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Destructoid review: Ikaruga

11:48 PM on 04.14.2008, Topher Cantler 162 comments

Destructoid review: Ikaruga photo
     Xbox Live Arcade
After a great deal of anticipation and a painfully long wait in the certification line, Ikaruga finally arrived on Xbox Live Arcade last week. Boasting new high-definition graphics, online co-op, and the ability to save and share game session replays, it's not difficult to understand why so many 360 owners have been eagerly awaiting this classic title's rebirth.

As most of our readers know, I am certainly no exception. My love for Ikaruga runs deep, and thusly makes this simultaneously the easiest and most difficult review I've ever written for Destructoid. On one hand, I know this title inside out, and I'm both thrilled and honored to be writing about it. On the other, I'm faced with a dilemma. How does a man objectively review his favorite game of all time?

My intention, therefore, is not to review Ikaruga, but to review the XBLA version of Ikaruga. I'll do just that after the jump.

 

Ikaruga (XBLA)
Developed by Treasure
Published by Treasure
Released on
April 9, 2008

When booting up the game for the first time on an Xbox 360, there is one aspect that immediately stands out to an experienced player: the graphics. To see Ikaruga in 720p might give seasoned veterans the same sense of awe they felt upon first laying eyes on it almost a decade ago, and should serve to lure newcomers into its deadly embrace with promise of more stunning visuals.

As a game that made its debut reasonably late in the Dreamcast's life cycle (or what is commonly accepted as its life cycle), Ikaruga has always been exceptionally beautiful. 3D graphics coupled with 2D gameplay was a relatively unique thing to see in 2001, and Treasure's choice of color palette made it stand out even further among the rainbow-laden shmups of its time, like Mars Matrix or DoDonPachi.

The high-definition graphics can make the game a bit easier to play, as hitboxes are more clearly defined and players might find it easier to navigate the constantly changing landscape and curtains of enemy fire. At the same time, however, you might become so preoccupied with ogling everything on screen that your attention is is drawn away from the fact that it's all there to kill you. This certainly takes some time to get used to, and it might require a few days of regular play before you can sink in and truly focus on gameplay. That's not a gripe, it's a compliment.



Speaking of gameplay, this is the one aspect of Ikaruga that has, thankfully, remained almost entirely unchanged. Experienced players will find that it's but a short few runs before they can settle in and find their old groove, cruising through each level in the very same way they would have on Dreamcast, GameCube, or in the arcade. I say "almost unchanged" because there is one thing that has been tampered with, and those of you who are familiar with Chapter 3 know exactly what I'm talking about.

It's called the Shigi Chase, and it's one of the most notoriously difficult parts of the game. Shigi is the miniboss who shows up toward the end of chapter 3, and chases your ship through a series of quickly closing gates. Provided you can survive this maze (the gates close at random within a tunnel filled with smaller enemies), and survive Shigi barreling past you to the top of the screen, you're faced with the challenge of defeating him while he fires a steady stream of dual-colored bullets from the center, surrounded by 4 rotating lasers, also of both polarities. It's the part of the game where even the best players are apt to lose a life or two, and in the XBLA version ...

It's backward.

This was difficult enough in the older versions of the game, and to finally conquer it and learn to come out of it unscathed was a very satisfying feeling. Newcomers won't know the difference, but experienced players will have to relive the forgotten horror that is Shigi until they manage to learn this mirrored section. I have to wonder why this was changed when the rest of the game is entirely untouched. Part of me wants to be angry about the fact that someone has tampered with the formula, but at the same time, I can appreciate the desire to add new challenge to a new version of the game. Looking at the XBLA leaderboards, there are screen names I recognize from Ikaruga forums like the one found at Ikaruga.co.uk, and it's apparent that everyone's score is suffering while we get accustomed to this.



