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Destructoid review: Lost Odyssey photo

Despite having a range of different genres, the Xbox 360 cannot seem to stop itself being associated with shooters. It's true that shooting games seem most at home on Microsoft's red ring machine, but the platform is certainly attempting to provide a variety of gameplay experiences. One area in which it has sorely been lacking is JRPGs -- scratch that -- good JRPGs.

Enchanted Arms was a flop, Blue Dragon is widely regarded as disappointing and Eternal Sonata, though an excellent stopgap, was not without its glaring faults and left fans wanting something more. Well, something more has arrived and it's come in the form of Mistwalker's Lost Odyssey.

Penned by award winning novelist Kiyoshi Shigematsu, produced by Final Fantasy creator Hironobu Sakaguchi, developed by former Shadow Hearts team members and scored by the legendary Nobuo Uematsu, Lost Odyssey has enough name power to impress even the most apathetic gamer, but the question remains -- is this the game that JRPG loving 360 owners have been waiting for?

You likely already know the answer, but hit the jump for our full Destructoid review.

Lost Odyssey (Xbox 360)
Developed by Mistwalker/Feelplus
Published by Microsoft Game Studios
Released on February 12, 2008

Jim Sterling 

Lost Odyssey is centered around Kaim Argonar, an immortal who has lived for 1000 years. Working as a mercenary, Kaim has no memory of his long life and fights without purpose or feeling. We join Kaim as he fights on the side of the kingdom of Uhra, facing off against the army of Khent in the Whol Highlands. As the two forces clash, however, a giant meteor tumbles from the sky and wipes out every living being -- except Kaim, of course.

The game starts out with an amazing bang, and  certainly has a memorable opening. From the very start, the game grips the player, not least because the opening FMV subtly and astoundingly merges with the gameplay to become a turn based battle. While traditional in its methods, it's touches like this that make Lost Odyssey more than just a forgettable RPG retread.

Make no mistake, this game is not "innovative," which will disappoint the pundits who have got it into their heads that every game has to now be 100% fresh and original in order to be worth someone's time. You won't find pretentious attempts at innovation in Lost Odyssey, just some old fashioned roleplaying action, and some beautiful penmanship.

JRPGs rise and fall in accordance to their storytelling, and this is where Lost Odyssey truly stands out from the crowd. It has been too long since a game of this emotional magnitude was last released, and Lost Odyssey weaves a tale so tinged with sadness that you may be tempted to reach for the Prozac. The frailty of human life is laid bare in this game, as our lives, so fleeting to immortal characters such as Kaim, are examined and exposed perhaps more than one might be comfortable with. You will be thinking about death a lot when you play this -- not just your own. If you let it, in fact, Lost Odyssey will truly resonate with you.

Some of the most impacting storytelling comes not from the game itself per se, but from A Thousand Years of Dreams. As Kaim travels the world, certain things he sees and hears will jog aspects of his memory, slowly awakening him to the past thousand years of life he's forgotten. What will then follow is a short story, told through words and music only, that shares one of Kaim's past experiences with the player. Although the "excessive" text has drawn criticism from some, I highly praise the move. I believed the stories would break away from the action too much, and they do to an extent, but the writing is so exquisite and heartbreaking, that it's more than forgiven. Besides which, JRPGs started out as purely text driven -- has it taken such a short amount of time for us to become that lazy?

As far as the gameplay goes, this is the same archaic beast we started playing in the eighties -- and I love it. Random battles, turn based fighting, the same old fire spells and attacks, everything you have come to expect from a JRPG can be found in Lost Odyssey. While LO does nothing really new with the genre, it doesn't have to, because everything is so refined and finely crafted that settling down with it for a few hours is a joy. 

It's not that things are perfect -- random battles, as old school as they may be, are still annoying and can hamper one's desire to explore the map. The sheer amount of micromanagement one needs to do could put off players who just want to get on with it. Immortal characters like Kaim not only have to worry about equipping weapons and accessories, but also need to learn special abilities from items or mortal characters. Unlike mortals, immortals cannot learn abilities on their own, so you need to constantly link characters together in order to keep them learning new tricks. While it's fine for people with obsessive-compulsive disorder, it can be a little confusing to work out who has what, who is learning which skill, and who's currently wearing the Warm Vest.

