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Destructoid review: Looney Tunes: Cartoon Conductor photo

Alright boys and girls, it's time to have some wacky adventures with the Looney Tunes cast! Well, not so much wacky adventures as recreating classic scenes from the old cartoons via a rhythm game.

So, how awesome is Looney Tunes: Cartoon Conductor? Is it going to be the game that kills Taiko Drum Master and Elite Beat Agents as the next big-hit title, with a surprise debut during the summer?

You know what's coming next. Hit the jump. 

Looney Tunes: Cartoon Conductor (DS)
Developed by Amaze
Published by Eidos
Originally released on June 10th, 2008

Some games are defined by their gameplay mechanic. Katamari Damacy, Elite Beat Agents, and Taiko Drum Master are all incredibly fun, simplistic, and accessible by just about anyone. That mechanic instantly becomes iconic with that title, too. What happens when you rip off that mechanic, but change it ever so slightly so as to not look too bad?

Well, it kind of screws the whole thing up. Looney Tunes: Cartoon Conductor is essentially Elite Beat Agents, but intsead of tapping the all of the buttons, you tap the first button and slide to hit the rest of the notes in the chain. It's a small difference in how the notes are hit, but it makes the game nearly unplayable. Perhaps it's because I've been so used to hammering out notes in Elite Beat Agents that I can't go and change how I play the game.

The biggest thing to adjust to was the timing between tapping the first note, and then dragging it to not just the next note, but timing the rest of the combo as well. A lot of the timing is learned by doing it wrong, and then trying it three or four times before. The game seems to operate on a system of punishing you until you learn how that specific level works. 

It wasn't just me, either. I handed the game off to several other people who had played EBA as well, and they had the exact same feeling. It was impossible to make it through. Alright, let's assume, for the sake of argument, that this game is not meant for me, and is instead intended for a young children's audience.

There are two things I need to question. First is an aesthetic aspect. In EBA, as you play through a level, the video up top tells a story. Your performance in the game determines how the video up top plays out. Usually, you have to play through several times to catch everything that's going on. The problem is, the video in LT:CC seems to rely on the person having already seen the cartoons that are partially recreated in the game.

Now, I'm not sure that young kids actually have that great of an exposure to classic Tex Avery works. I grew up on them thanks to their prevalence on Cartoon Network and on Saturday mornings. The problem is, those things are changing. Older content can now only be found on Boomerang or AMC. So unless you have digital cable, there's a good chance that the child playing the game in question is not necessarily familiar with the clip, and all that's going on.

The second problem I had with the game was the levels of difficulty. There were major jumps between the easy, medium, and hard levels, something that I had a hard time dealing with -- something that I would imagine to be game-breaking for a younger child. The game would throw in notes that I had trouble comprehending why they had placed there. I mean, I was used to how Symphony No. 5 played -- I've nearly perfected the song on Oni difficulty in Taiko Drum Master -- but there were placements in areas where no new notes were being played.

The game's song selection is all classical music, which is about the only thing that fits Looney Tunes well -- many of the original cartoons used it. But how many kids know how Gustav Holst's Mars, Bringer of War goes? I only learned about the song two years ago. That's a big part of the choice in song selection: picking songs the user likely knows already, and I don't think many kids will know a good portion of the 18 songs included in the game.

The game just reeks of a lack of interest. The animation work is fine, and there aren't any bugs, but it feels like there's no care for the audience involved here. Time to move this one to the pile of licensed games that don't deserve any attention. Now Tiny Toons Adventures: Buster Busts Loose was a whole 'nother story...

Score: 2.5 -- (Awful. Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.)

LAUNCH GALLERY (8 IMAGES)
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23 comments | showing # 1 to 23
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Y0j1mb0's Avatar - Comment posted on 06/28/2008 17:43
Y0j1mb0
Seriously, would anybody on Destructoid really would of gotten this game, review or not Dick? lol.
GoS-CPT-Stewart's Avatar - Comment posted on 06/28/2008 17:45
GoS-CPT-Stewart
I pretty much expected the review to go something like this before I even knew anything about the game, and I didn't know anything about the game until I saw the title of the post...
pendelton21's Avatar - Comment posted on 06/28/2008 17:49
pendelton21
I have my feathers numbered for just such an occasion.
Brad Rice's Avatar - Comment posted on 06/28/2008 17:56
Brad Rice
Hey, I figured I would give the game a shot. Sometimes I get games in the mail, and they're actually not that bad. With this, I wanted to elaborate on how they managed to screw up the mechanic, ignored their audience, etc.

