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Strategy games
 
Destructoid review: Patapon
Destructoid review: Patapon screenshot
Jim Sterling
\\ 03.12.2008
151 comments

Ever since I first heard of Patapon, I knew I had to try it. An infectious, cute, charming mash up of rhythm and strategy, flavored by a simplistic yet thoroughly eye catching artistic style sounded like all the makings of a portable delight. Now that I've had some time with this most unique little game, however, I find myself unable to decide whether to cuddle it or smash it against the wall.

This is going to be a difficult review, as I intend to try and discover whether or not this game is actually good over the course of writing it. Make no mistake -- many aspects of Patapon make the player smile, and truly capitalize on the unique idea. However, for every feeling of joy, there's a feeling of frustration, for every inspired moment, there's something that doesn't quite work. 

This is Patapon, one of the biggest conundrums on the PSP, and the subject of today's review.

Patapon (PSP)
Developed by Pyramid/Japan Studios
Published by Sony Computer Entertainment Inc.
Released on February 26, 2008

The premise of Patapon is either adorable or disturbing, depending on the level of thought you wish to put into it. Aaron Linde described is as Jihad for Kids, and I can certainly see why. Your role in this adventure is that of a God, known as Almighty, who has returned to lead the Patapon Tribe to the promised land. The Patapons were once a proud and successful tribe of living eyeballs, but they were driven out of their homeland by their mortal enemies the Zigatons. When you arrive as the new Almighty of the Patapons, you find a few scattered remnants and gather them together, slowly building an army of holy warriors to reclaim the land and journey to Earthend in a bid to find ... IT.

You may only communicate with your tribe, however, by using a set of mystical drums that, when hit in the right sequence, will command the Patapons to do your bidding. Before too long into the game, you will get hold of four drums which are mapped to the triangle, circle, square and X buttons of the PSP which can be used to make the Patapons either march forward, attack, defend or summon a miracle. The patterns are simple, but keeping the right beat is crucial to keeping the Patapons active.

In order to make the Patapons march onward, for instance, you have to tap circle, circle, circle square. The Patapons will then march ahead while chanting "Pata, Pata, Pata, Pon" After they chant, you need to follow them with another command, either to keep moving forward, to attack or defend. That, essentially, is the game. It's a very simplistic rhythm game in which you use four sounds to keep time with a miniature army and complete a level. However, this almost remedial premise hides a far deeper strategic system at work behind the little walking eyeballs.

Knowing when to attack, when to defend, when to march forward and when to summon a miracle is the key to ensuring your Patapons survive each encounter. Although the first few levels are dull in terms of their lack of options, once you get the defend command, you are suddenly faced with a far more essential need for timing. Getting used to enemy attack patterns and optimizing your sequence of actions is far more complex and engaging than one might be led to believe, and as the game progresses, the intensity of battles ramps up pretty quickly.

The trouble is, a game that requires such tight attention doesn't feel tight itself. When you've input a command, you have to wait for your Patapons to obey, and then you have a very short window of time in which to decide your next move -- which again, won't actually be implemented until you've input the command and the Patapons have taken their time to comply. This isn't helped by the fact that enemies can be hard to predict, and you can often find your Patapons out of attack range of an enemy, needing to get close, then missing their window of opportunity because they either got too close, or the enemy attacked first. Situations can change quickly, and switching up your tactics to deal with them in time is damn near impossible.

By far the number one priority in any given Patapon battle is the attainment and maintenance of "Fever." If you input a command with absolutely perfect timing, or if you input ten commands successfully, your Patapon army will enter Fever mode, which sees them becoming a far more effective killing force. To keep Fever going, you just have to keep successfully commanding them, but should you mess it up, you'll have to start the process over from scratch. Now, the first few times I achieved Fever, I kept instantly losing it and grew very irritated, and this is because Patapon is very, very vague about what it wants you to do at times. When the Patapons reach fever, they completely change their tempo and start chanting a new song, tricking you into thinking the beat has changed when it hasn't. Eventually, you get the hang of it and learn to keep the same beat going on in your head for the entire level, but at first it's excruciating.

