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Destructoid review: Grand Theft Auto IV

10:28 AM on 05.29.2008, Jim Sterling 195 comments

Destructoid review: Grand Theft Auto IV photo
     Grand Theft Auto

Better late than never, it's finally here -- the Destructoid review for Grand Theft Auto IV. Wanting to give this review our fullest attention, we wanted to make sure we had played enough to feel comfortable in our knowledge of the latest GTA before we attempted a review and give you the most honest, unaffected-by-hype review on the Internet.

Given the vastness of GTA IV, you can see how this might take us some time.

The hype train for Grand Theft Auto IV was a large one, and one that is still continuing to roll. With such high expectations, Rockstar would have had to deliver an opus to avoid disappointing the fans, and continue its long trend of spearheading the sandbox genre. 

So, does the current generation rendition of Liberty City meet demand? Have Rockstar truly outdone themselves, or has the series finally cracked under pressure? Join me for the full review after the jump.

Grand Theft Auto IV (PS3, Xbox 360 [reviewed])
Developed by Rockstar North
Published by Rockstar Games
Released on April 29th, 2008

It's inconceivable that you don't know the story of GTA IV, but if you suffer from short-term memory loss, let's break it down. You take on the role of Eastern European immigrant Niko Bellic, fresh off the boat and in the "land of opportunity" that is Liberty City. He soon finds that his cousin Roman's stories of women and riches are embroidered at the very least, and it's only a matter of time before he settles into the only way of life a GTA character knows -- crime, and lots of it.

One of the most noteworthy aspects of Grand Theft Auto IV this time around is the storyline -- writers Dan Houser and Rupert Humphries have pulled out all the stops to create the most epic, engaging and above all, humanized Grand Theft Auto story of all. There is a depth here that far surpasses GTA III's callous silence, or Vice City's merciless tale of psychopath Tommy Vercetti. Niko Bellic is a fully fleshed out character, with a past, a goal, and some actual sympathy.

The game is full of moral dilemmas, with a variety of choices presented throughout that can affect your progression through Liberty City's criminal underworld. Some of the decisions you have to face can weigh heavily on the player, because unlike other games, there is a true sense of gray here -- no stark black-and-white as in other videogames that promise "moral choice." It has to be said that GTA IV presents more conflicting decisions than BioShock ever did, and you'll constantly be wondering if you made the right decision, and feeling the affects of your actions.

As far as gameplay goes, GTA IV doesn't do much to evolve the series beyond the roots established in the last generation. Although rich in detail and with plenty for Niko to do, the reinvented Liberty City is still the same old affair of running around a giant sandbox, completing missions for a variety of criminals and psychopaths, from assassinations to chases and street races. The combat is far from improved, with hand-to-hand fighting a complete waste of space and a dodgy auto-aim system for weapons that only lets you switch targets about 50% of the time. Despite the high ideals and efforts to push forward the sandbox genre, GTA IV is a game marred by outdated mechanics that really should have been improved by now.

That's not to say the game is unenjoyable -- far from it. Once you forgive the poor combat mechanics, there is a lot to love in Liberty City, as most of you reading will fully know by now. Cruising through the New York-inspired surroundings is a joy, and eventually you'll be having too much fun to care about the fact that cars now slide around like a piece of soap -- besides, you'll get used to that. The missions aren't overly complex this time around, but there are some utter doozies that will stick with you for a good long while, and plenty of optional sidequests that can be discovered. At its bare bones, Grand Theft Auto IV is really just like any other GTA, but if you happen to like GTA, this isn't a bad thing.

Fortunately, those bones aren't bare at all, and it's the extras that truly make IV stand out from the pack. The city is crammed full of things to do, and in between missions you'll find there is plenty to stop you from growing bored. You'll be able to engage in minigames like bowling, darts and QUB3D, go on dates with a variety of women, or just hang out with friends like Roman, Packie or the inimitable Brucie Kibbutz. You could also take in a show, with a cabaret club full of little skits for you to watch, or visit the Split Sides comedy club which features fully motion-captured acts from Catt Williams and Ricky Gervais. 

Much of the game is handled through Niko's phone. You'll get calls from potential employers, or important text messages, and you can use it yourself to arrange dates/meetings, or open up missions earlier. Later in the game you'll be able to get even more benefits. The phone is also used to engage in multiplayer matches. While it's a good idea, I often found the phone a pain to use, especially trying to make an important call in a heated moment. You will also lose the conversation if you're hit by a car or a fist during a phone conversation, and if you're interested in the story, this could force you to miss out on some of the experience.

