games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Mirror's Edge photo

If you want to play a first-person shooter this holiday, take your pick. There's a handful of them, so take your time making your selection. Go on. We'll wait. 

But first-person platform action games? Well, there's really only Mirror's Edge, an interesting creative risk taken by Battlefield developer Digital Illusions CE. The game puts you in the well-worn cherry-red sneakers of Faith, a "runner" who must deliver information via rooftops to avoid the spying eye of a totalitarian government. 

With quick platforming gameplay normally reserved for third-person titles, Mirror's Edge is a first-person title unlike any that's come before it. Does Faith soar, or does she stumble awkwardly off the edge of a high-rise? More after the jump.

Mirror's Edge (Xbox 360, PlayStation 3, PC)
Developed by EA DICE
Published by Electronic Arts
Released on November 11, 2008

Let me get this out of the way early: playing Mirror’s Edge can feel as cool as the game has looked in all of the trailers you’ve already seen. The first-person running, the diving, the sliding, the shooting -- it’s all in your control, and for the most part, it works brilliantly. 

Until now, first-person titles have been best suited for the basics -- shooting things, crouching down to avoid getting shot by things, and a jump button included only to hop over objects that might get in the way of shooting things. With Mirror’s Edge, DICE flips the script, placing a heavy emphasis on platforming and discouraging head-on combat situations.

Control in Mirror’s Edge is simple, with a few buttons used for basic actions like jumping or sliding. When it works, it works great -- the feeling of exhilaration you’ll get from successfully and quickly navigating through a level, or even a single area, is obscenely gratifying. You’ll kick open a door and run across a thin catwalk, leaping to an area below as you break your fall with a well-timed roll or slide. Without slowing down, you’ll hop up and over a fence, sliding under a vent as you land, right before running horizontally across a wall. All of this while avoiding a rain of semi-automatic machine gun fire.

It’s like Jackie Chan’s craziest stunts at your fingertips, the kinetic pace of an action flick that will make you feel like a complete and total badass if you know what you’re doing. That is, until the action comes to a halt with an ill-timed button press, and you slam face-first into a wall, bringing Faith to a complete stop. Or you leap towards a pipe, missing it with your hands by an inch, and falling to your death. Or when you unsuccessfully attempt to disarm a cop, and are forced to flail for your life as you’re shot down at point-blank range.

While it would be great if the frantic, heart-pounding pace of Mirror’s Edge’s trailers could be kept up throughout the gameplay experience, that’s simply not the case. For every one instance that you’ll string together an awe-inspiring combination of fancy footwork and acrobatics, there will be ten instances of you missing a jump and falling to your death, only to be sent back a few paces to one of the game’s sometimes-punishing checkpoints. Then, after a fairly brief loading screen, you’ll make another attempt to advance, only to plunge to your demise yet again. Once you repeat this cycle a few times, it’ll hit you -- you probably weren’t even headed in the right direction.

Admittedly, Mirror’s Edge does give you more than a few clues as to where you should be headed next by way of “Runner Vision,” which manifests itself in-game as red objects that guide you through the environment. And by pressing and holding B, Faith will automatically direct her attention towards the direction in which you should be headed.

Unfortunately, in indoor areas, the B button will often fail you, sometimes simply directing you at a solid wall or the ceiling. And when you have a barrage of gunfire whizzing by you from all directions, the necessity to keep moving forward will override your ability to spy red objects hidden in the environment.

As trying as it can be, it’s easy to overlook the trial-and-error nature of some of the game’s areas; once you do figure out what you’re doing, you’re rewarded with that feeling of being unstoppable. The thrill of speed and fluidity as you hop over, slip under, and roll across rooftops -- the game's stark environments whizzing by -- is an experience unlike any other in gaming.

Unfortunately, it’s not possible to overlook some of the game’s inconsistent world rules, which lend themselves to the frustrating areas you’ll likely find yourself repeating ad nauseum. On more than one occasion I found myself trying to make jumps that I would miss -- of distances I was able to reach earlier in the game -- simply because that’s not the path you’re meant to take. And in one particular chase, I was unable to make Faith hop up on the front of a car, which resulted in a failed “mission”; instead I was forced to run around to its side to climb to a higher area. In another instance, I couldn’t hop over a short desk, but was able to use a seat directly next to it to vault myself over it.

