Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Metal Gear Solid 4

Destructoid review: Metal Gear Solid 4: Guns of the Patriots

5:42 PM on 06.16.2008 // 8BitBrian

Metal Gear Solid 4 has been a long-awaited title. We first heard word back in 2005, and drama has only built up from there. It's been touted by PS3 owners as a reason to own the system, and then claimed to be coming to the 360. Well, all of that can be put to rest now that the game is in our hands and available for play.

We've followed the stories of Solid, Liquid, Big Boss, and a bevy of other names through three Metal Gear Solid titles, creating a web of plot points and storylines that have been left unanswered. Delving into Metal Gear Solid 4, I was looking for an experience unlike any of the previous games.

It's something that required three of us to tackle this review: Anthony Burch, Chad Concelmo, and myself. Figure out if love can bloom on the battlefield after the jump.

Metal Gear Solid 4: Guns of the Patriots (PlayStation 3)
Developed by Kojima Productions
Published by Konami
Released on June 12, 2008

Brad "Liquid" Rice 

Let's start this off with a thesis, and then work backwards from there: Metal Gear Solid 4 provided a storytelling experience that was unlike one I had ever experienced in a game before. When I played through MGS4, I had the feeling as though I was experiencing a level of storytelling directly above cinema.

Compared to Metal Gear Solid and its two sequels, MGS4 operates on a much grander scale in terms of the locations, events, and themes. You aren't restricted to the base at Shadow Moses Island or on board a tanker for most of the game -- Snake travels to the streets of Eastern Europe, the war-torn streets of the Middle East, and the jungles of South America as well. This makes a huge difference in how the game handles.

Instead of sneaking through hallways or crawling through grass, Snake takes a more action-oriented role in this game, helping local militia and rebels lead raids on PMC strongholds or providing covering fire during a chase scene. There are plenty of opportunities to crawl around and knock out troops with your tranquilizer gun, but it didn't feel like MGS2.

Oftentimes the chaos of the warzone made it nigh-impossible to knock out guards and start raiding their bodies without being noticed by someone. The game never really settled on a particular style of gameplay, huffing you from one style to the other, and never mixing and matching. They're all relatively segmented sections of gameplay.

What I got to play, I enjoyed. The problem is, sometimes gameplay isn't all that common. The cutscenes can leave you a half hour without actually playing the game. There is a level of interaction between you and the cutscene, though. At certain points, you have the option of triggering flashbacks or viewing the scene from Snake's perspective. It always comes at the right moment, adding that additional touch to the cutscene to make it more impactful. When you transition from a cinematic to gameplay, it's a flawless move, and is executed beautifully.

Fighting through the jungles and on ships, the enemy AI is fairly smart about teaming up to kill you -- but once you get into cover, they will quickly fall into a predictable pattern that would let me sit and wait to kill them, while my health would slowly auto-recover. I had to frequently fall back into this pattern, or just hide for five minutes, because I needed to recover health, and finding rations was not easy.

The game has made combat a lot better, though. The game has adopted an over-the-shoulder camera, shying away from the harder-to-use top-down oriented view of things. Snake is more frequently pitted against squads of enemies at a time, so the revamp was a nice touch. In the heat of battle, you have the option of buying whatever weapons and ammunition from a weapons launderer named Drebin in the menu -- usually for a fairly expensive price, based on the situation. You earn points for Drebin through kills and picking up dropped weapons from enemies. Even with Drebin aiding you, the game doesn't turn into Dynasty Warriors Gundam -- if you attempt to take on squads at a time, you'll get gunned down within a minute.

I still replay Metal Gear Solid and Metal Gear Solid 2 to this day. Between the two games, I've probably played through them 20 times. Looking at Metal Gear Solid 4, I can see myself playing the game through only a handful of times in the next several years. The amount of time -- and more importantly, emotion -- that is required by this game is not something I can subject myself to over and over again. I love Metal Gear Solid 4 for what it does to complete the enormous project that has spanned 20 years, but because of the segmented and sparing gameplay, it's not going to get anywhere near as much use as MGS or MGS2.

Score: 9.0 

Anthony "Snake" Burch 

Metal Gear Solid 4 is so good that I might actually buy a PlayStation 3 just so I can replay it a third time.

Without spoiling too much, MGS4 derives its power from tying every character, event, and unanswered question from the previous MGS games into one cohesive, satisfying, and totally epic conclusion. Every question is answered; every promise is fulfilled. I can only liken the experience to finally watching Serenity after completing all fourteen episodes of Firefly.

