games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



ERE

I liked the first Fable, as I played it about a year after its initial release, after the hype had died down and my expectations were lowered. Though the good/evil mechanic was kind of gimmicky and the story sucked, it was a reasonably solid action-RPG with a lot of really interesting ideas.

It was with a reasonably amount of excitement, then, that I looked forward to Fable II. Granted, that excitement was tempered with the usual "it's by Molyneux, so it will be disappointing in many respects" emotions we've all memorized by now, but I remained hopeful that, amidst all the untapped potential and failed mechanics, there would -- maybe -- be tiny pot of gold.

I wasn't prepared to find a swimming pool full of the stuff.

Hit the jump for the full review.

Fable II (Xbox 360)
Developed by Lionhead Studios
Published by Microsoft Game Studios
Released October 21, 2008

Fable II is full of bugs and poorly implemented mechanics held together by an abysmal interface.

It also elicited the single loudest, strongest emotional reactions I have ever had from a videogame, and had me literally screaming at my television, eyes beginning to moisten, by the time it reached its end.

The problems with Fable II are impossible to ignore, until you do. The protagonist awkwardly moves like hybrid between a standard character and a survival horror hero. The context-sensitive D-pad actions are so user-unfriendly that one can easily eat a blueberry pie instead of a potion, and suddenly become fat and unattractive by sheer accident. The menus are poorly designed, and the expressions wheel is awkward and  cumbersome. The breadcrumb trail will often get confused and lead you in several directions at once. The Troll bosses sprinkled throughout the game all behave, and are defeated, in the exact same way. You can't have sex without buying a book which teaches you how to have sex. Your dog will sometimes tell you to dig somewhere, only to run around aimlessly and never quite reach the spot he's looking for -- and since you can't take your shovel out on your own, you have to stand around, impotent, until the dog happens to luck upon his intended destination.

And that's just the small stuff.

ere

Fable II's biggest changes, the job system and the co-op, are exactly what you'd expect from a Molyneux game: cute in theory, problematic in execution. While it's disappointing that both online and local co-op forces one of the players to basically serve as a gussied-up henchman (get your handbag), that's not the real problem with the multiplayer. After your buddy joins, there's simply nothing to do. You can beat up dudes together, or attack everything in sight, but that's about it: you can't interact with one another in any meaningful way, and the henchman is just a mule for helping the player get through fights. Your partner can go rogue and kill every innocent NPC in sight, but if the only entertaining alternative to "run around and kill monsters" is "murder your best friend's family," then we have a problem.

Beyond that, the job system is not well implemented. The design choices behind the jobs seem obvious: make them repetitive, boring, and only somewhat well-paying, so that the player will be tempted to give up on living a moral life and turn to crime for income. As it stands, however, the jobs are simply too useful to make a life of robbery and murder at all feasible.

After an hour or so of thwacking steel at a blacksmith, or cutting wood, or filling beer mugs (all jobs are functionally identical, controlled by the same basic timing minigame), the player will easily be able to reach a four or five star promotion, which greatly increases the amount of money received for every successful sword made/wood cut/beer poured. After less than two hours, a blacksmith can make 1000 gold goins for every sword successfully made. Meanwhile, if you choose to play as an evil thief, stealing from cash registers will only yield about 30 coins on average, in addition to the hassle of fighting off guards and doing community service. As the rest of the game's moral choices seem to be focused around the ideas that good is difficult yet heroic while evil is easy but morally revolting, doing the "right" thing and working for gold is way too easy. After working for about an hour or two at the beginning of the game and accumulating around 30,000 gold (I watched Colbert to distract myself from the monotony of it), I never needed to work for cash again.

ere

These are the flaws. These are the problems that, if Fable II were a lesser game, would make it irritating, aggravating, borderline unplayable. Luckily, however, Fable II turns out to be far, far more than the sum of its parts, thanks to its combat system and its emotional, narrative core.

