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The sequel to the PSP's smash hit Loco Roco, the PSN title Loco Roco Cocoreccho returns us to the sickeningly sweet and diabetes-inducing world of these Loco Rocos. The original title had you flinging these blob-like beings throughout the stage as you tilted and tipped their world about.

Utilizing the Sixaxis controls, SCEJ brings us Cocoreccho in a simultaneous release with Japan. With the transition from handheld to console, and the implementation of the Sixaxis, how does the title hold up?

I'll admit, I've never played the original Loco Roco beyond a scant five minutes at Circuit City. I'm familiar with the basic concepts of how the game works, but as for the intracacies of it, I'm not too knowledgable about the mechanics.

The game looks absolutely beautiful. On a nice large widescreen, everything really comes out, and it's a bit of a visual feast. I may just be a whore for vectored graphics, but it's certainly a great job done, and works well for the game. The audio that accompanies the game is sugary-sweet, so much that I feel as though I've been transported back to Disneyland and I'm eternally riding through "It's A Small World" (which I still love).

The game feels fundamentally different from the original Loco Roco, though. Instead of tilting the world about with the Sixaxis controls and moving the Loco Rocos that way, you move around a butterfly, sending out a signal that attracts the little critters. If they're outside your range, then they'll start wandering away.

The Sixaxis comes into play when you've reached obstacles, or if there are Loco Roco in the trees. You can shake the controller to dislodge them from their napping location, and you can tilt the controller to adjust platforms. It can become difficult managing a stage when you're trying to move the butterfly and get the Loco Rocos to follow you, while tipping the controller to a certain angle in order to move the pieces along to their goal.

The game seeks to do too much with all the buttons available, along with the Sixaxis controls. If it was left solely to the Sixaxis, I feel as though the game would be fine. This sort of situation has been proved with flOw already, where the Sixaxis controls dominate play, and the buttons only serve a secondary function. 

In order to progress from area to area, you must collect a certain number of the blob beings and drop them onto a platform that raise, which counts the number of Loco Rocos on it. When there are enough, the gate opens, and the game continues. If you don't have enough, time to go through the stage again and collect more.

It can be rather tiresome trying to keep a large group together when all the Loco Rocos won't combine into larger blobs. The game is more akin to Lemmings than the original Loco Roco. You spend a lot of your time trying to manage the groups of Loco Rocos, instead of just enjoying the game as a fun playland. While the butterfly's range does take up a good third of the screen, it just isn't enough to keep them all together.

The design of each stage that you play through, though, is very good. It's rather large, although going through each part doesn't take too long. As you progress, though, there are additional areas to pick up more and more Loco Rocos, and so spending time in the stages can be more rewarding if you have to go through it multiple times.

The game strives to be a fun sequel to the original Loco Roco, but because of poor controller implementation, the game becomes more of a chore than the original was fun. When talking to fans of the original game, they agreed that it wasn't really fun. If you were a hardcore Lemmings fan, then this might appeal to you, but for the masses, this isn't going to be a lot of fun.

Final score: 5.5/10
Forget it!/Rent it!/Buy it!

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20 comments | showing # 1 to 20
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madninja's Avatar - Comment posted on 09/23/2007 00:41
madninja
That stinks that it is not as good as I thought it was going to be because I really liked the first game. I am still going to pick this up because it isn't full price. Nice review.
Brad Rice's Avatar - Comment posted on 09/23/2007 00:48
Brad Rice
It just feels really fundamentally different. If you happen to have a friend with a PS3 already and they bought it, just steal it off of them.
madninja's Avatar - Comment posted on 09/23/2007 00:54
madninja
Too bad the friends that I have that have a PS3 would never buy this game. I heard that it is not really a game but a toy and I didn't read anything close to that in your review, so you think it is a game?
SPIDER PIG's Avatar - Comment posted on 09/23/2007 01:01
SPIDER PIG
i kinda like it, but i never played the first one
AgentMOO's Avatar - Comment posted on 09/23/2007 01:24
AgentMOO
Them rocos are loco, ese!
Aaron Mxy Yost's Avatar - Comment posted on 09/23/2007 01:33
Aaron Mxy Yost
If nothing else, it looks pretty.
Brad Rice's Avatar - Comment posted on 09/23/2007 01:36
Brad Rice
Oh, it's definitely a game. Just not as good a game as I'd hoped it'd be.
Tino's Avatar - Comment posted on 09/23/2007 02:24
Tino
"Rent it."

