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Destructoid review: Mega Man 9 photo

Puzzled by the fact that Mega Man 9, a game that looks older than all three Jonas Brothers combined, was downloaded an estimated 60,000 times on its first day of release? Confused about why just about every videogame website on the internet is abuzz with all this Mega Man related excitement? Then you, my friend, need to bone up on your videogame history, specifically the chapter on 2D action/platforming.

It's not hyperbole to say that Mega Man 1, 2, and 3 are the videogame equivalents to the original Star Wars trilogy. The first Star Wars film did things with the medium that had never been done before, and Mega Man 1 did the same for videogames (Idle character animation, obtaining weapons from defeat bosses, etc). Mega Man 2, like The Empire Strikes Back, is considered by most to be the greatest in the series, as it refines what its prequel started, and adds an insane twist ending just to keep you guessing about the next chapter. Mega Man 3 is like The Return of the Jedi in that it's jam packed with more stuff than either of its predecessors, and while not as beloved as those predecessors, it's still considered an essential part of the trilogy. 

The similarities don't end there. Just as the original three Star Wars films paved the way for countless spin offs, side stories, sequels, and prequels, the first three Mega Man games are responsible for their own nearly countless follow ups. For both Star Wars and Mega Man, the spin offs range in quality from crap to fantastic, but still, none have been able to recapture the magic that the first three entries had. The old school charm and charisma of the original cast and that indescribable, evocative element just can't be recreated by imitators. For the real stuff, you have to go back to the source.

What I'm trying to tell you is, Mega Man 9 coming into existence is like the debut of a new Star Wars movie featuring the entire cast and crew of the original trilogy. Imagine Mark Hamil, Harrison Ford, Carrie Fisher, and the Yoda muppet reprising all their roles, all looking as good as they ever did, and doing exactly what made them famous in the first place. To do so would make long jaded, ex-Star Wars fans forget all about Caravan of Courage and the Droids cartoon. That's what Mega Man 9 means to do for the Mega Man series, to help us remember why we feel in love with the character 20 years ago, and forget about all the crap that happened between then and today. 

Does Mega Man 9 pull it off? Hit the jump to find out. 

Mega Man 9 (WiiWare [reviewed], PSN, XBLA)
Developed by Inti Creates
Published by Capcom
Released on WiiWare 09/22/08, PSN 09/25/08, XBLA 10/01/08

First, lets get the "graphics talk" out of the way.  Yes, the return to an 8-Bit aesthetic makes Mega Man 9 one of the most important videogames of 2008.  It proves that as black-and-white is to film, as stop-motion is to animation, and as Casio keyboards are to electronic music, the use of antiquated technology is to videogames: it is a style choice worth respecting. And yes, the 8-bit look is also a shameless way to pander to the disposable incomes of post-college 20 and 30 somethings looking to purchase their way back into their carefree childhoods.  But the real question is, do these graphics actually work to make the game better? The answer is a definitive yes.

To those that have already decided that they hate Mega Man 9 due to its clean, simple, icon driven art direction, let me ask you this -- Have you ever criticized an episode of Family Guy, South Park, or the Simpsons because the characters didn't look realistic enough? Have you ever said to someone about any of those programs "I don't care how funny it is, I wont watch it. It's not CGI." Hell no you haven't, and that's because once you start watching one of those shows, you get sucked into their visually undemanding world's so fast that you forget you're even watching animation. After you settle in to their unique takes on reality, you feel like your there, despite their lack of realism. If these shows all looked like Tripping the Rift, chances are you wouldn't feel the same way.

Visual details can be barriers that both exhaust the mind's ability to take in visual input, and create characters that are difficult to relate to. Just about everyone on the planet can look at Peter Griffin, Stan Marsh, Bart Simpson, and 8-Bit Mega Man and see a little bit of themselves, because just about everyone has two eyes, a nose and a mouth. It's when characters get more detailed than that when people start feeling alienated. Again, watch even the briefest clip of Tripping the Rift on youtube, and you'll see what I mean. 

