-Jeff
http://alinktothefuture.com
There's no super easy way to get a direct feed from a console onto a computer, but I've put together a guide on how to record your own videos, which can also be used to capture screen shots
Recording Guide
and if the awful wack-off innuendo wasn't strong enough in that minigame, if you look at the graffiti on the wall in the background, you see a mushroom cloud and a rainbow...HILARIOUS!!
I agree with renting it...fun with lots o people. The Wii just seems to be a party system right now...I have to say I'm regretting my decision to purchase one despite the fact that Super Paper Mario was amazing.
Anyways...
You'd think a game like Mario Party would have been perfected on the Wii.
I doubt I'll buy this game though. Wii Sports pretty much fulfills my party game needs at the moment, and I just got Mario Strikers which I still have to get into.
And good review, too. I never paid much attention to the MP series, so I may have to rethink that now...
"Dude, how'd you get so good at this?"
"*wink*"
woah woah woah, don't diss minigames. They can be fun, wii's just milking the crap out of it currently.
That being said, I didn't know that anybody still took this series seriously. It's gone downhill ever since it left the n64.
What ever happened to those bumper ball and face stretch games? those were my favorites dammit!!!
And what exactly were the characters doing in the game? Were they just waving their arm up and down?
?
Anyway, if you're on PC, there's some cheap analog input cards and dongles you can buy.
Don't spend a ton of money on anything, as it can be stupidly expensive, and all you need at most is an RCA or Svideo input. I used to build video editing machines for a living, and you can find shit for WAY cheaper now than you used to be able before.
If you can find them, Hauppauge makes the best cards for under $100. Whatever you get make sure it can encode H.264 or has support for Quicktime Pro exporting. QTP will REALLY look nice.
If you're on Mac, get an ElGato product. Google 'em and buy whatever's compatible and use it in iMovie or FCP.
The lack of many new things (more games, more boards, derivative Wii control) are essentially what lowered it three points in my book, but it didn't go sub-five because what IS there is pretty entertaining, and often pretty new, for the series. Out of all the games I've played, only one is truly busted (it involves a Monkey climbing up a tree) and some are really quite fun.
Not to mention that the maps are unlike any I've seen before in a Mario Party game: the Monopoly-style map alone is worth replaying over and over again, and actually adds some strategy to an otherwise entirely luck-based board game.
For the things it lacks in innovation, the new things it DID add still entertain me a hell of a lot.
That's the best you can usually ask of first year software.
The next Mario Party better actually be good. Come 6 months from now when Mario Part 9 is bound to ship, they will have had plenty of time to get the formula right on the Wii.

Rev, if you're tired of these questions, feel free to completely ignore this, since I know it must wear on you having to explain yourself so often.
Also, this isn't tagged "wii." You're boning those of us with RSS readers, guys.
Also, Necocks.
The reason Zelda gets a 4 and Mario Party gets a 7 is because despite the fact that both games fail to innovate, the very few things Mario Party does well are much, much more well executed than the things Zelda attempts.
Zelda's entire control scheme is flawed, as every single action is made less effective, less specific, and less intuitive by the hackneyed Wiimote implementation. It felt tacked-on, which isn't a necessarily awful thing on its own, but it simply didn't work as well as a simple gamecube controller would have worked.
MP8's Wiimote implementation is derivative to a fault, but with the exception of very few games the Wii controls work well, resulting in some pretty fun game experiences (I unironically direct your attention to the video review).
In other words, MP8 doesn't try much that is new, but what is there (the new maps, the minigames) are very entertaining in their own right, and the Wii controls don't detract from the title. Zelda doesn't innovate at all, but its control scheme and, in my opinion, repetitive nature (I can only slog through so many years of so many dungeons looking for so many magic items), made it a subaverage game.
Video review gets a Win out of 10.
Wii fapping to Princess Peach gets a 8.5 out of 10.
How do you explain the plethora of perfect, perfect, and GotY awards Zelda received. Were credible gameing sources such as EGM, 1up and Edge just plain wrong? Where they afraid to call Nintendo out? Were they blind to the truth that only you could see? Is the review system so broken that somehow it ended up with 10s 9s and 8s when the reviewers really meant for a 5 range?
I'm not here to say that because the majority of something feels one way you have to too, but does the fact that your score was substantially lower then any major publication or site mean anything?
http://www.gamerankings.com/htmlpages4/928519.asp
...ok, I just read the Rev's comment from 06/03/2007 02:10 above - again, I don't agree with his assessment, but I respect it. It is, after all, an opinion, and mine just happens to be better. :P jk, Rev.
That said, I still appreciated the reviews for their content. The video review really threw me off - I was like, "Is this video ever going to show the damn game?" Then it all made sense. Well done, Rev. :)
It means that I have a different opinion, mainly.
deanhatescoffee:
I wouldn't call MP8 mediocre at best. I have to admit that I haven't exactly been following the series since its inception, which undoubtedly contributed to its high score: if I'd been playing every single MP game that came out, I'd probably be really tired of the formula; as it stands, though, I can't remember the last one I played and as such, I enjoyed it more, whereas Chad, a fan of every game in the series, was irritated by it.
It's a difficult thing -- choosing when to remove yourself from the context of a series and when to consider a game within its timeline. I've always tried to consider every game in relation to the others in its series, getting less forgiving of formula recycling as the series goes on. But with MP8, I have to admit that my lack of familiarity with the series resulted in an unusually generous review.
I had doubts about giving the game a 7, until I started playing Odin Sphere again in between rounds of MP8: in many ways, that is an ideal 6.0 game for me. It's JUST above average, and it's an enjoyable game, but it's got some serious flaws. I ended up enjoying Mario Party 8 much more, and therefore decided on the review score I did.
Numerical scores are tricky as hell, which is why I've never liked them. At this point in Destructoid's maturity, however, they are a necessity.

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