Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Destructoid review: Final Fantasy VII: Crisis Core

3:30 PM on 03.27.2008 // Colette Bennett

By far the most difficult thing about writing a review of any Final Fantasy VII related game is in the source material -- in associating a new game with that much beloved RPG, we do the new game a disservice in that we see it in a way that makes it extremely difficult to judge it on its own merit. When playing Crisis Core, I frequently found myself a little on edge, and it wasn't after hours of play that I realized I was waiting to see if any of the interactivity with the FFVII storyline would tarnish the original title's legacy.

Whether or not Crisis Core does this is up to you to decide, but before you begin to play, I urge you to do your best to separate yourself from your emotions about Final Fantasy VII, whether they be undying adoration, raging hatred or something inbetween. Crisis Core is its own game, and it deserves to be treated as such. Is it a fulfilling experience, though? Hit the jump to find out.

Final Fantasy VII: Crisis Core (PSP)
Developed by: Square-Enix

Published by : Square-Enix

Released on: March 25th, 2008

Crisis Core begins with an almost smug bang: Square knows if you bought this game, it's more than likely that they have you in the palm of their hands from the moment the first note of music begins to play. This isn't just any game, after all; it's a side story of Final Fantasy VII, told from the viewpoint of Zack Fair, the up-and-coming SOLDIER who you'll remember from Cloud's muddled memories in FFVII. Funny enough, it's that very element that can account for your love or hate of this game, and as I mentioned earlier, the less you can associate it with your emotions about FFVII, the happier the experience you will likely have with Crisis Core.

My first resounding impression, above all else I noticed in my first hour of play: Zack is an annoying cockhole. I remembered him as being a little more on the quiet side from his short cutscene in FFVII, but perhaps this is the side of him we never got to see until now. I liked him better after some game events happened and I got to see him go through some things, but be warned that if cocky teenagers annoy you, playing as Zack may be no tea party.

Putting aggro teenage bravado to the side though, Crisis Core will take some adjusting to for the average Final Fantasy fan. Cutscenes and interactions are up to par with Sqaure's usual standards, but the forward progression of the story is diced up in an entirely different way than an RPG. I'd actually call the game an "adventure RPG", but with the emphasis on adventure. 

Zack's story actually interacts with the same time period as Last Order: Final Fantasy VII, which I'd urge you to watch if you are at all interested in trying to fit the pieces of all the FFVII stories together. Zack is sent to Wutai to investigate the disappearance of Genesis, a first class member of SOLDIER, along with Sephiroth and a new character, Angeal. The tale begins from there, sketching out a great deal of backstory and showing how Cloud and Zack became friends, Zack meeting Aerith and his eventual discovery into Genesis and Angeal's origins. 

I liked the story quite a bit, but I can't say the same for the combat. Crisis Core employs real time battles, which I quite enjoyed in Final Fantasy XII and was hoping to see used in the same way here. The actual battle activity is fairly straightforward, using the shoulder buttons for selections and allowing you to move freely with the control pad. That I had no problem with. Power Surges (basically, Limit Breaks) and leveling up are connected to a new battle system called the Digital Mind Wave (DMW.)

There's nothing I can say here to express my disappointment over the way the DMW works. What you see at the top of the screen looks a bit like a slot machine, with three slots where you see spinning images of the faces of characters you meet in the game, each with a number next to them. The reel spins continously as long as you have SP left in your gauge. When it lines up three characters or point values, you gain access to Power Surges or level up. What's wrong with that, you say? Here's the rub: you have ZERO CONTROL of those reels. They level for you, they choose when you get Power Surges, and you have nothing to do with it. What could have provided a great addition within the challenge of a battle is simply a failed opportunity. I was able to get over it and keep playing, but I hated that the simple addition of a button push stood between me and an aspect of battles that could have really been fun to interact with.

Anyway, enough of my DMW rage: Materia are back and are quite useful for Zack, as you can equip them or actually combine them to make stronger Materia. The way the command bar is set up you can equip Materia into it and use it at the push of a button, which is very nice for instant gratification gamers. The opposite spell rule of most traditional RPGs seemed to apply, as attacking machines with Thunder seemed to do more damage than other spells, but there are no specifics about that in the game, so maybe I'm just operating on that age-old "water against fire" mentality.

I'm sure you are wondering what familiar faces you will get to see in Crisis Core, and there are quite a few, actually. In addition to Sephiroth and Cloud, you'll meet nine memorable faces, although I won't tell you where and when so as not to spoil it for you. What I will tell you is that you will meet seven new characters as well, several of them which definitely left an impression on me. Angeal Hewley, Zack's mentor, is the richest, but even the supporting characters have a nice feel to them (I found Advent Children's characters pretty forgettable, so I was pleased to see that these characters didn't follow suit.)

