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Destructoid review: Fallout 3 photo

When Bethesda Softworks announced last year that they'd picked up the abandoned Fallout franchise and were hard at work on a "true" next-gen sequel to the game, gamers everywhere perked up.

Fans of the series were excited, but cautiously optimistic. On one hand, ten years was far too long for the main series to remain dormant. And Bethesda has a killer track record, having released a number of award-winning role-playing titles in the Elder Scrolls series, among others. But on the other hand, would Bethesda's choice to use the skeleton of Oblivion result in a game devoid of the things that made the Fallout series great? 

Answers await you after the jump.

Fallout 3 (Xbox 360, PlayStation 3, PC)
Developed by Bethesda Softworks
Published by ZeniMax Media/Bethesda Softworks
Originally released on October 28, 2008

The big question on everyone’s minds: "Is Fallout 3 just Oblivion with guns?"

At first glance, the short answer would be "yes"; by using an improved version of the Oblivion engine, there are obvious similarities that you simply can’t overlook, for better or for worse. The way you interact with the world is distinctly Oblivion, like the uncomfortable and off-putting face-front-in-camera conversations you’ll have with the various citizens of Fallout’s post-apocalyptic world, or a somewhat confusing and unwieldy menu system.

But truly, there could be worse things than being compared to Oblivion, a title that was lauded by many as "Game of the Year" for 2006, and praised for its compelling narrative and dizzying array of player choices. Fortunately, all of that translates seamlessly to Fallout 3, making it one of the most engrossing and entertaining gaming experiences of the year.

Simply calling the game an Oblivion clone with a Fallout skin is bit unfair; while Bethesda's strengths and previous experience as a developer is clear all throughout the title, it’s impressive how they were able to seamlessly integrate some of the series’ trademark gameplay elements into the new title.

Take the combat, for instance -- Fallout 3 can be played from both a first- or third-person perspective, with real-time combat mapped to a single button, much like Oblivion. If you choose to, it’s entirely possible to run through the game like this, playing in a more traditional action game fashion. But that’s certainly not advisable; while movement and aiming is smooth, the game’s role-playing game roots constantly dictate the outcome of combat. Being a head-shot king in Halo won’t necessarily help you here, as an invisible series of back-end calculations (weapon condition, proficiency with your particular weapon, etc.) will determine whether you land the blow and how much damage you’ll inflict.

Enter VATS, the Vault-Tec Assisted Targeting System, a staple of the Fallout series and the way you’ll want to play most of Fallout 3. Pressing a single button will pause the action, and the camera will focus on your nearest enemy target; a quick flick of the control stick will allow you to target other enemies if they’re in your field of vision. By manipulating the control stick, you’re able to target various body parts on a single threat -- individual legs, arms, their torso, or their head, for example. Depending on a number of factors, including your position and your proficiency with a weapon, you’re shown a percentage of your chance to land a hit and given an approximation of damage. Pressing a single button will resume the action, and that’s when the fun begins.

Once the action starts, the camera zooms and pans around as the combat begins, giving you a cinematic view of the battle. Despite the fact that you’ve given complete control to the game -- you’re simply watching the action play out -- the combat feels visceral and terrifyingly brutal. As a baseball bat cracks down on a Rad Roach, the insect explodes like a water balloon, splattering green goo in all directions. A fatal headshot causes a Feral Ghoul’s head to explode like a watermelon, with the in-game camera soaked in gore and blood splashing on nearby objects. A shotgun blast to a running Raider’s leg severs it at the knee, the momentum sending his body flying forward as he drops to the ground, a bloody mess.

In short, it’s incredibly gruesome and over-the-top, and extremely empowering to the player. Better yet, it really never gets old, which is impressive for a game you could potentially spend more than 50 hours with. But most importantly, VATS brings a level of strategy to the game that you simply couldn’t get in a typical shooter. You’ll have to size up all of your encounters and act accordingly. When head-to-head with an enemy wielding a rocket launcher or about to throw a grenade, perhaps you’ll want to target their arm so that they’ll drop their weapon. If they’re wielding a melee weapon, you’ll want to damage their legs to keep them at a distance, or take a head shot for massive damage at the risk of missing entirely.

While VATS is great and the recommended form of combat in Fallout 3, it’s not always readily available, as each attack uses up something called "action points." Depending on the level of your character, you’re allotted a certain number of “action points” that slowly regenerate after being used. Once you’re out, you may have to switch to the less accurate third- or first-person shooting, or fall back until your "action points" refill.