You can say the game is bad, but it's better to sit down and find out why it's bad. I'm hoping to dip my toes into the dev. industry one day, and having this sort of knowledge is a good thing.
Brad Rice's Avatar - Comment posted on 06/28/2008 17:56
Brad Rice
Hey, I figured I would give the game a shot. Sometimes I get games in the mail, and they're actually not that bad. With this, I wanted to elaborate on how they managed to screw up the mechanic, ignored their audience, etc.

You can say the game is bad, but it's better to sit down and find out why it's bad. I'm hoping to dip my toes into the dev. industry one day, and having this sort of knowledge is a good thing.
Aaron Mxy Yost's Avatar - Comment posted on 06/28/2008 18:09
Aaron Mxy Yost
Strange they didn't just directly rip off EBA... the gameplay sounds very akward.
Brad Rice's Avatar - Comment posted on 06/28/2008 18:12
Brad Rice
If they did, I would think the developers would be in a bit of trouble. Not legally, but they'd get shit flung at 'em.
Scrixx's Avatar - Comment posted on 06/28/2008 18:12
Scrixx
Why Penis Why.
moominsean's Avatar - Comment posted on 06/28/2008 18:32
moominsean
i liked the music and somewhat enjoyed the animations, though 90 percent was a repetition until the 3 second breaks between to 'further' the stories... but the game play is horrendous. i made it through most of the easy setting, just to hear the music, but after that, nevermore. the sliding thing is awful, and while not incredibly difficult, as it allows you to screw up a lot, which you do, it is really just bad game design. the sliding thing is half luck, half bad luck.
Electro Lemon's Avatar - Comment posted on 06/28/2008 18:57
Electro Lemon
Why are you guys complaining about what they review?

And I hereby nominate that all games be reviewed on a relative scale.

From Worse than Looney Tunes: Cartoon Conductor to As good as Twilight Princess to Better than the Incredible Hulk.
Brad Rice's Avatar - Comment posted on 06/28/2008 19:02
Brad Rice
See, it's fun to have these random reviews in the middle of big titles. It's something out of the norm.
Maurice Tan's Avatar - Comment posted on 06/28/2008 19:19
Maurice Tan
Bad games can be fun to review, don't stop! However, my crappy game playing heart goes out to you for doing this, DMV ;)
007's Avatar - Comment posted on 06/28/2008 20:09
007
Wait... do you play as half-naked female LT characters when you unlock the hardest setting?
DaedHead8's Avatar - Comment posted on 06/28/2008 20:27
DaedHead8
Ahhh, I was wondering why Dtoid would review this, I understand now, for the lulz.
Artemus's Avatar - Comment posted on 06/28/2008 20:52
Artemus
Dick, I was really looking foward to this...
Not.
Dick, throw that game away. Now go and buy Ninja Gaiden Dragon Sword. Quickly, now.
Damn you, Dick.
PKN's Avatar - Comment posted on 06/28/2008 21:09
PKN
Dtoid should review every game they ever play long enough to provide some insight into! I don't care what game it is.
Sharpless's Avatar - Comment posted on 06/28/2008 21:44
Sharpless
I say, if a staff member gets a new release, review it. Fuck the appropriateness, or whether or not we'd play it.
Brian Szabelski's Avatar - Comment posted on 06/28/2008 21:45
Brian Szabelski
This is part of the fun of reviewing: getting to beat the crappy games over their head once you finish them.
Respectable Gentleman's Avatar - Comment posted on 06/28/2008 21:54
Respectable Gentleman
Where the fuck is Pepe?
Anus Mcphanus's Avatar - Comment posted on 06/29/2008 11:45
Anus Mcphanus
man I feel sorry for you Dick because if you reviewed this game that means you actually had to play it...
mikeyed's Avatar - Comment posted on 06/29/2008 20:39
mikeyed
I remember the old tiny toons game for the original Game Boy. It was just a rip off of any good Disney platformer of the time, but it was fun...
Gen Eric Gui's Avatar - Comment posted on 06/30/2008 08:36
Gen Eric Gui
I think I would still like to try this. I'm a huge fan of Looney Tunes, classical music, and rythm games. Plus the game's going to be bargain bin soon, so I won't have to pay much for it either. I think one of the problems might have been that you DID play EBA, and were trying too hard to play it like EBA. You're supposed to be conducting, not hitting all the beats.
PappaDukes's Avatar - Comment posted on 06/30/2008 15:32
PappaDukes
Did somebody say "in the middle of big titties"!?!?! Oh wait...no; big TITLES...depressing.
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