Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Final Fantasy IV (DS) photo

Okay, Square Enix, you got me. After refusing to refer to Super Nintendo classic Final Fantasy II as its chronologically accurate name Final Fantasy IV, I am finally giving in. With your constant re-releases of the Final Fantasy series, my stubbornness is just making everything too confusing. You win. Final Fantasy IV it is.

Even though the original Final Fantasy IV is still, to this day, one of my favorite role-playing games of all time, I wasn’t all that excited when they announced this Nintendo DS remake. Why redo a beautiful piece of art when the original is just fine? To me, it’s similar to someone like Miley Cyrus rerecording Etta James’s "At Last". Sure, the kids might like it ... but what’s the point?

Regardless of my reservations, I knew I was still going to play it. If anything, I was curious how some of my favorite videogame moments of all time would be recreated in fancy 3D (Palom and Porom’s noble sacrifice!).

So what is the final verdict? Does Final Fantasy IV for the DS maintain the charm of the original, or does everything precious get lost in the technological translation? Hit the jump for the full review.

Final Fantasy IV (Nintendo DS)
Developed by Matrix Software
Published by Square-Enix
Released on July 22, 2008

Chad Concelmo

I’m not going to lie: the first two hours of Final Fantasy IV are a little rough. The constant barrage of cutscenes, new graphics, and (gasp!) mediocre, slightly tinny voice acting is almost too much to take. Had it been a brand new, original game this stuff wouldn’t have bothered me -- in fact, it most likely would have impressed me. Experiencing all of this added flair in a game you have already grown to love, though, takes a little getting used to.

The good news: once I got over the initial shock, I began to appreciate how spectacular a game Final Fantasy IV on the DS really is.

For anyone not familiar with the Super Nintendo original (or the Game Boy Advance remake) Final Fantasy IV tells the story of a dark knight named Cecil, captain of a shady fleet of airships called the Red Wings. Through some extraordinary events, Cecil leaves the Red Wings and goes on a journey of redemption accompanied by a wide variety of allies. Like most RPGs, this quest of righteousness eventually turns into an epic battle to save the world.

During its time, Final Fantasy IV revolutionized RPGs by focusing heavily on story and characters. Instead of featuring a cast of generic wizards and warriors, Final Fantasy IV introduced deep, memorable characters, each with elaborate backstories and relationships. While the story was extremely linear, Final Fantasy IV wove a complex plot full of surprising twists and dramatic turns.

Story-wise, not much has changed in this upgraded version. All of the same characters, locations, and emotional story moments remain. If you are a huge fan of the original, this DS re-imagining is worth picking up if only to experience everything again in a brand new way.

The new presentation, though, is a slightly mixed bag. While the upgraded 3D graphics are crisp, colorful, and very clean (much better looking than the similar remake of Final Fantasy III), I found myself missing the personality of the 16-bit sprites. For every gorgeously rendered dungeon that looks like a watercolor painting, there are a handful of generic and bland textures that feel a little empty.

Most of my initial disappointment with this upgraded Final Fantasy IV concerned Square Enix’s odd decision to not incorporate much touch screen support. To me, an RPG is the best kind of game to be played on a touch screen since control is minimal and menu navigation makes up most of the gameplay. Strangely, the touch screen can only move your character in Final Fantasy IV. All of the menus -- including ones used in battles and shops -- have to be navigated using the D-pad and face buttons. It’s not a deal breaker by any means (I love old control schemes!), but I had hoped more touch screen implementation would be included.

Luckily, most of the additions to the game -- for which there are quite a few -- are stellar and really add to the overall experience.

For starters, everything just feels more polished and user-friendly in this new version. Some of the highlights:

-After a battle, an experience meter displays how much more experience is needed for a character to gain a new level.
-The same, gorgeous music from the original is remixed and better than ever.
-A wonderful auto-battle system makes constantly hitting the “A” button a thing of the past
-A new summon for fan favorite Rydia can be customized, trained, and used in fun touch-screen minigames
-A handy map is displayed on the bottom screen showing you key points of interest, be it an armor shop or the location of a hard to find treasure chest.

