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Destructoid review: Guitar Hero: Aerosmith

2:56 PM on 08.02.2008, Nick Chester 52 comments

Destructoid review: Guitar Hero: Aerosmith photo
     Xbox 360

Call it what you like -- milking a franchise or delivering what the market demands -- but Activision have made no bones about exploiting their key titles. Among them is the highly successful Guitar Hero, the first signs of this being last year's Guitar Hero Encore: Rocks the 80s, the mediocre (but full priced) Guitar Hero II "expansion."

Now Activision are actively planning to introduce band-specific titles to the market, even on the heels of announcing that they'd be supporting the upcoming Guitar Hero World Tour title with significant downloable content. Metallica has already been confirmed, and with other names aleady being thrown around, it seems we'll see a number of band-specific Guitar Hero titles in the near future. 

But can an entire band carry a single game? Activision decided to start it off with a bang, giving Rock and Roll Hall of Famers Aerosmith their very own Guitar Hero game, Guitar Hero: Aerosmith.

Does the expansive library of the Boston rockers stand up, or is Guitar Hero: Aerosmith the poster-game for downloadable content? Answers after the jump.

Guitar Hero: Aerosmith (Xbox 360, PlayStation 3, PlayStation 2, Wii)
Developed by Neversoft
Published by Activision
Released on June 29, 2008

Brad Nicholson (PlayStation 3)

At this point, I believe we’re all familiar with the way a Guitar Hero game works. Basically, you buy a cheap plastic guitar and hit colored buttons in the sequence that the corresponding colored lights show up on the screen. The vast majority of the time, these colored lights stand for musical guitar notes, while a somewhat trendy song plays in the background. Guitar Hero is all about the suspension of disbelief and the ability to maintain a certain level of patience with redundancy.

The sequels to the Guitar Hero franchise work much the same way. Guitar Hero: Aerosmith surprisingly features the band Aerosmith. After my initial shock that the band was included in the package, I noted that despite focusing on a single band, the game feels ridiculously stale. Considering that the game came out after Rock Band, one would assume that vast improvements would have been made. In fact, it’s hard to spot many changes from Guitar Hero III or even II. The save system is still clunky, the menus are still boring, the tablature all looks the same, and even the way the game handles the set list is still very much the same. The same cast of characters has been recycled, and the rewards are still given out in the same intervals.



The single-player campaign functions just like any other Guitar Hero, but instead of cheesy cartoons, we get little 10 second ADHD clips of the members of Aerosmith talking about their career as a band and, specifically, the venues where they played. Beyond just providing segues to the various venues in the game, the idea was probably to make the gamer feel more acquainted with the journey of Aerosmith, but I was left wondering who the hell put together the epic mess of cuts and zigzags between separate interviews. Naturally, the game features many songs by Aerosmith, but before you can play them, you have to go through a wondrously boring assortment of crappy rock titles including “Always On the Run” by Lenny Kravitz and “She Sells Sanctuary” by the Cult.

I could have done with more Aerosmith and less trivial music. One of the biggest letdowns was the decision to feature songs like “Beyond Beautiful” and “Movin’ Out” instead of “Janie’s Got a Gun,” or “I Don’t Want to Miss a Thing.” There’s really no point in having a game revolve around a band when you miss on songs this popular. Aerosmith has a piece of the collective music consciousness. Why not utilize the library more appropriately?

The biggest and most noticeable improvement is in the visual department. Aerosmith looks decent, but there’s something about Steven Tyler’s gaping maw that is incredibly unnerving. The backdrops, motion capture, and atmosphere have been reworked in such a way that it adds a new layer to the experience. Unfortunately, this is a rhythm simulation game, not a NVIDIA commercial. I did appreciate how much more convenient the Medium difficulty has become, but the jump to Hard is still as ridiculously difficult as before. Can I have a medium-and-a-half already, Neversoft?



The multiplayer, unfortunately, remains the same as Guitar Hero III. The same four modes (Face-off, Pro Face-off, Battle, and Co-op) feel as excessively dry as the entire package does. The online component functions fairly flawlessly, with little lag and few kinks. The biggest issue that I have with online, is the lack of substance. There is little reason for a player to stay in a match, or even complete a single song.

Overall, Guitar Hero: Aerosmith is Guitar Hero wrapped in a really good gimmick. Aerosmith is a fun and exciting band to the right people, but the core gameplay is too stale to really warrant anything more than an average score. For me, this newest incarnation of the series is a lesson in “playing it safe.” At this point in the series, I expect new game modes, online components, better cooperative play, enhanced interfaces, and cohesion. Guitar Hero: Aerosmith is nothing new, and that’s unfortunate.

