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Destructoid review: House of the Dead: Overkill photo

There was a time when on-rails shooters were a fairly powerful force in the world of console gaming, but after GoldenEye launched on the N64 twelve years ago, most interested parties figured that the genre had been permanently replaced by the first person shooters.

As it turns out, most people were wrong.

On-rails shooters are making a comeback, largely thanks to the Wii remote and its built-in pointer controls. Games like Resident Evil: Umbrella Chronicles, Ghost Squad, and House of the Dead 2 & 3 have all found financial success on the Wii in a way that probably couldn't have happened on the 360 or the PS3.

When something proves to be a moneymaker, you can be sure you're going to see more of it, and so the cavalcade of on-rails Wii shooters still hasn't stopped. Personally, I think it's great to see the genre strutting its stuff again, but I am also worried that the studios developing these games may start churning out crap, counting on the continuing momentum of the Wii to sell their games instead of relying on the quality of their product to drum up sales.

So how did House of the Dead: Overkill turn out? Is it a game that's just piggybacking on this recent resurgence of the on-rails genre, is it a game that's actually worth playing, or both? Hit the jump to find out.

House of the Dead: Overkill (Wii)
Developer: Headstrong Games
Publisher: Sega

Released: February 10, 2009
MSRP: $49.99

The House of the Dead series has been around for years, so if you've been playing videogames for a while, you may think that you know what to expect from House of the Dead: Overkill. When it comes to the big picture, you probably do know what to expect. This is an on-rails shooter where you shoot zombies non-stop, and that's pretty much all you do. However, when it comes to the details, things get pretty damn weird. This game isn't called House of the Dead 0 or House of the Dead 5 for a reason; House of the Dead: Overkill is unlike any other game in the House of the Dead series, or any other game period.

One of the first things you see when booting up the game are the "XXX rating" and "Special Double Feature" tags commonly seen at the start of real-life drive-in movies. Then, right after that, the screen is taken over by a stripper. I don't mean a CG, videogame stripper; I mean a real, FMV stripper, dancing lazily in the background as the opening credits roll before you.

From there, the game spends nearly all of its time either paying tribute to low-budget horror films of the 1970s and 1980s, making fun of the swear-laden, tough guy dialogue found in games like the GTA series, and/or pushing the player's tolerance for absurdity and repulsiveness to its absolute limit. The game's cut-scenes are where it really shines. They are almost always laugh-out-loud funny, completely revolting, or both. Probably most notable are the last two such scenes, which take the ending of the horror/comedy epic Dead Alive, mix it with a healthy does of consensual incest, and top it off with a fourth-wall-breaking feminist critique of the game itself from the constantly f-bombing, Blaxploitation-inspired co-protagonist of the game, Issac Washington.

Yes, I just told you that. I just told you that House of the Dead: Overkill actually takes the time for some self-analysis, from a feminist perspective no less, by having the game's main tough guy completely exit character and wax poetic about how chauvinistic House of the Dead: Overkill really is. It's stuff like that that helps propel this game past even No More Heroes in the "surreal comedy/action game that constantly mocks itself" genre (if there is such a genre). 

If you haven't guessed yet, I didn't expect the game's cut-scenes to be this genuinely fun and original. I did, however, expect the game itself to be pretty great, given how much I enjoyed all the other light gun games on the Wii. Sadly, that expectation is what got me into trouble.

As an interactive horror/comedy movie, House of the Dead:Overkill is fantastic, but as a videogame, it leaves a lot to be desired. In terms of gameplay, it's pretty bare-bones, even compared to other light-gun shooters.

One of the few new additions to the way the game plays is the "Slow Mo-Fo Mode." If you shoot a little green item while playing, the action goes slows down Viewtiful Joe style, as if the film itself is being projected at a lesser speed. All the music and dialogue slows down as well, a nice detail that adds to the feeling that the game really is an interactive movie. Other than that, though, the item isn't all that notable. It makes it a little easier to shoot the zombies, and that's it.

