Seriously, JJ, if you have something to say, feel free. I am more than prepared to defend my review.
I suppose part of me is just surprised that Ikaruga, which strikes me as a rather niche game for hardcore skill players, seems to have been universally embraced as a masterpiece. Maybe there's something there that I just don't see, I'd love to be enlightened.
There's far more than just the polarity mechanic to set this game apart from other shooters. You should play it, you might like it.
brb booting the 360 ;-)
I'm not sure if it was clear in my last post, but I really do believe that there is greatness hidden in Ikaruga. I just have yet to SEE what makes it stand apart from other SHMUPs, and would love to hear it explained to me in plain English.
You mentioned "the game is brilliant in its symmetry and design" in one of your last comments, I suspect the game's appeal lies somewhere in there. I just haven't seen anyone elaborate on this point.
I tried it when it came out, and will try it again this week. Perhaps it's an acquired taste.
Toph, the RFGO! shmup episode and my arcade stick have reintroduced shmup happiness into my life. I can honestly say that I would have never even thought of picking up Triggerheart Exelica or getting back into Ikaruga if it weren't for you. Just played through Lazing Blazers tonight too :D
Thanks!
Awesome review. As far as I'm concerned you ARE using the 10 point scale properly here. Keep on rockin' in the shmup world!
I believe that a game like Ikaruga has much of its appeal in the fine details that only those who really want to sit down and understand/learn the game will really appreciate. It's the same with just about any really hard game that is also well designed.
Not to be a c-blog pimp, but I did a short audio-blog about this just after Ikaruga got released for those who were wondering why everyone is blowing their loads.
Ikaruga: Overrated?
Again, sorry about the c-blog pimpage, it's just that this fits so perfectly into what I was trying to convey with that blog.
@Gangles: It's something you have to sink your teeth into to appreciate. Check out Postman's video that I linked in my earlier comment to get a feel for how it works. I'm sure if you spend some time with the game you'll see what I mean, even if you don't feel the same way about it.
Honestly, I personally think there are few games that ever deserve a perfect score. There are maybe a handful of games that I've played in my lifetime that I ever considered to be perfect, and many of them probably wouldn't stand the test of time.
I have no intention to criticize the review, Topher. It was well written, and it's your opinion. However, I usually expect a bit more objectivity in the reviews I read, for any media, and even with your preface about "reviewing the XBLA version of the game", I just feel like it was a disservice to the readers for the game to be reviewed by such a big fan of the game. I think perhaps it would've been more appropriate - and more helpful to the readers who could base their decision to purchase this game on the review - to let someone else handle the review.
And I suppose now, I wait for everyone to tell me how wrong I am, and maybe Jim to call me a wanker.
Now obviously, I'm in the extreme minority here, since everyone seems to love the game. I played the game long ago for the Gamecube, enough to know it was a solid game. I've played enough shootemups to know that it was something special. But I didn't think it was perfect then, and I don't think it's perfect now.
@Topher: I'll do just that.
Now maybe i'll pay a little more attention to games like RAIDEN as opposed to feeding Capcom vs SNK2 my entirelife savings.
I've never seen Ikaruga in an arcade cabinet. Do they hab dat?
One thing I've never understood with reviews is why have someone who isn't a fan of a genre do a review of that genre. Last thing I would ever do is review an RPG game because of how boring I find them. I'm the FPS guy around here so it would make sense for me to review the FPS games because I would have the greater sense of knowing how a particular FPS game stacks up with the other FPS type games.
Also, I hate that you felt afraid that you couldn't post your comment. The last thing I ever want to see is someone being afraid to post their comment/opinion. Attacking I can understand when the commenter didn't bother reading the review and such but when it's put out nicely and thoughtful, there shouldn't be a problem :(
Great review, Topher, and keep on shooting. You were too late to be what made me buy it, but you will be what makes me play it some more. I will beat this game, I swear to god.
Who better to judge an Ikaruga port than a lover of the game and Dreamcast fanboy? If there was something I didn't like about it, would I have kept it a secret? I spend most Sunday nights bashing XBLA on Retroforce, I never miss an opportunity. If I had found this version to be inferior to the Dreamcast version, wouldn't I have told you not to waste your money? That's exactly what I did with Triggerheart Exelica, even though it was another of my favorite games that had undergone the same upgrades. The XBLA version wasn't as good, and I said so.
