Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Reviews updates

Destructoid review: Galaga Legions

12:52 PM on 08.23.2008, Anthony Burch 32 comments

     Reviews

ere

Oh, Galaga Legions. A game that should well be one of the most anticipated XBLA titles of this year given its developer's street cred (it's by the same folks who made the wonderful Pac-Man Championship Edition) has been more or less pushed to the wayside by the three other incredibly good, incredibly high-profile titles to come out of the Xbox Live Summer of Arcade.

With games like Geometry Wars 2 and Braid and Bionic Commando out, and with Castle Crashers less than five days away, one might not be blamed for asking the obvious: why should anyone give a rat's ass about Galaga Legions

Hit the jump to find out.

Galaga Legions (XBLA)
Developed by Namco-Bandai
Published by
Namco-Bandai
Released on August 20th, 2008

You don't need to be familiar with the original Galaga to enjoy Galaga Legions. I say this from experience, because I've never played a single round of Galaga in my life yet I still think Legions is a pretty good time.

Legions differentiates itself from other shmups thanks to a seemingly minor mechanic: in addition to the player's main ship, which can only fire straight up, the player also controls two smaller support ships that can be deployed in any area on the screen and made to fire in one of four directions (up, down, left right). As enemies will come from all four sides of the screen, Legions becomes an exercise in forcing the player to use the support ships to his advantage. You can keep the support by your side and experience awesome northward firepower, but you'll be totally defenseless everywhere else. In order to survive, you'll have to space your ships out along the screen, pointing them in the direction of incoming threats and constantly repositioning them to deal with the numerous waves of enemies.

ere

The other noteworthy game mechanics all complement the main, support ship mechanic. Your ships fire faster the closer they are to the enemy, thus forcing the player to choose between distance and safety from projectiles or close proximity and the possibility to kill the bad guys quicker. The enemy chains often include a single combo ship, which, when destroyed, causes a reaction and destroys the rest of the chain, often making it important to feint with your main ship while your support fires at the combo ship. The location and intended movement pattern of each wave is shown to the player a second or so before the enemies actually arrive, so the player can plan their support ship placement before the main attack.

The support ship mechanic is a very small thing that goes a very long way -- simply by forcing the player to constantly reposition his support ships and balance his firepower over a very large area in four different directions, Galaga Legions is actually one of the most consciously strategic shmups I've ever played. Much of the game still relies on hand-eye coordination and the ability to maneuver your way through waves of bullets and enemy ships, yes, but in order to survive you'll need to truly think about where and when to place your ships. Hell, an automatic fire option is even provided, so you can focus more on thinking and maneuvering as your ships spout endless bullets without your ever having to touch a single button.

ere

Galaga Legions comes with two play modes: Adventure, where the player must fight through all five levels with only four starting lives and no continues, and Championship, where the player can take each level individually and work toward a high score.

Therein lies the game's primary problem.

The levels are too damn hard for Adventure Mode to be terribly fun to anyone but the most hardcore of shmup fans, and though each of the levels are incredibly fun when played in Championship Mode, determined players will be able to beat, if not master, all five levels within an hour or two of play. Since all the levels are unlocked from the very beginning, you're not going to be spending weeks on end trying to learn boss attack sequences and memorize enemy patterns in order to open up the new levels via Adventure Mode, so much as you'll just be honing your support ship strategies over a few hours or days to beat the Championship stages individually.

ere

Though the five levels are fun, there simply isn't all that much content in Galaga Legions, which is awfully surprising given how interesting and well-implemented the support ship gameplay is, not to mention the varying enemy types. By way of comparison, Pac-Man Championship Edition had six different modes of play, each drastically different from the other. Galaga Legions only has two modes of play, and they're essentially identical save for the fact that one is balls-hard just for the sake of being balls-hard. As much fun as I had with the game, and as loudly as I shouted "BOOM, MOTHERF*CKER" upon beating the final boss, I just don't see myself coming back to Legions anytime soon. It's short and difficult and clever, but the lack of interesting modes or significant twists on the core mechanics make the game short on replay value.

If you really love imaginative, difficult shmups, then Galaga Legions will definitely satisfy you. The graphics are gorgeous (the alternate visual modes, like "Classic" and "Ancient", are just as cool-looking as the new, default graphics), and its simple-yet-deep mechanics offer shmup gameplay unlike any we've seen before.

ere

Yet once you've finished all five levels, there's just not much else to do outside of trying to max out your score, or masochistically trying to get through the Adventure Mode. Galaga Legions is a fun, imaginative XBLA game that I'd recommend in a heartbeat during almost any other time of the year -- but given its lack of content and the other, much more impressive games from the Summer of Arcade, Galaga Legions might not be for everyone. Not until everyone's tired of Castle Crashers, anyway.

Score: 7.5 (Very fun, but has large flaws that, while not game-ruining, prevent it from reaching its full potential.)


