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In November of 2005, the Xbox 360 launched with a number of retail-based games. While the launch games were (arguably) solid, not all will be remembered as classics. But Bizarre Creation's Xbox Live Arcade title, Geometry Wars: Retro Evolved will not soon be forgotten.

To this day, the XBLA twin-stick shooter still stands as one of the best values in Microsoft's digital distribution portfolio. Simple and addictive, Geometry Wars got many early adopters through those tough early times between the Xbox 360's launch and well, the release of solid titles.

Now the title has gotten an upgrade, but it's not available on the system that made it famous among the masses. This time, Kuju Entertainment and Bizarre Creations have brought a full-featured version of the game, called Geometry Wars: Galaxies, to the Wii (along with a version for the Nintendo DS). But is this a case of cramming unwanted additions and complications into an already near-perfect title to make a quick buck? Or should Xbox 360 owners be seething with jealousy?

Geometry Wars: Galaxies (Wii)
Developed by Kuju Entertainment
Published by Sierra
Released on November 23, 2007


At its core, Geometry Wars: Galaxies is a lot like the Bizarre Creations title(s) it spawned from. In the simple (yet blissful) Geometry Wars: Retro Evolved, you controlled a claw-looking ship that swerves and weaves between enemies, blasting them to bits, or exploding them to pieces with your screen-obliterating bombs. Galaxies doesn't stray from that format too much, except this time you're not confined to a one area, and left to deal with endless swarms of enemies. Here, you're given multiple areas ... and you're left to deal with endless swarms of enemies.

True to its name, you'll battle through ten galaxies, totaling over 60 different planets. Here is where Galaxies actually is improved over its predecessors -- its addictive nature is married to a true feeling of forward progressions. On each planet, you're given score goals that are each tied to a medal (bronze, silver, gold), giving you something to work for in each area. While Retro Evolved's playing area was an empty rectangle, the planets in Galaxies are varied and incredibly unique, with some drawing obvious influences from early 80s arcade titles such as Asteroids or Galaxian.

From the first trainer planet (Traeis in the Alpha galaxy) to the more advanced planets in the galaxy of Kappa (who wants to start a Geometry Wars frat?), the introduction of new enemies and area-types keeps the game feeling fresh. One, for instance, may have walls that move, changing how you must maneuver around the playing field. Another might have a washing machine-like gravity pool in its center, which constantly sweeps the area, pulling you, your fire, and enemies in all directions. New enemies are introduced as you unlock more galaxies, and veteran Geometry Wars players will have plenty of new baddies to deal with, like the gigantic Asteroids, which when destroyed spill out smaller versions of themselves all over the playing field. Some of the new enemies can even be helpful -- the Mine Layer, for instance, slowly moves around dropping mines; touch the mines with your ship, and they'll explode, creating a chain reaction that will destroy enemies and help you rack up points. In short, there's no lack of variety in Galaxies' level design.

Another new addition is that of the drone, an autonomous smaller version of your ship which mirrors your movements and helps you blast (or defend against) enemies. Drones come in a number of forms -- attack, defend, collect, snipe, sweep, ram, turret, and bait. Drones can be purchased and upgraded using "Geoms," the intergalactic form of currency used in Galaxies, which you nab off of fallen enemies as you play. You choose your drone prior to entering a planet, and choosing the right drone for each situation is crucial to getting a gold medal or truly breaking high scores.

Speaking of high scores, if you struggled with breaking that million-point mark in Retro Evolved, prepare to be shocked. Racking up the score boosting multipliers is easier than ever in Galaxies, and it's not uncommon to quickly have a 100+ multiplier if you play your cards right. This doesn't really have an impact on the balance of the game, as the target scores very clearly take this into account, but it'll be a shock for those who had worked so hard simply to get a 10 times multiplier in Retro Evolved.

