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Destructoid review: Patapon photo

Ever since I first heard of Patapon, I knew I had to try it. An infectious, cute, charming mash up of rhythm and strategy, flavored by a simplistic yet thoroughly eye catching artistic style sounded like all the makings of a portable delight. Now that I've had some time with this most unique little game, however, I find myself unable to decide whether to cuddle it or smash it against the wall.

This is going to be a difficult review, as I intend to try and discover whether or not this game is actually good over the course of writing it. Make no mistake -- many aspects of Patapon make the player smile, and truly capitalize on the unique idea. However, for every feeling of joy, there's a feeling of frustration, for every inspired moment, there's something that doesn't quite work. 

This is Patapon, one of the biggest conundrums on the PSP, and the subject of today's review.

Patapon (PSP)
Developed by Pyramid/Japan Studios
Published by Sony Computer Entertainment Inc.
Released on February 26, 2008

The premise of Patapon is either adorable or disturbing, depending on the level of thought you wish to put into it. Aaron Linde described is as Jihad for Kids, and I can certainly see why. Your role in this adventure is that of a God, known as Almighty, who has returned to lead the Patapon Tribe to the promised land. The Patapons were once a proud and successful tribe of living eyeballs, but they were driven out of their homeland by their mortal enemies the Zigatons. When you arrive as the new Almighty of the Patapons, you find a few scattered remnants and gather them together, slowly building an army of holy warriors to reclaim the land and journey to Earthend in a bid to find ... IT.

You may only communicate with your tribe, however, by using a set of mystical drums that, when hit in the right sequence, will command the Patapons to do your bidding. Before too long into the game, you will get hold of four drums which are mapped to the triangle, circle, square and X buttons of the PSP which can be used to make the Patapons either march forward, attack, defend or summon a miracle. The patterns are simple, but keeping the right beat is crucial to keeping the Patapons active.

In order to make the Patapons march onward, for instance, you have to tap circle, circle, circle square. The Patapons will then march ahead while chanting "Pata, Pata, Pata, Pon" After they chant, you need to follow them with another command, either to keep moving forward, to attack or defend. That, essentially, is the game. It's a very simplistic rhythm game in which you use four sounds to keep time with a miniature army and complete a level. However, this almost remedial premise hides a far deeper strategic system at work behind the little walking eyeballs.

Knowing when to attack, when to defend, when to march forward and when to summon a miracle is the key to ensuring your Patapons survive each encounter. Although the first few levels are dull in terms of their lack of options, once you get the defend command, you are suddenly faced with a far more essential need for timing. Getting used to enemy attack patterns and optimizing your sequence of actions is far more complex and engaging than one might be led to believe, and as the game progresses, the intensity of battles ramps up pretty quickly.

The trouble is, a game that requires such tight attention doesn't feel tight itself. When you've input a command, you have to wait for your Patapons to obey, and then you have a very short window of time in which to decide your next move -- which again, won't actually be implemented until you've input the command and the Patapons have taken their time to comply. This isn't helped by the fact that enemies can be hard to predict, and you can often find your Patapons out of attack range of an enemy, needing to get close, then missing their window of opportunity because they either got too close, or the enemy attacked first. Situations can change quickly, and switching up your tactics to deal with them in time is damn near impossible.

By far the number one priority in any given Patapon battle is the attainment and maintenance of "Fever." If you input a command with absolutely perfect timing, or if you input ten commands successfully, your Patapon army will enter Fever mode, which sees them becoming a far more effective killing force. To keep Fever going, you just have to keep successfully commanding them, but should you mess it up, you'll have to start the process over from scratch. Now, the first few times I achieved Fever, I kept instantly losing it and grew very irritated, and this is because Patapon is very, very vague about what it wants you to do at times. When the Patapons reach fever, they completely change their tempo and start chanting a new song, tricking you into thinking the beat has changed when it hasn't. Eventually, you get the hang of it and learn to keep the same beat going on in your head for the entire level, but at first it's excruciating.

This vague presentation of the rules hinders the game in other ways as well. For instance, sometimes I lost Fever even when successfully inputting a command. I knew it was successful too, since the Patapons obeyed the order. At other times, you will suddenly be thrust into a situation you've never encountered before with absolutely zero clue of how the game wants it dealt with. Being instantly mashed by a new type of fortress trap, or cooked alive in the desert before stumbling on the right course of action is rarely fun. It would appear that trial-and-error is part of the game's MO, but frankly, it's far too frustrating at times to be worth the effort.