My only other complaint about the game is the "event" music for battles and whatnot. I have an untainted memory of one of my favorite uses of battle music from Final Fantasy VII, in the fight your party is engaged in right after Aerith's death. The music was silent and sad, and while I wouldn't expect all battle music to sound like that, it did impact me as one of the few times I've seen battle music used truly creatively. The frantic guitar metal in Crisis Core just leaves me emotionally cold, and even though I understand the need to portray a sense of chaos in these battles, I wish there was a less trite route than the screeching guitar god mode.

So, how does it hold up to Final Fantasy VII? Two words, plain and simple: It doesn't. Rather than those words being intended negatively though, I mean them quite positively -- this game could have been a shadow of FFVII, the way Advent Children pretty much ended up being. Instead, the story arcs are clear and concise, and there are new characters to care about that aren't just more recycled dudes with permanent pouts and razored haircuts.

Crisis Core is a truly new adventure, and deserves to be treated as such. As much as it will likely be enjoyed by fans of FFVII, I can also imagine gamers who missed that game playing this could become genuinely curious about going back in time to meet those old characters and learn about how their histories are connected. That's the best thing a game can do -- touch a player so effectively that their curiousity is piqued and leave them craving more. Crisis Core does a masterful job of that, and not even its technical flaws can pull it down.

Score: 8.0 

Colette Bennett,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

SeymourDuncan17 avatarSeymourDuncan17
I wish the Squid Girl outfit was still a dress for boys. I want to live through my Inkling boy and be a cute girly-man, dammit. [img][/img]
Zer0t0nin avatarZer0t0nin
Goshdarnit...just stood in front of the camera to record an intro for the advent calender thingy and actually got stage fright >.>
KnickKnackMyWack avatarKnickKnackMyWack
Well, it seemed like for two seconds people were finally going to give Star Fox a fair shake, but nope! GameXplain's YouTube audience seem pretty insistent that it's just a Star Fox 64 clone down to the graphics. Sometimes I just don't understand peopl
Dr Mel avatarDr Mel
I don't think it will happen, but if the NX is turns out to be a VR device, I will be the saddest boy in the milky way.
Mike Martin avatarMike Martin
There's something so fucking delicious about a toasted Hawaiian roll, smoked ham, Swiss, some spinach and a dollop of mustard. #FatKidPosts
Still in work clothes.
Gamemaniac3434 avatarGamemaniac3434
Welp, wrote up a blog for that there bloggers wanted. Its me bitching about Bioshock Infinite! Again! Yay!!!!!!
Sr Churros avatarSr Churros
Just finished watching The Phantom Menace. Yeah, Jar Jar is as bad as people say. Baby Vader is so cute and also kicks some serious ass. One of the best lightsaber battles of the series, if not the best one. It was pretty neat!
Roxas1359 avatarRoxas1359
Can't decide where I should upload my latest project. Either on my YouTube Channel or on Game Anyone. On the one hand YouTube gets more exposure, but Game Anyone is where some of my more popular walkthroughs are. The game is 3D Land if anyone is wondering
Fuzunga avatarFuzunga
Thanksgiving dinner for days!
OverlordZetta avatarOverlordZetta
Anyone know if the Bethesda games on sale on Amazon for a certain amount of time, or through Monday?
TysonOfTime avatarTysonOfTime
In light of the fact that Xenoblade Chronicles X is fast approaching, I suggest we start planning out a Destructoid Squad! NNID is TysonOfTime. From what I've heard, it doesn't appear Squads are region locked (except for Japan), so everyone's welcome!
Jed Whitaker avatarJed Whitaker
Typing of the Dead > all other typing games.
Lawman avatarLawman
Listening to this on a Tall Oaks level of RE: Revelations 2's Raid Mode is entrancing, for some reason.
EdgyDude avatarEdgyDude
Need a reason to support Indivisible? Shantae is in it!. Back it or spread the word, every bit of help counts.
KeithTheGeek avatarKeithTheGeek
Sometimes I miss how hilariously janky Brawl was, and I still have a lot of fun playing it. Not sure if I could ever take it seriously as a competitive game, but I want to enter at least one Brawl tournament in the future. You know, if I can find one.
KnickKnackMyWack avatarKnickKnackMyWack
I love how on a slow news day I can always turn to Qposts for something else to read and think about. Keep up the mojo fellas!
Rad Party God avatarRad Party God
I finally caved in to those sweet deals, got Shantae and The Pirate's Curse, Downwell and Super House of Dead Ninjas :)
CoilWhine avatarCoilWhine
I hope that Prototype runs better on my dad's old laptop than it does on my AMD gaming rig. Some badly coded games run like ass on AMD cards.
LinkSlayer64 avatarLinkSlayer64
Please spare me from issues in the process of publishing my blog! Especially since I modified CSS to unnecessarily pseudo-crop an image, and make it so some images float next to text, and make it look decent on mobile. I'm a frickin' nerd, love it.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -