games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Mario Kart Wii photo

For many of us, it's been over 15 years since we threw down our first banana peel, or sent our first turtle shell screaming towards the bumper of a go-kart. In 1992, when Nintendo released Super Mario Kart for the Super Nintendo, they arguably may have permanently changed the way multiplayer, arcade-style videogame racing was played. The immense popularity of the series spawned sequels that have appeared on every Nintendo platform to date, each time delivering a solid and entertaining experience, if never really offering up any real surprises.

It's now 2008, and Nintendo is delivering their latest and sixth installment of their popular franchise to the outrageously successful Wii console. Despite the fact that the console has been touted as groundbreaking, innovative tech that is destined to change the way we interact with videogames, Nintendo have decided -- for the most part -- to play it safe with Mario Kart Wii. The result is another solid entry into the series, one that should feel familiar and comfortable for kart racing veterans.

But do I think Nintendo's decision to toe the line with Mario Kart Wii has paid off, or have I come to the conclusion that, "If you've thrown one banana peel, you've thrown 'em all"? Hit the jump to find out.

Mario Kart Wii (Wii)
Developed by Nintendo
Published by Nintendo
Released on April 27
, 2008

To begin, Nintendo has designed and shipped with Mario Kart Wii a steering wheel shell that is meant to encase the Wii remote, and is clearly being pushed as “the way to play.” By taking advantage of the Wii’s motion-sensitive capabilities, the Wii Wheel is meant to not only give players a different tactile experience with the title, but also a way to shed — and I’m quoting Nintendo’s Mario Kart Wii review press materials here — "complicated button combinations and joysticks."

In all honesty, the Wii Wheel felt much better in my hands than I had anticipated. While really only a plastic shell, the peripheral gives a weight to the Wii Remote that was clearly missing with earlier racers like Excite Truck. The wheel is just about the right size, about half the size of what you’d expect to see in a conventional automobile. Design-wise, the Wii Remote slides in snugly and quickly, and comes out just as easily (provided you don’t have your remote encased in that ridiculous rubber jacket). In your hands, the wheel and remote sit in such a way that all of the buttons are in places that make sense, and even novice gamers should be able to pick up the wheel and make it around a track without much issue.

The Wii Remote can be used solo in "handle bar position" without the Wii Wheel peripheral, but it’s not recommended (and not even mentioned in the game’s instruction manual). Without the plastic shell, the remote has absolutely no weight to it, and is particularly difficult to use after you’ve played with the Wii Wheel. To make matters worse, the "use item" button — mapped to the "B" button behind the remote — is in an awkward position when using it alone (the Wii Wheel is designed with a protruding button that fits comfortably on your left forefinger).

Out of the box, you’ll only have one Wii Wheel peripheral, but fret not — the game can also be played using a number of different methods that utilize “complicated button combinations and joysticks.” Mario Kart Wii supports the Wii Remote and nunchuk, Classic Controller, and even the Nintendo GameCube Controller. Of the four control methods available, I personally found the Wii Remote and nunchuck to be the most accurate and rewarding of the bunch. With the Wii Wheel, I found some of the game’s tighter turns became an issue with some slight unresponsiveness; by controlling vehicles with an analog stick, I felt I had more accurate control, which ultimately led to better times and more races won. And because some of the game’s shaking and tilting aspects become relegated to the out-of-the-way d-pad when using the Classic or GameCube controllers, the two options were the most awkward of the bunch.

While some may shun the "complicated button combinations and joysticks," Mario Kart has never been a deep or complicated racer, and anyone with the desire to play the game should have no problem with any of the control methods. When it boils down to it, what control style you feel comfortable with is going to be a personal preference. For some, the Wii Wheel will be the only way to go, and I certainly couldn’t fault them for that; in many ways, the wheel is the only thing that truly separates the Mario Kart Wii experience from the games that came before it. For those more comfortable with traditional methods, the more classic-style controllers will do the trick. Each control method is capable of the same functions; it’s just a different means to an end.

