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Destructoid review: Flower photo

Yesterday wasn’t any fun for my girlfriend. She had a terrible day at work and was unable to snap out of a somber mood. I told her to check out thatgamecompany’s Flower and see if the downloadable title would make her feel any better. I explained to her that when I played the game, I felt more relaxed and less at odds with the world than I have in a long time.

She bit and tried the game. After an hour I could see that the game didn’t have the same effect. Her shoulders never relaxed, she never got comfortable on the couch and she quit playing after three levels. She told me she enjoyed the game, but it didn’t help relieve any tension.

I found this curious. How could our experiences be so different? What did I see in Flower that she couldn’t? I wondered if it was her lack of experience with games or perhaps that she didn’t want to allow the game to emerge her into its beautiful world. Surely, I wasn’t crazy.

Perhaps the point of Flower is that we can all have different experiences. I had the great pleasure of working with Anthony on this review and, as you’ll notice (after the break), he had a wonderfully different view on the game as well.

Flower (PlayStation Network)
Developer: thatgamecompany
Publisher: Sony Computer Entertainment America

Released: January 12, 2009
MSRP: $9.99

Brad Nicholson

Flower does more than amuse. It tickles the senses and stimulates an emotional response. It took me away from my vexing week and plopped me into a world rife with color and sublime subtlety. I found myself unable to conjure up that previous bile-building fervor that was beginning to boil over before I sat down to play. My fuming was replaced by a child-like sense of excitement and an intense desire to take part in the game’s unspoken narrative. You can call thatgamecompany’s PSN title experimental or reasoned -- I’ll debate that later -- but it seems prudent that I begin by saying Flower is divine.

At face value, the most remarkable thing about the title is its presentation. The first few stages have an angelic quality. Bright green grass gently spreads with the wind’s force as gentle metallic streamers highlight its direction. The background ephemera and a looming sky give levels a sense of scale that pushes you to explore the lush environment. Then everything changes and Flower gives you a more aggressive, strange world with a score that fits the mood and tone perfectly.

The presentation’s elegance matches Flower’s gameplay. You play as the wind and use SIXAXIS motion controls to navigate the environment to collect flower petals. Once enough petals have been gathered, a new area opens and you repeat the task until a swirling endpoint appears. The game’s simplicity isn’t deceptive and there aren’t many instances of depth -- at least, I never found myself challenged or perplexed. However, the things Flower asks you to do are honed. Flowers are arranged in sensible patterns designed to take you on an atmospheric journey. Levels are themed and constructed in a way beneficial to the shake-up of gameplay elements. Some levels allow you to drift and pick up petals at a leisurely pace. Others force you on high-speed rails, make you imitate particular light patterns or soar above previous boundaries.

Unlike most games that dabble with motion on the PS3, Flower provides a scheme that isn’t spotty and always works the way you desire. As you harness the wind and make flowers blossom to set loose a petal, you won’t encounter any problems. This is due in large part to the way you hold the controller. Instead of a standard position, you’re required to hold it horizontally.

One could argue that a game built around motion control with a focus on relaxation is experimental. I don’t buy that. I think Flower is a chiseled game that taps its toes in the experimental puddle. I’ll make the point and define some of its characteristics in a roundabout fashion:

Flower has goals and boundaries. Flower doesn’t let you transcend its framework. Petals that need to be gathered are denoted with noticeable (yet tasteful) spheres that catch the inquisitive eye. Even though it’s possible to navigate an environment for an infinite span of time, you won’t be able to venture far. The game monitors you by taking the reigns of the wind if you venture too far or try to get off the beaten path in the game’s quicker, more rail-like levels. The yoke is tight, but that doesn’t stop you from collecting unremarkable petals. Collecting these “bonus” petals reveals more of the immediate scenery within some of the more solemn environments. It’s more than just an immediate visual cue -- it also affects the outlook of the game.


Flower tells a story. It has a silent narrative that you have a hand in shaping. I won’t pretend to know what the designers wanted me to see and feel; however, I believe there is an obvious overarching theme of change persistent throughout the game. There’s room for interpretation, obviously, but Flower isn’t much different than Doom: You’re a petal-gathering Marine, defending yourself and possibly Mars from hellspawn and darkness.

Experimental games are generally built upon the foundation of a simple mechanic or idea. Flower is simple, yet the mixture and introduction of new gameplay elements keeps you entertained. The experimental stuff -- the ability to roam around, interpretative narrative or its relaxing design -- add to and elevate the base elements.

My only qualm with Flower is negligible. The game is short, perhaps only a few hours long. If you didn’t try to collect extra petals or roam around the environments, you could easily beat the game in around an hour. The good thing about Flower is that there’s an indefinable grace that makes you want to keep playing. I played through it twice after I found it to be calming. I can easily see others playing it to get all the extra petals or because they want to experience the beautiful conclusion all over again.

Flower is a wonderful title that isn’t hard to recommend. The gorgeous visuals, superb motion controls, and refined gameplay elements come together to create a satisfying game. There’s more underneath the surface of thatgamecompany’s polished title. If you want to be soothed, it can. If you want an awesome visual experience, it can be that. If you want to be surprised, you probably will be. Do yourself a favor and check this out.

Score: 10 

 

Anthony Burch

Because of Flower's last level, I now know what a visual orgasm feels like. Flower is a gorgeous, mellow experience that, regardless of what many might say, is undoubtedly a game.

Which is sort of the problem.

When Flower's main priority is showing you really beautiful images and interesting mechanics, like in the very last level or the (completely optional) grass-painting section early on, it's truly a wonder to behold. In these moments, Flower felt like nothing I'd ever experienced before -- a work of art where the focus is on calm exploration or visual rewards, unrestrained by conventional "go here, do this" game design.

Unfortunately, that's exactly what the other 80% of the game entails.

While the controls are fluid and the environments are jaw-droppingly beautiful when they want to be, there's just not much chance to enjoy them when much of the game boils down to a tedious, unnecessary set of "collect all these flower petals to open the next area" objectives. This sort of gameplay is somewhat easy to tolerate for the first two levels, but -- even for a game whose running time only lasts two hours, maximum -- it gets incredibly tired near the middle. I didn't find it relaxing, or fun, or terribly interesting to fly around an environment trying to pick up every last required flower petal in order to progress. Additionally, once you've cleared a particular area, you're treated to a short cut-scene of that area exploding with life and color; this is tolerable early on thanks to how beautiful the nature-gasms look, but once you get into levels where you'll be clearing up to a dozen different areas in sequence, it just gets rather irritating and repetitive to have camera control yanked away every time the game wants to show you that, yes, you just successfully infused color back into this part of the landscape.

Flower feels a little unsure of itself; since the game was so unconventional in terms of control and narrative and cosmetics, it's as if the designers were worried about alienating the player through even more unconventional objectives and game mechanics. As it stands, the game has two or three truly brilliant, imaginative, awe-inspiring moments that happen to be unfortunately bookended by tedious, uninteresting, collect-a-thon gameplay. Those wondrous moments alone make Flower a must-buy for any PS3 owner with an extra ten bucks to spend, but one can't help but lament the fact that it doesn't provide the consistently surprising, jaw-dropping experience it well could.

Flower feels like the first step in a right direction -- much more so than any of thatgamecompany's previous releases -- but having played through it twice, I can't help but feel that it could have been a gargantuan leap.

Score: 6

Overall Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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213 comments | showing # 1 to 50

covah's Avatar - Comment posted on 02/14/2009 12:53
covah
I really like Flower. its a great game just to relax to
007's Avatar - Comment posted on 02/14/2009 12:59
007
...Haha wow, this is interesting. A 6 & a 10. That has to be a first.

"You’re a petal-gathering Marine, defending yourself and possibly Mars from hellspawn and darkness."

