Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home PS3 updates

Destructoid review: Far Cry 2

3:27 PM on 11.03.2008, Brad Nicholson 47 comments

Destructoid review: Far Cry 2 photo
     PS3

The original Far Cry came out around four years ago. The box art featured an intense Alec Baldwin, swimming in a body of water. Aside from how sexy that sounds, the game itself was far from that iconic image. Its multiplayer was underdeveloped and its enemies were unbalanced, and the ports were a travesty.

A lot changes in four years. Ubisoft Montreal’s Far Cry 2 is a spiritual successor of sorts to the original Far Cry, which was developed by Crytek. Although mutated apes have gone to the wayside, Far Cry 2 emphasizes the two outstanding features of the original game -- scale and length. It also features grass and water.

In truth, the name means practically nothing other than brand recognition. FC 2 concentrates on the above features while wrapping players into its immersive African environment full of violence, treachery, malfunctioning weapons and zebras. Alec Baldwin no longer graces the cover of this title, but perhaps it doesn’t need him.

Hit the break for the full review.

Far Cry 2 (PC, PlayStation 3, Xbox 360 [reviewed])
Developed by Ubisoft Montreal
Published by Ubisoft
Released on October 21, 2008


Options define Far Cry 2’s single-player experience. One must choose friends, safety, betrayal, mission parameters, and weaponry. First, players must choose their character, which is a lot easier than Bethesda made it in Oblivion. There are several pre-designed characters, and the ones you don’t pick will become the major agents in the game’s storyline. In this way, the cast of the game feels instantly familiar, and players will come to welcome that feeling after driving those endless miles through the game’s representation of Africa.

These characters, sprinkled throughout the missions, will represent the vast amount of choices present in the game. Your character’s motivation is made instantly clear upon booting up the game. You’re in Africa to kill a man named the Jackal, who has made a living supplying cheap weapons to countries on the brink of conflict. The Jackal isn’t necessarily a mysterious fellow, but his motivations are not clear until the climax of the game. While the goal is clear, the lines of conflict aren’t. In trying to get to the Jackal, players must do missions for the two rival factions in the game. Your motivation is to move up the chains of command and eventually get a swipe at the Jackal.

Each mission started for one of these factions is almost always immediately followed by a cell phone call made by a buddy. The buddy always wants to obscure the guidelines of the mission for mutual gain. The choice is that by helping the buddy, you gain a relationship that can be quite beneficial -- namely, that buddies can drag you out of battle once death occurs. Buddies can’t help in the game’s side missions, but there really isn’t any need. Side missions entail taking jobs from gun sellers to earn new equipment and assassination missions that will take you into familiar and dangerous territory to kill a guy in a suit. You’re rewarded with diamonds for your services, but they feel somewhat tacked on. The other string of side missions quickly becomes a necessity within the course of the game. Your character is brought into the game’s world with malaria and requires pills to suppress the illness. After initially getting a bottle of pills, the player must seek out new bottles wherever the good doctor directs him.

The game has a decent health system, composed of your character pumping syringes into his arm upon being shot multiple times. Interestingly, FC 2 has a brilliant and visceral injury system, which involves having to remove bullets with rusty pliers and straightening broken joints. It’s ferocious to witness the first few times. As for the weaponry in the game, it’s standard simulation shooting fare. A wide assortment of realistic explosives like RPGs and grenades, and guns like MP5s, is available to the player after buying the weapons with diamonds scattered throughout and given in the game as a reward for accepting missions.

Most players will prefer driving to objectives than walking, which thankfully, is a great time. Cars handle well but occasionally have an issue with getting stuck in some of the environment’s geometry. If under fire, the car begins smoking heavily before ultimately igniting. There is an easy fix to this that feels almost tacked on. A broken car (either riddled with bullets, dented from impact or a combination thereof) can be fixed with a magical wrench applied to the radiator.