And that reveals one problem with the VATS system -- there’s no real way to know or determine how many action points a single attack with a certain weapon might use, or at least it’s not readily apparent anywhere in Fallout 3’s myriad of menus. I always found myself simply leaving it up to the game to determine how many attacks I might have left in any given VATS encounter on a case-by-case basis, which put a bit of a damper on some of my combat strategy. It never ruined the experience of combat, but it’s frustrating to be locked out of performing an attack when you’re not exactly sure why, or it comes as a surprise.

Your VATS accuracy -- along with the success of just about everything else you’ll do in the game  -- is determined by your level, stats, and chosen perks, a system directly lifted from previous Fallout titles. Gone is the hopping across with the fields of Oblivion's Cyrodiil to upgrade your jump skill, or using a certain type of weapon simply to upgrade your proficiency. Fallout 3 uses a more traditional leveling up system in which points are doled out and placed in the several categories that make up SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck). Along with Perks (one special ability or upgrade that can be chosen per level-up, which can be used to further customize your character), this system is classic Fallout, and should be immediately familiar to fans of the series.

Gameplay aside, Fallout 3’s true strength is in its narrative. Starting as a toddler in Vault 101, an underground facility designed by corporate giant Vault-Tec to help citizens rebuild their lives after a devastating nuclear war, you’ll begin your journey. Progressing up through your teenage years, you quickly find that the often-heard vault dweller mantra "We are born in the vault, we’ll die in the vault" may not be telling the whole story. When your father unexpectedly leaves the Vault (no one leaves the vault!), you venture out to the wasteland for the first time to discover a bleak and unknown world beyond your former home’s steel door.

Bethesda’s vision of the Fallout universe is decidedly less tongue-in-cheek and over-the-top when compared to other games in the series, particularly Fallout 2. That’s not to say it’s without humor, but it’s certainly darker and far more subtle than what many fans might be wanting and even expecting. What it is, however, is well-crafted and intelligent, with mostly-believable characters just trying to find their way through a torn world. From the shunned ghouls of the underworld to a surprisingly articulate Frankenstein's Monster-esque mutant, there are plenty of memorable character encounters throughout Fallout 3. And because the characters and world feel so real, your actions have a real weight, and the story has many points that elicit true emotion.

I’ll stop here, because just about everything I could possibly say about Fallout 3's story would be a spoiler. The true joy in playing Fallout 3 is about discovery, and in the vast post-apocalyptic Washington, D.C.-area world, there’s plenty to see and do. While the "playable area" in the title is decidedly smaller than the massive environment of Oblivion, it’s entirely possible to play the game through to the end of the game’s main story and not actually see all of it.

For some, the sheer size of Fallout 3's world and the number of options given to you can be overwhelming. Three hours into the game and an hour out of Vault 101, I realized I hadn’t even completed my first quest; instead, I was poking around the world and speaking to its citizens, in awe of its size and depth. While you could simply plow through each main quest point (which I admittedly had to do for the last seven hours of gameplay simply to finish the game for review), there are dozens of side quests, items, characters, and places to discover if you take the time. And because the world is so engaging, you may find yourself lost in the game for hours, quickly forgetting what errand or quest you had set out on.

From beginning to end, you’re always given something to do, and always given a choice to make. These choices will affect your Karma -- good, bad, or neutral -- and can determine everything from who might want to help you to how the story will conclude. Which brings me to one of the game’s biggest weaknesses -- its ending. While the final act is grand and epic in a way that rivals most blockbuster films, the game’s finale was a bit of a letdown. Bethesda promised multiple endings and they certainly delivered, but it’s far too obvious for all the wrong reasons. The ending is a somewhat disappointing patchwork with obvious seams, making it relatively easy to figure out which of your actions resulted in which part of your particular ending. It’s not necessarily bad or game-ruining, but lacks emotion and gravity, and stands in stark contrast to the rest of the narrative.

Regardless, the overall experience of Fallout 3 is unmatched, and the amount of game Bethesda has packed into this $60 title can’t be ignored. Flaws aside, taken as a whole, Fallout 3 is an astounding effort and easily one this year’s best gaming experiences. With easily more than 40 hours simply based around a main quest and countless additional hours of exploration and discovery, stepping foot out of your vault onto the ravaged Capital Wasteland is a huge undertaking. But those who take the time to explore it will be rewarded -- the bit of radiation sickness is well worth the trip.