The first three games in the MGS series act as simple precursors to MGS4, wherein the player gets to know and care for certain characters. With the player's knowledge of the previous trilogy in hand, MGS4 throws all these characters together in situations you'd never expect. The plot, while interesting in its own right, has a much greater dramatic weight since we've all spent three entire games learning about these characters and now we get to see where their personality arcs finally conclude. Even ignoring the fact that Old Snake is probably the single most complex character in videogame history (I am not exaggerating in the least), even Johnny Goddamned Sasaki becomes an interesting character in his own right. With MGS4, twenty years of series mythology and history finally come to an end (and though MGS4 is only meant to be Snake's last game, I wouldn't have been at all disappointed if MGS4 were the last MGS game, period.).

That's not to suggest that the game is without flaws, however. Though I began to tear up near the game's playable climax, and though I had such a good godddamned time with the game that I replayed it twice in a 24-hour period (skipping the cutscenes the second time, of course), and though it may be one of the most meaningful videogame experiences I've ever had if only because of how well it ties up a story I've been following since I was in elementary school, it's got some pretty significant problems.

Since the story takes place over a myriad of locations rather than being confined to a single area (as was the case with all previous MGS games), the gameplay itself changes up with every act. The sort of "hiding in plain sight" gameplay we've all seen in the trailers, with epic gunfights between PMCs and militia taking place while Snake sneaks through the battle lines, doesn't even comprise half of the overall gameplay. Acts One and Two are full of this new, interesting, and so-fun-you-could-build-an-entire-game-around-it gameplay, but once Act Three starts it's dropped and never returned to again. The rest of the game is still full of some great playable set pieces (with the exception of Act Three's first half, anyway), but by the game's end it still feels like there's a lot of untapped potential in the Act One gameplay.

Additionally, there's not quite as much actual gameplay here as I would have liked. As Brad said, the gameplay and the cut scenes mesh together so well that you'll probably never notice, but there's only about six to eight hours of real, player-controlled gameplay in this sixteen- (or so) hour game.


Admittedly, though, I didn't actually notice these flaws until I started my second playthrough. The cutscenes are so great, and the pace so blistering, that by the time I'd reached Act Five in my first playthrough, I didn't lament -- or even realize -- the fact that I wouldn't experience the Act One gameplay again. Only after some personal reflection upon beating the game, or perhaps by reading about it in a review (sorry!), does the slight shortage of gameplay become obvious. The previous MGS games gave the player a persistent location and gameplay type that they could truly sink their teeth into, resulting in a gameplay experience that matched the story in scope and satisfaction. MGS4 is a more angled toward the cinematic side of things.

Even with those flaws in mind, however, Metal Gear Solid 4 is still the most satisfying entry in the entire series. Its scope and emotion are heretofore unmatched in the medium of videogaming (my sister and I were literally screaming at the screen during the climax in a high-temperature corridor), it wraps up two decades of series mythology, and what gameplay there is, is damned satisfying in how it complements the story.

MGS4 feels like coming home.

Score: 9.5 

Chad "Otacon" Concelmo 

I pretty much agree with Brad and Anthony regarding the two biggest aspects of Metal Gear Solid 4: Guns of the Patriots. The plot is satisfying on a level I think only my tears of joy and sadness can even attempt to describe, and the gameplay -- while truncated in comparison to older games in the series -- is addictive and endlessly creative.

What I want to focus on -- and what impressed me the most about MSG4 -- is the game's ability to tell a story and its myriad amounts of unforgettable moments.

I am not exaggerating when I say that Metal Gear Solid 4 is, hands down, the most technically advanced and impressive method of storytelling I have ever witnessed in my entire life. I know that is a bold statement, but more than any book I have read or any movie I have seen, MGS4 presents its tale in such a sophisticated, engrossing, visually stunning way that it blew my mind throughout.

In the same way that Super Mario 64 revolutionized the way we play videogames, Metal Gear Solid 4 revolutionizes the way videogames are presented. The transition between cutscene and actual gameplay is seamless and constantly surprising. You really need to experience its brilliance for yourself to truly understand, but, with MSG4, it seems the days of putting down your controller and just mindlessly watching cutscenes are over. 

More important than anything else, though, is the game's inclusion of an endless supply of memorable moments.

Going into Metal Gear Solid 4, I wanted more than anything for the game to be filled with enormous set pieces, beautifully over-the-top story twists, and memorable, unique gameplay sequences. For me, that is what the Metal Gear Solid series has become, and I was hoping MGS4 would not disappoint. 

Would the boss battles be on the same creative level of genius as Psycho Mantis and The End? Would any set piece in the game come close to rivaling the elaborate and breathtaking Shagohod chase near the end of Metal Gear Solid 3?

I am happy to report that, not only are there some jaw-dropping sequences, there are more memorable moments in MGS4 than all the other games in the series combined

Of course, I won't ruin anything, but within each of the game's five completely varied acts, there are a handful of moments that will make you either gasp or put down your controller and run around the room screaming in happiness. You won't believe what you are seeing or playing. From a motorcycle chase that puts any action movie to shame, to single-handedly the greatest final boss fight in the history of videogames (how's that for praise), Metal Gear Solid 4 is full of amazing moments you will never forget for the rest of your life.

