games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Lost Odyssey photo

Despite having a range of different genres, the Xbox 360 cannot seem to stop itself being associated with shooters. It's true that shooting games seem most at home on Microsoft's red ring machine, but the platform is certainly attempting to provide a variety of gameplay experiences. One area in which it has sorely been lacking is JRPGs -- scratch that -- good JRPGs.

Enchanted Arms was a flop, Blue Dragon is widely regarded as disappointing and Eternal Sonata, though an excellent stopgap, was not without its glaring faults and left fans wanting something more. Well, something more has arrived and it's come in the form of Mistwalker's Lost Odyssey.

Penned by award winning novelist Kiyoshi Shigematsu, produced by Final Fantasy creator Hironobu Sakaguchi, developed by former Shadow Hearts team members and scored by the legendary Nobuo Uematsu, Lost Odyssey has enough name power to impress even the most apathetic gamer, but the question remains -- is this the game that JRPG loving 360 owners have been waiting for?

You likely already know the answer, but hit the jump for our full Destructoid review.

Lost Odyssey (Xbox 360)
Developed by Mistwalker/Feelplus
Published by Microsoft Game Studios
Released on February 12, 2008

Jim Sterling 

Lost Odyssey is centered around Kaim Argonar, an immortal who has lived for 1000 years. Working as a mercenary, Kaim has no memory of his long life and fights without purpose or feeling. We join Kaim as he fights on the side of the kingdom of Uhra, facing off against the army of Khent in the Whol Highlands. As the two forces clash, however, a giant meteor tumbles from the sky and wipes out every living being -- except Kaim, of course.

The game starts out with an amazing bang, and  certainly has a memorable opening. From the very start, the game grips the player, not least because the opening FMV subtly and astoundingly merges with the gameplay to become a turn based battle. While traditional in its methods, it's touches like this that make Lost Odyssey more than just a forgettable RPG retread.

Make no mistake, this game is not "innovative," which will disappoint the pundits who have got it into their heads that every game has to now be 100% fresh and original in order to be worth someone's time. You won't find pretentious attempts at innovation in Lost Odyssey, just some old fashioned roleplaying action, and some beautiful penmanship.

JRPGs rise and fall in accordance to their storytelling, and this is where Lost Odyssey truly stands out from the crowd. It has been too long since a game of this emotional magnitude was last released, and Lost Odyssey weaves a tale so tinged with sadness that you may be tempted to reach for the Prozac. The frailty of human life is laid bare in this game, as our lives, so fleeting to immortal characters such as Kaim, are examined and exposed perhaps more than one might be comfortable with. You will be thinking about death a lot when you play this -- not just your own. If you let it, in fact, Lost Odyssey will truly resonate with you.

Some of the most impacting storytelling comes not from the game itself per se, but from A Thousand Years of Dreams. As Kaim travels the world, certain things he sees and hears will jog aspects of his memory, slowly awakening him to the past thousand years of life he's forgotten. What will then follow is a short story, told through words and music only, that shares one of Kaim's past experiences with the player. Although the "excessive" text has drawn criticism from some, I highly praise the move. I believed the stories would break away from the action too much, and they do to an extent, but the writing is so exquisite and heartbreaking, that it's more than forgiven. Besides which, JRPGs started out as purely text driven -- has it taken such a short amount of time for us to become that lazy?

As far as the gameplay goes, this is the same archaic beast we started playing in the eighties -- and I love it. Random battles, turn based fighting, the same old fire spells and attacks, everything you have come to expect from a JRPG can be found in Lost Odyssey. While LO does nothing really new with the genre, it doesn't have to, because everything is so refined and finely crafted that settling down with it for a few hours is a joy. 

It's not that things are perfect -- random battles, as old school as they may be, are still annoying and can hamper one's desire to explore the map. The sheer amount of micromanagement one needs to do could put off players who just want to get on with it. Immortal characters like Kaim not only have to worry about equipping weapons and accessories, but also need to learn special abilities from items or mortal characters. Unlike mortals, immortals cannot learn abilities on their own, so you need to constantly link characters together in order to keep them learning new tricks. While it's fine for people with obsessive-compulsive disorder, it can be a little confusing to work out who has what, who is learning which skill, and who's currently wearing the Warm Vest.

Lost Odyssey's battles do bring one gimmick to the table -- the ring system. Since Mistwalker is made up of many former Shadow Hearts developers, there's no surprise that rings are featured yet again. In LO, a large ring slowly closes in on a smaller one for as long as you keep the left trigger held down. The aim is to release the trigger just as the two rings are eclipsed. The result of this is determined by what ring your character has equipped -- be it an extra amount of damage dealt, or an elemental property added to the attack. While nothing special, it does an extra element of action to battles, though it has to be said that the timing is not made clear and it's difficult to get the hang of scoring "perfect" ring attacks. I'm glad of the system though, especially as combining items to make more powerful rings is pretty fun.

