Metal Gear Solid 4: Guns of the Patriots (PlayStation 3)
Developed by Kojima Productions
Published by Konami
Released on June 12, 2008
Brad "Liquid" Rice
Let's start this off with a thesis, and then work backwards from there: Metal Gear Solid 4 provided a storytelling experience that was unlike one I had ever experienced in a game before. When I played through MGS4, I had the feeling as though I was experiencing a level of storytelling directly above cinema.
Compared to Metal Gear Solid and its two sequels, MGS4 operates on a much grander scale in terms of the locations, events, and themes. You aren't restricted to the base at Shadow Moses Island or on board a tanker for most of the game -- Snake travels to the streets of Eastern Europe, the war-torn streets of the Middle East, and the jungles of South America as well. This makes a huge difference in how the game handles.
Instead of sneaking through hallways or crawling through grass, Snake takes a more action-oriented role in this game, helping local militia and rebels lead raids on PMC strongholds or providing covering fire during a chase scene. There are plenty of opportunities to crawl around and knock out troops with your tranquilizer gun, but it didn't feel like MGS2.
Oftentimes the chaos of the warzone made it nigh-impossible to knock out guards and start raiding their bodies without being noticed by someone. The game never really settled on a particular style of gameplay, huffing you from one style to the other, and never mixing and matching. They're all relatively segmented sections of gameplay.
What I got to play, I enjoyed. The problem is, sometimes gameplay isn't all that common. The cutscenes can leave you a half hour without actually playing the game. There is a level of interaction between you and the cutscene, though. At certain points, you have the option of triggering flashbacks or viewing the scene from Snake's perspective. It always comes at the right moment, adding that additional touch to the cutscene to make it more impactful. When you transition from a cinematic to gameplay, it's a flawless move, and is executed beautifully.
Fighting through the jungles and on ships, the enemy AI is fairly smart about teaming up to kill you -- but once you get into cover, they will quickly fall into a predictable pattern that would let me sit and wait to kill them, while my health would slowly auto-recover. I had to frequently fall back into this pattern, or just hide for five minutes, because I needed to recover health, and finding rations was not easy.
The game has made combat a lot better, though. The game has adopted an over-the-shoulder camera, shying away from the harder-to-use top-down oriented view of things. Snake is more frequently pitted against squads of enemies at a time, so the revamp was a nice touch. In the heat of battle, you have the option of buying whatever weapons and ammunition from a weapons launderer named Drebin in the menu -- usually for a fairly expensive price, based on the situation. You earn points for Drebin through kills and picking up dropped weapons from enemies. Even with Drebin aiding you, the game doesn't turn into Dynasty Warriors Gundam -- if you attempt to take on squads at a time, you'll get gunned down within a minute.
I still replay Metal Gear Solid and Metal Gear Solid 2 to this day. Between the two games, I've probably played through them 20 times. Looking at Metal Gear Solid 4, I can see myself playing the game through only a handful of times in the next several years. The amount of time -- and more importantly, emotion -- that is required by this game is not something I can subject myself to over and over again. I love Metal Gear Solid 4 for what it does to complete the enormous project that has spanned 20 years, but because of the segmented and sparing gameplay, it's not going to get anywhere near as much use as MGS or MGS2.
Score: 9.0
Anthony "Snake" Burch
Metal Gear Solid 4 is so good that I might actually buy a PlayStation 3 just so I can replay it a third time.
Without spoiling too much, MGS4 derives its power from tying every character, event, and unanswered question from the previous MGS games into one cohesive, satisfying, and totally epic conclusion. Every question is answered; every promise is fulfilled. I can only liken the experience to finally watching Serenity after completing all fourteen episodes of Firefly.
The first three games in the MGS series act as simple precursors to MGS4, wherein the player gets to know and care for certain characters. With the player's knowledge of the previous trilogy in hand, MGS4 throws all these characters together in situations you'd never expect. The plot, while interesting in its own right, has a much greater dramatic weight since we've all spent three entire games learning about these characters and now we get to see where their personality arcs finally conclude. Even ignoring the fact that Old Snake is probably the single most complex character in videogame history (I am not exaggerating in the least), even Johnny Goddamned Sasaki becomes an interesting character in his own right. With MGS4, twenty years of series mythology and history finally come to an end (and though MGS4 is only meant to be Snake's last game, I wouldn't have been at all disappointed if MGS4 were the last MGS game, period.).