The science of iconography isn't the only reason why the 8-bit look was the right choice for Mega Man 9. The real strength in the game's visuals is in how little they demand from your mind. Flat, simple characters are just easier to look at, easier to place on screen, and easier for your head to absorb. Trust me, you'll be glad for the game's un-distracting look, as you'll need to use as much of your mind's energy as you can muster just to keep up with the constant level of danger you'll face on screen. 

Mega Man 9 is nothing short of a blood bath. Despite the fact that a no stops run through of each level in the game lasts an average of five minutes, my first total play through of Mega Man 9 still took about seven hours. Keep in mind, that was seven hours without looking on Gamefaqs for how to deal with the game's many challenges, and with spending all my bolts on the costume item at the game's store (spoiler-it doesn't cause Mega Man to cross dress- end spoiler) instead of spending them on healing items like E tanks. Regardless of my bolt spending priorities, I've been playing Mega Man games for twenty years. I can beat Mega Man 2 in difficult without taking a hit. I don't completely suck at this sort of thing, and it still took me seven hours to win the game. That's longer than it took me to cruise through Lost Winds and Castle Crashers combined.

No, Mega Man 9 is not a game many will finish quickly or easily. In this game, you will die.

Sound bad? Well, it shouldn't. Like in Mega Man 2, dying in Mega Man 9 doesn't mean the end of fun, it means the fun is just getting started. Death in these games equals excitement, surprises, challenge, and drama; like a cute, 8-bit Saving Private Ryan staring a little blue robot. A well designed Mega Man game uses simple but original action/platforming puzzles, amazing music, and just the right learning curve to keep you coming back for more. Dying means having to start over, and starting over is the fun part. You know how when you buy a new CD, you need to listen to each song a few times before they really grow on you? That's how each level in Mega Man 9 is. They actually get more enjoyable the more you play them. The first time through any level will be a terrifying series of abrupt endings signaled by the signature Mega Man death sound. Keep playing those levels though, and that terror will slowly melt into joy. You'll start singing along with the music, smiling as you breeze through the parts that used to seem impossible, and then play through the level again the next day to see if you can do it just a little bit better.

Sadly, Mega Man 9 isn't always this fun, especially if you are closely familiar with the past games. One major problem with the game is Spash Woman's stage. Though it contains one awesome set of floating block puzzles, the ability to turn Mega Man completely black if he's hit by a ball of ink, and a fantastic boss encounter, on the whole the level feels tacked on. First off, the music is pretty boring. You should know that Mega Man 9 has four different composers, and most of their work is excellent. Tornado Man's stage, Galaxy Man's stage, and all four different Wily stage tunes are some of the best in Mega Man history. They must not have been written by the same composer of Splash Woman's stage theme, because in comparison, it sounds like utter crap.

In a way the music is fitting, as Splash Woman's stage design is crap as well. It lacks the same vibrancy and unpredictability contained in each of the game's other levels. Instead of a beautifully mapped obstacle course of wonder, you get a few instant death mines, a few random enemies, that cool block puzzle I was talking about, and *SHOCK* a floating bubble platforming bit that is nearly identical to the one found in Wave Man's stage back in Mega Man 5. Check out this video at the 00:23 mark, and this one 01:06 and see for yourself.

Due to this bizarre design decision, Splash Woman's stage will have long time MM fans asking themselves, if just for a second, why they just payed $10 to play Mega Man 9 and instead got the substandard Mega Man 5. This kind of self plagiarism is inexcusable, as it only works to short change the player of a new experience. It's one thing to be influenced by your predecessors, but to rip them off beat for beat? That's wrong.

There are a few other ways that Mega Man 9 crosses the line from lovingly paying tribute to its elders and just plain stealing from them. While a lot of the game's bosses have incredible new designs (Galaxy Man and Splash Woman in particular), a few of them look a little too much like past Mega Man bosses to call it "just being consistent". Concrete Man is basically just Guts Man on a diet, and Magma Man is just Needle Man with his head on fire. These bosses fight in a way totally unique to themselves, so in the long run it's easy to let them off the hook for looking like someone else. However, first impressions count for a lot, and upon first glance, a lot of Mega Man 9's bosses look more like wanna-be's than they should. 

