games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: LittleBigPlanet photo

Like this introduction, LittleBigPlanet is about creation. Every time we write an introduction to a review, we have to ask ourselves, “What should I write about?” Often the answer comes in the form of blueberry pie, cookies, history, or occasionally the game itself. The act of creating or molding the perfect introduction is about ingenuity, creativity, and ultimately, a grasp of the written word. LBP is about creating the perfect level within the context of the 2D parameters of the game.

LBP is considerably less pretentious than this introduction. LBP is an odd game, partially because it is loosely defined. Games like Dead Space, Fallout 3, or even Far Cry 2 apply to a specific set of rules defined by a genre. But what is LittleBigPlanet? Is it a social experience? Is it a platformer? Is it a mix of the two? Is it more?

While we can pretend to have the answers, we won’t try to force them. Instead, Jonathan Holmes and I will simply review LittleBigPlanet. Hit the break for it.


LittleBigPlanet (PlayStation 3)
Developed by Media Molecule
Published by Sony Computer Entertainment of America
Released on October 27, 2008

Brad Nicholson

LittleBigPlanet isn’t a prolific platformer, nor is it a social experience beyond the realm of Second Life. It is a mix of the two, where creation is the key component to the game. LBP is defined by the people who play it and create for it -- which is to say, it is quite an immeasurable property. Yet, what Media Molecule (the game’s developer) constructed around the level creation and social apparatus is form-fitting for the game and fulfilling to the player.

The introductory sequence is the perfect example of what Media Molecule achieves with LittleBigPlanet. The game’s avatar, Sackboy, drops from a portal into a barely lit room. The narrator introduces the only gameplay mechanics (running, jumping, swinging) and then the player takes off into a brilliantly realized level introducing developer headshots and names while maneuvering over simplified obstacles in the background and foreground. The point is that Media Molecule just showed players an interactive experience inside of one of the most disregarded portions of a game -- the credits. It is fun, short, highly realized and serves the specific purpose of exploring the controls as well as the mechanisms that fuel the game.

And the best part of the introductory sequence is that it is constructed with the same tools that are provided to the player. In fact, the entire single-player mode is fueled by the introduction’s notion. Players will navigate several different regions of Earth, each brilliantly displayed and visualized according to stylized themes. Players will experience a southwest America with jagged canyons, cacti, and an old West mentality and have the opportunity to explore many more locales including Japan, Africa and many others. The themes are drastically different and the utilization of the platform mechanics is vast.


The only real problem arises with the brevity of the campaign and weightiness of Sackboy. There are eight different regions, with a total of 25 major levels. Players unconcerned with finding hidden prize bubbles full of objects that can be used to customize the ostensibly cute avatar or levels will find the campaign deeply unsatisfactory. For the player eager to collect some of the ingeniously hidden bubbles, the single-player will suffice as an experience unto itself. Levels are composed on three planes representing the foreground, middle, and background of every level. Jumping onto objects into either territory is streamlined to some degree, but occasionally, issues will arise as the game piles in too many objects in close vicinity, causing movement to be impaired significantly. It isn’t game-breaking by any means, but can lead to a great deal of frustration in the later levels when the difficulty really ramps up. In addition to this, the physics of Sackboy’s movements can be confusing. Objects that bounce alter the speed and height of the player’s jump. It is inexact and nearly impossible to gauge -- leading to many deaths. Thankfully, checkpoints allow a multitude of lives.

Other than the simple gameplay elements, LBP makes major use of an in-game menu called the Poppit, which is attached to players’ avatars with a neon string. The menu collects objects that can be applied in the single-player mode (such as stickers that can be applied to cardboard slates to earn more prizes), but are mainly used in level creation. The Poppit allows for placement of the game’s building materials, like wood and cardboard, stickers and decorations, and various other objects created by Media Molecule. It also has a suicide function, which is handy when navigating user-created levels that aren’t realized like the developer-created campaign. The menus are quick to navigate and even quicker to experiment with in the proper context. Cheeky tutorials often accompany the picking of different objects, tweaks, and customization options. The creation portion of the game is laden with these tutorials and it forces players outside of their levels, but they’re handy and, more importantly, entertaining.

