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If you're not interested in No More Heroes, you probably don't have a Wii. Suda 51's nonlinear, pop-otaku, lightsaber ultraviolence epic has been highly anticipated by both action junkies hankering for something more mature to play on their Wiis, and diehard fans of Suda 51 himself. No More Heroes seeks to integrate motion-controlled lightsaber combat with a nonlinear world, and then wrap it all up in an ironic, over-the-top, self-referential videogaming storyline.

But is it any good?

Does it fall into that unfortunate trap of using gimmicky, unnecessary motion control as so many other Wii titles have? Does Suda 51's brand of surreal, nonsensical storytelling translate well to a nonlinear action brawler? Is the open world city of Santa Destroy awesome, or superfluous?

Jonathan Holmes and I bought the game, played the hell out of it, and answered those very questions. Hit the jump for our reviews. 

No More Heroes (Nintendo Wii)
Developed by Grasshopper Manufacture
Published by Ubisoft
Released on
January 21, 2008

e

Anthony Burch

No More Heroes is really goddamned fun.

It’s silly, over-the-top, and by no means perfect, but it succeeds in that most elusive of areas: it is absolutely, positively, hilariously fun.

Suda 51’s latest style-is-substance exercise in gaming surrealism follows the exploits of Travis Touchdown, a super-exaggerated version of your average videogame junkie teenager, as he attempts to become the number one assassin in the city of Santa Destroy. Beam katana in hand, Travis spends the entirety of his 10-12 hour adventure performing small jobs for chump change, motorcycling around the city, and slicing up enemies.

And lemme tell ya -- he slices up a lot of enemies.

During combat, the player controls Travis with a mixture of simple button mashing and the occasional Wiimote gesture. For a game based on lightsaber fighting, one might initially find the lack of 100% gesture-based Wiimote fighting more than a little disappointing. After a few fights, however, one begins to realize just how brilliant NMH’s fighting system really is. Rather than going down the route of Twilight Princess or Spider-Man 3 where the player meaninglessly and apathetically swings the Wiimote back and forth like a fly swatter, No More Heroes prefers to use its motion control much more judiciously.

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The A button swings Travis’s beam katana and the B trigger activates shield-breaking physical attacks. You’ll be using these two buttons during 90% of any given fight. Nothing special, right? Well, after button-mashing the enemy down to within an inch of his life, a large, blinking arrow appears onscreen, instructing the player which direction to swing the Wiimote in order to activate a finishing move. Upon swinging up, down, left, or right (ideally while yelling something badass), the player is immediately rewarded with an over-the-top decapitation or dismemberment, complete with an equally, hilariously exaggerated blood spray effect. Motion gestures are also used for sword clashes (spin the Wiimote around in a circle as fast as you can to overpower your opponent) and Travis’s wrestling moves (simultaneously use the Wiimote and nunchuck to bodyslam), and they work really well.

In saving the motion gestures for these high-energy situations, Suda 51 makes them infinitely more satisfying: after thirty seconds of furious button-mashing, it is indescribably fun to finally slice your opponent in half with a quick slash of the Wiimote, sending absurd amounts of blood to all corners of the screen. The Wiimote finishers act as tiny, superviolent cherries to top off every glorious kill, and they make the otherwise standard (and potentially repetitive) combat system far more fun than it really has any right to be. Every single Wiimote move feels consequential, precise, satisfying. Additionally, the sword-charging masturbation gesture may be one of my favorite things in the entire game: imagine cutting a guy in half with one swing of the Wiimote, then furiously jerking off with the Wiimote to recharge the beam katana’s batteries. The combination of alternately violent and sexual gestures makes for a very, very odd feeling, but a hysterically entertaining one (especially if you’re watching someone else do it).

Aesthetically, every aspect of the game positively drips with style. From the 8-bit menus and minimap, to the too-cool-for-school cel shaded graphics, to the hilariously exaggerated bosses (the third boss fires a massive laser beam from his crotch), No More Heroes knows exactly what it wants to be. It is a game made for videogame junkies, about videogame junkies, by videogame junkies: Travis Touchdown’s character motivation doesn’t extend beyond his lust for fame and sex, and he kills bad guys not to make the world a better place, but simply because it is fun. No More Heroes (very appropriate title, by the way) constantly exudes the sort of happy, superviolent-yet-harmless nihilism I haven’t seen since the days of Scud: the Disposable Assassin, and it definitely represents a welcome change of pace. Travis exists just to kill, the bad guys exist to be killed, and Suda 51 has an absolute ball with alternately mocking and showing his appreciation for videogaming culture.

