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Destructoid review: Ninja Gaiden II

8:19 AM on 05.27.2008, Nick Chester 54 comments

Destructoid review: Ninja Gaiden II photo
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Historically, ninja are known for their proclivity for stealth tactics: silently slipping into the fortresses of their enemies, dispatching them quietly, and leaving behind no trace. Evidently, Team Ninja didn’t get the memo. Their Xbox 360 exclusive, Ninja Gaiden II (the sequel to their 2004 ball-breaking Xbox action title), takes any notion of subtlety and jams a blade into its head before violently removing it with a scythe.

Ninja Gaiden II sets young ninja master Ryu Hayabusa on a path of vengeance, determined to put a stop to the Black Spider Clan, who have stolen an ancient artifact that threatens to destroy the human race. In the process, Ryu leaves a messy trail of bodies, slicing and dicing his way through 14 chapters of ninja, demons, and unfortunate military personnel and equipment. Ryu doesn’t quietly enter a room -- he smashes through a stained glass window to thumping techno music.

The first game set a new bar for excellence, with smooth, intense combat, and awe-inspiring visuals that to this day impress. Does Ninja Gaiden II deliver the same kind of awesome Team Ninja brought to gamers some four years ago? Hit the jump to find out. 

Ninja Gaiden II (Xbox 360)
Developed by Team Ninja
Published by Microsoft
Released on June 3, 2008

Like the original, Ninja Gaiden II’s fast-paced action is without equal in the genre. Ryu brings the death with a variety of combos that rivals most one-on-fighting games, including any one character found in Team Ninja’s own Dead or Alive series. With actions mapped to the X and Y buttons, you’re pulling off moves that make you feel like a bad-ass in no time, further enhanced by the game’s exaggerated violence. There’s no real trick to complete decimation of your enemies -- it simply happens without much effort.

Nearly every battle in Ninja Gaiden II seems directly inspired from the Bride’s encounter with the Crazy 88 in Tarantino’s Kill Bill; outnumbered and surrounded, Ryu unleashes a wrath that results in dismemberment and plenty of crimson splattered along the walls and ground. Interestingly, Team Ninja actually ties this violence directly into the gameplay; removing an opponent’s arm, for instance, will cause the enemy AI to become more aggressive. Without limb and with "nothing to lose," they’ll go into a frenzy that may end in them sacrificing themselves simply to extract revenge. This is where the game’s new finishing move -- the Obliteration Technique -- comes into play.

While it’s likely inspired by God of War’s violent Quick Time Event fatal blows, Ninja Gaiden II simply requires you to press Y when in close proximity of a mortally wounded enemy. Upon doing so, all hell breaks loose as Ryu performs a deadly series of blindingly fast blows on his wounded opponent that results in certain death. This particular mechanic isn’t just for show, and actually does have a significant impact on the gameplay; keeping a close eye on the action becomes key, particularly during the game’s crowded combat situations. Having to quickly assess the situation -- which enemies should you be focusing on to maximize your potential to survive? -- completely changes how you think as you play the game.

Luckily, the use of the Obliteration Technique never really gets old. The feeling of true power and brutality you feel as you force an enemy to its knees before swiftly removing its head is greatly enhanced by the outlandish -- yet effective -- juicy splattering sound that accompanies it. The finishing animations are varied and differ from weapon to weapon, making it all the more rewarding as you play through the game.

While you start off the adventure with Ryu’s weapon of choice, the classic Dragon Sword, there are plenty of weapons to found and purchased from the game’s traveling shopkeeper, Muramasa, using yellow "essence" dropped by enemies. Each of the weapons is unique in terms of visuals and animations, whether it be the close-encounter hand/foot claws of the Falcon’s Talons or the Lunar Staff, which can keep enemies at bay with pokes and strikes. The effectiveness of each weapon and its moveset can be enhanced up to three levels, and it’s entirely possible to upgrade each to its maximum potential in one full playthrough. It was difficult to determine whether certain weapons were better suited for certain situations or enemies; it truly seemed as if all were equal, provided you became comfortable with its combos. Ultimately, your weapon of choice will become a personal preference; I found myself relying mainly on the Lunar Staff, which gets a lethal chain attachment on its handle when fully upgraded.

