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Destructoid Review: Kane and Lynch: Dead Men

8:05 AM on 11.19.2007, Anthony Burch 103 comments

     Shooters

erere

Goddamnit.

Kane and Lynch could have been so good. It comes from the guys who brought us Hitman, after all, and it seeks to provide the player with a much more character-focused, story-driven experience than 95% of the games available on the market today.

Kane and Lynch, as was promised to us, would have been a slam-bang Hollywood blockbuster with interesting, amoral protagonists and an intense crime plot. What went wrong? 

A lot, unfortunately. A hell of a lot.

Hit the jump to find out exactly what. 

Kane and Lynch: Dead Men (PlayStation 3, Windows, Xbox 360 reviewed)
Developed by IO Interactive
Release Date: November 14, 2007

First, let's start with the good: the game's eponymous heroes are very damned interesting. Kane at first appears to be your stereotypical, scarred badass with a heart of gold; as game progresses, however, the player finds out that he's really more of a self-deluding traitor whose greed isn't limited to money. Conversely, Lynch is totally honest -- but also completely batsh*t insane.

In one of the game's most interesting moments (assuming you're playing through the campaign on co-op mode, anyway; more on that in a bit), Lynch goes crazy on a populated street. Lynch's vision blurs for a moment, and when his eyes clear, Lynch suddenly sees that the entire street is populated with policemen, some of whom are wearing pig heads. The player controlling Lynch inevitably panics, firing at everything he sees, trying to take out the cops before they can take him out -- but the cops aren't actually there. Looking through Kane's eyes, Lynch has simply gone insane and started shooting at random pedestrians. The player controlling Kane sees a psychopathic killing spree; the player controlling Lynch thinks he's simply protecting himself. In this one instance (which, unfortunately, is never repeated again), you really get a feel for the differing mental states of the two protagonists. 

The chemistry between the two leads is surprisingly entertaining, as they never devolve into exchanging "witty" banter or cliched, videogame-centric expository dialogue. It's obvious that Kane and Lynch don't like one another, and, were circumstances different, they'd probably be mortal enemies. The plot itself isn't really that interesting (it quickly devolves into your typical save the girl/get revenge on the baddies story, unfortunately), but the narrative is nonetheless made more interesting by the totally amoral characters of Kane and Lynch, and the way they interact with one another.

erere

And, at first, it seems like this attention to character also extends to the gameplay. The very first mission, wherein Kane and Lynch are busted out of a prison van by a group of gangsters, seems ripped straight from a Michael Mann flick. The duo run through public areas dodging and returning gunfire in large, wide-open areas: initially, things feel cinematic and exciting. 

This wears off rather quickly, for two reasons.

Firstly, the level design just doesn't make any sense. Upon first glance, the Mann-inspired stages like the street shootout or the nightclub (think Collateral and/or Miami Vice) look pretty good -- they're reasonably shiny, and well-populated. After a few minutes of play, however, one begins to realize how sparse needlessly shiny, and just plain ugly the levels are. While the areas themselves are pretty large, they're just too damned bare.  Roughly 60% of any given level will just consist of blank, wide open space; it'd be one thing if these spaces were conducive to the gameplay experience, but given the fact that Kane and Lynch's shooting mechanics rely pretty damn heavily on using cover to your advantage, there's really no reason a nightclub should be completely devoid of decorations, furniture, or architectural structures of any kind. I'm not asking for Stranglehold or anything, but would it have killed the developers to make the environments less minimalist? 

It also doesn't help that the graphics are -- to put it bluntly -- hideous. Kane and Lynch's character models look pretty good and are pleasantly expressive during the cut scenes, but everything else looks decidedly last-gen: the walls are too clean, the floors too shiny, the architecture too blocky. I hate to say it, but I've seen more than a few Xbox and PS2 games with prettier graphics than Kane and Lynch.

Kane and Lynch's other main fault -- and bear with me, because this is a huge one -- is the gameplay. Not one or two aspects of the gameplay itself, but all of it, in a general sense. You'll only be doing one thing in Kane and Lynch, and that's shooting bad guys. In itself, this isn't necessarily a bad thing: limiting your gameplay to one activity and one activity alone can still be interesting, so long as that activity is executed in a fun and dynamic way. Unfortunately, Kane and Lynch's shooting mechanics are neither fun, nor dynamic, nor interesting, nor even functional, in many ways. 

ererer

Take the cover system, for instance: rather than borrowing an idea from Gears of War or Rainbow Six Vegas or any of the other, better 3rd-person shooters on the market today which allow the player to enter and exit cover with the simple press of a button, Kane and Lynch's cover system is entirely automated. When the player runs up to a wall that Kane can take cover against, Kane will automatically do it, allowing the player to blind-fire or aim around a corner without worrying about an extra button press. That's how it works in theory, anyhow. In reality, the structures which you can and can't take cover against seem to have been chosen randomly. You can take cover against a doorway, but not a stone doorway; you can hide behind a soda machine, but not particular type of wall; hell, you can't cover against anything while crouching.

Apart from the useless and sporadic cover system, K&L unfortunately reads like a checklist of every flaw an underwhelming 3rd-person shooter could have: stupid friendly and enemy AI, repetitive mission objectives, wonky damage levels (at times, it seems like the enemies actually have more health than either Kane or Lynch), positively horrendous stealth sequences, so-so on-rails shooting levels, and irritating final stages where a hundred bad guys blast at you with long-range, fully automatic weapons from a mile away and you have to spend a half hour working your way up to their location, only to be killed by a randomly hidden thug and sent all the way back to a checkpoint you passed twenty minutes earlier.

Added to that, there's just nothing satisfying about killing people in Kane and Lynch: the guns have too much recoil and do too little damage, so taking out an enemy doesn't fill the player with a sense of satisfaction and accomplishment so much as apathy and a (very) mild feeling of completion. Since you go through the entire game killing wave after wave of policemen and security guards and gangsters, it would have been nice if the actual act of dispatching them was at least mildly pleasurable. Sadly, it isn't.

erere

In order to get a feel for both sides of the game, I played about 3/4 of the campaign cooperatively with my friend Jeff, and the final fourth on my own. While the game's core faults are present in both the singleplayer and cooperative experiences -- crappy level design is crappy level design, whether you're with a buddy or not -- playing the co-op campaign is a significantly more fun experience. Not just because it helps combat the stupid friendly AI, mind you, but because at a few moments in the game's story (emphasis on few -- we're talking three or four times) Kane and Lynch will separate and either have to cover one another, or blast their way through differing parts of a building, or deal with the mental trauma of the other as exemplified above in Lynch's cop-filled hallucination. When you play alone, you play only as Kane, and so the experience is made that much duller. Playing with a friend doesn't afford the players anywhere near as much story and gameplay variety as it should, but I still enjoyed the game far more when playing it with Jeff than when slumming it by my lonesome.

Granted, I could only do this because Jeff was physically in the room with me; for some reason, Kane and Lynch only supports split screen co-op, with no online option. I didn't get to try out the multiplayer, which evidently acts like a CTF game except each team has the ability to betray and kill their own teammates in order to get a higher score. If the shooting mechanics are same in the multiplayer as they are in the singleplayer, though, I can't imagine it being much more than a mild diversion.

All in all, Kane and Lynch is a bad game. With characters like Kane and Lynch, we should have seen more variety in the plot and gameplay -- with developers like IO Interactive, we should have seen better shooting mechanics and level design. While I do consider the six or seven hours I spent with Kane and Lynch a mild waste of my time, I have to say that I'm actually looking forward to the upcoming film, should it ever get made. A few fun levels aside, Kane and Lynch's gameplay isn't particularly fun and the repetitive storyline only serves to further the bland shooting action, but the characters themselves are incredibly unusual and interesting. They'd work great in a film.

Unfortunately, Kane and Lynch ain't a film yet.

Score: 3.0

erere


Next page: More Reviews stories




9to5's Avatar
9to5 at 11/19/2007 08:17
Great review, not great game.
catsithx's Avatar
catsithx at 11/19/2007 08:18
Well thank you very much for your review you save me some o money so I can go buy another game
Aughndibi's Avatar
Aughndibi at 11/19/2007 08:19
After beating the PS3 version of the game, I have to agree with all of the above. However, I will say that it's worth a rental if you play co-op. Also, the online multiplayer mode sounds like it might be fun.
Velt's Avatar
Velt at 11/19/2007 08:20
Saw this one coming...
Noah's Avatar
Noah at 11/19/2007 08:27
Too bad, this game looked cool too. The online heist idea is cool, though.
BlackDove's Avatar
BlackDove at 11/19/2007 08:30
Obviously not a review of the PC game. You can damn well hide behind a shitload of things while crouching, in fact, it's the best way to hide, since a lot of things are low, and your head will stick out if you don't get into cover.

Yeah, it could've been easier with a press of a button, and yeah, I'm sure your game pad doesn't allow you to get to cover nicely and accurately, but I don't quite give a shit, since you're stating you've review a PC game as well, and mouse + keyboard > Your stupid fucking gamepad any day of the week, for cover or for aiming.

I had no problems whatsoever dealing with the recoil or damaging enemies, scoring headshots (that's one way to quickly lower the amount of times you have to hit an enemy).

I've had tremendous fun playing the game, and the only complaint really are the endings and the core mandatory story to give you a moral imperative in order to allow you to kill so many cops and innocent civillians.

The rest is more than fine on the PC.
wardrox's Avatar
wardrox at 11/19/2007 08:45
unhappy Rev is unhappy, yet fair.



Also, to all people who disagree, write a length, picture filled, ell spelled cblog and put a link in here.
Fading Star's Avatar
Fading Star at 11/19/2007 08:50
I'll probably rent this game someday or buy it off the bargain rack. The characters of this story sound interesting and somewhat original. I would like to see a movie of this game. Thanks for the review, Rev.
KilgoreTrout XL's Avatar
KilgoreTrout XL at 11/19/2007 08:56
Damn. I was really looking forward to this one too. I'll probably give it a shot later on down the line- I couldn't afford another new game right now anyways.
notalurker's Avatar
notalurker at 11/19/2007 08:58
hai I like it.

3.3

and a half.
Kryptinite's Avatar
Kryptinite at 11/19/2007 08:58
Guess I'll be skipping this one.
DGX Goggles's Avatar
DGX Goggles at 11/19/2007 09:08
@electro lemon
I still 100% agree with that review.

@BlackDove
Welcome to the internetz, where people have different opinions. Please don't stay too long.
Corncobtacular's Avatar
Corncobtacular at 11/19/2007 09:12
i know you guys keep saying that you put scores up on games in the hopes that you'll get more recognition within the traditional gaming media, but if you really want to do reviews sans numerical scores then you should.

I think you'd get more attention if you announced to the gaming media that you were doing away with numerical scores, than you would by slowly having your review score added to the bottom of the list on metacritic for each game. Think about it, no one know half of the sites that show up for posting a review of those games. When 73 reviews show up for a game no one is going to notice destructoid in the mix unless it's the very best of very worst score.

Just market the idea of no numerical scores and force people to read the actual review so they can decide what they would score it on their own.
falinter's Avatar
falinter at 11/19/2007 09:19
From the game play videos I have seen of the game, I could practically see the crappy game play mechanics. Granted I haven't played it but from what I have seen I would lean towards Rev. being 100% correct in his review.
Snaileb 's Avatar
Snaileb at 11/19/2007 09:27
Holy shit! I didn't think anything would beat Twilight Princess. - Lemon
Teta's Avatar
Teta at 11/19/2007 09:27
Was going to get it for my pc, i think´ll skip it then.
brad drac's Avatar
brad drac at 11/19/2007 09:29
->Electro: The difference is that twilight princess was actually an awesome game(by most accounts). Noone really seems to be all that enthusiastic about this one.
nademagnet's Avatar
nademagnet at 11/19/2007 09:55
Well damn. I kinda hoped this would be a good title. Oh wellz.
winojesus's Avatar
winojesus at 11/19/2007 10:01
i always thought the hitman games were a great premise wrapped up in a shit game.
And so the cycle perpetuates itself throughout eternity.
BlackDove's Avatar
BlackDove at 11/19/2007 10:03
@DGX Goggles

Welcome to Common Sense, where people like you should really pay attention to the points people make in thier posts.

The point was that he didn't review the versions the article states he reviewed. He only reviewed the Xbox 360 version. Where he may be right about the game on the platform that he's played on, he's most certainly wrong when it comes to another, namely the PC.

That's not a difference of opinion.

That's incompetence.
itemforty's Avatar
itemforty at 11/19/2007 10:09
Man, this is a huge disappointment. I think anyone who wants more co-op in their diet was interested in this.

Twilight Princess was also a disappointment, btw.
Excremento's Avatar
Excremento at 11/19/2007 10:23
@ BlackDove

I didn't read anywhere that he reviewed anything other than the 360 version.

"Kane and Lynch: Dead Men (PlayStation 3, Windows, Xbox 360 reviewed)

All this simply stated that the game has come out on the following systems, but he used the Xbox 360 version for his review. So I think cutting back on the venom would be a good idea.

Also, calling one of the more intelligent writers on Destructoid incompetent? He's the one who has the ability to have his reviews put on the front page. If you disagree, lets see your points other than a "Keyboard + Mouse = Win" argument. Why don't you write your own blog posting that differs from this one?
BigPunch's Avatar
BigPunch at 11/19/2007 10:23
The reviews here at Destructoid have quickly become my favorite. Very well done.
Anthony Burch's Avatar
Anthony Burch at 11/19/2007 10:27
Corncobtacular:
According to what we (read: Aaron) have been told by the guys who run Metacritic that the whole no score idea has been tried more frequently than you'd think, with frequently disappointing results. As much as we'd like to think otherwise, many gamers just don't feel like reading a bunch of words with no summarizing numerical score at the end; most sites that have tried have unfortunately fallen by the wayside in terms of relevance and readership.

I hate review scores, don't get me wrong, but it's just not a logical decision to ditch them altogether. Not YET, anyway.


BlackDove:
No need to be a dick about it -- the system label just has the wrong emphasis. I assumed it'd be marginally obvious that "PS3, Windows, 360 reviewed" would mean that while it was out for the PS3 and Windows, it was specifically reviewed on the 360. I'm changing it now.
Cheeburga's Avatar
Cheeburga at 11/19/2007 10:28
OH SHIT IT IS GOING TO BE A MOVIE?!!?
YESSSS
Necros's Avatar
Necros at 11/19/2007 10:33
Rev, did you get to play any of the multiplayer? The singleplayer always looked just decent to me, but the multiplayer heists with their team-ups vs. backstabbings always seemed like a cool concept to me. Did they at least manage to pull those off, or do the same issues crop up?

@ lemon
Manhunt 2 was rated 2.5. Also, as stated in the manifesto last night, reviews aren't meant to be compared to each other.
pwned88's Avatar
pwned88 at 11/19/2007 10:35
And to think I was almost bouncing off the walls in anticipation
Jim Sterling's Avatar
Jim Sterling at 11/19/2007 10:43
I was so looking forward to this one, but by all accounts, it's just not worth getting. I'm getting worried that a lot of these "November rush" titles are just not up to par.
Jim Sterling's Avatar
Jim Sterling at 11/19/2007 10:46
Also, Blackdove, shut up please. Arrogant PC gamers are the worst kind of annoying on the planet. I've played both PC and console games, and I fucking hate the mouse/keyboard setup. So your precious PC is not perfect for everyone.
king3vbo's Avatar
king3vbo at 11/19/2007 10:48
Dang, thats a pretty harsh review. I was looking forward to this game but I wanted to see what other people thought before I looked into it. Looks like I wont be picking this one up
Anthony Burch's Avatar
Anthony Burch at 11/19/2007 10:49
Necros:
Didn't get a chance to try out the DM, no. The betrayal mechanic certainly sounds really interesting, but if it's based off the esentially unsatisfying shooting mechanics, it'll probably be disappointing as well.

I think IGN or somebody said that it was fun, but eventually devolved into nothing mor ethan a gimmicky version of CTF due to the boring gunfights.
Necros's Avatar
Necros at 11/19/2007 10:50
Alright, thanks. It's a shame, the multiplayer sounded like an original idea in a sea of Slayer matches.
xmetninjax's Avatar
xmetninjax at 11/19/2007 11:05
Quite a few disappointments this month. Let's hope Mass Effect makes up for it.
Sir-G's Avatar
Sir-G at 11/19/2007 11:12
Note to next gen-developers, stop trying to make your games like Hollywood movies! Your forgetting what makes a good game in the first place! All of a sudden everyone wants to be a movie studio. Keep this crap up and you'll learn the hard way about what make a good game.
Brad Rice's Avatar
Brad Rice at 11/19/2007 11:14
Nice yob, Rev. I was really hoping to pick up this game, but you've convinced me against it. Hopefully Army of Two will have more promise.
Anthony Burch's Avatar
Anthony Burch at 11/19/2007 11:15
Sir-G:
Oh, I dunno about that -- the bits where Kane and Lynch shamelessly rips off great Hollywood movies actually rank among its best moments. The problem isn't that the game is too Hollywood, if there is such a thing; it's that the non-cinematic stuff just plain blows.
Axle's Avatar
Axle at 11/19/2007 11:16
When will you review Mass Effect on the 'toid?

Also if you're bored of reviewing shit, overhyped games, why don't you give Ace Combat 6 a whirl? Another game (like Flatout Ultimate Carnage) that is released alongiside bigeer titles (e.g. Forza 2) but is actually more funz!!

Let me know, cheers.
Sir-G's Avatar
Sir-G at 11/19/2007 11:16
@Dick McVengeance,

Army of Two got pushed back for a reason! And lets just say if that extra time isn't spent well, EA gonna be in a world of hurt. Don't hold your breath.
MrWonderful's Avatar
MrWonderful at 11/19/2007 11:20
Rev- From what I've seen, the multiplayer is really a game of give and take. On one hand, it's very high concept to have a game where teams are not clearly defined and you're able to (ideally) make off with all the loot while wasting all of the fools on your team.
In practice of course, it's pretty rough. After each map you're booted ALL the way back out. this adds an artificial lag of 3-5 minutes before you're able to get back into the mix. There's also some type of error that boots people from games before they start. A few of my friends are having the issue, so I assume it's not an isolated incident.
I think the 3 is a little too harsh, but I agree it's not a great game. (the first half anyway) is a good six pack rental. Get a buddy and some beers, and it's not a bad time.
Certainly isn't dethroning Mario Galaxy/Zack & Wiki/Umbrella Chronicles anyway.
Sir-G's Avatar
Sir-G at 11/19/2007 11:22
@ Reverend Anthony,

Thats my problem! The attention to care and detail was clearly focused on that aspect of the game. They get so caught up in how good the story mimics a movie that they don't stop to think two seconds about the gameplay. It's as if they forget what the core aspect of a videogame is! No one gives a rat's ass how good they story is if the game can't function right. I think devs are just to excited to jump at a chance to try and rival Hollywood in any way. And at the same time, they loose the soul of what videogaming is all about.
BlackDove's Avatar
BlackDove at 11/19/2007 11:26
Jim, there's a reason you don't see very many Console and PC integrated deathmatches, mostly because the game-pad users would have a fairly abysmal time doing something that should be fun, and an equal playing field (there are other reasons of course, but this is one of them).