This vague presentation of the rules hinders the game in other ways as well. For instance, sometimes I lost Fever even when successfully inputting a command. I knew it was successful too, since the Patapons obeyed the order. At other times, you will suddenly be thrust into a situation you've never encountered before with absolutely zero clue of how the game wants it dealt with. Being instantly mashed by a new type of fortress trap, or cooked alive in the desert before stumbling on the right course of action is rarely fun. It would appear that trial-and-error is part of the game's MO, but frankly, it's far too frustrating at times to be worth the effort.

Although at first it's very vague, there are at least some subtle flashes of brilliance that, once discovered, keep the game more manageable. For instance, the screen has a pulsing border around the action that flashes in time with the beat, and your combo meter similarly reacts in time with the rhythm. Although keeping the beat in your head is by far the most reliable method, it's neat the the game throws in such understated clues for you.

When you're not fighting the Zigatons, you can hang out in Patapolis, the capital of the Patapons. Here, you can view the spoils of war, combine materials to create new Patapons at the tree of life, or engage in very simplistic, yet strangely addictive minigames to get ahold of more raw materials. Creating Patapons is a game unto itself, as you work to attain the best materials and create Rarepons, more effective versions the regular white Patapons with increased stats. You can also go hunting for food and Ka Ching, a form of currency needed to create more soldiers. 

What you cannot do, however, is engage in battle with the Zigatons outside of storyline missions. Essentially, there is no true Free Play, and this is a huge omission. Zigatons, for the most part, are your sole source of new weaponry and equipment. If you want a set of shields for your axe-wielding Tatepons, or your bow-firing Yumipons are in need of some protective helms, well tough luck. You'll have to battle through the story mode and rely on lucky item drops. In an army building game like Patapon, where the attainment of power is a driving force, having no ability to efficiently farm is very annoying, especially when you need to bulk up your army to face a particularly brutal stage.

You can at least take on the game's bosses multiple times, and each time you successfully topple these huge and imposing monsters, you stand the change of acquiring a rare item. However, this option is damn near useless for adequate farming purposes, as each time you fight a boss, it gets progressively tougher and will inevitably climb out of your league.

The game is chock-full of problems, and yet it still manages to present itself in such an endearing way that it almost -- almost -- wins your forgiveness. The team who brought us Loco Roco are masters at depicting a visually stunning world, bursting with character and austere charm. It's bright and breezy, uncomplicated yet unmistakable in its artistic design. 

As far as the sound goes ... well. By now I'm sure you're all aware of what to expect, but if for some reason you're unprepared, be warned that excessive playtime WILL result in you hearing "Pata Pata Pata Pon" over and over in your head long after the game's been turned off. The worst part is that the game can actually be more catchy than annoying, compounding the issue further. Once you achieve Fever and the beat kicks up into a funky tribal tune, you may find yourself almost sad to slip up just because of how bleak it feels when the cool music is gone.  

Patapon is a noble effort at bringing some color into gamers' lives and presenting something that's as unique and fresh as it is lively and adorable. However, the game is just as prone to causing misery as it is happiness, as I discovered early on when my axe-wielders had been killed off and I was left with only ranged attackers who fell, one by one, to close quarters enemies that they just couldn't hit. These kinds of issues are incredibly aggravating, and the various other frustrations amount to an experience tainted all too often by problems that could have been dealt with easily. There is a lot that feels missing from this game, and this appearance of an incomplete package kind of explains the cheap price tag (although we in the UK don't get quite as good a deal).  Ultimately, this is a game I want to very badly to love, but just can't. I like it, and I'll sure as Hell play it a lot, but I can't rate it that highly if I'm being honest, simply because of the volume of problems found within.

Long story short -- Patapon is equal parts sunshine and rainclouds, laughter and tears. You'll cuddle it one minute, then batter it to pieces the next. Definitely check it out, but try and borrow before you buy or at least grab the demo. You may very well love it but you may just as easily hate it.

CHAKA CHAKA PATA PON!

Score: 6.5



151 COMMENTS, LATEST BY Jetrockite
Why must people rant because 1 out of OVER 9000 reviewers gave it a mediocre score? It's just like Guitar Hero or Rock Band, or any rhythm based game, you either like it, or hate it. Stop fightin... -    view discussion




There are 144 comments about this post:
Bioautographical's Avatar
WHERES THE MULTIPLAYARZ?!
mix's Avatar
I would have given it 6.8, your review is soooo flawed.