Ninpo (or ninja magic) is back in Ninja Gaiden II, but still seems to be a small and negligible part of Ryu’s arsenal. Magic like the Art of the Wind Blades (which slices enemies with razor-like winds) or the gravity-controlling Art of the Piecing Void is slick to watch, but never really seemed helpful in any combat situation; it was always easier to remove limbs and then quickly finish using the Obliteration Technique. It’s also possible to level ninpo up to two levels through Muramasa, but I tended to find that essence was better spent on weapon upgrades or Herbs and Grains of Spirtual Life (Ninja Gaiden II’s "health packs").

In terms of game difficultly, you’re given two options at the outset -- Path of the Acolyte or the more difficult Path of the Warrior (with more unlockable upon completion). In many ways, it first seems like Team Ninja have given the players a handful of tools that have made the game easier. Ninja Gaiden II features an auto-heal system that kicks in after every major battle, partially regenerating health and preparing you for the next encounter. Save statues (which fully restore your health) are also scattered liberally throughout the game, and Team Ninja was nice enough to allow most continues to pick up immediately before boss battles. The aforementioned Obliteration Technique can also be used to swiftly take out even the most dangerous enemies quickly and without difficulty, provided you’re able to slice off a limb for the set-up.

But by no means is Ninja Gaiden II an "easy" game, even while walking the "Path of the Acolyte."  In fact, the difficulty ramps up significantly as the game progresses, but it’s unfortunately in ways that can only be described as "cheap" or "unfair." By Chapter 7, the game introduces gun-wielding enemies, and worse yet, rocket launchers. Yes, there are a fair number of areas populated by enemies firing rocket launchers in your direction ... repeatedly, and without pause. And you’ll get hit, sometimes being juggled in the air to your death, without recourse.

Boss battles also feature similar frustrations, with enormous monsters favoring seemingly unavoidable projectiles and jaw-clenching attacks that sap away most of your health. I’m not ashamed to admit that more than one battle was won simply by dumb luck, with enemy AI deciding not to launch into a volley of unblockable attacks, or being able to slip in close enough to deliver a barrage of devastating blows. The difficulty of some encounters seems to be staggered in an odd way as well -- an underground battle with a metal worm boss in Chapter 3 had me tossing my controller on the ground, yet my one-on-one battle with the Great Fiend Volf a few chapters later was a breeze. It’s fortunate that the combat in Ninja Gaiden II is so fast and so damned satisfying, because despite some unfair AI and voiding a controller’s warranty by tossing into a wall, it continues to be fun throughout.

The same can’t really be said about the sections in between all of the action, and it’s mainly because of a camera system that requires constant babysitting. While I did run into some camera issues while fighting in tight spaces (odd angles that would obscure the action, for example), it’s minor enough to overlook for the most part. But when it comes to some of the game’s platforming sections, it can be a wearisome nightmare. What should have been an easy climb through the internal workings of a clock tower in Chapter 8 became a chore, as I had to make jumps from one cog to the next at an odd angle that often had me missing my desired landing. While it’s not annoying enough to ruin the entire experience, it often left me begging for these sections to end just so I could get to the good stuff -- ripping things to shreds.

On that note, Ninja Gaiden II features no real puzzle solving elements, so I’m left wondering why in the hell Team Ninja decided to incorporate the need to find items to open up doors. In certain areas, things like skull keys, key cards, or bridge keys are required to move forward. These items are simply found by exploring some random nook and cranny of the level, and they’re often located in the next room or even found along the way as you progress through a level. In the case where you might have been moving forward quickly from one battle to the next, you may have missed this "key" item, and you’ll have to backtrack to continue.

In one instance, I spent upwards of 10 minutes trying to locate an artifact to operate a mechanism that would control a gate. I finally found it tucked away in a corner, but not before yelling profanities at my television and declaring to no one in particular that I just wanted to move on so I can kill more stuff. To me, these "in-between" sections come across as a pointless and lazy way to flesh out the game, when it seems pretty obvious that Team Ninja’s main focus was on slick-looking, blazing fast action.

The game’s narrative also seems phoned in, but this should be of no surprise to anyone who has played a Team Ninja title, and it’s clearly not the focus. The action in the game’s cut-scenes is well directed, and is as good -- if not better -- than most big-budget Hollywood films. But in terms of what’s going on in the story, you’ll be hard-pressed to care. Most scenes feature Greater Fiends introducing themselves by their full names and quoting Shakespeare, and at one point Ryu actually says the words "Righteous flames will cleanse the Earth of your kind." I suppose we’re expected to stand in awe at the epic nature of it all, but something must have been lost in the translation, because I don’t think my amusement was the response Team Ninja was looking for.