Lost Odyssey's battles do bring one gimmick to the table -- the ring system. Since Mistwalker is made up of many former Shadow Hearts developers, there's no surprise that rings are featured yet again. In LO, a large ring slowly closes in on a smaller one for as long as you keep the left trigger held down. The aim is to release the trigger just as the two rings are eclipsed. The result of this is determined by what ring your character has equipped -- be it an extra amount of damage dealt, or an elemental property added to the attack. While nothing special, it does an extra element of action to battles, though it has to be said that the timing is not made clear and it's difficult to get the hang of scoring "perfect" ring attacks. I'm glad of the system though, especially as combining items to make more powerful rings is pretty fun.

Lost Odyssey features some epic boss battles that provide quite a tougher prospect than the majority of common enemies. Although you'll be more than capable of seeing off the majority of them, some of the earlier ones need a good bit of pre-fight preparation and deeper into the game, there'll one or two sticklers that are challenging mainly because of certain restrictions (that I won't spoil here). While the selection of bosses aren't as memorable as ones in other RPGs (I still have blooded visions of the Demon Wall in FFVII), they are nonetheless entertaining and should satisfy the hardcore RPG obsessives.

Visually, Lost Odyssey is rather good looking, though not the prettiest title on the Xbox 360. There are nice effects, such as backgrounds and foregrounds moving in and out of focus as you move around the world, but ultimately it's nothing jaw dropping. The framerate issues are sadly true as well, with the 360 sometimes struggling to run it smoothly. This is something I don't quite understand, since the game is spread across four discs and really doesn't seem to have as much FMV crammed into it as I was led to believe. Whatever the reason, the fact is that if you need your games to run 100% smoothly, you won't be happy. While never fully distracting, the occasional stutter is evident and will be an issue for framerate whores. Luckily, the audio elements are far from disappointing. Nobuo Uematsu is in top form for his scoring of this game, his signature sound unmistakable and sweeping orchestral scores adding to the drama of the story. At required times, his music is delicate and beautiful, perfectly complimenting the sorrow of the game. At others, it's grand and thrilling, again, perfectly matching the onscreen action.

Special mention should go to the vocal talent that does an amazing job of bringing each character to life. Unlike most games where characters reel off lines and take several pauses between them, Lost Odyssey features people who will talk naturally to each other, with proper interruptions, and characters speaking others. It's very well directed, and such characters as Jansen are truly made special by the talent providing the voice. Jansen, for the record, may be the funniest character of recent gaming history, tied only with GLaDOS.

Lost Odyssey is certainly not perfect, but as a fine example of JRPGs, it's damn near. The game oozes quality from every pore and provides a stern answer to people who think writing in videogames can't be mature or deep. No, there's nothing "new-gen" about the gameplay, but Lost Odyssey isn't trying to conform to some arrogant notion of what's "innovative." It's just trying to provide an emotional, lengthy, memorable RPG experience and makes no apologies for using truly old school methods in doing so. You can take your innovation and shove it -- the gaming world is better for having software like Lost Odyssey in it, no matter how aged its mechanics.

Score: 9.0

Joseph "Orchist" Leray

I should preface this review, in the spirit of full disclosure, by saying that I aboslutely love JRPGs. It's my favorite genre, and I'm probably more willing to forgive its assortment of bumps and warts than most. Even though I'm willing to forgive Lost Odyssey its flaws, I won't forget them. The game's not perfect by any means, but it's solid contribution to JRPGs and the Xbox 360 library. My biggest fault with the game? Even though he looks just like Li Shang from Mulan, Kaim never bursts out into "I'll Make a Man Out of You."

The stories are true: Lost Odyssey is filled to the brim with cinematics and cutscenes. Each new locale gets its own little intro, and FMVs serve as the primary exposition of the plot. It's no Xenosaga, but there's quite a handful of them, with numerous loading screens to match. Jim might not be particularly bothered, by I think a "less is more" approach would've made the experience a bit more fluid and less distracting.   

Even worse, Lost Odyssey has a bad habit of holding the player's hand through the game's puzzles. For example, early in the game, the player must navigate the hull of a ship while avoiding sentries. Unfortunately, there is a small scene of dialogue when you reach every single sentry explaining how to get past it. Not only does it deflate any sense of accomplishment, but the superfluous scenes totally break the flow of the game.

