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ERE

I liked the first Fable, as I played it about a year after its initial release, after the hype had died down and my expectations were lowered. Though the good/evil mechanic was kind of gimmicky and the story sucked, it was a reasonably solid action-RPG with a lot of really interesting ideas.

It was with a reasonably amount of excitement, then, that I looked forward to Fable II. Granted, that excitement was tempered with the usual "it's by Molyneux, so it will be disappointing in many respects" emotions we've all memorized by now, but I remained hopeful that, amidst all the untapped potential and failed mechanics, there would -- maybe -- be tiny pot of gold.

I wasn't prepared to find a swimming pool full of the stuff.

Hit the jump for the full review.

Fable II (Xbox 360)
Developed by Lionhead Studios
Published by Microsoft Game Studios
Released October 21, 2008

Fable II is full of bugs and poorly implemented mechanics held together by an abysmal interface.

It also elicited the single loudest, strongest emotional reactions I have ever had from a videogame, and had me literally screaming at my television, eyes beginning to moisten, by the time it reached its end.

The problems with Fable II are impossible to ignore, until you do. The protagonist awkwardly moves like hybrid between a standard character and a survival horror hero. The context-sensitive D-pad actions are so user-unfriendly that one can easily eat a blueberry pie instead of a potion, and suddenly become fat and unattractive by sheer accident. The menus are poorly designed, and the expressions wheel is awkward and  cumbersome. The breadcrumb trail will often get confused and lead you in several directions at once. The Troll bosses sprinkled throughout the game all behave, and are defeated, in the exact same way. You can't have sex without buying a book which teaches you how to have sex. Your dog will sometimes tell you to dig somewhere, only to run around aimlessly and never quite reach the spot he's looking for -- and since you can't take your shovel out on your own, you have to stand around, impotent, until the dog happens to luck upon his intended destination.

And that's just the small stuff.

ere

Fable II's biggest changes, the job system and the co-op, are exactly what you'd expect from a Molyneux game: cute in theory, problematic in execution. While it's disappointing that both online and local co-op forces one of the players to basically serve as a gussied-up henchman (get your handbag), that's not the real problem with the multiplayer. After your buddy joins, there's simply nothing to do. You can beat up dudes together, or attack everything in sight, but that's about it: you can't interact with one another in any meaningful way, and the henchman is just a mule for helping the player get through fights. Your partner can go rogue and kill every innocent NPC in sight, but if the only entertaining alternative to "run around and kill monsters" is "murder your best friend's family," then we have a problem.

Beyond that, the job system is not well implemented. The design choices behind the jobs seem obvious: make them repetitive, boring, and only somewhat well-paying, so that the player will be tempted to give up on living a moral life and turn to crime for income. As it stands, however, the jobs are simply too useful to make a life of robbery and murder at all feasible.

After an hour or so of thwacking steel at a blacksmith, or cutting wood, or filling beer mugs (all jobs are functionally identical, controlled by the same basic timing minigame), the player will easily be able to reach a four or five star promotion, which greatly increases the amount of money received for every successful sword made/wood cut/beer poured. After less than two hours, a blacksmith can make 1000 gold goins for every sword successfully made. Meanwhile, if you choose to play as an evil thief, stealing from cash registers will only yield about 30 coins on average, in addition to the hassle of fighting off guards and doing community service. As the rest of the game's moral choices seem to be focused around the ideas that good is difficult yet heroic while evil is easy but morally revolting, doing the "right" thing and working for gold is way too easy. After working for about an hour or two at the beginning of the game and accumulating around 30,000 gold (I watched Colbert to distract myself from the monotony of it), I never needed to work for cash again.

ere

These are the flaws. These are the problems that, if Fable II were a lesser game, would make it irritating, aggravating, borderline unplayable. Luckily, however, Fable II turns out to be far, far more than the sum of its parts, thanks to its combat system and its emotional, narrative core.

