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Oh god, Final Fantasy Tactics. What I knew in my youth as the Bane of Academia, the Unholy Timeslayer. It's on a shiny new platform and has a nifty subtitle now, some additions and new job classes, but it's the same game and even now threatens to consume us all!

Don't you feel the pull? The temptation? Only 1200 more JP 'til I get Calculator, then I can level up my White Mage and use brlaglhgpgigh no! I shall not be tricked again -- tricked into dumping solid days into this game until I've no time to give, unemployed and without a home, searching for unclaimed power outlets in shopping malls and bus stations to charge my PSP long enough for just one more battle, just one more battle--

Er, sorry. Please excuse me. That was... y'know, a Nam flashback or something. Anyway, I love Final Fantasy Tactics, and yeah, there's this new version of it on the PSP now, and I've reviewed it and stuff. Don't tell anybody about my little outburst. Hey, there's a jump! Hit that jump and read the review and let's never speak of this again.

Final Fantasy Tactics: War of the Lions (PSP)
Developed by Square-Enix
Released on October 9th, 2007

I've poured a lot of time into FFT, as evidenced by my somewhat rotund physique. Hours upon hours that might not rival even the most casual MMO player, but a substantial sum of time nonetheless -- probably in the two to three hundred range. The only notion that keeps that figure from being the most depressing goddamn thing I've ever typed is thus: it was worth every minute. Sure, I didn't do the things that most blokes did in high school like study, socialize or date, but fuck it. There was JP to be earned.

It's been nearly ten years since Final Fantasy Tactics was originally released in the states. Old though it makes me feel, a span of a decade is the kind of time that usually merits a look back -- hell, in our cash-hungry remake-fueled industry, ten years might even be considered late. The original game was a triumph; it introduced scores of gamers to the tactical RPG within a universe that they could feel comfortable with while still finding room to innovate the genre. It became the gold standard for the tactical RPG, and informed development for leagues of games to follow. Tactics was a damn good game. 

But much like your brother who plays a mean game of basketball but can't quite spell basketball, Tactics' advent was early enough that it fell victim to the same weak-sauce standards of localization that the industry had back then, which is to say that it read like the booze-fueled ramblings of an aging historian struck with dementia. Not all of it, mind -- just enough that the story, already quite complicated, was made more difficult to follow (names changing randomly, some awkward wording, etc). The tutorial and battle cries were so bad, in fact, that they stood alongside some of the earliest "A Winner Is You"-level writing as the dumbest shit ever realized in text. If there was any part of Final Fantasy Tactics that demanded an overhaul in War of the Lions, it was the translation.

Tom Slattery, who previously worked on the Final Fantasy V and VI Advance retranslations, really went above and beyond with his work in cleaning up War of the Lions. The backdrop of Ivalice and the middle ages sort of tone inherent to the world (further developed in the Ivalice-centric Vagrant Story and Final Fantasy XII) prompted language appropriate to the period, which in short terms means that War of the Lions reads like a Shakespearean drama -- a little heavy-handed at times, but very interesting to read. Everything's been changed, from the ability names to the battle cries, the intro movie text and the job reports. Though Slattery's work on VI Advance got some purists up in arms over a distinct lack of submariners in the new script for that particular game, it's hard to imagine much upset over War of the Lions' new script. A game with a story this complicated demands text that can keep up, and the new script is a rousing success.

Also new to the PSP port is a collection of cinematics which replace some of the more important cutscenes in the plot. It's likely you've seen these before as part of Square-Enix's marketing campaign, but I can't overstate just how beautiful they are -- managing to capture Akihiko Yoshida's character designs (read: noseless kids with swords and guns) in full motion while maintaining a sort of storybook aesthetic. It's almost hard to believe it's actually 3D when you see it in motion. Shitting one's pants over CG cutscenes in a Square-Enix game seems a weird throwback to 1997 when we gave a crap about that kind of thing instead of flaring our nostrils and threatening brutal dismemberment, but War of the Lions introduces some of the most tasteful, appropriate FMV in recent memory, so it earns a pass. Beautiful stuff.

But there's a game here too, y'know, to play. And where previously mentioned improvements turned your faithful reviewer from a thinking, reasoning being into a stuttering lovestruck buffoon, the romance comes to a halt from the first battle, due to a bit of slowdown. This is different from frame rate issues; the game actually slows to a grinding pace during certain sprite animations in battle, causing a desync between the audio you're hearing and the sprite effects you're seeing. It happens for just about every ability that isn't a basic attack like sword skills, summons, Cure spells, items, et cetera. 