Regardless of what you choose, the core mechanics of Mario Kart Wii haven’t been changed very much from the other titles. The addition of bikes offers up a bit more variety, but no real big advantage over the traditional karts. Both karts and bikes can do "tricks" off of jumps by simply waggling the Wii Remote, and will give you an extra boost of speed once you land. When on two wheels, pulling back on the Wii remote will allow you to pop a wheelie, giving you a temporary boost of speed, but making it more difficult to steer. To balance this, karts are able to perform two levels of Mini-Turbo boosts coming out of power-slides, whereas bikes are only able to perform one.

The game features 24 selectable characters (plus your Mii, once unlocked for play), each of which fall into their own weight class; thus, they can use different types of bikes or karts. The characters and their particular karts seem balanced, and what you’ll feel comfortable with is really going to depend on your playing style. Regardless of who you choose, every character is still susceptible to some of the "unfair" special items that are strewn throughout each level. Like previous games, even the most skilled players who find themselves in first place can be taken out by players behind them, due to the game shelling out (no pun intended) some of the more powerful items to those lagging behind.

In both single and multiplayer games, it’s not uncommon to find a flawless race thrown to the wolves when less skillful players use something like a "Spiny Shell" — which goes directly to the player in first place and explodes upon impact — to take you out. This is particularly frustrating in some of the single-player modes, when you might find yourself getting hit by multiple race-ruining items while cheap, rubber-band AI characters zoom past you to take the lead. Frustrating as this is, it’s nothing new with the Mario Kart series, and in multiplayer games it can lead to plenty of yelling, and otherwise entertaining races.

Mario Kart Wii is without a doubt the most full-featured game in the series, with a single-player experience that should keep players busy honing their skills alone for a while. At the outset, the game has 16 unique tracks, 13 drivers, and a number of karts and bikes that must be unlocked by completing the game’s seven cups. That is to say nothing of the time trial and ghost modes, all of which should you busy for quite some time. But what really will keep players on Mario Kart Wii beyond the unlockables is the game's shockingly robust online multiplayer features.

Nintendo hears a lot of noise about their shoddy online support, and if anything is going to shut up its detractors, it should be Mario Kart Wii. Yes, the appallingly stupid "Friend Code" system is back, but once friends are added, tracking them for online games, going head-to-head with their ghost racers, and tracking stats is a snap. Finding and connecting to random games online was never really an issue for me this past week, which is particularly surprising since the only gamers I was connecting with were overseas and other journalists, since the game hadn’t yet shipped to retail. I ran into no problems with dropped games or lag, either, and my online experience was so smooth that I may even choose to ignore the deplorable lack of voice chat in this review. (Wait, I think I just mentioned it, didn’t I? OK, I’ll leave it at that.)

The game’s built in "Mario Kart Channel," which can be installed to the Wii Menu or accessed in-game, is also a pleasant surprise. It acts as an online hub for all things Mario Kart Wii, including leaderboards (local and international), in addition to being a way to see if any of your friends are currently online (along with giving you the option to join them). Although none had been available during my time with the game for review, the channel also promises to be the central location for Nintendo-sponsored Mario Kart Wii online tournaments, which should definitely lend quite a bit to the game’s overall longevity.

For anyone who is a fan of the series, it shouldn’t be hard to get over the lack of true innovation or that there’s barely a discernible bump in visuals over Mario Kart: Double Dash!! on the GameCube. Newcomers will find a fast-paced, easy-to-play title that relishes in its own ability to capitalize on the wacky approachability and fun of Nintendo’s mascot characters. In the past, what made Mario Kart great has always truly been about fun, friendly competition between four friends on one couch. With the addition of the rich online functionality, now social misfits no longer have an excuse.

Despite the fact that the basics of the game have remained nearly identical to the title that we fell in love with 15 years ago — we’re still tossing turtle shells and shouting when we slip on banana peels — it’s hard not to recommend Mario Kart Wii to anyone who owns a Wii. The short version of this review is "Yeah, it’s Mario Kart ... on the Wii," and for many, that should be enough.

Score: 8.0 (Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.)


Continue: More wii stories





prev
next 50 comments

61 comments | showing # 1 to 50

Y0j1mb0's Avatar - Comment posted on 04/27/2008 16:05
Y0j1mb0
I was watching my sons play this today. All I can say for the game is, like most 1st party Nintedo fare, it looks fun. This is another solid game from Nintendo & Co.
Mandril's Avatar - Comment posted on 04/27/2008 16:05
Mandril
Yeah, it’s Mario Kart … on the Wii.

