If this game gets a "Buy It" from Colette, Queen of All that is Final Fantasy, who am I not to obey?
Anyway, I find the combat to be dull. It's not engaging, more like they're saying "Here, tap X 500 times and we've got some more story scenes for you!"
But I agree, it's worth a purchase. And that opening scene brought back so many memories. I'm happy I got it.
As to the DMW, it's a common misconception that you have zero control over it. While there is no direct control, there are numbers running in the background that influence how it runs, related to your equipped materia, accumulated Soldier Points, and several other variables. Sorry I can't provide a source for this, but I remember Hajime Tabata, the game's director, saying something about it a while back.
And, you have to admit, the way the DMW is used in the ending cutscene is truly awesome.
"8 – Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way."
Here's my review. I didn't add a number score, but if I had, an 8 (maybe a 7) probably would have been about right.
This is only going to get in the way of my FF: Tactics time.
At least there, I can level cloud normally.
.----.---------.-------.-------.-------.----.----.----.----.-----.
|Lvl:|Exp:|Max HP:|Max MP:|Max AP:|Str:|Vit:|Mag:|Spr:|Luck:|
|====|=======|====|=======|=======|====|====|====|====|=====|
| 6 |--- | 582| 87 | 95 | 19 | 18 | 17 | 16 | 8 |
| 7 |815 | 658| 93 | 102 | 20 | 19 | 18 | 17 | 9 |
| 8 |1264 | 732| 99 | 108 | 21 | 20 | 19 | 18 | 10 |
| 9 |1862 | 805| 104 | 114 | 22 | 21 | 20 | 19 | 11 |
| 10 |2631 | 877| 109 | 119 | 23 | 22 | 21 | 20 | 12 |
etc.
i'm not sure i like the DMV, but i feel as though (on hard), certain battles would be impossible without the temporary free MP
Only kidding great review;)
If it's seriously more movie than game, do not want then.
Anyway great review. I'd probably buy it if I had a PSP.
even so its a very cool game but it left me feeling a little cold
The DMW pisses me off though. I hate the leveling system, and while I don't mine when you get a "power surge" the fact you can't even control what you summon is just downright -stupid.-
Great review btw, otherwise I might have been very disappointed.
That being said, maybe some day I'll get to this game but the leveling system sounds pretty ridiculous.
Great review though, gives me a great picture of what to expect if I were to play it and thats exactly what I want from reviews really.
Someone said that cocky teens is SE's MO...I thought we agreed it was whiny girly men. Or is anything we dislike their MO hmm...
I've put about 25hrs into it thus far, and while I also dislike the leveling system, I think the DMW works nicely otherwise albeit a little frustrating. I'm digging the story too, they clarify a lot, and you can see why and how Cloud became so messed up. And it's fun exploring the updated versions of FFVII locales.
Good review though.
having a lot of fun with it though, can't believe there's 300 side missions.
I kinda like the DMW, in that just having something come in at whenever was kinda neat (and it's awsomely used toward the story, for what it can; still need to view more cutscenes). Though, during the (hour-long, was it?) 1000-grunt mission, a limit break (the "power surge" is the healing effect, I think, since the DMW menu screen labels the others as limit breaks and limit verges, as does the manual) would often come in right when I've cleared the screen of enemies, neutralizing the point, our I'd get a single-target break when I had multiple enemies (or vice versa, though I remember Octaslash's singularity most).
Something you didn't touch much on that other reviews/thoughts I've read had was in the "push X to win" mechanic, though that resonates with me more, as my hours of playing, mostly in the missions (some which have some neat/sweet lootz), took a toll on my right hand/forearm. Also, the habits I formed in missions, to run angled against the 'wall' and turn the camera (which suffers for the KH wall-phobia) to look for chests, affected my flow during the game once I got back into it, since some areas turned out to be rather bereft, and might have benefitted from just running [through] them head-on (apply directly to my carpal tunnel).
The story seemed kinda short, and in the last bits there is a lot of inference as to what exactly's going on, primarily for the Banora boys, as some points are either not explicitly stated, leaving them for interpretations, or are rather vague, such as "the gift" (the for-once-not-a-damn-LOVELESS-quote quote about wondering what it is kinda felt like a "yeah, we don't know either" sort of slap in hindsight). If Nomura continues the COMPILATION as I've read(-ished), it'd definitely have to do with LOVELESS's ending (compounded with DoC's, much as I still need to finish that game).
When I finished up, I reasoned CC (not that CC) was an 8 or maybe 7, but I could range even to 6. Production values are definitely a high point, and seeing Cloud kinda, y'know, normal was something of a "heh" treat.
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