Visually, Ninja Gaiden II does look great, and is stunning in high definition. The game’s locales are surprisingly varied, from the neon skyline of Sky City Tokyo to murky South American swamps. Both Ryu and his enemies have an impressive set of animations to keep things fresh, and the game runs fast and smooth, even with multiple enemies on-screen at once. Problem is, while a side-by-side comparison will show a huge improvement over its predecessor, it simply doesn’t inspire the same kind of awe as the original. When Ninja Gaiden hit the Xbox in 2004, there had been nothing like it in console gaming at the time, and set a bar that was never quite surpassed during that generation. This is simply not the case with Ninja Gaiden II, which will drop jaws because of what’s happening on the screen, not necessarily because of how it looks.

Team Ninja also decided to pull a page from Bungie’s book of Halo 3, adding a "Ninja Cinema" feature that allows gamers to record their in-game performances. The recordings can then be played back locally or uploaded to Xbox LIVE, downloadable via the game’s online leaderboards and viewable by anyone interested. While this sounds great on paper, the implementation is completely half-assed. Starting recording involves pressing "Back" to access an options menu, and then turning "Ninja Cinema" on; the recordings start and stop between save points, and cannot be started or stopped on the fly. [It should be noted that when recordings started, the review build suffered from some stuttering in certain areas. This was only a problem for a few moments as the recordings began, and Microsoft and Team Ninja assure me that this is not indicative of performance in the build that will be played on retail Xbox 360s.]

Unlike Halo 3's technically marvelous "Saved Films," playback of "Ninja Cinema" is a pointless bore. You can’t fast forward, rewind, or pause recordings. You can’t move the camera to catch action from a different angle, and even worse, you can’t even remove the damned HUD. What you saw in the game is what you'll see in the recording -- you’re simply watching yourself (or someone else) play Ninja Gaiden II. The game offers the ability to apply a grainy black-and-white film filter to the playback, but hey -- the HUD is still there! While it’s understandable that a particularly awesome run-through of an area by an expert player might be interesting, these 500-hit plus combo runs are going to be few and far between.

Ninja Gaiden II
certainly isn’t perfect, and is unfortunately not the great leap over the first game many might have wanted. But for most, that’s not really going to be a bad thing, and they'll find enjoyment in violently tearing through crowds of ninja and fiends. The sequel is everything the first game was, simply cranked up to eleven.

Fans of high-speed action titles can’t go wrong; in fact, they’d be foolish to look anywhere else for anything better this generation. It’s just disappointing that Ninja Gaiden II -- which is said to be the last in the series -- isn’t quite the flawless masterpiece I’d hoped for. But even if it doesn't set a new bar, at least it stands as a fine example of excellent, highly stylized, fast-paced fun.

Score: 8.0 (Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.)


LAUNCH GALLERY (8 IMAGES)
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Kaikara's Avatar
Kaikara at 05/27/2008 08:24
Good review- can't wait!!! :-)
jkh13's Avatar
jkh13 at 05/27/2008 08:25
Good review, I am definitely going to pick this game up at launch despite the problems with it.
kadosho's Avatar
kadosho at 05/27/2008 08:25
Although I was diced in the first game (that defines the word "challenging). Really looking forward to II, bummed to hear about the "Ninja Replay". Possibly things may work out with an update. *when I read the Halo 3 replay.. I thought of Burnout Revenge. Just a small feature, but it needs to be right; or the masses may mosh pit

Speaking of HD, I recently picked up a new tv in that format. Digging through my set of games, I feel humbled seeing it in its pure form.

*love the Spinal Tap reference btw

My only regret? Not having my own copy of Ninja Gaiden I (Black). Off & on I would play NG @ a friends haven. Seeing how close II is on the way, I might invest on picking up NGB sometime soon.
blehman's Avatar
blehman at 05/27/2008 08:32
"The feeling of true power and brutality you feel as you force an enemy to its knees before swiftly removing its head is greatly enhanced by the outlandish -- yet effective -- juicy splattering sound that accompanies it."

