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[This is just one of the new games available in The Orange Box. Don't forget to read our reviews of Portal and Team Fortress 2, and keep your eyes peeled for forthcoming console reviews.]

I'll admit it -- my expectations for the next installment of the Half-Life 2 saga* were pretty high. Like everyone else who has ever laid their hands on a Half-Life game, I love the series and I've grown reasonably attached to Alyx, Dog, and the gravity gun. 

Yet, as much as I came to love everything about Half-Life 2, I also loathed Valve's "episodic" system; delay after delay after delay, the gap of time between Episode One and Episode Two ended up longer than sixteen months. After such a (relatively) long wait, would Episode Two deliver on everything promised by the episodic format? Would it continue the intense, imaginative, and emotional gameplay started in Half-Life 2 and developed in Episode One?

The short answer? Yes.

The long answer? Hell yes.

Hit the jump for the full review. 

*I can't wait until the episodic series is finished and we can stop calling them "the Half-Life 2 episodes." Put together, they are Half-Life 3, for chrissake.

Half-Life 2: Episode Two (PC)
Developed by Valve Software
Released on October 10th, 2007

Until Episode Two, I would have never thought that a franchise installment with so many minor or purely cosmetic changes and improvements could make for such a palpably more enjoyable experience than the games which preceded it. Yes -- Episode Two is unquestionably better than Episode One, and if it was longer, it’d be a hell of a lot better than the entirety of Half-Life 2, as well.

Part of the reason Valve wanted to try the episodic format for the sequels to Half-Life 2 dealt with their ability to implement new technology into each successive episode, and Episode Two showcases this quite well. The changes are mostly aesthetic, but the effect they have on the game’s atmosphere, story, and characterizations are pretty difficult to understate. The “cinematic physics” mechanic, for instance, may seem to be nothing more than the Havok engine on a massive scale. However, once you see a steel bridge collapse in a hundred pieces, or when you watch a Strider blow apart a wood cabin into innumerable splinters and planks, you’ll understand just how much more epic, involving, and exciting the series can be. The cinematic physics are just one of the numerous, minute changes made in Episode Two: the lighting systems have been redone (working your way through the Antlion spawning caves is much moodier and visually arresting thanks to the effect your flashlight has on the shadows and environment), the character models have been noticeably improved (Alyx especially), and numerous gameplay tweaks have made the game a great deal more fun.

Por ejemplo, your flashlight and sprint power no longer drain energy from the same source; you can keep your flashlight on and sprint to your heart’s content without worrying about one action draining the other. This means that during a lengthy chase sequence in the underground antlion caves, you don't have to worry about alternating between visibility and movement.

Again, these changes may seem very small when considered individually, but they have a noticeable effect on the gameplay as a whole. Things feel more accessible, more fun, and (in the case of Alyx’s improved expressions and character model) more endearing.

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“Endearing” -- not really a word you hear too often in conjunction with first-person shooters. Really, that’s what sets Episode Two apart from other action titles, and, indeed, other Half-Life installments as well; where the majority of FPS objectives tend to revolve around impersonal goals like “kill this dude” or “defend this guy,” more than a few of Episode Two’s major action setpieces revolve around defending characters you actually care about, thus giving the action a greater weight and giving the entire game a much more substantial feel. When you and two other resistance fighters (one of whom is played with perfect comic timing by Adam Baldwin) have to defend four different tunnels from huge crowds of Antlions, the experience -- while almost fiendishly fun in and of itself -- is made even better thanks to the fact that if you fail, you know a wounded character you’ve come to care for will die as a result.

I really can’t overstate how easy it is to connect with the characters on an emotional level: whether you’re meeting up with Eli Vance, hanging out with Alyx, or catching a glimpse of the G-Man when you least expect it, you’ll feel truly involved in the story, thanks to how connected you’ve become to all of these characters, for better or for worse. I literally found myself almost shouting at the screen during certain cinematic scenes. We’re talking characters who were so well-defined, who meant so much to me, that I was nearly yelling at my goddamned monitor when they were put in danger -- Episode Two has truly raised the bar when it comes to characterization and narrative. Hell, even the sole new character, Dr. Magnusson, is irritable and crotchety to the point of being hilarious, but you still sort of like him by the game's end.