Another cool addition to the game is the combo counter. If you're playing the game with someone else, forget about it; combos are going to be next to impossible to pull off. When playing alone, though, going for combos can be a lot of fun. Every five shots get you ranked up a notch, until you reach the final rank of "Goregasm" (which causes an American flag to wave on screen, apparently implying that we Americans equate sexual climax and violence).

The bad news is that there are very few destructible objects in the game. In your average light gun shooter, you're rewarded for blasting not only the guys/girls/things coming at you, but also everything else in in sight. Not so in HotD:Overkill. With few exceptions, shooting stuff in the environment does nothing but cause a few bullet holes to appear, and sometimes you don't even get that. It sounds like a little thing, but in a game all about shooting stuff, it's kind of a big deal. 

I also found the game's bestiary to be lacking. The broad variety of zombies (or as Agent G insists on calling them, 'mutants') from the previous HotD games are mostly absent. In HotD:Overkill, enemies basically come in three types: regular (which come in various flavors such as clown, nurse, and fat-'n'-black), grabbers (which run up and grab you, requiring you to shake the Wii Remote to get them off) and pukers (who attack just like grabbers, but if you kill them while they're too close, they explode into a fountain of lethal vomit). There are also occasional attacks from vultures, zombies that throw beer bottles, etc. It's not the worst selection of zombies I've ever seen, but it feels notably smaller than the types found in previous games in the series. 

I also found the game's boss battles to be somewhat lacking. The second and sixth bosses are great, the third and fourth are crap, and the rest are just average. Probably worst of all, the balance of the game's weapons is awful. Once you get the assault shotgun, you never need to use another weapon again. Having powerful weapons in a game like this is fine, but you can't give them infinitely replenishable ammo. That's what HotD:Overkill does, which only serves to make an easy game even easier (but I'll get to that later).

As for the graphics and sound, they are a real mixed bag. One second the game looks fantastic (like when blood splatters all over the wall after a zombie decap), then suddenly it looks like crap (like in most of the cut-scenes). The music is catchy and amusing at times, boring at others, but regardless, it rarely does anything notable. There is a song that plays during the game's menu that's sung by a man who lusts for the decomposing body of a mutant woman, but other than that, there isn't much music here worth remembering. 

On the whole, HotD:O is so easy that you if you're playing with an even mildly conscious friend, you may get through the main game on the first try without dying once. Even if you do die, the only consequence for continuing is a loss of points, which means nothing unless you were going for a high score, and if you're into the game enough to be going for a high score, chances are, you won't be dying too often. There are quite a few cool unlockables thrown in to increase replay value, such as production art, 3D character models, weapons, and videos (including a kick-ass MadWorld trailer), but all that aside, a three-hour game is still a three-hour game. Sega's got a lot of balls charging $50 for this sucker, especially seeing as the game's direct competition, Resident Evil: Umbrella Chronicles, is over four times longer.

After you beat a level, you can play it again with more zombies if you want to, and after you beat the whole game, you unlock the "Director's Cut" mode. It's basically the main game again but with an increased number of zombies, a few new paths added to each level, and only three continues per stage. It can be a little hard at times, but since it uses the same cut-scenes as the standard game, there isn't much incentive to actually play through it.

In the end, how much you enjoy HotD:Overkill will have a lot more to do with how much you like horror/comedy movies, and a lot less to do with how much you like videogames. If you thought that Black Sheep was the best movie of 2008, or if you can quote at least one line from Shaun of the Dead, Evil Dead 2, or Planet Terror, HotD:Overkill may very well end up being one of your favorite games of all time. Hardcore light gun game fans will also find a lot to enjoy, despite the fact that there are better games in the genre out there. HotD:Overkill may not be an epic, ground-breaking game of the century, or even the best on-rails shooter released this year (I'm looking at you, Dead Space: Extraction) but it's got some of the most memorable cut-scenes in the history of gaming, as well as some of the most fast-paced zombie shooting action this side of Left 4 Dead. I give it a...

