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Destructoid Review: Knights in the Nightmare photo

You've never played anything like Knights in the Nightmare. How can I be so sure? Well, every time I try to explain the game play, I find that I have to explain it twice, even to seasoned gamers. But that's not a bad thing, mind you. In fact, it's totally refreshing, and it'll probably make the other DS role-playing titles look dull in comparison.

If you can imagine a grid-based tactical strategy role-playing battle combined with a Japanese shoot-'em up, complete with rows of raining bullets, then you're on your way to understanding Knights in the Nightmare. Once you wrap your head around this idea and get past a somewhat steep learning curve, you'll be able to enjoy one of the most inventive and engrossing titles ever released on the DS. It's totally worth the effort.

Knights in the Nightmare (DS)
Developer: Sting
Publisher: Atlus
Released: June 2, 2009
MSRP: $34.99

I have no problem saying that I'm extremely excited about Knights in the Nightmare. I've found myself talking about it often, to many people. But it's such a deep and complex game that I feel like I'm not doing the game justice, and perhaps I'm confusing everyone I try to explain it to. Even when trying demonstrate how the battle system works to my co-workers, I feel like I've let the game down somehow, and it seems that all I've done is give them pause on what is a fantastically original title. For this review, I'll do my best to explain how the battle system works, but it has to be said that only by trying it for yourself will you fully understand how deep and involving this title can get. 

In Knights in the Nightmare you control a wisp, a stylus-controlled floating orb that happens to be the soul of a former king. This wisp can fly freely about an isometric grid SRPG-style play field where you'll see the outlines (ghosts) of warriors of the past, as well as roaming enemies. You'll fly your wisp into these warriors to possess them, controlling them to attack and eventually defeat enemies on this play field. 

Instead of the standard hit points formula, battles in KitN have you racing against the clock. You start out with 60 seconds to battle, but every time your wisp is hit by an enemy's attack, which comes in the form of shmup-style bullets, time is deducted from your total 60 seconds. You'll swipe your stylus to move the wisp around the play fied, trying your best to avoid these bullets while controlling your allies in battle. You'll also fly your wisp around to pick up items, find hidden treasure, and even equip your allies by handing them their weapons.

Each enemy on the playfield is assigned a slot on a tic tac toe-ish Kill board, displayed at the bottom of the screen. Your overall goal is to kill the proper enemies to fill in the board with solid kills, across or vertically. If this doesn't make complete sense, take comfort in knowing that the game provides an in-depth tutorial and a full help system to guide you. Going through all of it will take about an hour, but again, this game is worth the effort. 

Knights in the Nightmare's story slowly unfolds. You begin as this wisp, void of all memories or direction. Eventually you'll meet up with a mysterious woman named Maria, who helps give you direction and some aid in battle. With her help, eventually you'll uncover more about your former self as well as what's happened to your kingdom since you died. Between battles you'll get just enough story detail to lead you into the next battle. You'll also get a touch of the setting and a flashback from the past, but it will be a long while before you can put them all together in your head. The story turns out to be good, but it just takes a long time to ramp up. Luckily, there's plenty to keep you busy between story sessions.

Knights in the Nightmare is heavy on customization and strategy options, though you don't really have to use them to their fullest. Strategy freaks will enjoy picking through hundreds of weapon options to equip, as well as screens where you can enlist and later level up personal troops. You can pay attention to power, attack levels, elemental affinities and more if you wish, tweaking everything to your heart's delight. Or you can just play with what the game gives you. It's up to you, but it's nice to know that KitN was developed to be open.

If there's one drawback to Knights in the Nightmare, it's how much there is going on in the screens, menus, and battles. It's kind of overwhelming. There's hundreds of weapons, hundreds of playable characters, countless options, numerous option screens, and almost endless customization. The small print and even smaller icons make things worse. This controlled chaos continues into the battles themselves, where there's simply too much going on on-screen sometimes. While part of the chaos is intentional, especially when referring to the bullets to be dodged, things like equipping weapons and even sometimes seeing your own troops on screen becomes difficult because there's too much going on. It feels like even 10 percent more screen real estate could have benefited the game as far as this sometimes cluttered feeling goes. Even though I reviewed the title on the DS Lite, I did have a chance to try it on the DSi, and the larger screen seems to help a little bit.