Although at first it's very vague, there are at least some subtle flashes of brilliance that, once discovered, keep the game more manageable. For instance, the screen has a pulsing border around the action that flashes in time with the beat, and your combo meter similarly reacts in time with the rhythm. Although keeping the beat in your head is by far the most reliable method, it's neat the the game throws in such understated clues for you.

When you're not fighting the Zigatons, you can hang out in Patapolis, the capital of the Patapons. Here, you can view the spoils of war, combine materials to create new Patapons at the tree of life, or engage in very simplistic, yet strangely addictive minigames to get ahold of more raw materials. Creating Patapons is a game unto itself, as you work to attain the best materials and create Rarepons, more effective versions the regular white Patapons with increased stats. You can also go hunting for food and Ka Ching, a form of currency needed to create more soldiers. 

What you cannot do, however, is engage in battle with the Zigatons outside of storyline missions. Essentially, there is no true Free Play, and this is a huge omission. Zigatons, for the most part, are your sole source of new weaponry and equipment. If you want a set of shields for your axe-wielding Tatepons, or your bow-firing Yumipons are in need of some protective helms, well tough luck. You'll have to battle through the story mode and rely on lucky item drops. In an army building game like Patapon, where the attainment of power is a driving force, having no ability to efficiently farm is very annoying, especially when you need to bulk up your army to face a particularly brutal stage.

You can at least take on the game's bosses multiple times, and each time you successfully topple these huge and imposing monsters, you stand the change of acquiring a rare item. However, this option is damn near useless for adequate farming purposes, as each time you fight a boss, it gets progressively tougher and will inevitably climb out of your league.

The game is chock-full of problems, and yet it still manages to present itself in such an endearing way that it almost -- almost -- wins your forgiveness. The team who brought us Loco Roco are masters at depicting a visually stunning world, bursting with character and austere charm. It's bright and breezy, uncomplicated yet unmistakable in its artistic design. 

As far as the sound goes ... well. By now I'm sure you're all aware of what to expect, but if for some reason you're unprepared, be warned that excessive playtime WILL result in you hearing "Pata Pata Pata Pon" over and over in your head long after the game's been turned off. The worst part is that the game can actually be more catchy than annoying, compounding the issue further. Once you achieve Fever and the beat kicks up into a funky tribal tune, you may find yourself almost sad to slip up just because of how bleak it feels when the cool music is gone.  

Patapon is a noble effort at bringing some color into gamers' lives and presenting something that's as unique and fresh as it is lively and adorable. However, the game is just as prone to causing misery as it is happiness, as I discovered early on when my axe-wielders had been killed off and I was left with only ranged attackers who fell, one by one, to close quarters enemies that they just couldn't hit. These kinds of issues are incredibly aggravating, and the various other frustrations amount to an experience tainted all too often by problems that could have been dealt with easily. There is a lot that feels missing from this game, and this appearance of an incomplete package kind of explains the cheap price tag (although we in the UK don't get quite as good a deal).  Ultimately, this is a game I want to very badly to love, but just can't. I like it, and I'll sure as Hell play it a lot, but I can't rate it that highly if I'm being honest, simply because of the volume of problems found within.

Long story short -- Patapon is equal parts sunshine and rainclouds, laughter and tears. You'll cuddle it one minute, then batter it to pieces the next. Definitely check it out, but try and borrow before you buy or at least grab the demo. You may very well love it but you may just as easily hate it.

CHAKA CHAKA PATA PON!

Score: 6.5


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143 comments | showing # 1 to 50

Bioautographical's Avatar
Bioautographical at 03/12/2008 18:01
WHERES THE MULTIPLAYARZ?!
mix's Avatar
mix at 03/12/2008 18:05
I would have given it 6.8, your review is soooo flawed.

Good review thouh and it for sure does have it's downs. I got stuck on that damn miracle as I would get into it pressing X-XX-XX and when they start chanting I kept using X as I had no idea you had to switch back to circle. Lack of direction is a learning curive but it's a fun game.
relin's Avatar
relin at 03/12/2008 18:08
This game is certainly tough for a reviewer to gauge objectively, but it's given me enough amusement since I first tried it at GDC to warrant a thumbs up.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:08
Thuper Hardcore:

Why is it a bad review?
-D-'s Avatar
-D- at 03/12/2008 18:11
That was a damn solid and fair review, Jim.