And though a small minority of previews, reviews and PR companies have said different, this is not something that happened in the original PSX version. Just isn't. Go back and play it. It's not there.

The game is still fun, mind. But while the lag itself isn't game-breaking, it is showstopping, and will smack you out of your "holy crap this is awesome!" trance the minute it gets rolling. Load times are to be expected, as they go hand-in-hand with the UMD medium, but once a match is queued up I was hoping things would go a lot smoother. This sort of technical screw-up is inexcusable, particularly when working with a ten-year-old game that was relatively visually simplistic even when it was new back in 1998. The first rule of the re-release is to repair the failings of the original, not add to them. 

As far as fresh additions go, War of the Lions doesn't stop at cinematics or translations -- there are new battles (most of 'em brief and almost always winnable, but still pretty neat), new characters and new job classes. Luso from the forthcoming Final Fantasy Tactics A2 and FFXII's dreamcake Balthier show up well into the plot's progression, but not so late as they can't be whipped into shape before the climactic string of battles that make up the endgame. To accommodate War of the Lions' burgeoning list of unique playable characters, the party roster has been boosted to 24 total members, meaning you won't have to ditch Rafa and Malek (now Rapha and Marach) as soon as you get them. Except that you'll probably want to anyway, because they still suck. Jerks.

Mainstays of the series Onion Knights and Dark Knights make a return as new classes in War of the Lions, neither of which you'll be seeing much of without some serious grinding. Moreover, the best items for both classes are usually only to be found as rewards in the game's multiplayer component, in which you can play versus or cooperative missions via ad hoc wi-fi mode -- no internet play here, unfortunately. Should you be so fortunate as to find a partner, the available matches are livened up with a slew of options to make things interesting, including some Paper Mario-esque timing and button-mashing commands that allow you to lock swords with an enemy, knock them back and lay traps that must be disarmed with complex button sequences. It's a nice diversion, but sort of broken if both parties aren't pretty evenly matched -- a disparity in levels means a quick and crushing defeat in versus or enemies ranked as high as the team's biggest character laying waste to the weaker characters in co-op. With no option to level the playing field, it's hard to recommend the multiplayer beyond wasting time or collecting those hard-to-find items for the new classes.

And speaking of the items, I'd like to make a plea to Square-Enix: stop it. Similar to some of the new additions to Final Fantasy III for the DS, Square-Enix makes the mistake of restricting content to circumstance, and much like how I didn't want to send a bunch of Goddamn letters via the Nintendo WFC to unlock dungeons and classes in FF3 DS, I don't want to rely on having a readily-available second PSP to get my hands on all the new stuff War of the Lions has to offer. It's a stupid trend that Square-Enix needs to abandon outright, or at least find some decent "I Don't Have Friends" kind of alternative.

I'll say this again: Final Fantasy Tactics is one of the best titles in Square's catalog, and one that most certainly merits a revision. But War of the Lions' technical issues and lackluster multiplayer component represent a missed opportunity to make this the truly definitive version of Tactics. I can't recommend this game enough to newbies -- it's likely that the game's failings won't sting quite so much for all y'all, and the game itself is an amazing experience that simply should not be missed. For us veterans, the new translation alone merits the price of admission, but like the original, War of the Lions falls short of what it rightly could have been with a little more time in the oven.

Score: 8.2
Verdict: Buy It!


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41 comments | showing # 1 to 41

The Grudge's Avatar
The Grudge at 10/14/2007 15:45
I really loved this game. The story made my head hurt hard.
DaedHead8's Avatar
DaedHead8 at 10/14/2007 15:55
In the grand scheme of things it really isn't a big deal, but that sound issue with some of the abilities is some of the worst news I've read in awhile. I mean this is the game I'll be buying a PSP for.
Cynical Gamer's Avatar
Cynical Gamer at 10/14/2007 16:00
Am I the only one I didn't get a headache with the story? I thought it was pretty straight foward with twists and all.
Brad Rice's Avatar
Brad Rice at 10/14/2007 16:01
I never understood people having trouble with the story. My only complaint with the game is that you pretty much always use the NPCs given to you, and not the party that you've worked with for so long. I just wish they wouldn't throw them all at you, that's all.

Will be picking up once I have money. Thanks for keeping me broke, Linde.
BahamutZero's Avatar
BahamutZero at 10/14/2007 16:04
It's not soooo bad, but it is there. still worth buying a psp for, like I did. and you really can't overstate the "wow" of the new cg
madninja's Avatar
madninja at 10/14/2007 16:05
Good review, we need more good remakes of games and the original was just bad when it came to the translation. I may pick this up. (too many games!!!)
BahamutZero's Avatar
BahamutZero at 10/14/2007 16:05
I still think 8.2 is a little harsh, personally I dont think its a ten because of those issues, but at least an 8.7 or 8.8. I mean there are HUNDREDS of hours of gameplay and depth, compare that to anything released nowadays other than mmos and maybe oblivion
BahamutZero's Avatar
BahamutZero at 10/14/2007 16:06
the sprites and the aliasing have been noticably cleaned up as well
madninja's Avatar
madninja at 10/14/2007 16:07
Now I really have to pick it up if someone thinks it should get a ten.
Wedge's Avatar
Wedge at 10/14/2007 16:10
If you've played the original, it's somewhat of a letdown that this isn't a universally improved version. Given the fact you can actually run the original game on the PSP with better performance than this, the technical issues are really just insulting.

Honestly I don't think they added enough new content to warrant playing this one over the old one, were it not for the new translation. The original localization was THAT bad.
ShadowXOR's Avatar
ShadowXOR at 10/14/2007 16:13
It sounds like I'll just download the PSX version and play it on my PSP instead. People say the original doesn't lag when played off the PSP and I had no problems with the original script.
Tron Knotts's Avatar
Tron Knotts at 10/14/2007 16:18
Eek. I have the original, which still works in the PS2 or PS3.

Then is there really any reason to buy this new?
IceMax's Avatar
IceMax at 10/14/2007 16:21
My friend has put over 3,000 hours into the GBA version of this
ShadowXOR's Avatar
ShadowXOR at 10/14/2007 16:31
Ice_Max...now that's an exaggeration. And the GBA one doesn't even touch the PSX one.
Cheeburga's Avatar
Cheeburga at 10/14/2007 16:43
Shweet! good news.
balth's Avatar
balth at 10/14/2007 16:44
I agree with Bhz
jeep's Avatar
jeep at 10/14/2007 16:53
i'm just not a fan of the ye olde english translation...the original game i didnt have to reread the sentences to understand it. the localization was bad...but in terms of overall picture it wasnt unplayable and somewhat understandable...FFT is my favorite game and i just think that retranslating the entire game is a waste. they should have kept the original translation and just fixed the errors. and if i cant play online against people the multiplayer is worthless as i'm past the age where all my friends are gathered around with our psp's playing a single player RPG. The animations look fantastic...and that is the only thing that would be selling me on this
corneliuscack's Avatar
corneliuscack at 10/14/2007 16:54
where is the screenshot of wiegraf saying "I am come."


ahahahahaha
GrayFox's Avatar
GrayFox at 10/14/2007 17:30
This is probably my favorite game of all time and I am due for another playthrough as it has been years and years since I basked in its glory. I wish I could get my greasy hands on a PSP somehow.
SubOrbital's Avatar
SubOrbital at 10/14/2007 17:33
Almost worth getting a PSP for.
Grimspoon's Avatar
Grimspoon at 10/14/2007 17:42
I didn't mind the original translation all the much, the story was a bit convoluted, but anyone capable of passing their HS English classes shouldn't have any trouble following along.

The new translation is overly verbose, it adds way more than is necessary and comes off as a bad attempt at sounding Shakespearean.

The original translation was sloppy, but I'd rather read a bad translation than a bad attempt at Shakespeare!

My two cents.
twentythoughts's Avatar
twentythoughts at 10/14/2007 18:09
Never having played the game when it first came out (since, y'know, it never got a European release), this is pretty damn awesome. Yes, I do notice the slowdown issues, and those ARE just lazy. And the game does have some nasty leaps in difficulty now and then (like the one I'm on now: The second fight against the Dark Knight bastard). But since grinding ISN'T a pain, but rather something you want to do since it opens up new possibilities... I can't complain too much.
vexed alex's Avatar
vexed alex at 10/14/2007 18:21
This is the first RPG I'm actually enjoying.
Aaron Linde's Avatar
Aaron Linde at 10/14/2007 18:58
I know! It's as if there are a lot of good games out or something.

Sunami, if you'd prefer that we start reviewing nothing but Cabela's Trophy Bucks just so we can tell you how shitty such obviously bad games are, I'll make a little Dtoid portal just for you.

Your complacency is alarming! Go write your own reviews on your own site. Change the world for the better.
vexed alex's Avatar
vexed alex at 10/14/2007 19:37
Oh, man. I clicked on your portal and Jesus bitch slapped me. Also, I've seen into the future, and the Gamecube wins the next gen battle.
Mister Disco's Avatar
Mister Disco at 10/14/2007 20:37
I never understood people's problems with the story either. It's easily my favorite Final Fantasy game and the fact that the story doesn't hold your hand and assume you're a 3-year-old is part of the reason.
Professor Pew's Avatar
Professor Pew at 10/14/2007 21:41
Aaron: don't even joke about Cabela's Trophy Bucks man.. I wanted to finish that game so badly, that I postponed closing the open window 8 feet away and got a cold. I was sick for 2 days.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 10/14/2007 22:27
As I said in my clog, the game is still a goddamn blast to play despite the infuriating technical issues.

In fact, I think I'm starting to get used to it.

And count me as one of the obnoxiously high-falutin' assholes who adores the new script. It's not my fault you guys have the vocabulary of a 9th grader.
Necros's Avatar
Necros at 10/14/2007 22:49
So assuming I have a PS2 and a PSP, which would you say is better: having the game on a big TV with better load times, or having the updated game on a small screen with bad load times?
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 10/14/2007 23:13
The PSP game actually has better 'load times' than the PS1 version... the problem lies not with the load times, but the slowdown with every graphical exertion outside a normal attack.


As a wordophile, the updated script and cinematics almost completely balance out the slowdown for me. However, others may feel that the technical issues are too great a sacrifice for a fuller story or new classes.


I'll say this right now, not only does the new translation make the story more cohesive, it gives the world of Ivalice a LOT of character, complete with dialects and unique spellings.
Aaron Linde's Avatar
Aaron Linde at 10/14/2007 23:21
Deiga, you pinned it down pretty well.
Diomeneus's Avatar
Diomeneus at 10/15/2007 00:26
This is my favourite game of all time... I am right with you Aaron on the 200-300 range, even going so far as to level one of my characters all the way to 99, then all the way down again on a weak class via the trap, then back up again as stronger classes to get more HP etc. Obsession would be a choice word for my love of FFT.
Harvey's Avatar
Harvey at 10/15/2007 00:29
But Aaron, you *are* unemployed. ...Er. Damn.

I find myself wondering how this thing plays on the newfangled PSP Slim. I've heard-tell that load times are mighty improved on it, so maybe it was designed with that in mind, and those slowdown issues aren't really issues at all? These questions must have answers!
Aaron Linde's Avatar
Aaron Linde at 10/15/2007 01:06
They fixed one leak and made another. Battles and saves/loads take less time, but every fuckin' time you use a special ability with any extra graphic effects, things slow down.
blu3steel's Avatar
blu3steel at 10/15/2007 02:38
I played the japanese version of this for psp earlier and the graphical slowdowns really annoyed me. I thought that they had fixed it for the NA release but I am sad now.

I'm still getting it though and I will throw millions of hours into it.

I think this is my favorite game of all time.
LordGloom's Avatar
LordGloom at 10/15/2007 02:43
I heard Wiegraf's story got changed a bit. If so, totally lame.
cjpkiller's Avatar
cjpkiller at 10/15/2007 04:26
agreed lord gloom, I heard these same rumblings of the internet...

game looks good, has been floating the nets for a while now... need to get it one of these days.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 10/15/2007 09:03
Anyway, you can't hate the new translation TOO much.


Wiegraf says 'spoony bard'! LOLOLOLOLOLOL!
SourGr8pes's Avatar
SourGr8pes at 10/15/2007 09:18
This game was definitely brutal, just the way I remember it (trying my best NOT to do the Auto-potion trick). I think the AI has been made smarter than the PSX version, noted by the fact that EVERY GODDAMNED KNIGHT USES EQUIPMENT BREAK!!! Argh... Not gamebreaking, but really irritating.

The slowdown really sucks too, especially curative spells, considering that you essentially can't avoid using them.
Raidensolid's Avatar
Raidensolid at 10/16/2007 21:45
Since I can't homebrew my PSP at the moment. I was looking for other alternatives to crank the mhz to 333. Maybe then I'll be freed from the bonds that break my experience. Either way, the game is goddamn sexy, and I've almost made it to the Dark Knight Class. Go self.
pspfreakazoid's Avatar
pspfreakazoid at 03/31/2008 18:22
hey ppls im needing some help im a long time rpg lover but ff war of the lions is my 1st ff game, how do I obtain a pet and also is there any easier way to lvl up then just sitting and fighting normally?
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