".lack of a HUD...' I'm loving the whole no HUD bandwagon!
I have watched many clips and read many reviews but I'm just not feeling this game as a purchase ATM and I loved the 1st Far Cry....maybe wait for a price drop or something on this one.
Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon.
Explosives are a great idea, but if I take the explosives I cant take the RPG launcher, so I will end up carrying only an RPG + granades.
Stupid decision to limit so much the amount of weapons I can carry.
I clear a rebel point on the road, drive three minutes, turn around and they are there again. This game works on a 24 hour cycle, they should respawn less.
I cant have multiple objectives at the same time, I have to grab one, finish it, drive long distances, and then grab another one. If you need malaria drugs you will have to take a new mission and loose the one you had, and to recover it you will have to drive long distances again... AGAIN.
I have allready wrote all of this on my cblog.
I'm loving it so far, though perhaps it should be renamed to Far Drive 2, because JESUS CHRIST I WANT TO SHOOT SOMEONE ;_;
I use the dart gun since it takes up a spot in the special weapons slot. That lets me snipe from afar, then use my assault rifle to get in close. I know it's not exactly what you're talking about, but it works.
Good review overall. There are a couple annoying things, but the experience as a whole is incredible. I'm loving this game. Definitely worth the buy.
I cant play it for more than half an hour before i get annoyed at having to kill a bunch of random dudes AGAIN. And thats not good for an fps game!
Other than that though, its a solid game, and the multiplayer is surprisingly fun. The weapons are satisfying and many of the maps are really cool.
It acually scales really well, so any mid-range or better gaming rig built in the last 2 years should handle it fine.
(It's run beautifully on my Q6600 matched with 2 9800GTs. (which all three parts together you can buy for around $500.)
I do have to take some offense at that opening statement about FC1's multiplayer.
The original FarCry was a LAN party staple for my crew for about 2 years. At the time it was one of the best multiplayer shooters that had a great balance for both the "run and gunners" and the tactically minded players. So, it was easy to get everyone in the group up for playing a few rounds. Not too mention, the wealth of user created maps to download.
Well, see how FC2 stands up, when the next LAN party rolls around. (Sometime late this month, I hope.)
But yeah, for the average console gamer and reviewing press, they'll eat up the high production values and all that and say it's pretty good. Ah well.
I didn't care for the multiplayer nearly as much, though. When I first started playing it, it seemed to be smooth enough, but then I found it getting clumsier and clumsier. I would empty entire clips into guys, then they'd turn around and, from the same distance, easily drop me with the same gun. Also, it randomly erased my upgrades in unranked, when I switch back to it from ranked matches.
The game is one of the most horribly repetitive experiences I've ever seen, and all the retarded bits of "immersion" are sort of pointless when the world itself isn't remotely believable. I had a lot of hope driving in at the start of the game, seeing this environment with people and factions and life happening in a world. As it turns out, that was all just a cutscene, and the real world is filled with NOTHING but the same cookie cutter respawning homicidal mercenaries that only live to kill you. It doesn't make a fuckbit of sense when there is supposed to be some sort of faction war going on or something, and it makes the excessive amount of moving around the map you need to do, that much more annoying.
And that's not even touching upon the incredible graphical repetition in the world itself, the annoying faux "open world" map that is really a bunch of mountain corridored paths, and the entirely unrelatable characters you will never have any reason to give a shit about. Then there is the AI that talks about ten times as smart as it ever acts. The game is all production values and decent but unremarkable FPS gameplay. I'd liken it in many ways to Assasin's Creed, but because the core combat gameplay is pretty enjoyable, I figure a lot more people will tolerate it.
I think the developers certainly had some real ambitions here, but I feel they largely did not deliver on them. So in the end you get a less buggy, but much simpler and boring STALKER wannabe.
I certainly agree that it's not a flawless game. Enemies are too strong, there are too many random encounters (and yet, not enough in some places), and I'm not sure the terrain construction is always as good as it could be. But I do think it deserves a solid 8 or 9.
But I will defend the environments. Even though you might think they're repetitive, they are fairly accurate. I lived in Africa for a few months, and the environment is pretty damn spot-on. The fields look like real African fields, the plants, the villages, the buildings, they're all realistic and realistically placed. I'm also disappointed by the lack of civilians, as well as the lack of predatory animals, but I can live with that.
"Also I can only carry one main weapon, so I cant carry lets say a sniper rifle and an assault rifle at the same time. That limits everything, all the openess of the world was killed with that decision since its not a viable idea to go with a sniper rifle as a main assault weapon."
I think that's one of the strong points in the game. It makes you think how to approach. Different weapon combinations make for different tactics. I for my part love me a good sniper rifle and pistol. If the enemies get close, you're forced to pick up an assault rife (which will jam) and result in hectic, trouble and adrenaline -> fun. I don' t want another game that holds my hand (as so many do these days), I want tight situations and OPTIONS to approach them - Far Cry has, for a shooter, some! I rate 4/5 ;).
Anyone who picks this game up expecting a fresh FPS experience will not be sorry. I mean it's not GTA: Africa, but it's still a sandbox. Maybe a slightly sparse sandbox, but the environments are gorgeous and contain plenty of toys to keep you busy for countless hours.
Speaking of hours, I spent my first two in the game searching for various wildlife.. and after running down a few Gazelle and Wildebeests in my jeep, a guard patrol started chasing me and an epic battle ensued. Who cares what faction they were a part of, they interrupted my happy time safari.
See, just as Wedge's opinion about the game doesn't necessarily qualify Far Cry 2 as a steaming pile of excrement as far as Sharpless is concerned, that a large group of unnamed individuals likes it doesn't necessarily qualify it as a solid piece of entertainment fit for everyone else either. We all take different things from our games, so while Far cry 2 may not be broken objectively speaking, if Wedge isn't having fun with the game, then it may as well be as far as he's concerned.
So hey, it would seem that good game design isn't really universal after all, and that it's just as subjective as any other aspect of the hobby. Go figure. As long as Wedge doesn't start trying to pass his opinions off as fact, then I'd leave him be. He doesn't like the game, and some of you do. The world will keep on spinning just the same as it always has.
Yeah, it's like 4 generations old, and was low-end then, it plays pretty well (albeit at low res, but I'm used to that)
Take Crytek out of Far Cry and you end up with this shit. Montreal studio strikes again. Thanks Ubisoft.
I suppose its a good game, if you liked Far Cry: Instincts.
Seriously--there's the one where you assassinate a guy, the one where you rescue someone locked in a safehouse, the one where you blow up some object, and the one where you blow up a car in a convoy. The missions are given only the most rudimentary context, and the only thing that really changes is the location and enemy placement.
More often then not, they're over almost as quickly as they start. The only thing the AI really has going for it is lots and lots of health. If you can find some decent cover, it's pretty easy to take out all of a location's enemies within a couple of minutes.
There's no real story, at least for most of the game. The utter freedom you have is refreshing, but it's not enough to stop the game from getting tedious. This is exacerbated by the endless driving from place to place, which probably takes up well over 75% of the game-playing time.
The game really starts to feel hollow after a while; the game has no real story, and no interesting characters. The gameplay mostly consists of driving back and forth from place to place, punctuated by brief, easy and repetitive missions. The freedom is fun, and the sandbox aspect is cool for a while, but after a few hours the game starts to feel empty.
And although there was a little boredom in the middle of the campaign it was more than made up in the end. Loved the story, loved the game. And blowing checkpoints up never really got old.

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