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Destructoid review: Mirror's Edge photo

If you want to play a first-person shooter this holiday, take your pick. There's a handful of them, so take your time making your selection. Go on. We'll wait. 

But first-person platform action games? Well, there's really only Mirror's Edge, an interesting creative risk taken by Battlefield developer Digital Illusions CE. The game puts you in the well-worn cherry-red sneakers of Faith, a "runner" who must deliver information via rooftops to avoid the spying eye of a totalitarian government. 

With quick platforming gameplay normally reserved for third-person titles, Mirror's Edge is a first-person title unlike any that's come before it. Does Faith soar, or does she stumble awkwardly off the edge of a high-rise? More after the jump.

Mirror's Edge (Xbox 360, PlayStation 3, PC)
Developed by EA DICE
Published by Electronic Arts
Released on November 11, 2008

Let me get this out of the way early: playing Mirror’s Edge can feel as cool as the game has looked in all of the trailers you’ve already seen. The first-person running, the diving, the sliding, the shooting -- it’s all in your control, and for the most part, it works brilliantly. 

Until now, first-person titles have been best suited for the basics -- shooting things, crouching down to avoid getting shot by things, and a jump button included only to hop over objects that might get in the way of shooting things. With Mirror’s Edge, DICE flips the script, placing a heavy emphasis on platforming and discouraging head-on combat situations.

Control in Mirror’s Edge is simple, with a few buttons used for basic actions like jumping or sliding. When it works, it works great -- the feeling of exhilaration you’ll get from successfully and quickly navigating through a level, or even a single area, is obscenely gratifying. You’ll kick open a door and run across a thin catwalk, leaping to an area below as you break your fall with a well-timed roll or slide. Without slowing down, you’ll hop up and over a fence, sliding under a vent as you land, right before running horizontally across a wall. All of this while avoiding a rain of semi-automatic machine gun fire.

It’s like Jackie Chan’s craziest stunts at your fingertips, the kinetic pace of an action flick that will make you feel like a complete and total badass if you know what you’re doing. That is, until the action comes to a halt with an ill-timed button press, and you slam face-first into a wall, bringing Faith to a complete stop. Or you leap towards a pipe, missing it with your hands by an inch, and falling to your death. Or when you unsuccessfully attempt to disarm a cop, and are forced to flail for your life as you’re shot down at point-blank range.

While it would be great if the frantic, heart-pounding pace of Mirror’s Edge’s trailers could be kept up throughout the gameplay experience, that’s simply not the case. For every one instance that you’ll string together an awe-inspiring combination of fancy footwork and acrobatics, there will be ten instances of you missing a jump and falling to your death, only to be sent back a few paces to one of the game’s sometimes-punishing checkpoints. Then, after a fairly brief loading screen, you’ll make another attempt to advance, only to plunge to your demise yet again. Once you repeat this cycle a few times, it’ll hit you -- you probably weren’t even headed in the right direction.

Admittedly, Mirror’s Edge does give you more than a few clues as to where you should be headed next by way of “Runner Vision,” which manifests itself in-game as red objects that guide you through the environment. And by pressing and holding B, Faith will automatically direct her attention towards the direction in which you should be headed.

Unfortunately, in indoor areas, the B button will often fail you, sometimes simply directing you at a solid wall or the ceiling. And when you have a barrage of gunfire whizzing by you from all directions, the necessity to keep moving forward will override your ability to spy red objects hidden in the environment.

As trying as it can be, it’s easy to overlook the trial-and-error nature of some of the game’s areas; once you do figure out what you’re doing, you’re rewarded with that feeling of being unstoppable. The thrill of speed and fluidity as you hop over, slip under, and roll across rooftops -- the game's stark environments whizzing by -- is an experience unlike any other in gaming.

Unfortunately, it’s not possible to overlook some of the game’s inconsistent world rules, which lend themselves to the frustrating areas you’ll likely find yourself repeating ad nauseum. On more than one occasion I found myself trying to make jumps that I would miss -- of distances I was able to reach earlier in the game -- simply because that’s not the path you’re meant to take. And in one particular chase, I was unable to make Faith hop up on the front of a car, which resulted in a failed “mission”; instead I was forced to run around to its side to climb to a higher area. In another instance, I couldn’t hop over a short desk, but was able to use a seat directly next to it to vault myself over it.

While the game also features hand-to-hand combat and gunplay, the game design discourages these types of encounters, mostly by making it frustrating and sometimes ineffective. In most instances, head-on encounters with enemies can be avoided, but when you’re forced into it, it fails on a number of levels. When face-to-face with an enemy, you’re given a small window of opportunity to disarm him by quickly pressing a button when his weapon flashes red. If done right, Faith will execute a stylish takedown, and will then be able to use the weapon to take down other enemies in the immediate vicinity.

A few problems can arise, however. For one, if you miss the takedown, you’ve automatically put yourself into a s**t situation that will almost always end in your death. Sure, you have a number of attacks at your disposal -- punches, a sliding kick, or a jumping kick -- but each require you to land repeated, ineffectual blows that fail to be of any use. If you do happen to snag a weapon, targeting with the analog stick is surprisingly difficult, considering DICE’s first-person shooter pedigree. And despite the fact that enemies appear to have unlimited ammunition, there’s no way to make Faith reload a weapon; once it’s tapped out, your only option is to toss it aside.

For all of the frustration I experienced, there’s something that surprised me about Mirror’s Edge -- I wanted to keep playing it. If I was consistently screwing up an area (be it my own dumb fault or some odd bit of game design), after putting down the controller, I couldn’t stop thinking about getting my hands back on the sticks to make Faith leap and slide across the game’s stark, maze-like environments. Despite frequent areas of aggravation, playing Mirror’s Edge is simply fun; keeping speed across a rooftop cluttered full of obstacles is both rewarding and exciting, and it makes it easy to forget the 25 minutes you just spent lost in a nondescript office building or plummeting to your death.

How much time you’ll spend on the game’s story mode will depend on the player, and navigating through 10 chapters (plus one initial training mission) could take anywhere between six and eight hours. (My gameplay time was closer to six.) Of course, it’s possible that half of that time will be spent falling to your death or getting mowed down by automatic weapons at close range. And while the game’s story itself threatens to be interesting, it’s mostly forgettable, despite slick, Aeon Flux-style cut-scenes between chapters. But you’ll want to play through it until its somewhat easy and brief closing sequence, if only to unlock levels for the game’s Speed Run and Time Trial modes.

These modes are, at the end of the day, what will keep you playing Mirror’s Edge long after you’ve completed the game’s all-too-brief final moments. “Speed Runs” focus on fastest times through chapters; tallying the “qualifying” times for each level totals 74 minutes, which makes my earlier claim of six to eight hours of gameplay seem a bit silly. The “Time Trial” levels are separate from those found in the story mode, only based on existing areas, with mandatory checkpoints spread throughout.

It’s the “Time Trial” levels in particular that highlight the brilliance of Mirror’s Edge, ditching the punishing trial-and-error and frustrating combat sequences in favor of a “Faith vs. The Environment” mentality. The game features target time goals you’ll need to hit to gain stars and unlock other trials, but it’s the leaderboards that will have you repeating a single area over and over again, finding new and faster paths to reach the goal. For those with any bone of competitiveness in their bodies, this mode is what will keep you coming back for more. Unfortunately, the leaderboards in our non-retail review build lacked any way to isolate your friends’ best times; depending on your skill level, competing with the world’s best could become more depressing rather than fun.

There’s no doubt the first-person platforming style of Mirror’s Edge will be copied by others for years to come. It is, in its own way, a genre-defining moment in gaming that shifts the focus of traditional first-person games, too often amended with the word “shooter.”

The experience is not flawless by any means, with a story mode that stumbles over too many frustrating sequences and not enough narrative payoff to make it worthwhile on its own. But taken as a whole -- with its frequent bits of brilliance and its delightful, heart-pounding moments -- Mirror’s Edge is a leap of faith worth taking.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


LAUNCH GALLERY (8 IMAGES)
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84 comments | showing # 1 to 50

covah's Avatar - Comment posted on 11/11/2008 10:58
covah
Have to wait til christmas! damn!
timtheterrible's Avatar - Comment posted on 11/11/2008 11:01
timtheterrible
Wow. I think I'll rent this one.
DJ Soulglo's Avatar - Comment posted on 11/11/2008 11:03
DJ Soulglo
Now it might just be me, but every preview I've seen for this game has a small issue... Your legs.

Really, how oddly are the legs placed? It seems that every 3 seconds or so your lower back desintegrates and all of a sudden your legs flap forward once again. Maybe I'm just mistaken, but it seems REALLY weird.
VisMortua's Avatar - Comment posted on 11/11/2008 11:05
VisMortua
@Nick

Did you happen to do a PS3 to X-Box side by side? I ask because Fallout 3 was horrible on PS3.
Fantus's Avatar - Comment posted on 11/11/2008 11:10
Fantus
Not that this has anything to do with Mirror's edge (which I can't wait for!!)

@VisMortua

What makes you say Fallout 3 was "horrible" on PS3? With the notification freeze bug aside. I never read anything where the PS3 and 360 versions were that different in graphics or performance. The only thing I read was that the PS3 textures look a little "muddier" than the 360. But everyone said that the slight differences wouldn't impact gameplay.
NotAZombie's Avatar - Comment posted on 11/11/2008 11:10
NotAZombie
Wow an 8. Scores don't really mean much to me but the way you wrote this looked like a hardcore 6 maybe a 7 if you were generous.
Nick Chester's Avatar - Comment posted on 11/11/2008 11:10
Nick Chester
@VisMortua:

No, I'm sorry. But I did play through the game entirely on the Xbox 360; what I have played and see of the PS3 version wasn't much different, in terms of visuals. (But then again, I said that about the two hours I spent with Fallout 3.)

The lead SKU on this game was the PS3, so I'd imagine that both systems will look similar.
senorfatso's Avatar - Comment posted on 11/11/2008 11:11
senorfatso
game.....good? hot damn
JustLikeBuck's Avatar - Comment posted on 11/11/2008 11:12
JustLikeBuck
As I feared.

Too short. Especially for retail price.

A Splitscreen Coop could have made this a fantastic alternative to many FPShooters. Instead relying on your partner to get to a position in time to keep a bag moving (for example).

Wasted opportunity.

I'll certainly pick it up once it gets cheaper, but since the game can be done as fast as 74 minutes without the story, it will have to be a lot cheaper.

I can imagine the complaints of rentals and 2nd hand games from EA after this!
Neonie's Avatar - Comment posted on 11/11/2008 11:16
Neonie
Buying this, tonight.
timtheterrible's Avatar - Comment posted on 11/11/2008 11:16
timtheterrible
@VisMortua

I played both demos and the PS3 seemed to suffer a bit more from jaggies. I used HDMI for the PS3 and component for the 360, but that was the only noticeable difference.
randombullseye's Avatar - Comment posted on 11/11/2008 11:17
randombullseye
I'll probably rent it at some point. Probably later than sooner.
VisMortua's Avatar - Comment posted on 11/11/2008 11:19
VisMortua
@Fantus

Horrible is probably a strong word, me being picky is a bit better. Yet, after first buying the PS3 version and playing it on my big screen in HD I could seriously notice more issues. The muddy graphical look and character models plus the seemingly shorter (probably lack of as many polygons used in the port to PS3) draw distance. Not to mention the freezing component everytime a notification popped up. All these little things including the purely exclusive 360 DLC convinced me to trade across for the 360 Fallout. ..and sadly, the differences were quite noticeable in the textures and all the aforementioned shit.