As far as the aforementioned multiplayer goes, Rockstar has certainly given the play a wide variety of options. From simple street races and deathmatches to more involved play modes like "Cops & Robbers," online aficionados will not find themselves growing bored easily. Personally I've experienced horrible lag from it but when I find it working, I must confess there's a lot of fun to be had. The unrefined gameplay actually makes multiplayer more fun, as skidding cars turn a street race into a chaotic mess of crashes that you probably have no hope of winning, but it doesn't matter because you're too busy smashing into other people. 

I just wish, however, the multiplayer was far more intuitive. The only way to access it is through your mobile phone in single player, and you can't truly choose to access it any time because you lose any and all unsaved progress. This really makes the idea of a multiplayer that you can just drop in on at any time a rather moot one. Also, if you choose to leave a game, there's no real lobby to speak of, so you'll be thrown back into single player (after a good deal of loading, of course).

GTA IV is far from perfect, but is just so much fun that it barely matters. The Euphoria engine makes interacting with Liberty City's inhabitants hilarious (the first time one of them grabs the car you just stole is a moment of sheer joy) and the attention to detail is marvelous. A title that makes just watching an in-game television fun has to be worthy of praise, and the satire and wit that has been put into everything from the game's dialog to its plethora of radio stations (LRR has an ELO song on its playlist!) ensures that Grand Theft Auto IV is consistently entertaining. 

As a game, it is flawed in many aspects, but as an immersing experience, GTA IV is simply unparalleled. Its problems cannot and should not be overlooked, but none of them break the game, and there is just so much charm packed into the thing that you can't stay mad for long. Sure, just clipping a police car and having it turn into a chase that takes you far away from your intended target is an abominable frustration, but soon, like a puppy that's just shit in your shoes, the game will do something completely adorable to make you put down your beating stick and take it out for a walk. 

It's not a perfect game, but it's still one of the best damn rides you'll get from your Xbox 360 or PlayStation 3 this year.

Score: 8.0 (Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.)


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Kryptinite's Avatar
Kryptinite at 05/29/2008 10:31
I fully agree with your score and write up. While I'm 67% into the game and not finish, there's a lot of stuff that just irks me about the game. Don't get me wrong, I love playing it, there's just a few things story wise that don't add up. I can't wait until I get to the end of the story..where ever that may be.

Oh and it's Katt Williams :).
thelowestpartisfree's Avatar
thelowestpartisfree at 05/29/2008 10:32
Great review! And thanks for the honest score, I love this game but in a few weeks it will be as forgettable as an ugly child.
MrSadistic's Avatar
MrSadistic at 05/29/2008 10:33
Since Age of Conan came out, I've already forgotten this like my ugly child. Still a pretty neat game though, even if it does feel a bit short in my view.
weedgan's Avatar
weedgan at 05/29/2008 10:33
Did I not predict this would get an 8.0?

Someone, PLEASE!! prove me wrong.

Good review, great really. But again, typical DTOID rating and the fact that the review is this late...most people have finished the game by now you know.

I give this review 8.0 flaws out of 10.0 firetrucks...in honor of wiisucks.
BlueJester's Avatar
BlueJester at 05/29/2008 10:34
good review, one of the more honest I have seen. I agree with most of your points.
slee's Avatar
slee at 05/29/2008 10:34
Finally now you guys reviewed it and I can buy it!!!! Haha nah I have had it for a while but just an 8 really? That seems kinda low for a such a good game. Is it possible that the game mechanics are a personal issue and not an actual problem because I love them aside from some very very small aspects. Any way if any one hasnt bought the game yet shame on you cause it is a lot of fun and pulls you into the GTA world!!
Firehead's Avatar
Firehead at 05/29/2008 10:35
Pretty good review.
Be prepared for a shit storm because "8.0?!" x_x
Happyhead's Avatar
Happyhead at 05/29/2008 10:35
Yes, good score, and nice balanced review
Mutant Pope's Avatar
Mutant Pope at 05/29/2008 10:36
Well said man. An enjoyable read, and of the quality and incisiveness I have come to expect from Dtoid. Bravo. I think this review lived up to the hype before its release.
ian_esq's Avatar
ian_esq at 05/29/2008 10:38
Damn You, I wanted some of the Rev to really pick this game apart
ParaParaKing's Avatar
ParaParaKing at 05/29/2008 10:38
I give this review a 11 out of 10.
Good thing you waited for this below 9.0 review after the release date.
necrozen's Avatar
necrozen at 05/29/2008 10:40
havent picked this up yet. nice review, i think i might rent it.
Fangeh's Avatar
Fangeh at 05/29/2008 10:41
Good. I like it. GTA4 pissed me off way too often for me to consider it a 10/10 game. Or probably even 9/10.
mix's Avatar
mix at 05/29/2008 10:41
I have not touched my copy in a long time.

