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Destructoid Review: Halo 3 photo

If I may beat a cliché firmly into the dirt just a few inches deeper, Halo 3 is a game that needs no introduction. I mean that literally. If you’re not decked out in your homemade MJOLNIR armor lovingly crafted out of discarded cans of Mountain Dew yourself, you probably know someone who is. Though the phrase “cultural phenomenon” tends to bring a cringe or two to this editor’s ugly mug, it’s not an altogether inaccurate expression in the case of Halo. By way of Halo 2’s incorporation of Xbox LIVE, Bungie has created a truly massive community, one that has perhaps motivated just as much evolution in the series as the creators themselves through over a billion man-hours logged in online play. Halo 3 is a product wrought by many hands; the hype has reached critical mass.

The year's biggest release drops this week -- does it live up to expectations? Can it shake the curmudgeonly, jaded aging PC gamer (me!) from his self-righteous perch on high? Hit the jump to find out!

The thing of it is, Halo 3 is almost two separate games; the multiplayer and the engine Bungie has built around it could stand alone as a completely individual retail release, and is likely to keep gamers occupied long after they’ve finished with the campaign. But I can’t ignore my traditional boner for the single player campaign – we’re gonna do this sequentially, one after the other. Sound good to you? I’ll see you after the big bold header.

The Campaign, plus some nuts and bolts

During a post-grub interlude of our day-long Halo 3 campaign marathon, I caught Jonty Barnes on his way out of the office headed for a soccer game. We talked a little about the campaign, and he told me that special attention was paid to the single player campaign to please those gamers left a little cold by Bungie’s previous efforts. As a member of the aforementioned club of malcontents, I’m pleased to report that they have, with some exceptions.

Halo 3 picks up quick, tossing you headlong into the story while assuming some knowledge of the story so far on the part of the player. Without mentioning too much of the plot’s specifics (because I rather like my legs and would rather them not be broken in the dead of night), it’s certainly worth noting that the game answers most questions players are likely to have from Halo 2 without taking the J.J. Abrams route of creating several hundred more. The problem, then, is where exactly do you go when all you’ve got to do is cover a handful of unknowns? The game sarges onward on with battles that, in the end, remain largely irrelevant to the story; they happen and you move along towards what you’re hoping will be a moment pivotal to the plot. It’s bound to satisfy many gamers just looking for some good, solid action, but in an age in which engaging, well-constructive narrative is possible even beyond the big mystery reveals (or the “Would You Kindlies”, which I’m demanding everyone call them), Halo 3 falls short. Story should remain distant second to gameplay, but not so distant as demonstrated by a game like this, particularly when the developers have had two previous titles to develop such a rich backdrop to build upon.

As I mentioned a second ago, most of the questions are answered, but the means by which they’re handled was devoid of the kind of gravitas I’d expect from the end of the series. Similarly, the ending left a rather sour taste in my mouth, and brings to mind a long history of first-person shooters with brief and ultimately unfulfilling endings. This was one of BioShock’s few flaws, and while I made the argument that in light of the game’s myriad successes it simply wasn’t a big deal for me, Halo 3 is an altogether different monster – having been preceded by two campaigns and their build-up, the anticlimax of Halo 3’s ending seems all the more disappointing. Completing the campaign on Legendary difficulty will win you a precious half-minute of additional ending after the credits, but – well, you’ll see for yourself. While I don’t expect that the ending will ignite the fury of a thousand-nation army as Halo 2 had, it seems a missed opportunity to capitalize on the gridlocked attention of an absolutely massive audience by doing something truly spectacular.

Once the narrative is set in motion, combat rightfully maintains a firm grip on the experience as a whole. Halo 3’s combat remains largely what it has been since Halo’s inception; the formula room of baddos + forward march = tiem2fite seems to work, so why scrap it, right? This time around there’s a bit of variation thrown into the mix by way of secondary items already seen in use in the beta such as bubble shields, invulnerability, deployable cover and so on. What’s really cool about these isn’t the way you’ll use them – it’s the way your enemies will. Halo 3 definitely makes some huge strides in enemy AI, most of which you’ll see (and often even hear) in action as Brutes shout commands to grunts, toss out bubble shields to defend the little ones, and ask their comrades to cover them as they move in on your location. As you play you begin to notice that the enemies use every inch of the terrain against you, taking back routes and drawing your fire across the battlefield while a pack of sneaky bastards up and flank you. Such a marked improvement in AI demands a heightened attention to the lay of the land – if you die as often as I do, you’re probably going to have to rethink your approach. The levels, fortunately, allow for many.

