Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home wii updates

Destructoid review: Geometry Wars: Galaxies

11:39 AM on 11.30.2007, Nick Chester 33 comments

     wii

In November of 2005, the Xbox 360 launched with a number of retail-based games. While the launch games were (arguably) solid, not all will be remembered as classics. But Bizarre Creation's Xbox Live Arcade title, Geometry Wars: Retro Evolved will not soon be forgotten.

To this day, the XBLA twin-stick shooter still stands as one of the best values in Microsoft's digital distribution portfolio. Simple and addictive, Geometry Wars got many early adopters through those tough early times between the Xbox 360's launch and well, the release of solid titles.

Now the title has gotten an upgrade, but it's not available on the system that made it famous among the masses. This time, Kuju Entertainment and Bizarre Creations have brought a full-featured version of the game, called Geometry Wars: Galaxies, to the Wii (along with a version for the Nintendo DS). But is this a case of cramming unwanted additions and complications into an already near-perfect title to make a quick buck? Or should Xbox 360 owners be seething with jealousy?

Geometry Wars: Galaxies (Wii)
Developed by Kuju Entertainment
Published by Sierra
Released on November 23, 2007


At its core, Geometry Wars: Galaxies is a lot like the Bizarre Creations title(s) it spawned from. In the simple (yet blissful) Geometry Wars: Retro Evolved, you controlled a claw-looking ship that swerves and weaves between enemies, blasting them to bits, or exploding them to pieces with your screen-obliterating bombs. Galaxies doesn't stray from that format too much, except this time you're not confined to a one area, and left to deal with endless swarms of enemies. Here, you're given multiple areas ... and you're left to deal with endless swarms of enemies.

True to its name, you'll battle through ten galaxies, totaling over 60 different planets. Here is where Galaxies actually is improved over its predecessors -- its addictive nature is married to a true feeling of forward progressions. On each planet, you're given score goals that are each tied to a medal (bronze, silver, gold), giving you something to work for in each area. While Retro Evolved's playing area was an empty rectangle, the planets in Galaxies are varied and incredibly unique, with some drawing obvious influences from early 80s arcade titles such as Asteroids or Galaxian.

From the first trainer planet (Traeis in the Alpha galaxy) to the more advanced planets in the galaxy of Kappa (who wants to start a Geometry Wars frat?), the introduction of new enemies and area-types keeps the game feeling fresh. One, for instance, may have walls that move, changing how you must maneuver around the playing field. Another might have a washing machine-like gravity pool in its center, which constantly sweeps the area, pulling you, your fire, and enemies in all directions. New enemies are introduced as you unlock more galaxies, and veteran Geometry Wars players will have plenty of new baddies to deal with, like the gigantic Asteroids, which when destroyed spill out smaller versions of themselves all over the playing field. Some of the new enemies can even be helpful -- the Mine Layer, for instance, slowly moves around dropping mines; touch the mines with your ship, and they'll explode, creating a chain reaction that will destroy enemies and help you rack up points. In short, there's no lack of variety in Galaxies' level design.

Another new addition is that of the drone, an autonomous smaller version of your ship which mirrors your movements and helps you blast (or defend against) enemies. Drones come in a number of forms -- attack, defend, collect, snipe, sweep, ram, turret, and bait. Drones can be purchased and upgraded using "Geoms," the intergalactic form of currency used in Galaxies, which you nab off of fallen enemies as you play. You choose your drone prior to entering a planet, and choosing the right drone for each situation is crucial to getting a gold medal or truly breaking high scores.

Speaking of high scores, if you struggled with breaking that million-point mark in Retro Evolved, prepare to be shocked. Racking up the score boosting multipliers is easier than ever in Galaxies, and it's not uncommon to quickly have a 100+ multiplier if you play your cards right. This doesn't really have an impact on the balance of the game, as the target scores very clearly take this into account, but it'll be a shock for those who had worked so hard simply to get a 10 times multiplier in Retro Evolved.

The added variety in level design and enemy roster are all welcome additions. While they easily could have over-complicated the beautiful and simple design of the original, everything feels like an obvious evolution to the series. Kuju did a brilliant job of creating areas and enemies that perfectly fit with the Geometry Wars universe; nothing about it feels forced or unnecessary. But for purists, Retro Evolved is also fully playable as a separate mode, and maintains all of the same enemies and scoring as the original.

Galaxies also makes the brilliant (and highly demanded) choice of including cooperative and competitive multiplayer modes into the game. It plays out just liked you'd imagine -- you and a friend swerve around together, and you deal with endless swarms of enemies ... together. Competitively, each player has his or her own set of lives and bombs, and the goal is to kill more geometry than your opponent for a higher score. Cooperatively, you'll share bombs, lives, and your score; for an advanced player, playing with a novice does become frustrating as they'll often blow all of your bombs and lives within the first few minutes of gameplay.

