If you owned a Super Nintendo growing up, it is very likely that Kirby Super Star is a game you hold very dearly to your heart. This special cart did not contain just one game, but eight (and one secret) games that were all great fun to play alone, or with a friend. Personally, I played my copy so much that the save battery is worn and now I play the entire thing in one setting every time I have to scratch that Kirby itch, both because I love it so much and because I literally can not save my progress.
After a slew of new handheld Kirby titles have popped up over the years, Nintendo finally brings us the portable remake of what is perhaps the most beloved of them all. Chances are, if you are familiar with the first game and adored it, you've probably already picked this up. But the game was released with so little fanfare, I am afraid that there are people who could have missed this title. For those who may have forgotten that this game is out now, let this serve as a reminder to you.
Hit the jump and read on as I attempt to review a game that is actually more than a dozen games.
Kirby Super Star Ultra (DS)
On the side are the three sub-games that are also making a return from Super Star: Gourmet Race, Samurai Kirby and Megaton Punch. The former is a three course racing/eating game, and the latter two are all about timed button presses. They serve as great little distractions when you want to take a break from the longer games. The only unfortunate thing is that in Ultra, most of these do not become unlocked until most everything else is played through. I've still yet to actually unlock Megaton Punch, and it's sort of a bummer that it nor Samurai Kirby are selectable from the start, as small (yet incredibly fun) as these games are.
The second game, Meta Knightmare Ultra, is a bit more interesting, though it also takes you back through old areas: this game's five "levels" consist of the five original platformers. Only this time, you get to slash through everything as the little masked bad ass himself. Meta Knight's move set is permanently like that of Kirby's Sword ability, but he has a few different tricks up his sleeve that are fueled by defeated enemies. Each death gives you a certain amount of points. Via the touch screen, you can use these points to pull off some pretty cool moves, such as creating a Sword Knight partner, healing yourself, and a finishing move that fills the entire screen with two columns of flame. If running around the entire game and kicking ass is up your alley, Meta Knightmare Ultra is a great new addition, though it does run a bit long and might get old after playing through the first few levels if only because Meta Knight is such a cheaply powerful character. If nothing else, it's worth getting through for the final boss, who is one of the most difficult foes that Ultra has to offer.
Speaking of difficulty, if it's a really challenging game you are looking for, you probably want to look elsewhere. Ultra, like most other Kirby games, never gets too terribly hard. Even though the game is jam packed with material, the content can be gone through in its entirety in just a few hours. However, there is a lot of replay value to be found, especially if you are trying for 100 percent file completion. As most people who have played the original will tell you, there is just something special about the games that will draw you back in for repeated play throughs.
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