Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Ninjas updates

Destructoid review: N+ (Nintendo DS)

3:06 PM on 08.26.2008, Nick Chester 33 comments

Destructoid review: N+ (Nintendo DS) photo
     Ninjas

Hey, there's nothing wrong with updating a great Flash game and porting it over to other platforms. Hell, it worked out really well for Metanet Software's N; when Anthony Burch reviewed the Xbox LIVE version, N+, he gushed over the title, calling it "the ultimate indie platformer."

Now the title makes its way to both the Nintendo DS and PlayStation Portable as, well, N+. After playing the Nintendo DS version for over a week, I can safely say that yes, N+ on Nintendo's handheld is a fun, addictive platformer. But does it warrant the "absolutely a must buy" Anthony gave the XBLA version?

Hit the jump to find out. 

N+ (Nintendo DS)
Developed by Silverbirch Studios, Metanet Sofware
Published by Atari
Originally released on
August 26, 2008

The concept of N+ is simple: it's a platformer without all of those pesky story elements or offensive maneuvers that characterize most modern games. If there is a narrative, you'll have to make one up, so here's my take: you are a ninja who must raise money in order to save an orphanage by collecting valuable golden orbs while navigating dangerous terrain. Or, you're trying to pay off student loans to pay off ninja college.

Whatever the case is, N+ throws over 200 different levels at you, all of which must be navigated by moving and jumping. And that’s it. It’s all absurdly simple, but its solid controls and momentum-based physics jumping work well and feel great with the DS directional pad. The game’s challenge comes from the deceivingly difficult level layouts, which include lasers, mines, and other generic booby traps designed to keep you from your goals. The difficultly ramps up significantly as you progress through the levels, initially introducing you to very basic game concepts, eventually escalating to areas that seem near-impossible to negotiate.

But here’s the great thing about N+: even when you die -- exploding on a mine or being bounced around the stage like a rag doll -- you always feel like it’s your own fault. The controls and in-game physics are precise and predictable enough that when you screw up, there’s clearly no one to blame but yourself. Sure, this can be tough on your ego, but it encourages perfecting paths through areas, and completing a particularly tough stage is immeasurably gratifying.

Regrettably, beyond personal satisfaction, there’s not much that would have you pushing for that perfect level run-through, collecting all of the game’s gold nuggets. The game does maintain statistics, but not for individual levels; there seems to be no way to see how well you’ve done on levels you’ve cleared. You can’t see how many gold pieces you missed, your total score, or the time it took you to complete any given stage. It’s because of this that I felt no reason to do anything more than push from start to finish of each level, with no desire to really return.

It’s a good thing that the game not only features a full-featured level editor, but also a way to connect to the Nintendo Wi-Fi network to download and play user-created areas. Not only does this feature open up theoretically-endless replay value for N+, but it also keeps better, more motivating statistics than it does for the levels the game ships with. When connected to the network you can see not only who created it, but not many times a level was played, how many times it was successfully completed, and your own best time. Additionally, levels can be rated, so if you want to sort through the crap you can (and considering the relative ease of use of the level editor, there most certainly will be crap).

N+ can also be played cooperatively with another ninja or competitively with up to three other players, but with only one cart, testing these modes wasn’t possible. Co-op is a straightforward affair, with two players working towards a level’s exit. Competitive modes include Domination Mode (own as many switches on a level within a given time limit), Tag Mode, and Blitz Mode, where players race towards a goal.

Visually, beyond the smooth animation of the game’s skinny ninja, N+ doesn’t necessarily impress. It’s mostly flat colors, with more shades of grey than anything else, and sharp, even angles comprise most of the game’s rooms. You can view and play the game on either of the handheld’s dual screens -- one displays a wide, zoomed out view of the map, with the other giving you a closer look at the action.

Regarding the game’s music and sound effects, the best I can say is that it sounds like a videogame, which is not necessarily a good thing. “Bleeps” and “bloops” characterize most of the game’s sounds, which would be fine if you were listening to them against a bed of listenable music. Unfortunately, the game’s soundtrack is abysmal and grating, probably the most obnoxious I’ve heard in a title in quite some time. Let me clarify: the music itself isn’t bad, with some pretty hot 8-bit beats and potentially catchy melodies. The problem: each piece of music is no longer than 15 seconds long, and will continually loop itself to the point where you’ll be forced to turn down your sound before you’re carted off to an insane asylum. Fortunately, the game gives you the option to cut the music altogether (and I believe that it’s the default option).

Overall, N+ on the Nintendo DS is a fun, polished game for what it is ... a collection of obstacle courses. But it’s a polished and tight experience, to be sure, although I do feel that the game could benefit from having a tighter overall goal structure versus an open series of mini-challenges. Still, for those looking for challenging, bite-sized gameplay, N+ contains some of the best you’ll get on the DS.

