For a bunch of frat boys in stupid constumes I dont know how they have got the money to keep going aslong as they have.
Anyone else think that turtle with a tie looks like Ali Velshi of CNN?
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Destructoid review: Hail to the Chimp
The developer of Hail to the Chimp, Wideload Games, started out its young career with the endearing Stubbs the Zombie in “Rebel Without a Pulse.” Stubbs was a hit-or-miss game for most. Its mixture of dark humor, satire, and zombie ethics was refreshing, but ultimately hobbled by its limited options and repetitiveness. ![]()
All of the levels are fairly innovative for a party-game. There are usually several traps or environmental effects relegated to the theme of the level. The boat level has cages and water, while the lava-mountain-thing has both lava and exploding rocks. Items randomly appear at points throughout each level. Each item has a specific capability, many of which involve transforming the player's head or oppoents' heads into random shit like beehives, balloons or bombs. Items are fairly devastating to opponents, and can quickly turn the tide of the Clam-collecting adventure.
Upon booting up the game, there is a real obvious strain on Wideload’s part to create an infrastructure that consists of political satire. The game opens with a fake news outlet and a reporter named Woodchuck Chumley reporting on sensationalist storylines of the election process. Also, there are several different satirical commentaries on the political system visualized outside of the fake news. There are interviews, election commercials, and even public service announcements. This is all integrated into the menu and streams fairly well. There are a couple of hiccups between lines from the woodchuck, but it’s negligible for the most part. The satire is definitely a redeeming value, and even the most jaded gamer will find himself giggling at some of the more outlandish scenes. In a way, the vibe of Hail to the Chimp really brings back memories of Live launch title, Whacked.
Visually, the game looks greats for the most part. The only exception is the occasional visual loss of your avatar. The camera is pulled out to the necessary degree, but the differentiation of, say, the hippo and seal is not the best from a 3/4 perspective. That said, the particle and environmental effects are fairly spot-on and not distracting.
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Legacy Comments (will be imported soon)I tried the demo.. and it just sat there and sat there. Finally I decided to install it... I did, and was not pleased. The hippo is cool though. @king3vbo: It's funny. Just not that much fun. Mostly, I just hated that I had trouble winning matches after the first level of the campaign. It got really frustrating really quickly. They should have made an "easy" difficulty level for people who suck. It's nice to see Gamecock backing up their talk with actual good games. Oh, wait. They aren't. Nevermind. Played the demo and was INCREDIBLY impressed. Someone managed to put out a game that makes Fuzion Frenzy look like an classic. ACHIEVEMENT! Gamecock can talk the talk, be jackasses to get publicity etc but have they brought us anything worth playing?
For a bunch of frat boys in stupid constumes I dont know how they have got the money to keep going aslong as they have. I would expect this from Gamecock but I love me some Wideload games (<3 Stubbs) so this is a disappointment for me, I can't claim to be surprised however. Good review Brad. Thanks for the review, will wait till it hits $10 to buy.
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