That's when I lawled. A lot.
CWal37's Avatar - Comment posted on 02/14/2009 13:05
CWal37
I love this game, now I just need to perfect it.
Sam Spectre's Avatar - Comment posted on 02/14/2009 13:11
Sam Spectre
Interesting to see such a stark contrast between the two of you. I feel this is the way the game is going to be recieved overall; some people loving it, some hating it, and some feeling like there wasn't enough substance.
the Golden Avatar's Avatar - Comment posted on 02/14/2009 13:15
the Golden Avatar
@Cotton

Blah blah blah.
grafkhun's Avatar - Comment posted on 02/14/2009 13:16
grafkhun
Damn me and my lack of PS3!
vexed alex's Avatar - Comment posted on 02/14/2009 13:20
vexed alex
I think flower does what it wants to do really well.

@Cotton McKnight

Please never speak another word again.
the Golden Avatar's Avatar - Comment posted on 02/14/2009 13:21
the Golden Avatar
@Cotton

Come back when you're not a nonsensical, bitter Sony fanboy.
Monodi's Avatar - Comment posted on 02/14/2009 13:29
Monodi
@Cotton McKnight

Someone has sand in his vagina.
the Golden Avatar's Avatar - Comment posted on 02/14/2009 13:30
the Golden Avatar
@Cotton

What the fuck would I need $400 for?
GrayFox's Avatar - Comment posted on 02/14/2009 13:32
GrayFox
Sounds cool, I'll have to check this out on a friend's PS3.

And once again I gotta say I'm a huge fan of the two-reviewer system. Nice job dudes.
Solgrim's Avatar - Comment posted on 02/14/2009 13:34
Solgrim
I would rather have Heretic than Cotton...

And I disagree with RevAnt's review.
ParaParaKing's Avatar - Comment posted on 02/14/2009 13:38
ParaParaKing
Oops, I did expect this to go the other way around.

I absolutely love flower. I actually cried in the last level, because everything was so beautiful and those flower petals were trying so hard.
vexed alex's Avatar - Comment posted on 02/14/2009 13:38
vexed alex
Oh, wow. Speaking of cliches, check out the fanboy calling people poor. He doesn't seem to realize that people don't spend money frivolously on shit they don't need.

I bet the next thing he'll do is mention the "cell" and how amazing it is or how blu-ray is real next-gen.
TimO42's Avatar - Comment posted on 02/14/2009 13:39
TimO42
Flower was definitely an amazing game. I think more games need to think outside the box and just do what feels good. No matter the premise of the game.
Jonathan Holmes's Avatar - Comment posted on 02/14/2009 13:39
Jonathan Holmes
Anthony's opinion is wrong, therefore he bad at reviewing videogames, hates god, and eats men's souls FOR BREAKFAST.

If you don't think and feel the exact same things that I do, then you should die immediately.
CAVE's Avatar - Comment posted on 02/14/2009 13:44
CAVE
This game has received many mixed reviews. I guess it depends on the person whether it's okay or the best thing ever. Doesn't help people that are on the fence with this. [laughs]
eskimo bob's Avatar - Comment posted on 02/14/2009 13:45
eskimo bob
oh Johnathan, don't be silly.

God does not watch over the internets.
Qraze's Avatar - Comment posted on 02/14/2009 13:48
Qraze
i agree with cotton, if it was an indie game anthony would be in a totally different mentality doing the review. but i respect his judgement of the game though. i love flower, its a beautiful game that i have only been playing in 1 level bursts, so as to not get bored with it. i can understand doing a review and playing it straight from start to finish getting irradiated with it though.
Tanukitsune's Avatar - Comment posted on 02/14/2009 13:48
Tanukitsune
@Cotton McKnight Are you saying that he would have given this a better score if this was an indie game? Because thatgamecompany IS an indie game company...

Just because Anthony gave an indie game a bad score doesn't mean he should stop reviewing indie games, it just mean he's capable of disliking an indie game, which is good.

