games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



 

The sequel to the PSP's smash hit Loco Roco, the PSN title Loco Roco Cocoreccho returns us to the sickeningly sweet and diabetes-inducing world of these Loco Rocos. The original title had you flinging these blob-like beings throughout the stage as you tilted and tipped their world about.

Utilizing the Sixaxis controls, SCEJ brings us Cocoreccho in a simultaneous release with Japan. With the transition from handheld to console, and the implementation of the Sixaxis, how does the title hold up?

I'll admit, I've never played the original Loco Roco beyond a scant five minutes at Circuit City. I'm familiar with the basic concepts of how the game works, but as for the intracacies of it, I'm not too knowledgable about the mechanics.

The game looks absolutely beautiful. On a nice large widescreen, everything really comes out, and it's a bit of a visual feast. I may just be a whore for vectored graphics, but it's certainly a great job done, and works well for the game. The audio that accompanies the game is sugary-sweet, so much that I feel as though I've been transported back to Disneyland and I'm eternally riding through "It's A Small World" (which I still love).

The game feels fundamentally different from the original Loco Roco, though. Instead of tilting the world about with the Sixaxis controls and moving the Loco Rocos that way, you move around a butterfly, sending out a signal that attracts the little critters. If they're outside your range, then they'll start wandering away.

The Sixaxis comes into play when you've reached obstacles, or if there are Loco Roco in the trees. You can shake the controller to dislodge them from their napping location, and you can tilt the controller to adjust platforms. It can become difficult managing a stage when you're trying to move the butterfly and get the Loco Rocos to follow you, while tipping the controller to a certain angle in order to move the pieces along to their goal.

The game seeks to do too much with all the buttons available, along with the Sixaxis controls. If it was left solely to the Sixaxis, I feel as though the game would be fine. This sort of situation has been proved with flOw already, where the Sixaxis controls dominate play, and the buttons only serve a secondary function. 

In order to progress from area to area, you must collect a certain number of the blob beings and drop them onto a platform that raise, which counts the number of Loco Rocos on it. When there are enough, the gate opens, and the game continues. If you don't have enough, time to go through the stage again and collect more.

It can be rather tiresome trying to keep a large group together when all the Loco Rocos won't combine into larger blobs. The game is more akin to Lemmings than the original Loco Roco. You spend a lot of your time trying to manage the groups of Loco Rocos, instead of just enjoying the game as a fun playland. While the butterfly's range does take up a good third of the screen, it just isn't enough to keep them all together.

The design of each stage that you play through, though, is very good. It's rather large, although going through each part doesn't take too long. As you progress, though, there are additional areas to pick up more and more Loco Rocos, and so spending time in the stages can be more rewarding if you have to go through it multiple times.

The game strives to be a fun sequel to the original Loco Roco, but because of poor controller implementation, the game becomes more of a chore than the original was fun. When talking to fans of the original game, they agreed that it wasn't really fun. If you were a hardcore Lemmings fan, then this might appeal to you, but for the masses, this isn't going to be a lot of fun.

Final score: 5.5/10
Forget it!/Rent it!/Buy it!


LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

Continue: More Reviews stories





prev next

20 comments | showing # 1 to 20

madninja's Avatar - Comment posted on 09/23/2007 00:41
madninja
That stinks that it is not as good as I thought it was going to be because I really liked the first game. I am still going to pick this up because it isn't full price. Nice review.
Brad Rice's Avatar - Comment posted on 09/23/2007 00:48
Brad Rice
It just feels really fundamentally different. If you happen to have a friend with a PS3 already and they bought it, just steal it off of them.
madninja's Avatar - Comment posted on 09/23/2007 00:54
madninja
Too bad the friends that I have that have a PS3 would never buy this game. I heard that it is not really a game but a toy and I didn't read anything close to that in your review, so you think it is a game?
SPIDER PIG's Avatar - Comment posted on 09/23/2007 01:01
SPIDER PIG
i kinda like it, but i never played the first one
AgentMOO's Avatar - Comment posted on 09/23/2007 01:24
AgentMOO
Them rocos are loco, ese!
Mxyzptlk's Avatar - Comment posted on 09/23/2007 01:33
Mxyzptlk
If nothing else, it looks pretty.
Brad Rice's Avatar - Comment posted on 09/23/2007 01:36
Brad Rice
Oh, it's definitely a game. Just not as good a game as I'd hoped it'd be.
Tino's Avatar - Comment posted on 09/23/2007 02:24
Tino
"Rent it."

