The original Far Cry came out around four years ago. The box art featured an intense Alec Baldwin, swimming in a body of water. Aside from how sexy that sounds, the game itself was far from that iconic image. Its multiplayer was underdeveloped and its enemies were unbalanced, and the ports were a travesty.
A lot changes in four years. Ubisoft Montreal’s Far Cry 2 is a spiritual successor of sorts to the original Far Cry, which was developed by Crytek. Although mutated apes have gone to the wayside, Far Cry 2 emphasizes the two outstanding features of the original game -- scale and length. It also features grass and water.
In truth, the name means practically nothing other than brand recognition. FC 2 concentrates on the above features while wrapping players into its immersive African environment full of violence, treachery, malfunctioning weapons and zebras. Alec Baldwin no longer graces the cover of this title, but perhaps it doesn’t need him.
Hit the break for the full review.
Far Cry 2 (PC, PlayStation 3, Xbox 360 [reviewed])
Developed by Ubisoft Montreal
Published by Ubisoft
Released on October 21, 2008
Options define Far Cry 2’s single-player experience. One must choose friends, safety, betrayal, mission parameters, and weaponry. First, players must choose their character, which is a lot easier than Bethesda made it in Oblivion. There are several pre-designed characters, and the ones you don’t pick will become the major agents in the game’s storyline. In this way, the cast of the game feels instantly familiar, and players will come to welcome that feeling after driving those endless miles through the game’s representation of Africa.
These characters, sprinkled throughout the missions, will represent the vast amount of choices present in the game. Your character’s motivation is made instantly clear upon booting up the game. You’re in Africa to kill a man named the Jackal, who has made a living supplying cheap weapons to countries on the brink of conflict. The Jackal isn’t necessarily a mysterious fellow, but his motivations are not clear until the climax of the game. While the goal is clear, the lines of conflict aren’t. In trying to get to the Jackal, players must do missions for the two rival factions in the game. Your motivation is to move up the chains of command and eventually get a swipe at the Jackal.
Each mission started for one of these factions is almost always immediately followed by a cell phone call made by a buddy. The buddy always wants to obscure the guidelines of the mission for mutual gain. The choice is that by helping the buddy, you gain a relationship that can be quite beneficial -- namely, that buddies can drag you out of battle once death occurs. Buddies can’t help in the game’s side missions, but there really isn’t any need. Side missions entail taking jobs from gun sellers to earn new equipment and assassination missions that will take you into familiar and dangerous territory to kill a guy in a suit. You’re rewarded with diamonds for your services, but they feel somewhat tacked on. The other string of side missions quickly becomes a necessity within the course of the game. Your character is brought into the game’s world with malaria and requires pills to suppress the illness. After initially getting a bottle of pills, the player must seek out new bottles wherever the good doctor directs him.
The game has a decent health system, composed of your character pumping syringes into his arm upon being shot multiple times. Interestingly, FC 2 has a brilliant and visceral injury system, which involves having to remove bullets with rusty pliers and straightening broken joints. It’s ferocious to witness the first few times. As for the weaponry in the game, it’s standard simulation shooting fare. A wide assortment of realistic explosives like RPGs and grenades, and guns like MP5s, is available to the player after buying the weapons with diamonds scattered throughout and given in the game as a reward for accepting missions.
Most players will prefer driving to objectives than walking, which thankfully, is a great time. Cars handle well but occasionally have an issue with getting stuck in some of the environment’s geometry. If under fire, the car begins smoking heavily before ultimately igniting. There is an easy fix to this that feels almost tacked on. A broken car (either riddled with bullets, dented from impact or a combination thereof) can be fixed with a magical wrench applied to the radiator.
A notable omission to the game is that there is the lack of a HUD and mini-map. Players will have to look down at a map in their character’s hand while driving in real time. It takes some getting used to, but works well and is an insanely immersive tool.
But, there are some problems with this package. FC 2’s world is large and sprinkled with numerous choke points controlled by one of the rival factions. Often, particularly while beginning or ending a mission, it feels like every few feet of road is met with one of these points. At the beginning of the game these are particularly stressful. Your car is a shitty pinto and your mastery of weaponry is subpar at best. Later in the game, when accuracy and reliability is upgraded, these points can hit at the most inopportune time -- mainly, when health supplies are low or when a buddy needs to be saved after a mission.

Aside from the choke points, the world can occasionally seem entirely too large and underpopulated. Other than your few friends, mercenaries compose everything. The only intimate interactions in the game happen when you’re hacking a guy with a machete. Part of that feeling comes from having to drive the spectacularly long distances between missions and side missions where only zebras and choke points can be found. Another issue within the game is the amount of times you have to shoot an enemy. Wifebeaters are Far Cry 2’s equivalent of Kevlar.
That’s not to say the gunplay isn’t solid. It’s just that enemies take a decent amount of damage before falling down. Once accuracy upgrades are available in the stores, the game becomes increasingly smooth. Strafing will become your best friend when forced to hit the game’s numerous faction hideouts and a judicious usage of Molotov cocktails and explosives is encouraged within these confrontations. Your character can carry up to four weapons at the same time, making sure that each assault is fruitful. That’s not to mention that any gun lying on the ground is fair game -- but they’re also prone to jamming issues, as the Jackal doesn’t necessarily seem to care that he’s selling rusty weapons.
