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Destructoid review: Gears of War 2 photo

It is among the hottest properties in gaming, and one of Xbox Live's most popular titles. The original Gears of War was a worldwide success, even breaking barriers in Japan. It has garnered awards, critical praise, and still remains one of the most-played console titles this generation.

To say anticipation for Gears of War 2 has been huge is to put it mildly indeed. Epic Games' high-profile sequel has been treated with the utmost of reverence from publisher Microsoft and is looking to be one of the most powerful weapons in the Xbox 360's Christmas arsenal. It released worldwide this Friday, and already, Xbox Live's servers are full to the gills with chainsaw deaths and screams of "Revive me!"

So, with a weekend of locust slaughter under our belts, what does the Destructoid review crew make of Epic's latest blockbuster? Join myself and Brad Nicholson for the official Destructoid review of Gears of War 2.

Gears of War 2 (Xbox 360)
Developed by Epic Games
Published by Microsoft Game Studios
Released on November 7, 2008

Jim "Theron Guards FTW" Sterling:

Gears of War 2 takes us back to the fictional planet of Sera, where Marcus and the rest of the Gears are still locked in a battle for survival against the subterranean Locust Horde. The Lightmass Bomb that Marcus' Delta Squad planted in the first game did not wipe out the Locust, and their attacks have become increasingly bolder. As the Gears prepare to launch an all-out attack on the enemy's home turf, sidekick Dom is getting angsty over his missing wife. What will happen next? Shooting, that's what!

The first thing that has to be said of Gears 2's campaign mode is that, as a sequel, it is structured absolutely perfectly. The story's pacing, and the way characters and events are reintroduced, have been structured so well that you'd be forgiven for thinking you were playing an interactive Hollywood movie. The "sequel" feel of the game has been implemented incredibly well, and as such, playing Gears 2 is like hooking up with an old friend.

The characters are as likable as ever, if a little corny, and there are some genuinely funny moments as well. The attempts at introducing some emotionally engaging stuff can feel a little forced, and at times the Dom/Maria subplot comes off as heavy-handed, but altogether it's a cool story with a few interesting twists.

As for the gameplay, you'll definitely know what you've got if you played the original Gears. It wasn't broken, so Epic hasn't fixed it, instead focusing on creating a better sense of flow to the gameplay and adding bigger and more thrilling setpieces. This they most certainly have done, as this sequel is packed full of incredibly memorable moments that hit at just the right moment, from the huge battle between rival transporters to the incredible Return of the Jedi-style Reaver chase through the forest. 

Seemingly in response to criticism that the first game took place in long corridors, Epic has opened up the environments a lot. The game is still very linear, but everything feels a lot bigger and and comparatively open. As a result, battles are fittingly larger in scale and with new enemies like the Grinder and the grounded Reaver, you'll find that the fight is a lot more frantic and action-packed this time around. 

With so many memorable moments, GoW 2's campaign can feel like a blood-drenched roller coaster ride. It's true that the core gameplay remains unchanged, and much of the combat is about digging in and firing from behind cover, but the varied environments and new gameplay objectives -- some of which I'd love to spoil but won't -- help keep the core of the game feeling fresh.

That's not to say that the game is complete happiness from start to finish. For one thing, some of the challenge this time around seems far too reliant on trial-and-error gameplay, with a few too many moments benefiting from you dying once or twice before seeing where you went wrong. The challenge is also not helped by the fact that ally AI is absolutely pathetic. At one point, for example, I had been knocked down and needed Dom to revive me -- something that never happened before Dom kept running away. So if you want a competent Dom, make full use of the game's co-op feature.

There is also yet another ill-advised vehicle section midway through the game in which you control a Centaur. Whoever thought having an incredibly unwieldy tank navigating a frozen lake -- that is having holes bombed into it -- was a good idea needs a bit of a slap in the head. There are other "vehicle" sections beyond that, which I won't talk about here since they are best left discovered by the player. Rest assured, however, that they are excellent. 

This brings us to the multiplayer, which is where Gears 2 starts to pay for itself. While it won't win any new fans, those who have a penchant for Gears' third-person quasi-tactical shooting will get endless replay value from a whole host of game modes and five-a-side matches. In addition, Epic has added unlockable multiplayer characters that can be earned in the campaign mode to keep people playing.