A common criticism of Halo and Halo 2’s campaigns was the repetitive and arguably uninspired level design; the same corridors and canyons, ancient temples with repeating halls, that sort of thing. Halo 3 steps it up a notch with some really creative stages and takes many opportunities to mix things up, and won’t have you barreling down the same tunnel hour after hour. Many set pieces will truly take your breath away, and rarely will you find yourself bored by the environs. The pacing of the action is a bit marred by the vehicle segments which, while fun at first, can become the most mind-shredding experiences a gamer will ever endure thanks to wretched friendly AI. The marines can handle themselves on foot pretty well, but put them behind the wheel of a Mongoose or Warthog and it’s like they left a chromosome or two on the rear bumper. On more than one occasion I realized that my ranks were thinned not by hails of gunfire, but simple disinterest – I’d turn away from the Scarab looking to spill my intestines and see marines on a cliff edge just kickin’ it, probably talking about horses and glitter and stuff in the Warthog, braiding each other’s hair. Being that most of the big epic vehicle battles pretty much intend to be fought against a crew and not one lone Spartan, this can make for some particularly frustrating fights on Heroic and above.

The game looks plenty pretty, outfitted with very detailed texture work and some pretty wicked environment modeling. Some of the frame rate hiccup concerns raised in the beta still exist; you’ll see some stuttering when the action gets particularly hairy or hit up the split-screen cooperative modes, but nothing game-breaking. Those with decent sound systems will get quite a kick out of the game’s impressive sound design – you’ll be hearing bullets zip past your head and distant sounds with outstanding clarity.

The campaign is no waste; it’s flawed but still enjoyable, especially if you match up with three buddies and take on Legendary in online co-op. While many of my hang-ups from previous games have been mended, Halo 3’s campaign suffers from a similar overreaching ambition that seeks to accomplish just a bit more than it actually can. If you’re not expecting perfection and can handle a little bitter in your metaphorical storyline tea (I should be fired), you’ll find something to like in the campaign.

Multiplayer: or, The Reason You’re Probably Buying This Game (I Would Imagine, Anyway)

I'll get this out of the way quick: believe the hype, because Halo 3 is the new hotness in terms of console multiplayer. Sure, this seems like an inevitability given the fact that Halo 2 is still one of the most played games on Live, but once you get your hands on it, you'll understand just how important Halo 3 is to the genre -- important enough that it's completely turned me around on console FPS multiplayer gameplay.

As expected, the game as most have come to love it is back in fine form, now enhanced by the integrated Live system which makes dropping into games and meeting up with friends easier than ever. As we saw in the beta, it's practically impossible to go looking for a particular game to play and not find it. Once you do, pulling parties out of matchmaking and into a custom game lobby or co-op campaign is unbelievably simple. Halo 3 is likely to be the new benchmark for ease-of-use in future titles.  The maps, both new and updated classics, are very well balanced and make for great theatres of war for the host of game types, which I'll get to in a second. There are wide open spaces and tight corridors, and even after a 10-hour multiplayer marathon, I found I was still engaged by all of them, still learning nooks and crannies, developing tactics -- a good sign of quality design.

In addition to game types found in Halo and Halo 2 are a host of new features to the latest installment in the series. The honor-bound "Zombie" mode is back, now regulated by the game itself -- no more chiding jerkfaces for not switching teams upon death. Custom game variants are also available, allowing for the kind of customization we've come to expect from the series. But what's most exciting about Halo 3 is the Forge, an engine that allows players to customize the objects and their placement in any map. Limited by a budget (which tends to be plenty), any object available in that map can be moved to any location. Spawn points and map objectives can also be replaced, and compounded by the custom game variant settings, the Forge allows for a virtually unlimited number of possibilities for community-spawned game types.