Lost Odyssey features some epic boss battles that provide quite a tougher prospect than the majority of common enemies. Although you'll be more than capable of seeing off the majority of them, some of the earlier ones need a good bit of pre-fight preparation and deeper into the game, there'll one or two sticklers that are challenging mainly because of certain restrictions (that I won't spoil here). While the selection of bosses aren't as memorable as ones in other RPGs (I still have blooded visions of the Demon Wall in FFVII), they are nonetheless entertaining and should satisfy the hardcore RPG obsessives.

Visually, Lost Odyssey is rather good looking, though not the prettiest title on the Xbox 360. There are nice effects, such as backgrounds and foregrounds moving in and out of focus as you move around the world, but ultimately it's nothing jaw dropping. The framerate issues are sadly true as well, with the 360 sometimes struggling to run it smoothly. This is something I don't quite understand, since the game is spread across four discs and really doesn't seem to have as much FMV crammed into it as I was led to believe. Whatever the reason, the fact is that if you need your games to run 100% smoothly, you won't be happy. While never fully distracting, the occasional stutter is evident and will be an issue for framerate whores. Luckily, the audio elements are far from disappointing. Nobuo Uematsu is in top form for his scoring of this game, his signature sound unmistakable and sweeping orchestral scores adding to the drama of the story. At required times, his music is delicate and beautiful, perfectly complimenting the sorrow of the game. At others, it's grand and thrilling, again, perfectly matching the onscreen action.

Special mention should go to the vocal talent that does an amazing job of bringing each character to life. Unlike most games where characters reel off lines and take several pauses between them, Lost Odyssey features people who will talk naturally to each other, with proper interruptions, and characters speaking others. It's very well directed, and such characters as Jansen are truly made special by the talent providing the voice. Jansen, for the record, may be the funniest character of recent gaming history, tied only with GLaDOS.

Lost Odyssey is certainly not perfect, but as a fine example of JRPGs, it's damn near. The game oozes quality from every pore and provides a stern answer to people who think writing in videogames can't be mature or deep. No, there's nothing "new-gen" about the gameplay, but Lost Odyssey isn't trying to conform to some arrogant notion of what's "innovative." It's just trying to provide an emotional, lengthy, memorable RPG experience and makes no apologies for using truly old school methods in doing so. You can take your innovation and shove it -- the gaming world is better for having software like Lost Odyssey in it, no matter how aged its mechanics.

Score: 9.0

Joseph "Orchist" Leray

I should preface this review, in the spirit of full disclosure, by saying that I aboslutely love JRPGs. It's my favorite genre, and I'm probably more willing to forgive its assortment of bumps and warts than most. Even though I'm willing to forgive Lost Odyssey its flaws, I won't forget them. The game's not perfect by any means, but it's solid contribution to JRPGs and the Xbox 360 library. My biggest fault with the game? Even though he looks just like Li Shang from Mulan, Kaim never bursts out into "I'll Make a Man Out of You."

The stories are true: Lost Odyssey is filled to the brim with cinematics and cutscenes. Each new locale gets its own little intro, and FMVs serve as the primary exposition of the plot. It's no Xenosaga, but there's quite a handful of them, with numerous loading screens to match. Jim might not be particularly bothered, by I think a "less is more" approach would've made the experience a bit more fluid and less distracting.   

Even worse, Lost Odyssey has a bad habit of holding the player's hand through the game's puzzles. For example, early in the game, the player must navigate the hull of a ship while avoiding sentries. Unfortunately, there is a small scene of dialogue when you reach every single sentry explaining how to get past it. Not only does it deflate any sense of accomplishment, but the superfluous scenes totally break the flow of the game.

Like Jim, I'm a big fan of the Thousand Years of Dreams, although I'll admit that they are a double-edged mechanic. On the one hand, they take the player out of the experience, detract from the action, and are terribly over-written. I'm not sure if the original script is to blame, or an overzealous localization team, but grandiose, adjective-laden verbiage positively litters the screen when simple, subtle writing would have sufficed.

