Can you confirm or deny this speculation?
I will be buying this on the Wii. It's almost like this game was tailor-made for the Wii.
One good thing though, the instruction booklet is full color this time. The PS2 original had a black and white booklet.
It's the little things, you know?
I never played this game when it was on the PS2, and I don’t have a Wii — but I have a few friends who have one, so maybe they’ll pick it up.
I had managed to not think about this game for 2 weeks. I was going to play GTA IV first. Now I have to fail my classes instead. Thanks Holmes.
but the visuals in this game alone are enough to keep me playing
Great review, going to pick this up in the next week or two.
it's too bad the beautiful filter effect from the ps2 version has been cut from the wii release...
Don't buy the wii version of this game... get the ps2 edition.
http://www.cheapassgamer.com/forums/showthread.php?p=4241390#post4241390
The Wii version severely compromises the original PS2 versions muted but realistic watercolor painting style color saturation and canvas filter, and also makes the visuals SIGNIFICANTLY BLURRED. Please think twice before picking up the Wii version. I strongly recommend sticking with the PS2 version or purchasing the PS2 version if you don't already own a copy.
The game is so beautiful. I haven't been this impressed by cell-shading since Wind Waker and Killer 7.
Wii owners, don't let this game sell poorly! Support Okami because it's a great game!
LOL. Yeah they had a lot of difficulty getting the original assets as in, the code for the game. Some of it had to be reconstructed. The watermark on the images is just plain ol' stealing images from IGN.
Okami is great though. A must purchase for anyone.
Really glad I stubbornly stuck it out, because the game goes into overdrive almost immediately afterwards - I went from sort of enjoying it, mostly for the looks, to loving every second.
Also, and this cannot be mentioned enough - use the Z button, not the A button, when drawing straight lines. They've hidden this secret well, but it will help a lot with that.
The whole Wiimote awesomeness has worn off on me. i simply enjoying using a controller. oh yeah and its probably 20$ cheaper
When I get my hands on a Wii, Okami is on my buy list.
Totally going out during lunch today to pick up the Wii version. Thanks for convincing me, Jonathan.
Not only are those pics not working, but I haven't noticed anything hugely damaging, and I own both. Granted the filter pretty-much doesn't exist, but that was an issue that we were well aware of long before the game came out. And it's not like it compromises what's truly important. Y'know, the gameplay.
So the game doesn't feature the grainy paper look. Big deal. Still plays fantastic, and last I checked a good game relies on solid gameplay as much as it does fancy graphical effects. ;)
Colors are much more vibrant in the Wii version plus it has widescreen and 480p support. It's not a huge difference but it is certainly better looking than the PS2 version. I haven't noticed any framerate issues but I've only played it for under 2 hours.
Ready at Dawn really dropped the ball with the motion controls though. I shouldn't have to slash a piece of fruit 15 times to make it fall off a tree. They could've tweaked it even the slightest bit so that it doesn't require the line to be perfect. Drawing any line at all through the fruit should make it fall.
The silly thing is that slashing diagonally works more effectively even though the game tells you to slash horizontally.
I'll trust Jonathan that it becomes easier with practice, but it certainly is disappointing at first when the motion controls just don't work.
It's odd because some reviews claim that the motion controls are sketchy and others are claiming they're perfect and you'll "rarely, if ever, sacrifice accuracy" (IGN).
Not for the Celestial Brush, though. No, no, that's implemented fairly well, although it could stand to be a bit more forgiving, IMO.
The real game-breaker, though, is the Wii combat system. you have to wave your arm about like a deranged monkey to get Shiranui to attack. The game was balanced for huge chain combos brought about by button-mashing, and that just isn't possible with the Wii-mote.
Ready At Dawn's answer, the combo system, is very poorly implemented. The timing is absolutely inscrutable; I was unable, after ten tries, to figure out how fast I was supposed to swing the Wii-mote to get the first combo skill to activate. You can't say it's just because I'm bad at timing. I play Guitar Hero on expert, and anyone who has watched me play Half-Life 2: Deathmatch knows I can time launching a grenade from the grav gun such that it explodes right in someone's face. There is simply a lack of input telling you when to attack.
It's really a shame, because this makes combat all too frustrating for me to make it through the game. At least the PS2 version was playable.
Mr. Holmes, that detail about the Wii version having a full color manual may have just sealed the deal for me on which version to get. I was pleasantly surprised when I bought both the PS2 Katamari games recently and both had beautiful color manuals.

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