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Destructoid review: Hail to the Chimp photo

The developer of Hail to the Chimp, Wideload Games, started out its young career with the endearing Stubbs the Zombie in “Rebel Without a Pulse.” Stubbs was a hit-or-miss game for most. Its mixture of dark humor, satire, and zombie ethics was refreshing, but ultimately hobbled by its limited options and repetitiveness.

Hail to the Chimp is an entirely different game from Wideload. Instead of a salesman zombie that maims humans, players are constricted to ten cutesy animals in their epic journey to become king of beasts. Hail is a limited collection of mini-games, meshed with a spaghetti-string story. Obviously, the developer wanted to liven up the genre with the usage of satire and over-the-top level design. The real question is, does Hail to the Chimp succeed or even embellish upon an already bloated party-game genre?

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Hail to the Chimp (Xbox 360)
Developed by Wideload Games
Published by Gamecock Media Group

Released on June 24, 2008


So, an embattled lion king has lost his throne and it's up to a cast of daring animal protagonists to claim it. Instead of just having the most loyal or amicable animal have the throne this time around, the animal society loosely decides to have a democratic election process. The game revolves around a host of “Primaries,” which is to say mini-games, in order to garner the most votes and win the nomination. Each Primary is a simple battle for “Clams.” The equally anthropomorphic Clams are the all-purpose currency of the game. The objective of each game is to grab Clams as quickly as possible and do something with them. It could be as simple as hoarding them or dropping them into an apparatus, or as complicated as handing them out as donations or exchanging them for more enticing objects like money, election signs or handfuls of mud to sling at opponents.

One of the real problems with Hail is the fact that collecting Clams gets intensely mundane after several minutes of play. Every mini-game is structured in much the same way, so repetitiveness is an understatement. Hail is the embodiment of unoriginality past the first few mini-games.

The campaign mode consists of a tiered three-to-seven match system, with the loose tie-in of competition for the throne. Every campaign match is filled with three A.I. who are fairly adept and have the habit of creating a challenge every now-and-then. Each part of the tiny campaign offering takes place in a themed-level with the player assuming an assigned character specific to that level. The end objective of each set of matches is to take first-place overall and win the nomination. I don’t even know how to iterate how boring this endeavor becomes past the first go around.

All of the levels are fairly innovative for a party-game. There are usually several traps or environmental effects relegated to the theme of the level. The boat level has cages and water, while the lava-mountain-thing has both lava and exploding rocks. Items randomly appear at points throughout each level. Each item has a specific capability, many of which involve transforming the player's head or oppoents' heads into random shit like beehives, balloons or bombs. Items are fairly devastating to opponents, and can quickly turn the tide of the Clam-collecting adventure.

Outside of using items, there are few options available to players other than running around aimlessly. There is a punch button, as well as a jump command. Both feel about as mushy as the strum bar on a Rock Band guitar. Players will often find themselves mashing the action buttons, swearing to the gods that they hit the other animal first or jumped to evade some environmental effect. It is quite distracting when controls are as gummy as they are, and it really does no service to the limited experience that Hail to the Chimp already is. Unfortunately, punching is fairly vital to the game, as it can be the only way to gain Clams in between drops in the levels.

An interesting concept brought into the game is the idea of double team maneuvers. By hitting a button, players are invited to work together to topple the leaders of the match. These attacks are devastating and fairly easy to pull off. One move, called "clothesline," has two players stretching themselves across a level to trip other players, while another consists of a spring attack that launches both players in the air to land on the poor victim. This is certainly a welcome concept, but the limited nature of the levels and play mechanics again dictate the experience.

Upon booting up the game, there is a real obvious strain on Wideload’s part to create an infrastructure that consists of political satire. The game opens with a fake news outlet and a reporter named Woodchuck Chumley reporting on sensationalist storylines of the election process. Also, there are several different satirical commentaries on the political system visualized outside of the fake news. There are interviews, election commercials, and even public service announcements. This is all integrated into the menu and streams fairly well. There are a couple of hiccups between lines from the woodchuck, but it’s negligible for the most part. The satire is definitely a redeeming value, and even the most jaded gamer will find himself giggling at some of the more outlandish scenes. In a way, the vibe of Hail to the Chimp really brings back memories of Live launch title, Whacked.