On the other hand, bombastic writing aside, the dream sequences are incredibly, painfully poignant, and the way that they interweave with the various plotlines is an impressive feat. The way I see it, there are three levels of narrative in Lost Odyssey -- the political machinations of a nation in the throes of an industrial revolution, Kaim's search for his memories, and the memories themselves. The Thousand Years of Dreams serve as the thematic glue to tie them together and to flesh out Kaim's character. It is because the dream sequences are so jarring that they are effective. The stark contrasts between the poignant, text-only sequences and the regular gameplay really emphasize the sense of mortality and tension that pervades the story, and for that, I commend Hironobu Sakaguchi and Mistwalker. Lost Odyssey's story is a tour de force, and I can't praise it enough.



Moving on, LO's combat system has a suprising amount of depth. The ring system provides a lot of opportunity for strategy and alleviates some of the boredom usually associated with turn-based combat. The skill-linking mechanic that Jim mentioned is another little gem that LO brings to the table. If you're into micromanaging, you can create some truly devastating and rewarding combinations. And you're going to need them.

The bosses, especially early on, are quite challenging. I found myself using the first couple of encounters with bosses simply studying their moves and patterns (and getting slaughtered in the process) while I finalized and refined my plan. The boss fights may be arbitrarily difficult, but at least they're challenging and rewarding. It's nigh impossible to grind your way to victory thanks to area-specific experience caps. You can't steamroll your way through Lost Odyssey, and the result is a deep, satisfying combat system, archaic as it is.

One note I should make is that standard definition gamers will need to pull out the spectacles. The dialogue and dream sequence are easily readable, but the menus are a bit tricky. The visibility issues aren't game-breaking for those of you with standard televisions, but they are a pain in the ass.

Jim's review really hit the high points of Lost Odyssey -- it looks, sounds, and plays great, despite its flaws. Fans of the JRPG genre will enjoy Lost Odyssey immensely, as will Xbox 360 owners looking for a deep, compelling narrative. It starts out slow, but Lost Odyssey's storyline truly shines. While Lost Odyssey hasn't revolutionized the face of JRPGs, it is a strong and remarkable addition, a work that that Sakaguchi-san and Mistwalker can be proud of.

Score: 8


Continue: More Xbox 360 stories





prev
next 50 comments

104 comments | showing # 1 to 50

godkow's Avatar - Comment posted on 02/23/2008 21:55
godkow
I shall forward this to a friend who was considering buying the game.
Spykron's Avatar - Comment posted on 02/23/2008 21:57
Spykron
i plan to get this when i can get it for 9 dollars from the microsoft reward zone. should be a fun tiiime.
tazarthayoot's Avatar - Comment posted on 02/23/2008 22:00
tazarthayoot
I have been telling friends who don't even play video games how amazing this game is. The last true rpg I played was FFX, so this was quite an amazing game to bring me back into the rpg realm.

Mack and Cooke for the mother fucking win.
C4NT1's Avatar - Comment posted on 02/23/2008 22:01
C4NT1
Another game that makes me want to buy a 360. XD
Detry's Avatar - Comment posted on 02/23/2008 22:03
Detry
Yep. Bought it.

Haven't had a whole lot of time to play it yet though.
Netrat33's Avatar - Comment posted on 02/23/2008 22:09
Netrat33
I agree with the review. This game just feels right. Not new. Just right. And it's most importantly fun. This is the JRPG that needs consumer support! Not enchanted arms, not enternal sonata, but Lost Odyssey. Buy it folks.
Count Grishnack's Avatar - Comment posted on 02/23/2008 22:14
Count Grishnack
I wish I wasn't poor...
the GAMEGOBLIN's Avatar - Comment posted on 02/23/2008 22:21
the GAMEGOBLIN
[chad]

AMAZING!

[/chad]

Seriously the best RPG I've played in a long while. And it's a shame the "thousand years of dreams" isn't praised as much because of the large amounts of text. My brother refuses to read them despite people like you and I telling them how beautifully written and thought-provoking they actually are.

Actually, my brother's the one who's keeping me from playing it; I'm not allowed to spoil any parts for him and he doesn't play it much -_-

Also great write-up you two
the GAMEGOBLIN's Avatar - Comment posted on 02/23/2008 22:21
the GAMEGOBLIN
Fuck I write a lot.
Rucksack's Avatar - Comment posted on 02/23/2008 22:26
Rucksack
Finally someone who understands that this game isn't trying to innovate and judges it for what is.