There are now seven multiplayer modes to choose from, but they all generally focus on players killing each other. The new maps are larger and more varied, helping to promote a more strategic approach to combat, as opposed to the mad shotgun dash that ruined the first game. Speaking of shotguns, they have had their power reduced a lot, which means that you'll see players using a far greater array of weapons this time around, and the combat taking on a far more interesting shape. 

Even that old standby, the chainsaw bayonet, has had an element of risk introduced thanks to "chainsaw duels." If two characters have their saws primed, you'll enter a button-mashing duel to see who gets to slice the other one up. While I have severe doubts over whether this works fairly when factoring in broadband connections, I can at least say that it turns the token chainsaw kill into less of a sure thing, and gives everyone a fighting chance.

Much has been made of the new co-op mode, Horde, which pits up to five players against wave after wave of increasingly difficult Locust. From what I have played of Horde, I would rate it good, but not mind-blowing. For me, it certainly has not been the highlight, but its inclusion far from hurts, merely adding a cool new feature to an already stacked menu. 

The game is full of more subtle but enhancing tweaks. The ability to pilot a "Ghost Cam" when you die in multiplayer is much appreciated, even if the camera is a little difficult to control. I also really dig that Epic has annexed Valve's Achievement system, with a little notice popping up while you play to chart your Achievement progress as you get ever closer to your goals.

One problem that remains is the online lobby. While it's something of an improvement, you are stuck with a set playlist from which two match types will be selected, and the players need to vote for what gets played. While suitably democratic, it can be difficult to get the games you want. The whole lobby still isn't quite as user-friendly or efficient as one would like, but it will get you into a game eventually.

Graphically, the game isn't hugely more impressive than the first Gears, but the larger environments and more vibrant scenery certainly help. It is somewhat unfair to complain about the game being very gray, since it is a look that Epic popularized rather than copied. The color palette works for what it is intended to convey, and it only serves to help make the brighter stages -- and there are some bright ones -- look ever more striking. 

As far as sound goes, the voice actors are all great, delivering their lines with an over-the-top gruffness and some pretty decent comic timing when needed. The Locust sound as vile and disgusting as ever, the sound effects are suitably meaty and the music is ridiculously grandiose.

This game is excellent. No two ways about it. It has its rough patches for sure, but nothing that can take the shine from an incredibly polished product that has been clearly made with love. So many of the big, hyped games have disappointed me this year, and it feels good to play a game that actually lives up to its promise. The game doesn't try and wow you with "innovative" new ideas, nor does it try and redefine what an action game is. It's a big, dumb, gory shooting game. 

Scratch that. It's the best big, dumb, gory shooting game.

Score: 9 

Brad "It's a fucking party down here" Nicholson:

There’s nothing like popping a grub’s head in the morning. Gears of War 2 is an apt sequel that supersedes everything its predecessor has done. The original Gears was all about visceral, in-your-face combat, juxtaposed with a curious cover mechanic designed to keep players moving from barrier to barrier before ripping their enemies in half with a chainsaw. Gears 2 does all of these things, and for the most part, it does them better.

Gears 2 brings something much more spectacular to the table -- a decent presentation, which is something the previous Gears was sorely lacking. The conflict is immediately framed by the opening cut-scene as a last-ditch effort for the humans of planet Sera to defeat the occupying underground force, the Locust. The scale of the game is dictated quickly, as players are shown a massive Locust force moving to the surface of the planet, eager to destroy the human civilization. Instead of playing defense, the humans are taking the fight straight to the shafts and temples of the Locusts’ underground world. Along the way, players will kill familiar enemies, control unfamiliar "vehicles," and actually feel somewhat drawn in by a storyline that suffices for a shooter.



The story shrivels quickly outside of mission parameters. This time around, Epic decided to attempt to get players invested in protagonist Marcus Fenix and his buddies, particularly Dom. Dom has turned what was a throwaway comment in the first game into a new motivation to kill the Locust horde -- and it isn’t because they are threatening human habitation. It’s because his wife is missing and he supposes that the villains have something to do with it. He carries around a cute little picture and often appears teary-eyed when another piece of the puzzle is delivered to him over the course of the game. The scenes in which Dom expresses his desire to find his wife are always laughable and are out of context with the machismo-laden game. The characters in Gears are overblown, ridiculously frenzied soldiers who scream and rage on a consistent basis. Dom’s emotional appeals are easily lost, not to mention worthless when the conflict is considered as a whole.