How the hell...
Brad Rice's Avatar - Comment posted on 09/23/2007 02:45
Brad Rice
Borrow it from a friend, Martino.
Bob Muir's Avatar - Comment posted on 09/23/2007 03:02
Bob Muir
I like how it was originally proposed as a screensaver.
ChrisFurniss's Avatar - Comment posted on 09/23/2007 05:05
ChrisFurniss
you spend a lot of time comparing the game to the original for only having played the original for 5 minutes...

Man, though. It seems like Sony really can't figure out how the SIXAXXXXXXIIZZZZZ is supposed to make games better. The original LocoRoco controls (L+R for moving the world) just seemed to be a perfect translation to the ps3 controller - it would be very tactile, like holding the world and shaking it like an etch-a-sketch. But then they decided to go in a different direction and use the controller as some sort of glorified mouse?
Biobob's Avatar - Comment posted on 09/23/2007 05:17
Biobob
I have to add a positive note here:
its a cheap download game, imho probably a title they whipped up quick and it just got approval or something 'streamlined' to that effect. The Japanese probably love it (which is kewl). Now for the negative, my daughter thinks its boring, that locoroco (psp) is better (tis true. Why they didn't make the world tilt like the psp game? God only knows. In the end, its an inexpensive title, and you unfortunately have to pay to play (no demo is weak). If your looking for puzzle action, try sudoku (starter pack is free)

psn : biobob
xbl : biob0b (thats a zero in the bob)
Tron Knotts's Avatar - Comment posted on 09/23/2007 06:34
Tron Knotts
Loco Roco actually didn't do as well as they hoped it would in Japan. It had a huge marketing blitz, debuted at something like number 12 on the sales charts for that week, then plummeted. The Japanese PSP audience just isn't into he cute blobby stuff.

I really have a soft spot for the game, but I do think it's like porn. On the surface it's awesomely great, but it really has no soul beyond that.

Still, I'll buy Loco Roco 2 for the PSP with hopes that some depth is added.
iNerd's Avatar - Comment posted on 09/23/2007 06:43
iNerd
Loco Roco was brilliant, I loved the blobs and the simple yet sometimes frustrating controls, it was unashamedly cute and didn't try to use all the buttons. This, while I haven't played it, not have anyone with a PS3 to try it on just doesn't sound right especially as it has laods of multi coloured locos rather than the one big/split function of the original. While I wouldn't want it to be a slave to the first I would have hoped that it would have kept some of the basic elements from it.
Brad Rice's Avatar - Comment posted on 09/23/2007 10:26
Brad Rice
Furniss, I did ask others for help explaining this, so I'm not just talking out of my ass :P
Wedge's Avatar - Comment posted on 09/23/2007 12:23
Wedge
How could they fuck this up? Seriously? Sometimes it's better to not try to innovate too much for a sequel. If it ain't broke...
micropizzle's Avatar - Comment posted on 09/23/2007 12:57
micropizzle
I like it.
AngelsDontBurn's Avatar - Comment posted on 09/23/2007 14:55
AngelsDontBurn
Oof, it's a shame it's not any better.
David Boring's Avatar - Comment posted on 09/23/2007 16:57
David Boring
i like this game...
jerrt's Avatar - Comment posted on 09/24/2007 09:40
jerrt
i wish there was some sort of demo so i could try out the new control scheme, the original was fun, but this new version has a twist i must try for myself first.
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