Score: 5.0 – (Aerosmith or Guitar Hero fans should probably pass on this title. As I stated numerous times, this game feels as old as Aerosmith is. And that’s like, ancient man. Newcomers should just invest in Rock Band. It offers more for your buck.)

Nick Chester (Xbox 360)

Prior to the release of Guitar Hero: Aerosmith, Neversoft was very careful to make one thing clear: the game is not simply Guitar Hero III with Aerosmith shoehorned into it. When Harmonix released their seemingly-contractually-obligated Guitar Hero Encore: Rocks the 80s, it was a decent title, but not necessarily one that could stand alone along with the rest of the series. With Guitar Hero: Aerosmith, Neversoft weren't going to make the same mistake.

Turns out this is a noble but failed effort. Outside of some rushed documentary-style cut-scenes and some new art assets, Guitar Hero: Aerosmith is, well, Guitar Hero III with Aerosmith shoehorned into it. In theory, this isn't necessarily a bad thing; fans of the series get more of the same gameplay that they love and Activision writes the checks. Unfortunately, Guitar Hero: Aerosmith is the most boring installment of the series to date, mainly due to the game being (mostly) locked into the song library of the aging rockers from Boston.

Of course, this all comes down to personal opinion; so if your favorite records are Aerosmith's Pump and Toys in the Attic or you have an affinity towards Steven Tyler's pterodactyl-like vocals, this is the game for you. But for a casual listener of Aerosmith's music, I found the set list to be excruciatingly dull, even more so as I trudged on through the set list, with a serious lack of recognizable and fun to play "hits." The game is a mass market title, give me some mass market music; keep your "Uncle Salty"  -- where's "Janie's Got a Gun" or "Dude Looks Like a Lady"?



Fortunately, the game's set list is not completely dominated by Aerosmith, as the soundtrack is fleshed out with songs by bands that presumably have influenced or have been influenced by the "Bad Boys from Boston." Unlike Brad, I found the "assortment of crappy rock titles" a welcome respite from Joe Perry's repetitive, never-ending flurry of blues-rock riffage. Unfortunately, those songs are equally as boring; the game kicks off with a master recording of Cheap Trick's "Dream Police," a song in which lead singer repeats the words "dream police" no less than 93 times over a single riff.

The game's visuals are on par with Guitar Hero III, which is to say that it looks clean and sharp in high-definition, but is marred by archaic animations and ugly, unfortunate design choices. If any members of Aerosmith were motion captured in a studio to bring their digital avatars to life, it was a waste of their time. Steven Tyler looks like an old puppet, an exaggerated version of an already ridiculous old rocker, his lips flapping up and down without purpose. Guitarist Joe Perry struts and jives, rocking robotically on stage, perhaps performing signature moves that would be recognizable to fans (taking of his belt and using it to whip his guitar, for instance). As in real life, the remaining members of the band fade behind the animatronic Toxic Twins, looking bored and lacking any real personality.

The best you can say about the game is that it's still Guitar Hero. The gameplay is relatively tight, and the timing for hammer-ons and pull-offs has been tweaked, making it easier to nail some of the game's faster sections. Difficulty has been adjusted as well; Brad complains that "Hard" is too difficult, but I found it to be just right. While I'm still having nightmares about the first time I played Guitar Hero III's "Raining Blood" on "Hard" (and still have not defeated the game's final boss), I breezed through Guitar Hero: Aerosmith's "Hard" difficulty without a single fail. I found many of the "Expert" songs to be lightly challenging, but did notice that notes were added to these charts that were in time with the music, but didn't necessarily represent actual notes in the song (the main riff in Lenny Kravitz's "Always on the Run" comes to mind).



The game features all of the same modes found in Guitar Hero III, including versus, cooperative, or online functionality. Even so, there's very little replay value here; in fact, if there's anything I wanted to when I finally trudged through the game's career (both cooperatively and by myself), it's to play a game with a more varied and interesting soundtrack. 

Which leads to the burning issue: outside of marketing it as its own product at retail (and making a ton of cash in the process), there's no reason why what truly defines Guitar Hero: Aerosmith (the music) couldn't have been offered as downloadable content. Even for the true Aerosmith fan, it's hard to believe that some band-themed arenas, exclusive documentary footage, and the digitized rockers would offer enough to warrant a full price tag.

