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12:10 AM on 09.24.2007

178 comments
Destructoid Review: Halo 3
Aaron Linde

Destructoid Review: Halo 3 screenshot

If I may beat a cliché firmly into the dirt just a few inches deeper, Halo 3 is a game that needs no introduction. I mean that literally. If you’re not decked out in your homemade MJOLNIR armor lovingly crafted out of discarded cans of Mountain Dew yourself, you probably know someone who is. Though the phrase “cultural phenomenon” tends to bring a cringe or two to this editor’s ugly mug, it’s not an altogether inaccurate expression in the case of Halo. By way of Halo 2’s incorporation of Xbox LIVE, Bungie has created a truly massive community, one that has perhaps motivated just as much evolution in the series as the creators themselves through over a billion man-hours logged in online play. Halo 3 is a product wrought by many hands; the hype has reached critical mass.

The year's biggest release drops this week -- does it live up to expectations? Can it shake the curmudgeonly, jaded aging PC gamer (me!) from his self-righteous perch on high? Hit the jump to find out!

The thing of it is, Halo 3 is almost two separate games; the multiplayer and the engine Bungie has built around it could stand alone as a completely individual retail release, and is likely to keep gamers occupied long after they’ve finished with the campaign. But I can’t ignore my traditional boner for the single player campaign – we’re gonna do this sequentially, one after the other. Sound good to you? I’ll see you after the big bold header.

The Campaign, plus some nuts and bolts

During a post-grub interlude of our day-long Halo 3 campaign marathon, I caught Jonty Barnes on his way out of the office headed for a soccer game. We talked a little about the campaign, and he told me that special attention was paid to the single player campaign to please those gamers left a little cold by Bungie’s previous efforts. As a member of the aforementioned club of malcontents, I’m pleased to report that they have, with some exceptions.

Halo 3 picks up quick, tossing you headlong into the story while assuming some knowledge of the story so far on the part of the player. Without mentioning too much of the plot’s specifics (because I rather like my legs and would rather them not be broken in the dead of night), it’s certainly worth noting that the game answers most questions players are likely to have from Halo 2 without taking the J.J. Abrams route of creating several hundred more. The problem, then, is where exactly do you go when all you’ve got to do is cover a handful of unknowns? The game sarges onward on with battles that, in the end, remain largely irrelevant to the story; they happen and you move along towards what you’re hoping will be a moment pivotal to the plot. It’s bound to satisfy many gamers just looking for some good, solid action, but in an age in which engaging, well-constructive narrative is possible even beyond the big mystery reveals (or the “Would You Kindlies”, which I’m demanding everyone call them), Halo 3 falls short. Story should remain distant second to gameplay, but not so distant as demonstrated by a game like this, particularly when the developers have had two previous titles to develop such a rich backdrop to build upon.

As I mentioned a second ago, most of the questions are answered, but the means by which they’re handled was devoid of the kind of gravitas I’d expect from the end of the series. Similarly, the ending left a rather sour taste in my mouth, and brings to mind a long history of first-person shooters with brief and ultimately unfulfilling endings. This was one of BioShock’s few flaws, and while I made the argument that in light of the game’s myriad successes it simply wasn’t a big deal for me, Halo 3 is an altogether different monster – having been preceded by two campaigns and their build-up, the anticlimax of Halo 3’s ending seems all the more disappointing. Completing the campaign on Legendary difficulty will win you a precious half-minute of additional ending after the credits, but – well, you’ll see for yourself. While I don’t expect that the ending will ignite the fury of a thousand-nation army as Halo 2 had, it seems a missed opportunity to capitalize on the gridlocked attention of an absolutely massive audience by doing something truly spectacular.