@Nick

Thanks, considering it was the lead Sku, that's enough convincing to get the PS3 one.
Druid 01's Avatar - Comment posted on 11/11/2008 11:21
Druid 01
ill rent it
Phoenix Gamma's Avatar - Comment posted on 11/11/2008 11:23
Phoenix Gamma
Any word on the requirements for this game? I don't have a superstrong PC, a 360, or PS3, so I'm hoping I can run this on minimum settings.
Credendo's Avatar - Comment posted on 11/11/2008 11:23
Credendo
@notazombie

That's because you haven't played it. Everything he said is valid, but it's one of those games that the flaws dim in comparison to the shear fun of the game. The only thing I can compare the gameplay to is Thief 1 when you would get caught by some guards or zombie and the only option you had was to run for your life, and pray you survived. The shear sense of tension in the game makes up for a lot of the problems.
VisMortua's Avatar - Comment posted on 11/11/2008 11:23
VisMortua
@timtheterrible

Thanks, I did that, but didn't notice much difference either. Yet, it's hard to trust Demos when it's not running off the disc. Of course.. after the 19th that won't be an issue either.
Tubatic's Avatar - Comment posted on 11/11/2008 11:26
Tubatic
Groovy.

I've died plenty in Mega Man, now I get to experience it in first person 3D!!

Just waiting for the call from Gamestop . . .
Steve Vice's Avatar - Comment posted on 11/11/2008 11:26
Steve Vice
I've been looking forward to this game for some time now. It just instantly felt like a game I would love.

Love the mood the game creates with its visual and not least its amazing soundtrack.
NotAZombie's Avatar - Comment posted on 11/11/2008 11:27
NotAZombie
@ Credendo

Alright, thanks.
Primo's Avatar - Comment posted on 11/11/2008 11:28
Primo
looks like it will be an entertaining rental
mr moustache's Avatar - Comment posted on 11/11/2008 11:33
mr moustache
great review.

But whats odd about being unable to reload? Faith just takes the enemys weapon, it´s not like she picks up additonal ammo anywhere.
elsteveo's Avatar - Comment posted on 11/11/2008 11:36
elsteveo
I didn't like the demo so no pick up for me.

Left 4 dead would be much better!
greeneggsnsam's Avatar - Comment posted on 11/11/2008 11:42
greeneggsnsam
I hate to be a negative Nancy, but the review seems a lot more negative than the score. There were plenty of dislikes but not that many likes, and yet still an 8? Was the game mechanic that overwhelmingly good?
Slique's Avatar - Comment posted on 11/11/2008 11:45
Slique
@ JustLikeBuck

Damn, that actually sounds pretty awesome. Would have totally added more replayability, too. Alas!
Professor Pew's Avatar - Comment posted on 11/11/2008 11:45
Professor Pew
I agree with everything you say Nick, only I felt the fun things didn't outweigh the frustration :)
Corak's Avatar - Comment posted on 11/11/2008 11:58
Corak
Nice writeup. Kinda what I thought the title would be, but I'm not cancelling my preorder. With all the other titles I'm playing this holiday this game will be a nice break from GOW2 and Resistance 2. Also, justlikebuck had a great idea about co-op, playing with a friend and using eachother to vault over stuff sounds like a great idea, maybe for the next one?
JLondon78's Avatar - Comment posted on 11/11/2008 12:00
JLondon78
I'm going to put this in the category of stylish stuff like Stranglehold and say "I'll buy it used". I know I'm part of the problem, video game industry. And I'm kind of sorry.
Clockwork's Avatar - Comment posted on 11/11/2008 12:08
Clockwork
Buy it? Ehhh. Not too big on that time trial thing so I think I'm going to rent. It looks fun as hell.
Tubatic's Avatar - Comment posted on 11/11/2008 12:10
Tubatic
Groovy.

I've died plenty in Mega Man, now I get to experience it in first person 3D!!

