games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



ere

If you're not interested in No More Heroes, you probably don't have a Wii. Suda 51's nonlinear, pop-otaku, lightsaber ultraviolence epic has been highly anticipated by both action junkies hankering for something more mature to play on their Wiis, and diehard fans of Suda 51 himself. No More Heroes seeks to integrate motion-controlled lightsaber combat with a nonlinear world, and then wrap it all up in an ironic, over-the-top, self-referential videogaming storyline.

But is it any good?

Does it fall into that unfortunate trap of using gimmicky, unnecessary motion control as so many other Wii titles have? Does Suda 51's brand of surreal, nonsensical storytelling translate well to a nonlinear action brawler? Is the open world city of Santa Destroy awesome, or superfluous?

Jonathan Holmes and I bought the game, played the hell out of it, and answered those very questions. Hit the jump for our reviews. 

No More Heroes (Nintendo Wii)
Developed by Grasshopper Manufacture
Published by Ubisoft
Released on
January 21, 2008

e

Anthony Burch

No More Heroes is really goddamned fun.

It’s silly, over-the-top, and by no means perfect, but it succeeds in that most elusive of areas: it is absolutely, positively, hilariously fun.

Suda 51’s latest style-is-substance exercise in gaming surrealism follows the exploits of Travis Touchdown, a super-exaggerated version of your average videogame junkie teenager, as he attempts to become the number one assassin in the city of Santa Destroy. Beam katana in hand, Travis spends the entirety of his 10-12 hour adventure performing small jobs for chump change, motorcycling around the city, and slicing up enemies.

And lemme tell ya -- he slices up a lot of enemies.

During combat, the player controls Travis with a mixture of simple button mashing and the occasional Wiimote gesture. For a game based on lightsaber fighting, one might initially find the lack of 100% gesture-based Wiimote fighting more than a little disappointing. After a few fights, however, one begins to realize just how brilliant NMH’s fighting system really is. Rather than going down the route of Twilight Princess or Spider-Man 3 where the player meaninglessly and apathetically swings the Wiimote back and forth like a fly swatter, No More Heroes prefers to use its motion control much more judiciously.

erer

The A button swings Travis’s beam katana and the B trigger activates shield-breaking physical attacks. You’ll be using these two buttons during 90% of any given fight. Nothing special, right? Well, after button-mashing the enemy down to within an inch of his life, a large, blinking arrow appears onscreen, instructing the player which direction to swing the Wiimote in order to activate a finishing move. Upon swinging up, down, left, or right (ideally while yelling something badass), the player is immediately rewarded with an over-the-top decapitation or dismemberment, complete with an equally, hilariously exaggerated blood spray effect. Motion gestures are also used for sword clashes (spin the Wiimote around in a circle as fast as you can to overpower your opponent) and Travis’s wrestling moves (simultaneously use the Wiimote and nunchuck to bodyslam), and they work really well.

In saving the motion gestures for these high-energy situations, Suda 51 makes them infinitely more satisfying: after thirty seconds of furious button-mashing, it is indescribably fun to finally slice your opponent in half with a quick slash of the Wiimote, sending absurd amounts of blood to all corners of the screen. The Wiimote finishers act as tiny, superviolent cherries to top off every glorious kill, and they make the otherwise standard (and potentially repetitive) combat system far more fun than it really has any right to be. Every single Wiimote move feels consequential, precise, satisfying. Additionally, the sword-charging masturbation gesture may be one of my favorite things in the entire game: imagine cutting a guy in half with one swing of the Wiimote, then furiously jerking off with the Wiimote to recharge the beam katana’s batteries. The combination of alternately violent and sexual gestures makes for a very, very odd feeling, but a hysterically entertaining one (especially if you’re watching someone else do it).

Aesthetically, every aspect of the game positively drips with style. From the 8-bit menus and minimap, to the too-cool-for-school cel shaded graphics, to the hilariously exaggerated bosses (the third boss fires a massive laser beam from his crotch), No More Heroes knows exactly what it wants to be. It is a game made for videogame junkies, about videogame junkies, by videogame junkies: Travis Touchdown’s character motivation doesn’t extend beyond his lust for fame and sex, and he kills bad guys not to make the world a better place, but simply because it is fun. No More Heroes (very appropriate title, by the way) constantly exudes the sort of happy, superviolent-yet-harmless nihilism I haven’t seen since the days of Scud: the Disposable Assassin, and it definitely represents a welcome change of pace. Travis exists just to kill, the bad guys exist to be killed, and Suda 51 has an absolute ball with alternately mocking and showing his appreciation for videogaming culture.

