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Destructoid review: Mario Kart Wii

4:06 PM on 04.27.2008, Nick Chester 64 comments

Destructoid review: Mario Kart Wii photo
     Nintendo

For many of us, it's been over 15 years since we threw down our first banana peel, or sent our first turtle shell screaming towards the bumper of a go-kart. In 1992, when Nintendo released Super Mario Kart for the Super Nintendo, they arguably may have permanently changed the way multiplayer, arcade-style videogame racing was played. The immense popularity of the series spawned sequels that have appeared on every Nintendo platform to date, each time delivering a solid and entertaining experience, if never really offering up any real surprises.

It's now 2008, and Nintendo is delivering their latest and sixth installment of their popular franchise to the outrageously successful Wii console. Despite the fact that the console has been touted as groundbreaking, innovative tech that is destined to change the way we interact with videogames, Nintendo have decided -- for the most part -- to play it safe with Mario Kart Wii. The result is another solid entry into the series, one that should feel familiar and comfortable for kart racing veterans.

But do I think Nintendo's decision to toe the line with Mario Kart Wii has paid off, or have I come to the conclusion that, "If you've thrown one banana peel, you've thrown 'em all"? Hit the jump to find out.

Mario Kart Wii (Wii)
Developed by Nintendo
Published by Nintendo
Released on April 27
, 2008

To begin, Nintendo has designed and shipped with Mario Kart Wii a steering wheel shell that is meant to encase the Wii remote, and is clearly being pushed as “the way to play.” By taking advantage of the Wii’s motion-sensitive capabilities, the Wii Wheel is meant to not only give players a different tactile experience with the title, but also a way to shed — and I’m quoting Nintendo’s Mario Kart Wii review press materials here — "complicated button combinations and joysticks."

In all honesty, the Wii Wheel felt much better in my hands than I had anticipated. While really only a plastic shell, the peripheral gives a weight to the Wii Remote that was clearly missing with earlier racers like Excite Truck. The wheel is just about the right size, about half the size of what you’d expect to see in a conventional automobile. Design-wise, the Wii Remote slides in snugly and quickly, and comes out just as easily (provided you don’t have your remote encased in that ridiculous rubber jacket). In your hands, the wheel and remote sit in such a way that all of the buttons are in places that make sense, and even novice gamers should be able to pick up the wheel and make it around a track without much issue.

The Wii Remote can be used solo in "handle bar position" without the Wii Wheel peripheral, but it’s not recommended (and not even mentioned in the game’s instruction manual). Without the plastic shell, the remote has absolutely no weight to it, and is particularly difficult to use after you’ve played with the Wii Wheel. To make matters worse, the "use item" button — mapped to the "B" button behind the remote — is in an awkward position when using it alone (the Wii Wheel is designed with a protruding button that fits comfortably on your left forefinger).

Out of the box, you’ll only have one Wii Wheel peripheral, but fret not — the game can also be played using a number of different methods that utilize “complicated button combinations and joysticks.” Mario Kart Wii supports the Wii Remote and nunchuk, Classic Controller, and even the Nintendo GameCube Controller. Of the four control methods available, I personally found the Wii Remote and nunchuck to be the most accurate and rewarding of the bunch. With the Wii Wheel, I found some of the game’s tighter turns became an issue with some slight unresponsiveness; by controlling vehicles with an analog stick, I felt I had more accurate control, which ultimately led to better times and more races won. And because some of the game’s shaking and tilting aspects become relegated to the out-of-the-way d-pad when using the Classic or GameCube controllers, the two options were the most awkward of the bunch.

While some may shun the "complicated button combinations and joysticks," Mario Kart has never been a deep or complicated racer, and anyone with the desire to play the game should have no problem with any of the control methods. When it boils down to it, what control style you feel comfortable with is going to be a personal preference. For some, the Wii Wheel will be the only way to go, and I certainly couldn’t fault them for that; in many ways, the wheel is the only thing that truly separates the Mario Kart Wii experience from the games that came before it. For those more comfortable with traditional methods, the more classic-style controllers will do the trick. Each control method is capable of the same functions; it’s just a different means to an end.

