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Destructoid review: Izuna 2: The Unemployed Ninja Returns photo

You're going to die. You're going to die a lot in Izuna 2: The Unemployed Ninja Returns. Of course, anyone that's ever played a roguelike will be prepared for many deaths, and these gluttons for punishment know the the whole point of this type of game is to have their asses handed to them over and over.

But the question is: Izuna 2 a good roguelike? It's predecessor, Izuna: The Legend of the Unemployed Ninja, wasn't exactly groundbreaking for the genre, but it did provide plenty of ball-busting fun. Oh, and it was really funny.

Does Izuna 2 improve on the formula? Is it worth your time to crawl countless level floors? Is there a light at the end of the dungeon?

Hit the jump to read our review of Izuna 2: The Unemployed Ninja Returns.

Izuna 2: The Unemployed Ninja Returns  (Nintendo DS)
Developed by Ninja Studio/Success
Published by Atlus

Released on July 22nd, 2008

There's nowhere to run, nowhere to hide. Once you set foot into any dungeon in Izuna 2, you're going to get mauled by unforgiving enemies. It's you, solo, against a multi-floor dungeon full of baddies that have it out for you.

In the very beginning of the game, you're given only the busty ninja Izuna to plow through a monster-infested cave. She's cute, but she's also level 1, and basically worthless. Apparently she's let herself go since the last Izuna game. Luckily there are various weapons and power-up items strewn about this cave's level to help you along. The game play mechanic is very simple: for every step or action you take, the dungeon's enemies can also take a step or action. This means that you'll never get away unless you find an exit door; they're all always coming for you. For each randomly generated level, your goal is to somehow remain alive until you find this exit, working your way up to the dungeon's main boss.

If this style of gameplay is your cup of tea, you're probably going to love Izuna 2. Other than visiting neighboring towns to advance the story, there is absoutely nothing else to this game.  It's just fight, die, fight, die... levelling up to the point where you'll die less frequently and have enough strength to be able to take down the boss.

Things get a bit easier later in the game with the new Tag System, which lets you hit the select button to tag in another party member. Of course, this assumes that you've spent the time to level up that other character. For the cost of one "move," you can drop in your other character mid-battle and hope to the village gods that he or she survives. Sadly, they usually don't. And when they don't, you'll be whisked away to the last village you saved at, and you'll find that all of your money and items have disappeared. Thankfully, you keep all of your experience points. The game saves automatically (and frequently) at the worst times, like right after you die, so forget about loading up that last save file to pick up at a better point.

Eventually you'll end up with huge party to pick fighters from, but this does not make the game any easier. Unfortunately, each of these new members joins your party at level 1, and requires the same amount of leveling you put into Izuna. They do not gain experience in waiting, so you might find yourself investing time only into your favorite characters. Even gluttons for punishment can only take so much.

There's a storyline that works its way in between these dungeon crawl sessions. It's not particularly engaging, but it is quite funny at times. Izuna seems like a conceited bitch, especially to her flat-chested friend Shino, who always seems to be the focus of lack-of-breasts jokes. Team mate Mitsumoto is my favorite character. This open pervert loves to comment on role-playing game cliches. He always pokes fun at each town's innkeeper, Ume, who just happens to look exactly like the last town's innkeeper.

You'd really have to like roguelike-style games to want to play Izuna 2. Again, aside from the dungeon crawling, there is really nothing else to this title outside of some humorous dialogue. It's a bit lacking in creativity and imagination, and there isn't even touch screen control. But I'm okay with all of that.  I found myself addicted, never wanting to put it down, always striving for more levels under my belt. Even when I wasn't playing it, I found myself thinking about it. Admittedly, I'm a fan of the genre.

If roguelikes are your brand of fun, you'll probably like Izuna 2. For the rest, I'd still recommend trying it out, but be warned that this level of challenge isn't for everyone.

Score: 7.0 (Good. Replayable, fun, but nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be.)

 


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25 comments | showing # 1 to 25

Mr Wilson's Avatar - Comment posted on 08/14/2008 12:15
Mr Wilson
80085

hahahaha that says boobs
Passionate Styos's Avatar - Comment posted on 08/14/2008 12:23
Passionate Styos
I was never a fan for roguelikes and it looks like Izuna 2 isn't going to make into one, but still, I'll try and check it out, I just hope the games doesn't rape me that much.
Zombutler's Avatar - Comment posted on 08/14/2008 12:24
Zombutler
776453


hahahaha that says 776453
pendelton21's Avatar - Comment posted on 08/14/2008 12:26
pendelton21
Well, then. Mehs all around for this one. Might pick up the first game sometime.
JiR INC's Avatar - Comment posted on 08/14/2008 12:27
JiR INC
I Love the reincarnation of rouge like games on the DS, I have played this version but still playing the first game and the other mystery dungeon series there fun to play and portable :p
Luigi takes over's Avatar - Comment posted on 08/14/2008 12:37
Luigi takes over
Roguelikes? We call 'em "dungeon crawlers" where i'z from.
NihonTiger90's Avatar - Comment posted on 08/14/2008 12:44
NihonTiger90
I liked the first one. I assume I will like the second one just as much.
NobodysDream's Avatar - Comment posted on 08/14/2008 12:47
NobodysDream
I guess I'm going to have to cajole my DS owning friends into buying a copy.