Score: 5.0 – (If you're not an Aerosmith fan but like the Guitar Hero experience, this title might keep you mildly entertained for one or two play sessions. If you are a true Aerosmith die-hard, my advice is to wait until they release this material as downloadable content for the upcoming Guitar Hero World Tour; what's offered here is not enough to justify the standalone cost.)


LAUNCH GALLERY (4 IMAGES)
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Cartman's Avatar
Cartman at 08/02/2008 15:02
Hehe, hang on tight boys.
randombullseye's Avatar
randombullseye at 08/02/2008 15:03
I liked the previous Aerosmith game more. Music is the weapon.



First person on rail shooter and Aerosmith, how can that go wrong?

edeo's Avatar
edeo at 08/02/2008 15:03
Joe Perry is the Denis Dyack of rock?
NihonTiger90's Avatar
NihonTiger90 at 08/02/2008 15:11
Well, there's a patch coming for this game, so don't score it just yet.
Takeshi's Avatar
Takeshi at 08/02/2008 15:12
BUT THE JUMP BUTTON DOESN'T WORK!!!
A New Challenger's Avatar
A New Challenger at 08/02/2008 15:14
I think if Aerosmith had spoonerized the title of their last album it would have sold better initially.
Necros's Avatar
Necros at 08/02/2008 15:15
About where I expected it, though I think Aerosmith fans (the few who play games) would have to add a point or two to the value. Still, Nick, unless you know something we don't know, I'd be very surprised if these tracks show up as DLC for GH:WTF. And even if they did, from what you're saying about added notes, Neversoft still doesn't get how to chart notes right, making me wonder whether I even want GH:WTF if they're going to screw up something so fundamental.
Mxyzptlk's Avatar
Mxyzptlk at 08/02/2008 15:18
Joe Perry,


Go fuck yourself.

-Slash
Lewis Bell's Avatar
Lewis Bell at 08/02/2008 15:44
Iron Maiden had an on-ails shooter aswell called 'Ed Hunter'
Christiangamer's Avatar
Christiangamer at 08/02/2008 15:44
5/10? For an average game? Don't you mean 1/10? :P Just playing, guys, just playing.
Nick Chester's Avatar
Nick Chester at 08/02/2008 15:51
@necros:

Don't know anything you guys don't, but it would seem foolish for Neversoft not to (at some point) capitalize on their Aerosmith relationship and bring the tracks to WT. They're adamant about their strong DLC for the game, so I'd imagine some of these tracks (if not all of them) would make it to WT at some point.
Sharpless's Avatar
Sharpless at 08/02/2008 15:58
unprofessional and unbalanced review, gentlemen. i'm patching all the stuff that my programmer fudged, which i totally take responsibility for even though it was his fault.
Teen Idol's Avatar
Teen Idol at 08/02/2008 15:58
I rented this game and it was still fun. Of course Rockband is better, but like I said with GH:3, just because Rockband is better doesn't mean the GH series totally suck and should be avoided. I liked this and had fun with it, and I don't even like Aerosmith.
Christiangamer's Avatar
Christiangamer at 08/02/2008 16:02
I'm waiting for the demo on Xbox Live before I decide to make any purchases.
Syn's Avatar
Syn at 08/02/2008 16:10
Well in a frustrating twist I ended up purchasing this game because I needed a new guitar and GameCrazy didn't have any separate ones for PS2 left. The game didn't piss me off as much as I expected, some of the songs are fun to play, but I think the next time I head down there I'll just trade it in.
pendelton21's Avatar
pendelton21 at 08/02/2008 16:20
@Mxy

You win everything, ever.
HawtPawkitHero's Avatar
HawtPawkitHero at 08/02/2008 16:30
I THINK IT DESERVED A 1/10
bottled dark's Avatar
bottled dark at 08/02/2008 16:37
i hear the strum bar only works 33% of the time.
66% of the time you hit the strum bar, you will not strum.
Holyetheline's Avatar
Holyetheline at 08/02/2008 16:53
dude I used to love revolution X
Vanilla Gorilla's Avatar
Vanilla Gorilla at 08/02/2008 16:59
Nice openly bias review.
John B's Avatar
John B at 08/02/2008 17:05
This is actually very worrisome. The great thing about Guitar Hero was that it covered a lot of different genres and styles. Some of my favorite songs are bonus songs from GH3, like Hier Kommt Alex, Radio Song, and Closer. This thing with Aerosmith is the start of a worrying trend because it starts to commercialize the series.