In addition to keeping an eye on each other's scores, the other new feature in this version is the inclusion of an online co-op mode. It's the thing we were all hoping for when it was announced that the game would be ported to XBLA, and it's wonderful ... when it works. Ikaruga's co-op mode suffers from lag at times, and that lag can range from slightly annoying to downright game-breaking. I've played with several people on my friends list, and this normally amounts to nothing more than some minor slowdown on some of the more manic levels, but there have been sessions in which I could press a direction on the D-pad and fully count two seconds before my ship even twitched. This kind of delay made it thoroughly impossible to play the game, and while the online is funtional in most cases, I wouldn't recommend pairing up with anyone who doesn't have a lightning-fast internet connection. It's simply not going to happen.

The other thing that hasn't changed much in this port is the game's audio, and I'm delighted to be able to say so. The game's Director and BGM Composer, Hiroshi Iuchi, put together one of the most beautiful and memorable soundtracks ever found in a shooter, and it has remained intact down to every note. Also unchanged are the robust explosions heard whenever something is destroyed, whether it be an enemy ship, a boss, or you. When the game originally launched, it was hailed for its magnificent explosions (which were awesome enough to feel like a fair reward for beating each boss), and the sound each enemy makes when it's blown into oblivion is just as satisfying as ever. The only thing that could have made them any better would be to hear them in surround sound, and that's exactly what the team at Treasure did by including support for a 5.1-channel audio system.

In short, this is Ikaruga. This is Ikaruga as it should be, as it was meant to be. The visuals are in high-def, but unchanged. The audio is in surround sound, but unchanged. Treasure did something amazing when they created this game. Even more amazing is that it was built from the ground up by a team of only 4 people. Ikaruga is a glorious work of art; one rich with spiritual metaphors and a storyline that encourages players to counquer themselves and press on toward victory. It combines haunting music with gameplay that is nothing short of beautiful in its difficulty and visuals that blend feminine grace with sharp, hard-edged masculinity, and it somehow manages to deliver all of this in the form of a vertical shooter.



There is nothing I can say that will do justice to my love and appreciation for this game. This makes it hard for me to have to demean it with a numbered score, because I cannot give it a 99/10. As a journalist, it is my job to take into account things like the lag problem, things that could lower the game's overall score. However, by the same token, I must also consider things like the XBLA library and where this game fits. What is its place? How does it rank among the other titles available on its respective platform? Ultimately, what you want to know is whether or not the game is worth your money. Why you should choose it above another option. It is my hope that I have succeeded in helping you make that decision. As for the number, I have to take into account Destructoid's stance on reviews, and our use of a true 1-10 scale when it comes to scoring a game. There was a lot to consider, and believe it or not, I actually had a very hard time deciding what that number should be.

After deliberating, I cannot, in good conscience, give this game anything but a perfect score. Whether you enjoy shooters or not, it is simply something that must be played. Treasure created a wonderful experience, and has delivered that very same experience to the 360, perfectly intact, accomplishing far more than it aspires to do, and offering much more than just a shmup.

Please. Play Ikaruga.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Verdict: Editor's Choice


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Puppetpallmich's Avatar
Puppetpallmich at 04/14/2008 23:49
wow a 10 from topher. never would have guessed lolol no the game is fucking amazing. i havent beat it but 5 levels is kinda small id give it an 8.5
Boolean's Avatar
Boolean at 04/14/2008 23:51
Oh wow, I just got to the bit in retroforce where you said you were going to review this. Good timing =D
Niero's Avatar
Niero at 04/14/2008 23:52
I will tattoo the Treasure logo on my ass if they remake Radiant Silvergun in HD
Tubatic's Avatar
Tubatic at 04/14/2008 23:53
Listening to you talk about this game all the time on RFGO lets me and anyone that listens to the podcast know that this review and score comes from a very genuine place.

Bravo, sir.
necrozen's Avatar
necrozen at 04/14/2008 23:55
Great review. It is illegal to give this game anything lower than a ten - seriously. Shmup fan or not, you have to try this game.

All I own is the cube version, but some day if I ever get a 360 this will be the first game I buy.
AngelsDontBurn's Avatar
AngelsDontBurn at 04/14/2008 23:57
I love you also fap fap fap!
diversionmary's Avatar
diversionmary at 04/14/2008 23:59
Haha, wouldn't it have been better to let someone who doesn't have a massive shmup fetish review ikaruga? ;)

Just kittens, it's nice to see you two kids so happy, Topher. Where are you registered?
Phist's Avatar
Phist at 04/15/2008 00:00
I can't begin to express how I feel about this game. Yes, this is a perfect game. Great review from the Ikaruga master himself.

Niero, I really hope you get your tattoo.
GrayFox's Avatar
GrayFox at 04/15/2008 00:01
I was half expecting an 11/10. Great review, absolutely love the game and it was totally worth waiting all these years to play it. I've only spent about an hour on it total because I've been busy, but I can already tell it's probably the best shooter and one of the most intense/fun games I've ever played. And I haven't even seen level 4 yet.
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:06
DiversionMary sighting! How ya been?

Niero, if they release Radiant Silvergun in HD, I will get a tattoo on my ass, of your ass, with a Treasure logo tattooed on it.
Chad Concelmo's Avatar
Chad Concelmo at 04/15/2008 00:07
Great review, Topher. I am officially obsessed with this game because of you. One of the greatest shooters, no, videogames I have ever played in my entire life. :)
RAB's Avatar
RAB at 04/15/2008 00:09
Lvl 3 boss always fucks my ass.

all inanimate and shit

soul-less beast

i lover you toph

thank you for teaching me the ways fo the SHMUP
007's Avatar
007 at 04/15/2008 00:09
I bought this game less than a minute after it came out. So far I've logged 7 hours of gameplay into it, and I can only get to the boss of the 4th level. This is definitely a challenging, yet beautiful and wonderfully made shmup. One of the best I've played in years.
Mr Lazy's Avatar
Mr Lazy at 04/15/2008 00:11
Great game haven't played a shootemup in so long and its so fun to take a break from the usual FPS and enjoy a game like Ikaruga, but i hate Shigi. I truly truly do. I hate it so much.
TheRemedy's Avatar
TheRemedy at 04/15/2008 00:12
I slightly agree with diversion even if he is full of kittens...

Is a game this punishing truly a masterpiece in game design or is it a masterpiece in shoot em up design?

And by giving it a 10 it is sort of implying the design is flawless, specially since you guys use a "true" ten point scale.
Chad Concelmo's Avatar
Chad Concelmo at 04/15/2008 00:21
@TheRemedy,
I have to say that, being a newer fan of Ikaruga when compared to Topher (translation: having played it for the first time since it was released on XBLA), the overall design feels pretty flawless to me. The more I play it and notice the deep polarity system, the more I am blown away. It really is as close to perfect as a game can get, at least design-wise. :)
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:26
I really hope you're not suggesting that the game's difficulty is a flaw.
A Humble Mr Perfect's Avatar
A Humble Mr Perfect at 04/15/2008 00:31
@ Topher:

You might remember that you're the reason I really gave shmups a concentrated effort. Upon a few days of play with Ikaruga, my emotions have only intensified.

This is my first experience with bullet hell shmups, and, god help me, i love it. Of course, this is coming from a man who played through and legitimately enjoyed I wanna be the guy.

I've memorized up to stage 3, but 4 is just overwhelming right now. I also have a question: I'm trying to get my dot eater on 4, and I've completed the level without firing a shot, but I've also maxed out my continues to accomplish this. Is this what is causing the achievement to not show?
AgentMOO's Avatar
AgentMOO at 04/15/2008 00:33
Wow, screw all the games In my queue, I'm playing this.
spacecadetjoe's Avatar
spacecadetjoe at 04/15/2008 00:33
this game is so delightful
ceark's Avatar
ceark at 04/15/2008 00:34
I'm really enjoying this, it's so different now on an HDTV. I can actually see what the fuck is going on.