Regardless of what you choose, the core mechanics of Mario Kart Wii haven’t been changed very much from the other titles. The addition of bikes offers up a bit more variety, but no real big advantage over the traditional karts. Both karts and bikes can do "tricks" off of jumps by simply waggling the Wii Remote, and will give you an extra boost of speed once you land. When on two wheels, pulling back on the Wii remote will allow you to pop a wheelie, giving you a temporary boost of speed, but making it more difficult to steer. To balance this, karts are able to perform two levels of Mini-Turbo boosts coming out of power-slides, whereas bikes are only able to perform one.

The game features 24 selectable characters (plus your Mii, once unlocked for play), each of which fall into their own weight class; thus, they can use different types of bikes or karts. The characters and their particular karts seem balanced, and what you’ll feel comfortable with is really going to depend on your playing style. Regardless of who you choose, every character is still susceptible to some of the "unfair" special items that are strewn throughout each level. Like previous games, even the most skilled players who find themselves in first place can be taken out by players behind them, due to the game shelling out (no pun intended) some of the more powerful items to those lagging behind.

In both single and multiplayer games, it’s not uncommon to find a flawless race thrown to the wolves when less skillful players use something like a "Spiny Shell" — which goes directly to the player in first place and explodes upon impact — to take you out. This is particularly frustrating in some of the single-player modes, when you might find yourself getting hit by multiple race-ruining items while cheap, rubber-band AI characters zoom past you to take the lead. Frustrating as this is, it’s nothing new with the Mario Kart series, and in multiplayer games it can lead to plenty of yelling, and otherwise entertaining races.

Mario Kart Wii is without a doubt the most full-featured game in the series, with a single-player experience that should keep players busy honing their skills alone for a while. At the outset, the game has 16 unique tracks, 13 drivers, and a number of karts and bikes that must be unlocked by completing the game’s seven cups. That is to say nothing of the time trial and ghost modes, all of which should you busy for quite some time. But what really will keep players on Mario Kart Wii beyond the unlockables is the game's shockingly robust online multiplayer features.

Nintendo hears a lot of noise about their shoddy online support, and if anything is going to shut up its detractors, it should be Mario Kart Wii. Yes, the appallingly stupid "Friend Code" system is back, but once friends are added, tracking them for online games, going head-to-head with their ghost racers, and tracking stats is a snap. Finding and connecting to random games online was never really an issue for me this past week, which is particularly surprising since the only gamers I was connecting with were overseas and other journalists, since the game hadn’t yet shipped to retail. I ran into no problems with dropped games or lag, either, and my online experience was so smooth that I may even choose to ignore the deplorable lack of voice chat in this review. (Wait, I think I just mentioned it, didn’t I? OK, I’ll leave it at that.)

The game’s built in "Mario Kart Channel," which can be installed to the Wii Menu or accessed in-game, is also a pleasant surprise. It acts as an online hub for all things Mario Kart Wii, including leaderboards (local and international), in addition to being a way to see if any of your friends are currently online (along with giving you the option to join them). Although none had been available during my time with the game for review, the channel also promises to be the central location for Nintendo-sponsored Mario Kart Wii online tournaments, which should definitely lend quite a bit to the game’s overall longevity.

For anyone who is a fan of the series, it shouldn’t be hard to get over the lack of true innovation or that there’s barely a discernible bump in visuals over Mario Kart: Double Dash!! on the GameCube. Newcomers will find a fast-paced, easy-to-play title that relishes in its own ability to capitalize on the wacky approachability and fun of Nintendo’s mascot characters. In the past, what made Mario Kart great has always truly been about fun, friendly competition between four friends on one couch. With the addition of the rich online functionality, now social misfits no longer have an excuse.