The final dose of un-originality comes at one of the worst possible times, during the final battle against Dr Wily. For sake of non-disclosure I won't be sharing the details with you, but let's just say that Mega Man 9 last boss doesn't offer any of the style, substance, or character of that of Mega Man 2's climax in the basement. Mega Man 9's final fight isn't a substantially different experience than the Wily battles found in Mega Man 4, 5, 6, 7,or 8. Playing it safe in this way is a real missed opportunity on the developers part to go out with something memorable. As it stands, I'm willing to bet that ten years from now, Mega Man 9's Wily battle will be the part of the game people remember the least.

But enough nit picking. All those complaints I just voiced will only be noticeable to people like myself who have Mega Man 1 through 8 completely memorized. And even if you are like me, there are several areas where Mega Man 9 actually innovates to the point of surpassing every other game in the series. The first is the new-style store. This is the first store in the Mega Man series that doesn't offer such a plethora of power ups that the game's balance gets completely ruined. The really good items in the shop are really expensive, and none of them are as game breaking as the gigantic laser upgrades found in previous game's shops. Plus, you can buy a book that gives Mega Man the ability to take his helmet off and rock it all messy-style. It may sound like a small thing, but it's completely unheard of in the 8-Bit platforming world to provide such options. You'll rarely catch Mario with his hat off, and by comparison, that's just part of what makes Mega Man 9 something special.

The second big stand out is the game's story. It's told with both in-game graphics and manga-esque cut scenes. Though it's a simple and unsophisticated tale, Mega Man 9's story reveals more about a different side of Dr. Wily than we've really seen before, as well as his place in the "I Robot meets Astro Boy" world that he helped create. I was actually amazed at a few of the story's twists, especially when it's revealed exactly why the game's bosses went "bad". For that one brief moment, I related more with the game's bosses than I did with Mega Man, a pretty amazing feat considering the simplicity of the narrative tools at use here.

The last thing that Mega Man 9 adds that has never been in a MM game before is internet connectivity. Downloadable content is on the way, and from these descriptions, it all looks affordable and fun. The game also has online leader boards and achievements, two things that are generally taken for granted by 360 gamers, but are a big deal for the WiiWare crowd. The rumor from Capcom is that beating all the game's achievements may actually unlock something new in the game. That mystery alone will be enough to motivate many to play Mega Man 9 for tens, maybe hundred of hours necessary to "achieve 'em all".

Mega Man 9 is a fantastic game. The music is incredible, seven out of eight of its stages are amongst the best the series has ever seen, it has butt kicking extra features, a great story, and it's only ten bucks. It's damn tempting to just give the game a 10 and be done with it, because I do truly love Mega Man 9, more than I have loved any game in the series since Mega Man 2. Sadly, that doesn't change the fact that Mega Man 9 isn't perfect. Splash Woman's stage, and those other rare, uninspired mentioned above, all detract enough from the title to keep it from making it to the very top. Now if the team at Inti Creates can up their output just a notch higher in terms of consistent originality and creativity, I believe that Mega Man 10 could become the single greatest Mega Man game of all time. 

Until then, we have Mega Man 9 to keep us happy, and that 'aint bad. 

Score- 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

 

 


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98 comments | showing # 51 to 98

Gen Eric Gui's Avatar - Comment posted on 09/25/2008 08:18
Gen Eric Gui
...people are complaining abou tthe controls for Megaman games? Megaman has tighter controls than Mario ever did. I've never, EVER played a game that controlled as well as Megaman. And I've played a lot of games.

I also have to say I find people's comments RE: Splash Woman's stage to be a bit exaggerated. I thought the music was just fine and the level is pretty solid, considering that it's obviously the level intended for you to finish first. And don't act like every other game in the series didn't have one of those(Bomb Man, Air Man, Top Man, Toad Man, Star Man, Wind Man, Burst Man, and Grenade Man were all designed to be completed without the use of any special powers) Splash Woman fills that space quite nicely, and she even takes the most damage from the Mega Buster, which isn't an uncommon feature in the later games either(Toad Man and Burst Man were CRITICALLY weak to the Mega Buster, in so far as it actually being their weakness.) The complaints about the re-use of the Bubble section are also unwarranted, I feel, because it's not like they didn't re-use other types of jumping puzzles either(The rain in Tornado Man's stage, for example.)