The added variety in level design and enemy roster are all welcome additions. While they easily could have over-complicated the beautiful and simple design of the original, everything feels like an obvious evolution to the series. Kuju did a brilliant job of creating areas and enemies that perfectly fit with the Geometry Wars universe; nothing about it feels forced or unnecessary. But for purists, Retro Evolved is also fully playable as a separate mode, and maintains all of the same enemies and scoring as the original.

Galaxies also makes the brilliant (and highly demanded) choice of including cooperative and competitive multiplayer modes into the game. It plays out just liked you'd imagine -- you and a friend swerve around together, and you deal with endless swarms of enemies ... together. Competitively, each player has his or her own set of lives and bombs, and the goal is to kill more geometry than your opponent for a higher score. Cooperatively, you'll share bombs, lives, and your score; for an advanced player, playing with a novice does become frustrating as they'll often blow all of your bombs and lives within the first few minutes of gameplay.

As if Geometry Wars' hectic pace weren't confusing enough, having two firing ships on the screen could become a nightmare for some. Each player has a unique ship shape and slightly different color, but there's just not enough to distinguish the two from one another, especially with everything that's happening on-screen. Moving your eyes away from the screen or your ship for even a moment can result in some serious frustration, and is a good way to quickly lose a life. The cooperative modes are certainly fun (more so than watching a friend play a single game of Geometry Wars for two hours), but it's a shame they can only be played locally -- the game does support leaderboards via the Nintendo Wi-Fi connection, but there are no online multiplayer options.

As a game, Geometry Wars: Galaxies is a fantastic package, and with all of the single-player and multiplayer editions, is the best version of the game yet. However, there is one thing that's keeping Galaxies from truly being perfect -- it's on the Wii. Now I know I'm going to draw some heat with that statement, but allow me to explain.

Geometry Wars, by nature, is a twin-stick shooter. Kuju did an admirable job of translating that to the Wiis controls, and for the most part, it works ... kind of. You use the nunchuck's analog stick to move the ship about the screen, which not only feels familiar, but feels right. Firing with the Wii remote is another story, although it sounds simple -- just make a slight movement with your wrist in the direction you want to fire. The problem is that it's simply not accurate enough, especially when dealing with crowds of enemies that are approaching from all sides at high speeds. It's not uncommon to want to fire right, but the game is translating your Wii remote motions into your ship firing upwards. There is an on-screen reticule to make things easier, but keeping track of another thing in a game that already overloads your senses doesn't quite work out. After spending some time with the controls, you'll find that firing becomes easier and smoother, but it's extremely difficult to get the accuracy you'll need in tough situations.

It's fortunate that game also supports the Wii's Classic Controller, which has dual analog sticks, so the game can be played the way it was meant to played ... like Robotron. Even with the Classic Controller, there are problems. For starters, if you don't already own one, it's going to cost you an additional $19.99 to play the game "properly."  But simply put, the classic controllers' analog sticks don't translate well to twin-stick shooters. Movement and firing in all directions requires quick and smooth movements, but the eight directional notches that surround the analog stick make that a bit difficult. Rolling the analog stick in a circle, you're going to make frequent "stops" at each of those notches, making accuracy and speed a problem. It's possible to play, and most definitely better than the Wii remote alternative, but it's nowhere near as comfortable as playing with an Xbox 360 controller in your hand.

Even with slight control hurdles (and me wishing I could play it on the Xbox 360 because of this), Geometry Wars: Galaxies is an amazing enhancement to an already amazing arcade game. The MSRP of $39.99 might turn off some when compared to the $5 Retro Evolved costs on Xbox Live Arcade. The truth is, Galaxies is as addictive as ever, and well worth the extra money for fans of arcade-style shooters looking to sink hours into breaking high scores.