Would you rather have him give 9 and 10 to every indie game even if they suck?
IroN1c's Avatar - Comment posted on 02/14/2009 13:57
IroN1c
I don't know what's the problem with Anthony's review. He's just saying that it's a "must-buy for any PS3 owner with an extra ten bucks to spend" and I can agree with that, but at the same time it could have been so much more. As it stands right now the "game" aspect of it is just above average. Which qualifies as a 6.
EternalDeathSlayer's Avatar - Comment posted on 02/14/2009 13:59
EternalDeathSlayer
I bet Cotton sits in his Mom's basement all day, trolling every fucking website he can find and then furiously masturbates to his own pathetic and non-sensical comments.

Fuck betting, I know he does this.

He's a fucking pussy ass bitch who apparently hates "internet tough guys" yet is exactly what he pretends to hate. You should come to PAX and see if you feel the same way when everybody from the community is right in front of you.

And wtf is this shit about people being poor or needing a job because they don't have a PS3? TheGoldenAvatar has one, so your comment is completely void.

Take your cock out of your ass, put in your blu-ray drive, and have fun being a fucking loser. It's the internet you moron. People have opinions. Get over it and move on.
the Golden Avatar's Avatar - Comment posted on 02/14/2009 14:00
the Golden Avatar
@Cotton McKnight

But that's the thing, you don't have opinions, you have fantastical delusions.
Anthony Burch's Avatar - Comment posted on 02/14/2009 14:01
Anthony Burch
...Wow. See, I've been accused of being biased toward indies when giving mainstream games a low score, and that I can understand.

But when I'm being accused of being biased toward a VERY PARTICULAR TYPE of indie game because I gave a DIFFERENT indie game a 6/10? Wow.

Some of you have truly exceeded my expectations in your own stupidity.
EternalDeathSlayer's Avatar - Comment posted on 02/14/2009 14:01
EternalDeathSlayer
**Waits for Cotton to call him fat**
vexed alex's Avatar - Comment posted on 02/14/2009 14:02
vexed alex
It's not about having a differing opinion, you asshat. It's about being respectful when you do disagree, and not just throwing up some bullshit conspiracy theory. I disagree with Anthony too, but you don't see me making up some shit about him having a grudge against anything non indie.

This argument is stupid anyway, considering that this practically is an indie developer. They just happen to develop PS3 games.

Just go away, McKnight. You obviously have an issue with Destructoid. Stop torturing yourself and leave.
Daxelman's Avatar - Comment posted on 02/14/2009 14:03
Daxelman
Flower is weird.

I don't have a more detailed opinion on the game, other than it's weird. I don't know weather to be glad I caved and spent money on the game, or curse myself for it.

I'm just confused on my opinion of the damn thing.

The soundtrack is beautiful though.
Corak's Avatar - Comment posted on 02/14/2009 14:06
Corak
Jesus Christ here I thought a review about an abstract game would be somewhat devoid of internet tough guys being asshats, but then I woke up from my dream and came back to reality.

I played through the first 2 levels last night after I got back from boozin with friends and I enjoyed it. I haven't played it all the way through yet, obviously, but from what I gathered its pretty much what I expected, and I'm looking forward to finishing it. Its a different experience and a very relaxing one at that, at least at the point in the game I'm at. I can't wait to play it in front of my little nephew, he loves bright colors on the TV and I'm interested to see if this will hold his attention.
vexed alex's Avatar - Comment posted on 02/14/2009 14:07
vexed alex
I'm actually disappointed in myself. I actually responded to someone bitching at a review.

Damn. I had been doing so well before this day.
EternalDeathSlayer's Avatar - Comment posted on 02/14/2009 14:07
EternalDeathSlayer
And WTF is this shit about "it's not often someone here "Gets" a game"? If you hate the site and it's editors so damn much, why visit anymore? What makes you do this? Is someone forcing you to do this? Do they have your mom and sister tied up in the basement being gangraped so you'll troll destructoid? I don't get it. Why waste so much valuable time in your life? Don't you have anything better to do?