Go out and buy Lost Odyssey- I've loved every minute of it!
Sirapak's Avatar - Comment posted on 02/23/2008 22:27
Sirapak
Ya its a great game indeed, I am sad that I have to stop playing each time I do :(.
Im OK's Avatar - Comment posted on 02/23/2008 22:29
Im OK
I preordered this from Amazon, but my copy annoyingly hasn't arrived yet. That's what I get for using the super saver shipping thing, I suppose.
BluFire's Avatar - Comment posted on 02/23/2008 22:36
BluFire
I love the placement on that strand of hair.
Always Ten Feet Tall's Avatar - Comment posted on 02/23/2008 22:39
Always Ten Feet Tall
this reminds me alot of FFX, which is always a good thing.
Brock_Dainjer's Avatar - Comment posted on 02/23/2008 22:47
Brock_Dainjer
I haven't played a true rpg in a long time, and the more i keep running into that commercial and articles like this, it doesn't seem like that stretch will last much longer.
Urashima's Avatar - Comment posted on 02/23/2008 22:51
Urashima
Perhaps I'm just not able to play Turn Based RPGs anymore, but Lost Odyssey wasn't all that great to me. I mean the storytelling was good, the Thousand Years of Dreams stories were all neat, but the battle system sorta ruined it for me. Sure, the ring system was a bit different, but why couldn't they have done something like that for the Magic system as well, as opposed to the "this element is weaker than this element" that we see in nearly all JRPGs? I guess I put more into the Battle System of an RPG than most. It's the best classic JRPG on the system, no doubt, but as far as my tastes go, I liked Eternal Sonata better. I just wish ES was longer. :/
Eschatos's Avatar - Comment posted on 02/23/2008 22:56
Eschatos
Does it have sound? 11/10!
Colette Bennett's Avatar - Comment posted on 02/23/2008 22:57
Colette Bennett
Good job guys - I'm so happy other people are loving it as much as I!
BahamutZero's Avatar - Comment posted on 02/23/2008 22:59
BahamutZero
I cant even read this I'm so jealous. rrod the DAY I BROUGHT IT HOME. I think it knew it was four discs and committed suicide
jdub28's Avatar - Comment posted on 02/23/2008 23:01
jdub28
anyone know the name of the song on the commercial
mourning orange's Avatar - Comment posted on 02/23/2008 23:02
mourning orange
Sweet lord of spaghetti- I WANT THIS GAME!!!

I actually got chills reading Jim's piece.I'm seriouslythinkin about putting myself in debt and running up to walmart to grab a copy.
FunnyFarm's Avatar - Comment posted on 02/23/2008 23:06
FunnyFarm
the song is by jefferson airplane. i'm not sure the name of it, though.
ArrestedDeveloper's Avatar - Comment posted on 02/23/2008 23:07
ArrestedDeveloper
@ jdub28
White Rabbit- Jefferson Airplane
Joseph Leray's Avatar - Comment posted on 02/23/2008 23:09
Joseph Leray
Am I really the only one that thinks that Kaim should get down to business to defeat the Huns?
CaffeinePowered's Avatar - Comment posted on 02/23/2008 23:09
CaffeinePowered
Ive really liked this game so far and to be honest I think some reviews that are giving it bad scores couldn't be farther from the truth, even if the game slows down on the 4th disk.
ArrestedDeveloper's Avatar - Comment posted on 02/23/2008 23:14
ArrestedDeveloper
Also, game is amazing! Jansen Friedh is the best!
Boolean's Avatar - Comment posted on 02/23/2008 23:15
Boolean
Sounds like the Thousand Years of Dreams part is the only good part. I think I'll read Wikipedia and save myself the trouble of playing it.

Plus after using the Mass Effect conversation system, I don't think I could play any RPG without it now.
ZanyIce's Avatar - Comment posted on 02/23/2008 23:19
ZanyIce
I'm a little hesitant to buy this because I hated Enchanted Arms, Blue Dragon and didn't really like Eternal Sonata. I love FF7,FFX and Skies Of Arcadia though so would I like Lost Odyssey?
007's Avatar - Comment posted on 02/23/2008 23:22
007
@Orcist
Sadly sent him daughters, when he asked. for sons.
007's Avatar - Comment posted on 02/23/2008 23:25
007
@ZanyIce
Lost Odyssey was NOTHING like Enchanted Arms and Blue Dragon. I mean, if you liked FF 7 and 10, then you probably like games with good story lines. Which is what LO has. Only problem with LO is that you only need to fight in about 5-10 battles to be able to be strong enough to fight the bosses... which kind of sucks since the battles are probably one of the more better parts of LO.
XEROXM3's Avatar - Comment posted on 02/23/2008 23:28
XEROXM3
Nice review Jim. I was getting sick of people bagging on this game just because it was traditional. Since when does something have to be completely original to get good?
Polish Hill's Avatar - Comment posted on 02/23/2008 23:47
Polish Hill
I've only ever given RPG's a chance because I'm extremely interested in stories. Thus, once I was presented with LO's dreams I was very excited. There are a few clunkers or perhaps just instances that aren't as great as others but the dreams are consistently outstanding.