Despite the fact that the basics of the game have remained nearly identical to the title that we fell in love with 15 years ago — we’re still tossing turtle shells and shouting when we slip on banana peels — it’s hard not to recommend Mario Kart Wii to anyone who owns a Wii. The short version of this review is "Yeah, it’s Mario Kart ... on the Wii," and for many, that should be enough.

Score: 8.0 (Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.)


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Phoenix Gamma's Avatar
Phoenix Gamma at 04/27/2008 16:07
Oh Mandril, you're so deep.

Anywho, my friends and I have been playing the leak for some time now. Fun, but it hasn't replaced Brawl as the most played game in our suite.
Xbudz's Avatar
Xbudz at 04/27/2008 16:07
Epic. Truely next-gen. 10/10.

Oh wait, this isn't the GTA4 review. My bad.
Itchy's Avatar
Itchy at 04/27/2008 16:12
Epic. Truely next-gen. 10/10.

Oh wait, this isn't the GTA4 review. My bad.
Dan CiTi's Avatar
Dan CiTi at 04/27/2008 16:12
This game isn't face paced. F-Zero and Burnout are face paced.
sinny's Avatar
sinny at 04/27/2008 16:13
Sure it deserves that score, but sometimes i felt a little bad for letting nintendo be so repetitive with their franchises and games... if this were a EA game im sure it would have cost a lot of points of the score...like a 5
but, hey! Its MARIO!! :P
topgeargorilla's Avatar
topgeargorilla at 04/27/2008 16:22
I liked Double Dash. Let's bring that back, okay?

Or triple dash. With buses.
Xbudz's Avatar
Xbudz at 04/27/2008 16:22
SchickOuttaShape's Avatar
SchickOuttaShape at 04/27/2008 16:24
I think the new tracks are gorgeous and the online play is so fun. Definitely my favorite in the series.
Holyetheline's Avatar
Holyetheline at 04/27/2008 16:25
@Xbudz

LOL

@Nick

Great review. I'm a little short on money so I'm not sure I will get this right away. I do love Mario Kart though and I look forward to playing this.
Mandril's Avatar
Mandril at 04/27/2008 16:26
@Phoenix Gamma

I know! But credit where credit due; I only sounded deep there because I quoted the famous Nick Chester.
There's a lesson to be learned there, as well. Quoting Nick Chester is the key to true happiness.
rabidkeebler's Avatar
rabidkeebler at 04/27/2008 16:26
@topgeargorilla

I'd have something witty to say but I am mezmerized by your little bunny picture...

Anyway. It just seems to me with this series, they try to do little things to innovate, but that those innovations fall flat some of the time (battle mode, I'm looking at you this time).
Mandril's Avatar
Mandril at 04/27/2008 16:28
@sinny

I believe the key difference here is that EA games refrain from being fun
Clockwork's Avatar
Clockwork at 04/27/2008 16:28
Looks like sooo much fun.

I'll get it in a couple months.
MechaMonkey's Avatar
MechaMonkey at 04/27/2008 16:31
When you go fast do you feel like screaming "Wiiiiiiiiiiiiiiiii!" with exhilaration?
flabzilla's Avatar
flabzilla at 04/27/2008 16:32
^to be fair they churn out a mario kart every 3 or 4 years and it is based on a winning formula! Alot of EA stuff is updated every year.
Mario Party has an update nearly every year and is deservedly slaughtered by critics and fans for being repetitive.

Uh yeah enough about that, it's a great game and for the first time in an online nintendo title I felt some kind of community.
DaedHead8's Avatar
DaedHead8 at 04/27/2008 16:33
Good Review. Pretty much exactly as expected except the online features. Its good to hear that Nintendo is really starting to take it seriously. I don't even think lack of voice chat is that big a deal anymore. It protects the kiddies from people like Mr. Sadistic and people that want to voice chat can get on vent or xfire or any number of other programs.
savagesaladin's Avatar
savagesaladin at 04/27/2008 16:33
@Mandril

Nice sarcasm there.