As with any game, there is a learning curve. FC 2 doesn’t walk you through the motions of its gameplay very well. The first few hours of the game will be a mess for new players -- the A.I. will seem too frantic, the gun jamming irritating, and the map functionality ridiculous. As you progress, these issues will clear up. Instead of learning what you can do in the game, you’ll be learning what the environment can do to you and your weapons. Once prepared with upgrades and learned in the fine art of staring at your lap for directions without hitting a tree FC 2 becomes an enjoyable experience.
The game’s multiplayer functions much like Call of Duty 4. Action (kills, assists, objective recovery) nets experience points that will allow you to earn weapons and upgrades. There are four game modes available to players -- Deathmatch, Team Deathmatch, Capture the Diamond and Uprising. Capture the Diamond is a simple play on capture the flag -- except with diamonds. Uprising is a mode geared towards guarding and capturing tracts of lands for points. The catch is that only one player on the team, the Captain, is allowed to do so. There are also several character classes players can pick from, each a staple of any shooter.

Multiplayer is outstandingly solid. Matches can be created quickly and lag is minimal among ranked matches. It seems as though the amount of bullets players can take was drastically reduced compared to the single-player mode, and it’s much appreciated. Most kills are quick affairs and superb hit detection aids in the experience. The game modes have a tendency to feel a bit stale, but levels in the mode are no longer a concern. Far Cry 2 is packing quite the level editor, which allows users to have their own exceptionally violent LittleBigPlanet experience. Spectacularly large assortments of objects are available to use and the tweaks on those objects seem nearly infinite. Players can submit their completed levels through a verification system, where peers decide if it is a worthwhile endeavor. Because of the insane amount of options, level creation can be a massive undertaking. Couple that effort with the lack of precision from a controller and we have something that will probably require too much time for many gamers.
The game has an inspired presentation. The visuals are bright, vivid and realistic. The sound sets up the atmosphere quite well, but players will occasionally hear phantom cars and bullet whines. Fire effects are particularly brilliant, especially when it catches in the dry brush. Explosions look great, and characters look great. One of the biggest problems is running animations, but it’s easy to ignore that within the window of the entire game.
Far Cry 2 is a great game that does everything a first-person shooter should. It has a great presentation, good shooting mechanics, decent AI, a long single player experience, impactful choices, an enormous multiplayer component, and some of the more memorable injury scenes ever witnessed in a videogame. The pitfalls come with the redundancy of some missions, the sparsely populated world, and awkward saving system that can often throw players miles away from objectives with nothing but a long, pointless drive to look forward to. Overall, Far Cry 2 is an awesome game that is worth its price in rough diamonds.
Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
".lack of a HUD...' I'm loving the whole no HUD bandwagon!
I have watched many clips and read many reviews but I'm just not feeling this game as a purchase ATM and I loved the 1st Far Cry....maybe wait for a price drop or something on this one.
Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon.
Explosives are a great idea, but if I take the explosives I cant take the RPG launcher, so I will end up carrying only an RPG + granades.
Stupid decision to limit so much the amount of weapons I can carry.
I clear a rebel point on the road, drive three minutes, turn around and they are there again. This game works on a 24 hour cycle, they should respawn less.
I cant have multiple objectives at the same time, I have to grab one, finish it, drive long distances, and then grab another one. If you need malaria drugs you will have to take a new mission and loose the one you had, and to recover it you will have to drive long distances again... AGAIN.
I have allready wrote all of this on my cblog.
I'm loving it so far, though perhaps it should be renamed to Far Drive 2, because JESUS CHRIST I WANT TO SHOOT SOMEONE ;_;
I use the dart gun since it takes up a spot in the special weapons slot. That lets me snipe from afar, then use my assault rifle to get in close. I know it's not exactly what you're talking about, but it works.
Good review overall. There are a couple annoying things, but the experience as a whole is incredible. I'm loving this game. Definitely worth the buy.
I cant play it for more than half an hour before i get annoyed at having to kill a bunch of random dudes AGAIN. And thats not good for an fps game!
Other than that though, its a solid game, and the multiplayer is surprisingly fun. The weapons are satisfying and many of the maps are really cool.
It acually scales really well, so any mid-range or better gaming rig built in the last 2 years should handle it fine.
(It's run beautifully on my Q6600 matched with 2 9800GTs. (which all three parts together you can buy for around $500.)
I do have to take some offense at that opening statement about FC1's multiplayer.
The original FarCry was a LAN party staple for my crew for about 2 years. At the time it was one of the best multiplayer shooters that had a great balance for both the "run and gunners" and the tactically minded players. So, it was easy to get everyone in the group up for playing a few rounds. Not too mention, the wealth of user created maps to download.
Well, see how FC2 stands up, when the next LAN party rolls around. (Sometime late this month, I hope.)
But yeah, for the average console gamer and reviewing press, they'll eat up the high production values and all that and say it's pretty good. Ah well.