Yeah.
Phoenix Gamma's Avatar - Comment posted on 04/27/2008 16:07
Phoenix Gamma
Oh Mandril, you're so deep.

Anywho, my friends and I have been playing the leak for some time now. Fun, but it hasn't replaced Brawl as the most played game in our suite.
Xbudz's Avatar - Comment posted on 04/27/2008 16:07
Xbudz
Epic. Truely next-gen. 10/10.

Oh wait, this isn't the GTA4 review. My bad.
Itchy's Avatar - Comment posted on 04/27/2008 16:12
Itchy
Epic. Truely next-gen. 10/10.

Oh wait, this isn't the GTA4 review. My bad.
Dan CiTi's Avatar - Comment posted on 04/27/2008 16:12
Dan CiTi
This game isn't face paced. F-Zero and Burnout are face paced.
sinny's Avatar - Comment posted on 04/27/2008 16:13
sinny
Sure it deserves that score, but sometimes i felt a little bad for letting nintendo be so repetitive with their franchises and games... if this were a EA game im sure it would have cost a lot of points of the score...like a 5
but, hey! Its MARIO!! :P
topgeargorilla's Avatar - Comment posted on 04/27/2008 16:22
topgeargorilla
I liked Double Dash. Let's bring that back, okay?

Or triple dash. With buses.
SchickOuttaShape's Avatar - Comment posted on 04/27/2008 16:24
SchickOuttaShape
I think the new tracks are gorgeous and the online play is so fun. Definitely my favorite in the series.
Holyetheline's Avatar - Comment posted on 04/27/2008 16:25
Holyetheline
@Xbudz

LOL

@Nick

Great review. I'm a little short on money so I'm not sure I will get this right away. I do love Mario Kart though and I look forward to playing this.
Mandril's Avatar - Comment posted on 04/27/2008 16:26
Mandril
@Phoenix Gamma

I know! But credit where credit due; I only sounded deep there because I quoted the famous Nick Chester.
There's a lesson to be learned there, as well. Quoting Nick Chester is the key to true happiness.
rabidkeebler's Avatar - Comment posted on 04/27/2008 16:26
rabidkeebler
@topgeargorilla

I'd have something witty to say but I am mezmerized by your little bunny picture...

Anyway. It just seems to me with this series, they try to do little things to innovate, but that those innovations fall flat some of the time (battle mode, I'm looking at you this time).
Mandril's Avatar - Comment posted on 04/27/2008 16:28
Mandril
@sinny

I believe the key difference here is that EA games refrain from being fun
Clockwork's Avatar - Comment posted on 04/27/2008 16:28
Clockwork
Looks like sooo much fun.

I'll get it in a couple months.
MechaMonkey's Avatar - Comment posted on 04/27/2008 16:31
MechaMonkey
When you go fast do you feel like screaming "Wiiiiiiiiiiiiiiiii!" with exhilaration?
flabzilla's Avatar - Comment posted on 04/27/2008 16:32
flabzilla
^to be fair they churn out a mario kart every 3 or 4 years and it is based on a winning formula! Alot of EA stuff is updated every year.
Mario Party has an update nearly every year and is deservedly slaughtered by critics and fans for being repetitive.

Uh yeah enough about that, it's a great game and for the first time in an online nintendo title I felt some kind of community.
DaedHead8's Avatar - Comment posted on 04/27/2008 16:33
DaedHead8
Good Review. Pretty much exactly as expected except the online features. Its good to hear that Nintendo is really starting to take it seriously. I don't even think lack of voice chat is that big a deal anymore. It protects the kiddies from people like Mr. Sadistic and people that want to voice chat can get on vent or xfire or any number of other programs.
savagesaladin's Avatar - Comment posted on 04/27/2008 16:33
savagesaladin
@Mandril

Nice sarcasm there.

Yeah...
John B's Avatar - Comment posted on 04/27/2008 16:39
John B
I bought this game this morning (in addition to the 5th Wii that I've purchased in the past year), and Nick was right on everything. Nintendo even throws in the Miis that are in the system as extra characters on things like posters or as drivers of "interception" vehicles in the game. Just a cutesy effect, but it was fun to see.