There is an online mode, as well as a local mode. Good luck finding anyone to compete against online, nonetheless three people. The group of gamers that have already purchased this game seem fairly inactive. I searched for a match for many hours and came up empty-handed quite often. Luckily, the local multiplayer should always work if you have friends handy. Unfortunately, the game experience doesn’t change that drastically. Instead of decent A.I., all of your friends will experience the gummy controls and overall repetitiveness of the game. Sure, laughs can be had over drinks, but Hail is definitely not the game with which to entertain guests.

Visually, the game looks greats for the most part. The only exception is the occasional visual loss of your avatar. The camera is pulled out to the necessary degree, but the differentiation of, say, the hippo and seal is not the best from a 3/4 perspective. That said, the particle and environmental effects are fairly spot-on and not distracting.

Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive. Hail to the Chimp serves as the example why Mario Party has a board game structure and differentiated mini-games. Hail is just a particularly weak title, in a genre that is regrettably full of weak titles.

Score: 4.0 – (Definitely do not buy. If you have little ones, it may be worth a try to entertain them with this game. Although, I am not quite sure if the play mechanics and menu system will translate to them spectacularly well.)


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17 comments | showing # 1 to 17

Y0j1mb0's Avatar
Y0j1mb0 at 07/13/2008 20:48
Conrad, I'm not going to tell you I told you so...well yeas I am..I told you so.
Qraze's Avatar
Qraze at 07/13/2008 20:52
saw this one coming and had hoped for a good game but...4.0 g4tv gave it a fncking 1 out of 5!
dephect's Avatar
dephect at 07/13/2008 20:53
I tried the demo.. and it just sat there and sat there. Finally I decided to install it... I did, and was not pleased. The hippo is cool though.
king3vbo's Avatar
king3vbo at 07/13/2008 21:19
This is really too bad, I was hoping for this to be funny
ThisYearsPink's Avatar
ThisYearsPink at 07/13/2008 21:32
@king3vbo: It's funny. Just not that much fun. Mostly, I just hated that I had trouble winning matches after the first level of the campaign. It got really frustrating really quickly. They should have made an "easy" difficulty level for people who suck.
Alexradl's Avatar
Alexradl at 07/13/2008 21:48
I'm still waiting for Gamecock to publish a good game.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 07/13/2008 21:55
For some reason, I expected this.
Sharpless's Avatar
Sharpless at 07/13/2008 22:03
It's nice to see Gamecock backing up their talk with actual good games. Oh, wait. They aren't. Nevermind.
Dan CiTi's Avatar
Dan CiTi at 07/14/2008 01:31
What do you expect? They made Halo 1 and Stubbs the Zombie.
hpv's Avatar
hpv at 07/14/2008 01:34
Played the demo and was INCREDIBLY impressed. Someone managed to put out a game that makes Fuzion Frenzy look like an classic. ACHIEVEMENT!
Justice's Avatar
Justice at 07/14/2008 03:27
Sad to hear that man, oh well.
Drunken Haze's Avatar
Drunken Haze at 07/14/2008 06:55
Gamecock can talk the talk, be jackasses to get publicity etc but have they brought us anything worth playing?

For a bunch of frat boys in stupid constumes I dont know how they have got the money to keep going aslong as they have.
Char Aznable's Avatar
Char Aznable at 07/14/2008 09:19
At least Gamecock is a funny company name. They've got that going for them...which is nice.
DaedHead8's Avatar
DaedHead8 at 07/14/2008 09:47
I would expect this from Gamecock but I love me some Wideload games (<3 Stubbs) so this is a disappointment for me, I can't claim to be surprised however. Good review Brad.
AaronLindes Neighbor's Avatar
AaronLindes Neighbor at 07/14/2008 11:41
Thanks for the review, will wait till it hits $10 to buy.

Anyone else think that turtle with a tie looks like Ali Velshi of CNN?
ElRhino's Avatar
ElRhino at 07/15/2008 00:16
I actual found this fun when I played with other people. Single player, not so much.
TheDreadHawk's Avatar
TheDreadHawk at 07/18/2008 11:31
So it's sort of like Mario Party except with animals and political themes?

I'm sold! Not.
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