I also hate that Megaman 4 never gets mentioned in the "Greatest" lists of the series. It's easily just as good as 2 and 3, and it's the only game in the series other than 7 that actually had a -balanced- Charge Buster that didn't override the special weapons you get from bosses. Do people hate Pharoh Man that much?
Professor Pew's Avatar - Comment posted on 09/25/2008 08:23
Professor Pew
I'm with Sharpless. I didn't like the games in the early days, and nothing has changed so there's no reason to go back to that age. It's just a retro fapfest for the retrofans, nice to see that they still get love but that doesn't mean everyone has to love it :)
zombiekiller13's Avatar - Comment posted on 09/25/2008 08:24
zombiekiller13
Mega Man 1 was one of the first games I played that made me want to break the NES controller in half (if only my little, 10-year old hands could), yet also made me want to keep playing it.

Mega Man 9 took me back to those days, so it gets an A+ in my book, even if some of the stages and enemies are a bit reminiscent of previous games.
CWal37's Avatar - Comment posted on 09/25/2008 08:28
CWal37
Argh I meant Megaman 7 I hate 8.

@ kapshhh

I still have 1 and 2 on me. I absolutely love those games, and each day I get down on my knees and pray for a third.
blehman's Avatar - Comment posted on 09/25/2008 08:34
blehman
Fuck you, I like Tripping the Rift.
Scientist tz's Avatar - Comment posted on 09/25/2008 08:46
Scientist tz
Do want but not for WiiWare.

I'll wait for the XBLA version.
Jonathan Holmes's Avatar - Comment posted on 09/25/2008 09:06
Jonathan Holmes
Mega Man's controls are perfect. They are completely responsive and fantasticly implimented. Don't blame the controls for you're constant Mega-deaths. That's your fault, not the controls.

And in all seriousness, I'm not a Mega Man fanboy. I know the series well, and love many of the games there in, but I fully recognize that many of them suck

If given the opportunity, I'd give Mega Man 4 a 5/10, as it's just Mega Man 2, except a charge beam (which makes the game way too easy) worse level design and boss fights. And I'd give Mega Man 5 and 6 both 7/10's, because despite the fact that they have a little more creativity going for them, they still don't do enough to differentiate from the other games in the series to fully justify their existence.

Mega Man 9 is not like Mega Man 4,5, and 6. If I were a fanboy, I wouldn't be able to tell you that.
Skribble's Avatar - Comment posted on 09/25/2008 09:06
Skribble
@Sharpless and people who don't "get" Megaman:

You don't like the games? Fine. Not everybody likes/dislikes the same things that you do. Just because you don't like it does not mean that there must be something wrong with it.

Sharpless, What you say are "Limited checkpoints, minimal health packs, limited range of motion, not terribly fluid controls" and "mindbendingly frustrating platforming" are nothing but personal opinion.

I feel the exact opposite to what you are saying here and think that Megaman 1,2 and 3 offer more than fair ground to play on. Who is right? We both are. Because I like Megaman, and you don't.

As for the points that are designed to make you get hurt, so what? It's why you have a life bar and it's something I cherish in the Megaman games. It adds to that sense of hostility and urgency of battle, that even though you are the hero, your enemies are just as good and you can still get hurt.

I don't mean to come off hostile, so I apologize if I do, I just wanted to get the message across.
Gen Eric Gui's Avatar - Comment posted on 09/25/2008 09:26
Gen Eric Gui
I'd give Mega Man 4 a 5/10, as it's just Mega Man 2, except a charge beam (which makes the game way too easy) worse level design and boss fights.

