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Destructoid review: Hammerin' Hero photo

So Japan needs a hero? I guess. I dunno. I think America needs the hero right now. Hell, the PSP needs a old-school platforming hero just as bad. And I think we might just have one with Gen, the humble Japanese hammer-toting carpenter with an impossibly strong sense of justice.

Gen and his game Hammerin' Hero swing for the stars with this crazy side-scroller, a game style that we see very little of these days on Sony's portable. The game makes no apologies about being difficult or wierd, and we really appreciate that. Somehow this old style of game play seems new again.

Stop -- Hammer time.

Hammerin' Hero (PSP)
Developed by Irem
Published by Atlus

Released on April 7th, 2009

Gen, our hammerin' hero, starts out as a carpenter, but somehow he gets roped into doing just about every odd job out there in his quest to save his home town from evil Kuromoku Corporation, a construction outfit that cares more about money than neighborly love. So it makes senes that Gen eventually becomes a scuba diver, a sushi chef, a DJ, and even a baseball player, right? Not really? That's what I thought, too. Somehow Hammerin' Hero makes it look like it makes sense, though.

The guys at developer Irem must not have their heads screwed on right, as the side-scrolling action in Hammerin' Hero is pretty strange. In your left-to-right journeys, you'll do really weird things like bounce off the stomach of a sleeping man to avoid incoming enemies. Or take command of construction vehicles to defeat bosses. Or slap volleyballs with gigantic fish. It's all in a day's work. And really, you'll be too busy defending the city neighborhoods from baddies to really think about how little sense your attacks make. 

Nice cleats.

As you encounter enemies, Gen can attack with your typical overhead/forward smackdown, or a side attack that hits targets back into 3D space. And your occupation determines how your attacks work.  For instance, as a sushi chef, you'll jab enemies in the face with nigiri sushi as a normal attack. But hold in the square button for a few seconds to charge up a side attack that lets you bash them into the background with a giant fish. As a baseball player, that side swipe attack lets you aim for the fences. Weird? Yes. Fun. Definitely.

Game play has you marching through the city, taking down Korumoku thugs usually in a one-on-one setting with your weapon, dodging projectiles and jumping over obstacles, just like you used to do in older 2D platformers. You'll go through a dozen stages like this, encountering hidden power-ups, finding secret passageways, and talking down bosses in an epic battle that will have you retrying until you've figured out how to take it down. As difficult as it is in places, the control is not to blame here. It's all you. Gen and his actions take a bit of getting used to at first, but you'll soon see that Hammerin' Hero's control is tight and responsive. 

Gen has to wait this flame out.

Along the way in your work you'll encounter citizens with worry bubbles over their heads. Take your weapon and smash that bubble, which in turn smashes that person's worries away. At a minimum you'll get a nice note of thanks. Best case scenario, these people will help you in battle, or even enable you to learn a new job. You'll use these new jobs and their abilities to take down bosses, though it's up to you to decide what job is best in each situation. In a menu screen, you read the various thank you notes you collect and check out souvenirs that you find. If you're a collection fiend, you'll love this.  In the end, though, when you boil it down, aside from the kooky setting and worry bubble mechanic, there's really nothing new here in terms of game play. That's not a bad thing, mind you.

As we said before, and as would be expected of Irem, this game is hard in places. You'll struggle at first to take down bosses, even on the easiest difficulty settings. Some of the mid-level challenges take a bit of trial and error, too. Expect to die and continue, die and continue. Luckily, the game does provide help in the way of well-placed power-ups and a very convenient distribution of food. The food you find in your journeys can be utilized by your girlfriend. She'll whip you up a nice lunch before you go out to work each day. Eating this lunch can do anything from granting you more power to letting you switch to another job completely. In the end, all of this eating and working pays off, as you'll come across one of the craziest last levels ever for a platformer. I don't want to spoil it, but let's just say that another Irem property was a major influence here.

"...enemy crane for massive damage..."

Visually, Hammerin' Hero is a treat. Even though you're doing the 2D side-scrolling thing, everything is set in lush, vibrant 3D. This mock Tokyo-like town looks great on the PSP's screen. Gen and all of his big-headed friends and enemies also look great. And the bosses? They're huge! Most of them are pretty funny, too. It's just a pretty game overall, one that's attractive enough to draw the attention of on-lookers. "Hey, what game is that?"

Hammerin' Hero is fun, funny, and refreshing. I can't think of another locally available PSP game that has this much wierdness and Japanese quirk. On top of that, it's a nice trip back to a time where game mechanics were really simple, and your reflexes were put to the test. It may not be the longest game, at about 5 hours in length, but the old-school romp is definintely rewarding enough to warrant checking out.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)









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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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15 comments | showing # 1 to 15
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Diverse's Avatar - Comment posted on 04/07/2009 14:05
Diverse
This is GREAT. My copy should be in tomorrow(with the pre-order figures!) and I can't wait to play it. Even though the trial and error gameplay has me a bit worried. The gameplay actually sort of reminds me of Prinny, but a lite version.
necrozen's Avatar - Comment posted on 04/07/2009 14:16
necrozen
After Prinny, I am thirsting for more trial and error!
Brian Szabelski's Avatar - Comment posted on 04/07/2009 14:20
Brian Szabelski
Add another game to the list of reasons I need a PSP.
MechaMonkey's Avatar - Comment posted on 04/07/2009 14:32
MechaMonkey
The hammer is my penis.
Chronic Logic's Avatar - Comment posted on 04/07/2009 14:46
Chronic Logic
Japan sure is hazardous, I mean did you look at the size of those cleats?! You could skewer somebody with those! And holy crap, look at the size of the flame in the kitchen! And there's nothing even being cooked! How can somebody be a hero, when he's breaking the law and destroying a legitimate corporation's construction equipment? All this happens and nobody calls the cops...

Also...
Dale North's Avatar - Comment posted on 04/07/2009 14:53
Dale North
same dude, just named Gen now, and in 3D
Grimspoon's Avatar - Comment posted on 04/07/2009 15:14
Grimspoon
A short writeup on HG101 described this as slow and sluggish in comparison to it's arcade counterpart, which is contrary to "tight and responsive" as described here. After I read that (on HG101) I dismissed the game but after this writeup I'm tempted to give it a try anyhow.
Mr Gilder's Avatar - Comment posted on 04/07/2009 15:49
Mr Gilder
Can't wait to pick my copy up on the way home from my (extended) workday today. Already paid for it. Looking forward to hoarding those little figurines too.
Zonic505's Avatar - Comment posted on 04/07/2009 16:09
Zonic505
Got my copy today along w/ those cute little figurines. One hit = 1 life.
Darren Nakamura's Avatar - Comment posted on 04/07/2009 16:24
Darren Nakamura
Sounds like a pretty cool little game. I might check it out.
Jonathan Holmes's Avatar - Comment posted on 04/07/2009 17:43
Jonathan Holmes
This is what I'd want a new River City Ransom to look like, and for that reason alone, I will buy it.
Monodi's Avatar - Comment posted on 04/07/2009 19:22
Monodi
I want Irem to make a remake of Metal Storm as well. What a challenging yet neat game.
Mr Kite's Avatar - Comment posted on 04/07/2009 19:57
Mr Kite
Been lookin forward to this for quite a while. I happy it turned out well.
ChronosWing's Avatar - Comment posted on 04/07/2009 21:27
ChronosWing
Picked it up today, enjoying it a lot! Unfortunately I was the only person who pre-ordered the game at my gamestop. :(
Spotlight51's Avatar - Comment posted on 04/10/2009 13:47
Spotlight51
maybe i will pick this up when i purchase my psp
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