Nice review with a down to earth score as this game does not deserve the 10 that everyone one handed out to it.
galagabug 's Avatar
galagabug at 05/29/2008 10:41
well written review. can't say i really disagree with you, although i do think the hand to hand and weapon combat is much improved over previous iterations, and really have had minimal problems with targetting. i also really enjoy the hand to hand combat in this game, sure its no ninja gaiden 2, but its definately solid. can't wait for the DLC.
jettoki's Avatar
jettoki at 05/29/2008 10:41
Best and most accurate review for GTAIV I've seen yet. Kudos.
BlackSheep's Avatar
BlackSheep at 05/29/2008 10:42
wow, when i read this review i really felt like you played the game first.

it's amazing to finally have that feeling for a GTA review :)

could you please hold off the negative review scores until next year though, i mean honestly unless it's a 10/10 just wait until after the holidays.
DrLilo's Avatar
DrLilo at 05/29/2008 10:46
Finally someone who I can say I 100% agree with. Everything said here about the niggling gameplay issues and clunky dated mechanics I honestly agree with.
BlindsideDork's Avatar
BlindsideDork at 05/29/2008 10:47
Never!
loki d20's Avatar
loki d20 at 05/29/2008 10:48
I 100% agree with this review and thank Destructoid for not just plastering another 9/10 or higher game rating out there.

The storyline, game world, and attention to detail is freaking fantabulous. You can have a ton of fun in the game and you can get a lot of the jokes that are built into the game.

Having said that, combat can be frustrating at times, driving even worse, and the pool and bowling mini-games should not be so sensitive to how you use the right analog stick (especially since the pool game already has a mode to determine where you hit the cue ball, which is overriden by how straight you hit it with your analog stick controlled strike - this gives the perception that the angles on the game are off, but it's really your use of the analog stick that is off).

Throughout the game I was looking forward more to the cut scenes than anything else, which is both a good and a bad thing, good for the storyline and voice acting but bad for the gameplay aspects.
Alpha 87655320875's Avatar
Alpha 87655320875 at 05/29/2008 10:48
I definitely agree with you giving this game an 8. It may be alot of fun and it may have improved on the previous titles, but you just cannot deny the fact that it still is a pretty flawed game. I'm just glad you didn't jump on the 10/10 train.
Joseph Leray's Avatar
Joseph Leray at 05/29/2008 10:53
In before "multi-editor review, plz?"
JACK of No Trades's Avatar
JACK of No Trades at 05/29/2008 10:54
I played it for a 1-1/2 weeks then went back to COD4. The online multiplayer bore me.
Tubatic's Avatar
Tubatic at 05/29/2008 10:54
austenw's Avatar
austenw at 05/29/2008 10:55
I'm really not a fan of the GTA series at all and this one was no different. Meh.
lubczyk's Avatar
lubczyk at 05/29/2008 10:55
I personally have completed the main storyline, Stevie's Missions, Brucie's Missions, all the side missions and all the Most Wanted Cop missions.

My completion rate is 70.65 percent.

Although I really enjoyed the game, I think that it is over-hyped and does not deserve a 10. It has too many issues to be called perfect. I know a 10 doesn't mean perfect, but the game has some serious issues.

1. The camera hasn't been improved since the first 3D GTA game came out in 2001. The camera, no what what outside view, is too close to the ground. Also, when going up hills, the camera defaults to panning to the undercarriage your car. Also, when turning, the camera can't automatically keep up. It's a horrible 3rd person camera in this day and age. Having to use the right analog stick to readjust the camera all the time prevents you from using the x Brake, making it useless.

2. The driving is awkward. I drive a car, even at high speeds, cars do not drive like a ton of bricks are in the trunk, or gold bars. AI drivers can drive 100MPH and do 90 degree turns with a Cargo Truck with no problems. Too absurd and scripted in chases. people call this realistic, I call it overly exaggerated. Making a turn at 30 MPS is trickly, you basically have to roll into turns, which is weird. None of the cars turn well in the game.