Uh, what? Did we play the same Megaman 4? The Charge Buster hardly made the game "too easy", the buster did less damage than the special weapons for the most part, the bullet was narrow so you couldn't just auto-blast your way through every level like in MM5 and 6, and all in all it was treated mostly like just another sub weapon, as there were enemies that required it to beat them and enemies that were highly resistant to it.

What was wrong with the level design? Can you elaborate? I loev the level design in MM4, it introduced a lot of new jumping puzzles and for the most part the levels were designed like the ones in 9, in that they were hard to get through the first time, but once you learned the stage's pattern you could clear it like easy street.

And the only boss fight that I'll agree was lame was Bright Man. The others were really good(Hell, they even managed to make a "time stop" weapon weakness that was almost close to balanced)

Again, I ask what the vendetta against MM4 is. It's alright to not like the game, but I've never seen any really good reasons for liking it, other than that it isn't Megaman 2 or 3.
Bacon Burger's Avatar - Comment posted on 09/25/2008 09:43
Bacon Burger
I left my Mega Man 15th Anniversary Collection, on Gamecube, at my ex-girlfriend's house (so I'll never be seeing that again).
I've been going banana walnuts trying to find the "control-superior" PS2 version at all the GameStops in my location.

I've never been a fan of extremely difficult games, yet Mega Man has always held a special place in my heart.
It's very challenging, but rewarding and fun (unlike the Ghosts n' Goblins series)
I contribute that to superior level/character design, control, and overall aesthetic.
entrager's Avatar - Comment posted on 09/25/2008 10:08
entrager
One of the achievements is beating the game without taking damage, I'm seriously not sure anyone will ever manage that. Although being able to save in between levels would probably make that a bit easier.
Krow's Avatar - Comment posted on 09/25/2008 10:10
Krow
@Professor Pew

"It's just a retro fapfest for the retrofans."

That can't be entirely true, as this is my first Mega Man game, and I'm loving it.
Bacon Burger's Avatar - Comment posted on 09/25/2008 10:14
Bacon Burger
@Bwark-Kupo

Welcome to the family.
Gen Eric Gui's Avatar - Comment posted on 09/25/2008 10:15
Gen Eric Gui
-Entrager: If people can clear Megaman 2 without taking damage, the can clear Megaman 9 without taking damage as well. Especially since Megaman 2 is much harder since it has crazy stuff like Air Man in it.
NihonTiger90's Avatar - Comment posted on 09/25/2008 10:39
NihonTiger90
As someone who wasn't a Mega Man fan before I reviewed ZX Advent and had never really played a single Mega Man game, this comes across as what Mega Man was in the past and what it should always have been. It does have flaws, yes, but Holmes' 9/10 is justified in my eyes so far.
fetusmilk's Avatar - Comment posted on 09/25/2008 11:15
fetusmilk
whats with people and air man? hes easy.
unless your talking about a no hit play through then hes hard.

sit by the door wait for him to jump to other side and use leaf shield, bam dead.

cant wait to play this.
mix's Avatar - Comment posted on 09/25/2008 11:18
mix
Oh SNAP this is out today and I'm going to Download it!

Mega Man 2 if THE FIRST video game I can remember playing *love*
Jonathan Holmes's Avatar - Comment posted on 09/25/2008 11:22
Jonathan Holmes
@ Gen Eric Gui- I know, isn't it amazing?
Some people love Mega Man 4, while I think it's crap. There are a lot of reasons for that, but at the heart of the matter, I just don't think the game requires enough strategy. All MM games require you to jump, dodge and shoot, but the good ones require you to do it in a way that requires some thought. I didn't find that to be the case with most of the levels in Mega Man 4. The enemy attack patterns, the level design, the whole shlemiel is just a little to brainless in my book.

Plus, I really hate the bosses. Pharoah Man? Ugh.

But yeah, it's just my opinion. I'm glad there are people they get something out of it. Maybe I'll be one of those people someday.
Ninja In Distress's Avatar - Comment posted on 09/25/2008 11:24
Ninja In Distress
I gotta agree with Gen Eric Gui. I LOVE MM4. Not as much as 2, but more than any other one, including 3(was the repeating levels and fighting MM2 bosses suppose to be fun? it wasn't).
Gen Eric Gui's Avatar - Comment posted on 09/25/2008 11:58
Gen Eric Gui
fetusmilk: That's exactly what I'm talking about. You basically have to get lucky to not get hit by him, since his tornados are randomly placed and certain patterns are un-dodgable.