Like Jim, I'm a big fan of the Thousand Years of Dreams, although I'll admit that they are a double-edged mechanic. On the one hand, they take the player out of the experience, detract from the action, and are terribly over-written. I'm not sure if the original script is to blame, or an overzealous localization team, but grandiose, adjective-laden verbiage positively litters the screen when simple, subtle writing would have sufficed.

On the other hand, bombastic writing aside, the dream sequences are incredibly, painfully poignant, and the way that they interweave with the various plotlines is an impressive feat. The way I see it, there are three levels of narrative in Lost Odyssey -- the political machinations of a nation in the throes of an industrial revolution, Kaim's search for his memories, and the memories themselves. The Thousand Years of Dreams serve as the thematic glue to tie them together and to flesh out Kaim's character. It is because the dream sequences are so jarring that they are effective. The stark contrasts between the poignant, text-only sequences and the regular gameplay really emphasize the sense of mortality and tension that pervades the story, and for that, I commend Hironobu Sakaguchi and Mistwalker. Lost Odyssey's story is a tour de force, and I can't praise it enough.



Moving on, LO's combat system has a suprising amount of depth. The ring system provides a lot of opportunity for strategy and alleviates some of the boredom usually associated with turn-based combat. The skill-linking mechanic that Jim mentioned is another little gem that LO brings to the table. If you're into micromanaging, you can create some truly devastating and rewarding combinations. And you're going to need them.

The bosses, especially early on, are quite challenging. I found myself using the first couple of encounters with bosses simply studying their moves and patterns (and getting slaughtered in the process) while I finalized and refined my plan. The boss fights may be arbitrarily difficult, but at least they're challenging and rewarding. It's nigh impossible to grind your way to victory thanks to area-specific experience caps. You can't steamroll your way through Lost Odyssey, and the result is a deep, satisfying combat system, archaic as it is.

One note I should make is that standard definition gamers will need to pull out the spectacles. The dialogue and dream sequence are easily readable, but the menus are a bit tricky. The visibility issues aren't game-breaking for those of you with standard televisions, but they are a pain in the ass.

Jim's review really hit the high points of Lost Odyssey -- it looks, sounds, and plays great, despite its flaws. Fans of the JRPG genre will enjoy Lost Odyssey immensely, as will Xbox 360 owners looking for a deep, compelling narrative. It starts out slow, but Lost Odyssey's storyline truly shines. While Lost Odyssey hasn't revolutionized the face of JRPGs, it is a strong and remarkable addition, a work that that Sakaguchi-san and Mistwalker can be proud of.

Score: 8


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104 comments | showing # 51 to 100

Detry's Avatar - Comment posted on 02/24/2008 03:09
Detry
@Atlas. It's because you touch yourself at night. Stop it. You're ruining it for everyone else.
FinalFist's Avatar - Comment posted on 02/24/2008 03:09
FinalFist
I'm glad to finally find some people that liked ffx. i loved it. Also, I've been waiting for this to be reviewed by you guys. Too bad I don't have a 360...but I love JRPGS, Sony was always the way to go for them in hte past...
Atlas's Avatar - Comment posted on 02/24/2008 03:15
Atlas
@ Detry

Die in a fire
ThelolDranger's Avatar - Comment posted on 02/24/2008 03:20
ThelolDranger
Ahh...there's a name for the things I fucking hate so much.. JRPG's rot in hell
Detry's Avatar - Comment posted on 02/24/2008 03:27
Detry
*starts a fire*

Oooh pretty.
zwanster's Avatar - Comment posted on 02/24/2008 04:02
zwanster
Finally some actually good reviews for this game, I've just finished the first disc and am loving it so far.
DrNutt's Avatar - Comment posted on 02/24/2008 04:30
DrNutt
I'm well into the third disc and have seen no framerate issues whatsoever... Whatever.

Also, FFX sucked. This game is so much better and it's actually making me sad that people are comparing it to that terrible excuse for a Final Fantasy title.
Your moms new boyfriend's Avatar - Comment posted on 02/24/2008 04:51
Your moms new boyfriend
This game easily has some Oscar worthy writing to it. I must admit, I've shed more than a few tears because of the dreams, and of course that one part on disc one that's a total spoiler if I say anything.

The combination of voice acting and motion capture really do well to capture the essence of the characters, especially Jansen.