As Bungie has undoubtedly learned since releasing Halo 2, the best ideas tend to come out of the millions of hours logged by the community, and the Forge is the perfect arena for those ideas to come to fruition. Once saved, map variants can be distributed via a simple filesharing system and passed to friends and recent players, ensuring that the truly quality setups and custom game schemes will rise in popularity and become new standards for the Halo 3 online experience. Users can also share videos of their antics to be played in the included Theater mode over the filesharing service as well. The cream'll rise to the top, and like Zombie mode, it'll provide Bungie with plenty of inspiration for future updates and DLC expansions. They've set a good example by providing Bungie-approved variants and films for download like the utterly insane rocket race variant; it's likely we'll see a slew of interesting content from Bungie and their community alike in the coming months.

Multiplayer combat brings focus back upon the "tripod"; the gun, grenade, and melee standard set forth from the first game. Unlike the "dual-wield or die" standard from Halo 2, balance has been tweaked to allow players to play how they'd like. While I'm certain that after a few months of diehard community play gamers will find a tried-and-true formula for success, right now things feel very stable -- in my experiences I've found success using any number of weapons and tactics. Yeah, in the mess of weaponry available you'll find your favorite (oh god, how I adore the hammer), but you're never screwed with any one weapon -- everything can be lethal in the right hands. 

No matter how you feel about the campaign, you’ve gotta hand it to Bungie for their work on Halo 3’s multiplayer; they’ve created a sandbox that the community’s going to be screwing with for years, and in so doing stand to reap the benefits of having one of the largest gatherings of creative consultants in gaming history to help ‘em dream up new ideas. Meanwhile, we get to play one of the most robust and fleshed-out multiplayer schemes ever created and enjoy the fruits of our own labor – win win, right?

The Verdict, and Linde's Silly Dilemma

Like I said earlier, Halo 3 is almost two games in one. The campaign can stand on its own two feet, but multiplayer is what'll keep gamers coming back for years afterward. That being said, it seems difficult and even somewhat unfair to slap the game with a lower score for the faults of the campaign which, after digging into the game, feels very much secondary to the multiplayer component. But Halo 3 is a complete experience and ought to be measured as such.

It's not perfect -- far from it, actually -- but Bungie's accomplishments with multiplayer are so outstanding that it's difficult to get uptight over it. Those losing sleep over the game's impending release, you who are already dreaming up your excuse to get out of work so you can tear through the game -- you won't be disappointed. And for us bitter punks who were never much for the first two Halo titles, plan on being pleasantly surprised. Halo 3 is a solid effort, and one that'll be dominating late nights for quite awhile.

Score: 8.5/10
Verdict: Buy it!


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168 comments | showing # 51 to 100

ashius's Avatar - Comment posted on 09/24/2007 00:25
ashius
Aequitas: Not sure if you were being sarcastic or not but you kinda make my point. Not that Aaron hates Halo or is biased but i think one thing that reviewer forget is tell everyone how much time they put in the game.
I mean how can you review a game when you have only played it for a few hours (not saying Aaron did, thats why a asked).
A New Challenger's Avatar - Comment posted on 09/24/2007 00:27
A New Challenger
@Wargasmic:

Obviously, Super Metroid.
Aaron Linde's Avatar - Comment posted on 09/24/2007 00:27
Aaron Linde
A few hours? Nah. Bungie had us out to play the game a few weeks ago -- Ron Workman and I were there. I played through the campaign the day I was there, and when I got the game Saturday morning, dedicated my time to playing the shit out of multiplayer until about 5 this afternoon.
Husky Hog's Avatar - Comment posted on 09/24/2007 00:27
Husky Hog
Personally Halo 3's single player filled in everything I missed from all the rest.

As an avid follower of the series I can tell you that the plot puts one hell of a lot into it. Between 3 books, a real life clue-chasing mystery, and litteraly hours of cinimatic cutscenes, I can personally say that Halo has a place in my heart. Now that I've "finished the fight" I have a feeling of accomplishment, I'll save the rest of my crap for when the game's actually released, and won't ruin it for the rest of you guys, but Halo's journey can't be seen with just the third. If you're going to play through number three, make it a point to do some research on the story line thus far (it'll take you a few weeks, so just do the basic points)

In the mean time i'm going to go enjoy some mutliplayer untill matchmaking goes live, nice review Aaron
Husky Hog's Avatar - Comment posted on 09/24/2007 00:27
Husky Hog
Also spelling doesn't count in comments
Aaron Linde's Avatar - Comment posted on 09/24/2007 00:28
Aaron Linde
Matchmaking's live, yo.
ashius's Avatar - Comment posted on 09/24/2007 00:28
ashius
"Meaning they've had it for at least 24 hours, which is quite probably longer than it will take me to finish the single player the first time through. "