Of all the claims Molyneux made about Fable II during development, I had the hardest time believing his boasts about the combat system. I couldn't see how an accessible, button-mashy mixture of ranged, magic, and melee attacks could simultaneously be deep or interesting -- I was very, very glad to be proven wrong. The fun in Fable II's combat comes with the fact that any given fight requires the player to use at least two of his or her skills to defeat enemies. Where the first game pretty much locked you into one mode of play depending on your experience spending (if you upgraded strength a lot in the beginning, you basically had to play as a melee guy for the entire game),  the three types of combat are effective and streamlined enough to each be uniquely useful for different scenarios. Simply by spreading my experience points to skills I found useful, I was able to have an absurdly satisfying time slowing down enemies with a bullet time spell, slashing at them with stylish melee flourishes, and shooting them in the head with a repeater rifle. Though you can get through the entire game by button mashing, it's far more satisfying, and moderately more effective, to use all your differing skills in every fracas. Since ammo and magic are unlimited, you're encouraged to experiment and mix up your combat styles to find one that suits you.

I'm amazed to be saying this, but the combat is exactly what Molyneux promised -- accessible and fun, yet potentially deep. Many players may rightfully be put off by the game's relative lack of difficulty and the too-small penalty for death (your character gets scarred and loses some XP), but I found the combat itself to be satisfying enough that I didn't need ball-busting challenge to make it entertaining.

ere

It also helped that, when I wasn't running around shooting banshees in the face, I was getting pulled in by game's surprisingly emotional core. Though I initially started a family just out of curiosity (I ended up marrying two women, just so I could unironically say that I had "hos in different area codes," until I felt so guilty that I divorced one and had a child with the other), and though my wife and daughter had no real emotions of their own outside of canned dialogue reactions, I was surprised to find myself caring about them just a little bit, going back to my house after every quest just to say hi, just to check up on them. I felt nothing terribly profound toward them -- definitely nothing like love, or anything like that -- but I guess they were better than nothing.

The dog filled all my emotional needs, anyway: forever loyal, and incredibly helpful in finding treasure, the dog simultaneously makes the game much more friendly and streamlined (I hate running around searching for treasure, so to have the dog do it for me was a great benefit) and gives the player an adorable, loving companion to share the experience with. I wouldn't say I loved the dog, but I definitely cared about him quite a bit.

The story starts off pretty typically. I'd go so far as to say that for the entire first half of the game, Fable II is completely underwhelming in the narrative department: apart from the nonlinear quests you must take to get Renown points, it's your typical kill-the-bad-guy-and-save-the-world stuff up until your player heads to the bad guy's Big Evil Castle and the game -- quite suddenly, and without warning -- decides it wishes to be interesting.

ere

Most games that include some form of moral choice usually do so very simplistically -- you're either a saint or the devil, with no in-between room. Being a good guy gets you benefits, while being evil is effectively pointless except for how neat it feels to be a total bastard. Other games' moral choices are gimmicky, irrelevant. Many of Fable II's choices are similarly shallow, but a precious few manage to transcend the black-and-white silliness which plagues most games with branching storylines. A few choices you make will permanently, and quite noticeably, change the landscape of the world.

Others, including the ones made at the Big Evil Castle, present true moral quandaries: do you do the wrong thing and remain safe, or do you do the right thing and suffer by losing experience or attractiveness or any number of the things you've built up throughout the game? I don't want to go into detail about the sorts of choices you'll be making, and, again, there aren't nearly as many of them as there should be, but Fable II is the first game I've played since Fallout that displays moral choices with the degree of nuance and ambiguity they so rightfully deserve. Especially the choice at the end.