And speaking of this newly added map: One of my favorite new additions to the game comes in the form of a little rabbit character named Mapingway (an evolution of your classic name-changing friend Namingway). Every time you enter a dungeon, Mapingway provides your party with a map that is displayed on the lower of the two DS screens. However, only the small area around your character is revealed. As you journey through the dungeon, the map starts magically filling in the new areas you discover. If 100% of the map is completed (indicated by a constantly increasing percentage in the bottom right corner) your party is awarded with a special gift. The harder the dungeon, the better the prize! It is an excellent feature and so addictive that you will refuse to leave a dungeon until every last inch has been explored.

Sadly, not all of the new additions in Final Fantasy IV for the DS are for the better.

For one, the challenge level has been increased so much that it almost becomes unplayable at times. At first I didn’t notice, but as the game moved forward I found the experience to be more and more humbling. Bosses, in particular, will destroy your party unless you come in fully prepared with strong weapons and healing items galore. Unfortunately, this is a tough task as the amount of gil you receive after each battle has been dramatically reduced. Don’t be surprised if you fight a giant enemy only to receive a 15 gil reward for all the hard work. A warning to the easily frustrated: You thought the no-metal-allowed Dark Elf cave was hard in the original? Just be prepared.

In an effort to balance out this increased challenge, Square Enix added a brand new system called Augments. When certain characters leave your party they leave behind their abilities in the form of these magical items. By giving one to a party member, that character picks up the ability of the other character.

For example, say you want a non-magic user to be able to cast Cura: just supply them with a White Magic Augment and, voila, your knight can now cure the party! While this seems great in theory (since in the original game characters could never share abilities), the execution is a little sloppy. Once you use an Augment on a character you can never transfer it. Because of this, I wasted many Augments on characters I thought would benefit from certain abilities, but didn’t. Had the Augment been able to be equipped (and therefore transferable), I think this system would have worked a lot better. When it works, though, it works great and I give the designers points for trying something new.

Despite all the changes, Final Fantasy IV for the DS is still Final Fantasy IV: one of the greatest role-playing experiences of all time. While I can’t quite say this new version is the definitive one (that award still goes to the SNES original), it is easily a close second. Final Fantasy IV has one of the best videogame stories ever, populated by characters you instantly fall in love with ... and genuinely miss once they are gone. No matter how it is presented, Final Fantasy IV will always remain a timeless masterpiece.

I may have been a little jaded going in, but the DS remake of Final Fantasy IV stole my heart all over again.

Score: 9.0

Jonathan Holmes

Like Chad, I grew up completely infatuated with Final Fantasy II on the SNES, so it was with cautious optimism that I approached this DS remake. Square-Enix no longer means "guaranteed quality" in the way that it did back in the late 1980s and early 1990s. More so, remaking a classic with a more "modernized look" often leads to total failure (I'm looking at you, Gus Van Zant's Psycho). Thankfully, Final Fantasy IV kicks all kinds of ass, and is the most fun I've had with a Final Fantasy game since Final Fantasy IX.

First off, the graphics work. There was reason to fear that the jump from 2D to 3D  would diminish the endearing, innocent, honest quality the game has always been known for. The sprite based, action/melodrama is a genre of it's own, with the juxtaposition between the seriousness of the events depicted and the low res sprites containing it's own inherent meaning. There is nothing like a game where little super-deformed 2D sprites declare their undying loyalty for each other, battle to the death, and inevitably utter their dying breaths in the arms of the ones they love. Altering that experience with polygons is risky stuff.

If Final Fantasy IV had employed a look akin to the Final Fantasy VIII, X, and XII's "sexy mannequin" style, I likely would have been turned off by it. But the 3D polygons here evoke the same sweet, childlike charm that the original's sprites possessed. They are still low res and super deformed so they still feel like videogame characters, as opposed to more "realistic people-oids" in the FF games listed above, who mostly never found their way out of the uncanny valley. The ability to zoom and pan in and out of the action also does wonders to emphasize the drama experienced by these cute (but miserable) little bastards.

Make no mistake, playing this game will make you sad. In the first few hours, a main character's mother dies before their eyes, another is forced to murder multiple innocents, life long friends try to kill each other, and others knowingly walk into their own death to save the lives of their companions. This stuff was interesting in the original because it was more mature and dynamic than anyone had seen outside the PC gaming world, but it worked just as much as novelty as it did a real piece of drama. Now with the new translation and camera work, it's not only a novelty, but it's also genuinely effective. If you were a fan of later Final Fantasy games but couldn't get into the earlier titles because they seemed too "kiddie", this remake could make you a believer. It contains as much non-stop, high tension, roller coaster moments as any other title in the series.

Part of that tension comes from the random turn-based battles, which I expected to hate. After being spoiled with Final Fantasy XII and Mother 3, both of which let you see your enemies before you fight them, there was no way I thought I could go back to the tediousness of the random encounter. I was wrong. The turn based battles in Final Fantasy IV work because they are so damn hard. The game almost feels like the first Resident Evil title, where moving from one place to the next was always an exercise in living dangerously. When the battles are this tough, instead of being a chore, each fight feels like a life or death, edge of your seat, survival horror conflict. It's feeling of overcoming hardship and strife, in both the larger storyline and the smaller, individual battles, that makes Final Fantasy IV so special.

Also worth noting are how well the new DS specific features, like the auto-mapping, the new trainable and visually customizable summon "Whyt", and the ability to read what's on your characters mind at any given time by going to the sub-screen, all work extremely well. The only new feature I'm not fond of is the voice acting. It's not badly done, but in a game populated by super deformed characters, it just doesn't feel right. For the record, the only games I can tolerate voice acting in are the Metal Gear Solid and Resident Evil series, because they so clearly take their cues from live action films. For me, most other games are best read like comic books, where the in-game character's voices and acting only exists in my mind. Luckily, the voice acting in Final Fantasy IV can be turned on and off at anytime, so it's inappropriate qualities are easily quelled.

In summation, Final Fantasy IV is the perfect game for bringing old and new FF fans together. If you haven't played a FF game since the SNES days, you'll still find a lot to love here. But if you didn't start playing FF until the PS1 or PS2 days, Final Fantasy IV will still be relevant to your interests. It's truly the best of the old and the new, wrapped up together in one sweet little package.

Score: 9.5

Final Verdict: 9.25 (Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)


Continue: More Square Enix stories





prev
next 50 comments

56 comments | showing # 1 to 50

kevinski's Avatar - Comment posted on 07/26/2008 08:32
kevinski
I fail to see how the SNES version can be the definitive one. The GBA version, for instance, has a lot of additions to it that easily make it superior. I haven't played the DS version (yet), so I'd expect even that to be better than the SNES verion.
Chibi_Zero's Avatar - Comment posted on 07/26/2008 08:41
Chibi_Zero
Damn you dtoid.... I was trying to hold off on picking this up.
EternalDeathSlayer's Avatar - Comment posted on 07/26/2008 08:46
EternalDeathSlayer
I haven't gotten too far yet; I'm still leveling up outside Kaipo, I'm level 19 and 17!

