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A fantasy world without an overly large, stereotypical demon villain would be far too nice, pretty, and sweet. According to Overlord: Raising Hell, fantasy realms need more evil. In fact, the want is so great that the game flips the typical demon antagonist into the main protagonist. The playful mix of satire, commentary, and terrible accents resulting from the flip is enough to delight even the most pragmatic gamer.
Overlord: Raising Hell (PlayStation 3) When I think about antiheroes, Richard B. Riddick instantly springs to mind. Riddick’s menthol KOOLs, “eyejob,” and knack for going against the moral judgment always get my blood pulsing. My love of the nefarious recently led me to get my hands on 4J Studios’ port of Overlord: Raising Hell. Overlord is a game of controlling minion hordes, abusing civilians, and conquering a fair-minded fantasy universe. Usually, these things are all perfect in my book, but I found myself questioning the real intent of the game. Am I an evil-doer, or am I just an evil looking protagonist? It’s a conflict that really shouldn’t be so readily apparent. The game begins with an opening cut-scene that explains the history of the character aptly named the Overlord. Apparently, the Overlord was given some grief by a few heroes and subsequently killed for his actions. It’s no matter, though, because the minions restore him to his previous glory and hand over the reigns to the player. Besides dicing up the Overlord, the heroes also trashed his tower. At this point, the game becomes a rebuilding effort to return the Overlord to what he once was that takes him across the fantasy world. In the process he has to battle gluttonous halflings, elves, dwarves, and a few surprises.
The game is a mix between strategy and action. The Overlord has a few simple actions available to him. There is a simple attack, as well as a basic magic system consisting of a total of four spells. The Overlord can mix it up with the enemies of the land, but it is not suggested. The most important asset to the Overlord is his utilization of minions. Much like a building troops in Starcraft, players can lock onto spawning pools and draw up minions from underground. There are four different kinds of minions, each with specific utilizations. The brown minions are the warrior class, the red are the fire, the blue can swim, and the green are the stealth variant. Each class has its own special abilities outside of just the obvious utilizations as well. The minions are spawned within a certain cap, and special orbs need to be collected to replenish the supplies.
Overlord: Raising Hell has an online multiplayer component to it, but good luck trying to find someone to play with. I tried unsuccessfully for hours, and it appears that if there is anyone out there willing to play, they aren’t online much. Thankfully, the same three modes offered online are available via split-screen. There isn’t anything especially intriguing about the modes. “Slaughter” pits two Overlords and minions against each other, while “Pillage” is a just a gold collecting exercise. “Survival” is the only interesting mode available, and it is just a cooperative experience to kill enemies that appear on the screen. The technical problems experienced during the single-player are greatly pronounced in split-screen. The game slows to a crawl often, making it practically unplayable.
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8:31 PM on 07.21.2008, 


