games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Ikaruga photo

After a great deal of anticipation and a painfully long wait in the certification line, Ikaruga finally arrived on Xbox Live Arcade last week. Boasting new high-definition graphics, online co-op, and the ability to save and share game session replays, it's not difficult to understand why so many 360 owners have been eagerly awaiting this classic title's rebirth.

As most of our readers know, I am certainly no exception. My love for Ikaruga runs deep, and thusly makes this simultaneously the easiest and most difficult review I've ever written for Destructoid. On one hand, I know this title inside out, and I'm both thrilled and honored to be writing about it. On the other, I'm faced with a dilemma. How does a man objectively review his favorite game of all time?

My intention, therefore, is not to review Ikaruga, but to review the XBLA version of Ikaruga. I'll do just that after the jump.

 

Ikaruga (XBLA)
Developed by Treasure
Published by Treasure
Released on
April 9, 2008

When booting up the game for the first time on an Xbox 360, there is one aspect that immediately stands out to an experienced player: the graphics. To see Ikaruga in 720p might give seasoned veterans the same sense of awe they felt upon first laying eyes on it almost a decade ago, and should serve to lure newcomers into its deadly embrace with promise of more stunning visuals.

As a game that made its debut reasonably late in the Dreamcast's life cycle (or what is commonly accepted as its life cycle), Ikaruga has always been exceptionally beautiful. 3D graphics coupled with 2D gameplay was a relatively unique thing to see in 2001, and Treasure's choice of color palette made it stand out even further among the rainbow-laden shmups of its time, like Mars Matrix or DoDonPachi.

The high-definition graphics can make the game a bit easier to play, as hitboxes are more clearly defined and players might find it easier to navigate the constantly changing landscape and curtains of enemy fire. At the same time, however, you might become so preoccupied with ogling everything on screen that your attention is is drawn away from the fact that it's all there to kill you. This certainly takes some time to get used to, and it might require a few days of regular play before you can sink in and truly focus on gameplay. That's not a gripe, it's a compliment.



Speaking of gameplay, this is the one aspect of Ikaruga that has, thankfully, remained almost entirely unchanged. Experienced players will find that it's but a short few runs before they can settle in and find their old groove, cruising through each level in the very same way they would have on Dreamcast, GameCube, or in the arcade. I say "almost unchanged" because there is one thing that has been tampered with, and those of you who are familiar with Chapter 3 know exactly what I'm talking about.

It's called the Shigi Chase, and it's one of the most notoriously difficult parts of the game. Shigi is the miniboss who shows up toward the end of chapter 3, and chases your ship through a series of quickly closing gates. Provided you can survive this maze (the gates close at random within a tunnel filled with smaller enemies), and survive Shigi barreling past you to the top of the screen, you're faced with the challenge of defeating him while he fires a steady stream of dual-colored bullets from the center, surrounded by 4 rotating lasers, also of both polarities. It's the part of the game where even the best players are apt to lose a life or two, and in the XBLA version ...

It's backward.

This was difficult enough in the older versions of the game, and to finally conquer it and learn to come out of it unscathed was a very satisfying feeling. Newcomers won't know the difference, but experienced players will have to relive the forgotten horror that is Shigi until they manage to learn this mirrored section. I have to wonder why this was changed when the rest of the game is entirely untouched. Part of me wants to be angry about the fact that someone has tampered with the formula, but at the same time, I can appreciate the desire to add new challenge to a new version of the game. Looking at the XBLA leaderboards, there are screen names I recognize from Ikaruga forums like the one found at Ikaruga.co.uk, and it's apparent that everyone's score is suffering while we get accustomed to this.



In addition to keeping an eye on each other's scores, the other new feature in this version is the inclusion of an online co-op mode. It's the thing we were all hoping for when it was announced that the game would be ported to XBLA, and it's wonderful ... when it works. Ikaruga's co-op mode suffers from lag at times, and that lag can range from slightly annoying to downright game-breaking. I've played with several people on my friends list, and this normally amounts to nothing more than some minor slowdown on some of the more manic levels, but there have been sessions in which I could press a direction on the D-pad and fully count two seconds before my ship even twitched. This kind of delay made it thoroughly impossible to play the game, and while the online is funtional in most cases, I wouldn't recommend pairing up with anyone who doesn't have a lightning-fast internet connection. It's simply not going to happen.