Good review thouh and it for sure does have it's downs. I got stuck on that damn miracle as I would get into it pressing X-XX-XX and when they start chanting I kept using X as I had no idea you had to switch back to circle. Lack of direction is a learning curive but it's a fun game.
relin's Avatar
This game is certainly tough for a reviewer to gauge objectively, but it's given me enough amusement since I first tried it at GDC to warrant a thumbs up.
Jim Sterling's Avatar
Thuper Hardcore:

Why is it a bad review?
-D-'s Avatar
That was a damn solid and fair review, Jim.

The game is definitely fun, unique and cool but MY GOD, the frustration of losing your infantry and having only the douchebag arrow slingers left to fend off the enemy just makes you want to stop playing for a few days.
Spykron's Avatar
i absolutely love this game. its missing a few elements but thats what sequels are for amirite?
Yashoki's Avatar
MAN THIS REVIEW SUCKS. I'm not gonna tell you why! But it does >:/
UselessKor's Avatar
I'll agree with you that the lack of free play(or just having redoable Zig levels) can lessen the outfitting of your army, I never found it be a critical problem. The type/strength of your patapons is where the true progress laid, and if you were sufficiently quick-thinking, not even patapon type mattered until the last third of the game. As for the apparently wide-spread issues with Fever mode, the beat never changes, but a few years of musical background helps notice that :/

I think Patapon is exactly what gaming in general should strive for more often: Teeming with simple yet original gameplay and style.
xper's Avatar
people are truly confusing the term "bad" when they try to evaluate a review. a "bad" review is actually a poorly written review, not a negative evaluation of the game in question.

this, was an excellent review.
Murumasa123's Avatar
Great Review Jim. Ignore some guy who can type with decent grammer.
I loved the game but foudn that I really wnated a wiked tuned army by the end but mostly relied on rarepons a HELL of a lot of grinding and trial and error in the bosses.
Give it an 8 but thats just becuase i like repetative music and wathcing minions burn.

SPOILER
"IT" IS THE SUN!
The new atlas is fontain.
UselessKor's Avatar
I should also mention that is an astounding game for ADD gamers: Most levels last no more then 4-5 minutes, with harder boss fights topping out at 10 minutes tops.

Looking at it again, 6.5 is seems more reflective of your frustration, and not any inherent techincal issues with the game.
tsunamikitsune's Avatar
I'll have to sit down and actually put some time into this game. I was excited about it before it came out, but after trying the demo, I was a little let down.
MissHinasaki's Avatar
I appreciate your review, Jim. I was really on the fence about getting this game or not. Thank you.
SoopaFly TNT's Avatar
Good game. Definetly worth a look.
Anus Mcphanus's Avatar
Whatever happened to the 2 man review system?
Bioautographical's Avatar
I think ratings of 8 and above have been completely over-used or misapplied if 6.5 is truly so shocking or horrifying. On a scale of 1-10, 6.5 is still above the median. Not to mention, 6.5 earns the "Rent It" recommendation. No one's said people shouldn't play it. I think it's fair to say that, since it DOES have frustrating elements, some people may want to save themselves some cash and try it out before actually committing to the purchase.

All reviews/review sites should be so forthright and sparing with lavish praise.
Magesx's Avatar
...

ahaha, oh wow. I must've played the game entirely wrong, since I hardly ever came across any of the problems you mentioned.

If you get the beat wrong in Fever, but not like, smashing buttans wrong, they'll do the command, but since you got the beat wrong, the Fever will end.

On the fortress level with all the traps and stuff, you realize the game wants you to fail, right?

And with getting equipment, I ended the game with all my spear throwers with Fire Spears, all my archers with Fire Bows, and all my axemen with Ice Shields and various upgraded weaponry.


From the sounds of it, Jim, you just suck at the game.
Jim Sterling's Avatar
Aaah, some good old fashioned "You gave the game a less-than-stellar review because you suck at it" arguments. Whatever.

What next? "You don't like me cuz ur jealous!"