The game is definitely fun, unique and cool but MY GOD, the frustration of losing your infantry and having only the douchebag arrow slingers left to fend off the enemy just makes you want to stop playing for a few days.
Spykron's Avatar
Spykron at 03/12/2008 18:13
i absolutely love this game. its missing a few elements but thats what sequels are for amirite?
Yashoki's Avatar
Yashoki at 03/12/2008 18:14
MAN THIS REVIEW SUCKS. I'm not gonna tell you why! But it does >:/
UselessKor's Avatar
UselessKor at 03/12/2008 18:17
I'll agree with you that the lack of free play(or just having redoable Zig levels) can lessen the outfitting of your army, I never found it be a critical problem. The type/strength of your patapons is where the true progress laid, and if you were sufficiently quick-thinking, not even patapon type mattered until the last third of the game. As for the apparently wide-spread issues with Fever mode, the beat never changes, but a few years of musical background helps notice that :/

I think Patapon is exactly what gaming in general should strive for more often: Teeming with simple yet original gameplay and style.
xper's Avatar
xper at 03/12/2008 18:17
people are truly confusing the term "bad" when they try to evaluate a review. a "bad" review is actually a poorly written review, not a negative evaluation of the game in question.

this, was an excellent review.
Murumasa123's Avatar
Murumasa123 at 03/12/2008 18:19
Great Review Jim. Ignore some guy who can type with decent grammer.
I loved the game but foudn that I really wnated a wiked tuned army by the end but mostly relied on rarepons a HELL of a lot of grinding and trial and error in the bosses.
Give it an 8 but thats just becuase i like repetative music and wathcing minions burn.

SPOILER
"IT" IS THE SUN!
The new atlas is fontain.
UselessKor's Avatar
UselessKor at 03/12/2008 18:21
I should also mention that is an astounding game for ADD gamers: Most levels last no more then 4-5 minutes, with harder boss fights topping out at 10 minutes tops.

Looking at it again, 6.5 is seems more reflective of your frustration, and not any inherent techincal issues with the game.
tsunamikitsune's Avatar
tsunamikitsune at 03/12/2008 18:22
I'll have to sit down and actually put some time into this game. I was excited about it before it came out, but after trying the demo, I was a little let down.
MissHinasaki's Avatar
MissHinasaki at 03/12/2008 18:22
I appreciate your review, Jim. I was really on the fence about getting this game or not. Thank you.
SoopaFly TNT's Avatar
SoopaFly TNT at 03/12/2008 18:24
Good game. Definetly worth a look.
Anus Mcphanus's Avatar
Anus Mcphanus at 03/12/2008 18:25
Whatever happened to the 2 man review system?
Bioautographical's Avatar
Bioautographical at 03/12/2008 18:26
I think ratings of 8 and above have been completely over-used or misapplied if 6.5 is truly so shocking or horrifying. On a scale of 1-10, 6.5 is still above the median. Not to mention, 6.5 earns the "Rent It" recommendation. No one's said people shouldn't play it. I think it's fair to say that, since it DOES have frustrating elements, some people may want to save themselves some cash and try it out before actually committing to the purchase.

All reviews/review sites should be so forthright and sparing with lavish praise.
Magesx's Avatar
Magesx at 03/12/2008 18:27
...

ahaha, oh wow. I must've played the game entirely wrong, since I hardly ever came across any of the problems you mentioned.

If you get the beat wrong in Fever, but not like, smashing buttans wrong, they'll do the command, but since you got the beat wrong, the Fever will end.

On the fortress level with all the traps and stuff, you realize the game wants you to fail, right?

And with getting equipment, I ended the game with all my spear throwers with Fire Spears, all my archers with Fire Bows, and all my axemen with Ice Shields and various upgraded weaponry.


From the sounds of it, Jim, you just suck at the game.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:31
Aaah, some good old fashioned "You gave the game a less-than-stellar review because you suck at it" arguments. Whatever.

What next? "You don't like me cuz ur jealous!"