The other thing that hasn't changed much in this port is the game's audio, and I'm delighted to be able to say so. The game's Director and BGM Composer, Hiroshi Iuchi, put together one of the most beautiful and memorable soundtracks ever found in a shooter, and it has remained intact down to every note. Also unchanged are the robust explosions heard whenever something is destroyed, whether it be an enemy ship, a boss, or you. When the game originally launched, it was hailed for its magnificent explosions (which were awesome enough to feel like a fair reward for beating each boss), and the sound each enemy makes when it's blown into oblivion is just as satisfying as ever. The only thing that could have made them any better would be to hear them in surround sound, and that's exactly what the team at Treasure did by including support for a 5.1-channel audio system.

In short, this is Ikaruga. This is Ikaruga as it should be, as it was meant to be. The visuals are in high-def, but unchanged. The audio is in surround sound, but unchanged. Treasure did something amazing when they created this game. Even more amazing is that it was built from the ground up by a team of only 4 people. Ikaruga is a glorious work of art; one rich with spiritual metaphors and a storyline that encourages players to counquer themselves and press on toward victory. It combines haunting music with gameplay that is nothing short of beautiful in its difficulty and visuals that blend feminine grace with sharp, hard-edged masculinity, and it somehow manages to deliver all of this in the form of a vertical shooter.



There is nothing I can say that will do justice to my love and appreciation for this game. This makes it hard for me to have to demean it with a numbered score, because I cannot give it a 99/10. As a journalist, it is my job to take into account things like the lag problem, things that could lower the game's overall score. However, by the same token, I must also consider things like the XBLA library and where this game fits. What is its place? How does it rank among the other titles available on its respective platform? Ultimately, what you want to know is whether or not the game is worth your money. Why you should choose it above another option. It is my hope that I have succeeded in helping you make that decision. As for the number, I have to take into account Destructoid's stance on reviews, and our use of a true 1-10 scale when it comes to scoring a game. There was a lot to consider, and believe it or not, I actually had a very hard time deciding what that number should be.

After deliberating, I cannot, in good conscience, give this game anything but a perfect score. Whether you enjoy shooters or not, it is simply something that must be played. Treasure created a wonderful experience, and has delivered that very same experience to the 360, perfectly intact, accomplishing far more than it aspires to do, and offering much more than just a shmup.

Please. Play Ikaruga.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Verdict: Editor's Choice


Continue: More Xbox Live Arcade stories





prev 50 comments
next 50 comments

158 comments | showing # 51 to 100

king3vbo's Avatar - Comment posted on 04/15/2008 01:28
king3vbo
Fuck, I'll give it a 12
Azeron's Avatar - Comment posted on 04/15/2008 01:35
Azeron
You forgot to mention the best thing about this version: you can download a replay of anyone one the leaderboard's run and watch it on your own xbox. You can watch your friend's failures too. :)
JJ Rage's Avatar - Comment posted on 04/15/2008 01:36
JJ Rage
I have a lot of things I'd like to say, but since having an opinion contrary to a Destructoid review is strictly forbidden, I'll just say nothing.
Aaron Linde's Avatar - Comment posted on 04/15/2008 01:37
Aaron Linde
Fuck YES.
Topher Cantler's Avatar - Comment posted on 04/15/2008 01:38
Topher Cantler
JJ Rage: Bring it on.
Joseph Leray's Avatar - Comment posted on 04/15/2008 01:45
Joseph Leray
Being a douchebag on Destructoid is strictly forbidden.
Topher Cantler's Avatar - Comment posted on 04/15/2008 01:48
Topher Cantler
@Orcist: Then how did Puppet get in here?

Seriously, JJ, if you have something to say, feel free. I am more than prepared to defend my review.
Gangles's Avatar - Comment posted on 04/15/2008 01:52
Gangles
"In short, this is Ikaruga." This pretty much sums up the review for me. You've told us what's been added and improved in the XBLA version, then told us that it's awesome. I've yet to hear a convincing argument as to why Ikaruga deserves the insane amount of love it gets from the video game community. The large majority of SHMUPs are ignored, but Ikaragua draws unfettered praise for adding the polarity mechanic?

I suppose part of me is just surprised that Ikaruga, which strikes me as a rather niche game for hardcore skill players, seems to have been universally embraced as a masterpiece. Maybe there's something there that I just don't see, I'd love to be enlightened.
Topher Cantler's Avatar - Comment posted on 04/15/2008 01:57
Topher Cantler
Gangles: Noting what's new about this particular version is exactly what I said I was going to do at the beginning of the article.