A notable omission to the game is that there is the lack of a HUD and mini-map. Players will have to look down at a map in their character’s hand while driving in real time. It takes some getting used to, but works well and is an insanely immersive tool.

But, there are some problems with this package. FC 2’s world is large and sprinkled with numerous choke points controlled by one of the rival factions. Often, particularly while beginning or ending a mission, it feels like every few feet of road is met with one of these points. At the beginning of the game these are particularly stressful. Your car is a shitty pinto and your mastery of weaponry is subpar at best. Later in the game, when accuracy and reliability is upgraded, these points can hit at the most inopportune time -- mainly, when health supplies are low or when a buddy needs to be saved after a mission.



Aside from the choke points, the world can occasionally seem entirely too large and underpopulated. Other than your few friends, mercenaries compose everything. The only intimate interactions in the game happen when you’re hacking a guy with a machete. Part of that feeling comes from having to drive the spectacularly long distances between missions and side missions where only zebras and choke points can be found. Another issue within the game is the amount of times you have to shoot an enemy. Wifebeaters are Far Cry 2’s equivalent of Kevlar.

That’s not to say the gunplay isn’t solid. It’s just that enemies take a decent amount of damage before falling down. Once accuracy upgrades are available in the stores, the game becomes increasingly smooth. Strafing will become your best friend when forced to hit the game’s numerous faction hideouts and a judicious usage of Molotov cocktails and explosives is encouraged within these confrontations. Your character can carry up to four weapons at the same time, making sure that each assault is fruitful. That’s not to mention that any gun lying on the ground is fair game -- but they’re also prone to jamming issues, as the Jackal doesn’t necessarily seem to care that he’s selling rusty weapons.

As with any game, there is a learning curve. FC 2 doesn’t walk you through the motions of its gameplay very well. The first few hours of the game will be a mess for new players -- the A.I. will seem too frantic, the gun jamming irritating, and the map functionality ridiculous. As you progress, these issues will clear up. Instead of learning what you can do in the game, you’ll be learning what the environment can do to you and your weapons. Once prepared with upgrades and learned in the fine art of staring at your lap for directions without hitting a tree FC 2 becomes an enjoyable experience.

The game’s multiplayer functions much like Call of Duty 4. Action (kills, assists, objective recovery) nets experience points that will allow you to earn weapons and upgrades. There are four game modes available to players -- Deathmatch, Team Deathmatch, Capture the Diamond and Uprising. Capture the Diamond is a simple play on capture the flag -- except with diamonds. Uprising is a mode geared towards guarding and capturing tracts of lands for points. The catch is that only one player on the team, the Captain, is allowed to do so. There are also several character classes players can pick from, each a staple of any shooter.



Multiplayer is outstandingly solid. Matches can be created quickly and lag is minimal among ranked matches. It seems as though the amount of bullets players can take was drastically reduced compared to the single-player mode, and it’s much appreciated. Most kills are quick affairs and superb hit detection aids in the experience. The game modes have a tendency to feel a bit stale, but levels in the mode are no longer a concern. Far Cry 2 is packing quite the level editor, which allows users to have their own exceptionally violent LittleBigPlanet experience. Spectacularly large assortments of objects are available to use and the tweaks on those objects seem nearly infinite. Players can submit their completed levels through a verification system, where peers decide if it is a worthwhile endeavor. Because of the insane amount of options, level creation can be a massive undertaking. Couple that effort with the lack of precision from a controller and we have something that will probably require too much time for many gamers.

The game has an inspired presentation. The visuals are bright, vivid and realistic. The sound sets up the atmosphere quite well, but players will occasionally hear phantom cars and bullet whines. Fire effects are particularly brilliant, especially when it catches in the dry brush. Explosions look great, and characters look great. One of the biggest problems is running animations, but it’s easy to ignore that within the window of the entire game.
 