3. The Cover system is mediocre, barely serviceable. You can't tell which cover you can stick to until you try and sometimes you have to restick to cover to fire: clunky. Also, a cover mechanic might work in Uncharted where most of your enemies are a good distance away from you and there's a very minimal chance of being flanked, but in GTA, being shot from all sides is difficult. A cover system is not some magical shooter mechanic it has its limitations. Try shooting someone behind you while in cover, you can't!!! Cover only give you an aim radius of about 180 degrees, it doesn't work when people are shooting you from all directions. It's easier to kill people the old fashioned way. Lock-on and switching targets is also clunky as well as using the trigger to manual aim. The cover system doesn't work and it's easier to just stand in the open and take people out one by one.

4. The melee combat is alright, although pointless when you can use weapons. There's no incentive to use melee.

5. On foot controls suck. Niko turns like a tank. Doing a 180 is much harder than it should be for a human being and staffing is difficult and cumbersome. Sometimes Niko won't run for no apparent reason, yes he was rested, even after pounding the X button. Despite using the Euphoria Engine, Niko still has some weird jumping animations that look like those from the PS2 games.

6. Niko is a wuss. He takes too long to rob a car. If you're being chased by the police and you decide to steal a ride, Niko will slowly knock out the window, open the door slowly, get in, close the door, and casually start the car, all the while police officers or energies fill him with lead 20 times before he's even in the car. Like the X button running, Rockstar could have made tapping the Triangle button make Niko jack cars faster or something. He gets hit by a car or thrown off a bike and he takes his sweet time getting back up, even when under pressure. Try doing a chase mission with a motorcycle and by mistake hit a pebble, fall off and watch Niko slowly get back up and pick up the bike and ever so carefully and slowly get back on!!! I've lost so many missions, because Niko is so slow.

7. Motorcycles suck, see above. The overcompensating physics make Niko fly off his bike even from a small bump. Motorcycles are a pain to use in GTA IV.

8. No Quicksaves or Checkpoints. Having to do the initial drive to a destination at the beginning of a 30 minute mission, because you screwed up at the end sucks!!! So archaic and so outdated. Mindless repetition makes the game three times as long as it actually is.

9. Lots and lots of bugs. Mission critical NPCs suddenly dying or getting stuck in objects make some missions tedious.

10. Too much scripting and hand holding. I can blow up Ray's caravan but I can't blow up a biker or Pegorino's boat with an RPG, because the game designers mandate that I use a motorcycle to follow them for 10 minutes until my bullets can finally kill them.

11. Titanium trees and hedgerows. You can't tell which objects your car can go through and which it can't. I can destroy a lamppost by I can't run over that fence that looks just like the one I ran over just a second ago. Physics rules are so inconsistent, it makes going off road a chore.

12. Money is useless. What's the point of the game being about earning money if you can't do anything with it?

13. Framerate is awful. It is neither good or consistent. Most of the time its in the low 20s and dips in the teens and single digits most of the time. Hurts the eyes and gives me headaches when playing for a long time. Rockstar has had 7 years to get the framerate under contol in their games. With the power of the 360 and PS3 they still can't get it under control. Inexcusable in 2008.

14. Relationships are repetitive and pointless. They're not even worth it for the perks. A lot of the perks don't even work either. Carmen's perk of healing you when you call her doesn't work during a mission, only when you call her when you're not on a mission. Useless!!!

15. I don't know whether it's me, the game, or my HDTV, but anybody think the game is bloody dark at night? I turned up the contrast and brightness a little bit. If I turned up it too much, I would be blinded during daytime hours. If I turned it down again, chasing people in areas with no lights at night became impossible. I spent 30 minutes in an alleyway trying to find an entrance in the night, and could not find it until the sun came up. I think it's either due to the excessive bloom or HDR, but it's bloody awful. It got so bad that I started doing the missions only during daylight hours, making the game infinitely easier.

The Last Mission - A Dish Served Cold, for example, I literally rode my bike into the lake multiple times at nighttime, because it was so dark that I couldn't distinguish the land from the edge of the lake. I finally went to a safe house, slept 2 times, 12 hours and then attempted the game again when it was daylight.

No other game has given me such a problem and that includes Call of Duty 4 and Condemned 2.

It may seem like a lot of little things, but put them together and the can be truly frustrating at times. I'm sad that they haven't fixed many of the issues that have been present since GTA IV, namely camera, saving and shooting. It's been 7 years since GTA III, many of these things should have been fixed by now.