Score: 9.0 (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


LAUNCH GALLERY (12 IMAGES)
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94 comments | showing # 51 to 94

the Golden Avatar's Avatar - Comment posted on 10/31/2008 21:57
the Golden Avatar
Played for seven hours; having a blast.
Solivagant's Avatar - Comment posted on 10/31/2008 22:01
Solivagant
Which fans of the game were excited?? A year ago, actually, since 2004 when they announced that they bought it, I don't remember fans being excited. They weren't cautiously wary. They were pissed! Get your history right.

Game sucks, btw.
Nick Chester's Avatar - Comment posted on 10/31/2008 22:09
Nick Chester
You are correct. No one who loved the original games was excited about Fallout 3; only loud people on the Internet exist. Also, the game does suck and I'm not sure what I was thinking with this review. Thanks for clearing that up.
Technophile's Avatar - Comment posted on 10/31/2008 22:27
Technophile
Don't waste your time Nick. Solivagina is a fucking reject. He's just here to troll and be a dildo.
Tino's Avatar - Comment posted on 10/31/2008 22:34
Tino
There are happenings? Some of my favorite moments from 1 and 2 were random encounters. From running into the cast of star trek or the knghts of the round table in search of the holy grail to finding a bar in fallout 2 that held all the Fallout 1 party members. I haven seen anything like that in Fallout 3. Maybe I need to up it luck.
Mxyzptlk's Avatar - Comment posted on 10/31/2008 23:14
Mxyzptlk
Where the hell am I supposed to come up with the time to play all these games?
dmgi's Avatar - Comment posted on 10/31/2008 23:48
dmgi
Grrrr I have my preorder paid in full and I haven't been able to pick it up
nebones's Avatar - Comment posted on 10/31/2008 23:48
nebones
@atheistium

You can give your copy to me ;]
Detry's Avatar - Comment posted on 11/01/2008 01:36
Detry
I CAN'T STOP PLAYING

Fallout? More like Fallawesome amirite!
moggle's Avatar - Comment posted on 11/01/2008 04:17
moggle
I know you guys put a lot of hard work into writing your reviews, so I actually feel bad in admitting that I generally skip the print and go right to the score.
...
Yeah, I did that this time, too, but I have to say that I completely agree on the big ol' 9. Bethesda did Fallout justice. Of course, that won't keep the hard-core fanboys from bitching, but they can go stick their heads in a lake anyway.
Druid 01's Avatar - Comment posted on 11/01/2008 04:37
Druid 01
iv already spent more time on this than i did beating both dead space and fable 2 and it feels like i have barely done anything, its fucking huge
Ocified-Xboxer's Avatar - Comment posted on 11/01/2008 05:42
Ocified-Xboxer
It's amazing the time that F3 has sucked brom my bones. I just tipped the 26 hr mark, and I'm a level 7 something, that can only carry 220lbs worth of shit. I have too much awesome firepower, and nary the stregnth to carry it all and still scavenge...Which is sad for me, but the game is awesome...Fable 2 and Fallout 3....Time suckers.
Murumasa123's Avatar - Comment posted on 11/01/2008 07:04
Murumasa123
Great review id expect nothing less than a balanced view of things from Dtoid and giving it a 9 seems fair.
However being entirely unfair the game is 11/10 simply for one reason. THE BODIES STAY!JUST LIKE OBLIVION EXPECT NOW WITH HEADS MISSSING THE BODIES STAY!
JiR INC's Avatar - Comment posted on 11/01/2008 09:58
JiR INC
well day one over 17 hours well spent off to day 2 :D
Fusiontr's Avatar - Comment posted on 11/01/2008 10:33
Fusiontr
This game makes me weep joy tears
It's so damn good

Although those fucking crab mutant things piss me off with their pincers and crap

But I still haven't finished Fable 2 and all these nice games are coming in soon.
NEED MOAR TIME TO PLAY GAMES
Alexradl's Avatar - Comment posted on 11/01/2008 10:42
Alexradl
Great review, great game. The first few hours were a little confusing because I didn't have the resources to complete certain quests and felt like I was stuck. After I got the hang of things I really started enjoying the game.

Reaprar: Buy Fallout.
brandon85's Avatar - Comment posted on 11/01/2008 11:14
brandon85
I was a bit dissapointed at first as the begining tends to drag on a bit before the real action, but God damn I am hooked now. This game is incredible, certainly like Oblivion, but way better.
SpiralViper's Avatar - Comment posted on 11/01/2008 11:40
SpiralViper
It's great to see that it lives up to the series' standards, and even improves on them in some areas. I'll be picking this up ASAP for my PS3.
Xhumation's Avatar - Comment posted on 11/01/2008 11:42
Xhumation
This is a case where my heart says DO WANT. but my wallet says you cant.