I've seen some reviews who said that the kids ruined the game somewhat, but I honestly don't see it. They obviously have never spent time with children of that age, and I must say that their portrayal is spot on.

Definitely, definitely buy this. And a box of tissues.
Capn Birdseye's Avatar - Comment posted on 02/24/2008 04:56
Capn Birdseye
I don't care about innovation - I care about the fact that random encounters seriously hamper the play experience - they jar you out of what you are doing and act as a major deterrent to explore the world.

Blue Dragon did it right, I see this as a serious setback to the whole JRPG genre.

I resent the fact that the reviewers are labelling people like myself as people that care about innovation, or someone that only has to play the latest shooters or driving games.

the random encounter system is an archaic, broken relic of old games, and is best left forgotten. It is not "quaint" or "old school", it is something that should have died long ago, just like the awkward, jerky movement in old survival horror games, or the square by square movement and inability to look up in old FPSes like Wolfenstein 3d.

This game should lose several points for including Random Encounters, and for one, this mechanic has made the difference of a guaranteed sale to merely a " I might borrow it off a mate one day if I am bored".
Static Jak's Avatar - Comment posted on 02/24/2008 05:49
Static Jak
I can't wait for this game. It's not out over here (Ireland) until the 29th.
XEROXM3's Avatar - Comment posted on 02/24/2008 06:58
XEROXM3
Is the english voiceover better than the japanese? I've heard mixed opinions about the english so far.
Bluefusion's Avatar - Comment posted on 02/24/2008 07:29
Bluefusion
Sounds like a 7 based upon the reviews.
Professor Pew's Avatar - Comment posted on 02/24/2008 07:59
Professor Pew
I loved this game at first, then the open ended nature of the last disc kinda bogged me down in repetition. But when I found Kelolon Village, the game totally redeemed itself.

Back to grinding now, still have to reach level 75+ for a sidequest boss!
Holyetheline's Avatar - Comment posted on 02/24/2008 08:38
Holyetheline
I'm all about the Dtoid Reviews. This game seems interesting enough... I might just pick it up.
PandaBear's Avatar - Comment posted on 02/24/2008 08:55
PandaBear
I bought it and wanted to like it so bad. I really tried to get into it, but it's so JRPG 101. The combat is boring, most of the characters are unlikable, the magic system is appalingly dumb and the Thousand Year stuff is sappy crud at best and is a poor use of the medium.

I do love JRPGs, especially turn-based ones like Final Fantasy X (love that game so much!), but this just dull. If this was a different game in a different genre and it made no effort to push it's own genre forward everyone would bash it. But it's a "real" JRPG made by "real" JRPG people! So it has to be good! Right?

I took it back and got Burnour Paradise instead. You might say I'm a shallow gamer, but at least Paradise is pushing the series forward.

*sigh*
kohelhunter's Avatar - Comment posted on 02/24/2008 09:28
kohelhunter
PandaBear you obviously never played the game. If you did play whats your favorite dream sequence quickly go ask a friend what some names of some dream sequences are and what they are about.

Also, this game is what final fantasy xii should have been and I gurentee that If this game had the final fantasy name tacked on it every review site and wheaboo would be shitting bricks over it right now.
Novakaine's Avatar - Comment posted on 02/24/2008 10:41
Novakaine
kohelhunter: "I gurentee that If this game had the final fantasy name tacked on it every review site and wheaboo would be shitting bricks over it right now."

Fucking seconded.
vp360's Avatar - Comment posted on 02/24/2008 10:41
vp360
awesome
Rainbowblack's Avatar - Comment posted on 02/24/2008 10:45
Rainbowblack
Novakaine, every weaboo is shitting bricks those who play LO are enjoying it

Its just the reviewers who are the jaded ones
Noah's Avatar - Comment posted on 02/24/2008 11:00
Noah
Sterling has posted about a version of the game that had like English subs, chinese subs...and maybe Korean? I've found a version online called the 'Asian' version...is that the same one?

Think is, the shop I get games from here in Ch1na only have what they call the "Chinese version' and they don't know anything about english subs. Anybody know how many different versions of the game are out...and if this Chinese/Asian version might have english subs? I'm in agony...I also couldn't get Blue Dragon out here :(
Kuebel's Avatar - Comment posted on 02/24/2008 11:06
Kuebel
The game is awesome. My only complaint though is the thousand year dreams.

