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Everyday Shooter is the PS3's answer to Geometry Wars, created by Jonathan Mak and Queasy Games. The game plays just like Geometry Wars, for the little amount of time that I've played it, and focuses on musical rhythms. As Jonathan himself put it on the game's website:

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.

That's a lot more eloquently than I could put it, but that's the general jist of the game. The game features eight levels through which to romp through. How does this stack up against Geometry Wars, and against everything else in the PSN?

 

Everyday Shooter (PS3)
Developed by Queasy Games
Released on October 11th, 2007

Everyday Shooter plays out like a dream. The game's focus is the soundtrack, and as you kill each enemy, they make their own sound effect. The whole gameplay experience becomes hypnotic as enemies explode, and the music swells to a crecendo, all while you're trying to dodge swarms of enemies in a bullet hell type of experience. The game plays like Asteroids and Geometry Wars, where you are but a tiny ship in a sea of enemies. Of course, the game plays like a bullet hell shoot-em-up, where you are deftly dodging the enemies and bullets, which can take up some 80% of the screen at most any time.

Each of the eight levels in the game provides quite an experience. The stages act relatively independent of each other, with different methods needed to create massive combos in the game, and save yourself from utter oblivion. The essence of the game is to survive the time limit, and collect as many glowing dots as you can to earn extra lives. You move about with the left stick, and fire with the right. The game doesn't use the SIXAXIS controls in any way, though.

The game's art style is beautiful. Unlike Geometry Wars' bright colors and somewhat translucent feel, Everyday Shooter operates in a more vectored environment. It's really depends on which style you prefer, between Everyday Shooter and Geometry Wars, but either way, the art is simply beautiful. Within the art style lies some of the challenge. The background operates like a vizualizer for Windows Media Player, sometimes making it wholly impossible to see where the hell you are and hope to God that you're able to make it out of there alive. It's a little unfair, but at least later on you'll be able to deal with it better.

As you progress through the game (and proceed to die), the points you earn can be spent on various upgrades, including extra lives and the ability to adjust the contrast. The game also has a single play mode, where you can just play through a single stage, earning yourself some more points to use for unlocking things. As you unlock more and more things, the game gains more replay value, trying out each of the new things that you've unlocked.

The true beauty of the game lies within the blend of the vector graphics and the hypnotic music. The game's soundtrack goes between intense crescendos of music, seemingly representative of the sheer insanity that's happening on the screen, to lulls, where apart from a simple and sparse rhythm, the sounds made from destroying enemies is the true music. After a while, I'll space out when playing Geometry Wars, entering a trance where things just seem to go right. With Everyday Shooter, that happens almost immediately.

The game has a few faults. First off is the high price point of $10. The game certainly is a must-buy for anyone owning a PS3, but it should probably be down around the price point for Loco Roco Cocoreccho and flOw, at around $7. The gameplay segments itself from song to song, so there's a clear parting between each level -- the game doesn't just keep going in a smooth fashion. Finally, there's the occassional point in time when the background overwhelms what's going on with the enemies, causing almost certain death.

Nonetheless, this is something that's going to be on every PS3 -- it's one of the must-own titles available on the PSN. Everyday Shooter is going to prove itself to be a good sinkhole of time for bored PS3 owners. It makes for a nice alternative to Geometry Wars, so buying Everyday Shooter isn't going to be buying the same damn thing over again for those with both a PS3 and a 360.

Rating: 8.0
Verdict: Buy it!


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24 comments | showing # 1 to 24