erere

This isn’t to suggest No More Heroes is all wine, roses, and dismemberments, however; while the game’s linear aspects work quite well, the open-world city of Santa Destroy is responsible for the game’s most frustrating moments. Take Travis’s motorcycle: considering it’s his main means of conveyance across the city, one would imagine the bike would handle tightly and gracefully. Imagine my surprise when I found myself making absurdly wide turns, crashing for odd reasons (running headlong into a car doesn’t throw Travis off his bike, but bumping into a light pole does), and constantly getting stuck in the scenery for no rhyme or reason. I eventually got used to the motorcycle’s sluggish control scheme (especially once I found out how to make immediate 90 degree turns), but driving around on the bike just didn’t feel as out-and-out fun as it should have been.

The game’s currency system is similarly problematic. In order to unlock ranked assassin matches, Travis must perform a variety of odd jobs and assassination missions, all of which are fun to play exactly once. This is fine, assuming you don’t want to upgrade your beam katana or buy new clothes or training; however, should you want any of those things, you’ll have to play some of the same minigames over and over. “Want a new sword?”, the game asks.  “Fine, but you’ll have to replay this little assassination sidequest five more times before you can afford both the sword and the entry fee for the next story mission. Idiot.” Forcing the player to dick around with sidequests before unlocking the next part of the story has been done before (Saint’s Row), but No More Heroes actually punishes the player with repetitive gameplay just for wanting to upgrade Travis’s loadout. 

However, it’s hard to complain about the faults of the open-world system when you’re slicing and suplexing your way to bloody, over-the-top victory throughout the rest of the game. The story missions do a decent job of switching up the action as you progress through the game -- consider, if you will, a moment near the end of the game when a boss literally throws sex gimps at Travis -- and the game ends at just the right time so the combat doesn’t have a chance to get stale. Still, I couldn’t help but wish for even more variety in the boss battles: a few too many of the assassins can be defeated simply by backing off and waiting for them to attack, then slapping them repeatedly with your sword until victory.

erere

In the end, though, No More Heroes is a must-buy for any self-respecting Wii owner. The open world stuff is lame and the game always seems about a step and a half away from feeling incredibly repetitive, but the Wiimote usage and imaginative, unusual stylistic touches make No More Heroes one of the most unapologetically enjoyable games I’ve played in quite a long time. One cannot play through the game without noticing its various flaws, but by the time you’ve simultaneously decapitated four bad guys in one glorious, motion-controlled sword slash, those flaws will be all but forgotten in the flood of gruesome, wacky fun which No More Heroes has to offer.

Score: 8.5

sd

 

sdf

Jonathan Holmes

Me and the Reverend mostly see eye to eye on this one, but there are few bits of awful he failed to mention, and a few bits of awesome I just can't help but gush about.

I'll start with the awful. This game looks like a Dreamcast game. A really high budget Dreamcast game with brilliant art direction, but a Dreamcast game none the less, this on a console that some say is as powerful as two GameCubes duct taped together. Occasional polygon drop out, low res. textures, inconsistent frame rates, hoards of identical enemies, it's very Zombie Revenge meets Shenmue.

I was hoping the final build of No More Heroes would look a lot closer to the teaser trailer for the game that debuted in late 2006. That is exactly what I imagined a high budget, high proflie Wii game could look like. Perhaps Suda51 had a change of heart and intentionally made the game look more "retro" for the sake of being "punk rock". Or perhaps Marvelous Interactive Inc, the studio that funded Suda's studio Grasshopper to make the game, just didn't have the money to make that game look better. Regardless of the cause, it's hard to explain away home-console graphics this un-polished in 2008.  Even that upcoming Final Fantasy WiiWare title looks better than this.

ere

Now for the awesome. No More Heroes' over-arching theme, "What if a hardcore videogame fan actually got to star in a videogame?" is delivered with near perfection. Travis Touchdown is just a guy, a sort of lazy guy with no real responsibilities, in a world of stupid jobs, limited social contacts, burger chains, and hunger for excitement in a meaningless life. But unlike us, when Travis Touchdown plays a videogame, he lives the videogame, with the top ten high score ranking at the end of each level to prove it. Every time you earn enough money to enter an "Assassin's Ranking" segment of No More Heroes, you get that "I just got a new game!" feeling, and you sense that Travis gets that feeling right along with you. Props to Suda51 for pulling this off. He is a true auteur.