The other portions of the story are still on shaky ground. Some mission parameters are undefined. Even when the mystery is peeled back, or a brief glimpse is given as to why characters take a certain journey, Epic purposefully pulls the wool over your eyes. It’s painfully obvious that several more sequels are going to be made, as nothing is ever explained past the immediate impact of an event. Gears 2 lacks any sort of closure and it can become frustrating for anyone who enjoys a good story.



Thankfully, the gameplay is more engaging than the story. The foundation is built upon sliding into cover, popping up when a hail of bullets from confrontation lessens and taking careful aim. Barriers are always available and shredding opponents is consistently a satisfactory experience. The confrontations in this Gears are decidedly more vast, and thus, a ton of bullets are going to fly. The tightening and application of the cover mechanics fit the larger conflicts perfectly. Even better, the weapons are much more accurate and certainly more useful. This is the first game I’ve ever played where I feel like every weapon is as good as the other. Certainly weapons like the Hammer of Dawn have especially good uses outside of typical battle, but there isn’t any reason to avoid a single weapon in the game.

Movement in battle is confined to floating between barriers and rolling around the battlefield to get close to an enemy. Fenix is a heavy man (if the bulging trashcan armor is any indication), and it obviously affects his potential to move quickly or with any sort of grace. Couple the lumbering protagonist with a particularly swift enemy and you’ll encounter one of the few problems in the game. When outside of a barrier, it can be difficult to maneuver back to a blockade, especially with a fast enemy with instant-kill properties following close behind. Fortunately, and unlike in the previous game, Fenix won’t get hung up on too many foreign barriers. Partially, this is due to better level design. While things are always hopelessly confined, the cover objects are spaced out much better.

Boss battles and vehicle missions are back and only slightly more frustrating than they were before. Each boss fight breaks down to a simple algorithm -- shoot this, cut this, then shoot this again. The thing that saves the monotony of these battles is the superb presentation of, and theatrical buildup to, the event. The vehicle missions are particularly non-traditional, minus the first affair where players will be tasked with navigating a ghetto Warthog around an icy environment. It’s frustrating, but nothing on par with the first game’s excursion with a vehicle. The latter “vehicle” levels are truly a delight, especially the last one. These are experiences that players wouldn’t expect in Gears and are therefore all the more spectacular.



The one thing that brings the campaign down is the lackluster AI. Enemies will occasionally stumble around the level, making poor choices or forgetting to shoot at all. They’re incredibly adept at picking up brethren who need reviving (you can now crawl like a baby when downed), but fail when given a challenge outside of humping a barrier. Dom is apparently retarded, and will often fail to help in the single-player campaign. Most deaths could be avoided if Dom was willing to actually help instead of cry about his wife, but this is alleviated by playing the campaign in cooperative mode, where a player can harness Dom’s emotional might against the Locust horde. Cooperative mode functions spectacularly and latency is minimal at best. The pick-a-path objectives are still present, and it’s still great fun to snipe across a level for your pal while he’s on one side of the map, and for him to help you with your little mini objective. Players can also choose individual difficulties, and surprisingly, it works. The real campaign experience is inside of the cooperative play, but the single-player is still fascinating, exciting, and redeeming.

It’s hard not to mention how spectacularly everything is presented. A cut-scene that conveys scale and intensity prefaces practically every fight. Every level is wonderfully realized and well-designed around the mission parameters. The game excels atmospherically, and constantly builds upon itself from the beginning stirrings of helplessness to the epic conclusion of total control. The visuals are much improved and easily some of the best to ever grace a console. While the palette is still decidedly dark, there are sections of the game that are bright and vibrant. Character models look spectacular, and little touches like lip-syncing function well. The music in the game captures the essence of each moment without overdoing it, and the sound of firearms is deeply satisfying. Most importantly, Baird is still awesome and definitely funny.

The multiplayer components are rich and deep. Horde mode is easily the best. It pits up to five players against a seemingly endless amount of Locust across 50 rounds of play. Players will find themselves interacting intensely as the waves of enemies appear on each side of the level. The rest of the modes are standard shooter fare with a Gears spin on it. Communication and rolling in groups are a must. Levels are brilliantly designed, but also much more spaced out. There is finally a reason for a person to carry around a Hammerburst. Despite how great the modes are, the game is still very based on supreme connectivity -- even a hint of latency will still give the host a massive advantage.