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This isn’t to suggest No More Heroes is all wine, roses, and dismemberments, however; while the game’s linear aspects work quite well, the open-world city of Santa Destroy is responsible for the game’s most frustrating moments. Take Travis’s motorcycle: considering it’s his main means of conveyance across the city, one would imagine the bike would handle tightly and gracefully. Imagine my surprise when I found myself making absurdly wide turns, crashing for odd reasons (running headlong into a car doesn’t throw Travis off his bike, but bumping into a light pole does), and constantly getting stuck in the scenery for no rhyme or reason. I eventually got used to the motorcycle’s sluggish control scheme (especially once I found out how to make immediate 90 degree turns), but driving around on the bike just didn’t feel as out-and-out fun as it should have been.

The game’s currency system is similarly problematic. In order to unlock ranked assassin matches, Travis must perform a variety of odd jobs and assassination missions, all of which are fun to play exactly once. This is fine, assuming you don’t want to upgrade your beam katana or buy new clothes or training; however, should you want any of those things, you’ll have to play some of the same minigames over and over. “Want a new sword?”, the game asks.  “Fine, but you’ll have to replay this little assassination sidequest five more times before you can afford both the sword and the entry fee for the next story mission. Idiot.” Forcing the player to dick around with sidequests before unlocking the next part of the story has been done before (Saint’s Row), but No More Heroes actually punishes the player with repetitive gameplay just for wanting to upgrade Travis’s loadout. 

However, it’s hard to complain about the faults of the open-world system when you’re slicing and suplexing your way to bloody, over-the-top victory throughout the rest of the game. The story missions do a decent job of switching up the action as you progress through the game -- consider, if you will, a moment near the end of the game when a boss literally throws sex gimps at Travis -- and the game ends at just the right time so the combat doesn’t have a chance to get stale. Still, I couldn’t help but wish for even more variety in the boss battles: a few too many of the assassins can be defeated simply by backing off and waiting for them to attack, then slapping them repeatedly with your sword until victory.

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In the end, though, No More Heroes is a must-buy for any self-respecting Wii owner. The open world stuff is lame and the game always seems about a step and a half away from feeling incredibly repetitive, but the Wiimote usage and imaginative, unusual stylistic touches make No More Heroes one of the most unapologetically enjoyable games I’ve played in quite a long time. One cannot play through the game without noticing its various flaws, but by the time you’ve simultaneously decapitated four bad guys in one glorious, motion-controlled sword slash, those flaws will be all but forgotten in the flood of gruesome, wacky fun which No More Heroes has to offer.

Score: 8.5

sd

 

sdf

Jonathan Holmes

Me and the Reverend mostly see eye to eye on this one, but there are few bits of awful he failed to mention, and a few bits of awesome I just can't help but gush about.

I'll start with the awful. This game looks like a Dreamcast game. A really high budget Dreamcast game with brilliant art direction, but a Dreamcast game none the less, this on a console that some say is as powerful as two GameCubes duct taped together. Occasional polygon drop out, low res. textures, inconsistent frame rates, hoards of identical enemies, it's very Zombie Revenge meets Shenmue.

I was hoping the final build of No More Heroes would look a lot closer to the teaser trailer for the game that debuted in late 2006. That is exactly what I imagined a high budget, high proflie Wii game could look like. Perhaps Suda51 had a change of heart and intentionally made the game look more "retro" for the sake of being "punk rock". Or perhaps Marvelous Interactive Inc, the studio that funded Suda's studio Grasshopper to make the game, just didn't have the money to make that game look better. Regardless of the cause, it's hard to explain away home-console graphics this un-polished in 2008.  Even that upcoming Final Fantasy WiiWare title looks better than this.

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Now for the awesome. No More Heroes' over-arching theme, "What if a hardcore videogame fan actually got to star in a videogame?" is delivered with near perfection. Travis Touchdown is just a guy, a sort of lazy guy with no real responsibilities, in a world of stupid jobs, limited social contacts, burger chains, and hunger for excitement in a meaningless life. But unlike us, when Travis Touchdown plays a videogame, he lives the videogame, with the top ten high score ranking at the end of each level to prove it. Every time you earn enough money to enter an "Assassin's Ranking" segment of No More Heroes, you get that "I just got a new game!" feeling, and you sense that Travis gets that feeling right along with you. Props to Suda51 for pulling this off. He is a true auteur.