LBP is powered by a cardboard construct called the Pod, which is a portal to the different aspects of the game -- level creation, single-player, and social apparatus. It’s fully customizable with stickers, much like everything else in the game, and functions quite well in getting players where they want to be quickly. The Pod’s most important utilization is the scanning of user-created levels uploaded to PlayStation Network. Players can enter in specific search parameters, decided by players, and jump into levels of their choosing. After completion you can decide what the level is worth and “heart” it for safekeeping to get back to the level again without navigating a host of ratings or parameters.



Level creation itself can seem like a daunting task, but Media Molecule breaks it down beautifully. The Poppit allows quick interchanges of items and the only limits are on the creator. Players can easily shape and mold objects to their desire, animate characters with the usage of brains that can be tweaked to do everything possible on the game’s 2D plain, and stickers are vast, colorful, and can be applied to nearly everything. The blank slate that players can begin with provides an ample amount of space to create. The tools are great, but what players create can sometimes be terrible. Thanks to the sorting tools and community presence, these can be disregarded quite easily.

Visually, the game is astounding. The texture work is above and beyond the majority of games on the market and the art is superb. Sackboy’s animations are spot-on (minus some swinging hang-ups) and the game’s visuals lend credence to its upbeat approach. The music does much the same for the tone and the massive amount of effects can lend flavor to any creation.

Playing levels is done cooperatively either locally or via PSN. Joining friends is a snap, load times small, and can be quite the good time. The game supports up to four players at once, but four players are definitely not advised. The camera accommodates cooperative play by panning out spectacularly wide, but four is too crowded. The single-player really pops with two-players, and the game often caters to that with special sections dedicated to having two or more players at once.



One thing needs to be said about the game in relation to the problems with the servers during the initial stages of release. When the network is down, you can’t join your friends, upload levels, or even play created levels. Without a network, LBP is a complete shell of an experience.

As long as the network is stable, LBP is a marvelous accomplishment rife with the fun of creation and exploring others’ created levels. The game is going to continually grow and hopefully evolve as the designers get a better grasp of what is offered in the game. As a product, LBP is amazingly solid with firm foundations outside of minor movement issues. As an experience, LBP is immeasurable and defined by the community. Let’s hope designers keep designing and further the bar as the game grows older.

Score: 9

Jonathan Holmes

I've never before had to review a game like LittleBigPlanet. In fact, to call this title a "game" doesn't even feel right. It's wrong in the same way calling the Internet a "a number of web pages" or New York City "a series of streets and alleyways" is wrong. I mean, how the hell do you review New York City? It's too huge to assess, too varied to attempt to even partially understand. That's LittleBigPlanet in a nutshell; a city of games, all user-created, all varying in quality, all available online, free of charge.

That will mean nothing to you if you are not a PS3 owner who has their system online, as I wasn't the first time I wrote this review. If you are one of them, then you will have an entirely different (and inferior) experience with LittleBigPlanet. For whatever reason, I could not get my PS3 online for the first week I had the game, and as such, expected to be forced to write this review based solely on the game's offline story mode. Like Super Smash Bros. Brawl and Castle Crashers, I expected LittleBigPlanet to be just as fun offline as online. I mean, there are around ten million PS3 owners currently online, but that leaves almost ten million more who are offline, and Sony wouldn't disappoint that many people with a less-than-fantastic offline mode, right?

Wrong.

I couldn't be much more disappointed with offline LittleBigPlanet. The only moments of joy derivable from playing this mode come from looking at it. Despite being the single best-looking polygon-based game I've seen, LittleBigPlanet's story mode is an annoying bore.

The annoying part comes from the game's questionable programming. Here, you can take your pick from any number of irritating flaws; the floaty, imprecise jumping; the glitchy, nearly game-breaking multi-layered play field; or the very buggy collision detection (I found myself trapped inside a inanimate object more than a few times). It's mystifying that the game could be released in this state, especially considering how long it's been in development. Even worse than bugs and bad controls is the fact that the game is boring, the most boring game in the genre I've played since Aero the Acro-bat. Unlike just about every 2D platformer ever, LittleBigPlanet features absolutely no weapons or power-ups. It has only a few enemies (about three every other level) and even fewer bosses, nearly none of whom are memorable. As for the level design (something that saved the power-up and enemy lacking Loco Roco), it ranges from poor to above-average, but it usually settles in somewhere between the two. The game is also far too easy, despite its crappy controls. Most levels will be played once, cleared on the first try, and never played again.