Just waiting for the call from Gamestop . . .
SilverDragon1979's Avatar - Comment posted on 11/11/2008 12:13
SilverDragon1979
Thanks for the review Nick. I'll defintely be picking this up day 1!
thisissami's Avatar - Comment posted on 11/11/2008 12:19
thisissami
this game has looked in awesome in every single trailer, played awesome in the demo, and as far as i'm concerned got a great review (since the demo had the same issues for me in certain situations, where i kept dying in the same two spots no matter what, yet it was still incredibly fun). i'll probably be getting this game eventually.
scsitransfer's Avatar - Comment posted on 11/11/2008 12:20
scsitransfer
Note, EA has announced DLC exclusivity to the ps3 version
http://www.n4g.com/ps3/News-192352.aspx
Nick Chester's Avatar - Comment posted on 11/11/2008 12:53
Nick Chester
So there's going to be no DLC for the Xbox 360 version of the game? Is that why there's a "downloadable content" section in the extras menu of the 360 version?
welkstar's Avatar - Comment posted on 11/11/2008 12:56
welkstar
I'm warming up the car :)
entrager's Avatar - Comment posted on 11/11/2008 13:01
entrager
It sounds like the complaint is that if you aren't good at the game yet, it's not fun. I have high hopes for it, but maybe once I play more than just the demo I'll realize I was wrong to get excited.
Corak's Avatar - Comment posted on 11/11/2008 13:05
Corak
@nick

Just maybe exclusive DLC, like the stuff for GTA and the 360.
CHU BOI's Avatar - Comment posted on 11/11/2008 13:07
CHU BOI
@Nick Chester: Good informative review. I'm not hopping off the wagon just because it didn't get a 9 like other people, I'm still getting it. Why? It's still the freshest experience this year in a holiday season of shooters (altho i love shooters) and hopefully my purchase will help convince EA to take even more risks in 2009 (and to make ME2 w/ better combat ;-) ). I'm getting this ahead COD:WAW, which is a big deal for me.
Alexradl's Avatar - Comment posted on 11/11/2008 13:09
Alexradl
I was sort of on the fence about buying it. If the single player mode is only 6-8 hours then I think I'm going to have to wait for a price drop.
Spectreman's Avatar - Comment posted on 11/11/2008 13:13
Spectreman
* Few hours, repetitive but ok, score meh, a good rent.
RAB's Avatar - Comment posted on 11/11/2008 13:17
RAB
split screen definately would have been a welcome addition
Dead Movie Star's Avatar - Comment posted on 11/11/2008 13:18
Dead Movie Star
Awesome, I can't wait!
pendelton21's Avatar - Comment posted on 11/11/2008 13:22
pendelton21
Seeing as I've played the demo through about 12 times since it came out last week, I cannot wait for this puppy to be in my hands. Great review.
MrSlippery's Avatar - Comment posted on 11/11/2008 13:24
MrSlippery
good to see. I honestly like that they made combat as frustrating as it is. It urges you to try and use the game's main mechanic to solve altercations, which I am enjoying to no stop. It's a bit nauseating but this is definitely a great game.
Dexter345's Avatar - Comment posted on 11/11/2008 13:43
Dexter345
Oh... So that's what DICE stands for...
ThunderHeartXI's Avatar - Comment posted on 11/11/2008 13:53
ThunderHeartXI
FFFFFFFFFFFFFFFFFFUCCCKKK! I have to wait 'till tomorrow to pick it up!

GOD DAMN IT.
Samit Sarkar's Avatar - Comment posted on 11/11/2008 14:09
Samit Sarkar
Awesome review, Nick. Perhaps I will have to go with Resistance 2 in favor of this...but maybe I should wait for Prince of Persia reviews!
EternalDeathSlayer's Avatar - Comment posted on 11/11/2008 14:10
EternalDeathSlayer
scsitransfer: I think you took that article you linked to out of context. I believe Sony means there will be some form of DLC available only on the PS3. This could be anything. It's like Dead Space's DLC: Each console got a different looking and different named outfit to wear.

It could be a that each console will get different levels than the other or something of that sort. Who knows?

But DLC is clearly not exclusive to the PS3
eternalplayer2345's Avatar - Comment posted on 11/11/2008 14:13
eternalplayer2345
Can't wait for tomorow
DJP3DRO's Avatar - Comment posted on 11/11/2008 14:36
DJP3DRO
Certainly beats Professor Pew's review (this game gets a 5 cause you can't shoot stuff!) that people seem to actually be taking seriously.

Go buy this game, folks. The flaws are negligible, and the combat isn't supposed to be the focus anyways! It's fun as hell.
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