I'll pick this up whenI have some extra cash
Mushman's Avatar - Comment posted on 11/01/2008 13:03
Mushman
I fucking love this game, I decided to buy the CE edition, if you only have money to buy 1 game this year, people, buy this, it's an amazing game.

I decided to buy this on the basis that games are far too short these days, I spent 10 hours so far, and will spend a LOT more.
Timmeh's Avatar - Comment posted on 11/01/2008 13:29
Timmeh
I've been finding this thing enjoyable, but it isn't much of a Fallout game and combat is incredibly stupid and basic, the AI is TERRIBLE, the UI is unfriendly and devoid of useful information, I could go on.

Fallout 3 doesn't really deserve to be called much more than a total conversion of Oblivion and the utter lack of improvement in any of the latter's weak areas is a big letdown considering the develpoment time.

There are some bright spots though, some of the characters are fun - I like that Moira Brown, nutty bitch.
OhJAM's Avatar - Comment posted on 11/01/2008 17:03
OhJAM
It's like a lot of girls that are in my past dating history - pretty face, bangin' body, deep and interesting, but too overly complex to ever have any good ol' dumb fun with. Fallout 3, as a woman, is not the kind of girl you could take to a classier keg party (yes, they can, and do, exist). She'll bitch about how she isn't being taken to an art museum or a jazz bar, and that in itself means that it's too high-maintenance for me to develop any sense of long-term attachments with any sense of comfort. She's everything I could ever look for on the surface, but I know that deep down, she'll only disappoint me in the end and let me down eventually. And that, dear friends, is why I highly doubt that I'll keep this game on a permanent basis, much less finish it.
The Grudge's Avatar - Comment posted on 11/01/2008 18:30
The Grudge
My big question: Can you guys tell me what system you guys are playing it on? I have computer, XBOX360 and PS3. Is this very enjoyable on a console being that the last 2 games and Oblivion I played on PC? I really appreciate the feed back.
renog66's Avatar - Comment posted on 11/01/2008 20:26
renog66
I picked it up and have not played it yet bcuz of farcry 2 and next week GoW2,resistance2 all so will be out lol there are so many games coming out at the same time it's crazy one good thing about it is if you have the money to get them all your life is over as you know it
Link39's Avatar - Comment posted on 11/01/2008 22:45
Link39
This game is amazing.

Yeah, there are some pretty glaring similarities between this and Oblivion, but having never played the first two Fallout games, this didn't do anything to my aspirations for the game.

If you haven't picked up this or fable 2, I'd advise grabbing fallout instead, if you're on the fence.
MrSlippery's Avatar - Comment posted on 11/02/2008 01:22
MrSlippery
just tried it out at a friends house. was loving it. VATS is excellent, and horribly over the top. it's amazing.

didn't really get into story, did a few quests and killed some ghouls, good game though, certainly difficult to aimless wanderers like myself.
Murumasa123's Avatar - Comment posted on 11/02/2008 17:51
Murumasa123
If you can judge a game on anything its on how he bodies stay. I could go on for hours alone about how not only to corpses stay in the world (sometimes indefinately for important and original characters) but you can actually shoot them to bits as well. Brilliant.

Aside from that of course the difficulty,desperation in lack of items and low quality of weapons. And the simply fact that "no one is innocent" and even in side quests there seem to be no happy endings. 10/10
The Unbiased Voice's Avatar - Comment posted on 11/03/2008 00:52
The Unbiased Voice
Im just happy to know what happened to Bob, er Harold, er...
Bacon Burger's Avatar - Comment posted on 11/03/2008 12:30
Bacon Burger
Honestly, as a rule, I hold a preference for linear games.
However, I couldn't put this down on my first sitdown.

I've never encountered such depth in a game before.
GameZombie's Avatar - Comment posted on 11/04/2008 14:15
GameZombie
I just destroyed 5 days worth of free time on this game. I had to finally just finish the main quest and be done with it so I could be productive again. Great game.
Dan CiTi's Avatar - Comment posted on 11/05/2008 16:26
Dan CiTi
It's not like Fallout 1 or 2. Nor is it quite like Oblivion, but it's still really good. I hope to spend a lot of time with it one day.
FxckNelson's Avatar - Comment posted on 11/06/2008 11:02
FxckNelson
No one has said anything about the LEVEL CAP!
I love this game more than I loved Fallout 1 and 2, and their level cap was hard to reach. I've put 40+ hours in and I hit the level cap, I've barely scratched the surface. I don't understand why they would add SO much content but leave the cap, it kinda ruined the game, I'm just gonna beat it now, exploring got boring. Bethesda, are you reading this? Fix your sandbox FPS RPG
heretrix's Avatar - Comment posted on 11/06/2008 13:05
heretrix
I always thought the S.P.E.C.I.A.L system was the series staple, not the VATS...?