If this review was just for LittleBigPlanet's offline story mode, I'd give it a 6.0. It really is that forgettable. I was all ready to say, "Every PS3 owner should play this game once just to look at it, but after that one look, you'll never need to play it again," but that was before I got my PS3 back online. That's when everything changed.

The game's controls are still piss-poor, and many of the online levels are just as boring as the ones on the game disc, but that's hardly the point. Some of the levels here are well-designed, some are not, but the amazing thing is how little that matters. I've found that level design means nothing next to the amount of personality a LittleBigPlanet level has, and thanks to the game's amazing level creator, the amount of personality users can cram into their levels appears to be limitless.

Put bluntly, you can make anything in LittleBigPlanet; the only boundaries are in your own mind. For instance, in my first hour of online play, I had already experienced a level that was nothing more than a musical conveyor belt that played Air Man's theme from Mega Man 2; a 2D version of Metal Gear Solid 4; a remake of the first level of Gradius; and a Batman:The Animated Series-inspired level that featured real illustrations from the TV show (not to mention a kick-ass Batmobile replica). It really felt like the first time I surfed the Internet. Anything and everything was possible in sea of information. I could imagine spending days, even weeks, just sifting through all the content already out there on LittleBigPlanet.



Now don't take me for a wide-eyed, UCC (user-created content) virgin. This isn't the first time I've played a game that featured great UCC. I've played some fantastic user-created levels made from Mega Man: Powered Up on the PSP, as well as with Blast Works on the Wii, but those two fantastic titles did nothing to prepare me for LittleBigPlanet. Comparing them would be like comparing two tiny elementary schools to massive university. The size difference is just that astounding. If elementary school is all you know, college is going to blow your mind.

That's not to say that I'd recommend LittleBigPlanet to everybody. As varied as LittleBigPlanet can be, it always remains limited to its 2D gameplay, and that doesn't suit everybody (especially amongst PS3 owners). The game may also turn off die-hard fans of 2D platformers, as its below-average controls and lack of power-up system are as baffling as they are disappointing. Basically, the "game" part of LittleBigPlanet isn't that great: a real 6.0. On the flip-side of all that is LittleBigPlanet's amazing level creation tools and enormous amount of quality online UCC, which both come together to offer a separate (and superior) experience: a genuine 10.0 purchase.

So, like I asked at the beginning of this review, how do you review the New York City of videogames? How do you review LittleBigPlanet? I'm just guessing here, but I think all you can do is add up what you know, the good and the bad, and find the average. So, 6.0 (for offline play) plus 10.0 (for online play) divided by two equals...

Score: 8.0

Overall Score: 8.5 (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


LAUNCH GALLERY (9 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Reviews stories





prev 50 comments
next

91 comments | showing # 51 to 91

elsteveo's Avatar - Comment posted on 11/05/2008 07:12
elsteveo
I think it well sell pretty good but it won't be a huge success like other exclusive titles
Alexradl's Avatar - Comment posted on 11/05/2008 07:14
Alexradl
I loved the single player mode. The levels were all surprisingly challenging. The bosses are amazingly complex. It definitely inspired me to start making my own levels. A 6.0 for offline play? What?

"It's mystifying that the game could be released in this state, especially considering how long it's been in development..."

I must be playing a different game than you are. The jumping can be a little tough the first time you play, but it's far from "broken".

"...it always remains limited to its 2D gameplay, and that doesn't suit everybody (especially amongst PS3 owners)."

Yeah, where the fuck did you get that from?
scottoid's Avatar - Comment posted on 11/05/2008 08:25
scottoid
lol @ takeshi
Jonathan Holmes's Avatar - Comment posted on 11/05/2008 08:38
Jonathan Holmes
@ Takeshi- Name one other popular 2D game on the PS3, and I'll officially retract my statement and send you a box of cookies.

@ Everyone else- I have to tell you all, I felt bad giving LBP offline a 6.0, because offline or online, the game is incredibly charming. It features the smartest use of polygon based graphics ever, and is easly in my top five favoriate looking games of all time.

Just like Pixar did with Toy Story, Media Molecule has accepted the fact that CGI isn't best suited to depicting recreations of organic life, and is instead better used to make inanimate look and feel alive. The results are nothing short of astounding. Ever second of looking at this game is a joy.