While the game also features hand-to-hand combat and gunplay, the game design discourages these types of encounters, mostly by making it frustrating and sometimes ineffective. In most instances, head-on encounters with enemies can be avoided, but when you’re forced into it, it fails on a number of levels. When face-to-face with an enemy, you’re given a small window of opportunity to disarm him by quickly pressing a button when his weapon flashes red. If done right, Faith will execute a stylish takedown, and will then be able to use the weapon to take down other enemies in the immediate vicinity.

A few problems can arise, however. For one, if you miss the takedown, you’ve automatically put yourself into a s**t situation that will almost always end in your death. Sure, you have a number of attacks at your disposal -- punches, a sliding kick, or a jumping kick -- but each require you to land repeated, ineffectual blows that fail to be of any use. If you do happen to snag a weapon, targeting with the analog stick is surprisingly difficult, considering DICE’s first-person shooter pedigree. And despite the fact that enemies appear to have unlimited ammunition, there’s no way to make Faith reload a weapon; once it’s tapped out, your only option is to toss it aside.

For all of the frustration I experienced, there’s something that surprised me about Mirror’s Edge -- I wanted to keep playing it. If I was consistently screwing up an area (be it my own dumb fault or some odd bit of game design), after putting down the controller, I couldn’t stop thinking about getting my hands back on the sticks to make Faith leap and slide across the game’s stark, maze-like environments. Despite frequent areas of aggravation, playing Mirror’s Edge is simply fun; keeping speed across a rooftop cluttered full of obstacles is both rewarding and exciting, and it makes it easy to forget the 25 minutes you just spent lost in a nondescript office building or plummeting to your death.

How much time you’ll spend on the game’s story mode will depend on the player, and navigating through 10 chapters (plus one initial training mission) could take anywhere between six and eight hours. (My gameplay time was closer to six.) Of course, it’s possible that half of that time will be spent falling to your death or getting mowed down by automatic weapons at close range. And while the game’s story itself threatens to be interesting, it’s mostly forgettable, despite slick, Aeon Flux-style cut-scenes between chapters. But you’ll want to play through it until its somewhat easy and brief closing sequence, if only to unlock levels for the game’s Speed Run and Time Trial modes.

These modes are, at the end of the day, what will keep you playing Mirror’s Edge long after you’ve completed the game’s all-too-brief final moments. “Speed Runs” focus on fastest times through chapters; tallying the “qualifying” times for each level totals 74 minutes, which makes my earlier claim of six to eight hours of gameplay seem a bit silly. The “Time Trial” levels are separate from those found in the story mode, only based on existing areas, with mandatory checkpoints spread throughout.

It’s the “Time Trial” levels in particular that highlight the brilliance of Mirror’s Edge, ditching the punishing trial-and-error and frustrating combat sequences in favor of a “Faith vs. The Environment” mentality. The game features target time goals you’ll need to hit to gain stars and unlock other trials, but it’s the leaderboards that will have you repeating a single area over and over again, finding new and faster paths to reach the goal. For those with any bone of competitiveness in their bodies, this mode is what will keep you coming back for more. Unfortunately, the leaderboards in our non-retail review build lacked any way to isolate your friends’ best times; depending on your skill level, competing with the world’s best could become more depressing rather than fun.

There’s no doubt the first-person platforming style of Mirror’s Edge will be copied by others for years to come. It is, in its own way, a genre-defining moment in gaming that shifts the focus of traditional first-person games, too often amended with the word “shooter.”

The experience is not flawless by any means, with a story mode that stumbles over too many frustrating sequences and not enough narrative payoff to make it worthwhile on its own. But taken as a whole -- with its frequent bits of brilliance and its delightful, heart-pounding moments -- Mirror’s Edge is a leap of faith worth taking.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Xbox 360 stories