Gears of War 2 is a game that actually accomplishes what most sequels strive to do, which is to be better than their predecessors in every way possible. Gears 2 is a thrilling experience that does all the right things. It has an engaging shooting mechanic, excellent presentation, and a hard-hitting demeanor that both excites and delivers. The multiplayer mode will easily keep you engaged for many months to come. The only things that really halts this game’s momentum are the AI bugs and lackluster story. But those things really wash away when confronted with the total package that is this game.

Score: 9

Overall Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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61 comments | showing # 1 to 50
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Usedtabe's Avatar - Comment posted on 11/10/2008 16:48
Usedtabe
This game is awesome. Too bad matchmaking blows. I'm sure the halo fantards will love the hand-holding, but I liked picking from a list of rooms much better. It was so much faster too the old way. And no, this isn't a rag on those who love halo, I do too. But Gears should have another choice besides ranked or private(only friends can join) rooms.
Jordan Devore's Avatar - Comment posted on 11/10/2008 16:49
Jordan Devore
Just beat it a few moments ago. The ending, or should I say the entire last Act, was unbelievably satisfying.
soccerking3t's Avatar - Comment posted on 11/10/2008 16:50
soccerking3t
awesome game...agree with your review 100%
awkwardmongoose's Avatar - Comment posted on 11/10/2008 16:56
awkwardmongoose
Brad, "It's a fuckin' party down here" was the best line in Gears 1, hands down. Also, this game is really fun, they fixed up a lot and made it much more epic
Justice's Avatar - Comment posted on 11/10/2008 16:57
Justice
The game is too awesome, the first was great, but this one just improves in every way. Co-Op and Horde are so much fun with mates.
Krow's Avatar - Comment posted on 11/10/2008 16:57
Krow
I can't wait to pick this up next month. Can't wait. Can't wait.
TheDreadHawk's Avatar - Comment posted on 11/10/2008 16:58
TheDreadHawk
I really want this game, despite the fact that I completely and utterly hated the first one. I don't know why but this one seems more appealing.
Zombutler's Avatar - Comment posted on 11/10/2008 16:58
Zombutler
Great review, also great times with Heretic/Brad in horde mode...everything Heretic's fault, remember that.


"Delta Squad is in your house, bitch! You hear that shit?! You grubby-ass bitches are goin' down! Like way down--dead down... so down you ain't even gonna know which way is up!

Your asses are gonna be cryin' to your skanky-ass queen! Oh mommy, don't let the bad man hurt us! Fuck you! We gonna whup your momma's ass! Woo!"
mix's Avatar - Comment posted on 11/10/2008 17:02
mix
I saw the preview during my lunch at work and I wanted to buy a 360 right then and there as it looks soo much cooler than the 1st one.
Jordan Devore's Avatar - Comment posted on 11/10/2008 17:04
Jordan Devore
@Heretic - I won't argue against that, but after getting killed far too many times between the Skorge battle up to the last "vehicle" section, I was glad it didn't end on a frustratingly difficult note.
garison's Avatar - Comment posted on 11/10/2008 17:05
garison
I am soooo not excited for this game. But I'll get it anyway.
CronosBlade's Avatar - Comment posted on 11/10/2008 17:09
CronosBlade
Finished it last night at 2AM and like Grim, I agree with it being so satisfying. I'm ready for more Horde mode. Good times Brad.
NinjaElf's Avatar - Comment posted on 11/10/2008 17:18
NinjaElf
wow those screen shots sure are sparkly.
Brad Nicholson's Avatar - Comment posted on 11/10/2008 17:43
Brad Nicholson
Hey thanks guys. I am looking forward to MANY more awesome nights of this game with all of you. Feel free to add me. My tag is: DestructoidBrad

Also, Baird is the best character. Ever.
B-Radicate's Avatar - Comment posted on 11/10/2008 17:48
B-Radicate
I've fucking loved Gears 2 so far. In a matter of hours the campaign's set pieces have totally blown away the original's in terms of variety and scale, let alone the refinements to the gameplay have made it into one hell of an addicting multiplayer game, which also now boasts a much smoother party system than ever before.