But I still had to give offline a 6.0, which in my mind is not a "D", but a "B-". It's still not a great score, but it's not as bad as looks at first glance.

It was important to warn those who, like me, were hoping this game would mark the return of truly amazing 2D platformers on home consoles. It's not, and if you don't expect it to be, you'll enjoy it more for it.

If only this game was released in the same format that the beta was; online and without even an attempt to offer a traditional, stand alone 2D platformer. If Sony chooses to do that, to release just the level creator and access to online levels via digital download, I would give that "game" a 10/10 without question. Then there would be no chance that someone who doesn't have their PS3 online could buy this game at all, thinking that its offline experience is something worth paying $60 for.
0bshaky's Avatar - Comment posted on 11/05/2008 08:40
0bshaky
I was definitely looking foward Jim "The Bigot" Sterling doing this review... Too bad...
CALkulon's Avatar - Comment posted on 11/05/2008 08:47
CALkulon
I'm fairly certain Bionic Commando was 2D :-/

And Prince of Persia classic just got released, although no idea how popular that's been.
Metal Slime's Avatar - Comment posted on 11/05/2008 09:15
Metal Slime
I got this game before the official delayed release. So the servers were down and it forced me to play the campaign mode. I have to say some of the later levels were brilliant! One of the final levels was a giant like 10 story rotating wheel that had obstacles built inside it that you had to navigate while it was rotating. It was crazy.

As for the controls? If you are an old school gamer it is no problem. my only issue is definitely the 3d navigation. ps how the hell do you play with a keyboard?

Other peoples levels range from lame to awesome! check out the God of War level! which you can't miss!

Just started designing levels. my inspiration is those old perpetual super mario world levels I saw on here years ago. look me up user name - n8vosburgh
Jonathan Holmes's Avatar - Comment posted on 11/05/2008 09:20
Jonathan Holmes
CalK- Those aren't full priced, retail games that sell in the millions like MGS4, Resistance, etc.

I hear what your saying that 2D isn't dead on the PS3, but it's not as alive as it is on other consoles either. I was hoping (and still hope) that LBP will change that.
Holyetheline's Avatar - Comment posted on 11/05/2008 10:10
Holyetheline
I wish they had Super Mario World controls. That would be perfect.
AlucardX24's Avatar - Comment posted on 11/05/2008 10:19
AlucardX24
I'm surprised.

No shitstorm. *yawn*
xe-cute's Avatar - Comment posted on 11/05/2008 10:33
xe-cute
Theres no sh!t storm as we all agree Holmes is a f*cking idiot and should not ever be allowed to review any game ever again.

What a load of Bullcrap about offline play.

I am still picking them levels apart to work out how they done what they done so brilliantly.


No other 2D game has as good level design.. not even Mario, Megaman, Bionic Commando or ANY other 2d platformer.

Also for 2.5D it is certainly the best.
Sharpless's Avatar - Comment posted on 11/05/2008 10:56
Sharpless
LOL @ xe-cute
CALkulon's Avatar - Comment posted on 11/05/2008 13:45
CALkulon
@Jonathan:

Righto. But for me LBP is not here to revolutionise 2D platform gaming, it's here to revolutionise user-created content.

Anyway my point is/was that you can't just take the average of 6 and 10 and say it's a fair score, for me the online component is huge compared to the offline part. Would you give Gears 8 because of crappy offline? Hells no, it'd be rated closer to 10 because of the great online.

For clarification I couldn't care less about the numerical score, I just quuestion your reasoning - I'm a scientist after all ;-)
CelicaCrazed's Avatar - Comment posted on 11/05/2008 13:46
CelicaCrazed
Great reviews! I agree with both.

I find that I can't play this game alone. The story mode has some great levels but don't have the motivation to play through them unless I'm playing with someone else. And online is a must for this game, especially considering that it's all about the "Create. Play. Share."
Ffordesoon's Avatar - Comment posted on 11/05/2008 14:15
Ffordesoon
"But I still had to give offline a 6.0, which in my mind is not a "D", but a "B-". It's still not a great score, but it's not as bad as looks at first glance."

