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Destructoid review: Omega Five photo

Who loves shoot-'em-ups? We do! In fact, we love them so much that this review of Hudson Soft's latest XBLA offering Omega Five is largely irrelevant; sure, we'd love for you to read, argue over the score, maybe even offer a counterpoint in the comments. Yes, we would appreciate that. But what we'd love even more (and by "we", I mean "just me") is if you'd just buy the freggin' thing so we can ensure a steady stream of shmups.

Geometry Wars opened a door that had been shut tight for US audiences for many years, a door leading to a magical world of high scores, crushing defeats and skill-based gameplay. This year we have plenty of shmups to look forward to as a result of the wildly popular downloadable content schemes available on every major console, Omega Five first among them. So how did the game fare with two of our most scholarly shmup afficionados, Topher and Mike Ferry? Hit that jump to find out. And then go buy the game, so we can have more shmups

Jerks!

Omega Five (XBLA)
Developed by Natsume
Published by Hudson Soft
Released on January 9, 2008

Topher Cantler

If you were to ask any true shmup fan where to go for a healthy selection of worthwhile shooter experiences, Live Arcade would surely not be his answer. Given the service's fairly decent variety of genres and titles, anything akin to the arcade shooters of the mid-90s was not to be found before last week. At the very least, Omega Five has served as a way to begin patching a void in the XBLA library that's been empty for far too long. It's because of this fact that I find it somewhat more challenging to judge the game than I normally would. Even if I hated it, it's certainly a welcome addition to the library it joins, and a long overdue step in the right direction -- luckily for the good people at Natsume, however, it's not half bad.

Omega Five is exactly what we all expected it to be: a fun, addictive shoot-'em-up that takes a lot of the cooler aspects of the games which inspired it, rolls them up into a solid little ball, and polishes that ball to a very attractive shine. It's exactly what it should be. What I'm not sure of is whether the game is everything it attempts to be.

One major issue I have with the game is in its level of difficulty and its scoring. Omega Five is relatively easy as shmups go, and I was really hoping for more of a challenge. It has its tough moments, but nothing that stopped myself and several of the people on my XBLA friends list from beating it the day after it came out, and nothing that would stop a lot of players from thoroughly kicking the game's ass with a little practice and memorization. Regardless of how many points you can rack up, however, your in-game score isn't what shows up on the leaderboard; rather, your score is some odd figure calculated by taking into account several different factors, including a flat-rate score for completing the level, a bonus for how many times your special attack was used, how much of your health bar remains intact, and an added bonus for completing the level without taking any damage.

This is all fine and good, and still affords you an opportunity for some friendly competition with your buddy list, but I have to wonder why they couldn't just post our real scores, or why they bothered to incorporate a multiplier system if our final result will have a cap on it. The combination of those two things makes it feel a little too much like hand-holding for me. It's almost as if you could cruise through the level using almost no firepower and end up with the same score you'd get if you took the time and effort to destroy everything on the screen. It's the sort of overly-forgiving, soccer mom-ish, "anyone can do it" mentality that has infected video games in recent years, and something I personally feel has no place in a shmup.

I want to be angry at Omega Five for this. I want to call it a pussy and stuff it into its locker. I want to be mean to it, but I can't, because it's just so goddamn fun to play. Anything negative I might have to say about this game is overshadowed by just how addictive and entertaining it is. So it's not the hardcore shmup some people were hoping for -- so what? It's got a little something from all across the board to remind you of many of your favorite shooters, it's arguably the prettiest game on XBLA at the moment, the music has a great classic arcade feel to it, and it's more than worth the 800 MS points you'll pay for it. Sure, it's not "hardcore", but let's pretend for a moment that it wasn't trying to be. What better ambassador to the world of shmups for a new generation of players than a beautifully rendered, beatable game whose weapons use the same dual-stickery they've gotten used to with Geometry Wars?