Far Cry 2 is a great game that does everything a first-person shooter should. It has a great presentation, good shooting mechanics, decent AI, a long single player experience, impactful choices, an enormous multiplayer component, and some of the more memorable injury scenes ever witnessed in a videogame. The pitfalls come with the redundancy of some missions, the sparsely populated world, and awkward saving system that can often throw players miles away from objectives with nothing but a long, pointless drive to look forward to. Overall, Far Cry 2 is an awesome game that is worth its price in rough diamonds.

Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


Next page: More Reviews stories




dmgi's Avatar
dmgi at 11/03/2008 15:58
Hmmm, seems like a good rental title. I really can't see myself buying this and with the cavalcade of games coming out I really won't probably put that much time into it. I might pick it up later on after a price drop.
CblogRecaps's Avatar
CblogRecaps at 11/03/2008 15:59
I LOVE this game. It's just SOCOM and Little Big Planet have been taking up too much of my time, so FC 2 is being pushed to the side for a while.
Corak's Avatar
Corak at 11/03/2008 16:09
If you're a fan of the open world types of games like this you'll love the title. I'm somewhere in between. I like some things, others I could do without. It was worth the purchase, but with so many other games out that I've been playing, LBP for one, I haven't really been able to give it the time it deserves.
NotAZombie's Avatar
NotAZombie at 11/03/2008 16:10
lol CblogRecaps.
benjaxez's Avatar
benjaxez at 11/03/2008 16:11
I like far cry 2 and i know you can't forgive that easy for their faults but im hoping for a patch that fixes enemy hp and respawn times, then i can maybe start beginning to love this game
musicforus's Avatar
musicforus at 11/03/2008 16:15
Loving this game.
greeneggsnsam's Avatar
greeneggsnsam at 11/03/2008 16:15
The saving issuse is null in the PC version- quicksave ftw.
shmelo's Avatar
shmelo at 11/03/2008 16:16
I pretty much feel the same way about the game. I hate to complain about the AI being too good, but I must since its pretty much you against like 20 guys in many cases. Or when at those choke points you get run over and then have to do the drive all over again. If one thing about the game would be changed that would change my mind from 8 to 9 out of 10 it would be check points, so that if you die you can restart from a certain point closer to the main objective and not the last save spot. Good review! I love the online too!
Velt's Avatar
Velt at 11/03/2008 16:22
Ok, I worte about this on my blog. My main problem is that I sort of dont care about the single player because of the weak story.

Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon.
Explosives are a great idea, but if I take the explosives I cant take the RPG launcher, so I will end up carrying only an RPG + granades.
Stupid decision to limit so much the amount of weapons I can carry.

I clear a rebel point on the road, drive three minutes, turn around and they are there again. This game works on a 24 hour cycle, they should respawn less.

I cant have multiple objectives at the same time, I have to grab one, finish it, drive long distances, and then grab another one. If you need malaria drugs you will have to take a new mission and loose the one you had, and to recover it you will have to drive long distances again... AGAIN.

I have allready wrote all of this on my cblog.
NinjaElf's Avatar
NinjaElf at 11/03/2008 16:47
Thanks for the review. I'll definently buy it when I have the monies.
Danmartigan's Avatar
Danmartigan at 11/03/2008 16:53
Good review. I am loving this game too.. the map editor is the most impressive editor I've seen on a console shooter, and it works surprisingly well with the 360 pad. I was also able to try some other players' custom maps and it's as easy as joining a game, downloading the map from the community server and hopping in.
PhazonYoshi's Avatar
PhazonYoshi at 11/03/2008 17:06
PC version is also good, btw guys.

I'm loving it so far, though perhaps it should be renamed to Far Drive 2, because JESUS CHRIST I WANT TO SHOOT SOMEONE ;_;
kami's Avatar
kami at 11/03/2008 17:07
@ Velt,
I use the dart gun since it takes up a spot in the special weapons slot. That lets me snipe from afar, then use my assault rifle to get in close. I know it's not exactly what you're talking about, but it works.