Buh? I don't think 6.0 is a B-minus, is it? I mean, the gradations on the two scales are obviously different in meaning and number. I would think a 5.0 is a C, though, so 5.5 is C+, and 6.0...

Yeah, I guess it'd technically be a B-minus, but then we have a huge problem, because a B on the "high school" scale would translate to around 7.5 - 8.0, right? So where did 6.5 and 7.0 go? And I'd imagine most people are like me and assume 7.5 or 8.0 would be the real B-minus, so that'd kinda fuck up your average, wouldn't it, Jon?

Not that I'm trying to be all "Why so low?"

You know, now that I think about it, the main reason for people's "ANYTHING BELOW 7.0 IS EPIC FAIL OMG" attitude is actually because of the grading curve in real high schools (in America, at least). When you see an F as being a 50 or below, it's hard to interpret that same number as an average score. Similarly, when you see 75 as "average," it's hard to adjust to that as a score that means "very good."

I suppose Eurogamer says it best in their review policy: "Scoring systems are, by and large, a black art."
Jonathan Holmes's Avatar - Comment posted on 11/05/2008 14:48
Jonathan Holmes
@ Calkulon- Well, I wrote this review for every PS3 owner, about half of which do not have their consoles online, hence my reasoning to weigh the offline mode in with equal importance.

Now if this game were only available online, I'd know that no offline only players could even buy it, and I probably wouldn't have even factored in the offline mode.
TheBigFeel's Avatar - Comment posted on 11/05/2008 15:19
TheBigFeel
I'll defend jonathan's score.

Little Big Planet is a good game, it'd get a nine.

buuuuuuuuuuut.... the controls suck baaaaaawls. and giving your character the option to off himself to get out of jams is a bit of a design cop-out because you can't make the jumps work.

So, in light of the disappointing controls, which lessens the enjoyability of the gameplay, it loses (at least) a point. 8 sounds about right. It's still a damn good score; quitcher bitchin'.

Also, the PS3 sucks online. Mine kicks itself off every few minutes thanks to its shitty networking software (yes, I've set up static ips. yes, I've turned off everything else. yes, I've tried wired connections... and should I have to? the xbox works just fine.) Given that, it's worthwhile to rate LBP on its offline component and controls, especially since you have to play offline to customize you character at all.
Takeshi's Avatar - Comment posted on 11/05/2008 15:34
Takeshi
Going to write it again. "... it always remains limited to its 2D gameplay, and that doesn't suit everybody (especially amongst PS3 owners)."

You're saying that there aren't any on the PS3. OK, we disagree there but let's say there really aren't. Does that mean 2D games don't suit me as a PS3 owner? Haven't we all played 2D games? The average age of a gamer is in the 30's. Do I need to explain it further?

"Those aren't full priced, retail games that sell in the millions like MGS4, Resistance, etc."

So a 2D game doesn't count because its price isn't right? Or because it didn't sell enough? And because of that LBP's 2D gameplay doesn't suit us PS3 owners?
Jonathan Holmes's Avatar - Comment posted on 11/05/2008 15:35
Jonathan Holmes
@ Ffordesoon - First, that name is epic.

Second, your right about the videogame review number scale not fitting with the high school grading scale. Videogames need their own number-grade euivelants.

Until then, we always have this thing that Jim and Nick made.
Dan CiTi's Avatar - Comment posted on 11/05/2008 16:04
Dan CiTi
I think the story mode is awesome...
xe-cute's Avatar - Comment posted on 11/05/2008 16:10
xe-cute
SERIOUSLY.....


Explain to me why DEAD SPACE got a f@cking 9 and this scored lower ?!?!?!?!!!


DEAD SPACE is an un-inteligent, un-original point and shoot, crappy doom rip-off, FPs game that sucks.... I have no desire to complete the game after 50%, it is so boring and repetative.


Yet I am hooked on this game and it scores lower. EXPLAIN PRETTY PLEASE!!!