This has every right to have "system seller" plastered on all sides of the game cases. It's really that good.
The Grudge's Avatar - Comment posted on 11/10/2008 17:51
The Grudge
I am so so poor and want this even more.
Darren Nakamura's Avatar - Comment posted on 11/10/2008 18:10
Darren Nakamura
Now I feel all justified with my purchase. Perhaps I will play the game some time too!
Coldbrand's Avatar - Comment posted on 11/10/2008 18:16
Coldbrand
Marcus dies.
Rockefellow's Avatar - Comment posted on 11/10/2008 18:30
Rockefellow
It wasn't Marcus, it was Cole you asshole

And don't post spoilers that may or may not be true.
Capn Birdseye's Avatar - Comment posted on 11/10/2008 18:32
Capn Birdseye
I respectfully agree with the majority of my contemporaries here.
dmgi's Avatar - Comment posted on 11/10/2008 18:32
dmgi
I just wish they would have a thing to take me off the "Invite all Friends" thing. It gets really annoying when I'm trying to get through the campaign in Appear Offline and I still get like an invite a minute.
Slique's Avatar - Comment posted on 11/10/2008 18:32
Slique
I definitely know what you mean about the terrible companion AI. Godknows how many times I needed Dom to hold a position with me only for him to go sprinting off on a Leroy Jenkins-esque run across the other side of the map. I coloured the air blue out in frustration many a time.

Also, gotta agree with Brad about Baird being the best character. Some of his dialog is downright hilarious, and his War Journal input really develops his alternative non-shootie-mcshoot personality.

Oh, and god damn. That stomach wall of debris was a pain in the ass. (Get it? Pain IN the ass? Because they were in its stomach? Which leads to the... oh, forget it.)
Corak's Avatar - Comment posted on 11/10/2008 18:48
Corak
So far I'm enjoying it, it does seem like the previous game with some issues cleared up, but thats enough for me. I don't think I'd give it a 9, solid 8 or 8.5 for me, the ai in parts so far has been lacking, my rook revived me every time and I'm scared to go on with my regular crew now.

Also the funniest line I've heard so far in both games was I think Dom in the first game. When split up and paired with Baird, you get into an argument with him I think Dom said "Like two assholes on their first date," gets me everytime.
Bluefusion's Avatar - Comment posted on 11/10/2008 19:09
Bluefusion
Jim--I haven't posted a comment in a long time.. but this line is a keeper:

"There are now seven multiplayer modes to choose from, but they all generally focus on players killing each other to death."

Please say your word choice was intentional.
Rosseh's Avatar - Comment posted on 11/10/2008 19:21
Rosseh
For me, Baird has been the "Meg" of Gears. I wasn't reall fond of his appearence and his active reload soundbite was awful "Oh yeyah!" But he redeemed himself a lot this time around.

The final boss was a definite joke. I was sitting there, waiting for the final epic battle and then the game ended. I felt jipped. I'm gonna reserve my final judgement of the story mode until I've done insane.

It's probably a good thing, but I can't help feeling a little sad there wasn't another "Yeh! Bring it on sucker!" in the credits this time around :(
007's Avatar - Comment posted on 11/10/2008 19:33
007
I'm only halfway through Act 2, but so far I've been loving it. It really is a great game to play, and can be enjoyed even when played for just 30 minutes (which is great for me since I've been swamped with HWz for the past few weeks or so). Online has been a blast for me too. Horde is an awesome addition to the game. My only complaint so far is that it can be kinda hard getting into public matches (That could be just me though).

Also, everyone dies. spoilers.
crackity jones's Avatar - Comment posted on 11/10/2008 19:39
crackity jones
awful lot of brown in that game <_<
Matlox's Avatar - Comment posted on 11/10/2008 19:43
Matlox
Um, Guys, I don't think you played multiplayer (online public)... Either that or you didn't play for long, or went hardcore enough players of the first Gears to see what's going on. Correct me if I'm wrong...

The Gears 2 campaign is amazing, and definitely superior to the first. The overall menus, and small changes they made is also good. Horde mode, co-op, all good. Only problem is multiplayer and I'm surprised no one here has said anything about it.