Speaking of 'roguelike', does anyone else remember when we called all first person shooters 'doom clones'? Good times.
TheCleaningGuy's Avatar - Comment posted on 08/14/2008 12:50
TheCleaningGuy
I might pick it up. I wanted to pick up the first one, but never got around to it. I'm also not sure if I want to shell out $30 for a rougelike.
Still, this review is pretty positive...
TheCleaningGuy's Avatar - Comment posted on 08/14/2008 12:50
TheCleaningGuy
I might pick it up. I wanted to pick up the first one, but never got around to it. I'm also not sure if I want to shell out $30 for a rougelike.
Still, this review is pretty positive...
Eschatos's Avatar - Comment posted on 08/14/2008 13:31
Eschatos
It's about time I got myself a DS.
The-Excel's Avatar - Comment posted on 08/14/2008 14:07
The-Excel
I was hoping I would be finished with the first game by the time this came out. Then I encountered Singularity.
Dead Movie Star's Avatar - Comment posted on 08/14/2008 14:20
Dead Movie Star
I look forward to trying this one day. One day.
bVork's Avatar - Comment posted on 08/14/2008 15:10
bVork
This game sucks. It lets you retain your statistics when you die, which encourages grinding. I consider grinding to be the worst thing ever in a game. The SP system is still an interesting idea that fails to work well. SP items are generally either enchantments or one-use attacks. This means that you pretty much choose between saving SP for bad situations or using it immediately to improve your weapon. Since there's little penalty for dying, it's rare to ever have a good reason to not upgrade your weapon as much as possible and stick an enchantment on it that'll send it back to town when you die. It's grinding as applied to weapon upgrades.

Shiren is a much better roguelike. Brutally punishing the player for dying has the additional effect of forcing designers to properly balance the game, as they can't assume that players will continually level up.

If you're a fan of the genre, Dale, why not actually review Izuna 2 according to how well it works within the genre, and not just write ten or so paragraphs that amount to HURR THIS IS A ROGUELIKE WITH AMUSING DIALOGUE?
Dale North's Avatar - Comment posted on 08/14/2008 16:19
Dale North
bVork - nope, the review I already wrote works fine for me.
falsoman's Avatar - Comment posted on 08/14/2008 16:27
falsoman
bVork: That would make uncharted a bad game, wich is not. But i kinda get your point.

At the end games have become less of a challenge.
keener's Avatar - Comment posted on 08/14/2008 16:44
keener
boobies!!
bVork's Avatar - Comment posted on 08/14/2008 17:24
bVork
falsoman: No, grinding is where you repeat the exact same action in the exact same area over and over again. Uncharted has repetition, which is repeating the same action in multiple points. Isn't semantics fun?

Dale: Well, your review as it stands is rather pointless for anyone who has ever played a roguelike. It's like reviewing Half-Life 2 and spending most of the review on how an FPS works, with maybe one paragraph devoted to the gravity gun. Providing a quick overview of a genre to assist those who don't know about it is fine, but your review is more of a summary of roguelike conventions than anything that actually discusses the flaws and features of Izuna 2.
Kyousuke Nanbu's Avatar - Comment posted on 08/14/2008 21:27
Kyousuke Nanbu
I tried the first dungeon, got to level 10 after numerous deaths and still couldn't make it to the boss, decided to get rid of it, no game is worth that kind of frustration.

Also the fact that sometimes a monster and randomly evolve into a much stronger version of itself is a a really shit gameplay mechanic.
ZagZagovich's Avatar - Comment posted on 08/15/2008 04:31
ZagZagovich
I'm surprised that this kind of games even exist this days. Especially on consoles. It's pretty much made of frustration, boring combat systems, repetition and this whole "imagine that your character does this". Where is the fun?
Batthink's Avatar - Comment posted on 08/15/2008 06:11
Batthink
I've still yet to pick the first game up. Must...wait...patiently...
WillyFourEyes's Avatar - Comment posted on 08/16/2008 09:37
WillyFourEyes
I played through most of the first game, but gave up on it when I found out that the final dungeon (not the secret one) was 40 floors deep. That's when I picked up my bags and left. I'll give the second game a shot in time, though.
ZekeSulastin's Avatar - Comment posted on 08/18/2008 10:41
ZekeSulastin
I played the first one, and found it interesting, but then I found they ported NetHack to the DS. I have yet to play THAT due to issues with said DS, but I dare say it will more than fulfill all my roguelike needs ...
RWarrior1CO's Avatar - Comment posted on 09/01/2008 18:32
RWarrior1CO
They lure you in with the boobs, then slap you in the face until you cry. It's like the world's worst strip club.

I think I'll pass.
The-Excel's Avatar - Comment posted on 09/14/2008 11:25
The-Excel
Like, holy crap, nobody told me that this game involves natural SP drain unlike the first game.

This is gonna suck.
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