How much long before we start to get "Guitar Hero: The Sony Edition" with only Sony label songs (this applies to any label, not just Sony, or "Guitar Hero: Only {insert band name}" with only songs from a particular group.

As far as I'm concerned, the variety in Guitar Hero and Rock Band was one of its strongest assets, and I think that this release sets a dangerous precedent.
NobodysDream's Avatar
NobodysDream at 08/02/2008 17:18
Unlike the rest of you, I'm not referencing Eternity's Child when I say this game should be rated a 1/10. This is a shitty, pointless fucking game for anyone that doesn't drink Steven Tyler's cum out of a platinum chalice. Seriously, if you guys got the balls to give Condemned 2 and Twilight Princess a 4/10, and give Eternity a 1/10, man up to the plate and realize that calling this game average is like calling the holocaust good in small doses. THERE IS NO REASON FOR THIS GAME TO EXIST. IT IS A REHASH OF A REHASH OF A PIECE OF SHIT.

GAH! MY NERD RAGE IS SO POWERFUL THAT MY CAPS LOCK KEY IS STUCK.
Professor Pew's Avatar
Professor Pew at 08/02/2008 17:42
@Nick: thank you for sticking up for the ppl who play it on expert :)

I am a bit put off by their 'new and improved' concept of difficulty. It's good that normal difficulties are better for the casual player, but on expert the diff. felt all over the place. Some tracks would be easy as hell, others would be pretty hard followed by more easy once... It felt really awkward.

I really hope they will fix their note charts in GH:WT although I don't mind a few extra notes as a challenge :)
TheTaj's Avatar
TheTaj at 08/02/2008 17:50
I really enjoyed this game, and the strum bar thing someone mentioned is bullshit. The Les Paul bundled with this game is better than the original.
pendelton21's Avatar
pendelton21 at 08/02/2008 18:02
@TheTaj

Irony is sure great, ain't it?
Phantom Spaceman's Avatar
Phantom Spaceman at 08/02/2008 18:11
To everyone who's being hard on the 5/10 score vs Rev's 3 for Condemned 2 and 4 for TP, what you don't realize they're using the customary scale of 0-10, not Rev's 0 - 3.5 scale
ConsummateK's Avatar
ConsummateK at 08/02/2008 18:27
Meh, I love Guitar Hero and RockBand but I played through this in a single sitting on expert.

Maybe one or two interesting songs in the whole thing.
NobodysDream's Avatar
NobodysDream at 08/02/2008 18:36
On a scale of 0-10, a 5 should be average. This game is not average. It can hardly even qualify as a game. This game is like those fucking NOW CDs that used to come out all the time. If you are a fan of Aerosmith, more power to you. If this was just a collection of Radiohead or Pink Floyd songs or some such shit, and you liked those bands, go ahead and enjoy it. But from an objective standpoint, this game is beyond stale. This game is expired. They're not beating a dead horse, because the goddamn horse is six feet under ground.

Don't get me wrong, Brad and Nick's reviews are good. I've never read a bad review at Destructoid. But what I'm reading in the review does not match up to what the score is. If "the best you can say about it is that it is still Guitar Hero", why even give it a rating at all? Just give it a zero or an N/A or some shit. We've already played Guitar Hero four times. There is no reason for this game to be anything other than fan appeasing DLC. I just wish that when an irrelevant piece of shit is produced, we recognize it as an irrelevant piece of shit, then condemn it to the cold corners of the universe.

I'm not asking for much, I just want this game to be ejected into the vacuum of space. Totally reasonable demand.
BahamutZero's Avatar
BahamutZero at 08/02/2008 19:57
the holocaust was good in small doses
Y0j1mb0's Avatar
Y0j1mb0 at 08/02/2008 20:15
lol.
manasteel88's Avatar
manasteel88 at 08/02/2008 20:21
I think its fair to say that any guitar hero without a number in it is going to suck
dephect's Avatar
dephect at 08/02/2008 20:24
I cannot stand Aerosmith and I think its a horrible idea to make an entire game based off one group.
randombullseye's Avatar
randombullseye at 08/02/2008 20:44
Full priced game expansions. Not even for Brood War would I pay full price.
John B's Avatar
John B at 08/02/2008 20:52
I wonder if this is going to end up like the Star Trek movie franchise: every other one is worth it.
Gavin's Avatar
Gavin at 08/02/2008 21:27
Aerosmith is crap...do not want.
rcf1105's Avatar
rcf1105 at 08/02/2008 22:34
Brad is on crack. "She Sells Sanctuary" and "Beyond Beautiful" are fantastic songs. You really want "I Don't Wanna Miss a Thing" over of those? Seriously?