Private and Local multiplayer? Great stuff. Awesome with the addition of bots. But public matches are a joke now. Before I get into it, I just want to say that I am a pretty avid Gears player. I got every achievement in the first except Seriously, and I've got nearly all of them in Gears 2 already. But with that said, moving on the matter at hand:

Matchmaking is something that has more bad than good. The good is that host advantage and lag are nearly gone, so that's a step in the right direction at least. The bad? Well, given that it's a Halo 3-ish system, some assholes are able to cheat by making the game lag for everyone except them. I saw this happen yesterday, and it was painfully obvious he was cheating because everyone had unplayable lag except for him, and he went around the map killing all of us at our spawns with a chainsaw and no resistance. Also, the chainsaw dueling system is being ruined by lag, given that some people are having less lag than others because some random player is assigned "host" like in Halo. This is the only real "host advantage." Another problem is that unlike Halo 3, if someone is assigned host and they leave, the game drops. In Halo 3, this isn't a problem because the host is reassigned on the spot. Same thing if the lag is becoming too much, Halo 3 reassigns host. We need this in Gears 2.

Onto the matchmaking system itself: the first complaint is that the guest feature has been crippled. Guests can only do local multi, and in order to have a guest on public, you have to have that person also have xbox live. In order for my brother and I to play, we both need seperate live accounts. What a load of BS. But it's not even worth it right now because the multiplayer is completely messed up.

For one, whoever decided that the game mode and map should be decided by 5 obnoxious gamers (similar to Halo 3's "VETO! VETO! FUCKING VETO! VETO ASSHOLE VETO!") needs to get their head straight. Here's the problem, I hate Execution, and I hate anything with Execution rules. If Gears is about tactical, distance shooting, forcing people to go up to each other to get the kill completely goes against this. In Gears 1, Execution was a shotgun fest, in Gears 2, it's a chainsaw fest, but I'll get to that in a sec... Why am I bringing this up? Am I asking Execution and everything related to it to be cut? Absolutely not. Some people love it, and good for them. My problem is that I am FORCED to play these game modes.

What happens when people are forced to play something they hate? They leave. People have been leaving left and right, ruining potential games because they simply don't want to play a certain mode with a passion. If they don't leave but don't want to play, they do extremely poorly because they didn't want it to happen. I want the old system where you actually had the freedom to play whatever mode you felt like playing! I want the old system where you actually had control over what map you wanted to play! I don't mind that ranked online has default rules, I think that's good, but we need player matches... And as for ranked, we need the freedom to pick maps and modes... Perhaps not the old Gears 1 system, but instead, more detailed playlists that allow you to customize what mode and map you want to play, and have the game's matchmaking set it up for you. It would be a bitch to find a game (it already is), but as time goes by and more people play, things should go better, and ultimately, everyone is happy with the map and mode and don't need to leave or play poorly out of frustration.

Moving on to the actual gameplay in multiplayer... Oh boy... They really dropped the ball on this one...

First immediate problem: in the first game, the shotgun rushers were a problem. Nowadays it's worse with chainsaw rushers! Yes, you read that right, chainsaw rushers! The shotgun has been nerfed to hell, and while it deserved a bit of nerfing, it has become useless, so much so that players no find themselves using the chainsaw instead of the shotgun for ALL close quarters. Why? because the hip fire has been messed with (which is retarded), the melee has been messed with (no more stun + much less damage), the shotgun's damage is so low you cannot stop someone rushing at you with a chainsaw. I have literally shot a guy 4 times with a shotgun, in close range, while he simply rushed at me with the chainsaw. His faced flinched on the second shot, but he didn't get stunned, he just kept going and killed me despite being shot 4 times, point blank, while aiming the shotgun. So what does a Gears fight look like now? It starts out mid-range, lancer stand off. In the old days, the player would try to sneak around, turn it into a close-quarters shotgun battle. Nowadays what people do is throw smoke to knock the person down, then rush chainsaw. The only chance someone has against a chainsaw is to chainsaw back, which is essentially like throwing dice. Oh and by the way, invincibility frames (supposedly fixed) are still a huge problem. Which is my next point.