For the true old-school shmup fans out there, please be nice to Omega Five. Don't hate on it too much. Enjoy it for what it is, and let's hope it sells incredibly well so that someone at Microsoft will see that shooters are a viable addition to Live Arcade and pick up the pace with porting games like Ikaruga and Trigger Heart Exelica. To anyone who is new to the genre, I hope you enjoy Omega Five. I hope you master it and seek out some of the more rich and complex shmups. To quote Contra, "Good job! Now try a harder difficulty!"

Score: 7.0

 


Mike Ferry

Remember the old days? The days you spent with your childhood buddies huddled around the NES trying to beat Gradius for the tenth time that week and ultimately resorting to using "The Code" when you got frustrated? Yeah, me neither. But, thankfully, those classic shmup memories ("shmupories", if you will) have finally found their way to XBLA in the form of the much anticiapted Omega Five.

Omega Five, to put it simply, is what it is. "It" being an undeniably polished, beautifully-detailed shooter with an overly familiar two-stick control scheme and a few minor hitches that prevent it from being an instant classic. First thing you'll notice straight out of the gate is the now infamous Engrish narrator announcing "Stage 1, The Gracial Fortwess." Once you recover from the initial "What the hell did he just say?" shock, you'll be thrown right into the thick of things and ready to shmup.

However, there's something wrong here. Any seasoned player who has dabbled with other shooters will notice that the pacing of Omega Five is downright slow. I mean, really slow. Granted, this is deliberate to lengthen the four very well-designed levels, but, you'll never feel that sense of overwhleming urgency that so many other shooters convey and thrive off of. Never once is the screen blanketed with fire, which will make Omega Five feel like the training wheels are still on for the more hardcore out there.

Then again, so what if the game is similar to your average hooker in Vegas; short, cheap, and easy? The game has an undeniable fun factor and, in my opinion, is a breath of fresh air on XBLA in comparison to the plethora of other shooters available. To put it simply, Omega Five's $10 price of admission is a bargain for such a wonderful title that literally oozes production value from start to finish.

Oh, and about that whole "no online co-op" thing? I wouldn't worry about it too much. The difficulty of the game doesn't change with a second player, so co-op really isn't even needed. All in all, Omega Five will keep you hooked for a good while and proves to be an excellent title to hold you over until Ikaruga shows up.

Score: 8.0

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51 comments | showing # 1 to 50
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GrayFox's Avatar - Comment posted on 01/16/2008 01:03
GrayFox
A Dtoid review? Why I haven't seen one of those since the Regan administration.
AngelsDontBurn's Avatar - Comment posted on 01/16/2008 01:06
AngelsDontBurn
Best ORIGINAL LIVE arcade game released in awhile. I definitely got my monies worth with this.
GENACON's Avatar - Comment posted on 01/16/2008 01:07
GENACON
I've been waiting for this review, Not that i needed it since I'm already enjoying shmup bliss. But you know, It's nice to know what others think.
Aaron Linde's Avatar - Comment posted on 01/16/2008 01:08
Aaron Linde
GrayFox: There hasn't been much by way of noteworthy titles released between Christmas and now, you know.

