I'm pretty sure that everyone and their mother is playing a certain other game right now (rhymes with beers at four - poo), but, surprise, there are other releases that have come out that may be worth your attention, such as Spark Unlimited's Legendary.
As the only werewolf-hunting, griffin-killing, golem-destroying action FPS on the market, the title certainly has a big chance to bring something new to the genre. But does the game live up to its title? Hit the jump to see whether Legendary is, well, you know ...
Legendary (Xbox 360 [reviewed], PS3, PC)
Unlike most FPS games that are released, Legendary eschews the Man vs Alien rhetoric in favor of pitting the game’s main character (Deckard) against an army of creatures once thought to be myth. By opening Pandora’s Box, the main character immediately finds himself thrust into a disaster situation of incredible proportions. Without wasting any time or plaguing the player with slow and boring tutorial levels, the action begins almost instantly and keeps the player going at a breakneck pace throughout the game.
Eventually, you start to figure out that the reason you're dying so often is mostly because rushing into every room and trying to blow everything away, à la every other FPS out there, does not make for a long life for Deckard. Legendary is set up as more of an action strategy shooter more than anything else, and thinking about your next move in that mindset will keep you alive slightly longer -- although you will get your ass handed to you on a regular basis no matter what.
To help guide you, there's Waypoint feature used in the game that helps direct the player on where they’re supposed to go next, but a lot of the times it doesn’t work very well and will certainly frustrate you. Usually, these moments are accompanied by an action sequence that is purposefully brutal, and the repetitive dying without knowing what to do becomes incredibly annoying to the point that some may walk away.
The storyline doesn’t break any new ground or have any huge plot twists (myth monsters + shadow organization = bad), but it certainly doesn’t disappoint. While you’re never really at a loss as to how the whole thing will end, getting there is a completely enjoyable, and nerve-racking, experience. My only complaint, though, is that there are no new options given to you upon completing the game. Even though the ending sets up a sequel, I would have liked to have seen the ability to play through the game again with unlimited ammo or some other feature appear that would entice another playthrough.
All in all, I think that if you approach the game in the same way that you would approach a big summer blockbuster movie (fast-paced with lots of crazy action going on, not a whole lot of depth -- think Michael Bay), you'll find an overall enjoyable ride in the experience that Legendary provides. You're constantly barraged with the feeling of "Go! Go! Go!" from the minute you begin the game until you the time you complete it, and the adrenaline levels of your brain will be set to high throughout.
However, it must be said that Legendary most certainly has its faults, one of them being the game has absolutely no replayabilty (WTF?). But it is worth your time to sit down and play through the game at least once. While I can't recommend that you purchase the title, I can say that a rental is definitely in order if you have the time. Legendary had its hiccups, but by the end of the show, I was more than pleased with the time I spent with it.
Except for the minotaurs. Fuck those goddamn things and their goddamn ability to kill the shit out of you EVERY time.
Score: 7.75 (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
[About this review: Unlike most reviews here at Destructoid, this review was written months prior to the game's release, and the version that was reviewed was purported to be the final build. At that time, there wasn't the ability to play the multiplayer features, so we waited until we had a retail build so that we could review the game in its entirety. It's sad to say, but I waited online for over 30 minutes with the retail copy in hopes that someone would jump into my created match, but no one, and I mean no one, was around for me to play against :( Regardless, I doubt that the one type of online play it provides will truly make any difference in the score. If I ever find anyone to play with and it does make a difference, I'll let you know.
A plus, though, was that the game actually looked a lot sharper than the build I had played for review, so there is that!]