Also, the jump from medium to hard is always going to be difficult when you suck.
Zac Bentz's Avatar
Zac Bentz at 08/02/2008 23:47
The only problem with this game are all the Aerosmith tracks. Bleh. The non-Aero stuff was pretty sweet though.

Also, hard too hard? WTF? I'm no GH master (took me FOREVER to beat GHIII on hard), but I breezed through hard, most of them on the very first try.

Overall, a huge waste of time.
happyorangeman's Avatar
happyorangeman at 08/03/2008 00:35
Are You Serious!!! A 5!?!
Steven Tyler alone deserves a 10 for his Talents! They way he goes and screams like a rape victim! How dare you destructoid!


Just Kidding. Do NOT Want!
FrankHowley's Avatar
FrankHowley at 08/03/2008 01:36
The game sucks shit, Aerosmith is such a boring band to base a Guitar Hero around.
Sora's Avatar
Sora at 08/03/2008 02:51
The reason none of their more popular songs (Janie's got a gun, I don't want to miss a thing, Crazy, Jaded, etc) that were good singles aren't on this game is bcuz it would be so boring. The guitar riffs in there are mellow, theres almost no solos, and it would be hell to sit there and spam the same riff for 5 straight minutes. Or they could do what they did for all of GH3, throw in a bunch of extra notes that do not even exist just to make it more difficult.

Those songs might do well on World Tour when you can throw the singing into the mix, which is what made those songs.

Neversoft is just milking the series since they know they will still profit. Aren't they planning a Metallica game like this even after GH:WT is released?
Venomex's Avatar
Venomex at 08/03/2008 04:29
i felt as if i would have enjoyed the game better as a GH:WT or a Rock Band type of game...with sings and drums...you know..the whole band atmosphere. woulda loved to sing "Rag Doll"

for me, too many olllllllllld school songs...and new ones as they weren't as good as the old ones...needed more singles...i would have loved it if the game had more songs from "Big Ones"...and i felt it was a shame that there was a "Nine Lives" stage but only one song from the album...and it was a bonus song....lame.

i liked the idea of modeling stages from albums/period of their career... but i would have liked it better if they kept certain songs in the stages where they would have matched....old songs in the older stages and new songs in the later stages. i hope that makes sense....i'm drunk and/or sleepy
mistic's Avatar
mistic at 08/03/2008 09:49
5.0, sounds about right for a game that should've been a downloadable content-pack :p
Jakysan's Avatar
Jakysan at 08/03/2008 09:54
I gotta agree with the review. Its only an average score because it really is just more GH 3. There are still a ton of people who prefer GH over Rock Band. (shocking!) My wife loves both GH and Rock Band, she loves this game though. She told me its her favorite of the GH series, simply because she loves Aerosmith. Call Aerosmith boring and whatnot, but the guitar work in this game is still a blast to play. I cringed at paying the full price for the game, but to someone love the game that much was worth it. If you are an Aerosmith fan, you'd love this game. If you love Guitar Hero, you'd love this game. If you are a Rock Band fiend (like myself), you'll just let someone else play Gh:Aerosmith.
Superfluous Moniker's Avatar
Superfluous Moniker at 08/03/2008 10:33
Notable quotes:
"I did appreciate how much more convenient the Medium difficulty has become, but the jump to Hard is still as ridiculously difficult as before. Can I have a medium-and-a-half already, Neversoft?"

You played enough of GH 1-3 (and Rock Band I'm assuming) for this to be stale and you're glad medium is easier? It MAY be possible that you suck at Guitar Hero.

..."the game kicks off with a master recording of Cheap Trick's "Dream Police," a song in which lead singer repeats the words "dream police" no less than 93 times over a single riff."

I stopped reading the review right here. You guys both gave it the right rating, but for the wrong reasons, sheesh.
Mushman's Avatar
Mushman at 08/03/2008 12:47
LOL @ the EC references.
Knives's Avatar
Knives at 08/03/2008 14:33
I'll come back and agree or disagree when I stop getting disk read errors.

/reference to comment on EC review
Dexter345's Avatar
Dexter345 at 08/03/2008 16:19
I like how Brad thinks the setlist sucks because there are not enough Aerosmith songs, and Nick thinks it sucks because there are too much. They can't win*!

(*By default, because they made this game.)
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