Next page: More Reviews stories




eternalplayer2345's Avatar
eternalplayer2345 at 08/23/2008 13:05
" because I've never played a single round of Galaga in my life"
^Blew my mind

I do agree that the game is short with only two or so modes of play, I also feel stupid for not knowing until the review that you can place those tiny ships >.>
SurplusGamer's Avatar
SurplusGamer at 08/23/2008 13:05
Even though I did enjoy the demo and it's a different game to GW2, I can't help but feel that GW2 is plenty for scratching this particular itch for now.
RonBurgandy2010's Avatar
RonBurgandy2010 at 08/23/2008 13:09
How exactly do you rent a downloadable game?
b33b3s's Avatar
b33b3s at 08/23/2008 13:10
@RonBurgandy2010
I'll loan you my hard drive for a week for 7 dollars
Anthony Burch's Avatar
Anthony Burch at 08/23/2008 13:12
We're working on getting a "try the trial" review badge, but for now "rent it" will have to suffice.
falinter's Avatar
falinter at 08/23/2008 13:19
This is what I was talking about in a thread somewhere else on DTOID.

Microsoft teamed up with Netflix now they should team up with Gamefly so we can rent games straight to our HDD.

Obviously it still wouldn't really work for XBLA games but the same general theory is there.
Krahsh's Avatar
Krahsh at 08/23/2008 13:24
Just played the demo. It was enjoyable especially with the retro skin on it. Galaga's was one of my first favorite games and still is. I might pickup the full version later.
AlienGuy18's Avatar
AlienGuy18 at 08/23/2008 13:32
I played the demo earlier this week, and enjoyed it. Good fun, but not 'OMG HITLERS HEAD JUST EXPLODED' awesome. However, i only have 2000 MS points. Castle Crashers will be mine soon enough, along with Mega Man 9 or Duke Nukem 3D.
bottled dark's Avatar
bottled dark at 08/23/2008 13:33
i bought it after trying it once.
i honestly love it.
Twisted Imp's Avatar
Twisted Imp at 08/23/2008 13:52
Thanks Rev!
Heading to Blockbuster right now to ask for a rental of this!
eternalplayer2345's Avatar
eternalplayer2345 at 08/23/2008 13:58
^Wit or ignorance, YOU decide!
Fizznuts's Avatar
Fizznuts at 08/23/2008 14:10
How can I take anything you say seriously? Never played the original Galaga??? Am I just that old or are you just that lame?
Cheeburga's Avatar
Cheeburga at 08/23/2008 14:15
Shit meng, even I have played galaga once.
Sora's Avatar
Sora at 08/23/2008 14:44
How can you be a game reviewer and have never played Galaga in your life? Even my younger brother who grew up on the PSX generation has played it.

I played the demo.. I thought it was pretty fun. But after hearing it's only 5 levels and no other modes, I think I'll go and just spend my points on something else. Ikaruga is still one of the best shmups available on XBLA.
KamikazeTutor's Avatar
KamikazeTutor at 08/23/2008 14:46
Topher was fapping all over this, why didn't he review it alongside with you?
Tubatic's Avatar
Tubatic at 08/23/2008 14:58
"How can you be a game reviewer and have never played Galaga in your life?"

. . . easy?

I need to beat Ikaruga first. It only seems right. But I'll defintiely end up picking this one up.
JHK's Avatar
JHK at 08/23/2008 15:10
This new version is great but I will stick with my classic.
Dw37's Avatar
Dw37 at 08/23/2008 16:12
been waiting for this review. think I'll just wait for castle crashers. probably rent too human until then.
braulio09's Avatar
braulio09 at 08/23/2008 17:17
yeah i've played galaga too and im 16

go find a namco retro collection for ds now.
TrailerParkJesus's Avatar
TrailerParkJesus at 08/23/2008 17:51
I played the demo, and I got the feeling that there wasn't much to the game either. I really liked how it made you constantly reposition your satellites though.

When the demo ended, I wanted to keep playing only because it felt so empty.
Chad Concelmo's Avatar
Chad Concelmo at 08/23/2008 19:27
While I agree with a lot of what you are saying, I am horribly addicted to Galaga Legions. It's like a sickness. Seriously, I can't stop playing. Somebody help me ...
Holyetheline's Avatar
Holyetheline at 08/24/2008 09:01
Try it on shrooms.
Zen Albatross's Avatar
Zen Albatross at 08/24/2008 11:50
I had tons of fun with the trial version, but I'm probably going to hold off now knowing about the lack of content. Thanks, Rev.
Mxyzptlk's Avatar
Mxyzptlk at 08/24/2008 15:21
Enjoyed the demo, but I want to pick up Castle Crashers and a few other XBLA games first.
The-Excel's Avatar
The-Excel at 08/24/2008 16:56
I had the same problem with Blast Works. The Campaign Mode in that game is too difficult for me to finish in one credit and I don't want to have to work that hard to unlock everything.
galagabug 's Avatar
galagabug at 08/25/2008 08:33
i an see how there aren't many modes, but i find the gameplay very satisfying, and i will not rest until i can play thru adventure mode. i'm hooked!
Dexter345's Avatar
Dexter345 at 08/25/2008 12:55
It's sad that I'm missing out on what is apparently a good game, just because they have released too many great games this month.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39783 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006