Once the narrative is set in motion, combat rightfully maintains a firm grip on the experience as a whole. Halo 3’s combat remains largely what it has been since Halo’s inception; the formula room of baddos + forward march = tiem2fite seems to work, so why scrap it, right? This time around there’s a bit of variation thrown into the mix by way of secondary items already seen in use in the beta such as bubble shields, invulnerability, deployable cover and so on. What’s really cool about these isn’t the way you’ll use them – it’s the way your enemies will. Halo 3 definitely makes some huge strides in enemy AI, most of which you’ll see (and often even hear) in action as Brutes shout commands to grunts, toss out bubble shields to defend the little ones, and ask their comrades to cover them as they move in on your location. As you play you begin to notice that the enemies use every inch of the terrain against you, taking back routes and drawing your fire across the battlefield while a pack of sneaky bastards up and flank you. Such a marked improvement in AI demands a heightened attention to the lay of the land – if you die as often as I do, you’re probably going to have to rethink your approach. The levels, fortunately, allow for many.

A common criticism of Halo and Halo 2’s campaigns was the repetitive and arguably uninspired level design; the same corridors and canyons, ancient temples with repeating halls, that sort of thing. Halo 3 steps it up a notch with some really creative stages and takes many opportunities to mix things up, and won’t have you barreling down the same tunnel hour after hour. Many set pieces will truly take your breath away, and rarely will you find yourself bored by the environs. The pacing of the action is a bit marred by the vehicle segments which, while fun at first, can become the most mind-shredding experiences a gamer will ever endure thanks to wretched friendly AI. The marines can handle themselves on foot pretty well, but put them behind the wheel of a Mongoose or Warthog and it’s like they left a chromosome or two on the rear bumper. On more than one occasion I realized that my ranks were thinned not by hails of gunfire, but simple disinterest – I’d turn away from the Scarab looking to spill my intestines and see marines on a cliff edge just kickin’ it, probably talking about horses and glitter and stuff in the Warthog, braiding each other’s hair. Being that most of the big epic vehicle battles pretty much intend to be fought against a crew and not one lone Spartan, this can make for some particularly frustrating fights on Heroic and above.

The game looks plenty pretty, outfitted with very detailed texture work and some pretty wicked environment modeling. Some of the frame rate hiccup concerns raised in the beta still exist; you’ll see some stuttering when the action gets particularly hairy or hit up the split-screen cooperative modes, but nothing game-breaking. Those with decent sound systems will get quite a kick out of the game’s impressive sound design – you’ll be hearing bullets zip past your head and distant sounds with outstanding clarity.

The campaign is no waste; it’s flawed but still enjoyable, especially if you match up with three buddies and take on Legendary in online co-op. While many of my hang-ups from previous games have been mended, Halo 3’s campaign suffers from a similar overreaching ambition that seeks to accomplish just a bit more than it actually can. If you’re not expecting perfection and can handle a little bitter in your metaphorical storyline tea (I should be fired), you’ll find something to like in the campaign.

Multiplayer: or, The Reason You’re Probably Buying This Game (I Would Imagine, Anyway)

I'll get this out of the way quick: believe the hype, because Halo 3 is the new hotness in terms of console multiplayer. Sure, this seems like an inevitability given the fact that Halo 2 is still one of the most played games on Live, but once you get your hands on it, you'll understand just how important Halo 3 is to the genre -- important enough that it's completely turned me around on console FPS multiplayer gameplay.

As expected, the game as most have come to love it is back in fine form, now enhanced by the integrated Live system which makes dropping into games and meeting up with friends easier than ever. As we saw in the beta, it's practically impossible to go looking for a particular game to play and not find it. Once you do, pulling parties out of matchmaking and into a custom game lobby or co-op campaign is unbelievably simple. Halo 3 is likely to be the new benchmark for ease-of-use in future titles.  The maps, both new and updated classics, are very well balanced and make for great theatres of war for the host of game types, which I'll get to in a second. There are wide open spaces and tight corridors, and even after a 10-hour multiplayer marathon, I found I was still engaged by all of them, still learning nooks and crannies, developing tactics -- a good sign of quality design.