That's not to suggest that the game is without flaws, however. Though I began to tear up near the game's playable climax, and though I had such a good godddamned time with the game that I replayed it twice in a 24-hour period (skipping the cutscenes the second time, of course), and though it may be one of the most meaningful videogame experiences I've ever had if only because of how well it ties up a story I've been following since I was in elementary school, it's got some pretty significant problems.
Since the story takes place over a myriad of locations rather than being confined to a single area (as was the case with all previous MGS games), the gameplay itself changes up with every act. The sort of "hiding in plain sight" gameplay we've all seen in the trailers, with epic gunfights between PMCs and militia taking place while Snake sneaks through the battle lines, doesn't even comprise half of the overall gameplay. Acts One and Two are full of this new, interesting, and so-fun-you-could-build-an-entire-game-around-it gameplay, but once Act Three starts it's dropped and never returned to again. The rest of the game is still full of some great playable set pieces (with the exception of Act Three's first half, anyway), but by the game's end it still feels like there's a lot of untapped potential in the Act One gameplay.
Additionally, there's not quite as much actual gameplay here as I would have liked. As Brad said, the gameplay and the cut scenes mesh together so well that you'll probably never notice, but there's only about six to eight hours of real, player-controlled gameplay in this sixteen- (or so) hour game.

Admittedly, though, I didn't actually notice these flaws until I started my second playthrough. The cutscenes are so great, and the pace so blistering, that by the time I'd reached Act Five in my first playthrough, I didn't lament -- or even realize -- the fact that I wouldn't experience the Act One gameplay again. Only after some personal reflection upon beating the game, or perhaps by reading about it in a review (sorry!), does the slight shortage of gameplay become obvious. The previous MGS games gave the player a persistent location and gameplay type that they could truly sink their teeth into, resulting in a gameplay experience that matched the story in scope and satisfaction. MGS4 is a more angled toward the cinematic side of things.
Even with those flaws in mind, however, Metal Gear Solid 4 is still the most satisfying entry in the entire series. Its scope and emotion are heretofore unmatched in the medium of videogaming (my sister and I were literally screaming at the screen during the climax in a high-temperature corridor), it wraps up two decades of series mythology, and what gameplay there is, is damned satisfying in how it complements the story.
MGS4 feels like coming home.
Score: 9.5
Chad "Otacon" Concelmo
I pretty much agree with Brad and Anthony regarding the two biggest aspects of Metal Gear Solid 4: Guns of the Patriots. The plot is satisfying on a level I think only my tears of joy and sadness can even attempt to describe, and the gameplay -- while truncated in comparison to older games in the series -- is addictive and endlessly creative.
What I want to focus on -- and what impressed me the most about MSG4 -- is the game's ability to tell a story and its myriad amounts of unforgettable moments.
I am not exaggerating when I say that Metal Gear Solid 4 is, hands down, the most technically advanced and impressive method of storytelling I have ever witnessed in my entire life. I know that is a bold statement, but more than any book I have read or any movie I have seen, MGS4 presents its tale in such a sophisticated, engrossing, visually stunning way that it blew my mind throughout.
In the same way that Super Mario 64 revolutionized the way we play videogames, Metal Gear Solid 4 revolutionizes the way videogames are presented. The transition between cutscene and actual gameplay is seamless and constantly surprising. You really need to experience its brilliance for yourself to truly understand, but, with MSG4, it seems the days of putting down your controller and just mindlessly watching cutscenes are over.
More important than anything else, though, is the game's inclusion of an endless supply of memorable moments.
Going into Metal Gear Solid 4, I wanted more than anything for the game to be filled with enormous set pieces, beautifully over-the-top story twists, and memorable, unique gameplay sequences. For me, that is what the Metal Gear Solid series has become, and I was hoping MGS4 would not disappoint.
Would the boss battles be on the same creative level of genius as Psycho Mantis and The End? Would any set piece in the game come close to rivaling the elaborate and breathtaking Shagohod chase near the end of Metal Gear Solid 3?
I am happy to report that, not only are there some jaw-dropping sequences, there are more memorable moments in MGS4 than all the other games in the series combined.
Of course, I won't ruin anything, but within each of the game's five completely varied acts, there are a handful of moments that will make you either gasp or put down your controller and run around the room screaming in happiness. You won't believe what you are seeing or playing. From a motorcycle chase that puts any action movie to shame, to single-handedly the greatest final boss fight in the history of videogames (how's that for praise), Metal Gear Solid 4 is full of amazing moments you will never forget for the rest of your life.
Solid Snake's awe-inspiring, emotional journey through Guns of the Patriots is at times a remarkable evolution of the revered series, but at its heart thankfully remains a wonderful dose of nostalgia for any Metal Gear fan. While it is almost a requirement to play all the other games in the series beforehand to fully appreciate everything, I would still recommend MSG4 to any gamer. It truly is a landmark in the world of interactive entertainment.
Metal Gear Solid 4 is a timeless masterpiece that brings the series to a perfect close.
Score: 10.0
Final Verdict: 9.5
It's official: MGS4 is the shit.
i fucking love this game so much
Halfway through Act III and loving it.
Game is too good. Worth the 645$
Only a 10?! Here comes teh controversies.
Of course I'm buying it(transportations on strike in spain)but a friend is coming with my copy from france.
we all agree now that mgs4 kicks ass
"(my sister and I were literally screaming at the screen during the climax in a high-temperature corridor)"
I was choking up there myself. Great game. Buy it.
Otacon... Concelmo...
Otaconcelmo?
I started wednesday at 6.30pm. I went to bed at 6.30am thursday. My eyes bleeding but i fucking loved it.
There is a twist about 2/3rds of the way through that made me scream at my telly "NO FUCKING WAY AWWWWWW SHITTTTTTTTTTT" nothing has made me do that before at 4am in the morning all alone in my flat lol.
Was this a review for the 360 or PS3 version?
Itchy: My hands were too busy hurting to feel anything other then pain at that part...
Why the hell are PS3's so bloody expensive?
@Itchy, Chibi_Zero
I thought I was going to collapse like Snake. I think some of the nerves in my arm were rattled away.
I just realised that this is destructoid.
A 10 from anyone (and 9.5 from Reverend!) here is jaw-dropping.
But why didn't Jim review this? I'm pretty sure he would want to.
Wow, I have to get this game. Sadly though I can't afford a PS3 or this game. I'll have to wait until price comes down of both of them. Probably in 2-3 years.
Wow. But is it worth buying a Shitstation 3 for?
I just got the LE game on launch....now i just need to buy a pstriple.....
It's now official: EDGE can go fuck itself
Who agrees with me?
God damnit.
Now I'm gonna have to buy one of those giant black boxes for one title.
Fuck me sideways, thank god for Visa.
Hmmmm, considering this is Dtoid, I am shocked by the numbers. A 9-10 is like a 40 on Dtoid! Also I want to say most epic game ever, if you add in the fact that it comes with MGO. It's definitely a 10 and then some.
I haven't even finished the game yet and I'm shaky just putting the controller down to read the review. Definitely one I'll play more and more in the future.
Goddamnit I really need to finish MGS 3 so I can get on this. Great review guys.
Hell I'm on my second go around thinking about the third. All I have to say is EPIC MF respect to the person who gets the Big Boss title.
Yes, truly a magnificent title.
Also, the Solar Gun is the best unlockable in history.
SUNLIIIIGHT!
Finished it up last night at around 2am. A true masterpiece of cinematic gaming if there ever was one. Its incredible on so many levels its hard to put into words, but you guys did a great job with the review. I can't want for my second playthrough which I should start sometime tonight. You can tell the boss fights, gameplay, storytelling, and cutscenes were all put together with great care, its just an all around epic game period.
@Volomon,
Good point. It helps to clarify that we are only reviewing the single-player campaign. :)
I haven't had a chance to get into the online portion yet.
EDGE is rarely wrong but is not flawless, 8 is a good game. Remember EDGE gave Halo 3 a 100% score, this was the worst story in a singleplayer game I had played in ages, I had no clue why I was doing anything and where I was going.
This is the game that should have launched the PS3. Finally a great exclusive title.
It looks really good and is one of the reasons I will be buying a PS3. CANNOT WAIT. Hold me while I squirt
The coriddor at act 5 nearly killed my arm, but I was worth every mucel ache. There is no word in the english language or any languag for that matter that can explain how or what I felt after my first play trough. This review sums up parts of it. And another part I'm feeling now is a emptyness that it is all over for the Snake sereis. For those of us that have been with the series since 87 or since you played Metal gear for the first time. This marks the end of a era. Hideo Kojima has taken us all on a journey trough 6 games and now he has ended it in this epic master piece. And unlike George lucas Hideo had a plan from the start which has developed trough 20 years into this epic series. This game is in my opinion the peek of what a good story, interactive entertaiment and game should be and I dont think there will ever be a game that will come close to the feelings that this game has brought me. I mean we where 3 people playing and watching it and not once did we argue of who should be playing because it did not matter. We just weanted to experience it.
So that bastard Kojima wasn't lying...
Great review!
@Brad, Anthony and Chad
Can you please do these triple reviews more often? I love to read multiple (editor) opinions.
