When Bethesda Softworks announced last year that they'd picked up the abandoned Fallout franchise and were hard at work on a "true" next-gen sequel to the game, gamers everywhere perked up.
Fans of the series were excited, but cautiously optimistic. On one hand, ten years was far too long for the main series to remain dormant. And Bethesda has a killer track record, having released a number of award-winning role-playing titles in the Elder Scrolls series, among others. But on the other hand, would Bethesda's choice to use the skeleton of Oblivion result in a game devoid of the things that made the Fallout series great?
Answers await you after the jump.
Fallout 3 (Xbox 360, PlayStation 3, PC)
Developed by Bethesda Softworks
Published by ZeniMax Media/Bethesda Softworks
Originally released on October 28, 2008
The big question on everyone’s minds: "Is Fallout 3 just Oblivion with guns?"
At first glance, the short answer would be "yes"; by using an improved version of the Oblivion engine, there are obvious similarities that you simply can’t overlook, for better or for worse. The way you interact with the world is distinctly Oblivion, like the uncomfortable and off-putting face-front-in-camera conversations you’ll have with the various citizens of Fallout’s post-apocalyptic world, or a somewhat confusing and unwieldy menu system.
But truly, there could be worse things than being compared to Oblivion, a title that was lauded by many as "Game of the Year" for 2006, and praised for its compelling narrative and dizzying array of player choices. Fortunately, all of that translates seamlessly to Fallout 3, making it one of the most engrossing and entertaining gaming experiences of the year.
Simply calling the game an Oblivion clone with a Fallout skin is bit unfair; while Bethesda's strengths and previous experience as a developer is clear all throughout the title, it’s impressive how they were able to seamlessly integrate some of the series’ trademark gameplay elements into the new title.
Take the combat, for instance -- Fallout 3 can be played from both a first- or third-person perspective, with real-time combat mapped to a single button, much like Oblivion. If you choose to, it’s entirely possible to run through the game like this, playing in a more traditional action game fashion. But that’s certainly not advisable; while movement and aiming is smooth, the game’s role-playing game roots constantly dictate the outcome of combat. Being a head-shot king in Halo won’t necessarily help you here, as an invisible series of back-end calculations (weapon condition, proficiency with your particular weapon, etc.) will determine whether you land the blow and how much damage you’ll inflict.
Enter VATS, the Vault-Tec Assisted Targeting System, a staple of the Fallout series and the way you’ll want to play most of Fallout 3. Pressing a single button will pause the action, and the camera will focus on your nearest enemy target; a quick flick of the control stick will allow you to target other enemies if they’re in your field of vision. By manipulating the control stick, you’re able to target various body parts on a single threat -- individual legs, arms, their torso, or their head, for example. Depending on a number of factors, including your position and your proficiency with a weapon, you’re shown a percentage of your chance to land a hit and given an approximation of damage. Pressing a single button will resume the action, and that’s when the fun begins.
Once the action starts, the camera zooms and pans around as the combat begins, giving you a cinematic view of the battle. Despite the fact that you’ve given complete control to the game -- you’re simply watching the action play out -- the combat feels visceral and terrifyingly brutal. As a baseball bat cracks down on a Rad Roach, the insect explodes like a water balloon, splattering green goo in all directions. A fatal headshot causes a Feral Ghoul’s head to explode like a watermelon, with the in-game camera soaked in gore and blood splashing on nearby objects. A shotgun blast to a running Raider’s leg severs it at the knee, the momentum sending his body flying forward as he drops to the ground, a bloody mess.

In short, it’s incredibly gruesome and over-the-top, and extremely empowering to the player. Better yet, it really never gets old, which is impressive for a game you could potentially spend more than 50 hours with. But most importantly, VATS brings a level of strategy to the game that you simply couldn’t get in a typical shooter. You’ll have to size up all of your encounters and act accordingly. When head-to-head with an enemy wielding a rocket launcher or about to throw a grenade, perhaps you’ll want to target their arm so that they’ll drop their weapon. If they’re wielding a melee weapon, you’ll want to damage their legs to keep them at a distance, or take a head shot for massive damage at the risk of missing entirely.
While VATS is great and the recommended form of combat in Fallout 3, it’s not always readily available, as each attack uses up something called "action points." Depending on the level of your character, you’re allotted a certain number of “action points” that slowly regenerate after being used. Once you’re out, you may have to switch to the less accurate third- or first-person shooting, or fall back until your "action points" refill.