In addition to game types found in Halo and Halo 2 are a host of new features to the latest installment in the series. The honor-bound "Zombie" mode is back, now regulated by the game itself -- no more chiding jerkfaces for not switching teams upon death. Custom game variants are also available, allowing for the kind of customization we've come to expect from the series. But what's most exciting about Halo 3 is the Forge, an engine that allows players to customize the objects and their placement in any map. Limited by a budget (which tends to be plenty), any object available in that map can be moved to any location. Spawn points and map objectives can also be replaced, and compounded by the custom game variant settings, the Forge allows for a virtually unlimited number of possibilities for community-spawned game types.

As Bungie has undoubtedly learned since releasing Halo 2, the best ideas tend to come out of the millions of hours logged by the community, and the Forge is the perfect arena for those ideas to come to fruition. Once saved, map variants can be distributed via a simple filesharing system and passed to friends and recent players, ensuring that the truly quality setups and custom game schemes will rise in popularity and become new standards for the Halo 3 online experience. Users can also share videos of their antics to be played in the included Theater mode over the filesharing service as well. The cream'll rise to the top, and like Zombie mode, it'll provide Bungie with plenty of inspiration for future updates and DLC expansions. They've set a good example by providing Bungie-approved variants and films for download like the utterly insane rocket race variant; it's likely we'll see a slew of interesting content from Bungie and their community alike in the coming months.

Multiplayer combat brings focus back upon the "tripod"; the gun, grenade, and melee standard set forth from the first game. Unlike the "dual-wield or die" standard from Halo 2, balance has been tweaked to allow players to play how they'd like. While I'm certain that after a few months of diehard community play gamers will find a tried-and-true formula for success, right now things feel very stable -- in my experiences I've found success using any number of weapons and tactics. Yeah, in the mess of weaponry available you'll find your favorite (oh god, how I adore the hammer), but you're never screwed with any one weapon -- everything can be lethal in the right hands. 

No matter how you feel about the campaign, you’ve gotta hand it to Bungie for their work on Halo 3’s multiplayer; they’ve created a sandbox that the community’s going to be screwing with for years, and in so doing stand to reap the benefits of having one of the largest gatherings of creative consultants in gaming history to help ‘em dream up new ideas. Meanwhile, we get to play one of the most robust and fleshed-out multiplayer schemes ever created and enjoy the fruits of our own labor – win win, right?

The Verdict, and Linde's Silly Dilemma

Like I said earlier, Halo 3 is almost two games in one. The campaign can stand on its own two feet, but multiplayer is what'll keep gamers coming back for years afterward. That being said, it seems difficult and even somewhat unfair to slap the game with a lower score for the faults of the campaign which, after digging into the game, feels very much secondary to the multiplayer component. But Halo 3 is a complete experience and ought to be measured as such.

It's not perfect -- far from it, actually -- but Bungie's accomplishments with multiplayer are so outstanding that it's difficult to get uptight over it. Those losing sleep over the game's impending release, you who are already dreaming up your excuse to get out of work so you can tear through the game -- you won't be disappointed. And for us bitter punks who were never much for the first two Halo titles, plan on being pleasantly surprised. Halo 3 is a solid effort, and one that'll be dominating late nights for quite awhile.

Score: 8.5/10
Verdict: Buy it!



MORE IN OUR xbox 360 SECTION

Latest comment by Dan CiTi |view all 178 comments
Halo 3 is by far better than any game ever created....




Dtoiders have posted 167 comments:

FuriousGeorge's Avatar
FuriousGeorge at 09/23/2007 23:10

sell outs
EternalDarkWing's Avatar
EternalDarkWing at 09/23/2007 23:11

Snape kills Master Chief.
Aaron Linde's Avatar
Aaron Linde at 09/23/2007 23:11

Whoa, less than a minute after I set it live -- that's a new record. lolreading
EternalDarkWing's Avatar
EternalDarkWing at 09/23/2007 23:15

I'm glad I got to comment before electro troll. :)
Chad Concelmo's Avatar
Chad Concelmo at 09/23/2007 23:19