Weren't invincibility frames fixed? The only thing fixed are certain situations. If you chainsaw someone that's chainsawing, you don't save your buddy, but you immediately kill the chainsawer. If you try to shoot him though, especially with the shotgun, it basically works exactly as it does in the first game: he can only be downed AFTER the animation is complete. Same deal with execution, AND smoke grenade hits. Let's say you stun someone with smoke, you CANNOT go up to him and shotgun him while he's down, all you can do is rev the chainsaw and have it connect once his stun animation is complete. Another problem is that more than one person can chainsaw someone at the same time. The first to chainsaw gets the kill, the problem is it leaves them both vulnerable to die after the animation is complete. This is a big problem when there are mutliple targets, and everyone is just chainsawing everyone. If you chainsaw the wrong guy, you're leaving yourself and your mate open to another enemy chainsawing you. There's also another animation/gameplay glitch where for some reason (maybe due to lag), sometimes when someone is stunned, they will be stunned twice or more in a row. I don't know what triggers this, but I've already had it happen where I faced the stun animation 3 times, consecutively, when I should only have been stunned once.

But let's move back to the weapons... Whoever said the hammerburst is actually useful now has not seen online play, or did not understand the hammerburst's use in Gears 1 online. In Gears 1 the hammerburst's best use was to stun someone with a melee, then burst shoot them down. It was more reliable and versatile than doing this with the pistol. The hammerburst was mainly used for close-midrange combat because of its power, but lack of accuracy and speed for long range. In Gears 2, the hammerburst is a completely different weapon. Some will disagree with me about the rate of fire, but I say it's pointless. It's essentially a slightly more powerful snub pistol that goes a bit more in long range, but not much. But what you cannot disagree with me on, however, is that the hammerburst is useless because the shotgun is useless. Given that you have to choose between lancer and hammerburst, the lancer should be an obvious choice because of the chainsaw bullshit online. Also, by the way, in Gears 1, you usually replaced the lancer for a power weapon (depending on the situation). In Gears 2, you ALWAYS trade the shotgun, because you'll never use it anyways. Shotgun now is no longer close-range, but actually a very strange range that's more than close quarters, but less than mid range. This range only lasts a second though, and it's ended with someone getting chainsawed.

Some weapons have also been needlessly debuffed. The sniper, for instance, is not a threat anymore unless you're standing still. It's ridiculous. It's even less powerful than the scout in counter-strike (for all you CS fans out there). The gorgan pistol is too weak as well. Obviously the gorgan is not a debuff because it's new, but yes, it's useless. The rate of fire is terrible, and there's no point to it without a 2 hit system.

Now, here's what they did right. The torque bow has been fixed, the splash actually does something now. Boomshot is better given 3 shots instead of 2 (makes sense given that there are more people running around). Splash damage overall has been improved. Grenades are good (proximity traps are very annoying, and some people abuse it by camping frag spot with traps all along the entrance, but whatever). Hammer of Dawn has been improved. Snub and Boltok have been improved. Shield is good, but ruined by chainsawers. Mulcher and mortars are good. The removal of shotgun rushers is good (too bad it's replaced by something worse). Updated lancer is good (except the chainsaw). New maps and modes are good (all they need to do is fix the gameplay and balance it all). Horde mode is amazing, co-op, etc.

That about sums it up I think. There's a huge list of problems, and the avid Gears fans have noticed. A lot of hardcore Gears players (myself included) are actually coming back to Gears 1 until Gears 2 is patched.

I am by no means exaggerating when I say the new multiplayer is really dinged up right now, and that it desperately needs reworking.
grafkhun's Avatar - Comment posted on 11/10/2008 20:04
grafkhun
matlox- well for a hardcore gears fan such as yourself I kind of see what you mean... but dude... stfuajpg.

Jim and Brad, excellent reviews guys :D
vrplumber's Avatar - Comment posted on 11/10/2008 20:10
vrplumber
@ Matlox

yeah
Matlox's Avatar - Comment posted on 11/10/2008 20:31
Matlox
Kind of hard to "stfuajpg" when the multiplayer is dinged up to the point where I can't play it...
ZServ's Avatar - Comment posted on 11/10/2008 20:35
ZServ
I've played at least 6 hours of multiplayer, matchmaking, private matches, system link.. Not 6 hours a piece, but alltogether. The matchmaking is shit, and the chainsaw's too powerful. Besides that, it kicks the shit outta Gears 1.
ace of knaves's Avatar - Comment posted on 11/10/2008 20:37
ace of knaves
"Vehicle." Heh.
GeminiEye's Avatar - Comment posted on 11/10/2008 20:45
GeminiEye
I found the end to be somewhat lame imo. Also for those of you who do'nt like watching credits theres a tidbit of info at the end that possibly sparks rumors of a 3 being made.
Matlox's Avatar - Comment posted on 11/10/2008 20:47
Matlox
@ZServ.