So in the end, I give GTA IV a 7 out of 10. A good game that marred by bad mechanics and bugs that have remained unalleviated since the series inception. The game could have used another 6 months to a year in development to fix things and/or iron them out.

Those are the major flaws I can think of in the game.
Demtor's Avatar
Demtor at 05/29/2008 10:56
The targeting works fine for me, I don't get why everyone mentions that as a failure when criticizing the game. Sure it could be better, but I've learned how to use it well. So much so that I refuse to play a deathmatch game without auto-aim allowed as I can usually tear through a lot of people that feel finding cover is a silly idea, muwahaha.

But yeah, everything else is pretty spot on in the review. I would have enjoyed a rant or two about the missing content from the previous installments of the GTA series, but I guess you stuck to the main points of the game in question for a good general review. Nicely done.
rosalindaveue's Avatar
rosalindaveue at 05/29/2008 10:59
The worst part of the movie blockbuster mentality currently ruling gaming is that reviewers feel obligated to get their review out 72 hours after getting a review copy. That's not enough time to really think about the game and live in it. On the other hand, the players all line up to get a big name title at release, so that a later review seems like old news. I'd rather read what Jim has done here-- a true, non-rushed review. But I'm old and I don't buy a lot of titles at launch.
The Love Above's Avatar
The Love Above at 05/29/2008 11:03
ehh, an alright review, not your best
nevelator's Avatar
nevelator at 05/29/2008 11:03
Fair review. GTA 4 is a very good game but some things (combat, camera angle sometimes, restarting entire mission - including preamble ) are not what they should be and the 8/10 depicts that.
Noah's Avatar
Noah at 05/29/2008 11:08
Very good and honest review, I agree with pretty much everything in it.
-PL-'s Avatar
-PL- at 05/29/2008 11:10
8/10 is a fair number. When it all comes down to it, GTA4 really is just an improvement over the previous games, not a revolution. It definitely has its flaws. I haven't played the game in over a week because I got incredibly-fires-of-hell angry when I got murdered during a mission by a guy shooting me THROUGH a building. He was trapped in the environment somewhere, shooting at me, and there was no possible way I could kill him because he was INSIDE A WALL. I lost the mission, I turned the game off. Just been playing Persona 3 FES and EVE online since then. Yep.
Mxyzptlk's Avatar
Mxyzptlk at 05/29/2008 11:10
Very good review, seems very even-handed with what I've experienced so far in the game. I still love it, despite it's few problems. :)
Crapsh00t's Avatar
Crapsh00t at 05/29/2008 11:12
While I agree for the most part, (ROCKSTAR, GET THE DAMN NETCODE UPDATED SO CARS STOP DISAPPEARING,) giving GTA IV a score that is its lowest Metacritic score by a good 5% and weeks lay may get your syndication revoked. Why aren't you whoring yourselves out better? Damn.
kalidanthepalidan's Avatar
kalidanthepalidan at 05/29/2008 11:13
Well done Mr. Sterling...well done.
Timmeh's Avatar
Timmeh at 05/29/2008 11:18
There's a better take here than most other reviews, having completed it there is, I feel, a step back in the evolution of the series. Sure we've got nicer graphics and things like the cabaret club, but that kinda thing is just a new lick of paint on an already present concept.

There seems to be a lot missing and I'm not sure whether this is the sacrifice for the improved visuals or things like territory and property are going to be rolled out as charged for DLC. Niko's focus seems to be equal between getting revenge and making money, but there never seems to be anything to do with the money when you get it. Very little to buy, and relationships are fairly arbitrary and meaningless and don't seem to affect much.

All in all it's my impression that we've been given what GTA III was to VC & SA and we are going to have to wait for the later additions to appear in future games/content.
Super Maggot's Avatar
Super Maggot at 05/29/2008 11:20
I also haven't played this game since Age of Conan was released. Maybe i'm a bit burnt out on sandbox games but its stupid when something like Saints Row can come out and completely nail combat mechanics and GTA4 is released and it doesn't hold a candle to it. I didn't like the combat mechanics in Uncharted either which GTA4 reminds me of but even worse.

A hope developers realise that a cover system isn't a needed mechanic, it worked for Gears as the whole game was centred around it from the ground up.
Bizznet's Avatar
Bizznet at 05/29/2008 11:21
I hated the driving in GTA IV, but I love Nico as a character more than Tommy Vercetti. Oh, and the TV in the safe house...