Oh, god, the end. Until I got to the ending, I was convinced I'd rate Fable II a 6/10; above average, but nothing mind-blowing. Once the ending rolled around, however, I was so exhausted, so completely positive that I'd never emotionally reacted to a game this strongly before, that I couldn't help but forget about all the monumentally irritating flaws I mentioned above. I can't go into details, obviously, but as moderately interesting as the story is up to that point (an arrogant, homicidal rogue voiced by Stephen Fry being the highlight), the ending is on an entirely different level. It trades a challenge-driven climax for an emotionally-driven one, and is all the more effective for it. 

ere

Fable II, though incredibly flawed in numerous ways, is a damned good game. The combat is remarkably satisfying, the story is incredibly effective, and there are flashes of brilliance in some of the game's moral quandaries. You'll have to slog through a very frustrating few hours in order to get to the good stuff, but once you've gotten over the game's incredibly obvious flaws, you'll find one of the most emotionally evocative games ever made. It's definitely not perfect, and when taken as a whole it's not quite great, but it is a game that positively must be played by anyone who cares about narrative in games.

Score: 7.5 (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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92 comments | showing # 51 to 92

Noah's Avatar - Comment posted on 10/26/2008 01:20
Noah
I want to play this SO BAD. I just fried my motherboard and lost all video on my console...will take a week from tomorrow to fix...if it can be fixed.....at least it happened when all of the years best games are coming out though, right?
ajaxender's Avatar - Comment posted on 10/26/2008 01:23
ajaxender
I would also have mentioned - the game is beautiful. The art design, combined with the over-the-top effects and huge variety of colours make this one of the nicest looking games ive ever seen.

This review is about as accurate as it can get. The game has many flaws, some of them very frustrating, many of them things that Fable 1 did well... but its still a game that keeps me up until 9 in the morning (go weekends!).
awkwardmongoose's Avatar - Comment posted on 10/26/2008 01:25
awkwardmongoose
I was so on the fence about this but, my friend's who already own it are enjoying it quite a bit. It's in my game access queue so I should be playing it soon enough.
Gamer Named Tim's Avatar - Comment posted on 10/26/2008 02:06
Gamer Named Tim
I thought the job system was pretty decent. Real jobs are monotonous, and so are the minigames. Sure, you can sit there for an hour pouring beers, but... you just sat there... for an hour... pouring beers. All earnings can be considered more than deserved. Plus, when you fuck up and have to start all over again, you're not making money so quickly anymore, are you?
Methos's Avatar - Comment posted on 10/26/2008 02:08
Methos
@thebza

Gonna have to agree with you. Destructoid consistently rates games lower than everyone else. Sorta reminds me of that snobby food critic who thinks everything is crap. Luckily I'm smart enough to know that the only opinion that matters is your own.
Methos's Avatar - Comment posted on 10/26/2008 02:20
Methos
I forgot to back my statement with some facts. See the scores for Call of Duty 4, Mass Effect and GTA 4. All at the bottom...
ajaxender's Avatar - Comment posted on 10/26/2008 03:33
ajaxender
You guys need to stop worrying about the score. Dtoid tends to give games very accurate scores, while at the same time reminding people that scores are not a particularly good way to rate games.

Think about a shit movie that you like. Wanted comes to mind for me; run of the mill acting, a standard, predictable plot, and way too over the top action. And yet, i enjoyed nearly every second of that movie.

Fable 2 deserves a 7.5 (or maybe less), because a score has to be the sum of the parts of a game. Why? Because thats what you can score. For nearly everything this game does amazingly well, theres something horrible, often things that make no sense, or that Fable 1 did better! Mass Effect, GTA IV, and CoD 4 are similar cases.

But thats not important. Whats important is what you get out of the game. This weekend i have played this game for around 13 or 14 hours each day, not going to bed until i feel bad about literally staying up all night. I havent played a game like that in years. For sheer enjoyment, i just couldnt rate this game, and i suspect Rev and many others are the same.
Crackpot360's Avatar - Comment posted on 10/26/2008 05:38
Crackpot360
Well I've been playing the game now since the release and I have to say It's def a great game. And the flaws don't stop the game from being great fun.

I haven't liked an Rpg Action Adventure game this much since Ocarina of Time. And that's saying allot.
Capn Birdseye's Avatar - Comment posted on 10/26/2008 05:40
Capn Birdseye
@sirinth - if they like you enough, you can get them to follow you to the gypsy trailer, and then just go to sleep to initiate sex.