Yes please.
J03yyz's Avatar
J03yyz at 05/27/2008 08:32
yes i want this.
that damned witch battle from the first game caused me so much frustration i would do either a) 20 push-ups, or b) 50 sit-ups each time i lost.

i lost 30lbs
nicojay's Avatar
nicojay at 05/27/2008 08:41
Thank you, very imformative.
I enjoyed Ninja Gaiden immensely but couldn't beat it on very hard which for some reason stopped me ever trying the extra content, ie what was in NGBlack. Would you recommend I getting NG2 or just go and play NGBlack which is on my shelf unplayed. Oh yeah although I have the money have as yet not bought the X360.
Technophile's Avatar
Technophile at 05/27/2008 08:53
Good enough for me! :D
TurboSpaz's Avatar
TurboSpaz at 05/27/2008 08:58
How is it, in 2008, developers still manage to stuff up third person camera controls?
Senisan82's Avatar
Senisan82 at 05/27/2008 09:15
great review nick, I will be picking this up to slice me up some demon ninja abominations, blood bath get!!
SPECTRUX's Avatar
SPECTRUX at 05/27/2008 09:16
i wish they would port ngII to ps3. i really enjoyed sigma
SantanaClaus89's Avatar
SantanaClaus89 at 05/27/2008 09:20
I too wish this would get ported to PS3, but from everything I've heard that will never happen. To be honest though if I want to play a game that's exactly like this if not a little better I'll just wait for God of War III.
Professor Pew's Avatar
Professor Pew at 05/27/2008 09:26
Bawwwwww, no masterpiece makes me a sad pew. Nice review thoug!
r4z0rbl4d3's Avatar
r4z0rbl4d3 at 05/27/2008 09:36
@SantanaClaus89

you're right. god of war is the only game of the genre which really can compete with ninja gaiden. i as a xbox fanboy cant decide which one is better. but unfortunately i dont have a ps3 (i planned to get one with the MGS bundle but i wont let sony screw me (im from europe)) so this is my only choice.

cheers
Cowzilla3's Avatar
Cowzilla3 at 05/27/2008 09:48
Nice review. Gonna be picking this up ASAP, be nice to play a game in true Hi-Def again as I've been locked onto my Wii for ages.
Scape's Avatar
Scape at 05/27/2008 09:51
I appreciate a developer who isn't afraid of making their games hard.
SantanaClaus89's Avatar
SantanaClaus89 at 05/27/2008 09:55
@ Scape:

Amen to that.
Ocified-Xboxer's Avatar
Ocified-Xboxer at 05/27/2008 10:00
I hate games with the stupid static cameras that change on the fly and screw you over when you get forced into a series of jumps. DMC 4 did this in spades and it made me so annoyed I didn't want to play it. The combat was nice, but too few enemies and too much flippy camera sucked.

While I'm sure that these static camera angles are there so you see "the vision" the devs wanted, they can fuck off with that. How about just allowing me "vision" so I can see who the fucks shooting at me, or comming to attack me.

I'll get ripped for this, but I think Conan was better than DMC 4...And better than the Xbox NG. I'll rent NG2.
DrNutt's Avatar
DrNutt at 05/27/2008 10:03
I can't wait to play it, but it concerns me that the difficulty seems "cheap" or "unfair." What I loved about the first Ninja Gaiden was that it was hard as shit, but if you learned to play well enough, the difficulty was fair.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 05/27/2008 10:05
This is going to be so awesome
Coonskin05's Avatar
Coonskin05 at 05/27/2008 10:16
I will purchase this forthright.
welkstar's Avatar
welkstar at 05/27/2008 10:34
Nice review, it has me a bit interested now. I've never really liked the 3D Ninja Gaidens, but this looks kinda cool.
SLiFE's Avatar
SLiFE at 05/27/2008 10:40
Same problems I've been hearing from everyone else: retard camera and uneven difficulty.

Still, I can't wait to play it.
king3vbo's Avatar
king3vbo at 05/27/2008 10:45
I want to beat the first one... first.

So I'll probably hold off on NG2 until it comes down in price. But I will buy it someday for sure
MechaMonkey's Avatar
MechaMonkey at 05/27/2008 10:49
In before review bitching.
JohnThEReaper617's Avatar
JohnThEReaper617 at 05/27/2008 10:53
This will be a great game can't wait to be honest
KilgoreTrout XL's Avatar
KilgoreTrout XL at 05/27/2008 11:03
There was uneven difficulty and a sometimes-annoying camera int he first game, and it still wound up being one of the better games I've ever played. Can't wait to pick this one up.
Kryptinite's Avatar
Kryptinite at 05/27/2008 11:16
I don't know if I should get this before or after MGS4. I love the Ninja Gaiden series and want to spend as much time as possible with it.
nukka jdav's Avatar
nukka jdav at 05/27/2008 11:52
I might play this later this year. Honestly I'm tired of these kind of games...and yeah, I've only played one other game like it this year(DMC4), but I just fucking suck at the combat and its so frustrating to me. I just don't have the skill to actually get good, or the patience to try over and over again.