But hey, who gives a rat’s ass about character interaction when there’s stuff to be killed, right? Well, thankfully, Episode Two improves upon its predecessors in that area, as well. As with the aesthetics and controls, only minor changes have been made to the overall gameplay. Only two substantial additions have been made to the gameplay: the Magnusson device (if you don’t know its purpose by now, it’s better if you just find out through playing the game), and the new Combine Hunter enemy. Both work wonderfully, but if you’re looking for massive enemy upgrades or dozens of new weapons, then you’re in the wrong place. Hell, Episode Two’s true beauty doesn’t necessarily derive from how it implements new mechanics, but in how it alters the old ones. Episode Two takes our preconceptions of what a typical Half-Life 2 battle should be, and then twists it into something much more original and fun; I can’t go into detail without spoiling some of the best moments of the game for you, but imagine taking out a Combine helicopter… without a rocket launcher.

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What really kills me is that the things which make Episode Two so great are the very things I can’t spoil for you: certain things happen to certain characters, and it makes you feel a certain way, but I can’t tell you specifics (though if you’ve seen the trailers for Episode Two, you’ll know that Dog fights a particular sort of enemy all by himself -- and trust me, it’s just as badass as we all thought it would be). The ending, from both a gameplay and narrative perspective, is probably one of the best parts of the game. Without going into too much detail, Gordon is given a new type of weapon, and is put in a large, nonlinear -- yes, nonlinear -- arena where he has to drive around and defeat several gargantuan enemies before they reach a resistance base. I honestly feel that this final battle may be one of the most singularly entertaining sections of gameplay I’ve experienced in a long, long time. I’m going to be replaying the scene over and over throughout the next few weeks.

Now, for the tradeoff: Episode Two is short. Not Portal short, but short nonetheless. I got through the game in about 4 ½ hours my first time through, and while I do have a tendency to work through games pretty quickly, I don’t feel as if I truly rushed myself. Such is the price of episodic gaming: we get some kickass technological updates and some wonderful gameplay setpieces, but, at the end of the day, we’re still talking about less than five hours of playtime after a year of waiting (and probably another year until we get the sequel). Of course, those two years also went toward the development of Team Fortress 2 and Portal, so it’s really quite hard to complain when they’re packaged together for such a reasonable price.

Overall, Episode Two is the most satisfying installment of the Half-Life saga yet, in respects to both story and gameplay. Moving the action from City 17 into the surrounding forest really makes the environment feel fresh and new, the many small gameplay changes immeasurably improve the game’s fun factor, and the plot and characters truly show us what videogames are capable of as a storytelling medium. Yeah, it’s damned short, but there’s never a dull moment and you’ll be replaying some of the major setpieces for weeks to come (not to mention the immense replayability offered by the commentary track). If you’re financially and physically capable of buying Episode Two, and you don’t, I really have to wonder about your state of mind.

Score: 9.0

Verdict: Buy It!


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39 comments | showing # 1 to 39

vexed alex's Avatar
vexed alex at 10/12/2007 12:23
I got my Haloez for multiplayer and I can't wait for this for single player. I've only played half of Half Life 2 so I'm excited to finish it up.
DeusPayne's Avatar
DeusPayne at 10/12/2007 12:25
"Your gravity gun’s primary fire (the little gravity lightning bolt-looking thing) now also does a very small amount of damage to enemies and objects, meaning you no longer have to pick up and throw every single ammo crate you find in order to break it, and running into a headcrab no longer necessitates switching to your pistol or crowbar; three direct hits with the gravity gun’s primary attack will kill any head-humper."

Uh... that's always been the case...
Aaron Linde's Avatar
Aaron Linde at 10/12/2007 12:38
In this case, 9.0 definitely means "better than Halo 3".
Anthony Burch's Avatar
Anthony Burch at 10/12/2007 12:50
DeuxPayne:
Christ. You'd think I'd get tired of being wrong by now.

Anyway, the reason I thought that is because this time, the headcrabs actually spurt a little bit of blood when you zap them with the gravity gun; before, they just got thrown back and (for the entirety of HL2 and Ep 1) assumed I wasn't doing any damage to them.

As for the crate thing, I've no idea.
Nyteshade's Avatar
Nyteshade at 10/12/2007 12:51
Just finished it this morning, it was amazing. Episode One left me wanting more, and Episode Two left me salivating. It was amazing from start to finish, and the "Sawmill Defense" section was one of the most intense FPS sequences I think I've played yet. The "cut scenes" were also a step above and beyond anything Valve has done yet.

Great game, great review. If you haven't played it yet, go buy it now.
king3vbo's Avatar
king3vbo at 10/12/2007 12:53
lol @ Linde

Rev, you nailed it right on the head. This game's only shortcoming is that its too short (C WAT I DID THUR?)
macr's Avatar
macr at 10/12/2007 12:55
By far the best game of 2007 and is most likely to stay that way too!
BlueJester's Avatar
BlueJester at 10/12/2007 13:04
One thing that really bothers me about episode 2 is the fact that they don't let you initiate sprint in the air anymore. It may sound stupid to complain about this, but it really ruins how the previous installments taught me the controls. I used to bunny hop my ass off. Now, half the time I am not even sprinting when I think I am, thus moving slower than I could be moving.

I think people that played a lot of HL2:DM would agree with me that this new change is rather annoying.

Other than that though. Yea, the episode was AWESOME! I think it blows episode 1 out of the water. It just has a more epic feel.
DeusPayne's Avatar
DeusPayne at 10/12/2007 13:09
@rev, honestly, the only reason why I know that is because I accidently went crazy with the gravity gun one of the first times I ever saw the black head crabs being thrown at me. Additionally, I think that hitting them with the gravity gun triggers fall damage on head crabs. I've hit them with a single gravity gun shot while they were jumping, and you hear the 'crunch' sound when they land, and they die.

@bluejester: this really changes for you. From what I observed, starting sprinting in the air did nothing but drain your HEV suit without actually increasing your airspeed. I've always hit sprint right before jump, then let the momentum keep you moving until you land, in which you sprint and then jump again to keep bunny hopping. Just because you were draining your HEV suit before didn't mean that you were sprinting before, so I'd go as far as saying you're likely playing exactly the same way as before, but with better suit power management.
BahamutZero's Avatar
BahamutZero at 10/12/2007 13:11
I wish I had a tiny vortigaunt I could pet and who would make interdimensional portals for me. in addition to boiling my enemies in their own skin.

great writeup rev.

they can't get ep3 out soon enough
Aaron Linde's Avatar
Aaron Linde at 10/12/2007 13:13
I want a vortigaunt that'll call me "The Linde".
Holyetheline's Avatar
Holyetheline at 10/12/2007 13:23
The Orange box is legendary.
nademagnet's Avatar
nademagnet at 10/12/2007 13:30

"We are please that The Linde mentioned us. Now we must help the Freeman."
JamesSorensen's Avatar
JamesSorensen at 10/12/2007 13:40
first picture before review = best moment in game :)
WastelandTraveler's Avatar
WastelandTraveler at 10/12/2007 13:45
why wont alyx die? lolol. Man I absolutely loved episode 2, and it is indeed one of the best installments from the hl2 series.
Zero Iscariot's Avatar
Zero Iscariot at 10/12/2007 13:46
Legacy thumbsticks on Xbox 360 please.
Cheeburga's Avatar
Cheeburga at 10/12/2007 14:04
I need the damn orange box.

I have 2 options.
Convince mom, or get a job.

Fuck jobs. :D
Mabec's Avatar
Mabec at 10/12/2007 14:07
Get your mom to do a job?? :(
glitched's Avatar
glitched at 10/12/2007 14:24
excelent review, took the words right out of my mouth. Id also like to add that previously, the "monster" enemies where just that, creatures to blow up. in episode 2, i started to really get the sence that these creatures are forming their own habitat and food chain here on this planet.
tehArtist's Avatar
tehArtist at 10/12/2007 14:41
I'm not impressed....

It's lacking boobs.
DrYou's Avatar
DrYou at 10/12/2007 14:49
"we do what we must because we can
for the good of all of us except for the ones who are dead
but there's no sense crying over every mistake
you just keep on trying until you run out of cake
and the science gets done and you make a neat gun
for the people who are still alive"
Eschatos's Avatar
Eschatos at 10/12/2007 15:40
One question. Has there ever been an event in which it was possible to kill a helicopter with a rocket launcher? I don't think so.
nademagnet's Avatar
nademagnet at 10/12/2007 16:20
Holly shit. I just beat it. ;_;
PressStart's Avatar
PressStart at 10/12/2007 16:52
What happened to Barney?
DOOM's Avatar
DOOM at 10/12/2007 17:20
I FREAKING LOVE THIS GAME!!!
GOTY for me...
drdentz's Avatar
drdentz at 10/12/2007 17:26
The ending was many sads :(
Deus's Avatar
Deus at 10/12/2007 18:00
This is one of the best games ever in my book. Absolutely blew me away. It's GOTY for me so far, definitely better than Halo and all that. It also has one of the best endings in a game ever. I'm going to leave it at that so you can go and play it yourself. As in, go and play it yourself now.

Why are you still reading this and not playing Episode 2?
Raidensolid's Avatar
Raidensolid at 10/12/2007 18:38
I bought the Orange Box directly from EB games as the clerk pulled it out of the ups package. I do love the box, and episode two along with TF2 have my rapt attention and will do so for quite some time.
m3ds's Avatar
m3ds at 10/12/2007 19:26
It's interesting, I started playing through it last night and got to the defending part with the two rebels and I absolutely loved it. I really couldn't figured out why though. I mean I had totally predicted the scene from the get go, and it's not really a new enemy at all, but as anthony said, it's the way you connect to the characters that makes it so much more amazing. I still have yet to finish it, stupid job. Hopefully I'll be able to get to see this amazing ending this weekend.
l0cke's Avatar
l0cke at 10/12/2007 19:47
This game should get GOTY in every major gaming publication and website, even PS3 ones. Do I feel sorry for PS3 owners? No, I would buy a new PC just to play orange box. Portal + TF2 + EP2 are the best games I've ever played.
poonster's Avatar
poonster at 10/13/2007 01:51
back in THE NAM i killed helicopters with rocket launchers all the time..ahhhhh those were the days.
Fading Star's Avatar
Fading Star at 10/13/2007 02:05
Half Life!
Necros's Avatar
Necros at 10/13/2007 13:21
What is this "praise?" Everyone knows Rev hates games and has never felt joy, only rage.
Pentadact's Avatar
Pentadact at 10/15/2007 03:46
In the matter of Reverand Anthony versus DeusPayne, the court finds that Rev is partially correct. In previous HL2 games, shunting crates with the GG's primary fire sent them flying instead of breaking them open. It's been changed so that a single shunt just breaks them on the spot.
niggerknocker's Avatar
niggerknocker at 10/22/2007 08:52
fuck yeah this game fucking rocks THIS IS HOW U MAKE A FUCKING VIDEO GAME take some fucking notes techland...not that it'll matter anyways cause they SUCK
alex1314159's Avatar
alex1314159 at 07/10/2009 18:32
you know I hate to admit it but half life really doesn't do it for me.
isure it's a good game but I really don't feel like I'm playing this incredible game that everyone else is.

but thats just me and i'm simply crazy
alex1314159's Avatar
alex1314159 at 07/10/2009 18:59
and what confuses me is that far cry 2 is hated so much when I found that game far more engaging and interesting
LOLFONDU's Avatar
LOLFONDU at 07/23/2009 01:27
I thought this game was pretty MEH. Actually, really MEH. Like, nothing special going for it at all.
alex1314159's Avatar
alex1314159 at 07/29/2009 08:08
actually, I take back what I said
half life 2 episode rules
especially the fight in the tunnels
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