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Destructoid review: Final Fantasy Crystal Chronicles: Ring of Fates photo

Final Fantasy: Crystal Chronicles made its debut on the GameCube in 2004, which I actually remember was the motivating factor in my purchase of that console. The title differed a great deal from the main series in tone as well as gameplay, offering gamers a chance to participate in multiplayer aside from the single player storyline. Four years later, Square has been busy at work on the side series, premiering Ring of Fates on the DS as well working on the upcoming title My Life as a King for the debut of Wiiware.

I had some reservations about this game as I found myself a bit disappointed with the original GameCube offering, but much like a few years can make you forget that the ex you still pine over losing used to forget your birthday, the break from the series had blurred my initial negative impressions enough to make me optimistic enough to be excited about Ring of Fates. Hit the jump to find out why my love affair with Square runs hot and cold, and if this title is worth plopping down your dollar for.

 

Final Fantasy Crystal Chronicles: Ring of Fates
Developed by: Square Enix Co., Ltd
Published by: Square Enix, Inc
Released on March 12th, 2008

If FFCC: Ring of Fates is anything, it's unrepentantly adorable. It's likely this will either strike you as charming or make you want to throw your DS out the window without care for passerby. I wasn't sure at first, but I found it grew on me as the nuances of the game fleshed out the picture.

The two main protagonists, fraternal twins Yuri and Chelinka, begin the story as young children under the care of their father in a small village. Toshiyuka Itahana's super deformed character design fondly reminds me a bit of Square's Tarutaru race from Final Fantasy XI, and everything starts so simply I found myself thinking perhaps the game was aimed at kids rather than adults (although Square has said the Crystal Chronicles series was purposely designed to focus on action, making it easier for non-RPG fans to play.)



The exploration itself reminds me a bit of The Legend of Zelda series, as you have to physically carry keys around to solve some puzzles, pull switches, etc. This part of the game is fun, but after a few areas were cleared I found I was feeling the repetition -- dungeon, puzzles, kill stuff, items, fight boss who has a crystal embedded in a "weak" place on its body...save princess, in another castle, etc. Of course, most games are comprised of repetitive actions, but the key to a great game is making the player forget that and become fully absorbed regardless.

The battle sequences take place in real time, so for those of you that wish turn-based RPGs would die of a wretched plague and never return, this may appeal to you. I like the freshness that this idea potentially brings to the act of grinding, but in Ring of Fates I felt it left a lot to be desired. The most glaring flaw is the implementation of the touch screen, which has you touching it to switch between characters or selecting a magic to use, but is awkwardly non-interactive for such basic actions as moving your character around. You can get past it and enjoy the game, but I would have enjoyed it much more if it was one way or the other when it came to the touch screen.

The turning point of the story was the hook for me; when the children mature into young adults and find their purpose, you're lead into the real adventure of the game. While it retains the things that make it adorable after this turning point, it finds its resonance as well, which deepens the overall play experience. The dialogue also shines as the story deepens, especially from some of the game's supporting characters (Al is definitely a personal favorite.)

While multiplayer has never appealed to me as a Final Fantasy fan (I guess I'm antisocial when it comes to my RPGs,) Ring of Fates offers it for those of you who enjoy it. You can compete with up to four players (local Wi-Fi only, however) in the game's caves and dungeons, as well as use the Mog Trader function, which lets you trade moogles back and forth with friends after designing them using the Moogle Paint feature (you can do this in-game when you meet new Moogles.) Moogle Paint is ok, although it seemed to me more like an excuse to use the touch screen for something (other than movement controls which make sense, that is.)

While Ring of Fates has its share of flaws, it still stands as a pretty solid entry into the DS action-RPG category. The music, story and character design stand up to the usual Square standard, which I always enjoy. Since Square has been so crazy about spin-offs these days, I was expecting this title to feel a little hollow, but it actually comes through. Had the oddly unnatural use of the touch screen not been an issue, I think I would have gone from liking to loving it, but in the long run it's a flaw worth looking past.