Level 3 is still powning my ass though.
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:34
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:36
MrPerfect: You're not getting the achievement because it has to be done in one continue. Just keep at it, Chapter 4 isn't as hard as it looks. Try practiing nothing but that chapter for a week or two and you'll get there. :)
AngelsDontBurn's Avatar
AngelsDontBurn at 04/15/2008 00:37
Omg that picture is incredible.
Upgrayedd's Avatar
Upgrayedd at 04/15/2008 00:38
I love shooters, but I still haven't beaten the first level on the 360. I was never amazing at it on the Dreamcast, but that D-pad is making my cry.

Just curious, how are the arcade sticks (Hori) for this? I was planning on getting one for fighting games anyway.

I'll have to turn on continues for now I guess. :(
b33b3s's Avatar
b33b3s at 04/15/2008 00:42
I've played it for about 4 hours and I'm loving it. I'm REALLY good at the very first part of level 1 now :P
TheRemedy's Avatar
TheRemedy at 04/15/2008 00:42
Um, I dunno... maybe? Honestly, I have never been that big a fan of this genre and maybe that is influencing my opinion.

I just feel the game is hard for the sake of being hard. I'm just thinking from the perspective of someone that may not have played a shooter before. If they couldn't even beat the first level, would that keep them playing or drive them away? And if a game even has the capability to drive people away, is it really worth a perfect score?
Dan CiTi's Avatar
Dan CiTi at 04/15/2008 00:43
Huh. Ikaruga RPG, Ikaruga FPS, and Ikaruga RTS here I come.
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:44
b33b3s: That's how it starts! Keep building on that and you'll get awesome at it.
postman's Avatar
postman at 04/15/2008 00:46
I'm glad to see that Iky's XBLA release is exposing more people to shmups (my work here is complete muh ha ha......)

And Topher, mentioning the male/female duality imbedded in the game: brilliant. Reading your review conveys your love of the game and genre, and renews my faith in shooters. I'm giving your review an 11/10.
Xelotath's Avatar
Xelotath at 04/15/2008 00:48
Ikaruga is so amazing, I fell in love back when it was released for the Dreamcast and with XBLA I fell in love again, I just suck more at it, I blame the d-pad. Back then I could get to level 4 without a continue but now level 3 owns me, I blame the mirrored Shigi chase! or now, I just suck haha. I'm staring to get decent at Touhou games but the skills just doesn't transfer to Ikaruga like it would with Dononpachi or other standard bullet hell game.
Shin Oni's Avatar
Shin Oni at 04/15/2008 00:51
I still love playing this. Granted it's an ajustment to using only 3 lives if you want anything recorded. I'm really surprised though I haven't made it past level 2 with no problem. Seeing I'd do it all the time on the GC version. But I haven't played in so long and with a game like Ikaruga, I can understand.

I still love it though. I just wish they'd bring more shumps to the 360 just cause i'd actually buy them and it'd save me some time and years of hunting down already high ass games. (coughgunbird2cough.)
maxio098ui's Avatar
maxio098ui at 04/15/2008 00:53
i expected a 10 and te review is a bit biased cause tophers second name is treasure. but i would of givin it the same score so its ok:P
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:54
If people are driven away by its dificulty, they don't deserve to play it. The game is brilliant in its symmetry and design, and its difficulty can be overcome with some practce.

The fact that you can't kick its ass in one shot is what makes it good. The fact that you can play it for years and not master it is what makes it worth the money. This is why I gave it a 10. There are almost no other games out there that would get a score like that from me. You must not know me very well.