Fantastic review guys.
I just wish Jim's upcoming emmigration to the states didn't stop him from taking part. Here's hoping we'll see a Jim "Big Boss/Ocelot/Raiden/Okay not Raiden" Sterling review in the coming weeks.
"considering this is Dtoid, I am shocked by the numbers. A 9-10 is like a 40 on Dtoid!"
and THAT'S why a true 1 to 10 scale is important. When you get a 10, you know they mean it :)
"I am not exaggerating when I say that Metal Gear Solid 4 is, hands down, the most technically advanced and impressive method of storytelling I have ever witnessed in my entire life. I know that is a bold statement, but more than any book I have read or any movie I have seen, MGS4 presents its tale in such a sophisticated, engrossing, visually stunning way it blew my mind throughout."
All right, now I have not played MGS4 yet, I have played the other games in the series and always had a love/hate relationship with them. On one hand there are some truly innovative gameplay elements and every now and then (for a videogame) the story is surprisingly poignant... but my hate comes in with the repetitive mechanics, the absurdly over-complicated control schemes and the story, more often than not, being completely ridiculous, cliched garbage. I'm willing to give that last point up to poor translation perhaps, but still the story lines are bogged down by ridiculousness at almost every turn in all previous games.
Which brings me to my beef with your comment I've quoted above... I mean surely you jest. You're just on a 'this brand-new-awesome-fucking-game-was-great high', which I can forgive, I remember feeling the same way after playing RE4 for the first time, but never was I high enough to posit such astounding flights of fancy. You're seriously telling me this game has a better concept of story telling than Dante, Voltaire, Shakespeare, Tolstoy, Dostoevsky, Homer, et. al... That it cinematically tells a better story than the likes of Eisenstein, Chaplin, Stroheim, Dreyer, Fellini, Welles, Bunuel, etc.
I mean, come on man, this is a bold claim, and if true,represents the absolute pinnacle of the art of the narrative.I just cannot buy it. Kojima...he has propelled a multitude of art forms forward in MGS4? Beyond a level the greatest artistic minds of all time have yet to achieve?
Please, I beg you to reconsider the lengths to which you've utilized your poetic license, which at this time, I'm convinced should have revoked, or at a minimum, suspended for a while until you come down off your delirious cloud... Again, I have yet to play it, but I will soon, so maybe, maybe I will recant and join you in your statements, but I cannot see that as a possible outcome...
So please, elucidate... perhaps I'm taking you too literally or misread your statements...
please people no spoiler in the comments some of us(me) are yet to play this game
so i'm buying the metal gear solid director's cut anthology now, shortly followed by MGS4. just out of curiosity, if everybody had considered MGO, would everybody have given it a 10?
i actually started welling up near the end. i don't think a video game has ever done that to me before.
a few issues (and a few SPOILERS maybe)
- the game claims that you can play through the game any style, like pure stealth or pure action, but it CLEARLY rewards you for leaning more towards the former than the latter. and unfortunately 4 of the main boss battles (the beauty and beast ones) are like said latter, resorting to a generic running and gunning mechanic.
and the mantis boss battle was stupid. THERE I SAID IT. and it's a shame, because i loved psycho mantis and his boss battle from the first game. but this one just feels like a hollow nudge to that one, resorting to referencing it outright WHILE MIXED with a commercial for how awesome the PS3 is.
and SILENCERS THAT DISAPPEAR AFTER MULTIPLE USES IS FUCKING BULLSHIT.
but those niggling flaws aside, the game is amazing. probably some of the best voice-work i've ever heard. and that corridor part at the end with the split screen....jesus that's intense. i need to wait a while before i play again. it takes it's toll on you emotionally.
@Linuxguy
That's exactly the reason I haven't read any of the comments.
Craaap, I still haven't played MGS2! I can't play this until I play that!
its amazing. owning a ps3 has never felt this good.
@Qraze:Yes now if anyone tells me ps3 has no games I'll kick his butt
Its official: The PS3 isnt a joke anymore.
sorry if i put a little bit of spoiler in my comment. although i don't think i gave anything away.
I need a PS3....
@Rimbaud
dude, calm the fuck down. it's a review. their opinion. at the end of the day, it comes down to what you think of it. they have the freedom to say whatever they want. so stop having a fucking cry about how great they feel it is. you have yet to play it yourself as well, so you don't even know if you may feel the same way yet.
11/10! Great job as usual guys
MGS4 may have a lack of actual gameplay, but is a truly remarkable game, one that should be remembered not only to the world of gaming, but to the world of storytelling as well.