I generally kill Air Man 1st or 2nd, so no Leaf Shield for me. I like to do Wood Man's level last, since there are a bunch of exploits you can use in his level that require a bunch of the other Robot Master's weapons to do(Such as Flash Stopper'ing through the Robot Dogs.)

Jonathan: Pharoah Man was epic. I love his level.

I really like MM4 because I love the balance between all the subweapons. Most games have a hoarde of useless weapons(Who used Top Spin for anything ever? Heat Shot was for 2 bosses in MM2, and never used anywhere else. Flash Stopper? Ahahahaha.) but pretty much everything in MM4 had a use SOMEWHERE and made some part of the game easier if you used it right.

Ninja_In_Distress: That's the one part of MM3 I don't like. The 8 Robot Masters? Awesome. Wily Castle? Double Awesome. The hard repeat levels? Awesome. The Doc Bots? Terrible. Just terrible.
SantanaClaus89's Avatar - Comment posted on 09/25/2008 12:08
SantanaClaus89
@ entrager:

As crazy as it seems now, it will be possible. Memorization is the key. I can play Mega Man 1, 2, and 3 the whole way through without getting hit once, no lie.

The challenge that I see as the hardest is to beat the game with only the mega buster WITHOUT missing a single shot.

CRAZYNESS! But you can be damn sure I'll try and get it!
Sharpless's Avatar - Comment posted on 09/25/2008 13:45
Sharpless
@Dyson
Then why don't you guys use him to proofread your articles?! :)
F Whipple's Avatar - Comment posted on 09/25/2008 14:18
F Whipple
Alright Holmes, your baseless attacks on Pharaoh Man will lead to retribution. Mark my words, you shall rue this day.
Holyetheline's Avatar - Comment posted on 09/25/2008 14:58
Holyetheline
I'm waiting for this to hit 360 only because of achievements.
Bunderant's Avatar - Comment posted on 09/25/2008 15:09
Bunderant
@mykie

I also liked the music in Splash Woman's stage...

Anyway, I'm really happy with my purchase. Sure there've been dozens of "Goddammit!"s and "GODDAMMIT!"s, some punches thrown at the couch, and a Wiimote nearly ripped in half, but now, as I near the end of the game, I feel like a better gamer... A better man. :)
KMCC's Avatar - Comment posted on 09/25/2008 15:53
KMCC
This is a real fucking game, it's beautiful, the level design is superb, and it actually holds up against MM2, one of the greatest video games of ALL TIME.

For those that don't get it, I can kind of see why if you don't spend the time to "learn it". Mega Man games are like one big, sublime puzzle. And I'm really only talking about MM2, MM3, and MM9 here. Once you can "see it", see the shape of the game, every level, every boss, every jump, etc, you will have found one of the most rewarding gameplay experiences available. You cannot blunder through it.

Jonathan Holmes said "Mega Man's controls are perfect", and he is correct. I implore any of you who don't "get it" to spend time with this game (or MM2). Once you can "see it", you'll be glad you did.

Well, thats my opinion, anyway.
flaming burrito's Avatar - Comment posted on 09/25/2008 18:00
flaming burrito
i just spent all day playing it, its awesome =]
Puppy Licks's Avatar - Comment posted on 09/25/2008 18:43
Puppy Licks
I think Megaman 10 should be numbered in roman numerals.


hurrr hurrr hurrrrrr
Jonathan Holmes's Avatar - Comment posted on 09/25/2008 21:06
Jonathan Holmes
Ok Gen, you've convinced me. I'm going to go back and play Mega Man 4 again, from start to finish. That's something I haven't done since I bought the game back when it was first released.