Yeah but what about the 6-7 hours needed to really give multi-player a fair go?
LostCrichton's Avatar - Comment posted on 09/24/2007 00:29
LostCrichton
Good review, good score. Thank you Linde.
ashius's Avatar - Comment posted on 09/24/2007 00:29
ashius
"A few hours? Nah. Bungie had us out to play the game a few weeks ago -- Ron Workman and I were there. I played through the campaign the day I was there, and when I got the game Saturday morning, dedicated my time to playing the shit out of multiplayer until about 5 this afternoon."

Thats fantastic, you should really put that in the review, give the whole thing more weight.
kawitchate's Avatar - Comment posted on 09/24/2007 00:29
kawitchate
huh. i'd imagine with SUCH a rich multiplayer that surpasses that of its predecessor it should get a LITTLE higher score, like 9.0, despite the problems with single player... but whatever. i'm still buying it and will love it regardless.
ArrestedDeveloper's Avatar - Comment posted on 09/24/2007 00:31
ArrestedDeveloper
Currently both Gamerankings and Metacritic have Halo 3 at 1% better than Bioshock.

@aaron
I didn't see you mention the meta game in campaign, is that any fun?
BulletToothTony's Avatar - Comment posted on 09/24/2007 00:32
BulletToothTony
Aaron don't mind these people dude, they live in a fantasy world where they want their game to be perfect, and is not. You were fair and you don't have to worry or apologize for that

Halo3 is not a perfect game so why should he give it a perfect score
Xbudz's Avatar - Comment posted on 09/24/2007 00:33
Xbudz
Why would I read a Halo 3 review? I wasn't on the fence in the first place.
Knives's Avatar - Comment posted on 09/24/2007 00:35
Knives
Great review =) I think I'll be disappointed with the campaign but multiplayer sounds at least as fun as i expect it to be.

@Stukodokka
Lol
Goze211's Avatar - Comment posted on 09/24/2007 00:35
Goze211
If Destructoid where a site that gave OK games a 7-8, then what would the score be? If Dtoid scores are 2-3 points low compared to other sites, then Halo 3 must be a 10.5 or a 11.5.
rbrooks's Avatar - Comment posted on 09/24/2007 00:35
rbrooks
@Aaron Linde

I understand where you're coming from. But isn't the whole reason for the point system to compare games? If we didn't want to compare games, we wouldn't attach a numeric system to it.

Also i don't think my comparison between two first person shooters is unreasonable. When you're comparing two different genres is where the trouble starts. Anyways reply to this...i always like a good argument.
Tron Knotts's Avatar - Comment posted on 09/24/2007 00:40
Tron Knotts
But are online competative FPS's art or sport.
God Len's Avatar - Comment posted on 09/24/2007 00:41
God Len
God Aaron, didn't you read the review guide to grading halo. Anything below a 11 on a 10 point scale is unacceptable. Jesus! People died making this game Aaron!

... never forget.
Leaderz0rz's Avatar - Comment posted on 09/24/2007 00:53
Leaderz0rz
no the point of a point system (lol) is to see where it stands in a 1-10 scale or whatever. The only way you can really compare two games together would be like CoD4 and Halo3 since they both feature single player campaigns and a strong multiplayer, even then there is some things you really can't compare to each other.
Corak's Avatar - Comment posted on 09/24/2007 00:58
Corak
Good fps with great multiplayer, kidna what I expected. Will raise the bar for multiplayer, but does it live up to all the hype? I'm not a halo hater, in fact I've enjoyed the previous ones, but for a war fps it looks to shiney. War is gritty and nasty and the screens I've seen look like they are fighting in California on a sunny day.
rbrooks's Avatar - Comment posted on 09/24/2007 00:59
rbrooks
are you saying that a game where you play the single player and then it's over merrits a higher score then the exact same game but with lasting multiplayer?
pizzaface's Avatar - Comment posted on 09/24/2007 01:01
pizzaface
I'm too scared to read this.
Colette Bennett's Avatar - Comment posted on 09/24/2007 01:08
Colette Bennett
Great job, Aaron. It's a shame you forgot that people on the internet aren't allowed to have opinions. =p
Kinjiro's Avatar - Comment posted on 09/24/2007 01:23
Kinjiro
@ rbrooks

yes, if the single player in one game was better that one time than multiple times through the other game.