Please go back to GameFAQS. It's where you belong.
ChrisFurniss's Avatar - Comment posted on 02/14/2009 14:07
ChrisFurniss
But see Anthony you are reviewing Flower as a game. You are not reviewing it as a meditative work of art. Sure, as far as gameplay goes it's minimal. But the gameplay elements are just the framework. The canvas and the wood supports. The gameplay is kept simple so you don't have to really think. You don't have to focus on anything. You can just zone out and absorb it. On that level it is one of the most successful "games" I have ever played. But if you are comparing it based on an arbitrary set of objectives, then yeah it's a 6.

But you wouldn't look at a Kandinsky painting and say it isn't maybe so great because it doesn't have a scoring system, or doesn't give you a feeling of accomplishment by looking at it.
Tanukitsune's Avatar - Comment posted on 02/14/2009 14:09
Tanukitsune
@Cotton McKnight

When did I ever said I didn't like indie games? I follow enough indie game blogs to know the game before it even gets a mention on Indie Nation!
R3Y GUTI3RR3Z's Avatar - Comment posted on 02/14/2009 14:09
R3Y GUTI3RR3Z
I like turtles.
EternalDeathSlayer's Avatar - Comment posted on 02/14/2009 14:12
EternalDeathSlayer
I agree with rey
Jonathan Holmes's Avatar - Comment posted on 02/14/2009 14:16
Jonathan Holmes
I HATE BLAIR!!!!!
bovine's Avatar - Comment posted on 02/14/2009 14:18
bovine
Really nice to see two contrasting reviews. Bovine is a big fan of Anthony's reviews.
Drach's Avatar - Comment posted on 02/14/2009 14:21
Drach
Someone has to say it:
"You are a Macroshitting Fagtart, and you're biased."
There, now things are normal again.

Seriously, This game looks very nice on the visual scale.

I think Anthony doesn't like it because "There's no enemies" Try checking out HAWP.. This helps explain Anthony's game preferences. I usually respect his opinion when it comes to games, because I know he's been playing since he was a child... I respect his opinion because of this.

I'll end up picking up this game whence I get some extra loot. It does look beautiful.
EternalDeathSlayer's Avatar - Comment posted on 02/14/2009 14:22
EternalDeathSlayer
You're telling me to get a JOB? Dude, I've been unemployed for a fucking year now, and I've got enough money to pay all my bills, feed my kids, buy tons of games, and spend lots of time with assholes like you.

I doubt you could say the same. You're in IT, right? Wait till you get laid off and we'll see who's calling people poor.

I'm not getting into a flame war with a moron, so this is the final word from me. Fuck off.
Guagloves's Avatar - Comment posted on 02/14/2009 14:26
Guagloves
people getting mad over reviews/people's opinions makes me laugh every time. Seriously calm down people.
ShadokatRegn's Avatar - Comment posted on 02/14/2009 14:30
ShadokatRegn
I enjoyed what I saw in the promo trailers, and for the most part, people have at least somewhat enjoyed it for various reasons....Waiting on the download now, so thanks for reminding me!
Anthony Burch's Avatar - Comment posted on 02/14/2009 14:30
Anthony Burch
Chris Furniss:
I'd argue the exact opposite. If games can only be uniquely artful because of their mechanics (Braid, Passage), then Flower's game mechanics aren't the wood or the canvas. They ARE the game. My complaint with it isn't that it's not good as a game that fits into my specific mental framework of what a game should or shouldn't be, but that it doesn't succeed at what it sets out to be -- it's TOO MUCH of a game.

It's relaxing and interesting when the game gets nonlinear and non-goal-oriented (grass painting), or when it gets very linear but has a very specific set of emotions it wants you to feel (the last level). The rest of the time, it's stuck in this awkward sort of limbo where the game is trying to say, "be relaxed, enjoy yourself, feel meditative," but the collect-all-this-stuff game mechanics themselves just sort of hang there limply, pulling you in both directions at the same time.