Holy shit, this is the first 10 I've ever seen from Destructoid.
I'm not going to play the game though - I've never liked playing the MGS series, although I appreciate the philosophical topics and storytelling. However, it's still nice to know this game lived up to the hype around it.
@hood_954:
Fuck off cunt. I wasn't 'having a cry' I was asking if he was just using a bit too much frenzied poetic license in his review, he clearly states his opinion, yes it is a review, I'm not a fucking idiot. I'm not offended in the least by what he thinks of the game you fucktard. I'm asking him if he is literally serious with him AMAZINGLY bold claims, it was hard to tell from the obviously excited tenor of his writing, I even concede to the fact that once I play it I might agree with him, so what have you got your panties in a bunch for? You're obviously the one that needs to calm the fuck down.
Great review, guys! I'll still wait for the inevitable director's cut version, though.
@ Rimbaud
The difference is that, as great as the game is, anyone playing RE4 for the storyline is just being silly.
I'm so glad I spent the money and pretty much sold my soul to get a PS3. I'm sooooo close to finishing MGS4 and ever since I started my hands can't seem to stop shaking.
Excellent reviews guys!
@ Takeshi
I agree. More Triple Editorial Reviews.
BTW this game is PURE ORGASMIC GOLD.
This game so far is everything I wanted and more. I'm on Act 4 right now and I know I'm going to instantly play through the game again after I finish it.
Need....PS3...:'(
@Rimbaud:
"You're seriously telling me this game has a better concept of story telling than Dante, Voltaire, Shakespeare, Tolstoy, Dostoevsky, Homer, et. al... That it cinematically tells a better story than the likes of Eisenstein, Chaplin, Stroheim, Dreyer, Fellini, Welles, Bunuel, etc. "
Yes.
@SWE3tMadness
Here's another
I've trudged through MGS1 and didn't even finish 2 and 3 because I couldn't stand them, but after spending a couple of hours in Act 1, MGS4 is shaping up to be an awesome title. It fixes pretty much every problem I had with the previous titles.
The most incredible gaming experience I've ever had. Pushed me to tears at multiple points.
@Brad Rice
I'm just curious, what makes you say the game is more action oriented? Like did you feel you couldn't stealth through the game?
yay for great games :)
@Necros:
I agree totally, perhaps I wasn't very clear. I just meant That was the last truly amazing game I've played and afterwards I was on such a 'high' from it being so great I was making some, in hindsight, slightly ridiculous claims. Not about the story of course, that would be very silly indeed (although in context, for the RE series I think it had the best) but just about aspects of the game in general, so I can fully empathize with being so enraptured, so enthralled from having just completed the experience that you imbue the product with many, perhaps, exaggerated praises.
@Chad Concelmo:
MSG4?
Rimbaud:this game is better than anything man kind has ever created! :)
@Rimbaud,
While I would never say Metal Gear Solid 4 is better than the best that Chaplin (or even Scorsese) has to offer, I will say that the method of storytelling in the game is unlike anything I have ever experienced in my entire life.
While Chaplin's films are pure genius, you can't interact with them. It is this evolution that makes Metal Gear Solid 4 superior from a pure storytelling perspective.
It's not the content as much as it is the presentation.
I hope that makes a little more sense. :) :)
time to find 500 bucks :'( . . . but ill get to play MGS4 :)
@The-Excel,
I don't really understand the question (ha ha), but I am assuming you are surprised I liked, let alone played this game.
If that is what you were questioning, I actually love the Metal Gear series. It is one of my favorite videogame series of all time. :)
I guess Reverend Anthony doesn't hate long, cinematic, non-interactive cutscenes anymore. I remember he used to rail on them forever back in the RFGO days. =p
If I wasnt broke right now I would have bought the ps3/mgs4 bundle just for this game. Sounds epic.
I stood in blockbuster looking at the game in amazement as it sat there on the shelf taunting me.
"hello there derek. you want to take me home dont you?? you want to get inside of me dont you derek?? well you dont have a PS3 do you derek?? you dont have what it takes to get inside of me."
after breaking down in tears I ran out of the store with my 2nd place prize. (turning point fall of liberty)
I feel so dirty.
Just now beat the game and despite never playing a mgs prior to mgs4's release, this has been one of the best video games I have ever played. Every scene is memorable, every battle, every instance makes up one of the most profound experiences I have had in a this generation , perhaps in all video gaming. The fact that one day after playing Mgs4 I immediately rushed out and bought the essential collection so I can play through the story in its entirety, is a testament of how much effect this game had on me.