Good review. Seems unbiased, and I was starting to get pissed at all the reviews where people bitch, then give it a ten.

Well done all around my good man.
diversionmary's Avatar - Comment posted on 09/24/2007 01:27
diversionmary
MP3 vs Halo3, gogogo

is destructoid getting /i/'d?
Fading Star's Avatar - Comment posted on 09/24/2007 01:31
Fading Star
You played the game. You analyzed all of its aspects and graded it accordingly. You were unbiased and honest. In other words, you did your job.

*Tears

I am so proud of you, Aaron.
Agent's Avatar - Comment posted on 09/24/2007 01:34
Agent
Thank you Aaron for the review. I think it was the most truthful and uncontaminated (fanboyish) review I've seen. 8.5 sounds right, even though I havent played it I can tell from vids and other reviews that its a great game and not a perfect game. For I dont think theres such thing as a perfect game for we all have different preferences.
bottled dark's Avatar - Comment posted on 09/24/2007 01:39
bottled dark
NOT 10/10
bitchbitchbitchbitchbitchbitchbitch

great review actually.
Boolean's Avatar - Comment posted on 09/24/2007 01:48
Boolean
Halo 3 could do so much more. Unless there is a level where I swim underwater to destroy the circuts to a gate (it is an airproof suit afterall), pilot a massive gunship as it crashes into the ground, get stuck on a price of Halo as it breaks away from the main section and have to dive off it, something other than 'go here shoot that', it all sounds a tad boring.
vexed alex's Avatar - Comment posted on 09/24/2007 01:48
vexed alex
@ Linde

"I didn't rate Metroid. That wasn't my score. And scores aren't meant to be compared directly against one another. The multiplayer is outstanding, but the single player campaign left me wanting more. But I had to rate it as a complete experience -- I'm not going to pretend that the single player campaign doesn't exist."

Understandable. I'm not going to dodge any shit. I can safely call myself a faboy if that definition means I've been overly satisfied with the first two and am looking forward to the third.

I myself think the game would deserve a higher score, but I know where you're coming from. I'm a simple man. Simple story is fine with me. I read your review from start to finish and I enjoyed it. You make good points, man.
Aaron Linde's Avatar - Comment posted on 09/24/2007 01:55
Aaron Linde
I appreciate it, guys. Makes the haterade much easier to swallow.
Deus's Avatar - Comment posted on 09/24/2007 01:57
Deus
Great review. I can't even make sense of some of the other ones.

EuroGamer even goes so far as to call it a flawed masterpiece- then they go on to say the flaws aren't even big enough to make the game not perfect. That doesn't even make sense! It's nice to see some reasonable scores (which still means great scores in this case) for games.
Toneman's Avatar - Comment posted on 09/24/2007 02:02
Toneman
Nobody's been looking forward to this game as much as me. Here's proof.
kanis's Avatar - Comment posted on 09/24/2007 02:08
kanis
Great, concise review. Excellent work for not trying to make it relative to other sites' scoring systems. That's why every other site has a different scoring system after all.

ps the multiplayer is fun as hell. Everyone should get in on this when they can.
Rbj's Avatar - Comment posted on 09/24/2007 02:15
Rbj
Enjoyed that review, nice to see it not being made out to be the next coming of christ :)
WaterMedia's Avatar - Comment posted on 09/24/2007 02:39
WaterMedia
Good review. I enjoyed your take more then most others I've read today.

I personally can't get past the fact that many outlets are scoring Heavenly Sword or Warhawk so highly and then dipping on such a deep game like Halo 3. I don't care which system they are on, but both are known to be shallow experiences in single or multi respectively.

To do both aspects well, and to compare them with the best of the best available today, while pushing boundries like saved films and 4-player... it seems like we're asking a bit much from our games.
Catalyst's Avatar - Comment posted on 09/24/2007 02:39
Catalyst
The only rating system than matters for me is value, especially in the days of the $60 game. That's why Halo 3 is a purchase, and Bioshock and MP3 are rentals (and yes, I've played Halo 3 already).