The combat is old school yet still interesting and I've really had fun with it. I'm only an hour or two into the second disc but I definitely feel like I've been converted to RPG's from this game alone. I hope everyone with a 360 and a brain or at least a love for good stories gives this game a shot.

It is just worth it. And thanks to Jim for affirming that sentiment with the destructoid crowd.
ZeroTolo's Avatar - Comment posted on 02/23/2008 23:51
ZeroTolo
Looks like I'll be spending some more money soon.
sleepingagain's Avatar - Comment posted on 02/24/2008 00:10
sleepingagain
yeah, i agree with everything jim said, im on the 4th disc atm and having a blast playing it, and once i get time i shall finish the damn thing
GuitarAtomik's Avatar - Comment posted on 02/24/2008 00:11
GuitarAtomik
I'm loving this game and find myself forcing myself to stop playing.

I thought the 1000 Years Dream stuff would bore me, but they're so well written and presented (even for text) that I get fully immersed every time. It's so weird to have in a video game but it totally works (and yet is totally optional).

As for the frame rate stuttering, I heard it was mostly due to the Unreal engine (which Lo was built on). Supposedly the Mistwalker team never got a full grasp on it.
LostCrichton's Avatar - Comment posted on 02/24/2008 00:16
LostCrichton
I picked this up last week but I haven't had time to get it started. Glad to hear it was a good buy.
Tekoa's Avatar - Comment posted on 02/24/2008 00:32
Tekoa
im just about finished with the 1st disk and the story has alrdy made me cry...call me a sissy if you want to! i dont care!
---AMARU---'s Avatar - Comment posted on 02/24/2008 00:38
---AMARU---
I wanted to pick this up, but i got the RROD. So I've been playing Warhawk all week. Damn you Microsoft, one week, and i still haven't gotten my shipment box yet!
Qraze's Avatar - Comment posted on 02/24/2008 00:43
Qraze
its good to see that some 360 rpgs are doing good, kudos. i may be spurred to get a 360 due to this game but i love my ps3 too much right now. but still great news that now a rpg is good on the 360 besides oblivion.#1_in_the_hood_G!! i'm fncking drunk
MechaMonkey's Avatar - Comment posted on 02/24/2008 00:54
MechaMonkey
Picking it up tomorrow. Thanks Destructoid!
Awesome Locks's Avatar - Comment posted on 02/24/2008 00:55
Awesome Locks
Even only getting about 2 hours into the game, I still had a few tears in my eyes after a couple of the first dreams. I really wish I owned an xbox so I could continue.
Necros's Avatar - Comment posted on 02/24/2008 01:01
Necros
I'm disappointed that I don't have the money to spend on this any time soon, but then again, I don't have the time either.
bottled dark's Avatar - Comment posted on 02/24/2008 01:02
bottled dark
Do want.
Sirapak's Avatar - Comment posted on 02/24/2008 01:20
Sirapak
MOARRRRRRRR!!!!!!
The6Freak's Avatar - Comment posted on 02/24/2008 01:29
The6Freak
meh...
Kia's Avatar - Comment posted on 02/24/2008 01:46
Kia
Nice review, guys. The game bored me to start off with, but as soon as I read through the first dream and Jansen and Seth joined the party to make up for Kaim's Keanu Reeves-like deadpan "personality" the game took on a whole new light. While I think I might like Eternal Sonata better simply for the style, this one is definitely a keeper. I'm just not that fond of the character designs, and a lot of characters have absolutely ridiculously ugly hair. Like poor Seth.
kawitchate's Avatar - Comment posted on 02/24/2008 01:55
kawitchate
man, i'm reading quite a few comments about how it reminds people of FFX. that's fuckin' awesome - one of my favorite games! this is now a must-buy.
Toneman's Avatar - Comment posted on 02/24/2008 01:57
Toneman
I'm not a huge RPG fan but I love Lost Odyssey. If that doesn't say something, I don't know what does.
Kyousuke Nanbu's Avatar - Comment posted on 02/24/2008 02:07
Kyousuke Nanbu
I picked it up when I first read Jim's initial impressions, I am not dissapointed one bit, that first story hooked me, I need to get back into it though, I've ignored it a bit thanks to the my friends.
Atlas's Avatar - Comment posted on 02/24/2008 02:15
Atlas
Why do RPG's consist of an amazing story with shitty gameplay to trudge through just to get to the good stuff? FFX was very moving and I loved the story but in the end the awful turn-based battle system turned me off. It's so boring!

I loved Mass Effect because it combined a gripping story with fun gameplay, but its story can't reach the calibur that FFX hit. So annoying!
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51002 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006