Score: 7.5 









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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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31 comments | showing # 1 to 31
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Cypher's Avatar - Comment posted on 03/13/2008 12:43
Cypher
"Eight years later, Square has been busy at work on the side series"

You mean 4 years later, right?
Colette Bennett's Avatar - Comment posted on 03/13/2008 12:49
Colette Bennett
I did, yes. That's called a typo.
pendelton21's Avatar - Comment posted on 03/13/2008 12:52
pendelton21
BURN!!!
Cataract's Avatar - Comment posted on 03/13/2008 12:57
Cataract
So, is the multiplayer local or over wi-fi?
BlindsideDork's Avatar - Comment posted on 03/13/2008 12:58
BlindsideDork
I want to play this..but I have no time for it! But the multiplayer?
Passionate Styos's Avatar - Comment posted on 03/13/2008 13:02
Passionate Styos
For the first time I am interested in a Final Fantasy game, I want to buy this.
Silverhertz's Avatar - Comment posted on 03/13/2008 13:02
Silverhertz
Well Im nearing the end of FF3 and this sounds like a perfect game to fill the void that will undoubtedly be left. The moogle chat function in FF3 seems a bit forced and not really worth anything, but you have to use it to unlock certain stuff which suck in my opinion - we dont all have friends with DS's and the same game. This sounds more like the multiplayer is aside from the main game which sounds like a better idea, even intergrate it wholly or leave it as a side, dont put pointless use of multiplayer in just so I can unlock stuff Squenix.
vexed alex's Avatar - Comment posted on 03/13/2008 13:06
vexed alex
Another good hand-held game.

I've never actually had a backlog of hand-held games to play.

:D

Bus rides are new 10x more fun.
Kryptinite's Avatar - Comment posted on 03/13/2008 13:07
Kryptinite
Great review, if I wasn't playing Patapon and LO for 360 I'd go pick this up.

Hell I still might pick it up.
king3vbo's Avatar - Comment posted on 03/13/2008 13:07
king3vbo
Hmm, I liked the Gamecube one, but it was boring as hell without three other people to play with you.
vexed alex's Avatar - Comment posted on 03/13/2008 13:10
vexed alex
Also, a small gripe with the DS banner:

Everything is either white or might as well be. I couldn't make out what it was.
BenHaskett's Avatar - Comment posted on 03/13/2008 13:16
BenHaskett
I picked this game up last night. I'm not far at all yet (Currently inside the town for the first time), but I'm enjoying it already. I definitely know what you mean about the weird touch controls; I just got the demonstration from the item/magicite shop owner, and it seems like it could really become a pain in the ass down the road.

It kinda reminda me of Secret of Mana, as far as combat goes. It doesn't use the 100% attack method and charge attacks (That would've been really awesome), but the same way you have to attack and backup in SoM (To let you meter get back up to 100%), you have to attack and backup here simply because you're open to attacks when and after you're attacking.

Can't wait to really dig into this. Great review, btw.
mistic's Avatar - Comment posted on 03/13/2008 13:21
mistic
I want to travel more with public transport now that there's so many great portable games :-)
moominsean's Avatar - Comment posted on 03/13/2008 13:25
moominsean
i'm liking it. i was hugely disappointed with revenant wings (everyone would get killed before i could even figure out where they were and then trying to tap on them in the mess of monsters was painful). this feels more like a classic action rpg game. has a nice variety of environments. the isometric view is a bit difficult to manage sometimes with the up/down/left/right control pad, but not enough to frustrate me. seems like a lot of different things to do. looking forward to getting further in the game.
BenHaskett's Avatar - Comment posted on 03/13/2008 13:49
BenHaskett
@ moominean:

I also got frustrated by Revanent Wings. I was eventually able to clumsily trudge my way to the last mission (I think my time was somewhere around 35 hours), but at that point I just didn't even have a chance. I start the mission, and two minutes later I'm dead. They don't even give you a chance to do anything! The screen fades in, and they're after you. Worse yet, I've heard that if you actually complete all the other missions in the game, all the enemies in the last mission become level 99. No thank you.
Holyetheline's Avatar - Comment posted on 03/13/2008 14:07
Holyetheline
Oh very nice review. I might have to give this a try now...
NickDynmo's Avatar - Comment posted on 03/13/2008 14:50
NickDynmo
No mana bucket!! That was the worst part of the last one.