Or did you want us to review that horde of budget-priced Wii horseshit?
A Humble Mr Perfect's Avatar - Comment posted on 01/16/2008 01:14
A Humble Mr Perfect
yes Aaron, we need more.
GrayFox's Avatar - Comment posted on 01/16/2008 01:24
GrayFox
If you could get Sterling to review the shit Wii games then I would definitely be interested. Otherwise, yeah I don't blame you. Just promise you'll never leave me again.
MrWonderful's Avatar - Comment posted on 01/16/2008 01:25
MrWonderful
Wonderful game. Omega Five is a hell of a lot of fun, and at 10 bucks, it's a very enticing offer for anybody. It should be anyways.
I agree with the the reviewers. For my own review score, I'll never give a shmup a ten, personally, because of the limitations of the genre, but fuck if they don't produce some of the funnest 8s and 9s I'll ever deal with.
Omega (normal) could be a little harder, but honestly, I'd rather a lower bar of entry, so more folks can boost the numbers and just maybe we can get some Cave games going on XBL. I love the achievements though, they kind of guide you to a more difficult path for the more insane fans. Like dragging an enemy as long as you can with ruby, or seeing how far you can make it as sensei without swinging the sword.
I'm going on a tangent though. Great review of a great game.
Boolean's Avatar - Comment posted on 01/16/2008 01:28
Boolean
wtf? This game is a peice of shit. I mean the characters just hover about like a free peice of clip art sliding around the screen (God it looks so bad!). It's slow, boringly slow, the weapons suck, the enemies are dull, the stages are generic. It feels like the entire game was made on one of those 'Mega Game Maker 2000" programs. One of the worst shmups I've played in a long long time. Ikaruga should be good though.
droobies's Avatar - Comment posted on 01/16/2008 01:41
droobies
Excellent reviews to both Topher and Mike, I couldn't agree more. The game, ultimately, is easy, but it serves the best purpose that most people seem to be overlooking: it is the "Gateway Shmup" that will open the doors to the other titles we've been looking for. I sincerely hope it works.
Shin Oni's Avatar - Comment posted on 01/16/2008 01:46
Shin Oni
only big problem I have with this game at the moment is how crappy lvl 1 weapons are. If you end up dying, either get ready for a long as battle or just get ready to die. I don't know if I can even judge it for such a thing. But i'd love to have had some powerups hidden in some of the debris or bullets that were shootable during boss fights...you know like old school shumps.
Aaron Linde's Avatar - Comment posted on 01/16/2008 01:52
Aaron Linde
Shin Oni, that's essentially the sort of fate you face in a lot of power-up based shmups. If it wasn't for option recovery in Gradius V, you'd be fucked with every single goddamn death. Losing speed-ups alone makes the game extraordinarily difficult.
Shin Oni's Avatar - Comment posted on 01/16/2008 02:00
Shin Oni
True True. I just know it can be quite frustraighting with say...Ruby, if you can't dodge. Sensei and Tempest don't really have to worry about much. (especially Sensei's overpowered ass.) RAD I dunno so much cause I don't have him yet.

It's nothing so big though. Whereas with Ikaruga, you're forced to figure out what to do, do it right, AND do it with the small time frame or you're screwed for extra boss points.
Technophile's Avatar - Comment posted on 01/16/2008 02:36
Technophile
Did anyone else get reminded of Einhander when they first played this?

I did and it was a fond memory.
Fading Star's Avatar - Comment posted on 01/16/2008 03:33
Fading Star
Sweet. I like shoot-em-ups!
Rainbowblack's Avatar - Comment posted on 01/16/2008 03:42
Rainbowblack
i suck i can't beat the level 3 boss. I've learned the pattern I just need more than a continue lol...i need those extra continues!
Raymod's Avatar - Comment posted on 01/16/2008 05:03
Raymod
To be honest with you guys i think the characters are just a tad too big, and the game is a bit slow but that's only because i've been playing GIGA WING 2 on the Naomi Cab we have in work.
GIGA WING 2 FOR XBLA.
Cheeburga's Avatar - Comment posted on 01/16/2008 05:13
Cheeburga
Yeah it was worth the money, I love it.
DOOM's Avatar - Comment posted on 01/16/2008 06:06
DOOM
Yep, very good but hard as feck!
Capn Birdseye's Avatar - Comment posted on 01/16/2008 06:13
Capn Birdseye
I like it. And cmon, its not THAT easy ;) It still took me a few hours playing it before I beat it.
GENACON's Avatar - Comment posted on 01/16/2008 06:16
GENACON
I've only just beat it once with ruby, But the more you play the "better" you get. I don't wan't to give anything away here, Just play for a few hours to see what i mean.
moonkid's Avatar - Comment posted on 01/16/2008 07:04
moonkid
Holy shit, I've just listened to the Retroforce podcast for the first time (Hi, I'm the new guy) and Topher knows his shit on this subject so if he gives it a respectable 7 then I'm very tempted to give it a try. As a kid my shmup skills were feared, I'm looking at you R-Type, but I worry that I'm old and slow now.
Savant's Avatar - Comment posted on 01/16/2008 07:21
Savant
A little sidenote from ol' Mike that I didn't have room to shove into my review;

R.A.D. is a waste of a unlockable character. For those of you who have not unlocked her yet, she is basically the EXACT same as Ruby, though with some minor differences;

- Moves fast
- Aims slow
- Can fire in a different direction when anchored

That's it. Basically, you just finished the game AS Ruby, why the hell would you want to unlock another character basically just like her? What a waste.