If I don't have fun, I'm blaming you.
DynamicSheep's Avatar - Comment posted on 09/25/2008 23:07
DynamicSheep
While I'm excited about the DLC for this game, it's not the first time Mega Man has had DLC available. There was free DLC for the infinitely excellent Mega Man Powered Up for the PSP which was a remake of the original Mega Man with an option to play with or without updated graphics.

The DLC was pretty good too! Proto-Man and Roll were playable characters (along with the other robot masters as long as you beat them using the Mega Buster), and you could download levels that other players created and uploaded using the in game level editor. I'm pretty sure it had leaderboards, too... but I could be wrong.

It's a good game and you can find it really cheap now a days. I'd recommend it to anyone that's into Mega Man.
Jonathan Holmes's Avatar - Comment posted on 09/26/2008 18:21
Jonathan Holmes
Mega Man Powered Up and Ultimate Ghosts N Goblins were the only two reasons I bought a PSP.

I don't remember the ablitity to play MM:PU in an 8-Bit fasion though. There was the option to play with out the additional bosses and other changes to the game, but no matter what, it was a polygon based affair.
Hoss's Avatar - Comment posted on 09/26/2008 18:56
Hoss
why does sharpless even post here? we get it! you cant fathom the difficulty... if im not into something i dont comment... its that simple

great write up though... i whole heartedly agree with everything except the splashwoman song... because i always remember the water levels of megaman having somewhat of a morose or docile song like bubbleman or toadman... level was really simple though... i liked the floating block puzzles though

oh and comparing to the star wars trilogy hahah brilliant

im glad they got such a megaman fan to do the write up... but who at dtoid isnt? the games are perfection thats why and if you dont get it then stop playing games or do your homework
Poopface Morty's Avatar - Comment posted on 09/26/2008 19:37
Poopface Morty
I have a 20 dollar Wii VC card.
I love Mega Man games.
I haven't downloaded this yet.

Guess what I'm doing first thing tomorrow morning?
catsithx's Avatar - Comment posted on 09/27/2008 01:25
catsithx
Yeah this game rocks. and yes I am screaming at the top of my lungs at the T V at some of the cheap deaths already, and yet I still play . Oh yeah good times people good times.
nebones's Avatar - Comment posted on 09/27/2008 07:08
nebones
I hear it's hard.
glandseck's Avatar - Comment posted on 09/27/2008 12:26
glandseck
The game was made with a wildly different design philosophy in mind than the other NES Megaman games. The main difference is that there were more random elements in the old Megaman games; difficulty balance was pretty much eyeballed.

This new Megaman is an entirely different beast. Nothing is random in this game, everything is precisely calculated and deliberate, with pixel precision. Dying never comes from bad luck. You died because you messed up. Harsh but fair.
Pacopaco's Avatar - Comment posted on 09/28/2008 02:37
Pacopaco
@kevinski (if he/she ever checks back)

I don't know, I think one could argue that the vast majority of NES games suffer from bad controls--especially when viewed in hindsight and compared to the precision controls we've grown used to.

Also, I thought one of the goals of the early Mega Man games (as well as any number of other NES games) was to be difficult. Perhaps this was an influence from the arcade game mentality at the time where difficulty=more coins spent=PROFIT? I can't say for sure. I do know that while the Mega Man NES games could be very frustrating in their difficulty, they were nowhere near impossible. If early elementary school students could beat them then, I think it's do-able. (Not trying to poke fun at your skill level or anything.)

And then there are all of the other NES/SNES games that frustrated the hell out of people back in the day... I seem to recall breaking an SNES controller in half (very uncharacteristic of my personality) because M. Bison was such a bitch to beat in SFII high difficulty.

Anyway, I think I've strayed off point.
Pacopaco's Avatar - Comment posted on 09/28/2008 03:19
Pacopaco
@myself

Sorry, that first sentence sounded a lot more ironic and made more sense in my head. I blame alcohol. And society.

What I was meant to get at was that the NES Mega Man games had tighter controls compared to a number of other titles that pop to mind. Like someone said before me, when you press "jump" he jumps and when you press "shoot" he shoots. No delay, no missed inputs, stops on a dime (unless you're on ice). The bit about modern-day precision controls was supposed to be serious and a joke (I know, I failed) because we've got games that pull off complex control schemes with precision like CoD4 and others that are sluggish and unresponsive.