Anyway, so far I'm in love with this game! Every RPG fan needs to play it if they haven't done so already, and for old fans it's just a great treat. I love it!
Y0j1mb0's Avatar - Comment posted on 07/26/2008 08:50
Y0j1mb0
Yup..great review to a great game. Good stuff.
morkuma's Avatar - Comment posted on 07/26/2008 08:57
morkuma
thanks, you just sealed me getting this one.
Dale North's Avatar - Comment posted on 07/26/2008 09:11
Dale North
great review, gents. The map thing sounds awesome. I can't wait to start playing this.... in like 3 months or something
Necros's Avatar - Comment posted on 07/26/2008 09:20
Necros
The reason it's much harder is because the American version of FFIV was the "easytype" version of the game, since Square didn't think Americans could handle RPGs that well. With this release, America finally gets a difficulty similar to the Japanese "hardtype," although I could be wrong, since I seem to remember the PS1 ports of the old FF games having the option for either easytype or hardtype.
Cowzilla3's Avatar - Comment posted on 07/26/2008 09:23
Cowzilla3
Just picked it up and hope to be tearing through it soon. Like I said to Johnathan I'm digging the voice acting but it's probably because I never played it the first time around so I didn't have any preconceptions.
Unicorn's Avatar - Comment posted on 07/26/2008 09:31
Unicorn
the only thing better than this game is if they made FF5 with this engine.
Anus Mcphanus's Avatar - Comment posted on 07/26/2008 09:32
Anus Mcphanus
I've never played FF 4 before. I just couldn't get into the GBA version (the only version released in the UK) but I'm glad Squeenix remade this and actually enhanced it, yes I'm looking at you Chrono Trigger... can't wait until this comes out over here
Tuxy's Avatar - Comment posted on 07/26/2008 09:39
Tuxy
It's been well over a year since I purchased FF3 for DS and I still haven't finished it.

I think that one fullfilled my retro JRPG fix.

This does look very good on the DS.
KamikazeTutor's Avatar - Comment posted on 07/26/2008 09:51
KamikazeTutor
Well Chad, the difficulty is the same as the Japanese version, which is awesome since so much was cut out of the US Easy Mode that was released. I do miss getting killed by bosses in RPGs.
HarassmentPanda's Avatar - Comment posted on 07/26/2008 10:13
HarassmentPanda
I was going to skip this one because I thought it would somehow taint my memory of the original. However, Mr. Concelmo, you have changed my mind. Knowing your love for all things retro and your dedication to the SNES classic, I'm confident I will not be disappointed by this remake... dolphins!
NegFactor's Avatar - Comment posted on 07/26/2008 10:20
NegFactor
An RPG in which I can be killed by nasty bosses again? I haven't had that kind of enjoyment since Persona 3...and before that...Final Fantasy VI? Wow. That's a long leap.

Reading this makes me feel more hopeful for the game. I hated the idea of a DS remake of my favorite RPG of all time. Now I may just have to check it out.
RJG's Avatar - Comment posted on 07/26/2008 10:22
RJG
This just in: Chad isn't hardcore. Chad likes easy American games for baby Americans. (That's not meant to sound mean, it's meant to sound like blahblahblah because people are going to whinge about Chad saying the game was harder compared to the original which was the easy version anyway etc etc)

Now that we've gotten that out of the way, I agree with most of what was said above. Although Prince of Persia voice work for Cecil was nice. I love that dude. The rest sucked. And Rosa and Rydia are hot now, which is great. Much better than jacking off to a 16x16 sprite. Not that I ever did...
Bizznet's Avatar - Comment posted on 07/26/2008 10:28
Bizznet
I picked this up and I'm playing it right now. Grinding isn't only optional; it's necessary if you want to survive. I thought a lvl 17-18 party traveling through the waterway would walk through the enemies. The boss battle was still quite tough.
Gamechamp's Avatar - Comment posted on 07/26/2008 10:48
Gamechamp
They made it harder? Dude, that's the answer to my prayers. RPGs should never be easy. They should be horribly punishing grindfests. I spent literally hours training right in front of the final boss' face in Final Fantasy II because I didn't have any magic users beyond giving Maria some healing spells and Ultima, which was drastically underlevelled. See, the final boss has such high power and defense, magic is almost 100% required to beat him without SUPER grinding. Thank god for staffs that heal people when you whack them in the face. Also memo files. Also glitches, I only ever beat the final boss because of a frequent glitch that caused the same turn in battle to loop over and over again. I can remember it quite clearly. Gus attacks for 0 damage, followed by 0 damage. Leon attacks for 17, 32 damage. Firion attacks for 8, 32 damage. Final boss attempts to cast a spell, it fails. Maria casts ultima for 132 damage. Repeat that a few thousand times and that's the majority of the final boss fight. And it was awesome.

Long story short: I was worried they'd lower the difficulty like they did with the GBA games (I was playing the PS versions of the first and II) or the DS game. Well, actually, I'm not sure if they lowered the difficulty in the DS version of Final Fantasy III. But that game was WAAAAAAY too easy. The final boss lasted two turns, and not only did I not grind that much, I also never realized I'd been unlocking new classes (I'd assumed the few you have at the beginning were the only ones, and by the time I noticed others, I had too much faith in the job level actually doing anything much). But yeah: higher difficulty is yay.
jackal27's Avatar - Comment posted on 07/26/2008 10:57
jackal27
Yeah... This game is really hard... When I heard they upped the difficulty I thought that it wasn't really necessary, because the original game was so well balanced!

The thing I think that caught me off guard was that the game actually FEELS like Final Fantasy II. I was expecting something entirely different, so that was a pleasant surprise.
king3vbo's Avatar - Comment posted on 07/26/2008 11:10
king3vbo
I love it, but its so fucking difficult. You have to grind like crazy
MuddBstrd's Avatar - Comment posted on 07/26/2008 11:53
MuddBstrd
I've been playing this right now and agree 98% with Chad and Jonathan. The only disagreement I have is with the voice acting, which I actually like. I should clarify though that I seem to have a higher tolerance for voice acting than others.

With regard to the difficulty, I think I just hit the point where it starts to really take off. Cagnazzo really surprised me with how much he has been retooled. He is a LOT tougher than I remember him being. I don't think that even in the GBA version he countered EVERYTHING with Hold or Silence, all the while casting Sleep constantly while attacking and trying to hit you with a Tsunami. I survived, but Chad's comment about the Dark Elf cave are making me nervous.

All in all though, this game is everything I hoped it would be: a fantastic upgrade to one of the greatest games ever made.

@ keviniski: The GBA version is also riddled with minor and moderate bugs, which stop it just short of being the definitive version.
Face's Avatar - Comment posted on 07/26/2008 12:04
Face
I'm so happy the this remake was done well.
DynamicSheep's Avatar - Comment posted on 07/26/2008 12:10
DynamicSheep
"Palom and Porom's noble sacrifice"

Spoiler warning? I know this game is old, but I haven't played it, and I just got back to Baron with Palom and Porom in tow on my recently procured DS version of the game.

Now I know they're going to be doing something noble, and I'm sure, like all other spoiled material I've ever run across, that it'll take the wind out of the moment's sails. Maybe just make it not as noticeable.
4knuckleshuffle's Avatar - Comment posted on 07/26/2008 12:13
4knuckleshuffle
Shit. I was going to hold of on getting a DS.
TheCleaningGuy's Avatar - Comment posted on 07/26/2008 12:15
TheCleaningGuy
Final Fantasy IV is one of my favorite games of all time. Chad, I know you share my obsession, so your review was just what I was looking for to convince me to get the game.
@ Kevinski, the SNES version is superior because the GBA had to make sound compromises as well as very slight graphical changes. Also, nostalgia goes a long way. My SFC copy of FFIV is my favorite, even above my PS1 copy (and probably above the DS version, too).
Kia's Avatar - Comment posted on 07/26/2008 12:20
Kia
Fail. I don't even like the game that much, but sheesh.

Maybe you decided to recommend it in the end, I don't know. But as soon as I saw "mediocre voice acting" I stopped reading. Square has had top notch voice acting in every FF-related title since XII, man. WTF is wrong with you?
Chibi_Zero's Avatar - Comment posted on 07/26/2008 12:27
Chibi_Zero
I don't really care about the voice acting. Since I tend to listen to podcast while playing my handheld games.
MechaMonkey's Avatar - Comment posted on 07/26/2008 12:27
MechaMonkey
I'm gonna have to get around to playing this on one platform or another.
brainderailment's Avatar - Comment posted on 07/26/2008 12:36
brainderailment
I prefer the look of the PSP remakes,

hopefully they do this one too.
It keeps the original look of the game while updating resolution and textures. Looks awesome IMO.
naia-the-gamer's Avatar - Comment posted on 07/26/2008 13:24
naia-the-gamer
I haven't finished it yet, I'm about to (spoiler) travel underground (spoiler). I've become completely distracted by the Whyt mini-games.

I think it's definitely harder than even the "hard-type" of FFIV, but I think it's manageable and I think it gets easier as you get farther into the game. I haven't found myself doing too much level grinding, but you need to have a good strategy against the bosses, otherwise you will get owned, even if you do level grind.

It's kind of nice.
Eschatos's Avatar - Comment posted on 07/26/2008 14:07
Eschatos
9.25? You're descending into number hell...
Ogu's Avatar - Comment posted on 07/26/2008 14:23
Ogu
I've just started playing it. I just fought the bomb in the picture up there, and it killed all my party members. In this game more than ever: Save often.

But I love challenge in RPGs, so this game is just making me more and more addicted to it. But it's going to be hard to beat the original SNES version.
moominsean's Avatar - Comment posted on 07/26/2008 15:44
moominsean
i'm about 10 hours in, and it can be super hard, but usually i just have to die once to formulate a strategy, or know that i just need to grind a bit more. fortunately, they do seem to level up much faster than i remember originally. there is a tendency for it to jump up in difficulty instantly, but this seems to be a common ff feature. so far i've been surprised in a wtf just happened?? kinda way, but it hasn't felt cheap to me (so far).
i think it looks great! the voices all seem a bit 'sleepy' and soft, but by no means bad. still a bit awkward to walk diagonally because of the stiff pad.
i'm addicted to the dancing girls.
Therum's Avatar - Comment posted on 07/26/2008 17:08
Therum
Iunno.... I loved the FFIV remake on GBA - that was great. It got stolen, but I opted not to buy another copy `cause I knew this one was coming. But, man, Iunno. FFIII DS was abysmal. Part of that is because the original FFIII was godawful (NES version, guys, SNES FFIII is my favorite game of all time), but part of it was that the graphics just didn't appeal to me. I much preferred the GBA ports - I want sprites, I don't want 3D. If I want 3D, I'm going to play it on a console - not my DS.

I love FFIV. I hate the graphics, I hate that they changed the difficulty, and I hate that they replaced the bonus content from the GBA version, which seemed much more interesting.

But I /want/ to like this game. So Iunno. I'm torn on this.
NukaCola's Avatar - Comment posted on 07/26/2008 18:38
NukaCola
You say this is harder than FF4 for SNES, but does that mean it's harder than FF4/Chronicles for PS1 as well? I'm confused. In my opinion I'd say FF4 for PS1 is the definitive version simply because it was basically the original Japanese FF4 with a script that was more mature and better than the original SNES version, and no bastardization of the spell and item names.

I'm totally getting this, though.
bahss's Avatar - Comment posted on 07/26/2008 18:48
bahss
I'm about to go into the cave you speak of Chad, and so far I lOVE this game.

As a child, I was deprived from games like Final Fantasy on my SNES, so I didn't have a preconceived notion of this game kicking as much ass as people say it does. But, I can say without a doubt, this is my favorite RPG on the DS. Yes, it has it troubles, (The battles feel like they crawl some times) But all in all, I love it.

Also, a 9.25? I'm not so sure I would've scored it in the 9's, but, on Destructoid's scale,I would most definitely give it a solid 8. A really great buy for any DS owner. :)
MuddBstrd's Avatar - Comment posted on 07/26/2008 19:55
MuddBstrd
@DynamicSheep: This game is over 15 years old. There is a statue of limitations on this shit.
Gen Eric Gui's Avatar - Comment posted on 07/26/2008 21:53
Gen Eric Gui
ITT: We fail at playing FF4.

The game is definitely harder than it's ever been, but it's still not that hard. Almost every enemy in the game has some hilarious weakness that you can exploit to kill it very quickly and easily, same with most of the bosses. And roughly 80% of the time that weakness is hitting them with Slow.

And I have to heartily disagree with the notion that "RPG's should REQUIRE grindan" because that's bullshit. RPG's should be able to be won -without- grindan; the player's strategy should be the most important part, not how much time you've spent leveling up.