In conclusion, No More Heroes almost feels like it's cheating. A game this unpolished looking doesn't deserve to be this fun. People already turned off by the Wii's lack of graphical horsepower may not be converted by NMH. If the game ends up a retail failure, I don't believe it will mean that mature Wii games don't have an audience, but rather that developers can't get away with Dreamcast quality graphics on the console anymore. If NMH looked as good as it could, I would recommend it to each and every of age Wii owner out there. Hopefully I'll be able to make that same recommendation for the high budget, No More Heroes sequel that as of now only exists in the land of maybe.

Score: 8.0

sd


Continue: More No More Heroes stories





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111 comments | showing # 1 to 50

Blackleader's Avatar
Blackleader at 01/26/2008 13:39
awesome :P
vp360's Avatar
vp360 at 01/26/2008 13:41
fine i will buy it
ZServ's Avatar
ZServ at 01/26/2008 13:44
great to see this. i was interested in it :D
Unicorn's Avatar
Unicorn at 01/26/2008 13:45
finally a score that isn't below 7. this game is great.
topcow's Avatar
topcow at 01/26/2008 13:45
I'll buy it. I trust Rev.
freeman1's Avatar
freeman1 at 01/26/2008 13:46
If the game doesn't do well, I don't think it has anything to do with graphics or having a mature rating. I just think that Nintendo fans want sequels and games with familiar characters in them. I don't know why that is, but that's what it seems like to me.
Quisling's Avatar
Quisling at 01/26/2008 13:54
I'll buy it when the price point drops a little. College kid is broke.
Spitfire's Avatar
Spitfire at 01/26/2008 13:55
Right on, I was wondering if it was just me that sucked ass at controlling the motorcycle. The addition of an open "over-world" to run around in but really nothing to do brought the game down for me and I found the HUD map entirely crap. Awesomely stylized crap thought. Definitely a must-have for Wii owners looking for a great game.
Snufkin's Avatar
Snufkin at 01/26/2008 13:56
I'd buy it, I just don't think it will be any better than Killer 7 (which is my no. 2 cube game), is it?, is it really?
mix's Avatar
mix at 01/26/2008 13:58
I think I will pick it up today, I was really iffy about it and didn't plan on getting it if it got an 8 or less rating, but since it got an 8.25 I am going to buy it!

Still playing Killer 7 and I'm lost in the story but I like it's crazy antics and game play.
DannyBoy's Avatar
DannyBoy at 01/26/2008 13:59
I picked it up last night. I'm having a blast with it. Please buy this.
Vitamin Awesome's Avatar
Vitamin Awesome at 01/26/2008 14:07
Looks like I'll be blowing the dust off my wii on payday :)
Dexter345's Avatar
Dexter345 at 01/26/2008 14:14
I was planning on going out and picking this up today, but right now I'm massively hung over, so I don't feel like doing much at all.
frozenbabylon's Avatar
frozenbabylon at 01/26/2008 14:15
Do fucking want. Hard. With a vengeance.
MissHinasaki's Avatar
MissHinasaki at 01/26/2008 14:19
I am very sad to hear that the graphics aren't that good. It actually broke my heart a little. The trailer does look a lot nicer.

BUT GOD, DO I STILL FUCKING WANT!
king3vbo's Avatar
king3vbo at 01/26/2008 14:19
8.5 is where I put NMH... but that doesnt mean I think it performs a 10 in fun factor. This is soooo much fun
The-Excel's Avatar
The-Excel at 01/26/2008 14:22
How can a game whose protagonist is named Travis Touchdown possibly be a failure? More importantly, how is it possible that a game set in an American city named Santa Destroy ever be regarded as lowbrow? It's not possible, that's how. When I finally get my Wii, this is at the top of my list.
covah's Avatar
covah at 01/26/2008 14:22
Such a great game. I started cracking up when you get a cell call from Sylvia right before you fight Death Metal and she starts going on some random rant like "HIS MOZER WAS AN UGLY BITCH"
C4NT1's Avatar
C4NT1 at 01/26/2008 14:26
I'm glad to hear this game plays as good as it looks! ^_^
Guagloves's Avatar
Guagloves at 01/26/2008 14:28
I want this so bad. I love crazy games too much not to get it.
---AMARU---'s Avatar
---AMARU--- at 01/26/2008 14:43
the graphics i thought were pretty good.
myaimistrue's Avatar
myaimistrue at 01/26/2008 14:47
Well, it looks great but thanks to the censored European crap version i have to politely ask the game to fuck off.
Damn my foolish pride!
Lucca's Avatar
Lucca at 01/26/2008 14:50
Now I only need a Wii. Easier said than done.
ZekeThePlumber's Avatar
ZekeThePlumber at 01/26/2008 14:53
The more you play this game, the more you'll love it. Just be sure to check the half-assed instruction manual for the controls of the bike, you'll end up saving yourself a lot of time. Oh, and avoid the "free fight" missions like the plague. They're infuriating as all hell and not worth the money.
Anthony Burch's Avatar
Anthony Burch at 01/26/2008 15:01
myaimistrue:
Actually, Suda 51 has stated that the "censored" European version with black clouds instead of blood was actually thee original version, and that they just added blood for the North American version.