I've played at least 15 hours.

The first few hours, I noticed the problems on a minor scale, but trust me, the more you play, the more apparent things become.
Kent's Avatar - Comment posted on 11/10/2008 20:52
Kent
multiplayer is broken for me. I sat for ten minutes last night waiting for regular "players' choice" matches. Maybe everyone is playing Horde or something...
Variable Gear's Avatar - Comment posted on 11/10/2008 20:53
Variable Gear
Nice review guys. Horde is a blast!
Kyousuke Nanbu's Avatar - Comment posted on 11/10/2008 21:06
Kyousuke Nanbu
Horde and co-op are all I care about, I tried PvP and it sucked, nothings changed, once I saw someone get their head popped by the fucking shotgun I knew it was just the garbage the Gears 1 PvP was.

But now with added shitty shotgun and CHAINSAW DUELS which are decided more by latency than mashing B.
thebza's Avatar - Comment posted on 11/10/2008 21:45
thebza
best line of dialogue from GoW2 :

"Do I look like a fucking botanist?" - Marcus Fenix
Cowzilla3's Avatar - Comment posted on 11/10/2008 22:08
Cowzilla3
I'm still debating if I'll wait a year like I did witht he first one. Gotta get in on it sooner this time I think.
RAB's Avatar - Comment posted on 11/10/2008 22:22
RAB
shit yeah
Namelessted's Avatar - Comment posted on 11/10/2008 22:27
Namelessted
After playing the campaign mode split-screen with my brother, I would give this game a 9 out of 10. It was a very enjoyable 6-8 hours with too many "oh shit" moments to count.

Then there is the multiplayer. Horde, fucking awesome game mode, going through all 50 rounds was fun as hell. The rest of the multiplayer is shit right now.

I literally sat in a public matchmaking for over 15 minutes without playing a single game. It finds a team, then resets to find a team again. And then it sits there to find a second team for 2 minutes, then it drops the team I am on to find another team instead.

The matchmaking is broke as fuck!

Then, when you finally get into a match it is a bullshit fest of random game modes and voting between two random maps, its absolutely pathetic. It takes away control from the gamer, which is a bad thing. NEVER take away control from the game if you don't have to.

For now I am just going to be playing online campaign coop and horde and maybe some private matches, but I am just going to avoid matchmaking until that shit gets fixed.
Jinxed Havoc's Avatar - Comment posted on 11/10/2008 23:20
Jinxed Havoc
Am I the only person that has not fully played the first Gears or have yet to touch the second?
Dan CiTi's Avatar - Comment posted on 11/11/2008 00:01
Dan CiTi
It's like the first one. Co-op is why you spend your time with this one. The versus is still crappy, but horde and single player campaign are pretty good too.
poonster's Avatar - Comment posted on 11/11/2008 00:29
poonster
just finished the SP campaign and i absolutely loved it,although i did find it to be a bit short.i'm so glad i bought a 1080p capable Plasma (50in) this game looks fuckin awesome,there were moments when i just had to stop and look at the scenery.
can't wait for Gears 3.
ok now back to playing Resistance 2 on the PS3,then the new Bond game,i've not put it in the PS3 yet but i hear it looks pretty good too.
Zanezibar's Avatar - Comment posted on 11/11/2008 01:22
Zanezibar
@Jinxed Havoc.

I haven't played the first Gears despite the 360 being my only system. I think the last 3rd person shooter i played was brute force. That sucked.
Oolong's Avatar - Comment posted on 11/11/2008 02:30
Oolong
Meh.
Emrah's Avatar - Comment posted on 11/11/2008 03:20
Emrah
As a ps3 user, I seriously doubt the ps3 can keep up with graphics at this calibre at 30fps.
exodus1925's Avatar - Comment posted on 11/11/2008 06:04
exodus1925
Great review, but whats with the sucky quality screens!
TorpedoTed's Avatar - Comment posted on 11/11/2008 07:21
TorpedoTed
Game of the year, easy!!!
Love it, cant stop playing it!!
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