Great review, Aaron. :)
Trevor McGee's Avatar
Trevor McGee at 09/23/2007 23:19

In my opinion, the only thing that makes Halo as big as it is, is it's multi-player. It definitely has nothing to do with single player, because the single player has been mediocre at best in both Halo and Halo 2. Also, from what I've heard from some people who've gotten Halo 3 early due to some stores selling it early, other than Aaron Linde here, Halo 3's single player isn't all that great either. I'm not a huge online gamer so I've got nothing to really like about the Halo series. I, of course, feel that Halo is undeserving of it's fame, but I guess it doesn't matter really. If some people enjoy it, I guess that's all that matters. I personally don't have anything to look forward to with the release of Halo 3.
Campbell's Avatar
Campbell at 09/23/2007 23:20

If Halo gets an 8.5, the movie Teen Wolf is AT LEAST a 9.
Remz's Avatar
Remz at 09/23/2007 23:20

one more day till I can start laying down some multiplayer flavoured smack. :(
rbrooks's Avatar
rbrooks at 09/23/2007 23:26

i agree it's not perfect...but how is it possible for metroid to get a better rating then halo 3...it might have a better single player but there is nothing else to it...no multiplayer, shitty graphics, no lasting appeal, worse presentation, worse sound...how is it possible?
TheMuffinMan's Avatar
TheMuffinMan at 09/23/2007 23:28

Would have been great if you gave it 8.8 just for the irony
chronicus_prime's Avatar
chronicus_prime at 09/23/2007 23:28

Nice review. I aint a hardcore Halo fan but Damned if I need a new shooter. And sounds to me i'll be on for a while.
rbrooks's Avatar
rbrooks at 09/23/2007 23:28

damn i just looked and matroid got 8.5 ... but how can halo not be an overall more satisfying experience?
linuxguy's Avatar
linuxguy at 09/23/2007 23:33

@rbrooks:metroid has got waggle
vexed alex's Avatar
vexed alex at 09/23/2007 23:34

@rbrooks.

Agree. This review makes me sad.

Replay value on this thing begs a higher review score.
osirisomeomi's Avatar
osirisomeomi at 09/23/2007 23:34

This is the best review of Halo 3 i've seen so far. It cuts through all the hype and BS that have roundhoused many of the big-name review sites in the cortex, and give the cold hard facts about the game. Does it have the best multiplayer on a console? Yes. Does it have a great campaign? Kinda, its pretty good but the story isn't that amazing and the gameplay feels like the others with nice graphics.
poonster's Avatar
poonster at 09/23/2007 23:35

let the teabaggin commence, don't worry kids i'll have these balls smooth as eggs for ya!!!
Dexter345's Avatar
Dexter345 at 09/23/2007 23:36

It's a good thing you gave this a "Buy it!" rating, otherwise I don't think it would have sold any copies.
BFeld13's Avatar
BFeld13 at 09/23/2007 23:38

Goddammit, I need to borrow a 360
chronicus_prime's Avatar
chronicus_prime at 09/23/2007 23:39

Dan Shu @ 1up gave it a 10. I think He was just suckin ass for MS.
Riser Glen's Avatar
Riser Glen at 09/23/2007 23:40

Excellent review.
Samit Sarkar's Avatar
Samit Sarkar at 09/23/2007 23:45

lol @ Dexter

A good friend of mine recently bought a 360, and his roommate picked up a 50" front-projection TV, so I’m sure I’ll be heading down a floor to play a decent amount of Halo 3 — that is, when I’m not busy with Warhawk...
jamisu's Avatar
jamisu at 09/23/2007 23:45

I, for one, only care about this game for the campaign. If i want good multiplayer, I have Warhawk.
Dick McVengeance's Avatar
Dick McVengeance at 09/23/2007 23:47

@vexed: Linde's fair in his scoring, including the multiplayer. You have to weigh both sides, and I certainly agree with him on the plot bit -- very anticlimactic. It's a game that's going to be around until the Xbox 720, that's for sure, but only for the multiplayer. Apart from trying it on Legendary to get the extra ending, I doubt people are going to play this multiple times in single player.
Aequitas's Avatar
Aequitas at 09/23/2007 23:52

Damn, I wanted to get in before the "ONLY 8.5?!?!" comments. Sigh.
Mxyzptlk's Avatar
Mxyzptlk at 09/23/2007 23:54

lol at the people complaining about the game not getting higher than an 8.5. The review was a good read.
EternalDarkWing's Avatar
EternalDarkWing at 09/23/2007 23:54

The campaign also has that scoring system so all the people who are high score whores have a reason to run through the campaign many times.
ashius's Avatar
ashius at 09/23/2007 23:56

Hasn't this game only been out for about a day? How many hours have you played the game so far Aaron? Did you get a secret pre-release copy?
AngelsDontBurn's Avatar
AngelsDontBurn at 09/23/2007 23:56

Good call Aaron. I think you and I feel the same way about Halo.
Aequitas's Avatar
Aequitas at 09/23/2007 23:59

ashius: The game isn't out for another 24 hours. Clearly, Mr. Linde hasn't even laid hands on the game, and merely hates Halo irrationally. That's the only explanation.
dprime's Avatar
dprime at 09/23/2007 23:59

I'm still waiting for the OBJECTIVE review from those fine news people at SDF: http://www.sonydefenseforce.com
m3ds's Avatar
m3ds at 09/24/2007 00:01

Sounds like it lived up to my hopes. Not the second coming of christ, but a good ol' shooter with something to tie up the story.
Zero Iscariot's Avatar
Zero Iscariot at 09/24/2007 00:01

Halo 3 is all about the lobby. One lobby to rule them all, be it Co-op, Custom game, forge, matchmaking, or watching saved films of gravity hammer powered Overkills while me and my warthog full of homies have a virtual smoke-out.
Lowtax's Avatar
Lowtax at 09/24/2007 00:01

MYL0R's Avatar
MYL0R at 09/24/2007 00:04

Great review
Multiplayer sounds much improved
I've never been a big Halo guy(though I do have fond memories of late nights playing H2 on Live) but I am pretty excited to pick this up down the road. But being a casual Halo person, I am not excited about playing with all the Halo nuts who will dominate me and continually remind me of how bad I am, as if it matters.
Halo has some of the best multiplayer out there, and probably the worst community. At least all the annoying kids will be off Gears of War and on Halo from now on.
Question-is the Needler still beefed up, or did they change that after the beta?
bigfatton's Avatar
bigfatton at 09/24/2007 00:07

stop being whiny bitches and saying hes selling out or not being objective, just take the fucking game for what it is. He's not spouting it as the best game ever. stop bitching because YOU hate halo and think everyone should argee with you
Stukodokka's Avatar
Stukodokka at 09/24/2007 00:07

My review:

9.9/10

Why? Because it's Halo dude! It has to get a high score!
Aaron Linde's Avatar
Aaron Linde at 09/24/2007 00:10

I didn't rate Metroid. That wasn't my score. And scores aren't meant to be compared directly against one another. The multiplayer is outstanding, but the single player campaign left me wanting more. But I had to rate it as a complete experience -- I'm not going to pretend that the single player campaign doesn't exist.
Necros's Avatar
Necros at 09/24/2007 00:11

Great review Linde, falls pretty much right where I expected an unbiased review to fall (around a 9).

I read 1UP's review which gave it a 10 and wasn't really sure why that score is attached to the review, as the faults pointed out should make it around a 9 as well. I guess it's a case of disassociating the review (which was accurate as always from 1UP) from the score (which was likely to prevent fanboy hate mail, the pussies).
Holyetheline's Avatar
Holyetheline at 09/24/2007 00:11

haha. Planet Puzzle league scored higher than this... Mainly because Planet Puzzle League is where all the fun really lies.
Professor Pew's Avatar
Professor Pew at 09/24/2007 00:12

Any review score should be for the game itself entirely, on the system it was released for. You rate it for the system, the genre and take into account the time where it was released in. Don't start with this Halo 3 vs. MP3 vs. Brawl vs. Forza 2 vs. whatever bullshit please.
Not that anyone that will go "OMG 8.5" will read this before posting stupid comparison crap, but whatever.

