Kane and Lynch: Dead Men (PlayStation 3, Windows, Xbox 360 reviewed)
Developed by IO Interactive
Release Date: November 14, 2007
First, let's start with the good: the game's eponymous heroes are very damned interesting. Kane at first appears to be your stereotypical, scarred badass with a heart of gold; as game progresses, however, the player finds out that he's really more of a self-deluding traitor whose greed isn't limited to money. Conversely, Lynch is totally honest -- but also completely batsh*t insane.
In one of the game's most interesting moments (assuming you're playing through the campaign on co-op mode, anyway; more on that in a bit), Lynch goes crazy on a populated street. Lynch's vision blurs for a moment, and when his eyes clear, Lynch suddenly sees that the entire street is populated with policemen, some of whom are wearing pig heads. The player controlling Lynch inevitably panics, firing at everything he sees, trying to take out the cops before they can take him out -- but the cops aren't actually there. Looking through Kane's eyes, Lynch has simply gone insane and started shooting at random pedestrians. The player controlling Kane sees a psychopathic killing spree; the player controlling Lynch thinks he's simply protecting himself. In this one instance (which, unfortunately, is never repeated again), you really get a feel for the differing mental states of the two protagonists.
The chemistry between the two leads is surprisingly entertaining, as they never devolve into exchanging "witty" banter or cliched, videogame-centric expository dialogue. It's obvious that Kane and Lynch don't like one another, and, were circumstances different, they'd probably be mortal enemies. The plot itself isn't really that interesting (it quickly devolves into your typical save the girl/get revenge on the baddies story, unfortunately), but the narrative is nonetheless made more interesting by the totally amoral characters of Kane and Lynch, and the way they interact with one another.

And, at first, it seems like this attention to character also extends to the gameplay. The very first mission, wherein Kane and Lynch are busted out of a prison van by a group of gangsters, seems ripped straight from a Michael Mann flick. The duo run through public areas dodging and returning gunfire in large, wide-open areas: initially, things feel cinematic and exciting.
This wears off rather quickly, for two reasons.
Firstly, the level design just doesn't make any sense. Upon first glance, the Mann-inspired stages like the street shootout or the nightclub (think Collateral and/or Miami Vice) look pretty good -- they're reasonably shiny, and well-populated. After a few minutes of play, however, one begins to realize how sparse needlessly shiny, and just plain ugly the levels are. While the areas themselves are pretty large, they're just too damned bare. Roughly 60% of any given level will just consist of blank, wide open space; it'd be one thing if these spaces were conducive to the gameplay experience, but given the fact that Kane and Lynch's shooting mechanics rely pretty damn heavily on using cover to your advantage, there's really no reason a nightclub should be completely devoid of decorations, furniture, or architectural structures of any kind. I'm not asking for Stranglehold or anything, but would it have killed the developers to make the environments less minimalist?
It also doesn't help that the graphics are -- to put it bluntly -- hideous. Kane and Lynch's character models look pretty good and are pleasantly expressive during the cut scenes, but everything else looks decidedly last-gen: the walls are too clean, the floors too shiny, the architecture too blocky. I hate to say it, but I've seen more than a few Xbox and PS2 games with prettier graphics than Kane and Lynch.
Kane and Lynch's other main fault -- and bear with me, because this is a huge one -- is the gameplay. Not one or two aspects of the gameplay itself, but all of it, in a general sense. You'll only be doing one thing in Kane and Lynch, and that's shooting bad guys. In itself, this isn't necessarily a bad thing: limiting your gameplay to one activity and one activity alone can still be interesting, so long as that activity is executed in a fun and dynamic way. Unfortunately, Kane and Lynch's shooting mechanics are neither fun, nor dynamic, nor interesting, nor even functional, in many ways.