ZekeThePlumber:
Agreed on the free fight missions. I dunno why the developers seemed to think fighting without taking a single hit would be easy or fun enough to warrant a half-dozen of those damn missions.
Mxyzptlk's Avatar
Mxyzptlk at 01/26/2008 15:04
Great game, I can't wait to spend more time with it.
Yashoki's Avatar
Yashoki at 01/26/2008 15:12
@unicorn

below a 7 means what it should, a crap game. 7,8,9, and 10 shouldn't be reserved for "so so games" they should the the best of the best, this is why I like Destructoid's reviews, if a game is shit, it gets below that 7, not get auto-filed to it.

Anywho, I'll definitely be picking up this game when I grab my Wii....whenever that is.
Unicorn's Avatar
Unicorn at 01/26/2008 15:19
@Yashoki

i was referring to every other review of NMH. i played through about half of the japanese version and fell in love with the game, but got frustrated so many reviewers were missing the magic of the game. i'm glad i was able to count on Destructoid to GET what Suda51 was trying to accomplish, if the game does have its faults, it's still a great ride.

now... if people could just realize that Endless Ocean is made by the same people that made the highly scored sleeper hit Everblue2... and give it higher than 6's because it's Everblue2 with more freedom and less shark attacks.
Cowboy TTop's Avatar
Cowboy TTop at 01/26/2008 15:23
Glad to hear its a good game. Its definitely got a great and unique style building upon Killer 7's foundations.

Its great to see some good characters for this game too. Boss with a crotch laser! That's just crazy, that even if this game was terrible, I'd pick it up just to laugh at it.

I hope to god the sales of NMH do well for Suda 51. He's a talented chap who got the brush off with this game in japan. I hope it all works out for him and Grasshopper. Just imagine what Suda could do next, I can hardly wait to find out.

NMH. One for my Wii list, yes indeed.
Baron Calico's Avatar
Baron Calico at 01/26/2008 15:23
Well! I might just look into it then!
Zeal404's Avatar
Zeal404 at 01/26/2008 15:24
I beat No More Heroes. Great over the top story and I'll play through it again soon

And it is the perfect length for a game...with replay value being similar to why you keep playing GTA after you complete the storylines, because you like the what you do for the majority of the game.

Graphics quality is probably quite "lower" that expected but it is partly because of the stylization and then fps reasons perhaps. There were no unintentional slowdowns that I could see and load times were kept to a minimum. Then again hitting 'B' to play with the loading screen star helped pass the time.

Needs more 100 man melee! Best money grinding ever!

and in conclusion...

AHHH! MY SPLEEN!
MasterMS's Avatar
MasterMS at 01/26/2008 15:24
I agree with all this, I just brought the game a few days ago and I'm loving it. A few things I'd like to point out though is, for one thing the motion sensor does not work nearly as well as it should.

For example the second assassination were the enemies pitch you the ball and you can bat it back at them, I was swing, Travis was not

Also in this open ended world we have the able to run over pedestrians and yet there is no result, we see cops cars in the game. What are they for?

And I may not have played the game long enough to for the city to be fully realized but in my opinion it is way to big for lack of things to do in it. Riding around on the your bike is annoying enough with the shitty handling I don't know why everything needs to be so far away from each other.

Other than that I loved this game, and IMO is a must own for any Wii owner for is of age. The Wii needs more third party games like this and hope people support it.
Hinesmdc's Avatar
Hinesmdc at 01/26/2008 15:29
When this game goes down to $20 (it's not popular, so not too long) I will buy it.
Jonathan Holmes's Avatar
Jonathan Holmes at 01/26/2008 15:39
Hinesmdc, NMH is actually sold out pretty much everywhere I've looked. It may end up being a pretty popular game.