Pretty.

Aside from the cramped feeling in the menu and sometimes battles, there's plenty to appreciate about Knights in the Nightmare's appearance. First off, the character design is beautiful, as are the story sequences. Though dark, lush colors and soft lighting complement hand-drawn characters and backgrounds. It's also easy on the ears, with one of the best DS soundtracks I've heard, especially again in the story seqeunces. Sometimes the voiced battle cries can become annoying, but there's so much going on that you won't have time to think about them much.

In the end, no other DS title plays like Knights in the Nightmare. It's one of those games that gives you as much as you put into it. If you invest the time to learn the game play, you'll be greatly rewarded with a fresh, addictive battle system. This is gamer's game that begs to be explored more. Knights in the Nightmare may not be a good fit for the casual or impatient gamer, but if you're one that's tired of the same old DS strategy role-playing titles, you likely be thrilled by this unique game.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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44 comments | showing # 1 to 44

Magnalon's Avatar - Comment posted on 06/08/2009 18:08
Magnalon
I'm getting ready to post my review, Dale, and I think I'm leaning towards the exact same score. I was literally blown away by the fact that it is a shmup inside of an SRPG.

My only turn off was that you couldn't move, but I quickly realized that you had to adjust your strategy accordingly, and that it fits the game. Oh, and you can recruit, grind, and mass Lancers in chaos mode to "cheat" the game's no move ideal :-D
Magnalon's Avatar - Comment posted on 06/08/2009 18:09
Magnalon
Oh, and great review dude. This game is really hard to grasp unless you're a veteran of the genre, and even then, prepare to have your mind blown.
Josh Tolentino's Avatar - Comment posted on 06/08/2009 18:10
Josh Tolentino
Dammit! And to think I decided not to preorder this. Now I'll never get the art book!
Xhumation's Avatar - Comment posted on 06/08/2009 18:25
Xhumation
I've read the entire review and I'm still not sure how the game plays, however I think I'm gonna buy it.
Niero's Avatar - Comment posted on 06/08/2009 18:29
Niero
@ Xhumation - I've added a video just for you, baby!
Magnalon's Avatar - Comment posted on 06/08/2009 18:34
Magnalon
@Xhumation
If you have any specific questions what-so-ever, PM me on the forums.

Also, Niero's vid pretty much covers it.
Doomsday Forte's Avatar - Comment posted on 06/08/2009 18:41
Doomsday Forte
Even with the vid...I can really see what "too busy" means.

Time to download the tutorial!
Phantom Spaceman's Avatar - Comment posted on 06/08/2009 18:49
Phantom Spaceman
i don't have a clue what's happening in that video
Raider Fist 187's Avatar - Comment posted on 06/08/2009 18:51
Raider Fist 187
I preordered the game the art book is cool but, has spoilers.
Ckarasu's Avatar - Comment posted on 06/08/2009 19:01
Ckarasu
@unangbankay: That sucks. Fortunately, I have an extra artbook. Do you want it (I could send it to you)?

On topic: I agree with this review, for the most part. I've yet to have any issues with space, though I can see how you may think it is cluttered. The game is much easier to play than the description leads you to believe. Everything becomes second nature once you figure it out. I'm having a blast.
Jack Maverick's Avatar - Comment posted on 06/08/2009 19:01
Jack Maverick
I can't even handle what that video has to offer, there's so much going on. But this game does so many things different, going from standard hit point stuff to this clock alone is enough to overwhelm me, and yet it doesn't turn me off. I'll definitely give it a look.