Take the cover system, for instance: rather than borrowing an idea from Gears of War or Rainbow Six Vegas or any of the other, better 3rd-person shooters on the market today which allow the player to enter and exit cover with the simple press of a button, Kane and Lynch's cover system is entirely automated. When the player runs up to a wall that Kane can take cover against, Kane will automatically do it, allowing the player to blind-fire or aim around a corner without worrying about an extra button press. That's how it works in theory, anyhow. In reality, the structures which you can and can't take cover against seem to have been chosen randomly. You can take cover against a doorway, but not a stone doorway; you can hide behind a soda machine, but not particular type of wall; hell, you can't cover against anything while crouching.
Apart from the useless and sporadic cover system, K&L unfortunately reads like a checklist of every flaw an underwhelming 3rd-person shooter could have: stupid friendly and enemy AI, repetitive mission objectives, wonky damage levels (at times, it seems like the enemies actually have more health than either Kane or Lynch), positively horrendous stealth sequences, so-so on-rails shooting levels, and irritating final stages where a hundred bad guys blast at you with long-range, fully automatic weapons from a mile away and you have to spend a half hour working your way up to their location, only to be killed by a randomly hidden thug and sent all the way back to a checkpoint you passed twenty minutes earlier.
Added to that, there's just nothing satisfying about killing people in Kane and Lynch: the guns have too much recoil and do too little damage, so taking out an enemy doesn't fill the player with a sense of satisfaction and accomplishment so much as apathy and a (very) mild feeling of completion. Since you go through the entire game killing wave after wave of policemen and security guards and gangsters, it would have been nice if the actual act of dispatching them was at least mildly pleasurable. Sadly, it isn't.

In order to get a feel for both sides of the game, I played about 3/4 of the campaign cooperatively with my friend Jeff, and the final fourth on my own. While the game's core faults are present in both the singleplayer and cooperative experiences -- crappy level design is crappy level design, whether you're with a buddy or not -- playing the co-op campaign is a significantly more fun experience. Not just because it helps combat the stupid friendly AI, mind you, but because at a few moments in the game's story (emphasis on few -- we're talking three or four times) Kane and Lynch will separate and either have to cover one another, or blast their way through differing parts of a building, or deal with the mental trauma of the other as exemplified above in Lynch's cop-filled hallucination. When you play alone, you play only as Kane, and so the experience is made that much duller. Playing with a friend doesn't afford the players anywhere near as much story and gameplay variety as it should, but I still enjoyed the game far more when playing it with Jeff than when slumming it by my lonesome.
Granted, I could only do this because Jeff was physically in the room with me; for some reason, Kane and Lynch only supports split screen co-op, with no online option. I didn't get to try out the multiplayer, which evidently acts like a CTF game except each team has the ability to betray and kill their own teammates in order to get a higher score. If the shooting mechanics are same in the multiplayer as they are in the singleplayer, though, I can't imagine it being much more than a mild diversion.
All in all, Kane and Lynch is a bad game. With characters like Kane and Lynch, we should have seen more variety in the plot and gameplay -- with developers like IO Interactive, we should have seen better shooting mechanics and level design. While I do consider the six or seven hours I spent with Kane and Lynch a mild waste of my time, I have to say that I'm actually looking forward to the upcoming film, should it ever get made. A few fun levels aside, Kane and Lynch's gameplay isn't particularly fun and the repetitive storyline only serves to further the bland shooting action, but the characters themselves are incredibly unusual and interesting. They'd work great in a film.
Unfortunately,
Kane and Lynch ain't a film yet.
Score: 3.0
First
ouch.
Great review, not great game.
Well thank you very much for your review you save me some o money so I can go buy another game
After beating the PS3 version of the game, I have to agree with all of the above. However, I will say that it's worth a rental if you play co-op. Also, the online multiplayer mode sounds like it might be fun.
Saw this one coming...
Too bad, this game looked cool too. The online heist idea is cool, though.
Obviously not a review of the PC game. You can damn well hide behind a shitload of things while crouching, in fact, it's the best way to hide, since a lot of things are low, and your head will stick out if you don't get into cover.
Yeah, it could've been easier with a press of a button, and yeah, I'm sure your game pad doesn't allow you to get to cover nicely and accurately, but I don't quite give a shit, since you're stating you've review a PC game as well, and mouse + keyboard > Your stupid fucking gamepad any day of the week, for cover or for aiming.
I had no problems whatsoever dealing with the recoil or damaging enemies, scoring headshots (that's one way to quickly lower the amount of times you have to hit an enemy).
I've had tremendous fun playing the game, and the only complaint really are the endings and the core mandatory story to give you a moral imperative in order to allow you to kill so many cops and innocent civillians.
The rest is more than fine on the PC.
unhappy Rev is unhappy, yet fair.
Also, to all people who disagree, write a length, picture filled, ell spelled cblog and put a link in here.
I'll probably rent this game someday or buy it off the bargain rack. The characters of this story sound interesting and somewhat original. I would like to see a movie of this game. Thanks for the review, Rev.
Damn. I was really looking forward to this one too. I'll probably give it a shot later on down the line- I couldn't afford another new game right now anyways.
hai I like it.
3.3
and a half.
Guess I'll be skipping this one.
@electro lemon
I still 100% agree with that review.
@BlackDove
Welcome to the internetz, where people have different opinions. Please don't stay too long.
i know you guys keep saying that you put scores up on games in the hopes that you'll get more recognition within the traditional gaming media, but if you really want to do reviews sans numerical scores then you should.
I think you'd get more attention if you announced to the gaming media that you were doing away with numerical scores, than you would by slowly having your review score added to the bottom of the list on metacritic for each game. Think about it, no one know half of the sites that show up for posting a review of those games. When 73 reviews show up for a game no one is going to notice destructoid in the mix unless it's the very best of very worst score.
Just market the idea of no numerical scores and force people to read the actual review so they can decide what they would score it on their own.
From the game play videos I have seen of the game, I could practically see the crappy game play mechanics. Granted I haven't played it but from what I have seen I would lean towards Rev. being 100% correct in his review.
Holy shit! I didn't think anything would beat Twilight Princess. - Lemon
Was going to get it for my pc, i think´ll skip it then.
->Electro: The difference is that twilight princess was actually an awesome game(by most accounts). Noone really seems to be all that enthusiastic about this one.
Well damn. I kinda hoped this would be a good title. Oh wellz.
i always thought the hitman games were a great premise wrapped up in a shit game.
And so the cycle perpetuates itself throughout eternity.
@DGX Goggles
Welcome to Common Sense, where people like you should really pay attention to the points people make in thier posts.
The point was that he didn't review the versions the article states he reviewed. He only reviewed the Xbox 360 version. Where he may be right about the game on the platform that he's played on, he's most certainly wrong when it comes to another, namely the PC.
That's not a difference of opinion.
That's incompetence.
Man, this is a huge disappointment. I think anyone who wants more co-op in their diet was interested in this.
Twilight Princess was also a disappointment, btw.
@ BlackDove
I didn't read anywhere that he reviewed anything other than the 360 version.
"Kane and Lynch: Dead Men (PlayStation 3, Windows, Xbox 360 reviewed)
All this simply stated that the game has come out on the following systems, but he used the Xbox 360 version for his review. So I think cutting back on the venom would be a good idea.
Also, calling one of the more intelligent writers on Destructoid incompetent? He's the one who has the ability to have his reviews put on the front page. If you disagree, lets see your points other than a "Keyboard + Mouse = Win" argument. Why don't you write your own blog posting that differs from this one?
The reviews here at Destructoid have quickly become my favorite. Very well done.
Corncobtacular:
According to what we (read: Aaron) have been told by the guys who run Metacritic that the whole no score idea has been tried more frequently than you'd think, with frequently disappointing results. As much as we'd like to think otherwise, many gamers just don't feel like reading a bunch of words with no summarizing numerical score at the end; most sites that have tried have unfortunately fallen by the wayside in terms of relevance and readership.
I hate review scores, don't get me wrong, but it's just not a logical decision to ditch them altogether. Not YET, anyway.
BlackDove:
No need to be a dick about it -- the system label just has the wrong emphasis. I assumed it'd be marginally obvious that "PS3, Windows, 360 reviewed" would mean that while it was out for the PS3 and Windows, it was specifically reviewed on the 360. I'm changing it now.
OH SHIT IT IS GOING TO BE A MOVIE?!!?
YESSSS
Rev, did you get to play any of the multiplayer? The singleplayer always looked just decent to me, but the multiplayer heists with their team-ups vs. backstabbings always seemed like a cool concept to me. Did they at least manage to pull those off, or do the same issues crop up?
@ lemon
Manhunt 2 was rated 2.5. Also, as stated in the manifesto last night, reviews aren't meant to be compared to each other.
And to think I was almost bouncing off the walls in anticipation
I was so looking forward to this one, but by all accounts, it's just not worth getting. I'm getting worried that a lot of these "November rush" titles are just not up to par.
Also, Blackdove, shut up please. Arrogant PC gamers are the worst kind of annoying on the planet. I've played both PC and console games, and I fucking hate the mouse/keyboard setup. So your precious PC is not perfect for everyone.
Dang, thats a pretty harsh review. I was looking forward to this game but I wanted to see what other people thought before I looked into it. Looks like I wont be picking this one up
Necros:
Didn't get a chance to try out the DM, no. The betrayal mechanic certainly sounds really interesting, but if it's based off the esentially unsatisfying shooting mechanics, it'll probably be disappointing as well.
I think IGN or somebody said that it was fun, but eventually devolved into nothing mor ethan a gimmicky version of CTF due to the boring gunfights.
Alright, thanks. It's a shame, the multiplayer sounded like an original idea in a sea of Slayer matches.
Quite a few disappointments this month. Let's hope Mass Effect makes up for it.
Note to next gen-developers, stop trying to make your games like Hollywood movies! Your forgetting what makes a good game in the first place! All of a sudden everyone wants to be a movie studio. Keep this crap up and you'll learn the hard way about what make a good game.
Nice yob, Rev. I was really hoping to pick up this game, but you've convinced me against it. Hopefully Army of Two will have more promise.
Sir-G:
Oh, I dunno about that -- the bits where Kane and Lynch shamelessly rips off great Hollywood movies actually rank among its best moments. The problem isn't that the game is too Hollywood, if there is such a thing; it's that the non-cinematic stuff just plain blows.
When will you review Mass Effect on the 'toid?
Also if you're bored of reviewing shit, overhyped games, why don't you give Ace Combat 6 a whirl? Another game (like Flatout Ultimate Carnage) that is released alongiside bigeer titles (e.g. Forza 2) but is actually more funz!!
Let me know, cheers.
@Dick McVengeance,
Army of Two got pushed back for a reason! And lets just say if that extra time isn't spent well, EA gonna be in a world of hurt. Don't hold your breath.
Rev- From what I've seen, the multiplayer is really a game of give and take. On one hand, it's very high concept to have a game where teams are not clearly defined and you're able to (ideally) make off with all the loot while wasting all of the fools on your team.
In practice of course, it's pretty rough. After each map you're booted ALL the way back out. this adds an artificial lag of 3-5 minutes before you're able to get back into the mix. There's also some type of error that boots people from games before they start. A few of my friends are having the issue, so I assume it's not an isolated incident.
I think the 3 is a little too harsh, but I agree it's not a great game. (the first half anyway) is a good six pack rental. Get a buddy and some beers, and it's not a bad time.
Certainly isn't dethroning Mario Galaxy/Zack & Wiki/Umbrella Chronicles anyway.
@ Reverend Anthony,
Thats my problem! The attention to care and detail was clearly focused on that aspect of the game. They get so caught up in how good the story mimics a movie that they don't stop to think two seconds about the gameplay. It's as if they forget what the core aspect of a videogame is! No one gives a rat's ass how good they story is if the game can't function right. I think devs are just to excited to jump at a chance to try and rival Hollywood in any way. And at the same time, they loose the soul of what videogaming is all about.