Sensei is a much more suitable unlock.
Snaileb 's Avatar - Comment posted on 01/16/2008 08:12
Snaileb
Good job Savant. My shmupories make me want this.
BahamutZero's Avatar - Comment posted on 01/16/2008 09:03
BahamutZero
BETTER THAN CALL OF DUTY 4!!!! GOTY!!!!!

I kid because I love.

Snail - are those like ovaries?
big filth's Avatar - Comment posted on 01/16/2008 09:11
big filth
its funny. I usually dont play these types of games. for some reason I dl'd the demo and I thought to myself that the game contained awesomeness. For some strange reason I really wanted to buy the full game. So I read a few reviews and they slammed this thing. Said it was rubbish. Too slow, hit box too big, gay blah blah blah.. so I held off.. Then this. My instincts must have been right!!.. Fuck those lame reviewers from those big sites.. I think itd be worth the 10 bucks alone just to be able to hear the dude say "gracial fortwess" whenever I want..

The irony is, I spent my last 10 bucks on booze and strippers last night so ill have to wait till the weekend to pick this up.
elsiluro's Avatar - Comment posted on 01/16/2008 10:08
elsiluro
Technophile: Playing this game actually reminded me a lot of Forgotten Worlds.
Quisling's Avatar - Comment posted on 01/16/2008 10:10
Quisling
I love shmups (I'm actually addicted to E4 right now) and I was all ready to pay for this game as well, but I got the demo and just can't figure it out yet.

Is there actually "shooting" or simply "whip throwing"? I'm not sure it is as enticing as I thought it to be... I'll give the demo another hour or so, then buy or move on.
Eschatos's Avatar - Comment posted on 01/16/2008 10:24
Eschatos
Not much of a shmup fan myself. Prolly won't buy it.
JamnOnTheOne's Avatar - Comment posted on 01/16/2008 10:27
JamnOnTheOne
As soon as the game started I thought "Hey this is Section Z, crossed with R-Type Delta".

Not bad for $10, but I'd recommend someone take the $10 and buy a decent shmup they may have missed on ebay.
vexed alex's Avatar - Comment posted on 01/16/2008 10:30
vexed alex
I've been sitting on the fence on this one. This seals the deal. I'll pick this up.
Niero's Avatar - Comment posted on 01/16/2008 10:34
Niero
I typically can't stand shooters where the player is a large character model with fat legs dangling at the oncoming bullets, but I thought that the polish of this 2D/3D format is worth putting my beef aside. It's a pretty slick title and the pricepoint is perfect.

Somebody remake MUSHA like this!
Excel-2011's Avatar - Comment posted on 01/16/2008 10:53
Excel-2011
Yes. Somebody remake MUSHA Aleste somehow already.
Brian Szabelski's Avatar - Comment posted on 01/16/2008 10:55
Brian Szabelski
It's hard as hell, but to be honest, I like it. Definitely one of the better purchases off Xbox Live to date.
cleopatrudo's Avatar - Comment posted on 01/16/2008 11:14
cleopatrudo
mmm I may try it, I just got an arcade console and like the arcade games it came with...the only game I want to buy in the future is the street fighter hd game...when it releases of course.
naib's Avatar - Comment posted on 01/16/2008 11:26
naib
@The-Excel
I loved M.U.S.H.A.!!

Easily my favorite top-down shooter. I'm digging that up tonight.