Also, 6.8 on the Destructoid scale is above average. This game got a decent score, as it's a decent game. Just pretty flawed.
Jim Sterling's Avatar
*6.5, rather.
Magesx's Avatar
I forgot that we aren't allowed to disagree with anything.


PS. Square, square, square, circle, is pata, pata, pata, pon, not pon, pon, pata, pon.

Just sayin'.
Spykron's Avatar
also, id like to add that tycho from penny arcade didnt really like it either, for a lot of the same reason you had. but without explaining all of them at length, i can say that there are ways around a lot of your frustrations if you know what youre doing.

did that come off as pompous? deal with it!
Bioautographical's Avatar
Disagreement happened in about 4/5 of your comment.

Outright rudeness comprised the rest. Yes, someone's going to give the game a bad review JUST "because they suck at it". God forbid every game that everyppl likes doesn't get a 9.5.
animateria's Avatar
I bought a PSP to play this game.

And it fits my bill just fine.

Winning a boss battle with only 1 unit left is pretty intense and rewarding.

The only way to beat the game with ease is to master the beats though. A constant FEVER will annihilate bosses and enemies.

@Jim Sterling While you may be inputing the commands properly a slight delay or a slight early command will kill the FEVER.
So technically you got the command but not the beat.

I found the only way to get constant FEVER is to play the game while chanting the patapon commands under my breath constantly when I input commands and even when the patapons sing it. Their chants get messy in FEVER so this helps to get a constant FEVER. THIS HOWEVER, makes the game IMPOSSIBLE to play in public.

6.5 is a fair score. The beat needs more breathing room, rather than being so rigid about timing. The item thing can get annoying. And Boss grinding should have easier since the patapons don't get much stronger on their own.

I'll personally give it a 8/10, despite its flaws the game is extremely engaging and fun. And I like cute stuff.
Bioautographical's Avatar
ETA: Not that 6.5 even IS a bad review, it's just a bad review to people who think every game THEY personally like deserves 9 or above.
Jim Sterling's Avatar
"I forgot that we aren't allowed to disagree with anything. "

You realize how ironic that is coming from you, right?
Magesx's Avatar
Heh, people are just looking at the one line I wrote, you know, despite that I explained mistakes and mentioned how I did stuff without playing grindan gaems.

hurp durp fuck me for disagreeing
Jim Sterling's Avatar
Just like people looking at a score and deciding the review is bad, rite?
Magesx's Avatar
Possibly, Jim, possibly.
Magesx's Avatar
wait wait wait I'm responding to different posts.
Heretic's Avatar
I have this game on my PSP and I'm glad I got it at the right price, free. This games alright but I don't see what the big deal is. I think if they would've released it last year it wouldn't have gotten much attention but since they released it when there was a slight drought of good games it got high review scores just for being original.
AlucardX24's Avatar
I love how he gave Dynasty Warriors 6 a better score.
Magesx's Avatar
Well damn, I did read the review, I just thought some things were a little off. A 6.whatever just seems low to me, personally, but it just gets to me since it's one of my favorite games ever. ;o;
doc love's Avatar
@Magesx : Nice:)
sinny's Avatar
For me this game is a 9. One of the best 5 games for psp...
so, yes i disagree, but its ok, i mean for me halo is a 5 so i know that everyone has a different opinion of the same game... and with their own reasons.
madninja's Avatar
Magesx is right. I didn't have any of the troubles you had, thats why there needs to be more that one reviewer on each review. Also the beat is the line on the outside and to keep Fever you have to have at least three or two button presses exactly on the beat.
The game is amazing and people need to buy it.
Jim Sterling's Avatar
"Well damn, I did read the review, I just thought some things were a little off. A 6.whatever just seems low to me, personally, but it just gets to me since it's one of my favorite games ever. ;o;"

Well there you go, see? You went on the attack because you felt I scored it too low, and that's never cool. So you disagree, sweet, but I'm not here to invalidate your opinion.

I like Patapon. I have fun with it and I actually do alright at it (I've gotten through it pretty well so far, and I can usually maintain a Fever for all the level). I just detected what I thought were some pretty big niggles.

If any of you missed Linde's manifesto on Dtoid's review policy, click the link provided with the score. You'll see that 6.5 is actually a respectable score because we use the full ten point system.