Cheeburga's Avatar - Comment posted on 10/14/2007 18:49
Cheeburga
Looking at those pictures, I cannot tell for the life of me what the fuck is going on.
Brad Rice's Avatar - Comment posted on 10/14/2007 18:52
Brad Rice
Yeah, that's pretty much how the game is the whole time.
madninja's Avatar - Comment posted on 10/14/2007 18:54
madninja
Finally a review for this game on this site. This game is awesome, I love this game. I agree to the word of your review and agree with the score. Great Job!!!
brainderailment's Avatar - Comment posted on 10/14/2007 18:55
brainderailment
I was worried about buying this and having it be the same old shit, but I think I'll get it now, especially if I can sink time into it.
Holyetheline's Avatar - Comment posted on 10/14/2007 19:15
Holyetheline
that game looks good... but geometry wars is probably better.
Jerkbutt47's Avatar - Comment posted on 10/14/2007 19:19
Jerkbutt47
only good reason to buy a ps3. hehehe...
bipolar beers's Avatar - Comment posted on 10/14/2007 19:40
bipolar beers
i beat this game today. great review. i hope theres some downloadable levels in the future. cant wait to play it while im high. heavenly shooterrr
Gregor's Avatar - Comment posted on 10/14/2007 19:43
Gregor
RELEVANT
Anemone's Avatar - Comment posted on 10/14/2007 19:53
Anemone
@Holyetheline
They are pretty close as far as how good they are. Geometry Wars has horrible pacing (the first 10k points are the most insanely boring few minutes in videogame history,) but great controls. Everyday Shooter throws you right into the action and fun for the most part, the trade off being that the shooting is only in 8 directions. Neither are deal breakers for either game. Having played both for hours (obviously more GW) I can say that if I absolutely had to pick one it would be Everyday Shooter simply because it has more variety in levels, enemies, and unlockables. I wouldn't be happy about having to pick one, but yea, that's the choice I would make if confronted with it.
Clockwork's Avatar - Comment posted on 10/14/2007 20:39
Clockwork
Its crazy that this game was created by one dude, the music and all. Times like these I wish I had a PS3.
Fading Star's Avatar - Comment posted on 10/14/2007 20:46
Fading Star
This looks like a little gem. I might play this when/if I get a PS3.
Tristero's Avatar - Comment posted on 10/14/2007 21:13
Tristero
This is one of the few things that really appeals to me on the PS3 so far. I'm going to be grinding my teeth out of envy, wishing I could play this in between sessions of Ratchet.
Professor Pew's Avatar - Comment posted on 10/14/2007 21:21
Professor Pew
Looks like a nice diversion for when there are no games to play.
deanhatescoffee's Avatar - Comment posted on 10/14/2007 21:44
deanhatescoffee
Looks cool. Compared to some of the games on the Virtual Console, I could see how this would be worth $10.
Raidensolid's Avatar - Comment posted on 10/14/2007 22:10
Raidensolid
This is like my triple's way of masterbating.
jerrt's Avatar - Comment posted on 10/14/2007 22:42
jerrt
good review. the backgrounds are more than just random visualization. they are much deeper. the first level reacts as you move around it. the 3rd level makes it even more prominent. the background is made of rectangles that are turned about 45 degrees, but as you move over them, they turn and line up. it shows you around the whole time. really cool. each level has such depth. i even thought the ten dollar price tag was fair. no game is for everyone, but this one comes pretty close.
Samit Sarkar's Avatar - Comment posted on 10/14/2007 22:49
Samit Sarkar
Argh...so many games, so little time. Maybe I’ll be able to squeeze this in between Warhawk and Ratchet & Clank Future, but it’s unlikely. Hopefully they’ll drop the price eventually and I’ll just buy it then.
Necros's Avatar - Comment posted on 10/14/2007 22:55
Necros
This looks amazing. I briefly considered buying the stupid $600 console for this game. (I thankfully came to my senses, but not before gazing longingly at the screenshots.)
Mxyzptlk's Avatar - Comment posted on 10/15/2007 00:47
Mxyzptlk
Another reason to get a PS3... when the price is a bit lower.
thisissami's Avatar - Comment posted on 10/15/2007 02:01
thisissami
@Necros Ranked Not Changed

now made $400!!! :P


also, i've been looking forward to this game since it was first talked about here on d-toid. my roommate has a PS3.... i'll be trying to convince him to download it now :)
cjpkiller's Avatar - Comment posted on 10/15/2007 04:15
cjpkiller
played the pc versian of this game, loved it, hopefully I'll be getting a debit card soon so I can buy it
*hint hint* sony release psn points cards or something... augh.
mackisawesome's Avatar - Comment posted on 10/15/2007 07:16
mackisawesome
decently cool, not worth a pstriple yet?
iammatto's Avatar - Comment posted on 10/15/2007 08:42
iammatto
I know it's odd, but when playing Everyday Shooter I'm reminded more of Every Extend Extra than Geometry Wars. Everyday shooter is more about setting up combos, your placement, and getting out of tight situations, than shooting every enemy in sight.
Dan CiTi's Avatar - Comment posted on 04/15/2008 01:05
Dan CiTi
This game is still fucking awesome.
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