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Destructoid review: Lock's Quest photo

Lock's Quest is a game that has been scarcely covered, and I have no idea why. Despite being published by the rather notable THQ, it seems that a lot of gamers have never even heard of this DS strategy game. That doesn't make the slightest bit of sense.

This game is worth your time and consideration. I'll say that right now before we even get started on the review. The lack of attention that this seems to have been given, both by the gaming press and THQ's own PR, is surprising. The publisher has something more than a little pleasant in its hands, yet so far hasn't been willing to show it off. 

If you want to know why THQ should have boasted about this one, read on for the full Destructoid review of Lock's Quest.

Lock's Quest (DS)
Developed by 5TH Cell
Published by THQ
Released September 5, 2008

Lock's Quest tells the story of a boy called Lock, an archineer who is able to use a special energy supply called Source to build structures, forts and weaponry. As with so many game heroes, Lock starts his adventure with an idyllic little life in an idyllic little village and looks after his idyllic little sister. All that changes, however, when a marauding army of clockwork soldiers attacks. The Clockwork Army is led by a sinister mage who was once thought destroyed. His name is Lord Agony, and he wants the world's Source.

The most striking thing about this game is its presentation. When you first switch it on and hear the short, Final Fantasy-esque intro ditty, you will be surprised that this is a THQ-published game. The artistic style is terrific and the graphics are all very pleasant sprite work. The music is also incredible, with memorable tunes that manage to sound great despite the DS' shortcomings in the audio department. 

The game may look a little childish, and it's certainly true that the story is no hard-hitting philosophical piece or emotional RPG fare. It's inoffensive and rather standard as far as stories go, but the characters are likable and the dialog solid. It would have been great if Lock's Quest had a truly astounding story to go with its presentation, but what's there is not bad by any means. 

So, what is this game really about? Lock's Quest is a strategy title that's all about pre-planning and survival. The main bulk of the game will be spent building fortifications and then defending them from ever-increasing hordes of Clockworks. It's a kind of Tower Defense-style experience, but deeper and richer.

Most of the gameplay is split into two phases -- the build phase and the battle phase, both taking place on a gridded map. In the build phase, you get to select from a variety of walls, weapons and traps in order to protect various objects and people from the clutches of the Clockworks.

Preparation is the key to victory in Lock's Quest, and you have only a limited amount of time to look over the map carefully, studying where the Clockworks are going to be attacking from and fortifying your territory in accordance. You will be able to build walls that block the enemy's path, and turrets to fire at them as they approach and drain their health. You will also be able to build traps that you can dot around the map, which bestow a number of negative effects on the Clockworks. As you progress through the game, you'll get access to more structures, traps and special helpers to aid your battles, which you construct using scrap found in battle. Once you have the scrap needed for a new construction, you will need to take part in a very simple puzzle minigame, where you find the right pieces needed to match an image of whatever you're trying to build.  

Once the building is done, the game moves onto the battle phase. In the battle phase, wave after wave of Clockwork soldier will storm your territory, intent on capturing your Source well or wreaking similar havoc. Battles are incredibly frantic affairs that task you with running from hot spot to hot spot, repairing your fortifications as Clockworks attempt to break through, and fighting them head-on. When you physically engage a Clockwork, both you and your opponent will automatically duke it out. You can shift the odds in your favor by strategically fighting them near a turret, or after they hit a trap. You will also have a variety of special moves that are activated by performing stylus prompts onscreen. 

The aim of the battle is to hold your fort together until the timer runs out, at which point all Clockworks on the field will spontaneously collapse. Later on in the game, there will be other objectives as well, such as rescuing prisoners dotted around the map, or eliminating key enemies. There is also another type of battle called a siege, in which you use a cannon to destroy incoming Clockworks as they attempt to break down your wall. 

The battles are bloody amazing in how well put together they are. The sense of urgency they can invoke as you single-handedly attempt to fight off a two-pronged attack, or are trying to defend multiple Source wells, really keeps you on your toes. Fights also seem perfectly paced as well -- just as you begin to feel like you might be overwhelmed, the timer runs out. Nearly every battle gives you that last-second "saved by the bell" feeling. Each victory, in turn, feels like a real triumph against the odds. 