And now that I read my review, I feel a little bad. The game doesn't always have DC quality graphics. They do sometimes jump up into the PS2 range. But generally speaking, NMH doesn't look as polished Killer 7 or God Hand, two of Suda's previous games that were actually on weaker hardware.

My guess is that if Capcom had funded NMH as they did God Hand and Killer 7, it would look a hell of a lot better.
corneliuscack's Avatar
corneliuscack at 01/26/2008 15:47
where is my heavenly star music video that was in the japanese version of nmh? :(


(iono if it's an unlockable in the US version, but it should've been available at the beginning)
moominsean's Avatar
moominsean at 01/26/2008 15:53
i fucking love the wrestling moves. i feel like i'm slamming the bad guys on the pavement with my bare hands.
the driving around part is pretty lame. looks like crazy taxi without the crazy, but the rest rocks.
Wedge's Avatar
Wedge at 01/26/2008 16:00
Sorry, but no way in hell am I buying this.

Because I have no Wii =<.
JJ Rage's Avatar
JJ Rage at 01/26/2008 16:08
This game is fantastic so far. I picked it up late last night, but my session was cut short by dead Wiimote batteries.

I love the dialogue in the game too. Definite "LOL" moments.
Zac Bentz's Avatar
Zac Bentz at 01/26/2008 16:11
Yeah, the "overworld" stuff sorta blows. It's a nice change of pace to just float around and do a few things, but overall it's pretty meh. The actual ranking missions are great though. Also, it's a stupid thing, but I really love getting calls from the chick and holding the Wiimote up to me ear.
Shalashaska's Avatar
Shalashaska at 01/26/2008 16:16
I tried to pick it up yesterday, but apparently the game doesn't come out in Canada until Feb. 1. Oh well, at least I know it wil be worth the wait.
Sam Spectre's Avatar
Sam Spectre at 01/26/2008 16:37
I've only played for a few hours but it's such a great game. I'd give it an 8.5 myself. Hopefully I'll be able to put some more time into it tomorrow.
MissHinasaki's Avatar
MissHinasaki at 01/26/2008 16:40
Yea. Don't own a Wii. I'm totally gonna buy it though and track down one, just to support Suda. If I loves the game too much, then I'll just have to buy a Wii for myself.
Furi Kuri's Avatar
Furi Kuri at 01/26/2008 16:42
@Jonathan holmes
God Hand was by clover, i don't think suda had anything to do with it.
TheStripe's Avatar
TheStripe at 01/26/2008 16:52
The assassination missions look decidedly better than the open world environment, and I could've used something akin to the taxi in GTA, a quick do-over for failed missions.

I was pretty blown away with the "cell phone" wiimote gesture. I was wondering why I didn't hear the phone call until I heard the wiimote murmuring in my hand. All the wiimote gestures work very well.

Plus the game is like crack. I find myself not minding the tedium in the open world portions because I know that it's going to get me a another chunk of head-slicing, jackpot-hitting, ooey gooey bloody goodness. For those of you that haven't gotten it yet, the accelerator you can buy puts pockets of money on the map, buried in the green places. It's possible to make LB$100000 just picking up treasure, probably more, though it takes some time and some careful mapwork. I have no problem overlooking the game's shortcomings; hoards of enemies to make headless and split lengthwise with the properly moderated amounts of waggle are absolutely worth plucking cocoanuts and mowing grass. And even worth that big stupid motorcycle.
FuriousGeorge's Avatar
FuriousGeorge at 01/26/2008 16:59
nice.... I will buy this as soon as I find a wii to buy
Hiltz's Avatar
Hiltz at 01/26/2008 17:20
For those who have played No More Heroes, what motion gesture do you do with the Wii Remote controller when the Wii remote controller icon appears on the screen whenever Travis and his opponent's swords are pushing against each other ?

I originally planned to buy the game a few days ago, but the two stores I went to were either sold out or have yet to receive their first shipment.
Unicorn's Avatar
Unicorn at 01/26/2008 17:49
@hitz

i just waggle it like when you have to charge it when the beam dissappears. it shows a circlular motion, but i found wagging it is more effective.

only analogy i can think of right now is like wagging a cock side to side.
Cheeburga's Avatar
Cheeburga at 01/26/2008 17:55
I want it.. so bad.
bleep's Avatar
bleep at 01/26/2008 17:57
pretty much what I thought
BahamutZero's Avatar
BahamutZero at 01/26/2008 18:05
"Tiny, superviolent cherries"

sold 1 copy.
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