Score: 8.5
Verdict:


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32 comments | showing # 1 to 32

BlindsideDork's Avatar - Comment posted on 11/30/2007 11:42
BlindsideDork
What about the DS downloadable content? How is that? No one has mentioned it so far...
Rbj's Avatar - Comment posted on 11/30/2007 11:46
Rbj
I was seriously expecting this to be slated, so im delighted its got a good score and review. Shall certainly be getting it when it comes out in Europe in about 5 years or so... :(
The-Excel's Avatar - Comment posted on 11/30/2007 11:46
The-Excel
What would have been cool is if they added faux dual-joystick controls, similar to that in Metal Slug Anthology. The Nunchuk and the Remote are held upright, like joysticks, and are tilted in the desired directions for movement and firing respectively, just like in Smash T.V..
Sharpless's Avatar - Comment posted on 11/30/2007 11:53
Sharpless


They don't advertise with Destructoid. YA FIRED.
TheDragon's Avatar - Comment posted on 11/30/2007 11:57
TheDragon
DO WANT
galagabug 's Avatar - Comment posted on 11/30/2007 11:58
galagabug
doesn't really sound like $34.99 + classic controller worth of improvements, i'm still having a blast w/ my $5 retro evolved!
Nick Chester's Avatar - Comment posted on 11/30/2007 12:05
Nick Chester
@ galaga:

It's a better game than Retro Evolved, without a doubt. Retro Evolved is great, and still is. Galaxies improves on it in every way. That's like saying, "I still enjoy Guitar Hero, so I don't want to spend the money on Rock Band." You're missing out on a great experience.
F Whipple's Avatar - Comment posted on 11/30/2007 12:05
F Whipple
I'll probably pick this up when the price goes down.
Holyetheline's Avatar - Comment posted on 11/30/2007 12:18
Holyetheline
This game is great! Definitely a good review there.
Variable Gear's Avatar - Comment posted on 11/30/2007 12:19
Variable Gear
Anyone want to send me a copy?
Determination's Avatar - Comment posted on 11/30/2007 12:26
Determination
supports only the Classic Controller? no Wavebird?
Mxyzptlk's Avatar - Comment posted on 11/30/2007 12:28
Mxyzptlk
Next paycheck, this so will be mine.
CJSchmidt's Avatar - Comment posted on 11/30/2007 13:06
CJSchmidt
I know it's worth every penny, but I just can't bring myself to spend $40 on it. I think $29 is the sweet spot. Hope we'll see a version of this on WiiWare - placate the cheapskates and hype up the full version.

Which reminds me... where is WiiWare already?!
Eschatos's Avatar - Comment posted on 11/30/2007 14:12
Eschatos
Please make this for PC.
LordRegulus's Avatar - Comment posted on 11/30/2007 14:53
LordRegulus
@Eschatos

If you can deal with Steam (I can, but I know guys who can't), you can get Retro Evolved on your PC that way. Even works with the 360 pad.

Geometry Wars @ 2560x1600 FTW.
corneliuscack's Avatar - Comment posted on 11/30/2007 15:03
corneliuscack
the connectivity with the ds version unlocks lambda galaxy (on both wii and ds versions), and when you connect with a ds via download from wii version, it just sends the ds a playable version of the first geometry wars.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 11/30/2007 15:57
Copyright 2008 Agent Chieftain
Oh hay, third parties do develop good games for the Wii.
Necros's Avatar - Comment posted on 11/30/2007 16:46
Necros
I haven't tried this game yet, but I'd think that the notches on the classic controller would actually help me keep track of my aiming better. Anyways, good review. No idea when I'll get this, but it'll probably be an eventual purchase.
Justice's Avatar - Comment posted on 11/30/2007 17:23
Justice
I'm really loving the DS version
corneliuscack's Avatar - Comment posted on 11/30/2007 18:00
corneliuscack
@electro lemon


lol yeah, which doesn't make sense to have that feature if you already have the ds version as well.

but oh well, back to MOAR GEOMETRY WARRRRS
Wedge's Avatar - Comment posted on 11/30/2007 18:26
Wedge
Wait, Retro Evolved is on Steam???. ZOMGSWEET. Any other cool XBLA games on there?
Joe Burling's Avatar - Comment posted on 11/30/2007 19:38
Joe Burling
@Nick,