Damn it, how does Atlus do this to me? They make a game different from the norm, I see it, feel like I should be turned off, but I don't. Curses. ;__;
Stella Wong's Avatar - Comment posted on 06/08/2009 19:10
Stella Wong
wow, I'm simply overwhelmed by the video, but I think it's one of these games you have to try out to see how it plays. I'll have to give this a try!
worm jerky's Avatar - Comment posted on 06/08/2009 19:15
worm jerky
The only thing I would add to this review that I think was a little unclear, was that the 60 second timer does not count down *unless* you are actively charging up an attack, or your wisp comes in to contact with something harmful. If you are careful with avoiding getting hit, you can take your time and strategize accordingly and not have to worry about finishing the level in 60 seconds or anything.

Great review though.. I don't envy you on trying to explain this game.. but I think you did a good job :)
Y0j1mb0's Avatar - Comment posted on 06/08/2009 19:35
Y0j1mb0
Yeah, I'm getting this.
Mr Kite's Avatar - Comment posted on 06/08/2009 19:36
Mr Kite
I didn't preorder it 'cause I don't completely trust all of atlus' games. I hope I can still get the music and stuff.
Dreamsower's Avatar - Comment posted on 06/08/2009 19:37
Dreamsower
I was unsure about my pre-order of this game, it should arrive tomorrow or so (free shipping ftw). This review has made me very happy to have ordered it. I can't wait to get my hands on this, strategy games excite me as do shmups.
jasondm300's Avatar - Comment posted on 06/08/2009 19:41
jasondm300
I don't know if it is still up, but on the wii you could download a demo about 2 weeks ago.
BGFUSAB's Avatar - Comment posted on 06/08/2009 19:43
BGFUSAB
I have been enjoying the game, my only complaint is the hectic way the story is told. I've read some places that once you get into it a little ways things begin to come together but I am slightly concerned that that Game Designer Ito himself said they were having trouble following the story as they made the game (page 75 of the art book). Well, so far so good.
BlackSunEmpire's Avatar - Comment posted on 06/08/2009 19:44
BlackSunEmpire
What the shit, I watched that vid, and I'm even more confused. And to think I thought I wasnt going to want this atlus game. I might as well just give them my credit card. Bastards.
Magnalon's Avatar - Comment posted on 06/08/2009 19:50
Magnalon
@All the "Omg Atlus put out a good game" people

It was Sting Entertainment who made it. The creators of the mixed Baroque, Dokapon Kingdom/Journey, and Evolution: The World of Sacred Device (remember that early DC RPG?)
Kyousuke Nanbu's Avatar - Comment posted on 06/08/2009 20:01
Kyousuke Nanbu
I will never EVER stop being amused at the sheer amount of people that don't know the difference between developer and publisher.

I bet you guys think that Quentin Tarantino made that Hero movie don't you.
theredpepperofdoom's Avatar - Comment posted on 06/08/2009 20:02
theredpepperofdoom
I have the art book and the art is pretty, so I might get this. I dunno, Rhythm Tengoku Gold has rooted itself in my DS slot tho.
Jack Maverick's Avatar - Comment posted on 06/08/2009 20:24
Jack Maverick
@Magnalon: By all those people, I'm pretty sure you're just referring to me. And probably BlackSunEmpire as well, but I still feel your pointing the finger at me. It's not my fault that it's been a while since I actually looked up the game, and I can only remember the Atlus name from the top of my head. Meanie. :(

@Nanbu: I saw that movie twice and I don't even remember Quentin's name anywhere on it. On a side note, I actually thought at one point he did those Hostel movies. Which I'm glad he didn't, because they were stupid films.
Magnalon's Avatar - Comment posted on 06/08/2009 20:32
Magnalon
@Jack
No I wasn't referring to anyone in particular! :-D
Chronic Logic's Avatar - Comment posted on 06/08/2009 21:05
Chronic Logic
Is it bad to say that I wanted the artbook more than the game?
Matthew Razak's Avatar - Comment posted on 06/08/2009 21:40
Matthew Razak
great, yet another game I have to buy for my DS. There are points when I consider the greatest of all my gaming systems.
grafkhun's Avatar - Comment posted on 06/08/2009 22:10
grafkhun
Will be picking this up, I can't beleive I didn't pre-order this off of amazon. I don't mind missing the art book that much, but the stores around me never have any Atlus games in stock and I'm left hoping that amazon still has it in stock so I can pick it up.
DinnertimeNinja's Avatar - Comment posted on 06/08/2009 23:12
DinnertimeNinja
This review may have just knocked me off the fence.
Tronjoy's Avatar - Comment posted on 06/08/2009 23:28
Tronjoy
Weird question, but do you need the "R" button to play this game?

I need to find a way to get a list of all the DS games that don't require the use of the "R" button. Poor little guy's busted.
Magnalon's Avatar - Comment posted on 06/09/2009 00:36
Magnalon
@Tronjoy
No, you don't at all. When you highlight units, you can use the R button to "hear their thoughts", but it isn't needed.

The L button is also optional: it allows you to go into "spirit mode", which makes it easier to dodge bullets, and doesn't allow you to select units while you're holding it, for ease of escape.
Tronjoy's Avatar - Comment posted on 06/09/2009 00:47
Tronjoy
Awesome, thanks Magnalon!
The Amazing Shenazin's Avatar - Comment posted on 06/09/2009 02:28
The Amazing Shenazin
how come you guy's still haven't reviewed Infamous?
smackifilia's Avatar - Comment posted on 06/09/2009 03:46
smackifilia
The game is fun. I'm on like the 3rd chapter after a spending a while with the game. Takes some tutorial reading and playing the help section to get it, but it comes pretty fast after that.
BulletMagnet's Avatar - Comment posted on 06/09/2009 12:53
BulletMagnet
Nice review - it is a really neat game, I hope more people give it a try if they're not afraid of something different - Sting's stuff keeps getting better with each new release (well, the Dept. heaven stuff anyways), they deserve a nice return on their efforts.
bastardmaster's Avatar - Comment posted on 06/09/2009 14:18
bastardmaster
very high chance this game will frustrate the shit outta me. but it sounds so cool i'll give it a go anyway.
The-Excel's Avatar - Comment posted on 06/10/2009 20:11
The-Excel
@BlackSunEmpire:
You mean you haven't yet?
Deathofthedead's Avatar - Comment posted on 06/10/2009 23:03
Deathofthedead
I'm still pushing through "overwhelming" in hopes that I'll soon break through to the "awesome" that I keep hearing is in here if I just keep at it. It's not a bad game so far, just...there's a lot to take in. I may need to run through the tutorial again. Beautiful, though!
CommanderPoopypants's Avatar - Comment posted on 06/11/2009 13:55
CommanderPoopypants
Playing Riviera: promised land now by the same ppl I think. They make nice games.
kingtobo's Avatar - Comment posted on 06/12/2009 06:21
kingtobo
I bought this game purely for the Artbook, and while I don't normally play SRPGs I don't at all regret buying this game, not only because it's fun but because I can see this developer really trying to do something new. This is probably the best write-up I've seen on the game; It's hard to describe it, you really just have to try and convince people to check it out for themselves.
Duster's Avatar - Comment posted on 06/12/2009 12:33
Duster
@Tronjoy

Also, the L/R buttons can be used to speed up dialogue and cutscenes if you so choose.
Tronjoy's Avatar - Comment posted on 06/16/2009 17:12
Tronjoy
Thanks Duster!
Pangloss's Avatar - Comment posted on 06/17/2009 16:48
Pangloss
A word of warning/encouragement for all the people who think this looks way too complicated: The game comes with a really fuckin' big tutorial in the start menu for you to wade as deep through as you want. Once you're done with that, you'll know basically everything you need to know, and after like two levels it becomes pretty intuitive. But you NEED to do the tutorial, because there's no beginning-game hand-holding.

The combat is only hard in that it is like nothing else you have ever played. It's far less difficult to master than, say TWEWY (the OTHER really unique DS game I've played)
garison's Avatar - Comment posted on 06/17/2009 23:06
garison
Finally got around to reading the review. I have the game already, so I'm excited to start playing it. Thanks a lot Dale :)
retrocalypse's Avatar - Comment posted on 06/28/2009 00:20
retrocalypse
Finished this tonight and it's absolutely brilliant. My game of the year, without a doubt.
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