REPUBLICAN SPACE RANGERS!!!

@ Tubatic
Is that from The Elephant Man?
TheStripe's Avatar
TheStripe at 05/29/2008 11:21
"The combat is far from improved,"

I also don't understand the criticism of the targeting and combat systems. They're so drastically improved over previous iterations it isn't funny. It's not gears of war. Yeah, the cover system sucks, but I never felt like I needed it anyway. It always made more sense to hang back a little more and shoot around the edges of your cover rather than to knuckle up against it and blind fire.

And really, the driving is just more realistic. If you knew how to presteer your turns and powerslide for the tight ones, you'd have no problem getting around liberty city. But I guess ten years as a driver doesn't qualify me to talk about how cars don't turn when you're going to fast. Taking a 90 degree turn at 35 or 40 miles an hour IRL is going to make your car skid or roll. Driving in Liberty City is actually a far shot easier than real life.

I'm not going to go so far as to say it's perfect, and I think an eight out of ten is perfectly fair. This ridiculous spouting in the comments about "camera R useless and bad and old" is just that, ridiculous. The camera controls are much improved over Vice City and San Andreas, and are much better than the camera in contemporary now-gen sandbox games like Crackdown and that knock-off GTA game, uhm, Saints Row. Seriously, if you're going up a steep hill, just pull back on the camera stick a bit so you can see over the top of the hill you're climbing. Don't bitch because the game doesn't play itself.
ARGYLE_SWEATER_VEST's Avatar
ARGYLE_SWEATER_VEST at 05/29/2008 11:29
The multiplayer alone deserves a 10/10.
Zanch's Avatar
Zanch at 05/29/2008 11:30
Good review. I will say though, you have the option to turn off auto-aiming, which I did right from the start. It feels much more like a shooter if you do.
Brilliam's Avatar
Brilliam at 05/29/2008 11:30
I don't "get" scores, but well written review-- only three things I'd add, personally:

1. At a certain point I stopped caring about Niko and he became just another Tommy Vercetti-- so many people worked for then kille,d he was just a boring psycho and not a complex guy who didn't want to kill anymore. Really took it down a notch or two for me.

2. At one point you say "affects" when it should be "effects." Just sayin'. :)

3. Despite that this game is "an eight" it is still a must-play, if that makes sense. I wish there were two scores-- X/10 for AWESOMENESS and X/10 for NOT AWESOMENESS because it'd be, like, 10/10 awesome, but also 3/10 for not awesomeness.
Mr Gilder's Avatar
Mr Gilder at 05/29/2008 11:31
Finally someone with the honest-balls to point out the atrocious and unimproved combat. A masterpiece of game that, as most other reviews seem to ignore, still has its flaws. As always Mr. Sterling, I agree whole heartedly.
DeusPayne's Avatar
DeusPayne at 05/29/2008 11:34
I personally have auto aim turned off, and rarely use cover, and find it's much less frustrating than using both of said features. Sure it's a bit harder, but except for some times when you can't see your target but they can see you where lock-on would be nice, I find that I want to stab the controller far less.

I would have given it an 8.06236, but to each his own. Here's to hoping that the 2nd and/or 3rd installments in the GTAIV franchise add as much as VC and SA did to GTAIII.
CALkulon's Avatar
CALkulon at 05/29/2008 11:47
Haven't bothered reading the review yet (all in good time!) but scanned over the comments, amazed to see no OMFGAWD U SUX JIM yet. Good job!

Read all of lubczyk's points though, agree with everyone single one, still a cracking game though.
manasteel88's Avatar
manasteel88 at 05/29/2008 11:49
good thing you guys waited otherwise the internets would have been outraged at the point lowering on metacritic. I believe Dtoid's review method is by far more honest than any others, but it needs that explanation at the bottom to validate that score.
lubczyk's Avatar
lubczyk at 05/29/2008 11:51
@CALkulon

Thanks for the compliment. I am happy that I could add some constructive criticism.
MaxVest's Avatar
MaxVest at 05/29/2008 11:53
From my 4-5 hours with the game before I returned it, I think the last paragraph sums it up very well. This game was not terribly fun, but I could appreciate the care that went into crafting it. You want to give it an A for effort.

Ultimately, though, I didn't think the story or writing were close to what we would expect from a big-budget movie with similar critical acclaim. Immersive isn't a great selling point if it's immersion in a world filled with people I don't really care about.
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006