Whether you like the keyboard or mouse, that's your own issue, and one that nobody cares about.

It is however, shall we say, empirical, that it's much easier to control a game with a keyboard and a mouse, than a game pad. It's the reason games like CoD4 on the 360 have "auto targeting" where you push two buttons, and your crosshairs end up on the enemy.

Game wise, I'd say Reverend's review is spot on regarding the console, but it's absolutely wrong when it comes to the PC side of things (and therefore, his entire view on the GAME is false, due to the crippled appliance he used to review it with). And that line of text that claims that the game is reviewed on all hardware it's released for, is misleading, which is why Reverend made the good call of changing it (since it's essentially a lie). It only represents one VERSION of the game.

As far as annoying goes, you may be right about the PC Arrogant users. Personally, I find a bunch of bloggers that rate themselves as rogue, independant and super cool, kind of annoying when they take down their stories in the wake of a silly hilarious lawsuit, and then don't even report on it in order to stay under the radar, when we all know if they weren't involved, it'd be the story generating good laughs for an entire day (possibly being the story of the day).

See, I find conformism a little more annyoing Jim, well, that and the hipocrisy of ragging on mainstream journalists for their sensationalist tricks to gain readership, and then turning around and taking a sentence from the review of one source, and embellishing it to state "ASSASSIN'S CREED SUCKS ON THE PS3" in order to be real edgy and on the cusp of breaking news (I get it, nobody else got the idea to falsely missquote "PS3 shows frame slowdowns in comparison to the Xbox 360 version", hoo boy, did you break that story or what).

Yes, I do believe I find that more annoying than my PC bred arrogance. While one is maybe a product of bad manners, the other is unprofessional, incompetent and misleading to a whole slew of readers.

I'd assume the next step is to ban me for treason or something, disguising it with "That guy is a jackass" reasoning. It'd go in line with the whole feigning of ignorance and lying 101.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/19/2007 11:42
Still acting like a pompous jack-ass BlackDove, go stick your dick in your PC if you love it so much.

This site reviews games mainly for consoles, get your reviews elsewhere if that's what you want but don't think you're raging against the machine here, you're just being annoying.
Danger Shark's Avatar
Danger Shark at 11/19/2007 11:47
Hey Rev, did you notice that your crew often caused more harm than good? Especially in the Havana mission when more often than not they'd run out into the thick of things for no apparant reason, get shot, and force you to run out to save them getting yourself killed in the process. That's what ruined the game for me right there. That and sometimes when aiming all you can see is the back of your own head, bald spot and all.
Corncobtacular's Avatar
Corncobtacular at 11/19/2007 11:53
@Rev,

I know that sites that have tried to go without numerical scores have had bad results, but Destructoid doesn't depend on reviews for it's only source of page views. I think Destructoid would be able to survive any storm that occurred from dropping numerical values. Just think about it some more, you're in a rare position of strength that could let you pull it off.
DarkTravesty's Avatar
DarkTravesty at 11/19/2007 12:02
while i personally disagree with the review score and what was said as i'm really liking the game your entitled to what you believe so i can't argue with that.
BlackDove's Avatar
BlackDove at 11/19/2007 12:02
@Kyousuke Nanbu

Yes Kyousuke, I like my PC a lot, but I don't feel the urge to stick my dick into everything I like, unlike possibly you.

I am well aware what this site reviews and how it goes about it, and I will be sure to take your fifth grade elementary school input to heart when I make my decisions about what to read, believe you me. Also, telling me that I'm annoying helps a lot too, it essentially guarantees me to be less annoying in the future. Congratulations, you have raised my awarness by 2.

Now why don't you go solve world hunger or something.
AngelsDontBurn's Avatar
AngelsDontBurn at 11/19/2007 12:19
I got pretty down when I started reading that it wasn't the greatest at all. :(
Yooree's Avatar
Yooree at 11/19/2007 12:30
Reviews on a review suck, serious.
A review upon a reviews on a review, not so bad.
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