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Destructoid review: Gradius Rebirth photo

Just like with 2D fighting games, there are basically two types of shmup fans: those who love them primarily for the fun of developing the skills required to play them with any modicum of success, and those that are still attached to the genre for reasons of nostalgia. For those in the first category, games like Ikaruga and Radiant Silvergun are often referred to as the pinnacle of gameplay excellence, while those in the later camp will often cite R-Type Final or Gradius V as their favorite shmups of all time.

I fall into the second category. Honestly, I've never played a shmup that I didn't like, but my favorites are definitely the games that predate the "bullet hell" paradigm that has pretty much dominated the genre for the past ten years. No, my love of shmups is definitely more tied to rose-tinted memories of "the good old days," hence my complete adoration of Bionic Commando Rearmed, Mega Man 9, and Contra 4

It's with that throbbing, retro-hungry pixel lust that I dove into Gradius Rebirth. Sure, I wanted the game to have good level design and enemy patterns, but more than anything, I was hoping that it would deliver the kind of graphics, music, and gameplay that could effectively take me back to 1989, a time when I didn't think games could ever get any better than R-Type and Blazing Lasers

Does the game succeed at taking me back twenty years in the past? On top of that, is the game actually any fun? Hit the jump to find out.

Gradius Rebirth (Wii)
Developer: Konami
Publisher: Konami
Released: March 9, 2009
MSRP: 1000 Wii Points

If you are one of the people who bought a Wii in part to play all the old TurboGrafx-16/Genesis shmups, then you need to skip this review and just buy Gradius Rebirth right now. From a style perspective, it is completely indistinguishable from the better TG-16/Genesis shooters on the Virtual Console. For some, that will be a very good thing.

The game doesn't just look like a TG-16/Genesis shmup from the late 1980s; it feels like one as well. The game's opening cinema is so packed with "Genesis does what Ninten-don't" flair that I actually had to watch it twice before I jumped into the game. I really couldn't believe what I was seeing. You see, there were certain shmup story cliches back in 1989 that I almost forgot existed. I'm talking about Robotech-looking stuff like "interstellar news casts,"  a hero who is never seen out of his space helmet, a suspicious alien scientist who advises our hero on how to fight other aliens, the slow but deliberate departure of "your ship" from its mothership as inspiring music swells in the background; these are all part of the aesthetic of the late-80s shmups, and they are all present and accounted for here in Gradius Rebirth

The nostalgia doesn't stop there. The first stage of Gradius Rebirth is a near-exact visual replica of the first area of Gradius, except with new enemies, new level design, and a new gimmick. At the start of the stage there are two machines, one red and one white, that look just like regular enemy generators, except the only thing they expel is red and white dust (respectively). You can just avoid them completely, which will keep the stage the way it is; you can destroy the red one, which will cause the stage to be covered in snow; or you can shoot the white one, which will cause all the mountains in the stage to turn into erupting volcanoes. With that, Gradius Rebirth's intentions are made clear: to give you the old Gradius world, but to have you explore it in a new way. 

For the most part, the game makes good on its intentions. The tried-and-true Gradius level structures of opening power-up collection section, main level section, "panic" section, then boss fight, have all been perfectly retained. Also fully intact is the signature Gradius power-up chain (speed up, missile, double, laser, option, and "?"), although there are now a few new ships that make use of the chain in all new ways. You start the game with three selectable ships, with two more "experimental" models unlockable by meeting certain in-game requirements. On the higher difficulty settings, some stages are nearly impossible to beat without the right ship, so you'll be trying each of them out at least once over the course of the game.

Each level is based on something found in a previous Gradius game, but with enough added twists to keep it feeling fresh and unpredictable. There is a sequence at the end of Stage 2 that is designed like nothing I've ever done in a shmup, where I had to simultaneously blast the walls in front of me so that I could safely pass through them, while dodging the enemies flying at high speeds from behind me, and also trying to collect the power-ups from those enemies after blowing them up. I've played just this section of the game at least twenty times since I got the game, and it's still exciting.