The dreams are extremely well written and do pull on your emotions, but they are long and tidious. They tried to do something cool that I once saw in Nightwatch in the theaters, where they animate some of the words.. like if wind blows, the word will get blown off the screen.

Overall though, I believe had they actually animated the dreams they would have been incredibly better and not one person would complain... even if they did still have to read the whole thing.

I don't mind reading, but its just something strange about playing a game, but reading like 15 page chapters every once in a while.

The only other thing about the dreams, is that sometimes there are like 3 or 4 in a row, which may help to make them seem longer than they are.. they should of been spread out more in my opinion.

The game over all is the best new rpg in many years though.
Crackpot360's Avatar - Comment posted on 02/24/2008 11:56
Crackpot360
Great reviews. Finally coming from people who played LO for more than five minutes.
Reading the early reviews from GS almost had me thinking i was playing a different game to theirs.
AlucardX24's Avatar - Comment posted on 02/24/2008 12:27
AlucardX24
Finally someone gives this game a worthy review. People have been whining about innovation in RPGs, but it's fine when Halo 3 comes out with some minor tweaks. I'll be buying this game no matter how crappy the box is, because I've been waiting for an epic story for quite some time.
njsykora's Avatar - Comment posted on 02/24/2008 13:01
njsykora
I watched a Gamer.TV review of this at work today. Its really a must buy for me as soon as I see it. I'm trying to get everyone I can at work to get it too, most people are just intreagued by the fact that its a 4-disc game.
timtheterrible's Avatar - Comment posted on 02/24/2008 13:54
timtheterrible
Is the main character as whiny as Tidus? That was a big turn off for me in FFX.
Roryzilla's Avatar - Comment posted on 02/24/2008 14:07
Roryzilla
@tim

so far, not at all. He's a bad ass. I'm only almost on the second disc though.
DOOM's Avatar - Comment posted on 02/24/2008 14:29
DOOM
Simply AMAZING game....
Kia's Avatar - Comment posted on 02/24/2008 14:46
Kia
@ timtheterrible

He's only a badass if you think being completely emotionless and dead is "hardcore." Kaim is, so far, one of the most unlikable heroes I've ever come across. He's bland, boring, and needs the secondary characters like Jansen to actually give the game some personality.

I can understand WHY the guy has no emotion, but it didn't turn out well, at all. He's -so- dull.
DrNutt's Avatar - Comment posted on 02/24/2008 15:05
DrNutt
@ Kia: So you've only played the game for a few minutes then?
Anus Mcphanus's Avatar - Comment posted on 02/24/2008 15:55
Anus Mcphanus
Good to see that Mistwalker is back on track and not shooting blanks (although I'm one of the few who quite like Blue Dragon) but I have to admit I am not a fan of the character designs in LO and I would have liked them to try something a bit more adventurous with the battle system but oh well a great story makes a good RPG any day
that1dood's Avatar - Comment posted on 02/24/2008 16:35
that1dood
It's decided. I'm buying a 360 for this game. I'm a sucker for JRPGs and this one makes me drool just thinking about it.
deanhatescoffee's Avatar - Comment posted on 02/24/2008 17:33
deanhatescoffee
I haven't bought a JRPG in so long but I'm at least trying, if not buying, this game. Thanks for your reviews, Jim & Orchist.
The-Excel's Avatar - Comment posted on 02/24/2008 17:41
The-Excel
Why is it that I got the impression that Lost Odyssey is just a low-profile Western RPG?
Dan CiTi's Avatar - Comment posted on 02/24/2008 17:56
Dan CiTi
This is the way the world ends.
HarassmentPanda's Avatar - Comment posted on 02/24/2008 18:03
HarassmentPanda
I'm glad to see this is a quality title after the disappointing Blue Dragon. I just wish I had more time to play.
Crumpet Lips's Avatar - Comment posted on 02/24/2008 18:59
Crumpet Lips
This game is truly amazing. It is up there with Final Fantasy 6/3 on the snes for me.