Jim, there's a reason you don't see very many Console and PC integrated deathmatches, mostly because the game-pad users would have a fairly abysmal time doing something that should be fun, and an equal playing field (there are other reasons of course, but this is one of them).
Whether you like the keyboard or mouse, that's your own issue, and one that nobody cares about.
It is however, shall we say, empirical, that it's much easier to control a game with a keyboard and a mouse, than a game pad. It's the reason games like CoD4 on the 360 have "auto targeting" where you push two buttons, and your crosshairs end up on the enemy.
Game wise, I'd say Reverend's review is spot on regarding the console, but it's absolutely wrong when it comes to the PC side of things (and therefore, his entire view on the GAME is false, due to the crippled appliance he used to review it with). And that line of text that claims that the game is reviewed on all hardware it's released for, is misleading, which is why Reverend made the good call of changing it (since it's essentially a lie). It only represents one VERSION of the game.
As far as annoying goes, you may be right about the PC Arrogant users. Personally, I find a bunch of bloggers that rate themselves as rogue, independant and super cool, kind of annoying when they take down their stories in the wake of a silly hilarious lawsuit, and then don't even report on it in order to stay under the radar, when we all know if they weren't involved, it'd be the story generating good laughs for an entire day (possibly being the story of the day).
See, I find conformism a little more annyoing Jim, well, that and the hipocrisy of ragging on mainstream journalists for their sensationalist tricks to gain readership, and then turning around and taking a sentence from the review of one source, and embellishing it to state "ASSASSIN'S CREED SUCKS ON THE PS3" in order to be real edgy and on the cusp of breaking news (I get it, nobody else got the idea to falsely missquote "PS3 shows frame slowdowns in comparison to the Xbox 360 version", hoo boy, did you break that story or what).
Yes, I do believe I find that more annoying than my PC bred arrogance. While one is maybe a product of bad manners, the other is unprofessional, incompetent and misleading to a whole slew of readers.
I'd assume the next step is to ban me for treason or something, disguising it with "That guy is a jackass" reasoning. It'd go in line with the whole feigning of ignorance and lying 101.
Still acting like a pompous jack-ass BlackDove, go stick your dick in your PC if you love it so much.
This site reviews games mainly for consoles, get your reviews elsewhere if that's what you want but don't think you're raging against the machine here, you're just being annoying.
Hey Rev, did you notice that your crew often caused more harm than good? Especially in the Havana mission when more often than not they'd run out into the thick of things for no apparant reason, get shot, and force you to run out to save them getting yourself killed in the process. That's what ruined the game for me right there. That and sometimes when aiming all you can see is the back of your own head, bald spot and all.
@Rev,
I know that sites that have tried to go without numerical scores have had bad results, but Destructoid doesn't depend on reviews for it's only source of page views. I think Destructoid would be able to survive any storm that occurred from dropping numerical values. Just think about it some more, you're in a rare position of strength that could let you pull it off.
while i personally disagree with the review score and what was said as i'm really liking the game your entitled to what you believe so i can't argue with that.
@Kyousuke Nanbu
Yes Kyousuke, I like my PC a lot, but I don't feel the urge to stick my dick into everything I like, unlike possibly you.
I am well aware what this site reviews and how it goes about it, and I will be sure to take your fifth grade elementary school input to heart when I make my decisions about what to read, believe you me. Also, telling me that I'm annoying helps a lot too, it essentially guarantees me to be less annoying in the future. Congratulations, you have raised my awarness by 2.
Now why don't you go solve world hunger or something.
I got pretty down when I started reading that it wasn't the greatest at all. :(
Reviews on a review suck, serious.
A review upon a reviews on a review, not so bad.
Corncobtacular:
Ultimately, I'd absolutely love to take the bull by the horns and drop the scores, but it just comes down to Niero hoping otherwise. He's looking at it from a growth point of view and, in a sense, I can see his point: we're big, but we're not THAT big yet, so it's in our best interests to get our reviews as widely syndicated as possible. Once we're bigger than Joystiq and Kotaku combined, then yeah, we'll probably be a lot more likely to move to a text-only review system.