Sadly, the game only has five stages in total (not including a couple of secret warp zone levels), which is notably less than average for a Gradius game. After beating it once, you open up "Loop 2," a second playthrough of the game's levels that features new layouts, and more plentiful and aggressive enemies. Playing Loop 2 doesn't quite feel like a whole new game, but you'll certainly have to learn new strategies and patterns in order to get through it.

That brings me to the game's difficulty. There are five difficulty settings, three of which are nearly impossible to beat without hours of trial and error. On normal and above, Gradius Rebirth is much harder than most Gradius games, to the point where I don't think I'll ever be able to beat it on 'very hard.' In order to see the game's "real ending," you have to beat Loop 2 on normal or higher, which was so incredibly tough to do that I honestly didn't think I'd be able to do it in time for this review. Like most classic Konami games, Gradius Rebirth is a game where you need to power up early, and keep your power-ups through the whole game, in order to stand a chance. Die once, and you lose everything, which basically leaves you screwed. If it weren't for the fact that you can start your game from any of four checkpoints in any level once you've gotten to them at least once, and that you can use the "Konami code" from any of these checkpoints to load your ship with weaponry, I wouldn't be writing this right now. I'd still be trying to beat the game.

Gradius Rebirth is definitely a game that focuses on making the player take pride in achieving what they once thought was impossible. On one of my many attempts to get through the Moah heads level on Loop 2, just surviving for a few more seconds than I did on my previous attempt caused me to pause the game, take a deep breath, and perform a fist pump. Just a few more seconds of survival provided me with a sense of total victory, more so than I've gotten from playing through some other games in their entirety. The game's developers seemed to be aware of this, which is probably why they allow for you to record a full replay of anything you do in Score Attack mode, and/or upload your high scores to the game's online leaderboards. 

As nice as those features are, they don't make up for the main extra I was hoping for out of Gradius Rebirth: two player co-op. I hate to knock a game for something it doesn't have, but it has to be said, since most of the best Gradius games in the past allowed for two player co-op. To omit such a simple addition from this game is a pretty serious loss.

Truth be told, though, I don't live around anyone that would really be willing to play Gradius Rebirth with me anyway. I love the game in a fetish sort of way, in a way that I don't expect most people to relate with. That said, I recognize that a lot of things I love about the game don't have much to do with its quality, and have everything to do with its style, and the feelings of nostalgia that they evoke. All nostalgia aside, the game does have five very well-designed, traditional Gradius levels, online leaderboards, and enough difficulty to keep determined gamers busy for a long time. 

Oh, and before I finish, I have to mention the game's soundtrack. It's incredible. There is a reason why they put it on sale for $40, despite the fact that the game only costs $10. It's just that good. If you bought the game just to listen to it, some would say it was money well spent.

Also, crab boss.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo










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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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33 comments | showing # 1 to 33
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Midgetsnowman's Avatar - Comment posted on 03/16/2009 18:09
Midgetsnowman
ah Shmups, a genre I've always respected but never been able to get into. simply because every attempt I've ever made has ended in horrific failure. And we're talking like, felt like I had accomplished something by surviving the first 4 seconds of R-type dimensions only to crash headlong into the first wall failure.