Good review overall. There are a couple annoying things, but the experience as a whole is incredible. I'm loving this game. Definitely worth the buy.
Dexter345's Avatar
Dexter345 at 11/03/2008 17:43
I totally wasn't even expecting this game. I probably won't get it, despite its quality.
Kiranio's Avatar
Kiranio at 11/03/2008 17:43
How is it performance wise? Is it very demanding?
Dan CiTi's Avatar
Dan CiTi at 11/03/2008 17:46
A fun game, but I'd rather play Crysis Warhead. Similar gameplay, only much more focused & less tedious.
Miguelcar808's Avatar
Miguelcar808 at 11/03/2008 18:10
This game should be called "LittleBigFPS" sometimes I forget this game has a story mode. I've been spending most of my time making DE_Dust_2 with the map maker.
ajaxender's Avatar
ajaxender at 11/03/2008 18:58
I dunno if id rate it quite as high, but overall that review sounds fair. For me, the checkpoints respawning after about 30 seconds, and the fact that every single fucking person in the game (bar 10, maybe) will stop what theyre doing immediately and try to kill you on sight, ruined the single player.
I cant play it for more than half an hour before i get annoyed at having to kill a bunch of random dudes AGAIN. And thats not good for an fps game!
Other than that though, its a solid game, and the multiplayer is surprisingly fun. The weapons are satisfying and many of the maps are really cool.
Knyte's Avatar
Knyte at 11/03/2008 19:12
@ Kiranio:

It acually scales really well, so any mid-range or better gaming rig built in the last 2 years should handle it fine.

(It's run beautifully on my Q6600 matched with 2 9800GTs. (which all three parts together you can buy for around $500.)

I do have to take some offense at that opening statement about FC1's multiplayer.

The original FarCry was a LAN party staple for my crew for about 2 years. At the time it was one of the best multiplayer shooters that had a great balance for both the "run and gunners" and the tactically minded players. So, it was easy to get everyone in the group up for playing a few rounds. Not too mention, the wealth of user created maps to download.

Well, see how FC2 stands up, when the next LAN party rolls around. (Sometime late this month, I hope.)
Wedge's Avatar
Wedge at 11/03/2008 19:29
Damn, was hoping Rev Anthony would be able to review this and tear it apart for having some of the WORST game design I've seen it years. It had some interesting ideas, but pretty much failed in execution of all of them, and ends up as a godawful failure combination of an GTA/FPS mashup.

But yeah, for the average console gamer and reviewing press, they'll eat up the high production values and all that and say it's pretty good. Ah well.
Sharpless's Avatar
Sharpless at 11/03/2008 19:49
Good review, and I agree with just about everything. I'd give it an 8 or a 9. I'm impressed with the immersion, despite some of the inconveniences that said immersion brings.

I didn't care for the multiplayer nearly as much, though. When I first started playing it, it seemed to be smooth enough, but then I found it getting clumsier and clumsier. I would empty entire clips into guys, then they'd turn around and, from the same distance, easily drop me with the same gun. Also, it randomly erased my upgrades in unranked, when I switch back to it from ranked matches.
Sharpless's Avatar
Sharpless at 11/03/2008 19:50
And Wedge, just because you don't like something, it doesn't mean that it's not actually good. 9_9
NihonTiger90's Avatar
NihonTiger90 at 11/03/2008 21:59
Better than I expected. I might have to look into picking this game up.
Wedge's Avatar
Wedge at 11/03/2008 22:29
And just because you like something doesn't make it good either (I'm a huge DW fan).

The game is one of the most horribly repetitive experiences I've ever seen, and all the retarded bits of "immersion" are sort of pointless when the world itself isn't remotely believable. I had a lot of hope driving in at the start of the game, seeing this environment with people and factions and life happening in a world. As it turns out, that was all just a cutscene, and the real world is filled with NOTHING but the same cookie cutter respawning homicidal mercenaries that only live to kill you. It doesn't make a fuckbit of sense when there is supposed to be some sort of faction war going on or something, and it makes the excessive amount of moving around the map you need to do, that much more annoying.