Also, the Bioshock storyline? Nothing special. Sorry kids, he hit the nail on the head. I remember when I played a game with that storyline when it was called System Shock 2. And the Bioshock ending was only slightly better than Halo 2's, only because in Bioshock I actually knew that was the last fight, where I didn't in Halo 2.
Xbudz's Avatar - Comment posted on 09/24/2007 03:02
Xbudz
i only now clued in that MP3 is Metroid Prime 3..

I thought people were being funny when comparing Halo 3 and MP3s

lol
Darkcloud21's Avatar - Comment posted on 09/24/2007 03:10
Darkcloud21
This game is no fucking 8.5... Even that's being generous. I beat this game earlier today... It was crap, everything felt so last gen. Well, crap for a game with this much hype. I give it about a 7, it's a good game with a nice story line, and musical scores. But, I was disappointed by nearly everything.. The AI everyone is raving about is crap, there were at least 4 major fights when whole groups of enemies would just ignore me no matter what I did to excite them. Not to mention even when they fought me they would use many questionable strategies. (Trying to walk THROUGH my deployed cover, instead of simply walking 2 feet to the left or right AROUND the deployment) There isn't much to look at in the game. Sure, there's small touches to the graphics like HDR lighting and more vegetation. The character models aren't going to amaze anyone either (Except halo nut jobs), which look like they came straight outta Halo2 with a few minor touches of course. On the good side, there were a few moments when the graphics worked, maybe it was the angle and the lighting, maybe the object on screen (A bland ship firing a laser) but I have to say that scene was pretty awesome. Lastly, I found the gameplay pretty boring, once again the whole game was a repeatitive combination of walking, pressing a few buttons, fighting a large group of covenant or flood, and at some point, watching a cutscene. With so many AMAZING games already released, I just can't give this anything better than a 8. There are far too many games pulling off great new concepts, and this game simply felt old and sometimes boring (Minus the occasional movie moment) It didn't suck, but it's nothing compared to previously released titles like GoW, or Bioshock. And it definately doesn't have a chance with some of the "Game of the year"-esc titles coming in November.
generaldane's Avatar - Comment posted on 09/24/2007 03:20
generaldane
now for the obligatory halo is a piece if crap series which i can't really understand whats so great about.

anyway great review as much as i hate halo it was a fun read
Mxyzptlk's Avatar - Comment posted on 09/24/2007 03:21
Mxyzptlk
This is why I've always said numeric scores for reviews are fucking useless. I wonder how many people didn't even bother to read what Linde wrote about the game, and just scrolled directly to the score. Wah, the game I've been masturbating about furiously for the last few months didn't get a perfect score! Obviously biased, because anyone who has an opinion that doesn't mesh perfectly with my own has to have some ulterior motive or be a complete retard!

Jesus wept, some of you people are just pathetic. Guess what, the number attached to a review here or at any other site isn't going to diminish your enjoyment of the game one iota. Deal with it fanboys, and get a fucking life while you're at it.
generaldane's Avatar - Comment posted on 09/24/2007 03:24
generaldane
@Darkcloud21

dude that was beautiful its great to see someone call it as it is
generaldane's Avatar - Comment posted on 09/24/2007 03:26
generaldane
@Mxyzptlk another awesome post you tell them dude :D
Fading Star's Avatar - Comment posted on 09/24/2007 03:27
Fading Star
@Sunami88

You didn't like Bioshock? I heard that it has an excellent, well-written story and Single Player mode among other things. You don't think that Bioshock is GOTY worthy?

Our little Aaron is growing up so fast.
blu3steel's Avatar - Comment posted on 09/24/2007 03:27
blu3steel
Maybe you should get rid of rating games with numbers altogether. Just make people read the words you type and they'll know what you think.
blu3steel's Avatar - Comment posted on 09/24/2007 03:29
blu3steel
Damn, Mxyzptlk beat me to it. You're a bastard for stealing my idea and your also probably a pedophile.
blu3steel's Avatar - Comment posted on 09/24/2007 03:30
blu3steel
*you're
blu3steel's Avatar - Comment posted on 09/24/2007 03:30
blu3steel
I have to make a poopy. Good morrow
lem's Avatar - Comment posted on 09/24/2007 03:32
lem
@ Xbudz
That puts a mch funnier spin on it though doesn't it ^_^
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