I find the nunchuck/wiimote combination to be FAR superior, though. I won't even bother with the wheel. I'll let the kids have fun with that.

The most important thing is that Nintendo SEEMS to have gotten rid of that BULLSHIT function where there is always one character who -- no matter how far into oblivion you knock them -- always, ALWAYS manage to get on your ass in a matter of seconds! That pissed me off to no end in "Mario Kart 64" and did ruin the game experience in the 150cc area as far as I'm concerned. I've only played a little bit of the game (having unlocked two of the track sets) in 50cc, so we'll see if this becomes more of the problem in the more difficult vehicles.

Overall, some of the tracks are VERY well designed. (The new "Rainbow Road" is hell, though.) The ability to knock your opponents off of ledges by bumping into them is very nice. I'll have to try battle mode with the family later today.

I doubt that this will replace "No More Heroes", "Okami", or "SSBB" for me, but I agree that this is a "Must Buy". It's still not the same without with N64 "Rainbow Road" music, though. :)
razerangel's Avatar - Comment posted on 04/27/2008 16:44
razerangel
Mario karts have seemed bascially the same to me since the first one apart from the 3D jump. they are still fun but meh.
Sharpless's Avatar - Comment posted on 04/27/2008 16:51
Sharpless
Good review. I miss playing Mario Kart 64. (Darn, broke-ass N64 and/or N64 controllers!) That is all.
Fadobo's Avatar - Comment posted on 04/27/2008 16:56
Fadobo
My personal disappointment of the year. The "Power-Up Rubberband" ruins the whole game for me. If ypu are first you get frequently hit by blue/red koopa shells and other stuff. Its not unsual to get hit by 2 or 3 items in a row without having the chance to move. And you usually get hit by 2,3 or more blue shells in one race. First or last? Pure luck!
ThelolDranger's Avatar - Comment posted on 04/27/2008 17:04
ThelolDranger
Shuuuuuuuuut up you nerds! Just read Mr. Chester's article and sOAK IT IN! YOU DON"T NEED TO DISCUSS IT! SATAN!
ajay42's Avatar - Comment posted on 04/27/2008 17:05
ajay42
LOL @ Xbudz

the funny thing is that if you take seriously what some gamers say THATS exactly what they want/expect from next gen

anyway, nice review. ill try and pick the game up soon... maybe even today!
tomippen's Avatar - Comment posted on 04/27/2008 17:05
tomippen
its true, the scope of skill is definitely narrowed in this puppy, but that's not always a bad thing.
playin' smash bros., there's always the one guy (in this instance, myself) to win most every match. the roulette of victory mario kart provides can be frustrating, but it also makes it that much more an accessible party game for groups, don'tcha think?
Nick Chester's Avatar - Comment posted on 04/27/2008 17:08
Nick Chester
Oh, oh! To anyone who will be purchasing the game (if they haven't already), be sure to let me know what your Friend Code is so we can play online:

My friend code, gimme yours here. OMG!
Cheeburga's Avatar - Comment posted on 04/27/2008 17:08
Cheeburga
You know whats funny? Some parts of Double Dash look better than mario kart wii.


Actually, it's really sad.
Scary Womanizing Pig Mask's Avatar - Comment posted on 04/27/2008 17:26
Scary Womanizing Pig Mask
I'm so impressed that Nintendo got online right. There's still friend codes but it's a huge step froward from Brawl!