And that reveals one problem with the VATS system -- there’s no real way to know or determine how many action points a single attack with a certain weapon might use, or at least it’s not readily apparent anywhere in Fallout 3’s myriad of menus. I always found myself simply leaving it up to the game to determine how many attacks I might have left in any given VATS encounter on a case-by-case basis, which put a bit of a damper on some of my combat strategy. It never ruined the experience of combat, but it’s frustrating to be locked out of performing an attack when you’re not exactly sure why, or it comes as a surprise.
Your VATS accuracy -- along with the success of just about everything else you’ll do in the game -- is determined by your level, stats, and chosen perks, a system directly lifted from previous Fallout titles. Gone is the hopping across with the fields of Oblivion's Cyrodiil to upgrade your jump skill, or using a certain type of weapon simply to upgrade your proficiency. Fallout 3 uses a more traditional leveling up system in which points are doled out and placed in the several categories that make up SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck). Along with Perks (one special ability or upgrade that can be chosen per level-up, which can be used to further customize your character), this system is classic Fallout, and should be immediately familiar to fans of the series.

Gameplay aside, Fallout 3’s true strength is in its narrative. Starting as a toddler in Vault 101, an underground facility designed by corporate giant Vault-Tec to help citizens rebuild their lives after a devastating nuclear war, you’ll begin your journey. Progressing up through your teenage years, you quickly find that the often-heard vault dweller mantra "We are born in the vault, we’ll die in the vault" may not be telling the whole story. When your father unexpectedly leaves the Vault (no one leaves the vault!), you venture out to the wasteland for the first time to discover a bleak and unknown world beyond your former home’s steel door.
Bethesda’s vision of the Fallout universe is decidedly less tongue-in-cheek and over-the-top when compared to other games in the series, particularly Fallout 2. That’s not to say it’s without humor, but it’s certainly darker and far more subtle than what many fans might be wanting and even expecting. What it is, however, is well-crafted and intelligent, with mostly-believable characters just trying to find their way through a torn world. From the shunned ghouls of the underworld to a surprisingly articulate Frankenstein's Monster-esque mutant, there are plenty of memorable character encounters throughout Fallout 3. And because the characters and world feel so real, your actions have a real weight, and the story has many points that elicit true emotion.
I’ll stop here, because just about everything I could possibly say about Fallout 3's story would be a spoiler. The true joy in playing Fallout 3 is about discovery, and in the vast post-apocalyptic Washington, D.C.-area world, there’s plenty to see and do. While the "playable area" in the title is decidedly smaller than the massive environment of Oblivion, it’s entirely possible to play the game through to the end of the game’s main story and not actually see all of it.

For some, the sheer size of Fallout 3's world and the number of options given to you can be overwhelming. Three hours into the game and an hour out of Vault 101, I realized I hadn’t even completed my first quest; instead, I was poking around the world and speaking to its citizens, in awe of its size and depth. While you could simply plow through each main quest point (which I admittedly had to do for the last seven hours of gameplay simply to finish the game for review), there are dozens of side quests, items, characters, and places to discover if you take the time. And because the world is so engaging, you may find yourself lost in the game for hours, quickly forgetting what errand or quest you had set out on.
From beginning to end, you’re always given something to do, and always given a choice to make. These choices will affect your Karma -- good, bad, or neutral -- and can determine everything from who might want to help you to how the story will conclude. Which brings me to one of the game’s biggest weaknesses -- its ending. While the final act is grand and epic in a way that rivals most blockbuster films, the game’s finale was a bit of a letdown. Bethesda promised multiple endings and they certainly delivered, but it’s far too obvious for all the wrong reasons. The ending is a somewhat disappointing patchwork with obvious seams, making it relatively easy to figure out which of your actions resulted in which part of your particular ending. It’s not necessarily bad or game-ruining, but lacks emotion and gravity, and stands in stark contrast to the rest of the narrative.

Regardless, the overall experience of Fallout 3 is unmatched, and the amount of game Bethesda has packed into this $60 title can’t be ignored. Flaws aside, taken as a whole, Fallout 3 is an astounding effort and easily one this year’s best gaming experiences. With easily more than 40 hours simply based around a main quest and countless additional hours of exploration and discovery, stepping foot out of your vault onto the ravaged Capital Wasteland is a huge undertaking. But those who take the time to explore it will be rewarded -- the bit of radiation sickness is well worth the trip.