Do the notches along the edge of the analogy stick on the nunchuck create problems when moving your ship? If you want to move in a direction, won't your analog stick get caught in one of those grooves and possibly force your ship in a slightly different direction than what you want?
Nick Chester's Avatar - Comment posted on 11/30/2007 20:02
Nick Chester
@ Buck:

Good point. The nuchuck has similar notches, but for whatever reason, you don't really feel it as much as you do with the right analog on the classic controller. Perhaps it has something to do with the way you move the ship vs. how you fire -- I tend to fire in in a more circular motion, and I feel the notches a bit more.
bVork's Avatar - Comment posted on 11/30/2007 20:10
bVork
I had two fears about Galaxies when I first heard about it. I was worried that the high score lists would be fractured due to the massive amount of different levels, and that a cumulative high score would be meaningless if there was a single unbalanced level that let you rack up large scores without any real challenge. Sadly, I have been proven correct.

There's a planet in the Gamma galaxy called Vareis. This planet has enough enemies to rack up retarded scores, but little to no chance of dying thanks to the very regular spawn patterns. The gold medal score is 33 million. I came away with 175 million on my first attempt, and only stopped because I had gotten bored after an hour of that single level. You can easily use this planet to pump your overall high score as high as you want. Just keep extra batteries around for your Wiimote or keep your DS plugged into its charger.

This makes the overall high score meaningless apart from as a measure of the time spent playing the game. And which of the 59 other levels are you going to spend your time playing? With a massive amount of choices, there will be far fewer people to compete against for any given high score.

The one redeeming feature of Geometry Wars: Galaxies is that it includes Retro Evolved. But why would you pay $40 for that on Wii when you can get it for $5 on XBLA or Steam?

The DS version is almost identical to the Wii version in content. Unfortunately, there are some presentation and control issues that bog it down. The touchscreen aiming works remarkably well, but the dpad mimics an analogue stick. So if you are moving up then you start pressing right, your ship will make a quarter circle motion instead of immediately switching direction. The presentation also takes a hit. There is a lot of slowdown when things get hectic. The background grid doesn't deform and there are less particle effects. After seeing what too much eye candy can do to a game like Space Giraffe, you'd think that this would be a good thing. However, some enemies (like the Gravity Wells) are now very difficult to see because they don't make their presence known through pretty effects. Speaking of Gravity Wells, the music-canceling explosion sound that heralds the appearance of those homing blue circles appears to be missing. This makes that sort of enemy much more insidious. This is a bizarre omission and makes the version of Retro Evolved included on the DS game a less than perfect port. Still, it's probably the best 2d shooting action you can find on the DS. Until Nanostray 2 and Ketsui DS appear, at least.
The-Excel's Avatar - Comment posted on 11/30/2007 22:36
The-Excel
Ketsui is coming out on DS? Where did you hear this?
bVork's Avatar - Comment posted on 11/30/2007 23:07
bVork
How about seeing instead of hearing? Here's the official trailer for Ketsui DS: http://www.youtube.com/watch?v=aElNxenpDME
ridley80's Avatar - Comment posted on 12/01/2007 02:14
ridley80
that ketsui looks ridiculous
The-Excel's Avatar - Comment posted on 12/01/2007 12:14
The-Excel
Saw the video. It can't come soon enough.
Fading Star's Avatar - Comment posted on 12/01/2007 14:13
Fading Star
Geometry Wars!
flodo426's Avatar - Comment posted on 01/19/2008 20:10
flodo426
GEOMETRY WArs IS AMAZING! I LOVE IT!
flodo426's Avatar - Comment posted on 01/19/2008 20:17
flodo426
I CANT WAIT UNTIL I GET THAT GAME FOR MY WII!
flodo426's Avatar - Comment posted on 01/19/2008 20:20
flodo426
THIS GAME IS DA BOMB!
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