A great job on the review Aaron! Just because the campaign is a bit better than Halo 2 and the multi has improved since Halo 2, doesn't mean Halo 3 is worth a 10. Hell, Halo 2 wasn't even worth a 9. Even if I personally think 3 maybe deserves a tiny bit higher ;)
FuriousGeorge's Avatar
FuriousGeorge at 09/24/2007 00:15

lol yessssss i finally got a response, havincomment #0 rocks!
Wargasmic's Avatar
Wargasmic at 09/24/2007 00:15

People that complain about Halo and say that it is flawed - what exactly are you comparing it to that is so much better? If Halo 3 is a 8.5 then what is a 9 or a 10?
Aerox's Avatar
Aerox at 09/24/2007 00:16

I'm still not getting it.
Xbudz's Avatar
Xbudz at 09/24/2007 00:17

Review = FAIL

Actually, i didn't read it- whenever a game comes around this big, I'll just buy it myself and make up my own mind instead the opinion of somebody else.

I think the 8.5 is lower than expected, possibly due to the over-hype and the lust Destructoid seems to have playing with fanboy emotions.

So there, I'm not reading the review.
Aaron Linde's Avatar
Aaron Linde at 09/24/2007 00:19

Aight, before the lot of you tear eachother apart in a fit of terrible bloodlust, let me make this absolutely clear: Scores aren't meant to be directly compared against one another. Read the review before you get your panties bunched up. When I write a review, I score a game based on how it met, fell short of or exceeded my expectations, and how well it accomplishes what it sets out to do. Planet Puzzle League was an absolutely brilliant puzzler; Halo 3 is an absolutely brilliant multiplayer experience with a somewhat lacking campaign component.

Games are not meant to be compared directly by scores. IGN gave Picross DS a 9.0 and Forza 2 a 8.9. Does that mean IGN thinks that, if you've got cash to burn, you must buy Picross over Forza? Fuck no. You judge a game based upon its merits, rate it against the genre standard, and slap it with a score.

Halo 3's single player campaign didn't do it for me, so it gets an 8.5. Does that mean PPL is better? No -- it means that Halo 3 wasn't what it could have been. 8.5 in our books is pretty fucking outstanding -- average games in Dtoid land merit a hard five, none of this 7-8 bullshit you'll see at most review sites.

In respect to our review scheme and my own opinions about the game, I gave it the score it deserves.
Xbudz's Avatar
Xbudz at 09/24/2007 00:23

your reviewing method is flawed.
Aaron Linde's Avatar
Aaron Linde at 09/24/2007 00:24

Says the guy that didn't read the review.
BulletToothTony's Avatar
BulletToothTony at 09/24/2007 00:24

In 95% of reviews everyone says how the game has so many flaws and yet they still give them 10's and 9.7s,

i'm sorry but that's just wrong, if there's flaws, graphics are not as good as they could've and SHOULD'VE, there should be a fair review, and i think this one is it, yes the multiplayer is great, but that doesn't give the single player kinda hollow mission extra points..

they knew this game was gonna be huge, they should've put some effort on story line and graphics.. if they didn't and they put out halo out without trying their best it doesn't deserve a 10,

an 8.8 it's fair in my opinion.. if halo3 was just another game, it would've gotten an 8.5 or lower, no doubt
Aequitas's Avatar
Aequitas at 09/24/2007 00:24

So Aaron, what you're saying is that Halo 3 is roughly twice as good as Twilight Princess?
Quisling's Avatar
Quisling at 09/24/2007 00:25

"The game isn't out for another 24 hours." Yeah, but the reviewers got their copy on Saturday. Meaning they've had it for at least 24 hours, which is quite probably longer than it will take me to finish the single player the first time through.

I'm glad for this review. I wanted to "believe" the hype (heh heh, believe) but I knew it was too far gone to be anywhere near the truth. I had hoped for a much better game, but this is exactly what I expected. It will probably take a few months (at least) for the multiplayer to lose my interest and a few plays through the single.

I review DToid a 10/10 for giving teh halos an 8.5/10.

Also, (Bio)shocks.
ashius's Avatar
ashius at 09/24/2007 00:25

Aequitas: Not sure if you were being sarcastic or not but you kinda make my point. Not that Aaron hates Halo or is biased but i think one thing that reviewer forget is tell everyone how much time they put in the game.
I mean how can you review a game when you have only played it for a few hours (not saying Aaron did, thats why a asked).
A New Challenger's Avatar
A New Challenger at 09/24/2007 00:27

@Wargasmic:

Obviously, Super Metroid.
Aaron Linde's Avatar
Aaron Linde at 09/24/2007 00:27

A few hours? Nah. Bungie had us out to play the game a few weeks ago -- Ron Workman and I were there. I played through the campaign the day I was there, and when I got the game Saturday morning, dedicated my time to playing the shit out of multiplayer until about 5 this afternoon.
Husky Hog's Avatar
Husky Hog at 09/24/2007 00:27

Personally Halo 3's single player filled in everything I missed from all the rest.

As an avid follower of the series I can tell you that the plot puts one hell of a lot into it. Between 3 books, a real life clue-chasing mystery, and litteraly hours of cinimatic cutscenes, I can personally say that Halo has a place in my heart. Now that I've "finished the fight" I have a feeling of accomplishment, I'll save the rest of my crap for when the game's actually released, and won't ruin it for the rest of you guys, but Halo's journey can't be seen with just the third. If you're going to play through number three, make it a point to do some research on the story line thus far (it'll take you a few weeks, so just do the basic points)

In the mean time i'm going to go enjoy some mutliplayer untill matchmaking goes live, nice review Aaron
Husky Hog's Avatar
Husky Hog at 09/24/2007 00:27

Also spelling doesn't count in comments
Aaron Linde's Avatar
Aaron Linde at 09/24/2007 00:28

Matchmaking's live, yo.
ashius's Avatar
ashius at 09/24/2007 00:28

"Meaning they've had it for at least 24 hours, which is quite probably longer than it will take me to finish the single player the first time through. "

Yeah but what about the 6-7 hours needed to really give multi-player a fair go?
LostCrichton's Avatar
LostCrichton at 09/24/2007 00:29

Good review, good score. Thank you Linde.
ashius's Avatar
ashius at 09/24/2007 00:29

"A few hours? Nah. Bungie had us out to play the game a few weeks ago -- Ron Workman and I were there. I played through the campaign the day I was there, and when I got the game Saturday morning, dedicated my time to playing the shit out of multiplayer until about 5 this afternoon."

Thats fantastic, you should really put that in the review, give the whole thing more weight.
kawitchate's Avatar
kawitchate at 09/24/2007 00:29

huh. i'd imagine with SUCH a rich multiplayer that surpasses that of its predecessor it should get a LITTLE higher score, like 9.0, despite the problems with single player... but whatever. i'm still buying it and will love it regardless.
ArrestedDeveloper's Avatar
ArrestedDeveloper at 09/24/2007 00:31

Currently both Gamerankings and Metacritic have Halo 3 at 1% better than Bioshock.

@aaron
I didn't see you mention the meta game in campaign, is that any fun?
BulletToothTony's Avatar
BulletToothTony at 09/24/2007 00:32

Aaron don't mind these people dude, they live in a fantasy world where they want their game to be perfect, and is not. You were fair and you don't have to worry or apologize for that

Halo3 is not a perfect game so why should he give it a perfect score
Xbudz's Avatar
Xbudz at 09/24/2007 00:33

Why would I read a Halo 3 review? I wasn't on the fence in the first place.
Knives's Avatar
Knives at 09/24/2007 00:35

Great review =) I think I'll be disappointed with the campaign but multiplayer sounds at least as fun as i expect it to be.

@Stukodokka
Lol
Goze211's Avatar
Goze211 at 09/24/2007 00:35

If Destructoid where a site that gave OK games a 7-8, then what would the score be? If Dtoid scores are 2-3 points low compared to other sites, then Halo 3 must be a 10.5 or a 11.5.
rbrooks's Avatar