Still holding out for new Four Swords, though. Come on, Nintendo!
SourGr8pes's Avatar - Comment posted on 03/13/2008 15:38
SourGr8pes
I've been looking for a good real-time RPG since the Mana series went downhill, and DQIX going back to turn-based (after their 4 angry masters on 2ch complained about change in the series...).

I'm more than willing to dust off the DS to try this.
Eschatos's Avatar - Comment posted on 03/13/2008 17:04
Eschatos
Need a DS. :(
Wedge's Avatar - Comment posted on 03/13/2008 19:26
Wedge
So... you didn't get to play it multiplayer did you? Because that is the whole point of these games. Or at least it was for the GC one.

I'm just curious to know if that part actually has any mechanics that make it more interesting? It would seem this one always has all 4 players there, unlike the GC one, so I'd assume it's the same game , just with no weird character switching. The GC one was night and day between 1 person and 4 people.
madninja's Avatar - Comment posted on 03/13/2008 19:36
madninja
Cool, I was wonder if I should buy it or not. I will get my friends into it because it sounds like PSO (which is amazing) with an online and offline mode for multiplayer.
HarassmentPanda's Avatar - Comment posted on 03/13/2008 20:23
HarassmentPanda
Nice review. I don't know if I'll pick this up simply because I have so much else to play. Glad to know it's a good option when I free up some time.
animateria's Avatar - Comment posted on 03/13/2008 23:31
animateria
As close as it gets to a Portable Diablo with a dab of Zelda-lite puzzles.

Too bad there isn't any online play, that would have made this game perfect.
Darren Nakamura's Avatar - Comment posted on 03/14/2008 01:00
Darren Nakamura
I will buy this game if you promise to play it with me at PAX this year.
Pixel Blue's Avatar - Comment posted on 03/14/2008 10:39
Pixel Blue
I was kinda on the fence about this game, because the multiplayer play isn't co-op, and that was the whole point of FF:CC and why I liked it. Hmm. But then people keep saying things to make me like it.

Portable Diablo with a dab of Zelda-lite puzzles
That sounds great!

It kinda reminds me of Secret of Mana, as far as combat goes
Hooray!

Yep. Gotta check this out.
CBunn's Avatar - Comment posted on 03/14/2008 15:48
CBunn
@Pixel Blue:
Uh.. but it IS co-op
Zombian's Avatar - Comment posted on 03/14/2008 21:05
Zombian
ok i am sorry. i am convinced that your reviews simply bash on games that aren't part of your "elite" genre's.

personally i have army of two, and i love it, i have rented condemned 2 and guess what? i love it. now this game i got to test out with the ultra-geeks (you know, the ones that actually thought eternal sonata was totally awesome) at my school. now i had played the origional on the gamecube and it was rather fun, i beat it easily enough with friends to boot. but this game just seemed to be doing the same basic thing that got horrendously boring in the first one, and that is:seemingly redundant dungeon quests. i couldn't help but notice that every time i turned a corner i would say to myself: "why am i doing this again." plus! the cliche was worn out but the first sequence. im sorry, i love RPG's (and am thouroughly enjoying lost odyssey), but this game just didnt cut it for me, maybe this is the kind of thing that Final Fantasy's origional creator was trying to stray from.

im sorry, but i almost wholly disagree with your reviews.
tarzanell's Avatar - Comment posted on 03/16/2008 04:35
tarzanell
I'm in total agreement with the review. The touch screen requirements are a real pain in the nads, and the enemies take too long to "drop" loot once killed, but otherwise I'm pretty into it.
The Incredible Edible Egg's Avatar - Comment posted on 03/17/2008 02:03
The Incredible Edible Egg
Damn, I've been looking for a good handheld game. I think I"m gonna rent Patapon first, then snatch this one up. I need some RTS in ma veins.
Joe 100517's Avatar - Comment posted on 03/20/2008 16:43
Joe 100517
Hmm... Might be nice to hold me over until Final Fantasy IV. Of course, I'd want to check it out more if a couple of my friends had it. Secret of Mana comparisons are always good and I liked the original except for that dumb bucket, which is now gone!
Moco64's Avatar - Comment posted on 03/22/2008 05:22
Moco64
I don't mind the touch screen controls at all. It's a great game and a very important detail (to me at least) is that every piece of equipment looks visible different! I've seen way too many games that just change the color or have no visible change at all. I'm only 4 hours into the game though.
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