Score: 7.5

dc


LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo
 

Next page: More Reviews stories




Demtor's Avatar
Demtor at 08/26/2008 15:14
Sweet! I didn't even know this was coming out for the DS.
vexed alex's Avatar
vexed alex at 08/26/2008 15:29
It looks...really ugly.
Dexter345's Avatar
Dexter345 at 08/26/2008 15:30
I am not good enough for N+. If I can't beat a game entirely, it makes me feel like less of a man.
Edge of Blade's Avatar
Edge of Blade at 08/26/2008 15:32
Ugh. That's pretty blurry. I know that shouldn't make a big diff, but I really want to see how this works on PSP, since that is what I'm carrying these days.
TrailerParkJesus's Avatar
TrailerParkJesus at 08/26/2008 15:34
For me, n+ has been ruined by BC Rearmed's challenge rooms.
TheCleaningGuy's Avatar
TheCleaningGuy at 08/26/2008 15:41
Does the PSP one look or sound nicer?
SWE3tMadness's Avatar
SWE3tMadness at 08/26/2008 15:47
Considering that I don't have Xbox Live (Or an Xbox for that matter :[ ), I will definitely be picking this up soon. Looks a bit uglier than the PC and XBL versions, but I love the idea of sharing custom levels.
Tubatic's Avatar
Tubatic at 08/26/2008 16:04
The graphic style looks a little meh, though I guess they were going for a decidedly pixelated look?

But, are these the same levels from the XBOX Live version? If they're new levels, then I may just end up getting this one.
The-Excel's Avatar
The-Excel at 08/26/2008 16:13
This is probably second in bite-size fun to Bangai-O Spirits if it's as good as you say it is.
JynxShot's Avatar
JynxShot at 08/26/2008 16:14
My question is, how does this stack up to Bangai-O Spirits?
GrayFox's Avatar
GrayFox at 08/26/2008 16:20
That looks quite bad. I bet the PSP version is a lot better.
UltraViolence's Avatar
UltraViolence at 08/26/2008 16:24
FYI Everyone, these are terrible screenshots and the game does not actually look like that.
UltraViolence's Avatar
UltraViolence at 08/26/2008 16:25
Also, nevermind, I thought this was the 360 version.
I'll shut up now.
pendelton21's Avatar
pendelton21 at 08/26/2008 17:28
I dunno, I've tried this game as many ways as I possibly can...and I just don't like it. Is there something wrong with me?
DaedHead8's Avatar
DaedHead8 at 08/26/2008 18:09
I feel the same as Dexter although I'll still probably give this one a shot.
jrwolv's Avatar
jrwolv at 08/26/2008 18:33
I had no idea this was for DS. Looks an eight bit version though, I'll hope for the best and see how it is!
10BobMarleys's Avatar
10BobMarleys at 08/26/2008 19:08
I've been eagerly sharpening my kunai ever since i heard about the handheld versions of this game. I doubt the DS or PSP version will top N+ on the 360, but they'll still rock at the bus stop.
Sharpless's Avatar
Sharpless at 08/26/2008 20:33
I still can't beat the original N. I stopped playing it.
GunSlap's Avatar
GunSlap at 08/26/2008 23:38
I loved the XBLA Version of this game, think I might still have to pick this one up too!
Riegel88's Avatar
Riegel88 at 08/26/2008 23:45
How about a PSP review? I went to go find a copy today, at Game Stop, Walmart, and Target..and none of them had it =[
Nameless Monster's Avatar
Nameless Monster at 08/27/2008 11:09
I think I will be fine with the original N, which I haven't beaten yet, and which is FREE. Also, I don't own an xbox, a PSP or a DS, so it's not like I COULD buy it... :(
Wedge's Avatar
Wedge at 08/27/2008 19:22
Confirmed, the PSP does not look like shit and generally lets you see the entire screen at once. Still doesn't look as good as the 360 or even original PC one though =<.
AngelsDontBurn's Avatar
AngelsDontBurn at 08/28/2008 13:51
N+ is N+. You like it, you buy it. If you're complaining about portable graphics, you're just getting spoiled. It's N+ on the go, don't complain. :)
atastysammich's Avatar
atastysammich at 08/28/2008 15:21
Y'know, this game being as open to interpretation as it is, it almost seems like you guys could make a contest out of making a story up for it.

In order to escape the nightmarish chambers of Nabisco, you must collect as many Cheez-Its as possible and hone body and mind to outsmart the traps of the N-Rank... you must become N+.
burzumy's Avatar
burzumy at 08/28/2008 15:53
In previous versions, this game has done nothing for me. Since the graphics look even worse on the DS, and because I couldn't give a fuck about level editors in general, I think I'll pass.
atastysammich's Avatar
atastysammich at 08/28/2008 17:04
...Oh hey, there's already an N+ contest. Open foot, insert mouth.
RoboSheep's Avatar
RoboSheep at 08/28/2008 23:53
Cons list should read:
Options don't save
Very easy to clear all your progress through mashing the A button after boot up
No individual level stats!
No jumping to an individual level
Excessive forced splash screens at boot
Music gets old quicky if you suck (it doesn't loop a lot if you don't keep dying :P)
No way to save replays
In the end it's just not as good as Bangai-O Spirits which is going for the same market. Maybe we'll get an N++ that fixes these mistakes. Until then at least the developers saw that this wasn't worth $30 and priced according, pick it up if you've beat Bangai-O and Contra 4.
Holyetheline's Avatar
Holyetheline at 08/29/2008 11:39
I'm with RoboSheep on this one. Plus I love contra 4 a lot.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39776 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006