Solid Snake's awe-inspiring, emotional journey through Guns of the Patriots is at times a remarkable evolution of the revered series, but at its heart thankfully remains a wonderful dose of nostalgia for any Metal Gear fan. While it is almost a requirement to play all the other games in the series beforehand to fully appreciate everything, I would still recommend MSG4 to any gamer. It truly is a landmark in the world of interactive entertainment. 

Metal Gear Solid 4 is a timeless masterpiece that brings the series to a perfect close.

Score: 10.0

Final Verdict: 9.5 




Metal Gear Solid 4 - Reviewed by 8BitBrian
Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.

See more reviews or the Destructoid score guide.

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Metal Gear Solid 4

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Thankful it's Over: Bioshock Infinite

Is Toei using Kamen Rider Ghost to address suicide in Japan?

Let's talk about Xenoblade Chronicles

Cblogs of 11/27/15 - Life is Strange, and Sad

Top 5 Reasons Star Wars Battlefront KICKS ASS!

Attack of the Friday Monsters: A Little Slice of Childhood

Top 5 Reasons Call of Duty: Black Ops 3 IS AWESOME!

Cblogs of 11/26/15 + Combat Heropon-isms

Video games go mainstream

I’m Not a SJW, I’m an Anthropologist: Making the Case for Diversity in Games

 Add your impressions

Status updates from C-bloggers

taterchimp avatartaterchimp
So.etumes you just have to drive 300 miles for a beer. Guess I live here, too, but the beer, man! The beer!
Still in work clothes.
Gamemaniac3434 avatarGamemaniac3434
Welp, wrote up a blog for that there bloggers wanted. Its me bitching about Bioshock Infinite! Again! Yay!!!!!!
Sr Churros avatarSr Churros
Just finished watching The Phantom Menace. Yeah, Jar Jar is as bad as people say. Baby Vader is so cute and also kicks some serious ass. One of the best lightsaber battles of the series, if not the best one. It was pretty neat!
Roxas1359 avatarRoxas1359
Can't decide where I should upload my latest project. Either on my YouTube Channel or on Game Anyone. On the one hand YouTube gets more exposure, but Game Anyone is where some of my more popular walkthroughs are. The game is 3D Land if anyone is wondering
Fuzunga avatarFuzunga
Thanksgiving dinner for days!
OverlordZetta avatarOverlordZetta
Anyone know if the Bethesda games on sale on Amazon for a certain amount of time, or through Monday?
TysonOfTime avatarTysonOfTime
In light of the fact that Xenoblade Chronicles X is fast approaching, I suggest we start planning out a Destructoid Squad! NNID is TysonOfTime. From what I've heard, it doesn't appear Squads are region locked (except for Japan), so everyone's welcome!
Jed Whitaker avatarJed Whitaker
Typing of the Dead > all other typing games.
Lawman avatarLawman
Listening to this on a Tall Oaks level of RE: Revelations 2's Raid Mode is entrancing, for some reason.
EdgyDude avatarEdgyDude
Need a reason to support Indivisible? Shantae is in it!. Back it or spread the word, every bit of help counts.
KeithTheGeek avatarKeithTheGeek
Sometimes I miss how hilariously janky Brawl was, and I still have a lot of fun playing it. Not sure if I could ever take it seriously as a competitive game, but I want to enter at least one Brawl tournament in the future. You know, if I can find one.
KnickKnackMyWack avatarKnickKnackMyWack
I love how on a slow news day I can always turn to Qposts for something else to read and think about. Keep up the mojo fellas!
Rad Party God avatarRad Party God
I finally caved in to those sweet deals, got Shantae and The Pirate's Curse, Downwell and Super House of Dead Ninjas :)
CoilWhine avatarCoilWhine
I hope that Prototype runs better on my dad's old laptop than it does on my AMD gaming rig. Some badly coded games run like ass on AMD cards.
LinkSlayer64 avatarLinkSlayer64
Please spare me from issues in the process of publishing my blog! Especially since I modified CSS to unnecessarily pseudo-crop an image, and make it so some images float next to text, and make it look decent on mobile. I'm a frickin' nerd, love it.
Nathan D avatarNathan D
The night brims with defiled scum, and is permeated by their rotten stench. Just think, now you're all set to hunt and kill to your heart's content! #FashionBorne [img][/img]
MeanderBot avatarMeanderBot
Two more days to get in on the unofficial Christmas Card! [Url][/URL]
Solar Pony Django avatarSolar Pony Django has got a mystery sale on T Shirts and Tank Tops atm, $5 for each. Only catch is they're random. But I've had some good luck, got a Captain Falcon one before, Zombies ate my Neighbors and a Persona 4 X Earthbound crossover.
OverlordZetta avatarOverlordZetta
I would really, really love if "publish now" could work without me having to post a blog multiple because the site is such a mess right now.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -