Mega Man 9 took me back to those days, so it gets an A+ in my book, even if some of the stages and enemies are a bit reminiscent of previous games.
@ kapshhh
I still have 1 and 2 on me. I absolutely love those games, and each day I get down on my knees and pray for a third.
And in all seriousness, I'm not a Mega Man fanboy. I know the series well, and love many of the games there in, but I fully recognize that many of them suck
If given the opportunity, I'd give Mega Man 4 a 5/10, as it's just Mega Man 2, except a charge beam (which makes the game way too easy) worse level design and boss fights. And I'd give Mega Man 5 and 6 both 7/10's, because despite the fact that they have a little more creativity going for them, they still don't do enough to differentiate from the other games in the series to fully justify their existence.
Mega Man 9 is not like Mega Man 4,5, and 6. If I were a fanboy, I wouldn't be able to tell you that.
You don't like the games? Fine. Not everybody likes/dislikes the same things that you do. Just because you don't like it does not mean that there must be something wrong with it.
Sharpless, What you say are "Limited checkpoints, minimal health packs, limited range of motion, not terribly fluid controls" and "mindbendingly frustrating platforming" are nothing but personal opinion.
I feel the exact opposite to what you are saying here and think that Megaman 1,2 and 3 offer more than fair ground to play on. Who is right? We both are. Because I like Megaman, and you don't.
As for the points that are designed to make you get hurt, so what? It's why you have a life bar and it's something I cherish in the Megaman games. It adds to that sense of hostility and urgency of battle, that even though you are the hero, your enemies are just as good and you can still get hurt.
I don't mean to come off hostile, so I apologize if I do, I just wanted to get the message across.
Uh, what? Did we play the same Megaman 4? The Charge Buster hardly made the game "too easy", the buster did less damage than the special weapons for the most part, the bullet was narrow so you couldn't just auto-blast your way through every level like in MM5 and 6, and all in all it was treated mostly like just another sub weapon, as there were enemies that required it to beat them and enemies that were highly resistant to it.
What was wrong with the level design? Can you elaborate? I loev the level design in MM4, it introduced a lot of new jumping puzzles and for the most part the levels were designed like the ones in 9, in that they were hard to get through the first time, but once you learned the stage's pattern you could clear it like easy street.
And the only boss fight that I'll agree was lame was Bright Man. The others were really good(Hell, they even managed to make a "time stop" weapon weakness that was almost close to balanced)
Again, I ask what the vendetta against MM4 is. It's alright to not like the game, but I've never seen any really good reasons for liking it, other than that it isn't Megaman 2 or 3.
I've been going banana walnuts trying to find the "control-superior" PS2 version at all the GameStops in my location.
I've never been a fan of extremely difficult games, yet Mega Man has always held a special place in my heart.
It's very challenging, but rewarding and fun (unlike the Ghosts n' Goblins series)
I contribute that to superior level/character design, control, and overall aesthetic.
"It's just a retro fapfest for the retrofans."
That can't be entirely true, as this is my first Mega Man game, and I'm loving it.
unless your talking about a no hit play through then hes hard.
sit by the door wait for him to jump to other side and use leaf shield, bam dead.
cant wait to play this.
Mega Man 2 if THE FIRST video game I can remember playing *love*
Some people love Mega Man 4, while I think it's crap. There are a lot of reasons for that, but at the heart of the matter, I just don't think the game requires enough strategy. All MM games require you to jump, dodge and shoot, but the good ones require you to do it in a way that requires some thought. I didn't find that to be the case with most of the levels in Mega Man 4. The enemy attack patterns, the level design, the whole shlemiel is just a little to brainless in my book.
Plus, I really hate the bosses. Pharoah Man? Ugh.
But yeah, it's just my opinion. I'm glad there are people they get something out of it. Maybe I'll be one of those people someday.
I generally kill Air Man 1st or 2nd, so no Leaf Shield for me. I like to do Wood Man's level last, since there are a bunch of exploits you can use in his level that require a bunch of the other Robot Master's weapons to do(Such as Flash Stopper'ing through the Robot Dogs.)
Jonathan: Pharoah Man was epic. I love his level.
I really like MM4 because I love the balance between all the subweapons. Most games have a hoarde of useless weapons(Who used Top Spin for anything ever? Heat Shot was for 2 bosses in MM2, and never used anywhere else. Flash Stopper? Ahahahaha.) but pretty much everything in MM4 had a use SOMEWHERE and made some part of the game easier if you used it right.
Ninja_In_Distress: That's the one part of MM3 I don't like. The 8 Robot Masters? Awesome. Wily Castle? Double Awesome. The hard repeat levels? Awesome. The Doc Bots? Terrible. Just terrible.
I also liked the music in Splash Woman's stage...
Anyway, I'm really happy with my purchase. Sure there've been dozens of "Goddammit!"s and "GODDAMMIT!"s, some punches thrown at the couch, and a Wiimote nearly ripped in half, but now, as I near the end of the game, I feel like a better gamer... A better man. :)
For those that don't get it, I can kind of see why if you don't spend the time to "learn it". Mega Man games are like one big, sublime puzzle. And I'm really only talking about MM2, MM3, and MM9 here. Once you can "see it", see the shape of the game, every level, every boss, every jump, etc, you will have found one of the most rewarding gameplay experiences available. You cannot blunder through it.
Jonathan Holmes said "Mega Man's controls are perfect", and he is correct. I implore any of you who don't "get it" to spend time with this game (or MM2). Once you can "see it", you'll be glad you did.
Well, thats my opinion, anyway.
If I don't have fun, I'm blaming you.
The DLC was pretty good too! Proto-Man and Roll were playable characters (along with the other robot masters as long as you beat them using the Mega Buster), and you could download levels that other players created and uploaded using the in game level editor. I'm pretty sure it had leaderboards, too... but I could be wrong.
It's a good game and you can find it really cheap now a days. I'd recommend it to anyone that's into Mega Man.
I don't remember the ablitity to play MM:PU in an 8-Bit fasion though. There was the option to play with out the additional bosses and other changes to the game, but no matter what, it was a polygon based affair.
great write up though... i whole heartedly agree with everything except the splashwoman song... because i always remember the water levels of megaman having somewhat of a morose or docile song like bubbleman or toadman... level was really simple though... i liked the floating block puzzles though
oh and comparing to the star wars trilogy hahah brilliant
im glad they got such a megaman fan to do the write up... but who at dtoid isnt? the games are perfection thats why and if you dont get it then stop playing games or do your homework
I love Mega Man games.
I haven't downloaded this yet.
Guess what I'm doing first thing tomorrow morning?
This new Megaman is an entirely different beast. Nothing is random in this game, everything is precisely calculated and deliberate, with pixel precision. Dying never comes from bad luck. You died because you messed up. Harsh but fair.
I don't know, I think one could argue that the vast majority of NES games suffer from bad controls--especially when viewed in hindsight and compared to the precision controls we've grown used to.
Also, I thought one of the goals of the early Mega Man games (as well as any number of other NES games) was to be difficult. Perhaps this was an influence from the arcade game mentality at the time where difficulty=more coins spent=PROFIT? I can't say for sure. I do know that while the Mega Man NES games could be very frustrating in their difficulty, they were nowhere near impossible. If early elementary school students could beat them then, I think it's do-able. (Not trying to poke fun at your skill level or anything.)
And then there are all of the other NES/SNES games that frustrated the hell out of people back in the day... I seem to recall breaking an SNES controller in half (very uncharacteristic of my personality) because M. Bison was such a bitch to beat in SFII high difficulty.
Anyway, I think I've strayed off point.
Sorry, that first sentence sounded a lot more ironic and made more sense in my head. I blame alcohol. And society.
What I was meant to get at was that the NES Mega Man games had tighter controls compared to a number of other titles that pop to mind. Like someone said before me, when you press "jump" he jumps and when you press "shoot" he shoots. No delay, no missed inputs, stops on a dime (unless you're on ice). The bit about modern-day precision controls was supposed to be serious and a joke (I know, I failed) because we've got games that pull off complex control schemes with precision like CoD4 and others that are sluggish and unresponsive.
I'll shut up now.
I'd like to use that as a defense in traffic court someday. "I know I smashed right into that other car, your honor, but it's not my fault. That car has crappy controls. If it had z-targeting or something, none of this would have ever happened."
Also, Splash Woman's music has totally grown on me. I still don't love it, but now I at least sort of like it. If I were to do this review again, Mega Man 9 would now get an 9.1.
Funny how a little time, even if it's just a week, can lead to a new appreciation of something.
God damn. That should be on the back of the box or something.
There was an interview with Inafune who said, roughly, "If anyone would send me money, I would love to make a Mega Man Legends 3"
Can it be rumors time now?!
Hell, I thought it was a cool series. Very different, but fun.
On topic, this game looks really awesome. This was the first video game series I got into. I probably won't get any of the DLC, and if any, just the extra stage and MAYBE the Protoman one, although that one seems to be a "make the game easier for little twelve-year old temper Timmy". Ah the good ole days of lore when games made you actually throw your controller and/or console through the TV, not on accident because of shitty bracelets.
I personally think it's great that a sliding, gun charaging mode is available in the game. There really are two kinds of Mega Man fans, though who think Mega Man 2 is the best, and everybody else.
Now, everybody else can love Mega Man 9 too.
I LOVE this game, and I dig how hard it is.
Although I have to disagree that splash woman isn't memorable. I think her level, although one of the easier ones, has a lot of memorable features, like those little water filled platforms that fire out of the walls. Very cool imho ^^
once again: great review for a great game :D
And I agree that that part of Splash Woman's stage was awesome. It's everything up to that that wasn't that great.
But now that I've played it a million times, even Splash Woman's stage has grown on me.

surf dtoid with 






Rising (10+)
People you follow





































follow