In conclusion, No More Heroes almost feels like it's cheating. A game this unpolished looking doesn't deserve to be this fun. People already turned off by the Wii's lack of graphical horsepower may not be converted by NMH. If the game ends up a retail failure, I don't believe it will mean that mature Wii games don't have an audience, but rather that developers can't get away with Dreamcast quality graphics on the console anymore. If NMH looked as good as it could, I would recommend it to each and every of age Wii owner out there. Hopefully I'll be able to make that same recommendation for the high budget, No More Heroes sequel that as of now only exists in the land of maybe.

Score: 8.0

sd


Continue: More wii stories





prev 50 comments
next 50 comments

111 comments | showing # 51 to 100

braulio09's Avatar - Comment posted on 01/26/2008 18:06
braulio09
more than twice as good as TP?

sold.
Eschatos's Avatar - Comment posted on 01/26/2008 18:18
Eschatos
I'm gonna get a Wii soon, so will buy!
Mushman's Avatar - Comment posted on 01/26/2008 18:23
Mushman
cool, now i can tell my mate to buy this so I can play it on his wii.
However, not wanting to to be a killjoy or anyhing, i really do hope a high res, HD version comes out for the ps3 and/or 360. Apart from this, sadly, nothing else really, truly, warrants the purchase of the wii for me.....

*sighs*
Holyetheline's Avatar - Comment posted on 01/26/2008 18:28
Holyetheline
So I'm stuck on that fking fight with the stupid slut whore teacher, i'm on the harder difficulty and it's pissing me off so bad. i want to kick my TV right now and never play this game again.
NihonTiger90's Avatar - Comment posted on 01/26/2008 18:30
NihonTiger90
I haven't bought this yet for one reason and one reason alone:

My birthday is coming up and I don't know if my parents bought me it as a gift.
Kyousuke Nanbu's Avatar - Comment posted on 01/26/2008 18:47
Kyousuke Nanbu
Shame its gonna sell like ass.

I mean shit, where's the hype? Where's the commercials? I've seen nothing for this.
Pepillou2's Avatar - Comment posted on 01/26/2008 18:51
Pepillou2
FUUUUUCK
Today I went to pick it up and it hasn't arrived yet.
Mushman's Avatar - Comment posted on 01/26/2008 18:59
Mushman
@Kyousuke, thats the reason im really,really hoping a graphically improved version comes out for the other 2 consoles. I mean, yeah Ill play it on me mates wii, but I really would like to add it to my ps3 collection, playing a game like this is brilliant, but owning it beats that feeling by a thousand fucking times.
Rigor Mortis's Avatar - Comment posted on 01/26/2008 19:02
Rigor Mortis
Art Design > Moar pixels

So buying this when I can find Canada-side.
Rigor Mortis's Avatar - Comment posted on 01/26/2008 19:02
Rigor Mortis
Art Design > Moar pixelsSo buying this when I can find Canada-side.
konchu's Avatar - Comment posted on 01/26/2008 19:09
konchu
I enjoy the game quite a bit great review.I agree the Wannabe X-Wing Vespa has issues time to time. I do like the the game doesnt seem to force too much free roaming I have bought most upgrade and did my trips to the Gym/movie Rentals without too much BS now if you want to unlock all the clothes that is another story. but im only about 30-40% in so not sure if that will change.
DJP3DRO's Avatar - Comment posted on 01/26/2008 19:11
DJP3DRO
@Kyousuke Nanbu
Name five consecutive seconds of this game that could ever be shown on TV.
Cyberxion's Avatar - Comment posted on 01/26/2008 19:13
Cyberxion
Looks like I'm gonna be buying this, despite being made wary of it by Killer 7. Gotta support the good stuff and all that.
Jonathan Holmes's Avatar - Comment posted on 01/26/2008 19:16
Jonathan Holmes
Oh, and a quick comment on the Sandbox parts of the game.

I love them.

If you are looking for a GTA style romp, then you will find them disappointing. But if you liked the horseback wandering in Shadow of the Colossus, the sailing in Wind Waker, or the poking around in Shenmue, then you too will love NMH's take on the sandbox experience.
ChillyBilly's Avatar - Comment posted on 01/26/2008 19:26
ChillyBilly
Definitely an 8.+ game for the Wii. This is a must own title in a sea of must not buy's for the Wii. Retarded fun
Fading Star's Avatar - Comment posted on 01/26/2008 20:01
Fading Star
Yes! It sounds freaking awesome.

Must buy Wii!
necrozen's Avatar - Comment posted on 01/26/2008 20:08
necrozen
Get it.

I've had this game for a little over 2 days now, and man have I had a blast! Love the fighting, but I can understand why they give you a break from it. It's freaking intense!

This game has sold 2 Wiis since it's been here. One to a family member and one to a friend. And I've only had two people over to play it so that's pretty good odds. I'd give it a 9.
Phoenix Gamma's Avatar - Comment posted on 01/26/2008 20:10
Phoenix Gamma
This game and I have an "on again, off again" relationship. Sometimes I really love it (if I hit my stride and really rock some faces off in combat) and sometimes I get really frustrated (the third boss is broken. Completely broken. "Oh you performed a spin kick to my face while I was idly standing there? Yea well I just attacked you as you landed another hit." Also, the beach level is more tedious than fun when enemies dance on mines while you get blown to kingdom come as they unload an entire clip on you from far away.)

Plus, I found that I actually enjoy roaming the city MORE than the story missions. It's addicting; kicking dumpsters for shirts and cash. If only I could jump or climb ontop of shit; this game begs me to jump from rooftop to rooftop. What gives? I don't want to sound like that jerk who asks why Zelda games never have jump buttons, but exploring the ground can be fun for only so long!

Also, am I the only one frustrated with the motion sensing? I spin my remote and the boss will shove me back, and all I hear is "what don't you know how to play the game?" Swinging downwards and sideways sometimes fucks up too, so I frantically swing again and again until Travis decides that he doesn't feel like killing anymore.
Jonathan Holmes's Avatar - Comment posted on 01/26/2008 20:35
Jonathan Holmes
I love dumpster diving in this game as well, Gamma. Between the dumpsters and the Lovikov balls, I found plenty to do in the over world of the game. But I was also satisfied with having nothing to do but shoot at newts in over world Shadow of the Colossus. And despite buying every GTA game released for a home console, I never got into any of them. So I definitely don't have a taste for your average American Sandbox game.

As for the motion controls, you're doing it wrong. But you'll get the hang of it. I don't know exactly whats going wrong for you, but I know I was moving too fast with most and drastically with most of my motions at first. Things came out much better for me with small, tight movements.
RitualNet's Avatar - Comment posted on 01/26/2008 21:09
RitualNet
I have to wait 33 days AND pay £40 ($80-ish) for the privilege.Sucks to be English.
Shin Oni's Avatar - Comment posted on 01/26/2008 21:15
Shin Oni
So who wants to supply me with some Molly Shannon pics? come on don't be shy.

After beating this game, I enjoyed every bit. Especially after completely powering up Travis and just whacky idiots with Tsubaki MK II. I'm almost tempted to go back downstairs and continue at it again.
vexed alex's Avatar - Comment posted on 01/26/2008 21:29
vexed alex
You guys should really consider creating a reviews section. Easy access, you know?
Phoenix Gamma's Avatar - Comment posted on 01/26/2008 21:31
Phoenix Gamma
I say a reviews podcast. After a long day, I don't have it in me to finish reading something :E
Jonathan Holmes's Avatar - Comment posted on 01/26/2008 21:43
Jonathan Holmes
Hey guys, tell it to the boss. If he'll pay us, we'll do it.
AKK's Avatar - Comment posted on 01/26/2008 22:12
AKK
I just bought the game today.

It's fucking fantastic.

If you own a Wii and have any respect for third party productions, buy this fucking game.

And even if you don't, buy it.
fozzyozzy's Avatar - Comment posted on 01/26/2008 22:24
fozzyozzy
Holy shit a Scud reference! I must buy the game now even though I was planning too. Hope I can still get a copy cause I work at an anonymous video game retailer/ trade store and they only shipped two goddamn copies along with seven copies of Carnival Games.
EternalDeathSlayer's Avatar - Comment posted on 01/26/2008 22:47
EternalDeathSlayer
Definitely buying. Fucking money!
blitzio's Avatar - Comment posted on 01/26/2008 22:51
blitzio
Wow, im buying a copy this week.

nice review.
ajaxender's Avatar - Comment posted on 01/26/2008 22:56
ajaxender
Good, a double review! Its the best way. Im gonna buy this game when i get a wii.
TheBrain's Avatar - Comment posted on 01/26/2008 23:54
TheBrain
I still don't know about this one. I saw it played on On The Spot and it just looked way too repetitive for me. I might let it end up in my rent queue
Tertiee's Avatar - Comment posted on 01/26/2008 23:56
Tertiee
I was rather surprised that the game was sold out at both the Best Buy and Gamestop in my area.

Is the game selling that well or is Ubisoft giving this game the Atlus treatment?
Necros's Avatar - Comment posted on 01/27/2008 00:43
Necros
I definitely want to buy this. I just have way too many other gaming priorities to get it right now. Hopefully soon.
Comrade Snarky's Avatar - Comment posted on 01/27/2008 03:20
Comrade Snarky
I am enjoying this game very much so far (I'm ranked 6th atm).

I do agree with Gamma that the third boss (Shinobu) is pretty much broken, though. I had to try that fight about 7-8 times before I got it. She is extremely difficult to stun, and when you do manage to stun her she snaps out of it in about one second, so it's virtually impossible to pull off a wrestling move on her. She also has a one-hit insta-kill move that she pulls out when her health gets low.

I don't so much mind difficult bosses, but the fight is completely unbalanced compared to the missions/bosses around it (I have completed every other boss fight in the game so far in 1 or 2 tries, and I've never died outside of a boss fight).

I too love the free-roaming elements. No, they aren't deep in any sense, but there is something very fun about collecting shirts, money, balls, etc. I don't see what the big problem with the side-jobs is. Sure, you have to complete them to unlock new assassinations and they aren't necessarily as fun as the rest of the game, but they are quick and easy. I've yet to need to repeat any one of the side-jobs, so I'd say they constitute about 5% of my play time so far.

Honestly, with some technical improvements (steadier framerate and better collision detection come to mind), I think this could have been a perfect game. As it stands, however, it remains an ambitious, quirky, and frankly awesome title. And hey -- I'm not sure perfection is Suda51's style anyway.

Now how about that sequel?
Oni's Avatar - Comment posted on 01/27/2008 03:50
Oni
I'm Canadian, and unfortunately Ubisoft doesn't seem to think Canada is part of North America, so we don't get it until February.

I've got it pre-ordered at EBGames. I'll grab it as soon as it comes out.
007's Avatar - Comment posted on 01/27/2008 06:21
007
...Do want. Can't have.
Chibi_Zero's Avatar - Comment posted on 01/27/2008 07:33
Chibi_Zero
I managed to pick up a copy of the game yesterday. It WAS sold out but apparently someone pre-ordered a copy of the game but never came in to pick it up, so the guy let me have the copy. So far I am enjoying the game.
FrozenDelight's Avatar - Comment posted on 01/27/2008 07:46
FrozenDelight
Wow that 2006 teaser looks so different!

I'm surprised Jonathan Holmes considers the graphics so important, as far as to not recommend it to all Wii owners simply because the graphics aren't good.
Ritalin Twitch's Avatar - Comment posted on 01/27/2008 07:47
Ritalin Twitch
The cell phone bit with the remote was so imaginative and out of left field, I was both suprised and charmed by it. I also like the boss fights but I'm of the oldschool of gaming, where if a game made you spend an hour perfecting a fight in order to pass, thats just what you did. I think I had shinobu by my third or fourth try... shes probably one of the worst bosses so far (am ranked 3rd currently).

The cityscape isn't without its charm, but it does feel like the part of the game that got the least polish. Could use just a little antiailasing....

I also haven't found myself having to repeat jobs over and over to get both upgrades and the fee. Once I've done my training and bought powerups, its just a matter of running the job at the office and the assassinations it opens up to be a few dumpsters away from the fee. Once you get the second purchasable katana (the one that looks like a flourescent light had a baby with a sprinkler), you chop up most of those one hit side missions without thinking.

Loving the motion control aspects too. Perfect integration of motion with traditional gameplay.
Phoenix Gamma's Avatar - Comment posted on 01/27/2008 09:16
Phoenix Gamma
Yea, the first katana blows; that second one incorperates kicks in the A attack, so you'll stun people mid-combo without even realizing it and just throw them down.
moominsean's Avatar - Comment posted on 01/27/2008 10:00
moominsean
i got shinobu on the second try. the key seemed to be stay away and run around and try to get behind or to the side of her. if i stayed in front she did that vibrating blast thing that knocked me on my ass, so gotta keep moving. i almost shit my pant though when i had a full heart when she was amlost dead and suddenly the game takes over and she does this massive multi-hit combo that left me with like 3 blocks, and she still wanted to fight after!

i think the lack of advertising has kept this game below the 'game nazi's' radar, because it is so over the top violent and filled with sex comments and cursing. i just can't believe it's not top on a list of evil games.
Holyetheline's Avatar - Comment posted on 01/27/2008 10:11
Holyetheline
I just wanted to update everyone that I beat that woman FINALLY in that boss fight for rank 8. I really hated it, I should've stuck with the easy difficulty.
TheStripe's Avatar - Comment posted on 01/27/2008 10:30
TheStripe
It's the rapid-fire sonic sword that comes out in that last 10% of health or so. If you try to do a rolling dodge, she hits you at the end, and as soon as she hits you with one, she hits you with three, because you're stunned. And since each one of those blasts takes like, 60% of your heart, she fucks you, basically. I've been trying to save one of the detonating lucky 7's for near the end, but she's still kicking my ass around. Still fun, though. I've found it's easy to get behind her if you lock on and dodge at just the right moment. You'll know if Travis doesn't roll, just sort of ducks her swing and ends up behind her, (the background also dims to almost black) and you can sneak in 5 or six hits. It frustrates me that even when you beat her in a weapons clash, she can still dodge the deathblow. She's a bitch. I hate her.

Also, beam cocks.
ajay42's Avatar - Comment posted on 01/27/2008 11:10
ajay42
@Phoenix Gamma

this is going to sound a bit silly but i've noticed that if you're wiimote batteries are even remotely low, motion-sensing takes a complete dive. I was watching my housemate's boyfriend desperately struggling through Zak and Wiki (the stage where you pull the giant fish out of the water) the other day and motion controls were completely not working for him. Having already played the game, I knew the motion controls were pretty much always there, so I wasn't sure what the deal was. I then noticed he was on low batteries, I replaced them and suddenly everything worked like magic again.
AndrewTSM's Avatar - Comment posted on 01/27/2008 13:26
AndrewTSM
"It frustrates me that even when you beat her in a weapons clash, she can still dodge the deathblow. She's a bitch. I hate her."

When you got her in a combo, stun her and use a wrestling throw at the end.
Noctane's Avatar - Comment posted on 01/27/2008 14:12
Noctane
I'm really happy this game didn't end up being crap. I was hoping it would be good.
Tubatic's Avatar - Comment posted on 01/27/2008 14:27
Tubatic
Nice reviews.

For what its worth, I loved the graphics on the Dreamcast, and I don't have many gripes about the graphics of this game. Jet Grind Radio is a freaking joy.

The game almost has a bootleg feel to it. With the big collision boxes on the cars, the strange job/assassination system (I mean, dude has a cell phone . . . why can't he just call in?) and the completely non-interactive nature of all the NPCs. Its not making any attempt at fake realism, but its got just enough charm to facilitate the meat of the game.

Not to come off as a fanboy, but I think the game would lose something if it was ported to the 360 or PS3. Not to say a port couldn't be done, and still function as a very fun game, but it kind of feels very built for the Wii. Making it prettier, hammering out the graphic quirks . . . I dunno, it just wouldn't "feel" right.
TheStripe's Avatar - Comment posted on 01/27/2008 14:47
TheStripe
@Andrew - In the event that I can actually stun her, she never stays stunned long enough to suplex. I'm probably just doing it wrong.

This game a) will never come to the 360 or PS2. It's not going to sell that well, because reviewers are already attacking it's graphics. Graphics sell in the U.S., and it would certainly take more money than it's worth to port it to a next-gen system in a way that would make those consumers happy about their purchase; the graphics wouldn't be good enough. The game also would lose quite a bit without the wiimote.
Fanatism's Avatar - Comment posted on 01/27/2008 14:51
Fanatism
@thestripe

It's got a metacritic of 85, have there really been many reviews that's given the game a overall low-score?
Slade's Avatar - Comment posted on 01/27/2008 16:04
Slade
I brought it the other day at the local Gamestop, they only had two copies and I was purchased the last one (at least its selling out in some places)

Though the combat can be a bit shallow and the open world environment is bleh at best, for some reason I can't help but keep playing, maybe its the story or just finding out what the next crazy assassin might be but w/e the reason I'm playing my Wii (hell i got Mario Galaxy and I haven't touched it as much as NMH). Its definitely a mature game (dropping f/s bombs like no tomorrow), i'm definitely hoping this game does well to maybe have a more polished sequel down the line.
prev 50 comments next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51160 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006