Good to hear another solid one is out for the people who dont suck at these games, though. >>
garison's Avatar - Comment posted on 03/16/2009 18:12
garison
Awesome review, J-Holmes :) I want to download this now But saly I can't afford the 10 dollars of wii points. Sucks being poor.
bluexy's Avatar - Comment posted on 03/16/2009 18:12
bluexy
No two-play coop is a super let down... and only 5 levels... fun and cheap as it is, an economy sized Gradius is disappointing.
Holyetheline's Avatar - Comment posted on 03/16/2009 18:17
Holyetheline
Not too bad for ten bucks!
HydroTonix's Avatar - Comment posted on 03/16/2009 18:25
HydroTonix
LUFF
Hiltz's Avatar - Comment posted on 03/16/2009 18:29
Hiltz
As a Gradius fan, I must admit that this game kicked my ass.The game is pretty good for a small downloadable title but sadly the length is short but its very challenging. For the record, I never cared about 2 player co-op though.
Zonic505's Avatar - Comment posted on 03/16/2009 18:31
Zonic505
Kinda wished there was more levels & the Burnin' Heat level/music, but still a good download for $10 on the WiiWare.
Superfluous Moniker's Avatar - Comment posted on 03/16/2009 18:53
Superfluous Moniker
Man, I wanna play this, but it goes back to the old 'restart when you die' method and I just get too frustrated by that. I'm hardcore yo but you gotta draw the line somewhere.

Think I'll just try to get through Gradius V on normal with no continues again. I can make it to the last 'real' level, then I get raped by the Bacterion Ship rush... and the high speed section... and the flame jets... and the gravity boss...

Think I'll just play Burnout.
Chronic Logic's Avatar - Comment posted on 03/16/2009 19:02
Chronic Logic
soundtrack = $40
game = $10

What the fucking hell?
Draconianviper's Avatar - Comment posted on 03/16/2009 19:13
Draconianviper
Good stuff Jonathan. I'm in the exact same camp as you in terms of why I'd play this game. Reliving the glory days of old standing by the original Gradius and Life Force. I just beat the original Gradius on VC not too long ago and I still get that satisfaction of accomplishment. Just downloaded this yesterday and it's a blast...although even on normal it kicks my ass. Time to learn the levels and blast through again.
Excel-2011's Avatar - Comment posted on 03/16/2009 19:19
Excel-2011
Actually, only two games in the series allowed co-op play: Gradius Gaiden and Gradius V (not counting the Salamander games). All the others had turn play.
fetusmilk's Avatar - Comment posted on 03/16/2009 19:38
fetusmilk
stupid wii is ruining all my shmup dreams
grafkhun's Avatar - Comment posted on 03/16/2009 19:41
grafkhun
maybe... maybe... naw, I'll pass. I'm already playing a dozen or so games now.
Diverse's Avatar - Comment posted on 03/16/2009 19:47
Diverse
This sounds like my kind of shmup! Awesome review Jonathan, I'll definitely be picking this up.
njsykora's Avatar - Comment posted on 03/16/2009 20:08
njsykora
We're all missing the major point in this review.

This game uses the motherfucking Konami Code.
Dan CiTi's Avatar - Comment posted on 03/16/2009 20:33
Dan CiTi
I LOVE this game!
Dr Milkdad's Avatar - Comment posted on 03/16/2009 21:05
Dr Milkdad
Not sure if it's worth getting this if I have Gradius V already... I'm still thinking about it.
Tubatic's Avatar - Comment posted on 03/16/2009 21:08
Tubatic
Nice! If I hadn't just bought Gradius III for the first tiem ever on VC a few weeks back, I'd probably be all over this.

Though I'm a sucker for good music...
Jonathan Holmes's Avatar - Comment posted on 03/16/2009 21:53
Jonathan Holmes
@ Tubatic- I like it more than Gradius III. It's shorter, but the graphics are a hair better, as is the music.

Also, leader boards.

@ Dr Milkdad- did you like Gradius V. If so, then I think Rebirth will worth it to you. I love Gradius V, but it is by no means the only Gradius game worth owning.
Mighty Pinto's Avatar - Comment posted on 03/16/2009 22:03
Mighty Pinto
This is the sole temptation I have for buying a Wii. Although it plays like a re-hash of the other games in the series, I still want it. I want it bad. Also, they NEED to put Gradius Gaiden on something other than the PSP....bring it to live like you did with Symphony, Konami!
Infinitys End's Avatar - Comment posted on 03/16/2009 22:27
Infinitys End
No, please people, don't be fooled. This isn't any better than stupid "same formula, same game" shmup that was released in the 16-bit (maybe even 8-bit) eras. If you're a die-hard "I'll buy any shmup on the planet" kind of person, yeah, go for it. Everyone else, STAY AWAY. FAR FAR AWAY.