I didn't care for the multiplayer nearly as much, though. When I first started playing it, it seemed to be smooth enough, but then I found it getting clumsier and clumsier. I would empty entire clips into guys, then they'd turn around and, from the same distance, easily drop me with the same gun. Also, it randomly erased my upgrades in unranked, when I switch back to it from ranked matches.
The game is one of the most horribly repetitive experiences I've ever seen, and all the retarded bits of "immersion" are sort of pointless when the world itself isn't remotely believable. I had a lot of hope driving in at the start of the game, seeing this environment with people and factions and life happening in a world. As it turns out, that was all just a cutscene, and the real world is filled with NOTHING but the same cookie cutter respawning homicidal mercenaries that only live to kill you. It doesn't make a fuckbit of sense when there is supposed to be some sort of faction war going on or something, and it makes the excessive amount of moving around the map you need to do, that much more annoying.
And that's not even touching upon the incredible graphical repetition in the world itself, the annoying faux "open world" map that is really a bunch of mountain corridored paths, and the entirely unrelatable characters you will never have any reason to give a shit about. Then there is the AI that talks about ten times as smart as it ever acts. The game is all production values and decent but unremarkable FPS gameplay. I'd liken it in many ways to Assasin's Creed, but because the core combat gameplay is pretty enjoyable, I figure a lot more people will tolerate it.
I think the developers certainly had some real ambitions here, but I feel they largely did not deliver on them. So in the end you get a less buggy, but much simpler and boring STALKER wannabe.
I certainly agree that it's not a flawless game. Enemies are too strong, there are too many random encounters (and yet, not enough in some places), and I'm not sure the terrain construction is always as good as it could be. But I do think it deserves a solid 8 or 9.
But I will defend the environments. Even though you might think they're repetitive, they are fairly accurate. I lived in Africa for a few months, and the environment is pretty damn spot-on. The fields look like real African fields, the plants, the villages, the buildings, they're all realistic and realistically placed. I'm also disappointed by the lack of civilians, as well as the lack of predatory animals, but I can live with that.
"Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon."
I think that's one of the strong points in the game. It makes you think how to approach. Different weapon combinations make for different tactics. I for my part love me a good sniper rifle and pistol. If the enemies get close, you're forced to pick up an assault rife (which will jam) and result in hectic, trouble and adrenaline -> fun. I don' t want another game that holds my hand (as so many do these days), I want tight situations and OPTIONS to approach them - Far Cry has, for a shooter, some! I rate 4/5 ;).
Anyone who picks this game up expecting a fresh FPS experience will not be sorry. I mean it's not GTA: Africa, but it's still a sandbox. Maybe a slightly sparse sandbox, but the environments are gorgeous and contain plenty of toys to keep you busy for countless hours.
Speaking of hours, I spent my first two in the game searching for various wildlife.. and after running down a few Gazelle and Wildebeests in my jeep, a guard patrol started chasing me and an epic battle ensued. Who cares what faction they were a part of, they interrupted my happy time safari.
Sorry.
See, just as Wedge's opinion about the game doesn't necessarily qualify Far Cry 2 as a steaming pile of excrement as far as Sharpless is concerned, that a large group of unnamed individuals likes it doesn't necessarily qualify it as a solid piece of entertainment fit for everyone else either. We all take different things from our games, so while Far cry 2 may not be broken objectively speaking, if Wedge isn't having fun with the game, then it may as well be as far as he's concerned.
So hey, it would seem that good game design isn't really universal after all, and that it's just as subjective as any other aspect of the hobby. Go figure. As long as Wedge doesn't start trying to pass his opinions off as fact, then I'd leave him be. He doesn't like the game, and some of you do. The world will keep on spinning just the same as it always has.
Yeah, it's like 4 generations old, and was low-end then, it plays pretty well (albeit at low res, but I'm used to that)
Take Crytek out of Far Cry and you end up with this shit. Montreal studio strikes again. Thanks Ubisoft.
I suppose its a good game, if you liked Far Cry: Instincts.
Seriously--there's the one where you assassinate a guy, the one where you rescue someone locked in a safehouse, the one where you blow up some object, and the one where you blow up a car in a convoy. The missions are given only the most rudimentary context, and the only thing that really changes is the location and enemy placement.
More often then not, they're over almost as quickly as they start. The only thing the AI really has going for it is lots and lots of health. If you can find some decent cover, it's pretty easy to take out all of a location's enemies within a couple of minutes.
There's no real story, at least for most of the game. The utter freedom you have is refreshing, but it's not enough to stop the game from getting tedious. This is exacerbated by the endless driving from place to place, which probably takes up well over 75% of the game-playing time.
The game really starts to feel hollow after a while; the game has no real story, and no interesting characters. The gameplay mostly consists of driving back and forth from place to place, punctuated by brief, easy and repetitive missions. The freedom is fun, and the sandbox aspect is cool for a while, but after a few hours the game starts to feel empty.
And although there was a little boredom in the middle of the campaign it was more than made up in the end. Loved the story, loved the game. And blowing checkpoints up never really got old.