Also, 6.8 on the Destructoid scale is above average. This game got a decent score, as it's a decent game. Just pretty flawed.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:33
*6.5, rather.
Magesx's Avatar
Magesx at 03/12/2008 18:34
I forgot that we aren't allowed to disagree with anything.


PS. Square, square, square, circle, is pata, pata, pata, pon, not pon, pon, pata, pon.

Just sayin'.
Spykron's Avatar
Spykron at 03/12/2008 18:35
also, id like to add that tycho from penny arcade didnt really like it either, for a lot of the same reason you had. but without explaining all of them at length, i can say that there are ways around a lot of your frustrations if you know what youre doing.

did that come off as pompous? deal with it!
Bioautographical's Avatar
Bioautographical at 03/12/2008 18:37
Disagreement happened in about 4/5 of your comment.

Outright rudeness comprised the rest. Yes, someone's going to give the game a bad review JUST "because they suck at it". God forbid every game that everyppl likes doesn't get a 9.5.
animateria's Avatar
animateria at 03/12/2008 18:39
I bought a PSP to play this game.

And it fits my bill just fine.

Winning a boss battle with only 1 unit left is pretty intense and rewarding.

The only way to beat the game with ease is to master the beats though. A constant FEVER will annihilate bosses and enemies.

@Jim Sterling While you may be inputing the commands properly a slight delay or a slight early command will kill the FEVER.
So technically you got the command but not the beat.

I found the only way to get constant FEVER is to play the game while chanting the patapon commands under my breath constantly when I input commands and even when the patapons sing it. Their chants get messy in FEVER so this helps to get a constant FEVER. THIS HOWEVER, makes the game IMPOSSIBLE to play in public.

6.5 is a fair score. The beat needs more breathing room, rather than being so rigid about timing. The item thing can get annoying. And Boss grinding should have easier since the patapons don't get much stronger on their own.

I'll personally give it a 8/10, despite its flaws the game is extremely engaging and fun. And I like cute stuff.
Bioautographical's Avatar
Bioautographical at 03/12/2008 18:40
ETA: Not that 6.5 even IS a bad review, it's just a bad review to people who think every game THEY personally like deserves 9 or above.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:42
"I forgot that we aren't allowed to disagree with anything. "

You realize how ironic that is coming from you, right?
Magesx's Avatar
Magesx at 03/12/2008 18:43
Heh, people are just looking at the one line I wrote, you know, despite that I explained mistakes and mentioned how I did stuff without playing grindan gaems.

hurp durp fuck me for disagreeing
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:45
Just like people looking at a score and deciding the review is bad, rite?
Magesx's Avatar
Magesx at 03/12/2008 18:45
Possibly, Jim, possibly.
Magesx's Avatar
Magesx at 03/12/2008 18:46
wait wait wait I'm responding to different posts.
AlucardX24's Avatar
AlucardX24 at 03/12/2008 18:47
I love how he gave Dynasty Warriors 6 a better score.
Magesx's Avatar
Magesx at 03/12/2008 18:47
Well damn, I did read the review, I just thought some things were a little off. A 6.whatever just seems low to me, personally, but it just gets to me since it's one of my favorite games ever. ;o;
doc love's Avatar
doc love at 03/12/2008 18:48
@Magesx : Nice:)
sinny's Avatar
sinny at 03/12/2008 18:49
For me this game is a 9. One of the best 5 games for psp...
so, yes i disagree, but its ok, i mean for me halo is a 5 so i know that everyone has a different opinion of the same game... and with their own reasons.
madninja's Avatar
madninja at 03/12/2008 18:52
Magesx is right. I didn't have any of the troubles you had, thats why there needs to be more that one reviewer on each review. Also the beat is the line on the outside and to keep Fever you have to have at least three or two button presses exactly on the beat.
The game is amazing and people need to buy it.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:55
"Well damn, I did read the review, I just thought some things were a little off. A 6.whatever just seems low to me, personally, but it just gets to me since it's one of my favorite games ever. ;o;"

Well there you go, see? You went on the attack because you felt I scored it too low, and that's never cool. So you disagree, sweet, but I'm not here to invalidate your opinion.

I like Patapon. I have fun with it and I actually do alright at it (I've gotten through it pretty well so far, and I can usually maintain a Fever for all the level). I just detected what I thought were some pretty big niggles.