And that's not even touching upon the incredible graphical repetition in the world itself, the annoying faux "open world" map that is really a bunch of mountain corridored paths, and the entirely unrelatable characters you will never have any reason to give a shit about. Then there is the AI that talks about ten times as smart as it ever acts. The game is all production values and decent but unremarkable FPS gameplay. I'd liken it in many ways to Assasin's Creed, but because the core combat gameplay is pretty enjoyable, I figure a lot more people will tolerate it.

I think the developers certainly had some real ambitions here, but I feel they largely did not deliver on them. So in the end you get a less buggy, but much simpler and boring STALKER wannabe.
Sharpless's Avatar
Sharpless at 11/03/2008 23:53
While I agree that what I said goes both ways, I think there is a sense in which something can be objectively good. Given the amount of praise FC2 has received, and given the sources of much of that praise, I can't help but think that it's objectively a good game, regardless of whether or not an individual likes it. That doesn't make you wrong, it just means that you don't personally care for it. And that doesn't prove that it's a bad game, was my point. It can be both ways.

I certainly agree that it's not a flawless game. Enemies are too strong, there are too many random encounters (and yet, not enough in some places), and I'm not sure the terrain construction is always as good as it could be. But I do think it deserves a solid 8 or 9.

But I will defend the environments. Even though you might think they're repetitive, they are fairly accurate. I lived in Africa for a few months, and the environment is pretty damn spot-on. The fields look like real African fields, the plants, the villages, the buildings, they're all realistic and realistically placed. I'm also disappointed by the lack of civilians, as well as the lack of predatory animals, but I can live with that.
MrPeenie's Avatar
MrPeenie at 11/04/2008 03:01
My words! I didn't think the learning curve was steep after all. I like it that you can come in trouble if you ever run out of ammo, since each gun on the floor jams after 5 seconds of use. I further like the health system, since near dead means big trouble. This makes for some nice unpredictable moments you have to adjust to. The only thing I don't like are Control Points and the Diamond Radar - I'm too completionist to skip the diamonds, but it's a p in the a to find them.
MrPeenie's Avatar
MrPeenie at 11/04/2008 03:12
Why the hell are enemies too strong? Maybe it's simply simpler with a mouse, or you guys chose to play "hard" form the beginning.

"Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon."

I think that's one of the strong points in the game. It makes you think how to approach. Different weapon combinations make for different tactics. I for my part love me a good sniper rifle and pistol. If the enemies get close, you're forced to pick up an assault rife (which will jam) and result in hectic, trouble and adrenaline -> fun. I don' t want another game that holds my hand (as so many do these days), I want tight situations and OPTIONS to approach them - Far Cry has, for a shooter, some! I rate 4/5 ;).
exodus1925's Avatar
exodus1925 at 11/04/2008 03:15
I agree whole-heartedly with this review.
Danmartigan's Avatar
Danmartigan at 11/04/2008 03:22
I agree with Sharpless. Just because an open world FPS doesn't contain enough role playing elements to suit you, that doesn't make it a subpar game to be relegated to "average console gamers."

Anyone who picks this game up expecting a fresh FPS experience will not be sorry. I mean it's not GTA: Africa, but it's still a sandbox. Maybe a slightly sparse sandbox, but the environments are gorgeous and contain plenty of toys to keep you busy for countless hours.

Speaking of hours, I spent my first two in the game searching for various wildlife.. and after running down a few Gazelle and Wildebeests in my jeep, a guard patrol started chasing me and an epic battle ensued. Who cares what faction they were a part of, they interrupted my happy time safari.
nebones's Avatar
nebones at 11/04/2008 03:31
I want this game, NEED MONIEZ
Kaspar's Avatar
Kaspar at 11/04/2008 07:42
Rent it, it's shit.