Yeah...
John B's Avatar
John B at 04/27/2008 16:39
I bought this game this morning (in addition to the 5th Wii that I've purchased in the past year), and Nick was right on everything. Nintendo even throws in the Miis that are in the system as extra characters on things like posters or as drivers of "interception" vehicles in the game. Just a cutesy effect, but it was fun to see.

I find the nunchuck/wiimote combination to be FAR superior, though. I won't even bother with the wheel. I'll let the kids have fun with that.

The most important thing is that Nintendo SEEMS to have gotten rid of that BULLSHIT function where there is always one character who -- no matter how far into oblivion you knock them -- always, ALWAYS manage to get on your ass in a matter of seconds! That pissed me off to no end in "Mario Kart 64" and did ruin the game experience in the 150cc area as far as I'm concerned. I've only played a little bit of the game (having unlocked two of the track sets) in 50cc, so we'll see if this becomes more of the problem in the more difficult vehicles.

Overall, some of the tracks are VERY well designed. (The new "Rainbow Road" is hell, though.) The ability to knock your opponents off of ledges by bumping into them is very nice. I'll have to try battle mode with the family later today.

I doubt that this will replace "No More Heroes", "Okami", or "SSBB" for me, but I agree that this is a "Must Buy". It's still not the same without with N64 "Rainbow Road" music, though. :)
razerangel's Avatar
razerangel at 04/27/2008 16:44
Mario karts have seemed bascially the same to me since the first one apart from the 3D jump. they are still fun but meh.
Sharpless's Avatar
Sharpless at 04/27/2008 16:51
Good review. I miss playing Mario Kart 64. (Darn, broke-ass N64 and/or N64 controllers!) That is all.
Fadobo's Avatar
Fadobo at 04/27/2008 16:56
My personal disappointment of the year. The "Power-Up Rubberband" ruins the whole game for me. If ypu are first you get frequently hit by blue/red koopa shells and other stuff. Its not unsual to get hit by 2 or 3 items in a row without having the chance to move. And you usually get hit by 2,3 or more blue shells in one race. First or last? Pure luck!
ThelolDranger's Avatar
ThelolDranger at 04/27/2008 17:04
Shuuuuuuuuut up you nerds! Just read Mr. Chester's article and sOAK IT IN! YOU DON"T NEED TO DISCUSS IT! SATAN!
ajay42's Avatar
ajay42 at 04/27/2008 17:05
LOL @ Xbudz

the funny thing is that if you take seriously what some gamers say THATS exactly what they want/expect from next gen

anyway, nice review. ill try and pick the game up soon... maybe even today!
tomippen's Avatar
tomippen at 04/27/2008 17:05
its true, the scope of skill is definitely narrowed in this puppy, but that's not always a bad thing.
playin' smash bros., there's always the one guy (in this instance, myself) to win most every match. the roulette of victory mario kart provides can be frustrating, but it also makes it that much more an accessible party game for groups, don'tcha think?
Nick Chester's Avatar
Nick Chester at 04/27/2008 17:08
Oh, oh! To anyone who will be purchasing the game (if they haven't already), be sure to let me know what your Friend Code is so we can play online:

My friend code, gimme yours here. OMG!
Cheeburga's Avatar
Cheeburga at 04/27/2008 17:08
You know whats funny? Some parts of Double Dash look better than mario kart wii.


Actually, it's really sad.
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 04/27/2008 17:26
I'm so impressed that Nintendo got online right. There's still friend codes but it's a huge step froward from Brawl!