As for Ω5, I'm enjoying it so far. Maybe I'm showing my age, but it's been a struggle. I've only sat down with it a couple times since last wednesday. First XBLA game I've bought in months.
Maurice Tan's Avatar - Comment posted on 01/16/2008 11:27
Maurice Tan
It looks interesting for a short while but nothing that will last me for ages like the oldskool shmups. I'll probably pick it up at some point though. Nice review.
king3vbo's Avatar - Comment posted on 01/16/2008 11:31
king3vbo
Hmm, I will buy it, but when I get a chance to play it for more than 10 minutes.
Topher Cantler's Avatar - Comment posted on 01/16/2008 11:56
Topher Cantler
Don't get me wrong, there are a million things I hate about the game. Huge characters, huge hit boxes, it's horrendously slow, but bottom line is, it's fun to play, it's pretty, and it's totally worth 800 points.

Not fantastic, but for ten bucks I'm glad I picked it up.

Also, if you guys haven't unlocked Sensei yet, keep playing. It's worth the price of the game just to play as that character.
Hitogoroshi's Avatar - Comment posted on 01/16/2008 12:03
Hitogoroshi
I think Topher's review is pretty much spot on.

BTW does anyone else feel like using Sensei is cheating? I beat it on one credit on my first try.
cjpkiller's Avatar - Comment posted on 01/16/2008 12:49
cjpkiller
just played the offline co-op and the game is laughably easy with it.
like literally wake up when its done kind of easy.

one person shoots up/behind.
the other person shoots forward.
game beaten.

the co-op was so disappointing.

game is still awesome though, I just wasnt expecting it to be a joke as far as difficulty went on co-op, I thought they'd double up enemies or something. but no, its the same game with double the bullets and lasers to chuck at enemies.
Topher Cantler's Avatar - Comment posted on 01/16/2008 13:17
Topher Cantler
@Hitogoroshi- Yeah, using Sensei pretty much IS cheating.
Darren Nakamura's Avatar - Comment posted on 01/16/2008 13:18
Darren Nakamura
@Quisling: You want to use the right stick to shoot. The right trigger throws Ruby's anchor, but yes, there is shooting.

I've downloaded it and I like it. It's a good, but not great game.
AlDim's Avatar - Comment posted on 01/16/2008 14:09
AlDim
Topher Cantler, I have one question for you regarding the scoring in Omega Five: What. The fuck. Are you talking about??? The score is a combination of your *in-game* score and a tiny little bit of bonus at the end (which, I presume, is what you're talking about). Did you even bother to check the Leaderboards or any replays to see the amazing scores some people are getting (top score is about 20 mil, mine is about 3.5)? Pfeh. My guess is that you're dying during the boss fights, thus losing the score, generated up to that point. But that's your problem, not the game's.
Moreover, completing the game without continues takes hours upon hours of practice and there's a ++ mode which is nothing short of atrociously difficult. Basically you can only take one hit and you're dead, but you also get 30x max score bonus instead of 10x.
IMO the game is definitely an 8. An terrific shmup, but a bit on the short side and somewhat easier than other games of the genre (only on normal setting though), especially as far as the boss battles are concerned.
Bob Muir's Avatar - Comment posted on 01/16/2008 15:13
Bob Muir
Seriously, we need more reviews, even of crappy stuff. Get DMV to do a write-up for the horrendous Escape from Bug Island, I know the fucker's playing it.
lostalaska's Avatar - Comment posted on 01/16/2008 15:50
lostalaska
Been waiting for this game since it's announcement last summer. Of course it would come out now, my 2nd 360 has the Red Ring Sickness. Hopefully the turnaround time isn't too bad because I totally dig the shmups genera.
Quisling's Avatar - Comment posted on 01/16/2008 16:05
Quisling
@Sexter (yes, sexter): ah, that explains it. I'll give it another go after my delectable consumption of nutrients for the evening.
Pangloss's Avatar - Comment posted on 01/16/2008 20:46
Pangloss
I kept losing again and again with Ruby on the second level, because (as far as I could tell) she was god-awful at dodging. Then I realized her anchor blocked bullets, and she instantly became obscenely better than Tempest.
Pangloss's Avatar - Comment posted on 01/16/2008 20:47
Pangloss
Also, I beat the game with her on my first try afterwards.
itemforty's Avatar - Comment posted on 01/17/2008 08:40
itemforty
I wanted more power ups.
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