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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32 comments | showing # 1 to 32

FalconReaper's Avatar - Comment posted on 02/23/2009 18:24
FalconReaper
That was a good review, might pick it up...as soon as I
pick up a Wii
Scary Womanizing Pig Mask's Avatar - Comment posted on 02/23/2009 18:30
Scary Womanizing Pig Mask
Sounds fun. I may pick this up after all.
Nik565's Avatar - Comment posted on 02/23/2009 18:32
Nik565
Let me get one thing straight, I fucking love On-Rail Shooters. So I was interested at that fact alone, but for it to have a surreal comedy to it is like having sex after exterminating the undead. I mean sure, it won't be the greatest thing I've ever played, but a 7/10 from here is just the minimum score for me to give this bitch a whirl.
Hiltz's Avatar - Comment posted on 02/23/2009 18:38
Hiltz
I personally found Overkill to be a fun but average on-rails shooter as far as gameplay goes, but the it's grind house presentation is awesome and co-op makes it so much more fun. It's a great pick up and play title.

I was kind of annoyed by the amount of foul language used in the game though and I also agree that the boss battles aren't as good as they could have been.Still, I really enjoyed the game and will get a lot of replay out of it so it's worth the purchase in my opinion.
Zcdrike's Avatar - Comment posted on 02/23/2009 18:38
Zcdrike
Excellent review Jon, will you ever be on Podtoid again? The show needs someone who actually likes the Wii lately.
thebza's Avatar - Comment posted on 02/23/2009 18:41
thebza
i loved the style and the humor HotD:O brought, totally unique (as far as games go)... i'd heartily recommend it, cand wait to play it with friends.
Kalmah's Avatar - Comment posted on 02/23/2009 18:47
Kalmah
I do have a thing for scary evil clowns... might have to give it a try.
grafkhun's Avatar - Comment posted on 02/23/2009 18:49
grafkhun
Maybe a rental, maybe...
Y0j1mb0's Avatar - Comment posted on 02/23/2009 18:51
Y0j1mb0
I'm SOOO getting this.
Justice's Avatar - Comment posted on 02/23/2009 18:56
Justice
It's pretty funny but generic at the same time, though I suppose that's part of the appeal. The cheesy one-liners are great though!
DaedHead8's Avatar - Comment posted on 02/23/2009 18:58
DaedHead8
Definitely will be picking this one up for the co-op.
Mxyzptlk's Avatar - Comment posted on 02/23/2009 19:01
Mxyzptlk
This will be one to get after a price drop.
TheCleaningGuy's Avatar - Comment posted on 02/23/2009 19:08
TheCleaningGuy
Looks like a rental, for me.
John B's Avatar - Comment posted on 02/23/2009 19:09
John B
Jon,

You're just a Wii fanboy, so there's no way you could ever be critical of this game!! We all know that games require HD graphics and Dolby Digital audio to have even a modicum of fun associated with them. You list so many bad things about the game then end up giving it a 7?! WTF?!

WII FANBOY!

WII FANBOY!!!!

WII FANBOY!!!!!!!!!!!!!

.
.

Sorry. I had to. ;)

In the end, how much you enjoy HotD:Overkill will have a lot more to do with how much you like horror/comedy movies, and a lot less to do with how much you like videogames.

Yeesh. Well, as much as I would like to have an excuse to support non-waggleware on the Wii, although shaking the Wiimote to get someone off of you seems to be quite appropriate, that statement basically kills it (no pun intended) for me.

Guess I might as well just burn up a ton of hours with The Last Ninja and International Karate on the VC.
Spelunking raccoon's Avatar - Comment posted on 02/23/2009 19:12
Spelunking raccoon
Well I have no money at the moment and a back log a mile long but this is definitely on my to buy list. Well Black sheep was the best film of 2008.
pedrovay2003's Avatar - Comment posted on 02/23/2009 19:35
pedrovay2003
My God, Yojimbo's icon just made me wet myself.