As if Geometry Wars' hectic pace weren't confusing enough, having two firing ships on the screen could become a nightmare for some. Each player has a unique ship shape and slightly different color, but there's just not enough to distinguish the two from one another, especially with everything that's happening on-screen. Moving your eyes away from the screen or your ship for even a moment can result in some serious frustration, and is a good way to quickly lose a life. The cooperative modes are certainly fun (more so than watching a friend play a single game of Geometry Wars for two hours), but it's a shame they can only be played locally -- the game does support leaderboards via the Nintendo Wi-Fi connection, but there are no online multiplayer options.

As a game, Geometry Wars: Galaxies is a fantastic package, and with all of the single-player and multiplayer editions, is the best version of the game yet. However, there is one thing that's keeping Galaxies from truly being perfect -- it's on the Wii. Now I know I'm going to draw some heat with that statement, but allow me to explain.

Geometry Wars, by nature, is a twin-stick shooter. Kuju did an admirable job of translating that to the Wiis controls, and for the most part, it works ... kind of. You use the nunchuck's analog stick to move the ship about the screen, which not only feels familiar, but feels right. Firing with the Wii remote is another story, although it sounds simple -- just make a slight movement with your wrist in the direction you want to fire. The problem is that it's simply not accurate enough, especially when dealing with crowds of enemies that are approaching from all sides at high speeds. It's not uncommon to want to fire right, but the game is translating your Wii remote motions into your ship firing upwards. There is an on-screen reticule to make things easier, but keeping track of another thing in a game that already overloads your senses doesn't quite work out. After spending some time with the controls, you'll find that firing becomes easier and smoother, but it's extremely difficult to get the accuracy you'll need in tough situations.

It's fortunate that game also supports the Wii's Classic Controller, which has dual analog sticks, so the game can be played the way it was meant to played ... like Robotron. Even with the Classic Controller, there are problems. For starters, if you don't already own one, it's going to cost you an additional $19.99 to play the game "properly."  But simply put, the classic controllers' analog sticks don't translate well to twin-stick shooters. Movement and firing in all directions requires quick and smooth movements, but the eight directional notches that surround the analog stick make that a bit difficult. Rolling the analog stick in a circle, you're going to make frequent "stops" at each of those notches, making accuracy and speed a problem. It's possible to play, and most definitely better than the Wii remote alternative, but it's nowhere near as comfortable as playing with an Xbox 360 controller in your hand.

Even with slight control hurdles (and me wishing I could play it on the Xbox 360 because of this), Geometry Wars: Galaxies is an amazing enhancement to an already amazing arcade game. The MSRP of $39.99 might turn off some when compared to the $5 Retro Evolved costs on Xbox Live Arcade. The truth is, Galaxies is as addictive as ever, and well worth the extra money for fans of arcade-style shooters looking to sink hours into breaking high scores.

Score: 8.5
Verdict:


Next page: More Reviews stories




The-Excel's Avatar
The-Excel at 11/30/2007 11:46
What would have been cool is if they added faux dual-joystick controls, similar to that in Metal Slug Anthology. The Nunchuk and the Remote are held upright, like joysticks, and are tilted in the desired directions for movement and firing respectively, just like in Smash T.V..
Sharpless's Avatar
Sharpless at 11/30/2007 11:53


They don't advertise with Destructoid. YA FIRED.
TheDragon's Avatar
TheDragon at 11/30/2007 11:57
DO WANT
galagabug 's Avatar
galagabug at 11/30/2007 11:58
doesn't really sound like $34.99 + classic controller worth of improvements, i'm still having a blast w/ my $5 retro evolved!
Nick Chester's Avatar
Nick Chester at 11/30/2007 12:05
@ galaga:

It's a better game than Retro Evolved, without a doubt. Retro Evolved is great, and still is. Galaxies improves on it in every way. That's like saying, "I still enjoy Guitar Hero, so I don't want to spend the money on Rock Band." You're missing out on a great experience.
F Whipple's Avatar
F Whipple at 11/30/2007 12:05
I'll probably pick this up when the price goes down.
Holyetheline's Avatar
Holyetheline at 11/30/2007 12:18
This game is great! Definitely a good review there.
Variable Gear's Avatar
Variable Gear at 11/30/2007 12:19
Anyone want to send me a copy?
Determination's Avatar
Determination at 11/30/2007 12:26
supports only the Classic Controller? no Wavebird?
Mxyzptlk's Avatar
Mxyzptlk at 11/30/2007 12:28
Next paycheck, this so will be mine.
CJSchmidt's Avatar
CJSchmidt at 11/30/2007 13:06
I know it's worth every penny, but I just can't bring myself to spend $40 on it. I think $29 is the sweet spot. Hope we'll see a version of this on WiiWare - placate the cheapskates and hype up the full version.

Which reminds me... where is WiiWare already?!
Eschatos's Avatar
Eschatos at 11/30/2007 14:12
Please make this for PC.
LordRegulus's Avatar
LordRegulus at 11/30/2007 14:53
@Eschatos

If you can deal with Steam (I can, but I know guys who can't), you can get Retro Evolved on your PC that way. Even works with the 360 pad.