What would everyone else pick? Dead Space or Littlebigplanet? to play till the end of time?
CALkulon's Avatar - Comment posted on 11/05/2008 16:28
CALkulon
xe-cute:

Quit being an idiot. Everyone has their own opinion. Yours (unfortunately) included.
Drach's Avatar - Comment posted on 11/05/2008 16:31
Drach
Oh my.. people complaining about the "jump" mechanic. It's not that bad, honestly. I think that without the randomness of this game it wouldn't be as good as it is. I suppose a lot of you weren't around for some of the shit games that came out in the 80's and 90's. I find the jumping in this game to be quite nice. I appreciate that you can't do the exact same jump every time you come to a certain obstacle. it adds variety. And I don't see it as being random. I have not had the same issue that all of you are claiming to have. I suppose you should really try keeping your fidgety fingers still to try and play. because honestly.. You shouldn't be complaining about how the guy Jumps. because again.. it's not as bad as some of you are making it out to be. (don't get me started on FPS games that make you jump from platform to platform while expecting you to never see your feet, or what you are standing on.

And guess what? My lover and I play for hours in this game. its the first time I've seen her do a game binge.

I do like this game a lot. but it's not one of my favourite games. I enjoy both online and offline parts.
I'd give this game a 8 if I didn't have my wonderful pumpkin to play with me, but if she's playing with me AND having fun with it.. 9-9.5
Danmartigan's Avatar - Comment posted on 11/05/2008 16:40
Danmartigan
oh god the freaks are really coming out of the woodworks
CelicaCrazed's Avatar - Comment posted on 11/05/2008 16:42
CelicaCrazed
@ Drach

Yeah those "shit" games of the 80's nearly killed the industry >_>

The fact is, unlike an FPS, a platformer is all about the jumping. The jump mechanics should be nailed. It's not horrible in LBP, but it's also nowhere near perfect. The major reason why I die is because the jump was "off". And that prevents me from acing a level, which denies me prizes.
WickedSwagger's Avatar - Comment posted on 11/05/2008 16:45
WickedSwagger
@ xe-cute

Did you play Dead Space? Because when you look over the characters shoulder it's called Third-Person Perspective. Fps stands for First-Person Shooter. So........wait did I really just have to explain that?
uglymofo's Avatar - Comment posted on 11/05/2008 17:42
uglymofo
I was utterly unimpressed by the demo. If I drop $60 for a game, I don't want to rely on other people to make up most of the content. 8.5 is far too generous in my opinion.
Dexter345's Avatar - Comment posted on 11/05/2008 19:02
Dexter345
"If this review was just for LittleBigPlanet's offline story mode, I'd give it a 6.0." Oh no, not a six! How dare you totally rip into a game's single player and give it an above average rating! We won't stand for this injustice!
ZenHK's Avatar - Comment posted on 11/05/2008 19:28
ZenHK
a chap on the previous page of comments with a colourful venom-esque avatar summed it up in a rather succinct manner.

..reviewers state their opinions, nothing more.

I don't reiterate that to undermine you, jonathan. It was an honest review with an honest score that raised talking points. I didn't personally agree with one tiny aspect, but that isn't to say I felt a need force my opinion across.

Reviewers review, normal people offer banter & fucking tools parp on about dead space score comparisons. repetitively.
stevesan's Avatar - Comment posted on 11/05/2008 20:46
stevesan
agreed with the controls issues. the controls are pretty shit.

but, still like it.
larktenchi's Avatar - Comment posted on 11/06/2008 03:39
larktenchi
Thanks for giving the game an honest review guys. Although Mr. Holmes review made me wince a bit, still honest though. Keep up the good work Destructoid.
xe-cute's Avatar - Comment posted on 11/06/2008 04:18
xe-cute
LBP is GOTY without a doubt.

Giving it the 2nd lowest review score on Meta-critic (with 51 other reviews higher than yours) only means your judgement is off (especially if you think Dead Space is a better candidate by giving it a 9 for unoriginality and boring repetitive tasks).

BTW I ain't no fanboy of any system (own them all), but LBP for me is my favourite game that has been out this generation so far (still waiting for a new pikmin).

I think the story mode levels are truly amazing and inspiring. They are top quality and so I do not understand this review by Holmes.

Then again I love creating things and that is why I love this game.

I can understand that those who just want to play the game as a platformer may find the story mode a bit short and may not like shifting through the online levels to find the good amoungst the crap.

But If you are artistic in nature like me, I dunno how you can not like this game.


I love Painting with Acrylics and Photography with my Canon EOS 40D, I also like to play around with Adobe Photoshop & Illustrator. I am also a music producer with my own studio & production website. I LOVE to be creative... that is why I love this game.