The majority of the game is based around the stylus, but the interface is a very simple one, meaning that things rarely get confused. Although movement is performed with the stylus -- something I hate in all games -- Lock can be commanded with a point & click style of direction as well as a more manual one. You can also use the D-pad to move the camera around, which can actually help you with your controls tremendously once you learn to let the camera do some of the guiding. 

The game has its problems, certainly. The isometric viewpoint can sometimes confuse when you're trying to build things, and it can be frustrating placing everything where you want it. In battles, objects and people can often get in your way, something that stylus controls certainly don't help. These issues, however, really don't matter very much in the long run, given how fun the whole thing is. 

Some players may not like the lack of variety in the game. Although the developers have certainly tried to spice things up with sieges and extra objectives, the majority of the game will be spent building and fighting in very much the same way, albeit with increasingly difficult odds. It would have been nice if there was some added depth, such as level-ups or new equipment for Lock himself, but the game clearly didn't set out to be an RPG and does what it wants to do incredibly well. 

Lock's Quest is everything a portable strategy game should be. Its battles are exciting little bursts of bite-sized panic attacks, lasting only minutes at a time, but feeling much longer. Despite a few niggles, the stylus controls work pretty damn well, helped by the clean and simple methods of control used. It's just a really, really, really good portable game. 

I would love for you to buy this. Not download it, but actually buy it. It's worth the money, and given how little advertising this game has had, it definitely needs it. This is the type of DS game that we, as gamers, should be rewarding with our cash. I want a sequel to Lock's Quest. I want anybody who will enjoy this game to help contribute to that happening. 

It really is that good. 

You can download a demo of this to your DS via the Wii. I suggest you do so. Then I suggest you purchase it. 

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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32 comments | showing # 1 to 32

Sharpless's Avatar - Comment posted on 09/30/2008 18:27
Sharpless
Man, you guys sure review a lot of RPGs I've never heard of. There's, like, two a week.
conehead the barbarian's Avatar - Comment posted on 09/30/2008 18:27
conehead the barbarian
Glad to see a review of this up, so maybe a few people will pay attention to the game.
BenHaskett's Avatar - Comment posted on 09/30/2008 18:33
BenHaskett
Hey, just out of curiosity, does Lock's face just sit up on the top screen as a static image? Does it ever do anything (change or animate) or is just a dead-space filler?
BenHaskett's Avatar - Comment posted on 09/30/2008 18:35
BenHaskett
By the way, that's not the only thing I took away from the review. It looks great, I was just curious.
grafkhun's Avatar - Comment posted on 09/30/2008 18:37
grafkhun
I never even heard of this game before, but I will definitely check it out, maybe even buy it if I like it. It looks like a blast though.
eternalplayer2345's Avatar - Comment posted on 09/30/2008 18:40
eternalplayer2345
Sounds like a fun little game and I'm glad to see some quality ds games but it's the end of the year and I honestly don't have the time and shame too sounded really good.
Alexradl's Avatar - Comment posted on 09/30/2008 18:43
Alexradl
Woah. I definitely need to pick this up. Like most people, I've never even heard of the game before this review.
dotdigsgames's Avatar - Comment posted on 09/30/2008 18:49
dotdigsgames
I am SO glad you guys reviewed this. It's been in my DS for the last two weeks and I can't get enough. It was an unexpected treat.
Dexter345's Avatar - Comment posted on 09/30/2008 18:55
Dexter345
I saw the trailers for this and it got me interested. I'll grab the demo now.
Happy Chainsaw Man's Avatar - Comment posted on 09/30/2008 19:26
Happy Chainsaw Man
The demo is pretty awesome. I'll be picking this one up soon!
Daxelman's Avatar - Comment posted on 09/30/2008 19:35
Daxelman
Hmm, If I see it in the store, I could coax someone into coughing up.
TheDreadHawk's Avatar - Comment posted on 09/30/2008 19:41
TheDreadHawk
I really need to get a DS, don't I?
SudoSub's Avatar - Comment posted on 09/30/2008 19:42
SudoSub
Read the review, tried the demo, rushed to Target, now inserting cartridge. Thanks Jim!
Blarg the Destroyer's Avatar - Comment posted on 09/30/2008 20:05
Blarg the Destroyer
Wow, THQ couldn't have ripped off the main character from Dark Cloud 2 anymore if they tried.
SWE3tMadness's Avatar - Comment posted on 09/30/2008 21:27
SWE3tMadness
Wow, this one certainly crept in under the radar for me. Glad to hear that it turned out so well, but with virtually no coverage of its release, or advertising that I've seen thus far, it probably won't sell very well. :(
Salty Soil's Avatar - Comment posted on 09/30/2008 22:21
Salty Soil
I'm not a fan of tower-defense as I tend to suck at real-time strategy. However: glowing review = download demo + maybePurchase?
Cowzilla3's Avatar - Comment posted on 09/30/2008 22:27
Cowzilla3
Man, hadn't even heard of this but I'll have to get it.
TUoAnonymous's Avatar - Comment posted on 10/01/2008 03:15
TUoAnonymous
Nice to see a review for this - saw it come into the shop and was genuinly interested, but, I've not really been playing very many RPG's of late and didn't know it if was the right time to start again.
Kryptinite's Avatar - Comment posted on 10/01/2008 06:29
Kryptinite
I've been playing this game and I absolutely love it!
Pangloss's Avatar - Comment posted on 10/01/2008 08:12
Pangloss
I think we're ignoring the most important part here, which is that somebody actually had the stroke of brilliance to name their arch-villain "Lord Agony."
Char Aznable's Avatar - Comment posted on 10/01/2008 08:35
Char Aznable
I'll definitely have to check this out. I really had no idea that it existed in the first place, aside from randomly hearing the name a few times.
Jim Sterling's Avatar - Comment posted on 10/01/2008 08:50
Jim Sterling
Pangloss:

http://www.destructoid.com/brand-new-lock-s-quest-trailers-the-villain-is-called-lord-agony--103792.phtml

Don't worry, I picked up on that brilliance instantly.
Gen Eric Gui's Avatar - Comment posted on 10/01/2008 08:56
Gen Eric Gui
This game is truly incredible. I've had it since day 1 and it's a very fun, well-crafted title. I wish they'd spent a little more time on Lock's facial expressions though, his face displays during dialogue sequences often look like a mutliated mutant rat.
whormongr's Avatar - Comment posted on 10/01/2008 09:22
whormongr
I agree this game is a good one
BenHaskett's Avatar - Comment posted on 10/01/2008 10:26
BenHaskett
I'm serious, is that all that space on the top screen is for? His static face?
Knives's Avatar - Comment posted on 10/01/2008 12:18
Knives
I'll get it then :), I saw it last week but didn't get it because the presentation made me think it was gonna be too easy.
tsunamikitsune's Avatar - Comment posted on 10/01/2008 19:35
tsunamikitsune
I'm having a lot of fun with this game, but I really hate the way some of the characters look. Especially when Lock's eyes bug out. O_O
el_chack's Avatar - Comment posted on 10/02/2008 10:17
el_chack
This is my first time I'm buying a game based on a VG website review. Great review!
Zerozaki Ishiki's Avatar - Comment posted on 10/03/2008 15:41
Zerozaki Ishiki
So I played the demo, and loved it, despite never having enjoyed this genre.
But I do have one key question - is there a left-handed option? The demo did not seem to have one, which was very annoying.
MrSlippery's Avatar - Comment posted on 10/04/2008 19:43
MrSlippery
just played the demo as well. I had a surprisingly fun time with it. It's very easy to get set and the neat little touches like bonuses for connecting walls to turrets encourages thought.

I would've liked to see more parts for each category, but six in each is plenty before it starts to get stupid. Just some more depth in a sequel would be nice.

I'll pick this up when I work through my backlog a bit, computer is on the fritz so no Spore or TF2 for a bit, time for some DS and PSP thinning.
Clockwork-Zombie's Avatar - Comment posted on 10/08/2008 22:33
Clockwork-Zombie
This looks great and I may pick it up (Would be a must buy if I had the money). Also are there and zombie enemies?
Kasreyn's Avatar - Comment posted on 06/05/2009 03:09
Kasreyn
Browsed an online store with slashed prices and Lock's Quest pops up. So I remembered the name from podcasts and touched on this review once. Picked it up without knowing much about it or playing the demo. Sucked me right in. Funny how games on a handheld can be better than anything I have on home consoles.
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