There's far more than just the polarity mechanic to set this game apart from other shooters. You should play it, you might like it.
mistic's Avatar - Comment posted on 04/15/2008 02:01
mistic
10? Wow Brilliant! I was thoroughly scared about how this would turn out to be, I was so afraid to be dissapointed... however it sounds like I don't have to worry about that anymore! :-)

brb booting the 360 ;-)
Gangles's Avatar - Comment posted on 04/15/2008 02:06
Gangles
@Topher: You did indeed indicate that you were reviewing the XBLA improvements, my apologies for not reading carefully.

I'm not sure if it was clear in my last post, but I really do believe that there is greatness hidden in Ikaruga. I just have yet to SEE what makes it stand apart from other SHMUPs, and would love to hear it explained to me in plain English.

You mentioned "the game is brilliant in its symmetry and design" in one of your last comments, I suspect the game's appeal lies somewhere in there. I just haven't seen anyone elaborate on this point.

I tried it when it came out, and will try it again this week. Perhaps it's an acquired taste.
The GHost's Avatar - Comment posted on 04/15/2008 02:08
The GHost
Hey 007, you beat my score yet man? ;)

Toph, the RFGO! shmup episode and my arcade stick have reintroduced shmup happiness into my life. I can honestly say that I would have never even thought of picking up Triggerheart Exelica or getting back into Ikaruga if it weren't for you. Just played through Lazing Blazers tonight too :D

Thanks!

Awesome review. As far as I'm concerned you ARE using the 10 point scale properly here. Keep on rockin' in the shmup world!
The GHost's Avatar - Comment posted on 04/15/2008 02:13
The GHost
@Gangles
I believe that a game like Ikaruga has much of its appeal in the fine details that only those who really want to sit down and understand/learn the game will really appreciate. It's the same with just about any really hard game that is also well designed.

Not to be a c-blog pimp, but I did a short audio-blog about this just after Ikaruga got released for those who were wondering why everyone is blowing their loads.

Ikaruga: Overrated?

Again, sorry about the c-blog pimpage, it's just that this fits so perfectly into what I was trying to convey with that blog.
TheRemedy's Avatar - Comment posted on 04/15/2008 02:14
TheRemedy
@Zero Hour

Clearly sir, you have never played duck hunt.
Topher Cantler's Avatar - Comment posted on 04/15/2008 02:17
Topher Cantler
@The Ghost: Right on, dude, that's always nice to hear!

@Gangles: It's something you have to sink your teeth into to appreciate. Check out Postman's video that I linked in my earlier comment to get a feel for how it works. I'm sure if you spend some time with the game you'll see what I mean, even if you don't feel the same way about it.
JJ Rage's Avatar - Comment posted on 04/15/2008 02:20
JJ Rage
Arg.

Honestly, I personally think there are few games that ever deserve a perfect score. There are maybe a handful of games that I've played in my lifetime that I ever considered to be perfect, and many of them probably wouldn't stand the test of time.

I have no intention to criticize the review, Topher. It was well written, and it's your opinion. However, I usually expect a bit more objectivity in the reviews I read, for any media, and even with your preface about "reviewing the XBLA version of the game", I just feel like it was a disservice to the readers for the game to be reviewed by such a big fan of the game. I think perhaps it would've been more appropriate - and more helpful to the readers who could base their decision to purchase this game on the review - to let someone else handle the review.

And I suppose now, I wait for everyone to tell me how wrong I am, and maybe Jim to call me a wanker.

Now obviously, I'm in the extreme minority here, since everyone seems to love the game. I played the game long ago for the Gamecube, enough to know it was a solid game. I've played enough shootemups to know that it was something special. But I didn't think it was perfect then, and I don't think it's perfect now.
ArrestedDeveloper's Avatar - Comment posted on 04/15/2008 02:21
ArrestedDeveloper
Anthony would have given it a 4.
Gangles's Avatar - Comment posted on 04/15/2008 02:27
Gangles
@The Ghost: That actually makes a lot of sense, thanks for clearing that up for me.

@Topher: I'll do just that.
RAB's Avatar - Comment posted on 04/15/2008 02:28
RAB
Topher, you've embued me with a newfound respect for the genre.

Now maybe i'll pay a little more attention to games like RAIDEN as opposed to feeding Capcom vs SNK2 my entirelife savings.

I've never seen Ikaruga in an arcade cabinet. Do they hab dat?
TheRemedy's Avatar - Comment posted on 04/15/2008 02:33
TheRemedy
@JJ

I'm in total agreement, I just had no idea how to say it without stepping on toes. Great job.
Hamza CTZ Aziz's Avatar - Comment posted on 04/15/2008 02:34
Hamza CTZ Aziz
JJ Rage: It makes sense to have Topher do the review because of how much of a fan he is of Shoot 'Em Ups genre. It would have been a disservice to have someone who doesn't care about Shoot Em Ups review this.

One thing I've never understood with reviews is why have someone who isn't a fan of a genre do a review of that genre. Last thing I would ever do is review an RPG game because of how boring I find them. I'm the FPS guy around here so it would make sense for me to review the FPS games because I would have the greater sense of knowing how a particular FPS game stacks up with the other FPS type games.

Also, I hate that you felt afraid that you couldn't post your comment. The last thing I ever want to see is someone being afraid to post their comment/opinion. Attacking I can understand when the commenter didn't bother reading the review and such but when it's put out nicely and thoughtful, there shouldn't be a problem :(
Soul00's Avatar - Comment posted on 04/15/2008 02:39
Soul00
Am I the only one who had seen the slow down?? Great game and a great review, however a 10??? Not sure the "real" ten point scale was in effect here.
Pangloss's Avatar - Comment posted on 04/15/2008 02:40
Pangloss
Topher, I just beat Chapter 5 of Ikaruga. I had to start from chapter 5, and burned all my continues, but still, I have conquered chapter 5 on hard. This is easily my favorite shmup ever, and one of my favorite games of all time. And since I hadn't played it before this weekend, this is before nostalgia has had a chance to kick in.

Great review, Topher, and keep on shooting. You were too late to be what made me buy it, but you will be what makes me play it some more. I will beat this game, I swear to god.
Topher Cantler's Avatar - Comment posted on 04/15/2008 02:43
Topher Cantler
Well put, JJ, I can understand your point of view. The reason I was the one writing the review is because i know the game better than anyone else on staff. Well enough to pick out anything and everything that's been changed about this version and comment on it.

Who better to judge an Ikaruga port than a lover of the game and Dreamcast fanboy? If there was something I didn't like about it, would I have kept it a secret? I spend most Sunday nights bashing XBLA on Retroforce, I never miss an opportunity. If I had found this version to be inferior to the Dreamcast version, wouldn't I have told you not to waste your money? That's exactly what I did with Triggerheart Exelica, even though it was another of my favorite games that had undergone the same upgrades. The XBLA version wasn't as good, and I said so.

I'm not sure what goes around, but I'm not getting free XBLA games. I pay for them out of my own pocket, and my pocket's not very deep. If the game isn't worth the money, you can be damn certain I'll tell you so.
Topher Cantler's Avatar - Comment posted on 04/15/2008 02:46
Topher Cantler
Soul00: no, you're not the only one who saw the slowdown, but you might be the only one who didn't see me mention it when they read the review. o_O

Pangloss: Kudos, sir. You will beat it.
Soul00's Avatar - Comment posted on 04/15/2008 02:56
Soul00
Sorry bro but a technical problem like slowdown should not show up in a title that is released on a platform that should, in no way shape or form, have any problem running it, that's just a lazy translation. Furthermore a 10/10 would assume that there was no lag during on-line co-op, which there is.
Wedge's Avatar - Comment posted on 04/15/2008 02:56
Wedge
One thing I've never understood with reviews is why have someone who isn't a fan of a genre do a review of that genre. Last thing I would ever do is review an RPG game because of how boring I find them. I'm the FPS guy around here so it would make sense for me to review the FPS games because I would have the greater sense of knowing how a particular FPS game stacks up with the other FPS type games.

I'm keeping that one for future reference *coughFireEmblemcough*.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:04
Topher Cantler
Soul00: I clearly stated that the slowdown is an occasional thing that occurs when playing with someone on a slow internet connection. If the lag occurred during a 1-player game, there would definitely be an issue, but it doesn't.

The lag is a flaw in someone's internet connection, not in the hardware, and most certainly not in the game.

Are we to start judging games now based on the reliability of our friends' routers? Should I knock a point off of the score because it doesn't look as good on a standard-def CRT televison as it does on an HDTV?
Hamza CTZ Aziz's Avatar - Comment posted on 04/15/2008 03:08
Hamza CTZ Aziz
What Toph just said. Plus, if it really is a major problem with the whole lag thing, that can be fixed easily. PATCHESSSSS
Soul00's Avatar - Comment posted on 04/15/2008 03:11
Soul00
I guess we will have to agree to disagree, if you found no slow down in the single player thats great, however, there is some there. It's nothing huge and it doesn't effect high pressure situations, but there is slowdown.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:13
Topher Cantler
Patches or no patches, it was the developer's job to make a faithful and worthwhile port, and that's exactly what they did. It's NOT the developer's job to make sure your ISP doesn't suck.
Soul00's Avatar - Comment posted on 04/15/2008 03:20
Soul00
And my ISP has what to do with "SINGLE PLAYER"? I'm just pointing out what I see, hell you want proof I'm not just trolling? Check out Gamespot's review, they mention single player slowdown as well.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:20
Topher Cantler
Well, Soul00, I'm sorry to hear that. I experienced no lag whatsoever in single player mode, and I call it like I see it. You might want to call MS and get a box ready in case your 360 is about to take a dirt nap.

Nothing pleases me more than to tell you guys why I think something sucks. Trust me, if I thought there was something shitty about it, you would have heard.
Soul00's Avatar - Comment posted on 04/15/2008 03:22
Soul00
Sorry bro I thought ISP comment was geared over here
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:23
Topher Cantler
Also, I wouldn't check out Gamespot's review of a game any sooner than I'd ask my 8 year old niece what kind of motor oil I should use.
Kinjiro's Avatar - Comment posted on 04/15/2008 03:24
Kinjiro
or local, like it always has been

i really want an arcade stick for fg's and arcade ports, but am far to broke to afford that shit
Knives's Avatar - Comment posted on 04/15/2008 03:25
Knives
I'm really loving it, I looked forever for a GC copy and when i finally found one it was used and incredibly expensive, then the rumors about it getting on XBLA started so i stopped looking.

@JJ rage
I dunno, I think that's personal preference, as you can see by Wedge's comment, there have been previous reviews where the reviewer said something like "i don't really play strategy RPGs a lot" and half the comments it got were bashing about how the game should be reviewed by someone who liked the genre/was more familiar with it.

Personally, i don't care if the reviewer hates or loves the genre/game, as long as i know where he/she's coming from, since i don't think it's possible to be completely objective on something as qualitative as a review.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:26
Topher Cantler
Heh, no, I said that before I'd read your other comment. No worries.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:32
Topher Cantler
What Knives said. No review is ever going to please everybody. I played Ikaruga on 360 and found it to be a perfect port of the game I loved on Dreamcast. It delivers the very same experience, and that experience is, without question, more than worth the 800 points you'll spend on it. There is nothing about the game that should make you think twice about buying it. It does exactly what it's supposed to do, and then some. I had high expectations for this port, and it has exceeded those expectations. I stand behind the score I have given it.
JJ Rage's Avatar - Comment posted on 04/15/2008 03:33
JJ Rage
@Topher (and CTZ)
I suppose the choice in reviewer can go both ways. Your experience makes him a good choice, sure. But from the other side of things, I think a fan of shmups who wasn't as familiar - or fond - of Ikaruga been acceptable as well. I certainly am not suggesting someone who doesn't like shmups should be the one to review it. From personal experience, reviewing a game in a genre you don't enjoy (in my case, racing games) is a recipe for disaster. Given the choice, I'd much rather read the review of a shmup lover than a shmup hater.

@CTZ
I wouldn't say I was "afraid" per se, but the last time I had a strong opinion about a Dtoid review, it was Rev's Condemned 2 write-up. In hindsight, that situation was far different. I joined the fray after many of salvos of ignorance had already been fired. My comments seemed to get lumped in with the rest of the idiots, and of course then Sterling's "wanker" editorial came along.

Regardless of all that, though, I suppose my main complaint was just the perfect score. And at the end of the day, it's just a meaningless number, right? I've spent many comments and at least one cblog post professing my disgust for the number system as a whole, no matter the publication.