prev 50 comments
next

84 comments | showing # 51 to 84

scsitransfer's Avatar - Comment posted on 11/11/2008 14:59
scsitransfer
@nick, I don't know why it says that but search on Google for "Mirror's Edge DLC" and most of what you see are stories about PS3 exclusivity, I'm not trying to be a fan boy I'm just relaying what I've read.
nicojay's Avatar - Comment posted on 11/11/2008 15:04
nicojay
As soon as I played the demo I recognized the gameplay ethos, it's like a shoot-em up of old, it's about beating the game with style. One is meant play this game until one can trounce all obstacles before you with one life. This of course doesn't appeal to everyone but I'm buying it as soon as it's released in europe, which curiously is one day after australia. I thought they always got the shaft with release dates.
brainderailment's Avatar - Comment posted on 11/11/2008 15:44
brainderailment
This review only solidifies my feelings about this game not being any good for me.
comtruise's Avatar - Comment posted on 11/11/2008 15:55
comtruise
Meh. This game's been getting disappointing reviews so far, so this one is a rental for me.
Yukai's Avatar - Comment posted on 11/11/2008 16:47
Yukai
I'll still pick this up, the review did take some of the shine off my anticipation but it still sounds like a solid, enjoyable game experience.
Murumasa123's Avatar - Comment posted on 11/11/2008 16:53
Murumasa123
WOOW hold your horses an 8?
You just Said half the game is falling down there are some bad choices for gameplay.
Tbh i played the demo and knew i hated it as it always seems im rushing the level by running it.If only it was free roam and third person OH WAIT THATS ASSASINS CREED.
I gotta play that again after i compelte all the new proper games comming out.
WarZombie's Avatar - Comment posted on 11/11/2008 18:00
WarZombie
Damn, I was hoping this would get a better score, but at least this narrows the list for me.

Now I know to get just L4D and GoW 2.
Takeshi's Avatar - Comment posted on 11/11/2008 18:25
Takeshi
I might be one of the few but I didn't like it at all. It's great when you have that flow. But it sucks when you fail at reaching something on the first go. The flow is broken and it doesn't feel right anymore. It's a bit hard to explain. You can jump over insane distances and grab a rain pipe when falling down. It feels wrong when after such an insane stunt you fail to do one of those wall-run-jumps (you know what I mean).

You said it right Nick: "When it works, it works great". But most of the time it didn't work as great. Although I'm usually quite determent to beat something I just didn't want to with this game.

I'm not by any means saying this game or this review sucks but I just didn't like it. It has too many flaws to get an 8.0
SurplusGamer's Avatar - Comment posted on 11/11/2008 18:50
SurplusGamer
I definitely know what some people are getting at. I didn't have much fun when I first played the demo level, it was a bit better the second time and it was pretty fun the third time, and it was because the game is only really fun when you're succeeding. This makes me worry that my first (and likely only, for a while) play through of the game would be like the first play through of the demo level.
Nick Chester's Avatar - Comment posted on 11/11/2008 19:00
Nick Chester
@scsitransfer:

I can't argue that. But Mirror's Edge on the Xbox 360 most certainly has an menu option for downloadable content.
Zerozaki Ishiki's Avatar - Comment posted on 11/11/2008 19:35
Zerozaki Ishiki
Everyone I've spoken to that has played this begins by comparing it to Portal. The gameplay is so unlike anything else that it does take a bit of time to get used to it, but even just playing through the demo a few times, I can do that level so much better than I could the first day.
I'll be disappointed not to see this on game of the year lists.
BigKev's Avatar - Comment posted on 11/11/2008 20:09
BigKev
The game reminds of the original sonic. You build up your speed and do cool shit, but if you screw up or hit an enemy you'll slow down and you have to build up your speed again.

Which I think is how it should be. The speed, the acrobatics, all the cool shit, thats your reward for playing the game well.
TrailerParkJesus's Avatar - Comment posted on 11/11/2008 21:42
TrailerParkJesus
Sounds like a $20 purchase for me.
Noah's Avatar - Comment posted on 11/11/2008 22:15
Noah
This games looks great...I wasn't fallowing it closely and I thought it was coming out in 2009....nice surprise :)
DJP3DRO's Avatar - Comment posted on 11/11/2008 22:22
DJP3DRO
Guys. This game. Worth $60.

Seriously, why is there a lynch mob on Dtoid around this game?
jackballs's Avatar - Comment posted on 11/11/2008 22:45
jackballs
if we keep buying these games they will make more
Kyousuke Nanbu's Avatar - Comment posted on 11/12/2008 00:09
Kyousuke Nanbu
Already paid off and I got the bag, just gotta wait till tomorrow.
Clance's Avatar - Comment posted on 11/12/2008 05:18
Clance
@ Nick,

I certainly read some stuff about "PS3 led DLC". Not sure what that means though.

I like to think the shooting is a little poor because she doesn't use guns in general so can't be expected to be a deadshot with the pistol. I like to think.
Holyetheline's Avatar - Comment posted on 11/12/2008 09:00
Holyetheline
I'll be waiting a while for this one.
Farscape's Avatar - Comment posted on 11/12/2008 09:55
Farscape
Sounds like a great game to me. But should I get the PS3 or Xbox360 version?