This game IMHO is meant for those who are creative, if you simply want to just play a platform game than it is still good, but maybe short lived until more online content is done by those who are creative.


Anyway that is the last I have to say on the subject. Sorry if people took my attitude as a bit over-the-top. Just I was in a rush last time.


P.S. Sorry I accidentally said FPS before in relation to Deadspace due to my quick typing. It still sucks though and makes no difference to my view.
Jonathan Holmes's Avatar - Comment posted on 11/06/2008 06:43
Jonathan Holmes
@ xe-cute- I really, really like LBP, and I agree that it's perfect for people that want to be creative, as well as get into the creations of others. That's why I gave the online aspects of the game a 10/10.

For the record, if I had reviewed Dead Space, I would have probably given it a 7.0.

@ Drach- I'm so happy for you and your wonderful pumpkin, but as a rule, you shouldn't change your review score based on what your lover thinks of a game. It kind of ruins to whole point of voicing your opinion.
Placentasaurus's Avatar - Comment posted on 11/06/2008 19:19
Placentasaurus
You guys should copy Kotaku, and do score-less reviews. It stops the childish arguing about scores, and is much more helpful to someone deciding what to get. Also, LBP is unbelievably FUN, it really makes you laugh and smile, in multiplayer at least (haven't played it singleplayer yet), which is definitely not something I can say about many games.
double2's Avatar - Comment posted on 11/09/2008 19:43
double2
oh my god john...you are just...just...not made for reviewing video games mate, get out. for anyone reading this post - he does not represent the destructoid community...

believe me, i know the problems lbp has but the fact that you FOR INSTANCE seem to have bundled the create mode with the online mode just shows your ignorance. and even so, the story mode is better than a 6.

Honestly; I am not saying this to be rude but I would bet my bottom dollar you only have a ps3...you seem like THAT type of gamer. who employed this out of touch pseudo-journalist?
double2's Avatar - Comment posted on 11/09/2008 19:50
double2
@Drach

haha..."lover"...

gayboy :)
Altered Beets's Avatar - Comment posted on 11/10/2008 16:07
Altered Beets
The floaty controls are basically the thing that gets me more than any other problem. I want to have total control over the internal physics if I'm going to create anything interesting at all.
Jonathan Holmes's Avatar - Comment posted on 11/11/2008 09:10
Jonathan Holmes
@ Double2- You are amazing.

I stand before you, amazed.
David Quinn Carder's Avatar - Comment posted on 11/15/2008 15:29
David Quinn Carder
No offense, Jon, but look at this:

"If only this game was released in the same format that the beta was; online and without even an attempt to offer a traditional, stand alone 2D platformer. If Sony chooses to do that, to release just the level creator and access to online levels via digital download, I would give that "game" a 10/10 without question."

You're saying that you would have given the game a perfect score if it DID NOT INCLUDE AN OFFLINE MODE, but because it did include an offline mode, in addition to its complete 10/10 online mode, you took some points off.

We can agree to disagree, but you might want to rethink this! You're actually taking away points for extra content. I understand you don't want to mislead, but instead of changing the score, you could have just prefaced your review with a disclaimer that the game (in your opinion) kind of sucks without online, and that the offline component is not where the game is at, so to speak.

I can see your logic, but after considering that you're encouraging less content, perhaps you should update your score. Many great single-player games have shit multiplayer and their scores don't go down, so this just isn't fair. My favorite PC game of all time is Deus Ex and I've never even touched the multiplayer option.

Consider this . . . if MM released a new edition of Little Big Planet for the same price that was exactly the same but had the offline-mode removed . . . would you give it a 10/10?
Jonathan Holmes's Avatar - Comment posted on 11/17/2008 11:58
Jonathan Holmes
David- Good points, if not for the fact that over half of PS3 owners don't have their PS3s online. To them, all LBP is the experience that comes on the disk. For them, offline is not "extra content", it's all the content.

Think of it this way- LBP is like a buffet where the vegitables are rotten, but everything else is delicious. I had to tell all the vegitarians out there that thier food at the buffet is no good.

Everyone else can just have meat.
Danzflor's Avatar - Comment posted on 11/17/2008 23:59
Danzflor
Three Words

Best. Soundtrack. Ever.

It makes me happy every time i've heard the songs ^^
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50711 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006