I'm glad the game is decent. I really like House of the Dead, and the presentation of this one seems awesome.
njsykora's Avatar - Comment posted on 02/23/2009 19:42
njsykora
This is just a purely fun lightgun shooter. If you've liked any of the House of the Dead games so far then its pretty much guaranteed that you're gonna enjoy this.
shinigamiDude's Avatar - Comment posted on 02/23/2009 20:39
shinigamiDude
Do want! :D
I'll be getting a Wii if mad world , deadly creatures , cursed mountain and fatal frame IV are worth buying :)
Dr Milkdad's Avatar - Comment posted on 02/23/2009 20:57
Dr Milkdad
Fucking game of the mother fucking decade.
Cowzilla3's Avatar - Comment posted on 02/23/2009 21:37
Cowzilla3
I pretty much agree with most of what you said, though I found it to be challenging enough as long as I kept my weapon in the standard condition. Once you get the hand cannon though its pretty much one shot kills.

All in all though I'm very glad I got the game. Oh and you forgot to mention football zombies, jeeze.
Artemus's Avatar - Comment posted on 02/23/2009 22:41
Artemus
Fair, honest review...
Having played the game, I agree with most everything you said...
Combos are a bitch to pull off in co-op, nearly impossible to do a "goregasm"!
And there should have been way more destructible objects and environments! That was one thing severly lacking in this shooter... I mean, even in Resident Evil: UC, released over a year ago, almost everything can be hit or destroyed. Don't get lazy on us Sega!
Other than that, the game is a solid Wii title and a helluva lot of fucking fun!
I highly suggest you add this to your lonely Wii library.
retroNutZ's Avatar - Comment posted on 02/23/2009 23:33
retroNutZ
might have to rent it.

Wii = American Arcades of Today
The Amazing Shenazin's Avatar - Comment posted on 02/23/2009 23:36
The Amazing Shenazin
will defiantly rent this one day

also does Varla Gunns get her Gunns out? :P
allisonaxe's Avatar - Comment posted on 02/23/2009 23:43
allisonaxe
Jonathan Holmes: maybe you could've warned us that you were going to spoil the ending to a degree, and instead just tell us that it was really funny and post modern? that would've been nice, but now, i won't have a surprise ending to look forward to when I pick up my copy. thanks a bunch, jerkface!
mistic's Avatar - Comment posted on 02/24/2009 00:37
mistic
This is just a purely fun lightgun shooter. If you've liked any of the House of the Dead games so far then its pretty much guaranteed that you're gonna enjoy this.

well exactly what I was hoping for :-)
Rainbowblack's Avatar - Comment posted on 02/24/2009 03:22
Rainbowblack
Not sure when I'll pick this up. but it's a definite purchase
Analitic's Avatar - Comment posted on 02/24/2009 06:09
Analitic
Ouch. Will wait for a price drop but im definitely buying this. EA save your money on Dead space cause im not buying.

Not sure i agree with you Holmes on the comeback of the genre, its fun, but not as enticing as other modes, especially 3rd person.
pseudo hero's Avatar - Comment posted on 02/24/2009 08:10
pseudo hero
I picked this up and really enjoyed it at first, after a while it feels a bit repetitive but that's what Goozex is for right?

Still worth renting or picking up for cheap though!
galagabug 's Avatar - Comment posted on 02/24/2009 08:20
galagabug
any game w/o video (brightness in particular) options can eat a fat bag of dicks. i can't play this fucking game w/o adjusting my tv, and honestly, its not worth the effort.
The-Excel's Avatar - Comment posted on 02/24/2009 14:30
The-Excel
I'm not old enough to have experienced the grindhouse era, but I remember watching a trailer for an X-rated (for violence and profanity) film on pay-per-view a few months before I tried this. I think that the atmosphere and tone are reproduced flawlessly here. As always, the presentation makes up for a lot of flaws, and I don't even like the House of the Dead series that much.
Danger Mouse's Avatar - Comment posted on 02/25/2009 17:02
Danger Mouse
While this looks interesting, I think Mad World and Deadly Creatures will receive top priority.
Rubber Bullets's Avatar - Comment posted on 02/26/2009 04:35
Rubber Bullets
from reading this, i feel that its like a left 4 dead arcade version.
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