Honestly, you can put your money towards something better.
shinigamiDude's Avatar - Comment posted on 03/16/2009 22:59
shinigamiDude
dude,i just played Gradius Advance on GBA last week :D

it's a shame that my country (Myanmar) have super expensive internet connection , making me unable to get the DLCs not to mention we have to modify our xbox360 or Wii to play the pirated copies (no original games here except for 3 or 4 PS3 games) :( we can't use credit card either.i want to play Ikaruga and R-type on 360 too :(
Rabite's Avatar - Comment posted on 03/16/2009 23:05
Rabite
I'd be all over this if I had a Wii. As it stands now though I'll have to wait for something worthwhile on a disk to get one. Oh and money, money helps a lot.
UUDDLRLRBAStart's Avatar - Comment posted on 03/16/2009 23:23
UUDDLRLRBAStart
Shameless plug for my favorite shmup for last generation: Gradius V... it's Gradius, but developed by treasure, 'nuf said.
Drach's Avatar - Comment posted on 03/17/2009 03:39
Drach
lol coincidence... My LEGO Vic Viper is almost complete. It's missing a few key pieces, but I'll post it soon. =D

I'll pick this up whence I get the loot for it.
BoBoTheChimp757's Avatar - Comment posted on 03/17/2009 08:52
BoBoTheChimp757
I might have to get this. Life Force for the NES and Gradius III for the SNES still hold a special place in my gaming heart.
Jonathan Holmes's Avatar - Comment posted on 03/17/2009 18:27
Jonathan Holmes
@ Infinitys End- Exactly where did you get the idea that I was trying to "fool" anyone?

@ Mighty Pinto and Rabite- There are a lot of really good shmups on the Wii, not even counting the virtual console; Blast Works, Ultimate Shooting Collection, and Castle of Shikigami III just to name a few.

They're all under $30 as well.

With the Big Bang Mini sequel planned as a Wii exclusive, I really don't see how any shmup fan can feel good without the console.

As for a something worthwhile on disc, the previously mentioned shmups, Super Mario Galaxy, MadWorld, Zack and Wiki, Brawl, de Blob, Metroid Prime 3, No More Heroes, Boom Blox, House of the Dead: Overkill, and Dead Rising Chop Till You Drop are all pretty good games. Not all of them are for everybody, but no matter what your tastes are, you're bound to like at least two or three of them.
norm9's Avatar - Comment posted on 03/17/2009 22:58
norm9
Sweet. I gotta get this soon. Gradius III is my favorite shootemup and the first game I played on the SNES.

No co-op is fine with me, as I always felt that my friend was holding me back in Life Force. Strictly solo.
Excel-2011's Avatar - Comment posted on 03/17/2009 23:24
Excel-2011
My arcade parts can not come soon enough.
kaocrat's Avatar - Comment posted on 03/22/2009 18:30
kaocrat
Sounds like a pretty nice game. I'd buy it but I've got way too many unbeaten shooters lying around that I probably don't need to add any more to my backlog.
Kittani's Avatar - Comment posted on 05/11/2009 23:24
Kittani
If you haven't already there is a few good space shooters on the 360 arcade, including a "new" r-type, and for those that don;t feel like shelling out half thier life savings on Ikaruga for the gamecube it's there too.

I always liked these games... even going so far as to designing my own ship sprites and power-up schemes when I was a kid on my old Apple 2GS. Those were the good old days.
toruokada's Avatar - Comment posted on 01/20/2010 20:15
toruokada
The only reason I own a Wii: Ultimate Shooting Collection (Radirgy is so good), Shiki III and now this.

But can it steal my precious Mushihimesama Futari 1.5 and DeathSmiles time? I think not. 360 > Wii for shmups.
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