Eh, no matter, it's the shit. My first slow-mo head splat in the quickie mart made me slooge in me pants.
PyroClone's Avatar - Comment posted on 11/07/2008 22:16
PyroClone
I love this game. Bethesda really does the series justice.
jackballs's Avatar - Comment posted on 11/08/2008 10:53
jackballs
of all the next-gen games this interests me the most too bad i only have a wii
Fing Dr Yang's Avatar - Comment posted on 11/09/2008 16:42
Fing Dr Yang
I love this game. Kind of a lot.
Gerkuman's Avatar - Comment posted on 11/09/2008 22:29
Gerkuman
Why has no reviewers mentioned/seen the massive amounts of bugs in the game? It's interesting. Maybe the press get specially checked disks or something like that.

Or maybe it's just the European version. Who knows. :)
Link39's Avatar - Comment posted on 11/11/2008 03:15
Link39
Yeah, I just hit the level cap today. It's definitely a huge letdown. I don't know about the rest of you, but I've only done like 4 main quests, so I've got a good bit of game left to go, and I'm topped out in stats.

It DOES add a neat element of strategy, but only if you know you only have 20 levels worth of stats and perks to pick up. I had a longterm strategy planned for how I was leveling my charachter, until suddenly, there was no more leveling to be had.

Aside from that, I like it a lot. Also, I like it being way smaller than Oblivion. Oblivion was more of a chore than anything after a short while for me.
hellogoodbye15's Avatar - Comment posted on 11/11/2008 08:30
hellogoodbye15
How do the achievements rank up? I am a achievement whore so, I want to know if they are way difficult etc.

But overall the game looks great. Is there enough replay value to play it 3 times though to get all the achievements? And do African Americans still run 70x faster then you like in Oblivion? Sheldon in the Shivering Isles ran like he was on steroids. Bethesda is so racist.
Clown's Avatar - Comment posted on 11/14/2008 12:54
Clown
ive divulged in Fallout 3 as much as i hate the oblivion engine, after justin revealed VATS to me and all the same old items are there as well as some new cool ones (fatman), the quest that let me blow up an entire town, and the deathclaw, omg the deathclaws on fire look like Diablo, all have me hooked. Now if only it would run for longer than 15 mins
The Amazing Shenazin's Avatar - Comment posted on 11/16/2008 22:59
The Amazing Shenazin
it's incredible, when you first step out into the wasteland and into the neighborhood below is one of the amazing experiences I've ever had in a game, you really feel like you're in an unlimited wasteland

my only complaints are that I wish that in-game world was a bit bigger (even though it feels unlimited at first it's sadly not),the shooting without VATS isn't as smooth as in a normal FPS (but VATS fixes this of course) and I wish there were more sidequests (in oblivion it seemed like you couldn't swing a dead cat without running into a few sidequests)
Freekdeman's Avatar - Comment posted on 12/08/2008 07:03
Freekdeman
It`s the best RPG I played in 2008. Simple as that! BTW,I loved the soundtrack...
Serivor's Avatar - Comment posted on 01/13/2009 13:21
Serivor
It's an amazing game and quite possibly one of my favorites. But Bethesda has issues like no other. Just like Oblivion, glitches are everywhere. And well I know there's plenty of places to explore, but the lack of actual missions disapoints me. It's much too short even with the upcoming content.
readbigwordsisgood's Avatar - Comment posted on 06/08/2009 18:52
readbigwordsisgood
"Spoilers"

First time through, I tried to solve the main mission as quickly as I could and it took @45 hours (with 40 % of the towns passed through).
Last time through I purposefully tried to stay away from main mission and only do side missions and visit as many places as possible. That was about 85 percent of the quests complete. All together that took @130 hours.

I have to say it was nice that there was so much to do , and enough variety and complexity to keep you going.
Never found the damn ink I needed at the library to forge the Declaration of Independence. And I wonder why am I so sappy that I don't just blast a guardian robot because he 'thinks' he is a person.

That said-
1. if i ever have to look inside another box my eyes will vomit.
2. Why does giving away water and scrap metal wash away the sins of a thousand murders?

Still- such a huge game by far the best value =( hours of game play / dollars )
which in my case was 200 hours divided by 35 dollars, so approximately 5 and a half hours of gaming for 1 dollar. I defy you and your false man-tyrant gods to find a better gaming value.
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