If, say, the point of the mechanics were to make you feel relaxed through the visuals and controls alone, why is there such a specific structure to many of the levels, forcing you to get so many petals before you can progress? If the gameplay is indeed just meant to support the framework, why is the endless collecting so necessary to progress in many of the levels?

The gameplay puts itself at the forefront, as it should, but in my view it doesn't support the "make the game feel meditative and visually interesting" design intent most of the time. You seem to be suggesting that they should be judged separately, but I think the potential of gameplay itself to enhance that theme can't be understated.

Cotton McKnight:
If you could make a statement that made some sort of sense, I could debate you on it, but I have no idea what the hell you're talking about. I like indie games, but I hate Flower, even though it's an indie game, because it's on the PS3 or something?
ChronosWing's Avatar - Comment posted on 02/14/2009 14:33
ChronosWing
@Cotton

... you sir, have sony's giant penis so far up your ass its not even funny.
Maxxthepenguin's Avatar - Comment posted on 02/14/2009 14:36
Maxxthepenguin
...2 reviewers with different opinions about a video game? I don't understand.
Zen Albatross's Avatar - Comment posted on 02/14/2009 14:36
Zen Albatross
"I think Anthony Burch should never review another game, with any type of real budget, again."

"You're the bitter dollarmenuaire mad because $400 is so much money!"

Comments like these are the reason I don't come here much anymore.

Also, don't feed the troll. "The Abyss stares back into you", etc, etc.

Thread over. Everyone go home.
dip's Avatar - Comment posted on 02/14/2009 14:40
dip
STFUAJPG

I lurv flower. <3
Daxelman's Avatar - Comment posted on 02/14/2009 14:46
Daxelman
We should all settle this over a nice cool game of Team Fortress 2.

Arena.

All Soldier. Nothing but Shovels.

This is how you settle a dispute among non-communists.
JustLikeBuck's Avatar - Comment posted on 02/14/2009 14:48
JustLikeBuck
9/10 in my opinion, because:

- It's beautiful: Sound, Music, Visuals combine into something beautiful.
- It's awesome to behold the sheer amount of detail, yet simplicity in each element. Millions of blades of grass and a gust of wind; so simple, yet it works.
- It demonstrates not only how to use the sixaxis properly, but that the sixaxis makes a fantastic flight-stick (play one handed to see what I mean).
- I don't mind playing the levels over and over because the gaming tropes (collect so many to unlock, secrets etc) are so abstracted, you just have fun.

Though I haven't completed it, I hope it never ends :(
Tubatic's Avatar - Comment posted on 02/14/2009 14:50
Tubatic
Is this the comment thread in which Cotton gets banned? BanWatch is GO! :D

I think its interesting to note that both Brad and Anthony recommend the game as a must-experience item.

The difference comes in the value of the game, at least in my mind, as a product. From Anthony's review, I'd note that Flower amounts to a very pretty collect-a-thon. From Brad's review, i'd take away that the game could very well be a fantastic experience I won't forget and will want to revisit for the experience of playing.

Its really too bad I can't form my own opinion, not having a PS3, but I think I've got a pretty good idea of what Flower's all about at this point.

I enjoy joint reviews.
MightyVince's Avatar - Comment posted on 02/14/2009 14:57
MightyVince
It seems like its a pretty interesting game. I do understand the vision of both Brad and Anthony on this one, but unfortunately, I don't have a PS3 so I can't tell mine. I think it's interesting to have two constrasting opinions like that, even if some people doesn't seem to like, nor understand it much.
iconsam's Avatar - Comment posted on 02/14/2009 14:59
iconsam
I love you guys. <3
Happy Valentine's Day! Let's all go eat a cock and/or munch some carpet! STFUAJPG!
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