The game itself is simply wonderful. I <3 the Wii Wheel so much!
The-Excel's Avatar
The-Excel at 04/27/2008 17:29
As unlikely as it sounds, I think if we push hard enough, there is a 2% chance Nintendo will re-release Brawl with these enhancements.
Necros's Avatar
Necros at 04/27/2008 17:36
I suppose I'll be picking this up when I have money this summer.
Samit Sarkar's Avatar
Samit Sarkar at 04/27/2008 17:37
Awesome review, Nick. I always liked Mario Kart so much better than Smash Bros. — mostly because I don’t suck at Mario Kart. In fact, my suitemates and I played the hell out of Mario Kart 64 during my sophomore year of college, and I got really good at it. I hope my friends who have Wiis pick this up soon...
Vlambo's Avatar
Vlambo at 04/27/2008 17:47
That poor cow.. He's gonna get Blindsided by the BIGASS BULLET
Monco Vega's Avatar
Monco Vega at 04/27/2008 17:47
Nintendo is so f***ing boring sometimes, total lack of idea's, some of the head honchos over at the big N in Japan should drop a few tabs of acid and come up with something fresh.
amalgamut00's Avatar
amalgamut00 at 04/27/2008 17:51
I have no idea if I should buy this for GTA IV.
slapme7times's Avatar
slapme7times at 04/27/2008 17:52
It's one of the best looking Portable games I've ever seen. They've sure pushed the Nintendo DS to near PSP standards in terms of graphical fidelity.
Sam Spectre's Avatar
Sam Spectre at 04/27/2008 17:54
@amalgamut00: GTA IV.

Nice review Nick. You convinced me to convince my little brother to buy it for our Wii.
Xbudz's Avatar
Xbudz at 04/27/2008 17:56
amalgamut00, ZOMG MAN.

GTA IV.
Mario Kart can srlsly wait.
SchickOuttaShape's Avatar
SchickOuttaShape at 04/27/2008 18:01
I added you super early this morning from that thread in teh forums. Hope you added me.

Rucas: 3480-2938-4889|
Xbudz's Avatar
Xbudz at 04/27/2008 18:01
@ slapme7times

You said:

"They've sure pushed the Nintendo DS to near PSP standards in terms of graphical fidelity."


....That was a tongue-in-cheek Maria Kark Wii burn right? That's how I took it, and it was pure funny.
niacin's Avatar
niacin at 04/27/2008 18:18
As sad as I am to say this no game has really got me playing my wii on a regular bases until now (i'm in europe no ssbb for me). Mario kart wii has me hooked, it wont let go and I'm loving it.
Spartacus's Avatar
Spartacus at 04/27/2008 18:20
I gave it up to get the Essential Metal Gear Solid instead today. I'll pick it up sometime...
NoLaw's Avatar
NoLaw at 04/27/2008 18:22
I think its funny how every in game picture in this review is of Yoshi on a motorcycle.
NegFactor's Avatar
NegFactor at 04/27/2008 18:25
I gotta say...in playing it for a few hours today, I'm not really that given to it right now. I still give my heart up to the SNES and N64 versions. At least it's a nice step up from the GCN version. Blargh, I hated Double Dash so much.
niacin's Avatar
niacin at 04/27/2008 20:06
got to say one thing, with the sudden income of players the ranking system has almost completely stopped working. I keep getting matched against people who have obviously just started playing cause they don't know the courses yet.

Hopefully you americans will learn the courses quickly enough cause online really ain't competitive at the moment.
Mxyzptlk's Avatar
Mxyzptlk at 04/27/2008 20:08
Picked this up this morning, can't wait to get home from work and load it up.
manasteel88's Avatar
manasteel88 at 04/27/2008 20:19
you could have given it a 10/10 and I still wouldnt care...I've played the hell out of both the Super and 64 versions and I think I've gotten all I'll ever get out of a Mario Kart title
kawitchate's Avatar
kawitchate at 04/27/2008 20:22
"and for many, that should be enough."
and for me, that's sad. oh well. to each his own.


oh, and i would actually say it's a step DOWN from the visuals of DD, looking more like DS or 64... which is unbelievable to me.
PaperBowser0's Avatar
PaperBowser0 at 04/27/2008 20:36
I've got to play it....right now....I...can't....wait....*dies*
Cunt's Avatar
Cunt at 04/27/2008 20:52
mario karts had more gameplay changes than GTA. I've played GTA 1, 2, london, 3 and san andreas and apart from the plains there all pretty much the same game.
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