VERY buy worthy indeed.
NihonTiger90's Avatar - Comment posted on 02/24/2008 21:27
NihonTiger90
Sounds like a worthwhile purchase. It'll likely be the first new game I pick up for my 360 in the coming weeks.
Cowzilla3's Avatar - Comment posted on 02/24/2008 23:38
Cowzilla3
playing it right now and enjoying it though I don't know if I'd go all that high. I love the Dream idea but it only highlights how cliche the rest of the storyline is. gotta get to the end though before i pass fully judgement.
Kyousuke Nanbu's Avatar - Comment posted on 02/25/2008 01:28
Kyousuke Nanbu
@Kia.

Keep playing, you won't be saying that by the time you finish the 1st disc.

@Birdseye

There's lots of old gameplay mechanics out there, its pretty much what gaming is built on, this game uses many old mechanics but it manages to use them in new ways, your loss if you wanna miss out on a fantastic game because you're impatient.
Mr Gilder's Avatar - Comment posted on 02/25/2008 10:27
Mr Gilder
Does anyone else get a HUGE Palom and Porum from FFIV dejes-vous off of Mack and Cooke. I know they're not twins per-se but considering it's a Sakaguchi game, I just can't shake the feeling that they might be a tribute.
DrNutt's Avatar - Comment posted on 02/25/2008 10:55
DrNutt
@Mr Gilder:

It actually makes mention of the fact that they are twins. And no, you are the first person ever to compare them to Palom and Porom.
Mr Gilder's Avatar - Comment posted on 02/25/2008 11:12
Mr Gilder
@DrNutt:

I'm surprised I missed the fact that they are twins. Goodness knows I was looking for it. I assumed they were of different age because of the height disparity. Oh well, you know what they say about assuming.
Thanks for the heads up . . . and a further confirmation of my insane theory.
0bshaky's Avatar - Comment posted on 02/25/2008 11:29
0bshaky
Well, I got this as a Valentine's present and kinda adds to the whole setting. Pretty cool. I haven't played it a lot yet but yeah this game apart from the great storyline the core/essence will give the nostalgic thing from past RPG's going on. Is old school but, in a good way.
Jim Sterling's Avatar - Comment posted on 02/25/2008 12:00
Jim Sterling
Ha, yeah I keep confusing Cooke and Mack with Palam and Porum too.
Joseph Leray's Avatar - Comment posted on 02/25/2008 15:22
Joseph Leray
I really love Cooke and Mack. I think they're really fleshed out as characters, and the voice acting is perfect. They really compliment the other characters in interesting ways. YES YES YES.
Woocifer's Avatar - Comment posted on 02/25/2008 22:50
Woocifer
I can't believe people actually dig the kids in this game... they are the wost piles of shit I've seen...aside from that queer with the wings on his head who is a Heihatchi rip off hhahaa The rest of the characters are pretty good...however Friedh's voice acting is incredible. Whoever that dude was, he was directed properly...but come on the kids were ANNOYING. That's one thing I couldn't handle about Eternal Sonata, the voice acting was painful to listen to and the space between sentences was WAY too long...not natural at all. And what is with the high pitch voices you never hear EVER from anyone that you wouldn't want to smash in the face with a pile of shit?...Anyways so far so good, but the stories breaking up the game are getting tedious...I hope this game ends like Eternal Sonata however because that shit was out the window looney interesting.

A lot of positive reinforcement... its really different... plus relevant content like a virtuoso pianist is just too damn cool.

But yeah Lost Odyssey is pretty cool so far :)
jettoki's Avatar - Comment posted on 02/26/2008 08:10
jettoki
Never thought I'd say this, but thank god for Destructoid. The critics giving this game a 7.5 are shirking their duty as game journalists. If you look at Kevin VanOrd's gamer tag over at GameSpot, you'll notice he doesn't have the achievement for unlocking Disc 3 or 4. I feel bad for the people who read these reviews and pass on the experience. It's amazing.
loki d20's Avatar - Comment posted on 02/26/2008 09:47
loki d20
I held off on it because of the slow action, but if the story is as good as you guys say, I'll add it to my b-day wish list.
gamingangel's Avatar - Comment posted on 02/27/2008 17:18
gamingangel
I just started playing this last night and I'm instantly drawn into the story. But I could also tell from the start that if you aren't a fan of the JRPG genre, this is a skip for you.
Zombian's Avatar - Comment posted on 03/06/2008 21:43
Zombian
picking it up this weekend. good reviews both of you. i read them and considered both, but i believe it is time to buy this game. thank you d-toid
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