I did it sort of by accident as pretty much the first thing you do when you become a grown up.
ARCHAENON's Avatar - Comment posted on 10/26/2008 06:32
ARCHAENON
Ive already seen this game used at gamestops. 12 copies in fact. I got mine used. It's an alright game. It's a bit too generic for me to really be "omg best ever" about. It's one of the better titles that are out at the moment. Aside from Dead Space.

This was not a good time to release it. I know alot of people who pre-ordered Fallout instead of Fable even though they want to play it.
JamnOnTheOne's Avatar - Comment posted on 10/26/2008 09:58
JamnOnTheOne
"Oh, god, the end."

Rev clearly was playing a different game at this point. I couldn't think of a worse way to end the game.

<spoilers>






Just so I'm not crazy, after Rev's "exhausting" crap level you just had to shoot the bad guy in the face and make him fall to his death right? I replayed it twice just to make sure that I wasn't supposed to have a long, drawn out final battle.
decoyb's Avatar - Comment posted on 10/26/2008 11:42
decoyb
It's a great rental. If you stick to the story you can finish it in the 10-15 hour range.
garrfunkel's Avatar - Comment posted on 10/26/2008 12:42
garrfunkel
It was a todd up between this and Dead Space for me and so far Im very glad that I got this.

I loved the first Fable and despite the obvious problems with this I love it. Anyway most of the flaws are extremely easy to ignore.
Wack's Avatar - Comment posted on 10/26/2008 14:37
Wack
I found the job system to be a bit repetitive, sure. Woodchopping was a bitch. Blacksmithing was actually pretty fun. I think it was because the money was better and the modifiers increased more quickly.

Either way, I think the dog piece of the interface is a fantastic idea. My faithful companion Optimus Prime is a reliable replacement for a minimap.
Krow's Avatar - Comment posted on 10/26/2008 15:57
Krow
"

"Oh, god, the end."

Rev clearly was playing a different game at this point. I couldn't think of a worse way to end the game.

<spoilers>






Just so I'm not crazy, after Rev's "exhausting" crap level you just had to shoot the bad guy in the face and make him fall to his death right? I replayed it twice just to make sure that I wasn't supposed to have a long, drawn out final battle. "

Ugh. This is why the final boss in Bioshock was such a piece of shit that didn't fit the tone of the rest of the game.
zombiekiller13's Avatar - Comment posted on 10/26/2008 16:19
zombiekiller13
I'd give it a higher score than 7.5, but to each his own. Loving the game...there's a hell of a lot to do in it.

Sure, it could use a patch or two, but at least over at the Lionhead forums, the developers are checking out the issues people are having and working on a fix. One that I've run into, where the Bowerstone furniture store won't restock if the economy is 5-star, is one where the devs have said they are aiming to get it fixed for the first patch.
Cynical Gamer's Avatar - Comment posted on 10/26/2008 16:28
Cynical Gamer
Fable II, though incredibly flawed in numerous ways, is a damned good game.

lulz oxymoron?
vonneuton's Avatar - Comment posted on 10/26/2008 17:17
vonneuton
I love the fact that people go on about metacritic and it's review score average, and totally fail to see the user score sitting right next to it. You may as well argue that he didn't hit the nail on the head because he gave it a score higher that what gamers think.

@cynical gamer: What's oxymoronical about that? A game can still be great, yet have flaws. If he said the WHOLE GAME was flawed, then called it great... that would be an oxymoron.

Also, WTF is this next 50 comments crap at the bottom here?
vonneuton's Avatar - Comment posted on 10/26/2008 17:20
vonneuton
Hey, if the 50 comments thing is going to stay, could you guys at least program it so it doesn't reload the whole page and instead just loads the next comments section, similar to Youtube?
CaptainApocalypse's Avatar - Comment posted on 10/26/2008 22:01
CaptainApocalypse
I've liked what I've played so far. My only big complaint, aside from the entirely broken menus, is the lack of an armor system. All you get to choose is the clothing you wear, your XP allocation determines everything else. I can't say I'm pleased with that. It makes me feel for the people who got the Master Chief armor only to find out it gives them no actual in-game bonus.
deanhatescoffee's Avatar - Comment posted on 10/26/2008 23:42
deanhatescoffee
I love it. I keep getting distracted by all the side shit, which is shit but I also love it. Slowing time + lightning + stabby stab with the swords = teh r0xx0r. I can tell that this game is gonna last me a long time. And since I'm playing through as a good guy now, I can play through as a bad guy next time.
Randios187's Avatar - Comment posted on 10/27/2008 01:00
Randios187
Got in on release and have been taking my time through the game. I've loved it so far (although I find it to be similar is a LOT of ways to fable 1) it is a very fun game to play, and the spells and fighting mechanics are entertaining :P I love disarming people with my gun lol. I do want to point out though, you can pull out the spade from your inventory screen without the dog telling you to dig :P (however I have gotten stuck between rocks like 3 times so far and had to reload the game or keep mashing the controller for like 5-10 minutes)
Infinite Obscurity's Avatar - Comment posted on 10/27/2008 01:03
Infinite Obscurity
Like a few others here, Fable 2 also caused my 360 to RROD. Great game though from what I've played.
fozzyozzy's Avatar - Comment posted on 10/27/2008 05:47
fozzyozzy
Fortunately, I know a 7.5 on dtoid means damn fine game. Unfortunately I'm strapped for cash while my fat fuck of a gamestop boss gets a free SIGNED copy.
Nillerus's Avatar - Comment posted on 10/27/2008 06:42
Nillerus
Destructoid is about the only place site I trust to give an actual, ind-depth review these days.

Excellent review, and a bit surprising to me. It's already that good? That's a buy/buy situation right there.
IzekialRage's Avatar - Comment posted on 10/27/2008 07:22
IzekialRage
I married a whore. This game is so fun!
SWE3tMadness's Avatar - Comment posted on 10/27/2008 08:12
SWE3tMadness
I have several friends who are completely and utterly obsessed with this game. Seriously, I haven't seen them since it came out. >.>
zavage's Avatar - Comment posted on 10/27/2008 09:57
zavage
Agreed too short and the big glitches are kinda hard to ignore but its a very good game
Remoraz's Avatar - Comment posted on 10/27/2008 09:58
Remoraz
I don't know, I gotta' disagree. I didn't like the ending at all. I thought it was boring and didn't have anything to do with my character. There's no challenge, no victory, it's a big deus ex machina, and that's fine sometimes but not here. Not when you get to an emotional peak like that.

But compared to the ending in Fable 1 which was extremely epic (compared to the rest of the game), I was disappointed.
norm9's Avatar - Comment posted on 10/27/2008 23:23
norm9
Hmm, I guess that's one less game to buy this month.

Good review. Lots of interesting points. I'll hold out and wait till a "buy one get one free" type of deal happens.
AltDelete's Avatar - Comment posted on 10/28/2008 14:49
AltDelete
Interesting - I found the ending to be the weakest part in an otherwise solid narrative. I know you don't need a big boss battle but cliffhangers went out of good fashion with Halo 2, and I felt a complete lack of closure at the end. Too many unanswered questions made my quest seem irrelevant and unnecessary.

However, the lackluster ending made me lose all empathy with any of the characters in game, meaning I am so ready to go evil on absolutely every level. I want to make this broken world cry.
Tusksplitter's Avatar - Comment posted on 10/28/2008 20:27
Tusksplitter
I really liked fable 1 and it was a great game on pc, but when it was announced as an xbox exclusive it stabbed my heart, i have a ps3 and a great gaming laptop, xbox is to say the least not a very good console compared to the ps3 as it has less storage space worse graphics and is not very reliable so i see no reason in getting more sales and more fans just by working on a release for pc i am hoping it happens!
Raccoonus's Avatar - Comment posted on 10/31/2008 14:02
Raccoonus
Excellent review. I'm really looking forward to playing this one day, and I wonder if I'd be good or bad. Either way, dog! Dog! I want a dog.
Ocified-Xboxer's Avatar - Comment posted on 11/01/2008 05:25
Ocified-Xboxer
I love the dog, and I know what you mean about checking in on the wife and kid. I find myself doing a puppet show, a victory pose, and finding toys for him.

I would say this though...Any game made for a 360, PS3 or Wii that does not allow multiple save slots, while allowing manual saves should get called on that in any review. ESPECIALLY an RPG. I get that they probably didn't want people to replay chunks of the game that would allow them to see both sides of a choice, but it's bullshit.

I'd also like to add that the Gargoyles fucking rock. Having 50 small stone 'Fat Bastard' sounding things I can hear, but not always see at first makes me wet. I enjoy the choice that they made that those Gargoyles in houses could still be heard from the outside, since I would probably give up looking otherwise...But they rock.

Bad save system...Especially if someone gets hit with a game crasher of a bug!
AlDim's Avatar - Comment posted on 11/01/2008 22:19
AlDim
@Anthony Burch:

"If I could just review it based solely on what matters to me, I would have definitely given it a higher score. But I understand that not everybody cares about narrative as much as I do, and with the flaws being as noticeable and numerous as they are, I can't bring myself to give a game a score of "great" when the job system doesn't work like it should and the interface is as bad as it is. I mean, I may still informally refer to the game as being great, but for the purposes of giving a useful score I have to take those technical flaws into account."

Any pretense for objectivity in reviews (for any sort of media, be it games, movies, books, etc) is ultimately vain. In the end it is all about your own views of the experience and no one else's, albeit with a bit of professional reserve. It is quite obvious that Destructoid is trying to build itself a reputation for rating games lower and flaming them more for their weaknesses than others, but going to that extreme is just as self-serving as slapping ridiculously high marks on any crap like Play Magazine does.

Moreover, I don't see anything wrong with admitting that the great strengths of a game such as Fable 2 can overshadow its flaws. If you felt it was great and had a great time with it - then it is just that. A game is not just the sum of its parts.
Ocified-Xboxer's Avatar - Comment posted on 11/02/2008 03:48
Ocified-Xboxer
@AIDim - I don't think you're telling anything to Burch that he doesn't know...And the fact he expounded on his ideas behind a review in the comments only makes the review that much more solid...

Unneccessary...Unless you say that the save system should have been called out. Then I'm right there with you.
cleopatrudo's Avatar - Comment posted on 11/03/2008 12:50
cleopatrudo
bought it already. btw this is the lowest score in mEtacritic.
jonboris's Avatar - Comment posted on 11/04/2008 11:00
jonboris
Just completed this today in 20 hours - it was fun! I didn't really enjoy the main narrative that much, for me there wasn't enough of it. Also, it doesn't make any sense at the end when Hammer declares that you're her 'best mate' because you hardly spend ANY time with her! (Like 2 missions or something). That said, I'm looking forward to some 'Lost Chapters' style additional content for this game :)
The Amazing Shenazin's Avatar - Comment posted on 11/17/2008 05:26
The Amazing Shenazin
I'm getting this game for Christmas :)

I actually loved the first one
assjammer69's Avatar - Comment posted on 12/07/2008 03:24
assjammer69
WAY to short... got to the end and was fu*kin' ANNOYED... all that XP and that's it?! $ Main Quest levels LESS than Fable 1. I want to play again but I'm annoyed that it's short before I even start...
Collision Detection System blows for sure...
I love so many other things about it though...
Married 5 women, had 10 kids, all got taken away by CPS.
Got 3 STDs from Wayne the Whore in Bloodstone... (19 total STDs)
Got so fat I took a picture of my girl w/ my phone...
Sacrificed so many people to the shadow temple i got the opportunity to kill all of Oakfield...
Participated in capitalism by buying every piece of property in Albion and never had to work again...
Bought me a castle.
assjammer69's Avatar - Comment posted on 12/07/2008 03:29
assjammer69
I meant there were 4 Main Quest levels less than Fable 1 which is a big chunk!
Serivor's Avatar - Comment posted on 01/13/2009 13:22
Serivor
Not my cup of tea.
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