How the hell...
Brad Rice's Avatar - Comment posted on 09/23/2007 02:45
Brad Rice
Borrow it from a friend, Martino.
Necros's Avatar - Comment posted on 09/23/2007 03:02
Necros
I like how it was originally proposed as a screensaver.
ChrisFurniss's Avatar - Comment posted on 09/23/2007 05:05
ChrisFurniss
you spend a lot of time comparing the game to the original for only having played the original for 5 minutes...

Man, though. It seems like Sony really can't figure out how the SIXAXXXXXXIIZZZZZ is supposed to make games better. The original LocoRoco controls (L+R for moving the world) just seemed to be a perfect translation to the ps3 controller - it would be very tactile, like holding the world and shaking it like an etch-a-sketch. But then they decided to go in a different direction and use the controller as some sort of glorified mouse?
Biobob's Avatar - Comment posted on 09/23/2007 05:17
Biobob
I have to add a positive note here:
its a cheap download game, imho probably a title they whipped up quick and it just got approval or something 'streamlined' to that effect. The Japanese probably love it (which is kewl). Now for the negative, my daughter thinks its boring, that locoroco (psp) is better (tis true. Why they didn't make the world tilt like the psp game? God only knows. In the end, its an inexpensive title, and you unfortunately have to pay to play (no demo is weak). If your looking for puzzle action, try sudoku (starter pack is free)

psn : biobob
xbl : biob0b (thats a zero in the bob)
Tron Knotts's Avatar - Comment posted on 09/23/2007 06:34
Tron Knotts
Loco Roco actually didn't do as well as they hoped it would in Japan. It had a huge marketing blitz, debuted at something like number 12 on the sales charts for that week, then plummeted. The Japanese PSP audience just isn't into he cute blobby stuff.

I really have a soft spot for the game, but I do think it's like porn. On the surface it's awesomely great, but it really has no soul beyond that.

Still, I'll buy Loco Roco 2 for the PSP with hopes that some depth is added.
iNerd's Avatar - Comment posted on 09/23/2007 06:43
iNerd
Loco Roco was brilliant, I loved the blobs and the simple yet sometimes frustrating controls, it was unashamedly cute and didn't try to use all the buttons. This, while I haven't played it, not have anyone with a PS3 to try it on just doesn't sound right especially as it has laods of multi coloured locos rather than the one big/split function of the original. While I wouldn't want it to be a slave to the first I would have hoped that it would have kept some of the basic elements from it.
Brad Rice's Avatar - Comment posted on 09/23/2007 10:26
Brad Rice
Furniss, I did ask others for help explaining this, so I'm not just talking out of my ass :P
Wedge's Avatar - Comment posted on 09/23/2007 12:23
Wedge
How could they fuck this up? Seriously? Sometimes it's better to not try to innovate too much for a sequel. If it ain't broke...
micropizzle's Avatar - Comment posted on 09/23/2007 12:57
micropizzle
I like it.
AngelsDontBurn's Avatar - Comment posted on 09/23/2007 14:55
AngelsDontBurn
Oof, it's a shame it's not any better.
David Boring's Avatar - Comment posted on 09/23/2007 16:57
David Boring
i like this game...
jerrt's Avatar - Comment posted on 09/24/2007 09:40
jerrt
i wish there was some sort of demo so i could try out the new control scheme, the original was fun, but this new version has a twist i must try for myself first.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50769 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: The ultimate PC gamer to-do list





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006