Necros: The only time the US got Easytype was on the SNES. The GBA and PS1 versions of the game were ports of Hardtype. This game is slightly harder than Hardtype.
Super Maggot's Avatar - Comment posted on 07/27/2008 09:28
Super Maggot
I love reviews with multiple viewpoints but you keep giving the reviews to 2 people whose backgrounds and approach to the game are virtually identical. This happened with MGS4 as well.

How about having a review from someone who hadn't played FF4 before or only dabbled in Jap RPGs. Your reviews lately have seen to be fan service as you're only reviewing for fans of the particular franchise and leaving the rest of us in the cold.

If you think it's unfair to have non fans of the genre or franchise bringing down the average score maybe just have an unscored "Another Take" segment at the end to give us another perspective on the title.
Holyetheline's Avatar - Comment posted on 07/27/2008 09:40
Holyetheline
I can't wait to pick this up.
Kyousuke Nanbu's Avatar - Comment posted on 07/27/2008 14:31
Kyousuke Nanbu
I like the remake I just wish the difficulty didn't feel so cheap, the game is not that hard than the original, enemies just hit harder and constantly attack your weakest group.

Sorry but going into the kaipo dungeon and having little gnome enemies go first and practically one shot my party before I can do anything is pretty annoying.
mistic's Avatar - Comment posted on 07/27/2008 15:33
mistic
brilliant reviews guys!

I'll be sure to pick this up :D
Fanart Fighter's Avatar - Comment posted on 07/27/2008 22:07
Fanart Fighter
Chad - Great review!

I am one for purity - I like the difficulty to be as close to the original (Japanese version) as possible.

Voice acting? I can do without it, my imagination can do a far better job usually.

I'm like Chad in how I just love the original pixel art. I suppose it would be too difficult to have an option to play through these remakes with the original graphics (...isn't the original game like 2 Mbs?). Or maybe SquareEnix just doesn't think today's young gamers would want it, but it sure would be appreciated by older gamers.

I even prefer the original FF1 graphics over all other remakes - I guess that puts me in the minority.
Conan-san's Avatar - Comment posted on 07/28/2008 01:43
Conan-san
I'm rather amazed that everyone misses on the improvement on the ATB in the form of the "Action" Bar; the red bar that represnets how long an action will take before it's actauly done.

It takes a lot of mystery out of when Twincast is going to happen.
edeo's Avatar - Comment posted on 07/28/2008 02:40
edeo
I still think the graphics look like a bad PS1 game :/

Battle Arena Final Fantasy?
stevenjazz787's Avatar - Comment posted on 07/28/2008 04:58
stevenjazz787
My solution for VA... Headphones, it's much better. Good even.

The difficulty in random battles was nice.

Whyt is cool.

Art Design does not cease to amaze.
Aurain's Avatar - Comment posted on 07/28/2008 05:37
Aurain
Looks good. <3 FF4.
Rabite's Avatar - Comment posted on 07/28/2008 08:29
Rabite
To those mentioning that it's up to the original JP release difficulty instead of our pansy US FF2: You're wrong. We got that difficulty level on PSX/GBA. This goes far beyond that difficulty level. There is no version released to date that is this hard.

And please stop calling the US FF2 "easy type." That was yet another version that was JP only. It was even easier than our version and the final boss had a different sprite (which we later got as a bonus boss in the GBA version).

Jackal: *GLEE* I love your avatar. My favorite game of all time.
blehman's Avatar - Comment posted on 07/28/2008 14:49
blehman
Umm...I agree with the score, but besides the different boss strategies I really don't see the "new difficulty." Than again, I grind. I've only been pwned by three or four bosses, but after two or three tries they're usually pretty easy.
Raidensolid's Avatar - Comment posted on 07/28/2008 18:04
Raidensolid
I concur. The game is still stunning.
bottled dark's Avatar - Comment posted on 07/28/2008 18:22
bottled dark
this game is one of those titles that has you saying "this game is fucking amazing." while you're playing it.

I am at the no-metal Dark Elf cave right now, so Chad has made me fear more than I did.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56723 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006