Perfect is just a powerful word.
The GHost's Avatar - Comment posted on 04/15/2008 03:42
The GHost
@JJRage

Agreed: I think the word "perfect" is the problem here. I'm pretty sure that we can all agree that there will never be a so-called "perfect" game, but does that mean nothing should ever get a 10/10?

Hell no. If not, then it wouldn't be a full 10 point system now would it? All you can ask is that a reviewer use the dreaded "perfect" score when he or she can't seem to think of any way the game could be reasonably improved.

And you're absolutely correct: numbers are basically meaningless. Context and content over an arbitrary digit any day.
Topher Cantler's Avatar - Comment posted on 04/15/2008 03:50
Topher Cantler
Of course not. No game is "perfect." Ikaruga doesn't know how to make me an omelet and brew my tea the way I like it. That would be a perfect game. On a 1-10 scale, however, as videogames are concerned, it is deserving of the 10 that I gave it.
Fronz's Avatar - Comment posted on 04/15/2008 04:23
Fronz
I just had an idea. Let's see if we can get Jack Thompson to review a game for us. That way the editors can complain, too, and while we might not be able to agree on what the review score SHOULD be, we can all agree that it's NOT whatever Jack Thompson says it is.

By the powers of elimination in a 0-10 score system, if we can just find 8 other famous idiots, we can narrow down the score one by one to a single and prove in a court of law that Dtoid's reviews are a fact.

Then we all live happily ever after.

And make pancakes.

:)
Fronz's Avatar - Comment posted on 04/15/2008 04:25
Fronz
Hmm, I like that idea... it might deserve its own post with further scientific proof for its success.
KaL YoshiKa's Avatar - Comment posted on 04/15/2008 04:26
KaL YoshiKa
The only issue I have with this review is that it makes previous reviews seem a tad unfair when people who've not been fans of the genre have been made to review it and pointed out "flaws" that fans of the genre/series consider to be features.

A great write up though..if I didn't already have the game on the 360 I'd go buy it now :P
Topher Cantler's Avatar - Comment posted on 04/15/2008 05:04
Topher Cantler
Reaprar, flaws in system hardware do not equal flaws in the game. The 360's Dpad sucking ass has nothing at all to do with the quality of the game itself. That's like saying a DS game sucks because you can't play it with an analog stick.
wonderfall's Avatar - Comment posted on 04/15/2008 05:27
wonderfall
I'll never die until i achieve something,
Even though the ideal is high, i never give up
Thefore, i will not die with regret

picking up Ikaruga for the first time on XBLA and have already memorize that paragraph. finally able to keep a chain through chapter 1

stuck at chapter 2 right now with the triangular planes at the start. cant keep chain and avoid planes and bullets at the same time :(
Topher Cantler's Avatar - Comment posted on 04/15/2008 05:54
Topher Cantler
No offense, Reaprar, but it's not a valid argument. At all. Would you call a PS3 game "flawed" because it won't play in your GBA? That's absurd.

Whether or not the controller sucks has absolutely nothing to do with the quality of the game itself. What are we supposed to do, knock points off the score of every 360 game we review because the Dpad is no good?

The 360 controller wouldn't get a 10, but guess what? I'm not reviewing the 360 controller, I'm reviewing a game. It got a 10.

Fun fact: 1-10 includes the number 10.

Tell me how to count to ten without saying "ten."

If nothing can ever get a 10, and nothing can ever get a 1, then you have a 2-9 point scale. Oh, but nothing can ever get a 2, because 2 is the new 1. This makes 3 the new 2, so we're down to 4-9. The scale keeps shrinking, the scores keep flattening out, and what do you have? Every other gaming website, who give everything a fucking 7.5 because they're afraid of what people might say.

What comes next? Imbeciles see a 7.5 out of 10 and think "hey, that's a pretty good score, maybe I'll go buy a copy of this 'Barbie Horse Adventure' they reviewed.

Idiots believe the fake score and waste their money on shitty games, Companies see that shitty games sell well, and make more shitty games. The result? Shitty games as far as the eye can see.

We use all ten numbers here. One of those numbers is 10.
Tino's Avatar - Comment posted on 04/15/2008 05:57
Tino
@Topher:

Here here!
Professor Pew's Avatar - Comment posted on 04/15/2008 06:26
Professor Pew
I bought a new 360 for this, so bring it on!
prev 50 comments next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51129 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006