Of all the claims Molyneux made about Fable II during development, I had the hardest time believing his boasts about the combat system. I couldn't see how an accessible, button-mashy mixture of ranged, magic, and melee attacks could simultaneously be deep or interesting -- I was very, very glad to be proven wrong. The fun in Fable II's combat comes with the fact that any given fight requires the player to use at least two of his or her skills to defeat enemies. Where the first game pretty much locked you into one mode of play depending on your experience spending (if you upgraded strength a lot in the beginning, you basically had to play as a melee guy for the entire game),  the three types of combat are effective and streamlined enough to each be uniquely useful for different scenarios. Simply by spreading my experience points to skills I found useful, I was able to have an absurdly satisfying time slowing down enemies with a bullet time spell, slashing at them with stylish melee flourishes, and shooting them in the head with a repeater rifle. Though you can get through the entire game by button mashing, it's far more satisfying, and moderately more effective, to use all your differing skills in every fracas. Since ammo and magic are unlimited, you're encouraged to experiment and mix up your combat styles to find one that suits you.

I'm amazed to be saying this, but the combat is exactly what Molyneux promised -- accessible and fun, yet potentially deep. Many players may rightfully be put off by the game's relative lack of difficulty and the too-small penalty for death (your character gets scarred and loses some XP), but I found the combat itself to be satisfying enough that I didn't need ball-busting challenge to make it entertaining.

ere

It also helped that, when I wasn't running around shooting banshees in the face, I was getting pulled in by game's surprisingly emotional core. Though I initially started a family just out of curiosity (I ended up marrying two women, just so I could unironically say that I had "hos in different area codes," until I felt so guilty that I divorced one and had a child with the other), and though my wife and daughter had no real emotions of their own outside of canned dialogue reactions, I was surprised to find myself caring about them just a little bit, going back to my house after every quest just to say hi, just to check up on them. I felt nothing terribly profound toward them -- definitely nothing like love, or anything like that -- but I guess they were better than nothing.

The dog filled all my emotional needs, anyway: forever loyal, and incredibly helpful in finding treasure, the dog simultaneously makes the game much more friendly and streamlined (I hate running around searching for treasure, so to have the dog do it for me was a great benefit) and gives the player an adorable, loving companion to share the experience with. I wouldn't say I loved the dog, but I definitely cared about him quite a bit.

The story starts off pretty typically. I'd go so far as to say that for the entire first half of the game, Fable II is completely underwhelming in the narrative department: apart from the nonlinear quests you must take to get Renown points, it's your typical kill-the-bad-guy-and-save-the-world stuff up until your player heads to the bad guy's Big Evil Castle and the game -- quite suddenly, and without warning -- decides it wishes to be interesting.

ere

Most games that include some form of moral choice usually do so very simplistically -- you're either a saint or the devil, with no in-between room. Being a good guy gets you benefits, while being evil is effectively pointless except for how neat it feels to be a total bastard. Other games' moral choices are gimmicky, irrelevant. Many of Fable II's choices are similarly shallow, but a precious few manage to transcend the black-and-white silliness which plagues most games with branching storylines. A few choices you make will permanently, and quite noticeably, change the landscape of the world.

Others, including the ones made at the Big Evil Castle, present true moral quandaries: do you do the wrong thing and remain safe, or do you do the right thing and suffer by losing experience or attractiveness or any number of the things you've built up throughout the game? I don't want to go into detail about the sorts of choices you'll be making, and, again, there aren't nearly as many of them as there should be, but Fable II is the first game I've played since Fallout that displays moral choices with the degree of nuance and ambiguity they so rightfully deserve. Especially the choice at the end.

Oh, god, the end. Until I got to the ending, I was convinced I'd rate Fable II a 6/10; above average, but nothing mind-blowing. Once the ending rolled around, however, I was so exhausted, so completely positive that I'd never emotionally reacted to a game this strongly before, that I couldn't help but forget about all the monumentally irritating flaws I mentioned above. I can't go into details, obviously, but as moderately interesting as the story is up to that point (an arrogant, homicidal rogue voiced by Stephen Fry being the highlight), the ending is on an entirely different level. It trades a challenge-driven climax for an emotionally-driven one, and is all the more effective for it. 

ere

Fable II, though incredibly flawed in numerous ways, is a damned good game. The combat is remarkably satisfying, the story is incredibly effective, and there are flashes of brilliance in some of the game's moral quandaries. You'll have to slog through a very frustrating few hours in order to get to the good stuff, but once you've gotten over the game's incredibly obvious flaws, you'll find one of the most emotionally evocative games ever made. It's definitely not perfect, and when taken as a whole it's not quite great, but it is a game that positively must be played by anyone who cares about narrative in games.

Score: 7.5 (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


Continue: More Reviews stories





prev
next 50 comments

92 comments | showing # 1 to 50

Big Evil's Avatar - Comment posted on 10/25/2008 15:50
Big Evil
Got it yesterday, i love it. Forgive its flaws and have a blast. Its so much fun that its keeping me away from Dead Space. The art is fantastic.
indigoinc's Avatar - Comment posted on 10/25/2008 16:01
indigoinc
It's kind of funny how the love and marriage aspects are so thin, but I couldn't help but care about how every wife and child felt and if they had everything they wanted. Half my work as a blacksmith was done to keep them in finery.
indigoinc's Avatar - Comment posted on 10/25/2008 16:01
indigoinc
It's kind of funny how the love and marriage aspects are so thin, but I couldn't help but care about how every wife and child felt and if they had everything they wanted. Half my work as a blacksmith was done to keep them in finery.
Drunken Haze's Avatar - Comment posted on 10/25/2008 16:04
Drunken Haze
So the game needs patching and then it could be brilliant? Which is a good thing because it makes this weeks farcry/dead space/fable 2 wallet breaker much easier.
PySk's Avatar - Comment posted on 10/25/2008 16:06
PySk
My brother got it 2 days ago and I must say the music is just awesome, but the animations are really bad (particularly running) and the co-op is pretty disappointing...
MePlayGames's Avatar - Comment posted on 10/25/2008 16:16
MePlayGames
Fable 2 killed my console :(
Funky Goodness's Avatar - Comment posted on 10/25/2008 16:16
Funky Goodness
Co-op was a major disappointment.
Overall though, it's quite a worthy sequel.

Now, someone needs to get on reviewing Disaster: Day of Crisis on Wii... :P
EternalDeathSlayer's Avatar - Comment posted on 10/25/2008 16:17
EternalDeathSlayer
Dead Space comes first.
Syn's Avatar - Comment posted on 10/25/2008 16:17
Syn
I can't wait to build up a family...and THEN ASSASSINATE THEM AS THEY SLEEP

Or while they're awake, I don't care.
Sharpless's Avatar - Comment posted on 10/25/2008 16:18
Sharpless
I really have to take issue with the third alt-text. Do you really not think that reviewers should touch on graphics, sound, and gameplay? (Though, incidentally, you did touch on gameplay, which is arguably the most important aspect of a game, IMO.) The point of a review is to inform people of the quality of the contents of a product, and it's not really a decent review unless you cover all the key bases. Like it or not, people want to hear about those areas, and they are worth hearing about. Your problem seems to be with people overemphasizing them, but mentioning them is not overemphasizing them.

Anyway, Destructoid has now given Fable II its lowest review score. Surprise, surprise... :D Can't wait to play this game.
DaedHead8's Avatar - Comment posted on 10/25/2008 16:18
DaedHead8
Good honest review Rev. I look forward to picking this game up after I finish Fallout 3.
Aurain's Avatar - Comment posted on 10/25/2008 16:23
Aurain
Scathing review.

If I had a 360, It'd be the first ( and possibly only ) to buy on my list for a long time yet. The first was pretty fun, and Murdering Whisper was very very satisfying.
Samit Sarkar's Avatar - Comment posted on 10/25/2008 16:28
Samit Sarkar
I call shenanigans: crossbow >>> gun
Cartman's Avatar - Comment posted on 10/25/2008 16:30
Cartman
Rented it earlier today. Great game, agree with your review. My best moment so far: Digging up a condom and a bag filled with 100 gold coins. What more could a man ask for?
Anthony Burch's Avatar - Comment posted on 10/25/2008 16:31
Anthony Burch
Sharpless:
I'm referring to the review format that's broken up into individual sections: this paragraph is about the story, this paragraph is about the graphics, this paragraph is about the gameplay. That sort of structure is really widely used because it's incredibly easy to do and has the illusion of being totally complete, but it really just compartmentalizes shit and puts undue importance on individual aspects of the game rather than taking an all-encompassing look at what works and what doesn't, and how the game feels and how it works in general. If the graphics don't mean enough to have made me stop and really think twice about them as I went through the game, then they're not worth singling out just for the sake of wasting space. Like I said, if anyone would base their purchase or rent decision off two sentences arbitrarily judging the aesthetics, then they've got problems.
TheRemedy's Avatar - Comment posted on 10/25/2008 16:33
TheRemedy
Graphics and sound can make a huge impact on the immersiveness of a game, so why shouldn't they be a part of a review? If the sound design/graphics were awful, I'm fairly sure you'd notice and write a paragraph or two about it. But when it's excellent it shouldn't get nod? Very confusing sir.
Slique's Avatar - Comment posted on 10/25/2008 16:37
Slique
I've been avoiding getting married for a while now (but am constantly hounded by desperate women wherever I go), but after reading this review, I'm actually half tempted to give in and submit to a lady. I dunno, having a child might even be somewhat fun for a daring adventurer like myself.

Oh, and then I might go play some Fable II.
cannedpasta's Avatar - Comment posted on 10/25/2008 16:51
cannedpasta
I just wanted to add that yes, you can use your shovel without the dog. Just go into your inventory and use it from there. Just FYI
NotAZombie's Avatar - Comment posted on 10/25/2008 16:53
NotAZombie
@ Rev

I agree with almost all of your points of contention, but I can't agree with your score. Now a score is a score and it's not really that important but for what is considered a game that vastly improved over the first game, a 7.5? It has one of the best story telling methods in recent years and the combat system wasn't necessarily intuitive but it sure as hell was fun. You giving the game a 7.5, almost seems like your trying to spark some controversy (not saying you are).
InfraredChimera's Avatar - Comment posted on 10/25/2008 16:54
InfraredChimera
Talk about hitting the nail on the head. Good job Rev. Now to go and be a real estate baron that loves the whores.
HarassmentPanda's Avatar - Comment posted on 10/25/2008 17:01
HarassmentPanda
Wow, it's better than a 5? I'm going to have to check this out when I get a chance.
Projectexodus's Avatar - Comment posted on 10/25/2008 17:06
Projectexodus
I have the game, but I cant play it because my 360 is at repairs, and I wont get it back untill the mid of November. And by then I'd receive Gears of War 2 and Fallout 3. Fucking disc read errors...
Anthony Burch's Avatar - Comment posted on 10/25/2008 17:14
Anthony Burch
NotAZombie:
If I could just review it based solely on what matters to me, I would have definitely given it a higher score. But I understand that not everybody cares about narrative as much as I do, and with the flaws being as noticeable and numerous as they are, I can't bring myself to give a game a score of "great" when the job system doesn't work like it should and the interface is as bad as it is. I mean, I may still informally refer to the game as being great, but for the purposes of giving a useful score I have to take those technical flaws into account.

Which, again, is why I hate numerical game scores.
Debeo Laurus's Avatar - Comment posted on 10/25/2008 17:14
Debeo Laurus
Nice review, awesome game.
NotAZombie's Avatar - Comment posted on 10/25/2008 17:16
NotAZombie
@ Rev

Thanks for clearing that up, I'm not a huge fan of scores because it leads to nit pickings. Like I said though, I agreed with your negative points but the narrative really made it great to me.
Timmeh's Avatar - Comment posted on 10/25/2008 17:23
Timmeh
I was going to buy Fable II yesterady but the store was sold out so I picked up Dead Space instead. Now I'm not sure if I'll be getting Fable II any time soon.

I really enjoyed the first and was looking forward to this one but that list of broken gameplay elements seems like a lot to fight with in order to get through the story.
CharleyTony's Avatar - Comment posted on 10/25/2008 17:42
CharleyTony
I bought the game and was really frustrated with my purchase after playing 2-3 hours of it. I foundit shallow gimmicky and buggy. I didnt understand the kind of scores the game got everywhere. By reading your review I think I understand a little more... I will play it more and hopefully come to a similar appreciation of this game. Thanks Anthony !
PS Did this game get good reviews partly because it is an RPG that can be finished "quickly", making it easier for the reviewers to do their job?
Im OK's Avatar - Comment posted on 10/25/2008 17:42
Im OK
This sounds like a pretty good review of the game. Even including the numerical score in this case, though I usually tend to ignore them because I find them mostly useless. But seriously though, people, read the review and don't just go only by the number at the end.

Preface that with the fact that a) I haven't played the game myself yet and b) I haven't read any other reviews of the game. Doesn't really matter though, as I've already bought the game (but used cheap-o free shipping from Amazon so it hasn't even shipped yet apparently, let alone arrived here). I certainly look forward to this one.
Eschatos's Avatar - Comment posted on 10/25/2008 18:11
Eschatos
I hope this gets a PC release at some point.
MrFwankie's Avatar - Comment posted on 10/25/2008 18:24
MrFwankie
Nice review. I'm still waiting to see how Fallout 3 turns out so I can decide between Fable II, Dead Space, and Fallout 3 (already preordered Gears 2 through Amazon, screw Gamestop).
the Golden Avatar's Avatar - Comment posted on 10/25/2008 18:31
the Golden Avatar
I guess I just wasn't as emotionally connected to the story the way you were. I did like how consequences mattered, at least to a small degree, but I wasn't at all effected by the ending (I made the "good" choices all the way through).

I thought the combat was fun but simplistic, the civilian and enemy AI was idiotic, the story a little too cliche and uninteresting.

And the thing that usually matters the least to me, graphics, was the thing I was the most impressed by. The art style, environments, textures, everything; it was all beautiful.

I'd probably give the game a 6.5 or a 7.0.
0bshaky's Avatar - Comment posted on 10/25/2008 18:35
0bshaky
A 7.5? At least it's not the Sterlings doings... I bought the game and haven't finished it (It's just too delicious to just blast thru the story) and its definetly one of the most compelling and innovative games in a good time. Definitely not perfect. Definitely have quite a few bugs but the game has a heart. A very good action-RPG game.

The thing with the control is that it's not bad, it's that it takes a while to learn compared to other games that controls are for the most part intuitive.

I give the game a 8.5.
the Golden Avatar's Avatar - Comment posted on 10/25/2008 18:36
the Golden Avatar
Some spoilers follow:

Actually, I lied a little bit. I couldn't make myself figure out why on earth <i>I</i> cared about getting revenge on Lucien, but then I played a "Perfect World" and I wanted that asshole dead. So, maybe just for that I can agree with your 7.5.

End of spoilers.
Clockwork's Avatar - Comment posted on 10/25/2008 18:51
Clockwork
Some minor patching could solve the problems. I love the game so far. As you said, it definitely has its share of glitches that cannot be ignored, but when you look at the sheer amount of things you can do, it really sort of blows you away.

To be honest, the most frustrating thing is deciding on what to do next. As well as getting constant updates from your family, quests, and jobs. That can get old fast.
Druid 01's Avatar - Comment posted on 10/25/2008 18:54
Druid 01
got my first experience with the RRoD with fable II, but i still think it's a lot of fun . . . fucking RRoD
UglyDuck's Avatar - Comment posted on 10/25/2008 19:05
UglyDuck
Unrelated note: Destructoid's score is the lowest on Metacritic's list, yet this review is the most trustworthy review I could have read, and has made me more enthusiastic than any other review score could have.

All I'm saying is that review scores mean shit if the review is brilliant, and this proves it. Go team!
Cheeburga's Avatar - Comment posted on 10/25/2008 19:15
Cheeburga
@UglyPhil
That's how it usually is around here, but no one understands.


I FUCKING LOVE THE COMBAT, AND MY DOG.
Methos's Avatar - Comment posted on 10/25/2008 19:27
Methos
Love the game, good review (if a little low, its more like an 8.5- 9).
Transbot's Avatar - Comment posted on 10/25/2008 19:29
Transbot
Too bad there's no foreseeable PC release. I enjoyed Lost Chapters, and would've liked to give this a go.
brainderailment's Avatar - Comment posted on 10/25/2008 20:12
brainderailment
Sounds like the game would be really fun if it weren't all borked up. Guess that drops it 100% off of my 'Wait and see' list down to the 'Not worth it' list.
Chaotic Life's Avatar - Comment posted on 10/25/2008 20:47
Chaotic Life
I love this game. This was an excellent review, the game is full of obvious glitches. But this game has entranced me like few other games ever have. Just the amount of customization and the amount of impact all of your choices have makes the game so fucking immersive. Being a horned demon running around slaughtering poor folk (where there are no guards) is awesome but being able to seduce women and have families at the same time rocks. Combat is awesome, should be used as future template for action rpgs.
VixenFox's Avatar - Comment posted on 10/25/2008 21:16
VixenFox
@brainderailment: wow, a review by one of the worst video game reviewers on the internet causes you downgrade Fable II that severly?!?!?!

Please take off your Dtoid blinders and take a look around at what some good reviewers actually have to say about this game.
DR EGG's Avatar - Comment posted on 10/25/2008 21:21
DR EGG
I'm having real fun playing this game - something I couldn't say for its predecessor.

What I will say against this reviewer's idea that 'being good is far easier than being bad', I've been getting loads more experience killing random people and the never-ending line of guards that follows than playing the Hero and not harming a soul.
M3RCUR1's Avatar - Comment posted on 10/25/2008 21:25
M3RCUR1
Fantastic review, im really looking forward to the end now.
I'm only about 6 hours in but at the moment it is definitely my favorite game this year!
the Golden Avatar's Avatar - Comment posted on 10/25/2008 21:47
the Golden Avatar
@VixenFox

Rev is one of the worst? He's probably the best reviewers around, period. You may not agree with him, but that's not the point. The point is that a review is an opinion; just one person's opinion. Take that into consideration. A reviewer's job to to convey that opinion in the most honest and meaningful way. What you do with that information is up to you.

And Rev does an excellent job of describing what is good and bad about the game. I don't always agree with him, but that doesn't mean I don't value his point of view.
Maudrid's Avatar - Comment posted on 10/25/2008 21:57
Maudrid
I think I'll wait for 1 or 2 patches to come out before I get the game. That way I get good narrative and good(at least better) gameplay.
Dan CiTi's Avatar - Comment posted on 10/25/2008 22:47
Dan CiTi
I'd never buy this game at full price, but it's OK. Nothing special here, just an above average action RPG.
Mr Jenkemstein's Avatar - Comment posted on 10/25/2008 22:51
Mr Jenkemstein
"You can't have sex without buying a book which teaches you how to have sex."

I didnt have to any book to have sex, infact the one gypsy i was with wanted sex even before we were married.

"After less than two hours, a blacksmith can make 1000 gold goins for every sword successfully made"

What? Im a five star blacksmith and you start out with like 144 for the first blade and it doubles up as you complete each sword, how could you watch colbert as you were playing the minigame.
sirinth's Avatar - Comment posted on 10/26/2008 00:26
sirinth
@Mr Jenkemstein
"I didnt have to any book to have sex, infact the one gypsy i was with wanted sex even before we were married."

NPCs can ask -you- for sex, but you can't initiate sex till you learn the 'Come back to my place' expression, which is learned from a book.
thebza's Avatar - Comment posted on 10/26/2008 00:31
thebza
@TheRemedy

well braid had shit graphics and sound, and it got a 10... hmm..

so dtoid again goes against the rest of the world (metacritic, gamerankings, etc) and gives a lower score than deserved. big suprise. maybe if fable 2 had been made by a lesser known developer it would have fared better. :p
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50944 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006