@Black Dove"
Actaully, "WASD" sucks for movement, but the mouse is killer for accuracy. If only I could get a stick/mouse combo on mah 360
i beat it first day on hard with ease.
could have been better but not a horrible game.
too bad not any unlockable goodies for replay value.
and the cover system sucked!
i think blackdove felt "cool" when he wrote all that.
give him a job at destructoid
got it. havent played much. liked it so far.
then again, i like Bullet Witch,
so i can handle anything
I knew the reviews for this would say it sucked. I can;t help myself though, I'll still be getting it. I thought that alot of the shooting mechanics and AI were fuck-awful in Hitman and Freedom Fighters, and they still manage to be some of the best games I ever played. For once I'm going to be happy to trade shaky mechanics for a decent story and characters. I'm sick of beefed-up american macho men(fenix). I think I'll put up with a few flaws.
I think BladDove is joking about all this.
You never know.
XD
I think BlackDove is a sweltering piece o' meat. Prime, sisters.
I knew there was a reason I paid absolutely no attention to this game.
I'm playing through it right now and it's decidedly disappointing...it could have been so good.
I can't imagine doing split-screen co-op on the PC, so if they did co-op on the PC at all, they'd have to do it online. But why give PC gamers that option and not console gamers? Therefore, if Kane & Lynch's PC version doesn't have co-op, doesn't that make it the inferior version?
And yeah, someone can scream and rant and cry all day, making massive posts nobody reads because they have better things to do, about how mouse and keyboard is superior to a gamepad, but I played through Gears of War, Halo 1-3, Rainbow 6: Vegas, and a bunch of shooters just fine with a gamepad. The means of playing the game is not an excuse for lousy controls.
I can't imagine doing split-screen co-op on the PC, so if they did co-op on the PC at all, they'd have to do it online. But why give PC gamers that option and not console gamers? Therefore, if Kane & Lynch's PC version doesn't have co-op, doesn't that make it the inferior version?
And yeah, someone can scream and rant and cry all day, making massive posts nobody reads because they have better things to do, about how mouse and keyboard is superior to a gamepad, but I played through Gears of War, Halo 1-3, Rainbow 6: Vegas, and a bunch of shooters just fine with a gamepad. The means of playing the game is not an excuse for lousy controls.
Oops, sorry about double-post. Can we get an option to delete postings, please? :P
Yeah when I first played this game I thought I was doing something wrong, it couldn't be that bad. It turned out it was that bad, but I can't wait for the movie.
@ Blackdove
As a PC and console gamer I think you should let go of the close-minded-holier-than-thou thing and get with reality. It's not about a certain platform being superior (contrary to popular beliefs like yours) but about enjoying the experience. I think FPS and RTS are way better on PC. Alternately, RPG games such as Oblivion, and Mass Effect are far stronger showings on "next-gen" consoles. Look, if making $700 dollar upgrades to your PC just for a game like Crysis makes you feel special and fluffy inside, good have at it, but to base on console gamers to give yourself and inflated e-penis....come on! Buy a console and try out some of the great games that they have...maybe then you can claim to be a real gamer and we will let you have an opinion.
Wow, you must have been really disappointed with the game. I thought it was not good, but not thaaat bad. Definitely not one to pick up during this seasonal madness, but I enjoyed playing it for an hour a day.
Can we make a list of Destructoid fanboys who claim their games system is the best simply because it is the one they prefer to play.
What kind of a name is 'Black Dove' anyway? Is it an emo thing? Ooooh, a dove. It's so beautiful and symbolises peace. No wait, its a BLACK dove. That changes everything. Now it's depressing and dark. So deep, so deep.
Wait, wait. A bad game that could turn into a good movie? Satan just called, and he says he's freezin' his ass off!
cainball- I assumed it was like John Woo directing a My Chemical Romance video.