For me this question is usaually the most relevent of the entire review...
king3vbo's Avatar - Comment posted on 11/12/2008 12:10
king3vbo
Yeah, definitely going to Gamefly this one
Tubatic's Avatar - Comment posted on 11/12/2008 17:22
Tubatic
Got my copy today! The instruction manual is 8 pages :D

Looking forward to digging into this one tonight.
dmgi's Avatar - Comment posted on 11/12/2008 18:28
dmgi
Looks like a rent for me, I was excited to buy it but now I really gotta save up.
TheGuero's Avatar - Comment posted on 11/12/2008 20:52
TheGuero
I tend to think of this game in a more racing-game kind of mindset. Alot of people are complaining (not referring to this review) about how the fluidity is broken by not always being able to find your path or by slightly missing some insane adrenaline pumping jump, but I feel as if this is adding to the game. It's a great way to really add replay value.

It's like a racing game, the first couple times you play a race you're going to slam into walls and whatnot, but when you finally get the hang of the course and can breeze through it stylishly, there's no better feeling. It's the same with this game. The first playthrough will be figuring out where to go and the best way to do it. The second play through will make you feel as if you've really mastered the game, just easily flowing from one obstacle to the next.

This has been "TheGuero's 2 Cents bitch!". Tune in next post.
Triphoppin's Avatar - Comment posted on 11/13/2008 12:34
Triphoppin
I want to go parkour right now!
drunkenshaolin's Avatar - Comment posted on 11/13/2008 14:49
drunkenshaolin
CoD WW comes out same day here in uk....so will rent mirror edge and buy CoD WW.
but did enjoy the mirror edge demo.
Uzzy's Avatar - Comment posted on 11/13/2008 17:27
Uzzy
Most important game of this generation, purely because it dares to be different in a sea of generic, green and brown shooters.

Which is why I'm sad to see that I'm the only one who's pre-ordered Mirror's Edge at my local game store, while 25 people have pre-ordered CoD:WoW. Ah well. Next decade when all we have are generic shooters and new CoD's coming out every six month and people are wondering where the original games are, I'll just point to Mirror's Edge.

Anyway, I'll be loving this tomorrow. Truly a unique and beautiful gem of a game.
The Amazing Shenazin's Avatar - Comment posted on 11/16/2008 19:18
The Amazing Shenazin
sounds like a great rental
DJTruthsayer's Avatar - Comment posted on 11/20/2008 09:28
DJTruthsayer
ive only played the demo so far but i have to say its incredible - the sense of speed and immersion is unrivaled by any game ive played before, and the control scheme could reinvigorate the tired FPS formula - i guess as its an EA title that this wont be the last we see of faith, but for once i dont mind if they do create a franchise around her, at least its something original!
midna01's Avatar - Comment posted on 11/22/2008 07:05
midna01
What a sh*t review. Nick played the whole game and never used *** slide kick stagger into reverse disarm ***. This is the whole basis of the combat system. I hope he plays the game again and has the balls to amend the review - shocking.
midna01's Avatar - Comment posted on 11/22/2008 07:21
midna01
let me explain u slide kick to stagger the enemy then run around the back of him and hit Y to disarm - This is Mirror's Edge equivalent of the plasma pistol shield remover tool in Halo1. Now u have a 9/10 game. Do ur homework before u review games.
midna01's Avatar - Comment posted on 11/22/2008 10:19
midna01
@ Nick

U did'nt play the game properly:

*** slide kick to stagger the enemy then run around behind the staggered enemy and press Y to disarm ***

*** the LB quick strafe jump is unlike any other strafe mechanic in a FPS - quick and deadly with a shotgun ***

*** did u even do a wallrun kick into rear disarm ***

*** did u do sliding weapon pickups - the combat system is basically hit and run - u do a slide disarm then drop the weapon then hide in cover then run out and do a bullet time slide pickup. The medium range weapons are designed to be fired in bullet time. It completely changes the targeting dynamic ***

The game actually has very graceful hit and run, stagger and disarm combat. I didnt do ur job properly which is y im pissed off.
trebb0r's Avatar - Comment posted on 11/23/2008 04:47
trebb0r
I'm probably getting this over Tomb Raider: Underworld. Getting it for the PS3 instead of 360 too. First game with trophy support for me (on buy)!
Serivor's Avatar - Comment posted on 01/13/2009 13:15
Serivor
Creative game, just not for me.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51183 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006