The score coincides with the text in my review pretty well, I think.

Oh and Magesx: Thanks for fixing the button sequence cock-up in the post. Will fix that now. My head is so full of Pata's and Pon's I'm going mad.
Magesx's Avatar
SEE I TOLD YOU GUYS

GAWD
UselessKor's Avatar
@AlucardX24: I'm glad I wasn't the only one noticing.
Magesx's Avatar
Oh yeah, no prob, Jim.

I'm glad we could have this talk.
animateria's Avatar
@Heretic Uh... Crisis Core is just around the corner?

Then again I went out and bought Crystal Chronicles so no Crisis Core for me!

Whats with the double Cs BTW?
Jim Sterling's Avatar
"I love how he gave Dynasty Warriors 6 a better score."

I love how he doesn't read our reviews policy.

Games aren't meant to be compared to each other.
Bioautographical's Avatar
I just wonder, honestly, when most review sites rarely ever give games lower than a rating of 3 or so, meaning they don't abuse the extreme LOW end of the spectrum, why they should also be gratuitous with 8, 9, or 10?

Besides the fact that reviews are generally just crafted, detailed opinions themselves, what meaning would a rating of 9 or 10 have if every game deserved it simply because a handful of people have an affection for it. There needs to be SOME standard, otherwise every game would just be OMG THE BEST GAME EVAR or TOTAL SHIT GTFO!
BlackDove's Avatar
So, what I get from the comments and the review, is that the game is a 6.5 if you're tone deaf, and 9 if you're not.

To me, it doesn't even look like a game. More like a ga.

Pata Pata Pata Pon? Man fuck that shit. I need something more real. En Taro Adun, Executor. For example.
MechaMonkey's Avatar
Very well-rounded review. I was eager to see how this game turned out, despite not owning a PSP. Though (no offense to you, Jim), I would have liked to see another editor's opinions alongside yours, for comparison's sake. You did a good job of keeping it fair though.

And stop responding to criticism. If you ignore them, they might get bored and leave. If not, who the hell cares? Some people will just never be satisfied.
Jim Sterling's Avatar
Also, those saying "We NEED a two-man review," are essentially saying "I NEED someone to agree with me." That's what it all boils down to.
tincow's Avatar
I would just like to cast a vote for the double-review format that seems to have been abandoned as well.

This is not a disagreement with this review, just since somebody brought it up, I thought seeing at least two viewpoints was interesting.

Sure, you can go to metacritic I guess, but still...
Bioautographical's Avatar
@MechaMonkey

That's usually the way I think of acknowledging criticism, but hell, it was worth the price of admission to watch someone have to admit that they were snide and rude simply because someone gave a game THEY personally like a lower score than they were comfortable with.
Jim Sterling's Avatar
MechaMonkey is right (and needs to post more Lu Bu pics). Have fun making up whatever agenda I had for giving this the insulting review of "above average." I'll let it go on unhindered.

*awaits the "you gave it 6.5 because you hate Sony" argument*
Garbz's Avatar
Excellent review Jim.

Can't say this game ever really appealed to me but being a fan of Roco Loco i was gonna give it a go. Am severely tempted to just test the waters now with a demo having read this.

Ta.
Magesx's Avatar
ITT Jim lowers his expectations tenfold

I never thought it was because I supposedly think that you hate Sony, but I found things I disagree with. No need to get uppity about it. Even if I'm uppity. That's still not cool.
Magesx's Avatar
ITT Jim lowers his expectations tenfold

I never thought it was because I supposedly think that you hate Sony, but I found things I disagree with. No need to get uppity about it. Even if I'm uppity. That's still not cool.
Imako's Avatar
There's nothing wrong with the review. I'll try it on my friend's psp eventually.
Magesx's Avatar
What the balls how did I post twice.

i balme jim cuz he haets sony bololololloolol
Imako's Avatar
There's nothing wrong with the review. I'll try it on my friend's psp eventually.
Jim Sterling's Avatar
Magesx: That wasn't aimed at you, and was a joke.
Magesx's Avatar
First part, okay, second part, I know it was a joke. No one says bololololoollolol seriously.
Eschatos's Avatar
I'm trying to decide whether to get a PSP or DS. If I choose PSP, then I suppose I'll get this.
ajaxender's Avatar
@ Jim. That may be the case for people who already have the game. But i dont have most of the games that are reviewed here, or anywhere for that matter. Thats why i look at the reviews!