If any of you missed Linde's manifesto on Dtoid's review policy, click the link provided with the score. You'll see that 6.5 is actually a respectable score because we use the full ten point system.

The score coincides with the text in my review pretty well, I think.

Oh and Magesx: Thanks for fixing the button sequence cock-up in the post. Will fix that now. My head is so full of Pata's and Pon's I'm going mad.
Magesx's Avatar
Magesx at 03/12/2008 18:55
SEE I TOLD YOU GUYS

GAWD
UselessKor's Avatar
UselessKor at 03/12/2008 18:56
@AlucardX24: I'm glad I wasn't the only one noticing.
Magesx's Avatar
Magesx at 03/12/2008 18:56
Oh yeah, no prob, Jim.

I'm glad we could have this talk.
animateria's Avatar
animateria at 03/12/2008 18:56
@Heretic Uh... Crisis Core is just around the corner?

Then again I went out and bought Crystal Chronicles so no Crisis Core for me!

Whats with the double Cs BTW?
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 18:57
"I love how he gave Dynasty Warriors 6 a better score."

I love how he doesn't read our reviews policy.

Games aren't meant to be compared to each other.
Bioautographical's Avatar
Bioautographical at 03/12/2008 18:57
I just wonder, honestly, when most review sites rarely ever give games lower than a rating of 3 or so, meaning they don't abuse the extreme LOW end of the spectrum, why they should also be gratuitous with 8, 9, or 10?

Besides the fact that reviews are generally just crafted, detailed opinions themselves, what meaning would a rating of 9 or 10 have if every game deserved it simply because a handful of people have an affection for it. There needs to be SOME standard, otherwise every game would just be OMG THE BEST GAME EVAR or TOTAL SHIT GTFO!
BlackDove's Avatar
BlackDove at 03/12/2008 18:58
So, what I get from the comments and the review, is that the game is a 6.5 if you're tone deaf, and 9 if you're not.

To me, it doesn't even look like a game. More like a ga.

Pata Pata Pata Pon? Man fuck that shit. I need something more real. En Taro Adun, Executor. For example.
MechaMonkey's Avatar
MechaMonkey at 03/12/2008 19:00
Very well-rounded review. I was eager to see how this game turned out, despite not owning a PSP. Though (no offense to you, Jim), I would have liked to see another editor's opinions alongside yours, for comparison's sake. You did a good job of keeping it fair though.

And stop responding to criticism. If you ignore them, they might get bored and leave. If not, who the hell cares? Some people will just never be satisfied.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 19:00
Also, those saying "We NEED a two-man review," are essentially saying "I NEED someone to agree with me." That's what it all boils down to.
tincow's Avatar
tincow at 03/12/2008 19:01
I would just like to cast a vote for the double-review format that seems to have been abandoned as well.

This is not a disagreement with this review, just since somebody brought it up, I thought seeing at least two viewpoints was interesting.

Sure, you can go to metacritic I guess, but still...
Bioautographical's Avatar
Bioautographical at 03/12/2008 19:03
@MechaMonkey

That's usually the way I think of acknowledging criticism, but hell, it was worth the price of admission to watch someone have to admit that they were snide and rude simply because someone gave a game THEY personally like a lower score than they were comfortable with.
Jim Sterling's Avatar
Jim Sterling at 03/12/2008 19:06
MechaMonkey is right (and needs to post more Lu Bu pics). Have fun making up whatever agenda I had for giving this the insulting review of "above average." I'll let it go on unhindered.

*awaits the "you gave it 6.5 because you hate Sony" argument*
Garbz's Avatar
Garbz at 03/12/2008 19:10
Excellent review Jim.

Can't say this game ever really appealed to me but being a fan of Roco Loco i was gonna give it a go. Am severely tempted to just test the waters now with a demo having read this.

Ta.
Magesx's Avatar
Magesx at 03/12/2008 19:11
ITT Jim lowers his expectations tenfold

I never thought it was because I supposedly think that you hate Sony, but I found things I disagree with. No need to get uppity about it. Even if I'm uppity. That's still not cool.
Magesx's Avatar
Magesx at 03/12/2008 19:14
ITT Jim lowers his expectations tenfold

I never thought it was because I supposedly think that you hate Sony, but I found things I disagree with. No need to get uppity about it. Even if I'm uppity. That's still not cool.
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