I'll shut up now.
Jonathan Holmes's Avatar - Comment posted on 09/28/2008 11:38
Jonathan Holmes
Good points, Pacopaco. The "good" in "good controls" should mean nothing more than responsive, reasonably learnable, and appropriate for the game in question. People who say a game has bad controls just because they are bad at it are just plain silly.

I'd like to use that as a defense in traffic court someday. "I know I smashed right into that other car, your honor, but it's not my fault. That car has crappy controls. If it had z-targeting or something, none of this would have ever happened."

Also, Splash Woman's music has totally grown on me. I still don't love it, but now I at least sort of like it. If I were to do this review again, Mega Man 9 would now get an 9.1.

Funny how a little time, even if it's just a week, can lead to a new appreciation of something.
MissHinasaki's Avatar - Comment posted on 09/29/2008 01:05
MissHinasaki
I saw the words "it's just a retro fapfest for the retrofans" in the comments somewhere and I am immediately sold.

God damn. That should be on the back of the box or something.
RoninZero's Avatar - Comment posted on 10/01/2008 01:31
RoninZero
Epic Thought people.

There was an interview with Inafune who said, roughly, "If anyone would send me money, I would love to make a Mega Man Legends 3"

Can it be rumors time now?!

Hell, I thought it was a cool series. Very different, but fun.

On topic, this game looks really awesome. This was the first video game series I got into. I probably won't get any of the DLC, and if any, just the extra stage and MAYBE the Protoman one, although that one seems to be a "make the game easier for little twelve-year old temper Timmy". Ah the good ole days of lore when games made you actually throw your controller and/or console through the TV, not on accident because of shitty bracelets.
GrayFox's Avatar - Comment posted on 10/01/2008 21:00
GrayFox
This game rules, plain and simple. Very nice review.
Tron Knotts's Avatar - Comment posted on 10/03/2008 15:43
Tron Knotts
Ronin, Proto Man definitely will not make the game easier for everybody, as he takes double damage. His sheild is great and all, but it only works against projectiles.

I personally think it's great that a sliding, gun charaging mode is available in the game. There really are two kinds of Mega Man fans, though who think Mega Man 2 is the best, and everybody else.

Now, everybody else can love Mega Man 9 too.
Wildcardx's Avatar - Comment posted on 10/04/2008 20:30
Wildcardx
This is the best review of mega man 9 I have seen so far ^^ (the second best being Queens of the pwn age which is at http://www.youtube.com/watch?v=K2B7iz9TRqI and well worth a look too by the way!)
I LOVE this game, and I dig how hard it is.
Although I have to disagree that splash woman isn't memorable. I think her level, although one of the easier ones, has a lot of memorable features, like those little water filled platforms that fire out of the walls. Very cool imho ^^
once again: great review for a great game :D
Tron Knotts's Avatar - Comment posted on 10/06/2008 15:34
Tron Knotts
Thanks Wildcardx.

And I agree that that part of Splash Woman's stage was awesome. It's everything up to that that wasn't that great.

But now that I've played it a million times, even Splash Woman's stage has grown on me.
kaocrat's Avatar - Comment posted on 10/11/2008 12:48
kaocrat
This is an excellent review. It's really, really, nice to read a critique by someone who actually has a deep understanding of these games and can give specific examples of similarities and differences between MM9 and its predecessors. I actually knew more about MM9, and whether I wanted to play it, after reading this article than before - which is more than I can say for all the other reviews of this game I've read. (1up review - "this game is a game about mega man. It is a mega man game. Mega man games are hard. This game was hard. It was OK, I guess")
Jonathan Holmes's Avatar - Comment posted on 10/17/2008 21:05
Jonathan Holmes
Jesus, thanks Kaocrat! That means a lot!
zavage's Avatar - Comment posted on 10/22/2008 10:17
zavage
WHAT A TWIST!
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