Geometry Wars @ 2560x1600 FTW.
corneliuscack's Avatar
corneliuscack at 11/30/2007 15:03
the connectivity with the ds version unlocks lambda galaxy (on both wii and ds versions), and when you connect with a ds via download from wii version, it just sends the ds a playable version of the first geometry wars.
Copyright 2008 Agent Chieftain's Avatar
Copyright 2008 Agent Chieftain at 11/30/2007 15:57
Oh hay, third parties do develop good games for the Wii.
Necros's Avatar
Necros at 11/30/2007 16:46
I haven't tried this game yet, but I'd think that the notches on the classic controller would actually help me keep track of my aiming better. Anyways, good review. No idea when I'll get this, but it'll probably be an eventual purchase.
Justice's Avatar
Justice at 11/30/2007 17:23
I'm really loving the DS version
corneliuscack's Avatar
corneliuscack at 11/30/2007 18:00
@electro lemon


lol yeah, which doesn't make sense to have that feature if you already have the ds version as well.

but oh well, back to MOAR GEOMETRY WARRRRS
Wedge's Avatar
Wedge at 11/30/2007 18:26
Wait, Retro Evolved is on Steam???. ZOMGSWEET. Any other cool XBLA games on there?
Joe Burling's Avatar
Joe Burling at 11/30/2007 19:38
@Nick,

Do the notches along the edge of the analogy stick on the nunchuck create problems when moving your ship? If you want to move in a direction, won't your analog stick get caught in one of those grooves and possibly force your ship in a slightly different direction than what you want?
Nick Chester's Avatar
Nick Chester at 11/30/2007 20:02
@ Buck:

Good point. The nuchuck has similar notches, but for whatever reason, you don't really feel it as much as you do with the right analog on the classic controller. Perhaps it has something to do with the way you move the ship vs. how you fire -- I tend to fire in in a more circular motion, and I feel the notches a bit more.
bVork's Avatar
bVork at 11/30/2007 20:10
I had two fears about Galaxies when I first heard about it. I was worried that the high score lists would be fractured due to the massive amount of different levels, and that a cumulative high score would be meaningless if there was a single unbalanced level that let you rack up large scores without any real challenge. Sadly, I have been proven correct.

There's a planet in the Gamma galaxy called Vareis. This planet has enough enemies to rack up retarded scores, but little to no chance of dying thanks to the very regular spawn patterns. The gold medal score is 33 million. I came away with 175 million on my first attempt, and only stopped because I had gotten bored after an hour of that single level. You can easily use this planet to pump your overall high score as high as you want. Just keep extra batteries around for your Wiimote or keep your DS plugged into its charger.

This makes the overall high score meaningless apart from as a measure of the time spent playing the game. And which of the 59 other levels are you going to spend your time playing? With a massive amount of choices, there will be far fewer people to compete against for any given high score.

The one redeeming feature of Geometry Wars: Galaxies is that it includes Retro Evolved. But why would you pay $40 for that on Wii when you can get it for $5 on XBLA or Steam?

The DS version is almost identical to the Wii version in content. Unfortunately, there are some presentation and control issues that bog it down. The touchscreen aiming works remarkably well, but the dpad mimics an analogue stick. So if you are moving up then you start pressing right, your ship will make a quarter circle motion instead of immediately switching direction. The presentation also takes a hit. There is a lot of slowdown when things get hectic. The background grid doesn't deform and there are less particle effects. After seeing what too much eye candy can do to a game like Space Giraffe, you'd think that this would be a good thing. However, some enemies (like the Gravity Wells) are now very difficult to see because they don't make their presence known through pretty effects. Speaking of Gravity Wells, the music-canceling explosion sound that heralds the appearance of those homing blue circles appears to be missing. This makes that sort of enemy much more insidious. This is a bizarre omission and makes the version of Retro Evolved included on the DS game a less than perfect port. Still, it's probably the best 2d shooting action you can find on the DS. Until Nanostray 2 and Ketsui DS appear, at least.
The-Excel's Avatar
The-Excel at 11/30/2007 22:36
Ketsui is coming out on DS? Where did you hear this?
bVork's Avatar
bVork at 11/30/2007 23:07
How about seeing instead of hearing? Here's the official trailer for Ketsui DS: http://www.youtube.com/watch?v=aElNxenpDME
ridley80's Avatar
ridley80 at 12/01/2007 02:14
that ketsui looks ridiculous
The-Excel's Avatar
The-Excel at 12/01/2007 12:14
Saw the video. It can't come soon enough.
Fading Star's Avatar
Fading Star at 12/01/2007 14:13
Geometry Wars!
flodo426's Avatar
flodo426 at 01/19/2008 20:10
GEOMETRY WArs IS AMAZING! I LOVE IT!
flodo426's Avatar
flodo426 at 01/19/2008 20:17
I CANT WAIT UNTIL I GET THAT GAME FOR MY WII!
flodo426's Avatar
flodo426 at 01/19/2008 20:20
THIS GAME IS DA BOMB!
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39762 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006