The game itself is simply wonderful. I <3 the Wii Wheel so much!
The-Excel's Avatar - Comment posted on 04/27/2008 17:29
The-Excel
As unlikely as it sounds, I think if we push hard enough, there is a 2% chance Nintendo will re-release Brawl with these enhancements.
Necros's Avatar - Comment posted on 04/27/2008 17:36
Necros
I suppose I'll be picking this up when I have money this summer.
Samit Sarkar's Avatar - Comment posted on 04/27/2008 17:37
Samit Sarkar
Awesome review, Nick. I always liked Mario Kart so much better than Smash Bros. — mostly because I don’t suck at Mario Kart. In fact, my suitemates and I played the hell out of Mario Kart 64 during my sophomore year of college, and I got really good at it. I hope my friends who have Wiis pick this up soon...
Vlambo's Avatar - Comment posted on 04/27/2008 17:47
Vlambo
That poor cow.. He's gonna get Blindsided by the BIGASS BULLET
Monco Vega's Avatar - Comment posted on 04/27/2008 17:47
Monco Vega
Nintendo is so f***ing boring sometimes, total lack of idea's, some of the head honchos over at the big N in Japan should drop a few tabs of acid and come up with something fresh.
amalgamut00's Avatar - Comment posted on 04/27/2008 17:51
amalgamut00
I have no idea if I should buy this for GTA IV.
slapme7times's Avatar - Comment posted on 04/27/2008 17:52
slapme7times
It's one of the best looking Portable games I've ever seen. They've sure pushed the Nintendo DS to near PSP standards in terms of graphical fidelity.
Sam Spectre's Avatar - Comment posted on 04/27/2008 17:54
Sam Spectre
@amalgamut00: GTA IV.

Nice review Nick. You convinced me to convince my little brother to buy it for our Wii.
Xbudz's Avatar - Comment posted on 04/27/2008 17:56
Xbudz
amalgamut00, ZOMG MAN.

GTA IV.
Mario Kart can srlsly wait.
SchickOuttaShape's Avatar - Comment posted on 04/27/2008 18:01
SchickOuttaShape
I added you super early this morning from that thread in teh forums. Hope you added me.

Rucas: 3480-2938-4889|
Xbudz's Avatar - Comment posted on 04/27/2008 18:01
Xbudz
@ slapme7times

You said:

"They've sure pushed the Nintendo DS to near PSP standards in terms of graphical fidelity."


....That was a tongue-in-cheek Maria Kark Wii burn right? That's how I took it, and it was pure funny.
niacin's Avatar - Comment posted on 04/27/2008 18:18
niacin
As sad as I am to say this no game has really got me playing my wii on a regular bases until now (i'm in europe no ssbb for me). Mario kart wii has me hooked, it wont let go and I'm loving it.
Spartacus's Avatar - Comment posted on 04/27/2008 18:20
Spartacus
I gave it up to get the Essential Metal Gear Solid instead today. I'll pick it up sometime...
NoLaw's Avatar - Comment posted on 04/27/2008 18:22
NoLaw
I think its funny how every in game picture in this review is of Yoshi on a motorcycle.
NegFactor's Avatar - Comment posted on 04/27/2008 18:25
NegFactor
I gotta say...in playing it for a few hours today, I'm not really that given to it right now. I still give my heart up to the SNES and N64 versions. At least it's a nice step up from the GCN version. Blargh, I hated Double Dash so much.
niacin's Avatar - Comment posted on 04/27/2008 20:06
niacin
got to say one thing, with the sudden income of players the ranking system has almost completely stopped working. I keep getting matched against people who have obviously just started playing cause they don't know the courses yet.

Hopefully you americans will learn the courses quickly enough cause online really ain't competitive at the moment.
Mxyzptlk's Avatar - Comment posted on 04/27/2008 20:08
Mxyzptlk
Picked this up this morning, can't wait to get home from work and load it up.
manasteel88's Avatar - Comment posted on 04/27/2008 20:19
manasteel88
you could have given it a 10/10 and I still wouldnt care...I've played the hell out of both the Super and 64 versions and I think I've gotten all I'll ever get out of a Mario Kart title
kawitchate's Avatar - Comment posted on 04/27/2008 20:22
kawitchate
"and for many, that should be enough."
and for me, that's sad. oh well. to each his own.


oh, and i would actually say it's a step DOWN from the visuals of DD, looking more like DS or 64... which is unbelievable to me.
PaperBowser0's Avatar - Comment posted on 04/27/2008 20:36
PaperBowser0
I've got to play it....right now....I...can't....wait....*dies*
Cunt's Avatar - Comment posted on 04/27/2008 20:52
Cunt
mario karts had more gameplay changes than GTA. I've played GTA 1, 2, london, 3 and san andreas and apart from the plains there all pretty much the same game.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50689 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006