Saying "This is hard, I need to play more and get better" is the correct response. Saying "This is hard, I can't do this, this game sucks," is the pussy's answer.

you're not going to get respawn points or save states here. This is old school. This is how it's done. It is the very embodiment of hardcore gaming.
Samit Sarkar's Avatar
Samit Sarkar at 04/15/2008 00:57
Topher, you’ve officially done what very few people and things have been able to do before: you’ve made me sad that I don’t own a 360. Congratulations, my friend.
Seth338's Avatar
Seth338 at 04/15/2008 00:59
I was wondering if i should buy this, i didn't think you would review an XBLA game - thank you.
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 00:59
@Postman: Coming from you, sir, that is a great honor. I thank you. *bow*

Guys, make sure to check out Postman's VIDEO (!) review of Ikaruga over at Shoot The Core.
Tactix's Avatar
Tactix at 04/15/2008 01:01
Dammit Topher! All this talk on Retroforce about Ikaruga and then this glowing review make me have to own this game, even though the last shmup I played was Gradius III on SNES. (and wasnt that good at it either)

It will prbly be the first thing I do when I get home :P
Vitamin Awesome's Avatar
Vitamin Awesome at 04/15/2008 01:02
I bought this when it came out, and I've even been late for work because of it.

I loves me some Ikaruga. This is definitely keeping my interest, despite having owned it for both the Dreamcast and Gamecube.

By far the single greatest thing that's happened to XBLA, Rez HD included.
ajay42's Avatar
ajay42 at 04/15/2008 01:07
After all the complaining on retroforce I have to know: how are you (topher) fairing with the infamous 360 dpad? or are you using an alternate controller...
TheRemedy's Avatar
TheRemedy at 04/15/2008 01:07
Sigh, whatever, man up comments aren't necessary. It's a great shooter for veterans and a true celebration of the genre. Totally worthy of a 8/9, but in my book... a game that can't be enjoyed by everyone isn't a perfect game.
Wedge's Avatar
Wedge at 04/15/2008 01:13
wuts dis ikariga gaem hur? r u seyn itz gud er summin? i duno it doent has fps an grafx sux an its liek onyl 3 lvls.
MATTFOO's Avatar
MATTFOO at 04/15/2008 01:14


im not cool enough to have it on XBLA but i do have it on dreamcast..sorry if the shot is shitty.

also, i enjoyed this review. i wanna see topher do a review of REZ.
Dr Milkdad's Avatar
Dr Milkdad at 04/15/2008 01:23
Ikaruga is godlike, and your review was FLAWLESS!!!!

Seriously though, 11 out of 10, ridiculous scores are always awesome.
Zer0 H0ur's Avatar
Zer0 H0ur at 04/15/2008 01:23
@TheRemedy

By that definition, there is no perfect game. Maybe that's your point, to suggest that no game should ever get a 10/10 score, but I think once you break them down by genre, some games are deserving of high praise, even if I personally wouldn't play them.
Topher Cantler's Avatar
Topher Cantler at 04/15/2008 01:25
@ajay42: Nope, I've been using the standard 360 Dpad. The only thing I don't like about Ikaruga on 360 is that I can't play it with a Dreamcast controller. The 10 stands, though. It's not the game's fault that the hardware sucks.

It took a few days to get used to, but I eventually got the hang of playing it with a 360 controller. Like I said on RFGO!, it's good training.

I'd still love to try it with an arcade stick, though.

@Mattfoo: Reverend Anthony has already done a lovely job of reviewing Rez. :) Also, Dreamcast version = awesome.
vexed alex's Avatar
vexed alex at 04/15/2008 01:25
I can't wait for the comments that say you can never score a game a 10 because it means the game is perfect. Those people have a special place in my heart.

The, "I love you because your level of retardation is entertaining" place in my heart."

But, yeah. Great review, Topher. I'll buy this soon.

:D
Kiimu's Avatar
Kiimu at 04/15/2008 01:27
The only shmup I've ever played is Twinkle Star Sprites, and I wasn't very good at it. This review makes me want to give Ikaruga a try anyway.
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