Score: 9.0 (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
I just got the first Fallout, go to play a little bit and totally plan to play it through here pretty soon, but if you're skipping this because it's "not an isometric turn-based rpg" you're out of your fucking mind. IMHO.
Unless Fallouts becomes real. Then you should buy Fallout, so you're prepared. Or Left 4 Dead.
i think a trade is in order... sorry pete
"Damn it. I can't choose between this, saints row, and fable.
Fucking stupid developers releasing this shit all at once."
No contest. Go get Fallout.
It's just that good.
I am currently in the process of developing an opinion on Fallouts Ass-factor, or maybe even the lack of it.
Excellent writeup Nick. I sprung on this yesterday on a whim, and I must say, it's been surprisingly excellent for a game I have no prior history with. It's usually pretty rare to get me into a game series with a 3rd installment, but here I am wishing it was Saturday when I plan on playing this game all damn day.
Yes, Fallout is awesome and the old ones you can grab from gog.com for a steal. If you can get past the graphics, they are still incredible games to play!
Although the game itself is heavily reliant on the Oblivion system, I think Bethesda deserves much appreciation for the title put out. To some, it would not be entirely possible to continue the Fallout series to a T, without having black Isle Studios at the helm. But. BUT, Bethesda themselves have said again and again, that they played and loved Fallout as much as any of us Gamers. And the fact that they put so much attention to detail, and gave it an enourmous amount respect to the foundation of the game (Their adaptation of the VATS system alone makes this game worthwhile), I hope every single member of Black Isle Studios can play this game and actually, physically cry because of the amount of respect and the amount of work that has gone into this game.
I have played Fallout 1 and 2. I haved played the shitshow of a game fallout tactics and I have played the vag-tastic Brotherhood of Steel. Bethesda has created a game where gamers can play it and remain happy that a game that has so much credit can be continued without whoring the franchise out for money. Bethesda made this game with the GOAL of renewing the passion for a completely rewarding gaming experience, and they did not fail to deliver.
Good Karma Gained!
Ive put in about 6 hours of Fallout and I'm loving it. I enjoy Oblivion, but this games world setting and many other things make it so much more appealing. Plus, the acting and interactions with NPC's seems like a big improvement. "
This.
Fallout 3 may be based on the Obliv engine, but it -feels- like a Fallout game. Also, it's just a flat-out better game than Obliv was.
My tipping point was that the PS3 version has no 1080i upscaling. Graphically, it's a big deal when you've got a nice big 1080i set like mine that doesn't support 720p native resolutions.
I've heard about the graphical issues in the PS3 version and negligible or not, the PS3 downscales to 480p on my set if there's no 1080 upscaling in the game's code, so the 360 version is technically superior on that end.
I'll just say, "Best Town" isn't necessarily rewarded to good people.
THE SHED AHHH
That's true. I played Fallout 3 (360) on a 1080i set and then finished on a 720p. The PS3 version looks like it only supports 720p, though.
Grinding doesn't feel like grinding because of the FPS elements and I feel like it's a great balance. In my personal opinion I think it does an even better job than system shock and Bioshock in this department.
Anyways glad to see a high score for this gem!
PS: This just in.... long post is long
PPS: Also Cocks
How is something introduced in this game a series staple? Anyways nice review, kind of a shame to hear that about the ending tho.
Publishers. Not developers.
I've put in like 20 hours into it and not once have I touched the main story its all been sidequest, I just love exploring and finding more history or some new location. The game is beyond amazing, I can't praise it enough.
I haven't played Fallout3 yet but I think he was just referencing the fact that you could always target extremities in Fallout.
This game is the crack. I could just wander around the wastelands unlocking locations for hours.
For some more fun, pickpocket someone, and put a grenade into their inventory. They get the 'nade, but not the pin.
I don't know what it was that I hated about the game, whether that was the "first person shooter-like" combat system, the slightly annoying conversations or the lack of fun in the game.
Even though stuff like VATS and SPECIAL makes Fallout 3 sound different, it still seems a little bit like "Oblivion with guns", so I might avoid it when it comes out here in the UK.
I also haven't played the first 2 Fallout games and don't know what to expect.
There are lots of people on the internet in general complaining about the lack of sidequests.
Well, there are sidequests, but there are also "happpenings".
The sidequests generally appear in your questlog and are large in scale badadadaah.
The happenings come from exploring, and looots of shit will happen, trust me.
Because of this I really encourage everyone to just walk around the map aimlessly at some point in there game. You will come across some awesome/crazy/scary shit.
I didn't like oblivion though so it all kind of makes sense.