I'm not sure what goes around, but I'm not getting free XBLA games. I pay for them out of my own pocket, and my pocket's not very deep. If the game isn't worth the money, you can be damn certain I'll tell you so.
Pangloss: Kudos, sir. You will beat it.
I'm keeping that one for future reference *coughFireEmblemcough*.
The lag is a flaw in someone's internet connection, not in the hardware, and most certainly not in the game.
Are we to start judging games now based on the reliability of our friends' routers? Should I knock a point off of the score because it doesn't look as good on a standard-def CRT televison as it does on an HDTV?
Nothing pleases me more than to tell you guys why I think something sucks. Trust me, if I thought there was something shitty about it, you would have heard.
i really want an arcade stick for fg's and arcade ports, but am far to broke to afford that shit
@JJ rage
I dunno, I think that's personal preference, as you can see by Wedge's comment, there have been previous reviews where the reviewer said something like "i don't really play strategy RPGs a lot" and half the comments it got were bashing about how the game should be reviewed by someone who liked the genre/was more familiar with it.
Personally, i don't care if the reviewer hates or loves the genre/game, as long as i know where he/she's coming from, since i don't think it's possible to be completely objective on something as qualitative as a review.
I suppose the choice in reviewer can go both ways. Your experience makes him a good choice, sure. But from the other side of things, I think a fan of shmups who wasn't as familiar - or fond - of Ikaruga been acceptable as well. I certainly am not suggesting someone who doesn't like shmups should be the one to review it. From personal experience, reviewing a game in a genre you don't enjoy (in my case, racing games) is a recipe for disaster. Given the choice, I'd much rather read the review of a shmup lover than a shmup hater.
@CTZ
I wouldn't say I was "afraid" per se, but the last time I had a strong opinion about a Dtoid review, it was Rev's Condemned 2 write-up. In hindsight, that situation was far different. I joined the fray after many of salvos of ignorance had already been fired. My comments seemed to get lumped in with the rest of the idiots, and of course then Sterling's "wanker" editorial came along.
Regardless of all that, though, I suppose my main complaint was just the perfect score. And at the end of the day, it's just a meaningless number, right? I've spent many comments and at least one cblog post professing my disgust for the number system as a whole, no matter the publication.
Perfect is just a powerful word.
Agreed: I think the word "perfect" is the problem here. I'm pretty sure that we can all agree that there will never be a so-called "perfect" game, but does that mean nothing should ever get a 10/10?
Hell no. If not, then it wouldn't be a full 10 point system now would it? All you can ask is that a reviewer use the dreaded "perfect" score when he or she can't seem to think of any way the game could be reasonably improved.
And you're absolutely correct: numbers are basically meaningless. Context and content over an arbitrary digit any day.
By the powers of elimination in a 0-10 score system, if we can just find 8 other famous idiots, we can narrow down the score one by one to a single and prove in a court of law that Dtoid's reviews are a fact.
Then we all live happily ever after.
And make pancakes.
:)
A great write up though..if I didn't already have the game on the 360 I'd go buy it now :P
Even though the ideal is high, i never give up
Thefore, i will not die with regret
picking up Ikaruga for the first time on XBLA and have already memorize that paragraph. finally able to keep a chain through chapter 1
stuck at chapter 2 right now with the triangular planes at the start. cant keep chain and avoid planes and bullets at the same time :(
Whether or not the controller sucks has absolutely nothing to do with the quality of the game itself. What are we supposed to do, knock points off the score of every 360 game we review because the Dpad is no good?
The 360 controller wouldn't get a 10, but guess what? I'm not reviewing the 360 controller, I'm reviewing a game. It got a 10.
Fun fact: 1-10 includes the number 10.
Tell me how to count to ten without saying "ten."
If nothing can ever get a 10, and nothing can ever get a 1, then you have a 2-9 point scale. Oh, but nothing can ever get a 2, because 2 is the new 1. This makes 3 the new 2, so we're down to 4-9. The scale keeps shrinking, the scores keep flattening out, and what do you have? Every other gaming website, who give everything a fucking 7.5 because they're afraid of what people might say.
What comes next? Imbeciles see a 7.5 out of 10 and think "hey, that's a pretty good score, maybe I'll go buy a copy of this 'Barbie Horse Adventure' they reviewed.
Idiots believe the fake score and waste their money on shitty games, Companies see that shitty games sell well, and make more shitty games. The result? Shitty games as far as the eye can see.
We use all ten numbers here. One of those numbers is 10.

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