WHY CAN'T I BE BLESSED?!!? WHYY?!?!
brainderailment's Avatar
brainderailment at 05/27/2008 12:38
Rocket launchers? Yeah, that's where I went from thinking about getting this game to "I'm not buying that fucking shit!"
Knives's Avatar
Knives at 05/27/2008 12:50
I had the wrong idea of this game being released mid june for some reason, damn, gotta get money for it!
Ronsauce's Avatar
Ronsauce at 05/27/2008 12:54
This is going to be great! Nothing negative mentioned concerns me one bit as the same was said about the first NG, and it was sublime. Someone brought up God of War, and while I'm sure the setting and story will appeal to me more, I've always preferred NG's combat; it seems quicker and more fluid.

@Ocified-Xboxer: Conan was fucking great! If you aren't a huge snob and could find the cheesiness funny, there was an awesome action game there with sweet animations and visceral fighting that, imo, was better than God of War's.
cleopatrudo's Avatar
cleopatrudo at 05/27/2008 12:54
I'll give it a try...not much into hack and slash games...
Brock_Dainjer's Avatar
Brock_Dainjer at 05/27/2008 13:04
That was an awesome review. i never cared much for ninja theory games, but just for keeping tabs on it, this review covered everything. well done
Four08Style's Avatar
Four08Style at 05/27/2008 13:54
The original NES Ninja Gaiden was the very first video game I ever owned. It made me love ridiculously hard games.

As for the rocket launchers? Bring it. If this game doesn't make me break a controller I will be severely disappointed. I can't wait.
Cheeburga's Avatar
Cheeburga at 05/27/2008 14:18
I'll give it a rent.
Dan CiTi's Avatar
Dan CiTi at 05/27/2008 14:29
How does it stack up against Devil May Cry 3 and God of War II?
LostCrichton's Avatar
LostCrichton at 05/27/2008 14:33
Great review! I can't wait to play it.
MrSlippery's Avatar
MrSlippery at 05/27/2008 14:47
yeha, the first one had it's moments of unevenness too.

I had to fight alma with half health and no recovery items on hard mode, thanks to that damn tomb before her.

That was easily my BIGGEST accomplishment ever, gaming wise, I felt like the fucking shit after.

then I died before saving :(
007's Avatar
007 at 05/27/2008 14:53
NG1 was one of my favorite adventure games on the xbox. I can't wait to pick this up this weekend.
moot button's Avatar
moot button at 05/27/2008 14:57
after DMC4 my action gaming bladder is pretty full, but my dismemberment reservoir is sadly running on empty. luckily i don't have a 360 so i am excused from forming an opinion of this game at all. HOORAY APATHY!
norm9's Avatar
norm9 at 05/27/2008 21:11
I'll pick this up, but won't open it till I finish NG1. That should be in the next couple years. Maybe.
bleep's Avatar
bleep at 05/27/2008 22:11
Nick, Im guessing that one of the earlier bosses was more difficult than a later one may be that by that time you had powered up your weapons and such making them more deadly for any of your oppoonents.
david morgar's Avatar
david morgar at 05/27/2008 22:29
I would love to see Itagaki's response to Nick's sarcastic remarks of the dialogue... I think Itagaki's attitude is kinda like Uwe Boll's, except he does have talent lol
DGX Goggles's Avatar
DGX Goggles at 05/28/2008 02:52
Excellent, can't wait to crack open Master Ninja.
Fading Star's Avatar
Fading Star at 05/28/2008 07:41
Sweet. It sounds like a masterpiece...of sorts :D.
Elrando's Avatar
Elrando at 05/28/2008 09:35
"The sequel is everything the first game was, simply cranked up to eleven."

DO WANT
Noah's Avatar
Noah at 05/28/2008 11:56
I gave up on the first one on the Xbox because it was too hard. I loved the first level when you're fighting the ninjas in the forest temple, the one on the demo. I hope this has more of that, not just sci-fi cities.
CaptainApocalypse's Avatar
CaptainApocalypse at 05/29/2008 19:54
Awesome. I can't wait to give this one a go. The XBOX title endlessly frustrated and entertained me. The DS title is a bit of fun, and it's good to know that the series will still deliver.
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