Sorry.
Cyberxion's Avatar
Cyberxion at 11/04/2008 11:11
I disagree with Sharpless. I get where he's coming from, but I think it's a misguided idea.

See, just as Wedge's opinion about the game doesn't necessarily qualify Far Cry 2 as a steaming pile of excrement as far as Sharpless is concerned, that a large group of unnamed individuals likes it doesn't necessarily qualify it as a solid piece of entertainment fit for everyone else either. We all take different things from our games, so while Far cry 2 may not be broken objectively speaking, if Wedge isn't having fun with the game, then it may as well be as far as he's concerned.

So hey, it would seem that good game design isn't really universal after all, and that it's just as subjective as any other aspect of the hobby. Go figure. As long as Wedge doesn't start trying to pass his opinions off as fact, then I'd leave him be. He doesn't like the game, and some of you do. The world will keep on spinning just the same as it always has.
GunSlap's Avatar
GunSlap at 11/04/2008 13:02
Note: No split-screen multiplayer on the console versions for old school guys like me. Dang.
PhazonYoshi's Avatar
PhazonYoshi at 11/04/2008 13:19
Knyte, Radeon X1300PRO.

Yeah, it's like 4 generations old, and was low-end then, it plays pretty well (albeit at low res, but I'm used to that)
Demtor's Avatar
Demtor at 11/04/2008 14:01
*sigh* Its not that good. I've been playing FPS games on my PC long enough to know when I'm playing a console FPS ported to PC.

Take Crytek out of Far Cry and you end up with this shit. Montreal studio strikes again. Thanks Ubisoft.

I suppose its a good game, if you liked Far Cry: Instincts.
Danmartigan's Avatar
Danmartigan at 11/04/2008 15:54
poor PC gamers and their astronomically high standards :(((
Kiranio's Avatar
Kiranio at 11/04/2008 17:05
@Knyte: I have a Q6600 too, but a 7950GT. You think that could handle it?
Takeshi's Avatar
Takeshi at 11/05/2008 05:37
Game is sweet. Can't stop playing.
Holyetheline's Avatar
Holyetheline at 11/05/2008 13:36
That's awesome. I can't wait to get this game.
Ninja's Avatar
Ninja at 11/06/2008 14:32
Hate to be a hater, but I was seriously underwhelmed by this game. The mechanics are solid, but the game gets very, very repetitive very quickly. After a few hours, it feels like they copy-and-pasted the same four missions over and over.

Seriously--there's the one where you assassinate a guy, the one where you rescue someone locked in a safehouse, the one where you blow up some object, and the one where you blow up a car in a convoy. The missions are given only the most rudimentary context, and the only thing that really changes is the location and enemy placement.

More often then not, they're over almost as quickly as they start. The only thing the AI really has going for it is lots and lots of health. If you can find some decent cover, it's pretty easy to take out all of a location's enemies within a couple of minutes.

There's no real story, at least for most of the game. The utter freedom you have is refreshing, but it's not enough to stop the game from getting tedious. This is exacerbated by the endless driving from place to place, which probably takes up well over 75% of the game-playing time.

The game really starts to feel hollow after a while; the game has no real story, and no interesting characters. The gameplay mostly consists of driving back and forth from place to place, punctuated by brief, easy and repetitive missions. The freedom is fun, and the sandbox aspect is cool for a while, but after a few hours the game starts to feel empty.
Wedge's Avatar
Wedge at 11/06/2008 20:23
Ha ha ha, I'm glad someone was able to say what I did in a slightly less pissed off manner.
konrad hazen's Avatar
konrad hazen at 11/15/2008 19:02
I finally played it through!

And although there was a little boredom in the middle of the campaign it was more than made up in the end. Loved the story, loved the game. And blowing checkpoints up never really got old.
Freekdeman's Avatar
Freekdeman at 12/08/2008 06:57
Bought it, loved it, now my savegames freeze. Haven`t played it since.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39759 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006