I want two man reviews because people are different, and imperfect. Its impossible to be totally subjective, personal opinions always come through. The more points of view you get, the more likely you will get a decent idea of how much you would enjoy the game. If both reviewers pretty-much agree, well that just means that the points they bring up are strengthened. If they dont, then i go with whichever review makes more sense to me.

I suppose its not exactly necessary to have two-man reviews, because theres so many reviews out there on the internet, but its still nice. Particularly since i like the dtoid reviews more than most others.

But anyway, now i will go and actually read your review!
Kyousuke Nanbu's Avatar
I noticed the FEVER can be kept if you input the command right as the voice is saying fever.

Also, there is a smithing game to get better equipment and improve existing ones and you neglected to mention that equipment is one thing but your patapons are another as with better supplies you can create stronger and stronger patapons, one that cost 1,000 kaching to make will be a thousand times better than one that does not.

That said, there are a lot of things they don't explain, the smithing game I mentioned is one of them, the miracle system was also hell till I found a video.
ajaxender's Avatar
Having done that... i want to give it a try. Luckily theres a demo.
Aaron Linde's Avatar
When exactly did our readership become a horde of goddamn babies?
Magesx's Avatar
When Patapon didn't get a million out of 10. D:
madninja's Avatar
No, I didn't say that. I said that if one person reviews something you get one viewpoint but two people review something you get two completely different viewpoints and then the people who disagree will have two backgrounds of likes and dislikes to compare to. Example: Jim hates X game, Aron likes X game and reader likes X game. Then he has a talking off point with Aron's review and can look to yours as a "Oh, I didn't notice that." because my least favorite part of reviews is that people don't go back to reviews to see the conversation. If two people review it then that person has two reviews to read to formulate a viewpoint.

That is a whole lot to read but I don't read reviews to see if people agree with me. Just like I don't read movie reviews for people to agree with me. I like it when someone disagrees with me because then we can have a conversation about but a one person review doesn't have a conversation at all. It is just one long piece of text where if I played the game, I already know those things.

Sorry, I wrote more than I thought.
wardrox's Avatar
Jesus Jim. The scale goes from 7 to 9. Don't you know fucking anything?
Heretic's Avatar
@aaron

When all the internet dwellers heard DToid was giving away a free PS3.
Aaron Linde's Avatar
Breaks my heart. I figured we would've grown out of this shit by now. His opinion differs from mine!? BURN HIM AT THE STAKE

BURN HIM AT THE FUCKING STAAAAAAAAAKE
animateria's Avatar
Want more reviewers?

Read reviews from different sites!

They all have a slightly different flavor to their reviews.

4 or more reviewers are better than 2 reviewers anyways.

2 reviewers per game would be better, but with all those games and limited number of reviewers, it can't always happen.
Novakaine's Avatar
Heh, all these complaints about the review reminds me of the Twilight Princess review. Is that still the lowest-scored game on Destructoid?
Magesx's Avatar
AARON I DEMAND YOU FIRE JIM FOR THIS REVIEW ALSO BECAUSE HE'S FAT AND HATES FREEDOM
Aaron Linde's Avatar
Novakaine, nope. We've had a couple that ranked lower. Off the top of my head, Escape from Bug Island clocked in around a 2.5 or so, I think.
NyghtcrawleR's Avatar
Just to point out with the beats and losing fever for instance even when inputting the right combo. This is possible as to the way the game is setup. There is a range of 3 speeds you can achieve hitting notes (A little too fast, perfect, a little too slow). If youre in fever but hit the combo a bit too fast you can lose the fever still yet still keep the combo to achieve whatever move it was you were doing.

Also reaching and attaining fever is not the whole goal for a level. As you said sometimes the rhythm gets off between you and the boss. Its part of the strategy to know when to "stop fever" on purpose and start a new rhythm to get in sync with the boss's behavior.

A review is a review. Its an opinion, I respect that even if others dont agree with it. I love the game and personally would rate it higher, but thats my opinion. But I do think that the above points are valid against some of the things you mentioned in the review.
ironmanrules1333's Avatar
patapata I must buy it
wardrox's Avatar
IDEA (and the best idea I have thought up... ever)

A quick review recap segment in the Podtoid. Have a couple of editors discuss the game, the reviewer defends themselves and another editor basically fires the points in these here comments at them, allowing for the discussion which goes on here to go on in a segment on Podtoid.

There. Wasn't that good?
madninja's Avatar
I agree with the man above. I also believe that it should be called MadWar.......*toid*.
(Wardrox and I thought of it)
godkow's Avatar
Wait, games other than SSBB exist?
Takeshi's Avatar
Thanks Jim, great review. "Ultimately, this is a game I want to very badly to love, but just can't." Same here.
I might give it another go but the sound of my PSP is a bit fucked. So I don't think I can get into this really. I want to, but I can't.
Heretic's Avatar
@Magesx

Stop it. I know you're acting like you're being sarcastic but deep done inside you're probably furious. Please go die in a fire.
arun6004's Avatar
How about you just rate games 'good', or 'bad'?

Or how about not doing reviews at all - send the reviews out as newsletters to people that refuse to bitch about .05 differentials :D

Or you could just continue this review system.

Or let us review the games because we're so much better than you. Obviously.
Magesx's Avatar
Nah, I'm not mad at all, really. I tend not to take the internet too seriously.

Ps no u
Magesx's Avatar
Nah, I'm not mad at all, really. I tend not to take the internet too seriously.

Ps no u
Magesx's Avatar
Also, the Refresh button is homosexual.
Detry's Avatar
Haha. Fuck this game, I would of given it a 4.2
Sharpless's Avatar
@whining readers
Fuck you. You've got an opinion, assholes. So does Jim. Go jerk off onto your PSPs and cry about it.

@Jim Sterling
I don't think there's anything wrong with asking for two reviews. I like double reviews because they provide two different takes. If I were using a Destructoid review to help me decide whether or not to buy a game, it would be more helpful to have two reviewers, so one could either lend weight to, or provide a counterpoint for, the other. It's not necessarily about needing someone to agree with them.

For me, anyway. For these other pussies, who knows?
Copyright 2008 Agent Chieftain's Avatar
I know you're generally not a fan of rhythm games, from what I hear (from you). I'm taking this review with a fuckton of salt.

Also, from what I read, you're terrible at this game.
Sam Spectre's Avatar
Sounds like crap. 6.5 is generous.

;)
Sonicandtails's Avatar
@Copyright 2008 Agent Chieftain:
A BLOO BLOO BLOO, I <3 SONY, STOP MAKING FUN OF IT'S GAMES :(((
Copyright 2008 Agent Chieftain's Avatar
On a side note, I'd like to see a second opinion. I don't need my opinion validated, but more viewpoints provides much more insight than one. There's a reason why we all have two eyes.
Copyright 2008 Agent Chieftain's Avatar
@Sonicandtails

AGENT CHIEFTAIN. FROM ELITE BEAT AGENTS. A GAME ON THE FUCKING DS.

Fail more.
Aaron Linde's Avatar
For all of you who want multiple reviewers: buy us copies and add another day to the week, and we'll see what we can do. Alternatively, you can always go here and pretend like we wrote all of them.

Jim wrote the review, and did so with gusto. He didn't like the game. Quit acting like goddamn infants.
Aertyr's Avatar
Jim, i'm sorry you have to deal with idiots. Good review man. Needs more monocle though.
mix's Avatar
"Also, 6.8 on the Destructoid scale is above average. This game got a decent score, as it's a decent game. Just pretty flawed."

My 1st post got to ya Jim didn't it!

I'm with Jim on this, I LOVE the game but you have to respect that it does suck at times.
Alcochetano's Avatar
Great review Jim. I agree wholeheartedly. This is a game I wanted to love as much as any other but it just has too many blemishes and frustrations on its design.

Frankly I believe its one of the most overrated games of the year so far, but for what it is I'm almost glad that that's the case.

Too bad you couldn't have the review out a little earlier though.
Magesx's Avatar
sup jim i'm here to lick your butt if you want
SourGr8pes's Avatar
This game definitely IS brutal and unforgiving, probably the least portable game ever made (along with Elite Beat Agents), and parts of it are confusing. Yet, I love it to death.

I do definitely agree with you that this game needs a free roam mode of sorts, as I am sick of doing the hunting grounds and minigames at times.
emotaku's Avatar
"This vague presentation of the rules hinders the game in other ways as well. For instance, sometimes I lost Fever even when successfully inputting a command. I knew it was successful too, since the Patapons obeyed the order"

WHAT IS THIS PARPPA
MechaMonkey's Avatar
This is for you, Jim. It's not Lu Bu, but it's still amusing.

madninja's Avatar
Aaron, read Wardrox's idea.
0bshaky's Avatar
Well the review was bad. Jim sucks at Patapon. Metacritic have 21 publications giving the game 90 or more.

I personally have Patapon and its a great game. Definetly an 7.5/8. Action, Rhythm, Customizable units, Challenging, new gameplay mechanics, awesome art, awesome music...

Jim you fail. I want another reviewer. Even Reverend "Was the game coded by Jesus Christ and God? No? then is a 3.5" Anthony could have given the game higher than that.
HarassmentPanda's Avatar
I thought this was a very good review. I think 6.5 seems like a fair score based on what I've heard from others that have played the game--it's good, but generally "not for them" for whatever reason. For those who need people to agree with them, try here or here or here. Jim's just any other reviewer with his own opinion, an opinion that is shared by many others.
ShinSennju's Avatar
Actually Wardrox's idea is a pretty cool one. Too bad that I guess Dtoid doesn't get many review copies so the games that are reviewed sometimes are bought by the editor.
HangoverGlory's Avatar
Fuck all the naysayers. Jim, as someone who has written for other sites in the past, I can say that this review's actually very well written.

People have to realize that the score isn't as important as the words on the page. Stop going for knee-jerk responses and start opening your eyes.
HangoverGlory's Avatar
Oh and I second Wardrox's agreement... even if I don't read his blog.
Sharpless's Avatar
@Thuper
When you diss somebody's work, you really ought to offer up some sort of explanation or reason to back it up. Running in and saying "Bad review is bad, dur hur hur" just makes you look like a little shit.

Unless of course you are, in fact, a little shit, in which case you have my apologies. Well done.
Copyright 2008 Agent Chieftain's Avatar
@HangoverGlory

I read the whole thing before I glanced at the score, and I still disagree with the review. Jim is terrible at this game. I recall him saying he was also bad at Rez (And then insulting it), so I'm not very surprised.
Samit Sarkar's Avatar
@0bshaky: Are you serious? Read xper’s comment (near the top). Just because Jim didn’t splooge all over his PSP at the mere sight of the Patapon UMD and award the game an 11/10 DOESN’T mean that it’s a bad review. He simply gave his honest opinion of the game, and that’s all anyone can (and should) ask of a reviewer. It wasn’t a poorly written review any way you look at it, so stop complaining just because he didn’t feel the same way about the game as you did.
Jim Sterling's Avatar
You can tell if someone is bad at a game without having ever seen them play btw. I discovered this fact on the Internet.

Just sharin'.
Loose Nukes's Avatar
Maybe a lot of you are uncomfortable with what a (communal) independent gaming blog is, or what it's supposed to stand for. Here it is, in one of it's purest forms. Let's not discourage hard working people who make this site great, from doing what they do best. I usually keep to myself and lurk, but I've listened to damn near every podcast d-toid has turned out (Still trying to forget Summa.) If you read this site, and you listen to the podcasts. You start to understand that all of the contributors to this site have a different style and taste. There's nothing wrong with people being biased towards genres, and having opinions. That's what actually makes this site good. The community. There aren't many sites that give you an opportunity to learn about their contributers. I could read a hundred faceless reviews, I read reviews here because I'm familiar with the cast of characters. Which makes the reviews that much more powerful, and useful to me. So since this is a Jim Sterling post I say this to the haters: Fuck off all you cunts! and to the d-toid crew I want to thank you for all o